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Galactic Civilizations Coming Soon

dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.

GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.

I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:

  • The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
  • The level of beta-testing employed
  • The comments from the public beta-testers
  • The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
Others may not be so pleased to hear that the game is developed for single-player only - no multi-player - but to each their own."

252 comments

  1. At last! by SkoZombie · · Score: 5, Insightful

    A game company that understands the key is not to cause inconvience to users but to commit to ensuring theres a better reason for buying the game "because otherwise you're a bad boy". I'll be buying it!!

    1. Re:At last! by zachjb · · Score: 1

      I wonder if more game companies along with other software games will follow suit and try to give incentives for actually buying a game, instead of just trying some half-ass attempt at copy-protecting the CD?

      --

      --If only there was a license required to use a computer.
    2. Re:At last! by alsta · · Score: 1

      If people buy this game, then yes, the word will spread. I'll be buying it, for demonstrative purposes.

      --
      Wealth is the product of man's capacity to think. -Ayn Rand
    3. Re:At last! by Surak · · Score: 5, Interesting

      Now wait a minute here. Here's a quote from the Google Groups link:

      In a nutshell, the game has no copy protection whatsoever. Instead, we've
      taken the route of providing long term feature support (i.e. updating the
      game with new stuff). But to get to these new features you go through
      "Stardock Central" which uses the serial # that comes with the game. The
      serial # is authenticated on the server so even if someone cranked out a
      serial # generator or passed out serial numbers on the net, the server would
      be able to detect serial #'s that aren't in the retail list or serial #'s
      getting a lot of differnet IP's downloading the entire game.


      This sounds an AWFUL lot like what Microsoft did with Windows XP. Yet, when Microsoft banned certain serial #s from getting SP1, Microsoft was (and still is) severely bashed on /., but when Stardock does the same thing for their "cool game" /.ers are overwhelming saying how cool it is and that this is what they asked for. How come?

    4. Re:At last! by Anonymous Coward · · Score: 3, Insightful

      How is it the same in any way? You don't have to activate this game before you can play it, and as far as I can see, you don't have to give someone the right to install or uninstall anything they like on your computer to get the updates.

    5. Re:At last! by OneEyedApe · · Score: 5, Informative

      First, this is just a game, not an Operating System. Far less critical. Second, this is a far better scheme than a lot of companies have been using lately. Be honest, and you get extra stuff. It sounds like these would primarily be expansion pack type enhancements, and not really critical patches.

      --
      Life sucks, but death doesn't put out at all....
      --Thomas J. Kopp
    6. Re:At last! by Anonymous Coward · · Score: 0

      Good point. Withholding Operating System security patches can cause problems to the whole internet, allowing the computer to be used as a base for attacking other computers remotely.

    7. Re:At last! by Mac+Degger · · Score: 1

      The biggest difference is that with xp, you had to call a number.

      --
      -- Waht? Tehr's a preveiw buottn?
    8. Re:At last! by palad1 · · Score: 0

      3 words: quake 3 arena

    9. Re:At last! by PeDRoRist · · Score: 1

      Jolie Signature :)

      --

      Anything you do can get you slashdotted, including nothing.
    10. Re:At last! by argStyopa · · Score: 3, Informative

      There is a significant if subtle difference.

      Use the serial number that's been previously detected or 'smells' pirated and:
      Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization.
      Case B) GalCiv - you don't get all the free stuff, like extra ships, features, etc. that are only available to legit users.

      Sounds like a difference to me.

      --
      -Styopa
    11. Re:At last! by Pxtl · · Score: 1

      Well, most major on-line games (Quake, Half-Life, Warcraft 3) just use the CD-Key as a unique ID on their online server browser. If you don't have the key, you can't play over TCP/IP - LAN only for you.

    12. Re:At last! by Surak · · Score: 0

      You don't have to activate XP before you can use it either. At least not the version of XP Professional that I've installed on a few boxes.

      And if you're getting automatic updates, aren't you essentially giving them the authority to install or uninstall anything they like **by default**?

    13. Re:At last! by Surak · · Score: 1

      Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization

      So perhaps you shouldn't break the law and install pirated software. And if you can't afford the license price for XP, install something else .

    14. Re:At last! by Galvatron · · Score: 3, Insightful

      Microsoft has never required us to have our CDs in the drive while running Windows. If that had been their former behavior, I'm sure /.ers would be applauding Microsoft for moving in the right direction. We're perfectly consistent: we want people to move towards less onerous restrictions.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    15. Re:At last! by Anonymous Coward · · Score: 0

      Personally, I am humbled by the knowledge that galactic civilizations will be arriving. I hope they show us the way to true peace and harmony with other beings. But why is everyone talking about buying and companies? Surely the galactic civilizations have advanced beyond capitalist greed?!

    16. Re:At last! by Anonymous Coward · · Score: 0

      "How come?"

      Duh, because everybody on slashdot is horribly biased against Microsoft. I thought we all knew that.

    17. Re:At last! by SheepHead · · Score: 2, Informative
      Doesn't XP require you to activate eventually? That's how it is with the copies of Access 2002 I've used. You can install it (still need the CD key to install it) but after installing it you MUST register/activate the program within 50 program-starts, or the program will stop functioning until you activate it.

      If this program only requires "activation" in order to download updates and doesn't disable the program if you fail to activate it, then that's a big difference. Stardock is using a carrot (extra goodies) while Microsoft is using a stick (activate or the program will stop working.) Also letting you download the full game if you have a serial number is nice, there is at least one game I have where the CD stopped working and I don't think there's much I can do about it. (Under a Killing Moon, it's a bit old at this point.)

      This is just how I know Access works; I haven't used XP myself.

      sheephead

      --
      7d9e63e9501751ff4bf9307989d5623d *SheepHead
    18. Re:At last! by Surak · · Score: 2, Interesting

      Doesn't XP require you to activate eventually?

      I've been using it for 6 months without activation, it hasn't asked me yet. Come to think of it, I think we're using the corpporate version though.

    19. Re:At last! by Anonymous Coward · · Score: 0

      Boy I wish I had some mod points. That one was right on the money.

    20. Re:At last! by Anonvmous+Coward · · Score: 1

      "Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization."

      Has that actually happened, or is this overactive imagination talking here?

    21. Re:At last! by Anonymous Coward · · Score: 0

      In the eyes of one, 'horrible bias', another, 'hatred manifestly justified'.

    22. Re:At last! by mikio71 · · Score: 1
      Case B) GalCiv - you don't get all the free stuff, like extra ships, features, etc. that are only available to legit users.

      So that being said, isn't this in a sense, shareware, or cripple-ware, but marketed differently?

    23. Re:At last! by GimmeFuel · · Score: 1

      That's why almost all the pirated versions of XP are Corporate editions - people don't want to activate it because they can't really.

    24. Re:At last! by Reservoir+Penguin · · Score: 1

      Buy GalCiv or I'm gonna make you my bitch!

      --
      US-UK-Israel: The real Axis of Evil
  2. Linux by Bartmoss · · Score: 1, Insightful

    But like MOO3, it doesn't run on linux. Or did this change?

    *sigh*

    1. Re:Linux by Anonvmous+Coward · · Score: 3, Insightful

      "But like MOO3, it doesn't run on linux. Or did this change?"

      I hate to sound rude here, but if you're really interested in playing games, you should seriously consider dual booting with Windows 2000 or something. It'll be a while before Linux has a respectable gaming library.

      Not trying to troll here but trying to be practical. Why miss out on the good games? I'll be switching to Linux in the next year or so (Lightwave's slowly making it's way over to Linux, so I can finally do my work on it...) but I'm always going to have Win2k as an alternative OS so I can keep playing games.

      Personally, I'd rather have the games than flip off MS.

    2. Re:Linux by Thomas+A.+Anderson · · Score: 1

      It'll be a while before Linux has a respectable gaming library.

      I don't think this is true any longer. Here is a short list of the games that run nativly in linux:

      quake3
      return to castle wolfenstien
      unreal tournament (and ut2003)
      simcity3000
      the sims (kinda-sorta - has it's own winex and saves data is the users directory - runs just as well as a native game).
      neverwinter nights (my guess is by the end of this month)
      america's army (coming soon from icculas.org)
      medal of honor: allied assault (also coming soon from icculas.org)
      Doom3 (when it's released)
      serious sam and (coming soon) serious sam: the second encounter
      civilization: call to power

      games that run well in winex:
      half-life, counter-strike, natural-selection (and all other hl mods that I've tried)
      jedi knights
      battlefield 1942 (should be supported, along with everquest, in winex 3.0 which is due out this month)
      diablo 2
      warcraft 3
      and at least a dozen other games I haven't tried that are rated as working at level 5 (out of 5).

      So, in my opinion, the landscape for games in linux has improved a great deal.

      --
      Personally its not God I dislike, its his fan club I cant stand (bash.org)
    3. Re:Linux by Bartmoss · · Score: 1

      That's what I do, sort of. Every now and then I unplug my linux hd's and set a Windoze up on a small left over HD (16gb or so) until I satisfy my gaming needs. However, the situation is less than ideal. Even dualbooting is too much hassle. The perfect world has native linux games. Doesn't have to be everything, but Loki used to have a good mix.

      Just because something is unrealistic doesn't mean I can't complain about it. If everybody just accepts MS as the gaming platform, you might as well give up and buy an xbox.

  3. business model.... by yuri82 · · Score: 1, Funny

    1) spend millions making a game
    2) sell it without any copy protection
    3) ???
    4) profit !!

    --
    Who is this Karma guy and why is he bad ??
    1. Re:business model.... by Anonymous Coward · · Score: 0

      You somehow think games with copy protection do not get copied?

    2. Re:business model.... by kfg · · Score: 5, Insightful

      For many companies, including Microsoft item 3 on your list has been filled in with "Sell a shitload of games."

      You are perhaps mistaking missing some sales with being unprofitable. Many people make this mistake, and thus fail to profit. Half a fresh pie you can eat is better than a whole pie rotting in a safe.

      Apogee actually managed to make a profit *giving* fully functional games away and only selling additional content.

      Go figure.

      I'm not at all sure that wouldn't make a viable commercial model today. Sell what amounts to a "super demo" for a nominal fee to cover costs, say ten bucks, and get as many copies out there as you could, and then sell extended content for twenty five bucks to those who found the game worth it.

      Of course this would only work if you were putting forward a really *good* game.

      If you're putting forward a crappy game, yeah, you're right, the only way to profit is copy protect the hell out of it, and make sure you've got the buyer's money well tucked away up front.

      Hey, maybe that's why so many games are a pain to play these days. If you can't even get authorized to play a game you've actually paid for you'll never get to find out what a piece of crap it is while you can still return the bugger.

      Good games, at a fair price that can simply be copied to a HD and played from there without a key have never failed to be appreciated, and to sell quite well.

      KFG

    3. Re:business model.... by tilrman · · Score: 1
      I'm not at all sure that wouldn't make a viable commercial model today. Sell what amounts to a "super demo" for a nominal fee to cover costs, say ten bucks, and get as many copies out there as you could, and then sell extended content for twenty five bucks to those who found the game worth it.

      Isn't this not unlike the EverQuest business model? It seemed to do rather well.

    4. Re:business model.... by The+Evil+Couch · · Score: 1

      well, actually, it pre-dates EQ by over a decade; it's the shareware business model that was so successful in more or less launching the gaming industry. granted there was more to the gaming industry's success than shareware, but it was certainly one of the key points that got it to the public.

      some of the most widely acclaimed game companies got their start doing this. id and Epic Megagames (Doom, Quake and Unreal) are noteable examples. for instance, Doom was released as a complete game, for free. registering your copy for a price would give you more guns and more levels. even though people don't feel the need to release their games for free and then have people pay for extras, virtually every game now has a demo version that accompanies it as a result of shareware's impact.

    5. Re:business model.... by JahToasted · · Score: 1
      Sell what amounts to a "super demo" for a nominal fee to cover costs, say ten bucks, and get as many copies out there as you could, and then sell extended content for twenty five bucks to those who found the game worth it.

      Yeah... I got a great name for this game... DOOM!

      How about giving away a singleplayer game and selling subscriptions to the massively multiplayer version? I actually think this is the way most games will be very soon...

    6. Re:business model.... by Fig,+formerly+A.C. · · Score: 1

      Serious Sam had no protection at all, and they did well enough to make a sequel. Of course, the game was only $20 when released, so there was little incentive to copy it.

      --
      Murphy was an optimist.
    7. Re:business model.... by Fig,+formerly+A.C. · · Score: 1

      I've been pointing to that as the next evolutionary step in the game biz for quite a while. It solves the copy protection and fair use issues very neatly.

      --
      Murphy was an optimist.
    8. Re:business model.... by Anonymous Coward · · Score: 0
      Serious Sam had no protection at all


      Serious Sam does ask for a CD, it doesn't do anything to stop you from copying it though.

    9. Re:business model.... by Fig,+formerly+A.C. · · Score: 1
      I think it does that to minimise install space. I could be wrong though.

      IIRC, you can install it from your hard drive and skip the CD check.

      --
      Murphy was an optimist.
    10. Re:business model.... by paganizer · · Score: 1

      That WOULD be cool, as I'm the one guy left on the planet who prefers not to play multiplayer games...
      Except MOO2 and Steel Panthers, of course.

      --
      Why, yes, I AM a Pagan Libertarian.
  4. Basically a 'free' expansion pack then? by Dan+B. · · Score: 4, Informative

    So would I be correct in saying that if you buy the game, you get every bit of 'expansion pack' style material that comes out in the following year of development?

    That's sure to be a success, although I can only think of one expansion pack I didn't buy for a Blizzard game (they're good at releasing expansions that cost half the same as the original game).

    Still, I'm contemplating either MOO3 or GalCiv as I don't have loads of time to spend playing games these days.

    Quick poll, which one do you think is better? I'm leaning towards GalCiv as I usually like playing strategy games single player. Multiplayer is much better in fast pace eg. FPS.

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
    1. Re:Basically a 'free' expansion pack then? by will_die · · Score: 2, Informative

      Moo3 reviews have been rather mixed, some like, some say it needs another 2+ months of development for AI, tweaking so stuff etc.
      So far everyone agrees that you can expect to play 5-10 hours before you will understand the game.
      If between the two I would go with MOO3 as it currently is for multiplayer play, and wait to see what happens to GalCiv for single player play.

    2. Re:Basically a 'free' expansion pack then? by gl4ss · · Score: 2, Insightful

      i can sure understand why the reviews are mixed.

      some things are done well in moo3 but it is different from moo1/moo2. some things have just gone to hell(fleet assembling, ship design, yes i know theres autobuild but it isn't fun like ship design was in moo1/moo2)

      it takes several hours to get into the game(realising that you should just leave things for the ai to keep track of and just ignore that it likes to build fleets that seem silly to you), and several other hours to get annoyed that you can't keep track of your civilization without spending horrible amounts of time fiddling, and the ui isn't that great.

      and really, moo3 is technically and gameplay wise something that could have come out like 5 years ago, and has some things 'missing', like with the moons, you can't colonize them so why are they there?

      in my opinion the whole game is more like vga-planets than master of orion 1/2(better suited for multiplay, more micromanagement shown).

      --
      world was created 5 seconds before this post as it is.
    3. Re:Basically a 'free' expansion pack then? by Anonymous Coward · · Score: 0

      Multiplayer is much better in fast pace eg. FPS

      I disagree. It's true FPS are great for a quick game but, in the long run, games like VGA Planet (or everything else I used to play on BBS) are much more fun.

    4. Re:Basically a 'free' expansion pack then? by will_die · · Score: 1

      Moons do factor into planet population size and mining capability.
      For game play they are just considered one and the same as the planet they orbit.

    5. Re:Basically a 'free' expansion pack then? by CerebusUS · · Score: 1

      I played two complete games of MOO3 before taking it back. My experience with it pretty much mirrored that of the reviewer over at Gamespot.com

      To wit:
      The AI is spotty on building up your military. I would frequently end up with 10x the number of troop transports I needed and not enough support to break them through.

      The enemy AI almost never directly attacked a planet effectively. They attacked one or two of my critical systems, but they never brought along ground forces, they would just performs orbital bombardments every turn, waiting for me to build up a big enough fleet to come kick their butt.

      The ship design stuff just isn't fun.

      You will quickly get annoyed by your inability to stop enemy spies from destroying key installations without oppressing your population so much that they revolt and form new enemies for you to fight.

      The manual is horrible, and the in game encyclopedia is worse. Neither tell you the stats you need to know about some of the units and technologies.

      As for your moon question, the game says that planets with habitable or minable moons have their stats bumped to reflect them.

      I really wanted to like MOO3, maybe I'll give GC a try.

    6. Re:Basically a 'free' expansion pack then? by Gojira+Shipi-Taro · · Score: 1

      I solved the "overbuilding transports" problem by obsoleting my transport designs once I had enough transports, then creating new designs when I wanted more.

      Not the solution I would have preferred, I think there's a way to do it with policies, but it got the job done.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    7. Re:Basically a 'free' expansion pack then? by evil+imp · · Score: 1

      I was horribly disappointed with moo3, I waited and waited as they pushed the release back and back. Upon finaly getting the "finished" game I discover a UI thats convoluted and annoying to use and AI that is no better than marginal. bugs crawling all over a game that was supposedly in final beta/regression testing for 3+ months. Worthy of special mention is the absolutely horrid manual they shipped with the game, half backstory, half useless basic information. If any of you recall the horror that was star wars rebellion, this is the same deal. Rebellion single handedly crushed my faith in lucasarts, prior to that game i'd buy anything I saw from them without hearing a thing about it. I was so glad that EB let me exchange moo3 for soldier of fortune 2 I pointed out their error when they tried to give me $10 credit by mistake. If moo3 is remotely of interest save your money, watch for a patch, the bargain bin is coming for moo3 fast.

    8. Re:Basically a 'free' expansion pack then? by Xenophobe · · Score: 2, Informative

      I'll spare you my take on the game, since it has been echoed by many people on MOO3 discussion boards. Try the boards at Apolyton and The Orion Sector. You'll get more opinions about the game than you ever wanted.

      I will advise you to stay away from the official Infogrames boards, however. Most of the trolls and flamers seem to reside there, so signal to noise ratio is much lower.

    9. Re:Basically a 'free' expansion pack then? by wilcoxon · · Score: 2, Informative
      GalCiv. I've been waiting years for MOO3 and pre-ordered it almost a year ago. I'm disappointed in MOO3 and will be buying GalCiv. My problems with MOO3:
      • Lousy interface. The screens I need to check regularly are the various queues. To cycle through the queues and look at what's going on (not change anything) takes 11 clicks per planet.
      • Stupid AI (in some ways). I've had colonies starving and the AI keeps building mining improvements instead of farming improvements.
      • Lack of control. There are some things in the game that are impossible to control. You can over-ride the AI on building ships, planetary improvements, and DEA (farms, mines, etc) but you can't control what improvements get built on DEAs (which have a huge game impact).
      • Bugs. The game kept getting delayed because they were going to release it "bug free". Yeah, right. Sometimes, you lose keyboard or mouse until you exit the game (rarely you lose both). If anything else grabs focus, you will probably get a Direct X Surface Error that crashes the game (or if you alt-Tab out of the game). SecuROM copy protection causes problems for lots of people (on my system, I have to reboot and run MOO3 as the first program I run or the game won't start and my DVD-ROM disappears). Bulk Freight Modules are supposed to increase income from Spaceports but they decrease it heavily (from 140 to 17 in one case for me) and you can't stop them from being built (they are DEA improvements). Etc.
    10. Re:Basically a 'free' expansion pack then? by garibald · · Score: 1

      If you create ships of a similar size as your transports at around the same cost, then your planets will start to produce those as well as the transports

      The AI also determines which ship to build based off of your military economy setting... Holy War would mean more focus on ships and probably more expensive ones.

      Although the obsoletion method seems the only full proof method

    11. Re:Basically a 'free' expansion pack then? by Dan+B. · · Score: 1

      Eg means 'for example'.

      The largest portion of my multiplaying time was taken up with Warcaft II, the grandaddy of multiplayer RTS (IMO). I remember playing that for more than 32 hours in a 48 hour period once.

      --
      Dan. -- So what if it's spelt wrong, nobody's perfect
    12. Re:Basically a 'free' expansion pack then? by Rhonwyn · · Score: 1

      After playing a full 700 turn game of MoO3, I would recommend waiting. If you are only going to get one or the other, wait and see what the reviews are for GalCiv.

      The AI is just odd. Other races will declare war on you for no reason, then never end it. I can see why, as you go to war, you build hatred and once the hatred is so high, both races demand war. There is just no way to set up a "neutral zone" or do anything to end the war without whiping out the other race entirely.

      Give it a month. Either MoO3 will have a service pack, there will be a great fan mod, or GalCiv will rock. All of the configs for MoO3 are in plain text files, so you can modify everything. You can change how fast research comes, to how the ai builds fleets and armies, but it would take hours upon hours to figure them all out. If you're into that, go for it, but so are other people and I'm sure in a month or so, they'll have a "patch" that makes it really worth playing.

      As far as the complaints that MoO3 is a 386 game, try playing it on a fast machine ie 1ghz+, then on a slow machine, 400mhz or lower. It slows down a lot. The graphics are plain 2d, but the game does a lot of processing.

    13. Re:Basically a 'free' expansion pack then? by Gojira+Shipi-Taro · · Score: 0

      Thanks for the hint regarding hull sizes. I had sort of sussed that, but I've only run through a couple games so far.

      I'll play with economic settings and the like a bit more this time through. I wanted to get a feel for the "baseline" behavior of the management AI and how much sheparding it needs.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    14. Re:Basically a 'free' expansion pack then? by Anonymous Coward · · Score: 0

      Agree with most of your points. I do think that much of this is fixable IF they patch it. I've heard conflicting reports on whether any patches will be made.

      However, I will never buy another Infrogames game.
      I bought Moo3, installed it and it wouldn't run.
      Kept saying Moo3 is not a W32 executable. Saw that the executable was 0 length. Stupid copy protection prevented the install (although the Install said it worked). 5 installs later it still was not working. Trying to copy it directly from the CDRom got CRC errors. I thought "great, I've got a bad CD" not knowing about the stupid copy protection. 5 minutes of looking at their support board, showed LOTS OF USERS couldn't install the game due to their copy protection scheme. 10 minutes later, I found a warez copy and had to download it (took a few hours as my connection is not the fastest).

      Great copy protection scheme - owner of the CD can't install it. Warez versions readily available. Next time I save my money.

    15. Re:Basically a 'free' expansion pack then? by humblecoder · · Score: 1

      I bought MOO3 last week, and I had the same reaction as you intially. I was really annoyed by the things that the AI was doing, yet I really didn't want to start micromanaging every little thing.

      However, I discovered that the key to the game is knowing how to tweak the AI to achieve your goals. In particular, you need to really pay attention to the following:

      1. You definitely need to set your build priorities. The game allows you to set build priorities, based upon how the planet's classification. For instance, you can make "Mining" the primary priority for all planets which are classified as "Mineral Rich". Setting build priorities makes the AI build basically what you want, without setting things manually.

      2. I too was annoyed by the number of transports that the AI was building, until I discovered that I needed to set my military spending percentage appropriately. My military spending setting was set to "Peace", which only allows the AI to allocate something like 10% of a planets resources to building ships. For most planets, this meant that the only ship that it could build was a Transport. If you increase it to something like "Limited War", the AI will build more expensive ships. If you really want the AI to build up a big fleet, set it to "Holy War"!

      3. You need to manage your ship designs from the Shipyard screen. From here, you determine the types of ships that can be built. As you get new techs, you should remove older ship designs, and create new designs that take advantage of the new techs. This also helps with the "Transport" problem. By simply adding a ship design that has a comparable cost to the "Transport", you will give the AI an alternative ship to build. If you really don't like the "Transport", simple remove its design and they will never get built (or you can create a more expensive "Super Transport" that only gets built in times of war.

      Basically, you need to really understand the "Zen" of MOO3 in order to do well at it. Basically, the key isn't to micromanage every little decision. Instead, you should tweak the AI settings and let the AI handle all of the little decisions. Once you learn how to do this, you will gain more respect for the AI.

      My main complaint with the game is that I had to figure out the above pretty much on my own. Yes the manual describes all of the options and whatnot, but it doesn't really give you any insight into how to approach the game. Without understanding how to manipulate the AI, the game is very VERY frustrating. I think that's why the reviews have been mixed. WIth MOO3, the lightbuilb doesn't go on until you've really put the game through its paces. Until that little lightbulb turns on, MOO3 makes very little sense.

    16. Re:Basically a 'free' expansion pack then? by humblecoder · · Score: 1

      Based upon what you have said, it looks like you really need to examine your build priorities. There is a screen where you can set the Primary, Secondary, and Tertiary build priorities, based upon the planet's classification.

      For instance, there is a category called "Starving". The AI puts a planet into this category if there isn't enough food being produced. Make "Farming" the Primary priority and the AI will build farm improvements that will help the food situation.

      There are about a dozen different categories that the AI uses, plus you can add your own User Defined categories. Once I figured out how to use these categories to my advantage, the AI seemed a lot less dumb.

    17. Re:Basically a 'free' expansion pack then? by Elrond,+Duke+of+URL · · Score: 1

      I had the same thing happen to me when I got IL-2 Sturmovik. I could install the game fine, but it crashed every time I tried to run it. I grabbed a no-CD patch for it from the Net and it worked just fine.

      Being a glutton for punnishment, I decided to tell the lusers at Infogrames about it. The only way to contact them is with their lame online messaging system. And then it was always automated responses. When I poseted a followup saying that I had solved the problem by cracking the game, they immediately closed the support ticket because I had said it was "solved". Grrrrr... I tried a few more times, but they never would actually write to me. Bastards.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
  5. ship design by Anonymous Coward · · Score: 0

    I couldnt tell from the website, does anybody know if this game allowd you to design your own ships (like the original Pax Imperia, maybe?)? That's all I want, a space 4x with decent ship designing, not junk like Moo2/3, Pax 2.

    1. Re:ship design by TheToon · · Score: 1

      GalCiv for OS/2 had "Shipyards for GC" where you could design your own ships. It was planned to include this in GalCiv for Windows, but I'm not sure if it's there.

      I'm really looking forward to this on Windows, one fo my fav games ever (apart from Harpoon :)

      --
      //TheToon
    2. Re:ship design by Anonymous Coward · · Score: 0


      hey, then this game will rock. I still remember spending more time designing ships/tech in Pax Imperia then actually playing the rest of the game.

    3. Re:ship design by Aexia · · Score: 1

      It was planned to include this in GalCiv for Windows, but I'm not sure if it's there.

      IIRC, it's part of the "Bonus Pack" that will be released the day the game is released.

  6. I suppose... by trynis · · Score: 1

    ...this is the same company that used to make games for OS/2. I remember trying out a demo of GalCiv on OS/2 back in '96 or so. IIRC it was a quite nice game. I seem to remember that they were making some kind of adventure game as well (or was it an RPG?). Whatever happened to that one? What was the game called?

    --
    This is not a sig.
    1. Re:I suppose... by greenreaper · · Score: 1

      The game was Avarice. Unfortunately it was before it's time (or perhaps after it - the OS/2 market was dwindling to nothing by then).

    2. Re:I suppose... by aron · · Score: 1

      Stardock released a number of OS/2 games/applications. Galactic Civilizations came out in 1994 and Galactic Civilizations II in 1996.

      Stardock published "Avarice" (developed by a third party), the OS/2 game mentioned previously.

      It appears that Stardock has been taking some fairly successful ideas from their OS/2 days and reworking them as Windows applications. Object Desktop and GalCiv are the most obvious examples.

      Go read the OS/2 history page on Stardock's site for all this and more.

    3. Re:I suppose... by sjs132 · · Score: 1

      I used to LOVE Galactive Civ! I spent WAY too much time on my OS/2 Warp system playing that at work and home! Sadly, Win95 happened, and IBM forgot how to sell things....

      This is DEFINATLY a game I will be looking to BUY very soon! (unfortunaly for the wife...)

      --
      --- Relax, that mass muderer is just trying to reduce our carbon footprint, one fetus at a time...
  7. Free Advertisement by TheCovenant · · Score: 1, Funny

    Can I write a game and get free advertisement on Slashdot?

    Please!

    Wait. I already participate in a game that has a great user / developer relationship. It is a MUD called Genesis and it has been around since 1994. Much better game than any you can buy and there is no worry about copy protection since it is a free game.
    --
    cp -R /* /dev/null
    1. Re:Free Advertisement by Anonymous Coward · · Score: 0

      "It is a MUD called Genesis [chalmers.se] and it has been around since 1994. "

      I`ve been playing MUD games since 1994, and i`ve almost managed to log on to one of them successfully. Now, if I could only figure out why I can't get past the retro-look coloured text title screen...

    2. Re:Free Advertisement by Anonymous Coward · · Score: 0

      Get a grip! This is slashdot: news for nerds, stuff that matters, you know like,...uh games. If it's geeky (sci-fi/space games) or popular (doom, quake, duke nukem), or or just considered something a nerd/geek might like then it's reported.

      This is the news we care about not the everyday stuff (like WWIII is going on outside and kwiki-mart the just blew up).

      Besides that, I personally like reading about other games from small time groups. Slashdot provides me with a new place to look for information that would not be carried on the mainstream news sites. (Not that I spend all my work day reading mainstream news sites) :-)

  8. Not everyone is honest by Anonymous Coward · · Score: 4, Insightful

    I hate to say it, but some form of copyright is good. Do you think the average joe bloggs in the street gives a hoot about copyright if they can get around it. I personally hate to hear that the game I just forked $90AUD for is being played by a mate who just ripped it off someone else. Where then is the economical reason to purchase the game yourself?

    Copyright should only be there to make it hard for most people to burn, not everyone. People should still always be able to back up their data to CD. It is only when copy right goes that step beyond reasonable protection that I complain. Like the CD I purchased the other day that wont play in my computer.

    We all hate copyright because we all know that at some point in our lives we have breached it. I know I am craptacular at agruments but all I want is the prices to come down to reasonable levels.

    Oh hang on, I hear you talking about the no-copyright utopia. Well sorry it aint going to happen. Ever. Look at the frickin trends that all the large companies are moving towards. Soon we will have to call up an activation center to play our favourite CDs.

    (BTW, I just paid for MOO3 and it is an okay game. I realise it is strategy, but c'mon, why cant i up the res a little).

    1. Re:Not everyone is honest by Anonymous Coward · · Score: 4, Informative

      I think you're confusing 'Copyright' and 'Copy-protection'. Completely different things.
      Copy protection on CDs is a completely botched affair - it presents a slight inconvienience to those who wish to copy the CD, while producing problems to those who have bought it legitamately.

    2. Re:Not everyone is honest by fyonn · · Score: 1

      s/copyright/copy protection/g

      dave

    3. Re:Not everyone is honest by Anonymous Coward · · Score: 0

      You don't realise why copy protection exists on software - it's the same reason as they have a security guard at the supermarket for shoplifters, that's to make the honest people think the company is doing something about the problem, and therefore extra costs aren't being passed on to the customers.

      Unless someone stole something directly under the nose of the guard, shoplifting would still happen, the guard can only be in one place in the store at once. Likewise the copy protection on software has been shown it generally doesn't work.

      The message the customer gets is "we try to stop piracy/shoplifting to keep prices low for you" instead of "we are making good money and a few stolen items/copies makes little difference".

      Copy protection is not there to actually protect the product but to reassure the legitimate customers that the product is protected and minimal costs are being passed on to them.

    4. Re:Not everyone is honest by Anonymous Coward · · Score: 3, Funny

      s/copy protection//g

      Whoops, another DMCA violation!

    5. Re:Not everyone is honest by Anonymous Coward · · Score: 3, Interesting

      You wanted the game, and you bought it. There is your economical reaon.

      A game only needs to be developed once. You are paying for both yourself and the guy who just got a copy, but the alternative would be that neither of you would pay (he just spent all is money on beer after all), and neither of you would get the game.

      Would you really want him to pay anyway? Think supply and demand... When demand goes up, so does the prices. Two customers instead of one is double the demand. Expect the price to rise a lot.

      Don't believe propaganda about prices being so high because of piracy. The prices are so high as they can be without loosing the rest of the customers. If there were more customers, they could rise the prices even more, and only loose some of their customers. As long as the price increase causes a bigger rise in profit than the drop caused by loosing customers, they win.

      An in bonus, they can sue the rest for copyright violation, and get extra money from them.

    6. Re:Not everyone is honest by Anonymous Coward · · Score: 0

      The security guard works opposite of copy protection.

      The security guard stays out of sight until he discovers a thief, then he does his job. Legitimate customers are not bothered by the security guard.

      Copy protection causes trouble for legitimate customers - CD's refuse to play, games cannot be backed up, the copy protection is incompatible with your system... Once the game is cracked however, copyright violators are not bothered by copyright violation.

    7. Re:Not everyone is honest by Mac+Degger · · Score: 1

      That's called price-elasticity, for the economically challenged.

      --
      -- Waht? Tehr's a preveiw buottn?
    8. Re:Not everyone is honest by Anonymous Coward · · Score: 0

      Where then is the economical reason to purchase the game yourself?
      Using a similar analogy I use a bank and why should I use this particular bank when "law-breaking" citizens can just walk up to a teller and hand them a note saying this is a stick-up. Give me $12.98^H^H^H^H or the currently popular price of game X and I won't be forced to put a hole into your body.
      It's because the vast majority of people are semi-honest they will pay for something that benefits themselves or helps the greater good.

      As my grandpappy used to say Locks/Laws only keep honest people out

  9. Imperium Galactica by Khalidz0r · · Score: 3, Informative

    For those who like space strategy games, and colonization etc, I would suggest Imperium Galactica. It is my favorite space strategy game :) And it's real time, not turn based.

    http://imperiumgalactica.com/

    About this game outlined in the topic, I think it's a mere advertisement but we'll see if this game is good anyway :)

    Khalid

    --
    "What you 'seek' is what you get!"
    1. Re:Imperium Galactica by Anonymous Coward · · Score: 0

      hmm. game i like best in this genre is Empire of the Fading Suns. like civ only with more plants and in future. and with story.

    2. Re:Imperium Galactica by ambisinistral · · Score: 1
      A "real time" game about conquering the universe? Dang, and I thought I had time to burn.

      --

      deserve's got nothing to do with it...

    3. Re:Imperium Galactica by Anonymous Coward · · Score: 0

      i picked that one up too, the graphics and general atmosphere were impressive and it was fun for a while - but a major time eater, or did i play it wrong? ;)

    4. Re:Imperium Galactica by Galvatron · · Score: 1

      Meh, Imperium Galactica 2 was kind of cool, but the graphics were really overdone. Everything was flashing randomly for no reason, just to make it look cool. I would have preferred a simpler layout, myself.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    5. Re:Imperium Galactica by orim · · Score: 1

      Yes! IG2 was the most fun space conquest game I've ever played. Never did find those freaking crystals (defeated all opponents before that).

      This is the first game where I actually had to develop military in step with the economy, otherwise I got clobbered. Sweet game.

      --
      "If you could only see what I've seen with your eyes..." - Roy Batty
  10. Great move by Ice+Tiger · · Score: 4, Interesting

    This is a good move, allows you to burn backups of your CD's. For an example, Battlefield 1942 came out in the uk (maybe elsewhere) with CD's that were poorly manufactured and so have been cracking whilst in the drive etc. EA charge 7.50 UKP to replace each disc and as there are two that's an additional 15 UKP for the game on top of retail price. Not a good situation at all. Oh before you ask the copy protection on the CD's is a nightmare to get around.

    The game comes with a CD key and this can be used to prevent online play which is what bf1942 is all about, ok so that doesn't prevent the warez kiddies from playing the game in single player which is like a training ground for multi player, so the CD key could have been the main form of protection for this game. Grrr

    --
    "Because we are not employing at entry level, offshoring will kill our industry stone dead."
    1. Re:Great move by Anonymous Coward · · Score: 3, Insightful

      Actually, the CD key doesn't even prevent anyone from playing online - people are playing the game with warez versions on cracked servers.

      Myself, I bought it the day it came out, but I couldn't play it at all because of the copy protection. The solution? I downloaded the warez version. It took me less than 5 minutes to find the warez version online, and just an additional 15 minutes to download it. Worked like a charm.

      The moral of the story is this: copy protections don't work in this world of ubiquitous broadband, since the warez versions are cracked and released before the game is available in stores anyway (if a warez group releases a game at midnight, it's available on most DC hubs by 3 o' clock). The only thing it does now is to piss off the people who actually buy the game.

    2. Re:Great move by MrFredBloggs · · Score: 3, Informative

      "CD's that were poorly manufactured and so have been cracking whilst in the drive etc. EA charge 7.50 UKP to replace each disc and as there are two that's an additional 15 UKP for the game on top of retail price."

      Are people paying? Wow! This totally contravenes the 1976 Sale Of Goods Act - section 15 "Must be of merchantable quality". This is a design fault.You get a free replacement or your money back. There's nothing the developers, producers, distributors, manufacturers or retailers can do to stop you. That's a statury right.

      Someone needs to sue them in the small claims court for this, if what you say is true.

    3. Re:Great move by xSterbenx · · Score: 1

      Actually, in this case the copy protection has more than once hindered my playing. I bought BF1942 when it came out, and am an avid player. However, sometimes I will be disconnected from a server (because of a bug, or the server goes down, etc) and it will say 'CD Key in Use' for sometimes as long as the next 6 hours, and in that time it won't let me play because it thinks I'm still logged in. The same thing has occured in Tribes2, although it usually resets within 20 minute. I understand the reasoning behind using CD keys, but when they prevent me, a valid user of the game from playing, it really starts to make me angry.

    4. Re:Great move by cheekyboy · · Score: 0

      gee, i copied it no sweat with CloneCD, its all safedisc2 and is easy as shit to copy.

      --
      Liberty freedom are no1, not dicks in suits.
  11. It's only logical... by Manos+Batsis · · Score: 1

    ... I mean, business 101 says "our directive is to provide services that cover needs".

    It's about time for commercial entities to wake up from their arrogant, profit-oriented view of running a business and observe what's going on in the global society, especially on the IT industry.

    The reactions though, will determine if that is indeed a good move... I hope ppl will support their model.

    Manos

    This sig will be right back

    1. Re:It's only logical... by gbjbaanb · · Score: 1

      Well many It companies have been seeing a non-profit oriented marketplace recently, as you can tell from the large number of redundancies and cutbacks.

      Stardock isn't going away from a profit-oriented approach to running their business, they're simply trying a different way of getting you to part with your money.

      Fair play to them, making a profit is what being a company is all about, you then spend that profit doing other things, like making new games and paying staff. The staff buy things with their wages whch pays for other worker's wages, who eventually buy Stardock's games.
      Everybody's happy, except people without wages/ too tight to pay/ idealogically opposed to everything, who feel a need to rip the original source off instead.

    2. Re:It's only logical... by The_Quann · · Score: 1

      I can see it now:

      1. Other comapanies adopt this model.
      2. CFO is concerned about profit loss due to 'piracy'.
      3. Board meeting held.
      4. Directive passed to make initial release of the software almost unplayable until the purchaser supplies CD-Key. (if copied, the game is nearly
      useless)
      5. Ship now, patch later becomes overly rampant.

      Oh... wait...

  12. MoO3 is good? by Tyreth · · Score: 0

    Since you love MoO3, could you share the secret of your enjoyment please? So far I've found it an average game.

    1. Re:MoO3 is good? by Anonymous Coward · · Score: 0

      Here, here! I tried MOO3 out for numerous hours hoping that it would be the answer to all my gaming dreams, but if found it to be rather boring. The AI is poor, the combat it lackluster, and you get so much tech every turn you eventually stop caring about it. Yet, I still hear some people say that they really enjoy it. How can this be? What is their secret?

    2. Re:MoO3 is good? by FeloniousPunk · · Score: 1

      I've got it, and after taking a while getting used to it - it is much different than MOO2 - it's really grown on me and I think it's a good game. It's got some flaws, or rather some things that I feel are clunky and unelegant (and will hopefully be addressed in a patch), but the sum of the parts works.
      I was all set not to like the game due to the AI after the first few times the AI overruled something I ordered, but I have come to appreciate the role of the Viceroys. I've found that the game flows much faster and I am better able to concentrate on grand strategic planning because much of the necessary micromanagement is taken care of for me. The Viceroys do a competent job of making the best decisions on what DEAs to build and so forth and after some fiddling, I'm to the point where I know how to override them if I need to (which is rare). YMMV of course, but a problem I've always had in 4x games is getting lost in administrative details and losing the big picture. I like having the detail, though, so here MOO3 offers me a way to have it both ways. I really feel like the Emperor/President/whatever in this game.
      I like the economic model and the way game handles colony development (the whole idea of economic regions is really cool). I think diplomacy is good too and generally it makes sense. I had read complaints on the usenet about erratic enemy empires, but I haven't had any instances of this. I have had empires out of the blue sending me messages to "stop my actions or else" for no seeming reason, but after further analysis, it seemed that I was getting messages like this from some empires the balance of power between me and them began to tip in my favor. Makes sense to me.
      There are some things I wish could have been better addressed, like tactical ship combat, and some things that still mystify me, like star systems near my borders being turned into outposts and then colonies for me by the viceroy even though I have autocolonization off, but I'm happy with the game overall.
      MOO3 is no simple updating of MOO2 to circa 2003 graphics and sound; it's a different game in fundamental ways. IMO, it's an improvement, though I think people wanting a MOO2 repeat will be disappointed.

      --
      I know this because Tyler knows this.
  13. good thing galciv is coming out....... by Anonymous Coward · · Score: 0

    ...because MOO3 has crashed and burned :(
    The AI doesn't fight back, the screen resolution is stuck at 800x600, and the enemic combat graphics are shareware quality at best.

    On a positive note, it has been just over ONE week since release and there is already a thriving group of modders who are dedicated to making this a worthy successor to the moo legacy. Everything from interface skins, AI mods, and additional features are being created.

    There is also a new and exciting open source MOO in the works! They are currently looking for talented and dedicated 4x gamers to sign up, check it out here,

    http://www.kgasj.net/ap/

    Happy MOOing! :D

  14. Actually, MOO3 can run on Linux-with a little help by ClassicG · · Score: 4, Informative

    MOO3 will run in Linux almost perfectly with WineX. Other than needing to change the cursor to 'system' in the options panel, the game works almost flawlessly for me.

    Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.

    --
    I game, therefore I am...
  15. Critical mass by little1973 · · Score: 4, Interesting

    I am curious to see if they really solved the critical mass problem found in strategic games as well as they claim here.

    --
    Government cannot make man richer, but it can make him poorer. - Ludwig von Mises
    1. Re:Critical mass by JahToasted · · Score: 1
      Hmmmm... you gotta be careful with the mopping up stuff...

      I've had many opponents in Starcraft tell me to surrender "cuz u no ur gonna loose anyway". Only to have me later in the game turn around and destroy them completely. Of course that's starcraft where the kiddies learn how to rush and nothing else... as long as you can last more than 5 minutes they don't know what to do.

      ok ok... now i'm completely off topic.

    2. Re:Critical mass by KirkH · · Score: 2, Informative

      Take a look at this gameplay summary (with screenshots) that the creator of the game wrote up to demonstrate gameplay. He is handily winning and is confident he'll dominate soon, but he ends up losing due to an extremely long-term computer AI strategy. Good read.

      There is also a second gameplay report where he does win. :)

  16. I know I must be missing something here but by back@slash · · Score: 2, Insightful

    What is there to stop people from distributing the bonus downloads from Stardock via the same methods pirates will use for copies of the game?

    --
    This comment was generated by a Squadron of Ultra Ninjas
    1. Re:I know I must be missing something here but by greenreaper · · Score: 1

      Probably not a lot. But these updates will not be as timely as the ones that appear on Stardock Central, they won't be as easy to install, and they'll be as risky as any other downloaded warez. You get what you pay for. :-)

    2. Re:I know I must be missing something here but by back@slash · · Score: 1

      Hmmm okay. I was curious to see if they were using anything other than inconvenience.

      I wonder if they could come up with a way to perform a quick modification on the BonusPak files once they are requested through Stardock? The key would be imprinted on the files somehow so that the BonusPak would only work with a game installation that uses the same key. This shouldn't affect legit users other than the bonus files would have to come from StarDock (which seems to be the idea now anyway)

      --
      This comment was generated by a Squadron of Ultra Ninjas
  17. hopes and expectations by Stalcair · · Score: 2, Interesting
    I really would like to see this system work for them but am afraid that it could possibly blow up in their face. This would not only be bad as it would punish them for placing trust in consumers but would only serve to give valuable ammunition to those that wish to eliminate fair use. Other companies would surely not ever dare such a thing any more than they would attempt to have a product based business model and then open source. (A service model CAN work with this assuming, like any business that there aren't incompetents running the show). I know this has been done with various levels of success in the past but it just seems that this here is a major focus. Furthermore I know that it is relatively easy to obtain cracks and images to download from various sites yet the issue here is one of business confidence.

    On another related issue, I am hoping that the "Internet distribution business model" starts showing a more vibrant show of support soon. The ability to save money by taking out the middleman is just about always wanted. Add to that the possibility of increasing quality and diversity of games by reducing the groupthink draconian measures from the publisher. Every little bit helps I suppose.

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

    1. Re:hopes and expectations by CerebusUS · · Score: 1

      Other companies would surely not ever dare such a thing any more than they would attempt to have a product based business model and then open source.

      Actually, didn't BioWare strip the on-disc copy protection from NeverWinter Nights?

      That's been a pretty good seller for them, I understand.

    2. Re:hopes and expectations by Stalcair · · Score: 1
      From CerebusUS:
      Actually, didn't BioWare strip the on-disc copy protection from NeverWinter Nights?



      That's been a pretty good seller for them, I understand.



      And now from my post in the above was a reply to:

      I know this has been done with various levels of success in the past but it just seems that this here is a major focus. Furthermore I know that it is relatively easy to obtain cracks and images to download from various sites yet the issue here is one of business confidence.
      Actually the history of that game was indeed a lesson that many should learn: most copy protection schemes do little but punish the honest and law abiding consumers. The game had MANY problems that after multiple patches it was confirmed that the SecureROM method used (if I remember correctly) was basically a piece of crap.

      I am not saying "I hope it doesn't work out" and am not saying that it has not worked in the past... what I _AM_ saying is that due to the (from this post) focus upon the LACK of copy protection of any form then the results will be watched much more closely and used as fodder for various arguments more than other games in the past. I just hope that the end result is not more fuel for the argument of all games requiring copy protection. Or put another way, I do not appreciate copy protection interfering with my code or as a consumer with my game. Why spend all that time optimizing software that is brought to its knees from a "protection" scheme.

      Any message aimed at rhetorical spewing (for justifications) thieves is not intended as this is only a focus on my hopes for the results.

      I thought of throwing in NWN specifically but was lazy with my coverall... oh well, what are ya gonna do?

      --

      I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  18. It must be nice to get a free ad on /. by tobes · · Score: 0

    too bad there's something fucked up in their apache config, and you're gonna lose a third of your potential views.

  19. Re:Trouble waking up this morning? by SushiFugu · · Score: 1

    Yep.. atleast I'm not the only one. By my count I was supposed to have contacted the administrator.. 14 times.

  20. Re:Trouble waking up this morning? by Anonymous Coward · · Score: 0

    I got logged out now and I forgot my password :((... I was always logged on onto /. :(

  21. Not looking as good as decwars by Anonymous Coward · · Score: 0

    check telnet newman.hn.org 2020 for a better game, from the late 70's!

  22. Better than MoO3, hopefully... by Ephemeriis · · Score: 3, Interesting

    I bought MoO3, and played it for 30+ hours, desperately seeking some kind of enjoyment. I never found any. I wound up returning my copy for Freelancer. I've been watching GalCiv for a little while now, and it actually looks halfway decent. I think I may need to pick up a copy. This time around, however, I'll wait and see what some of the players are saying before I pick it up.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
    1. Re:Better than MoO3, hopefully... by vekotin · · Score: 1

      I tried it myself, and found that MoO3 does offer two Great Ways of Gameplay(tm).

      a. conquer the universe -wizard, where everything is on automatic and you just watch the game end happily. Kinda like wing commander 4 without the actors and the plot
      b. and you thought rewriting the linux kernel was complicated -mode, where you get to choose everything, such as when each of your citizens ia allowed to pick their nose, assuming they have one

      Here's to a hopefully better alternative

      --
      /v\
    2. Re:Better than MoO3, hopefully... by Ramze · · Score: 2, Interesting

      I was bored to tears with Moo3. It's almost nothing like Moo2. I was hoping for a larger queue for each planetary construction list, more technology to play with, and maybe even a technology tree that was almost like what they gave us, but this whole dealing with the Galactic Senate thing is boring (gee... a game for politicians! ugh!) and with only so much able to fit in the queue at a time (3 for planet, 3 for military), you almost have to put everything on Auto. The game plays itself & you end up fighting with the AI for what you want to do. In Moo2, I could go through a few hundred turns w/ out looking at it, just click a button, and it would tell me 30 turns later when my colony ship finally was built. Moo3 requires you to take each and every turn & you reeeeeally feel those 30 turns go by. (I even forget I tried to build one!) and if you want it to go to another system... another 12-30 turns & man... that takes forever, too! I'll stick to Moo2. I don't know WHAT they were thinking when they made Moo3. It's a huge disappointment

    3. Re:Better than MoO3, hopefully... by CS_Snapple · · Score: 1

      30+ hours and THEN you returned it?

      I know I can't really complain since the store obviously let you take it back, but after 30+ hours, you'd think the game makers would deserve at least SOME of your money.

    4. Re:Better than MoO3, hopefully... by Anonymous Coward · · Score: 0

      If you take a look at the moo3 boards, this isn't uncommon. And it's really not that these people got 30 hours of *enjoyment* out of the game -- instead, it's that even die hard moo3 lovers tell people you have to put in 30+ hours of playtime BEFORE you start to have fun with it.

      Some people take this advice, desparately hoping that they'll come to love (or even 'not hate vehemently') the latest game in one of their favorite franchises, only to find that after the recommended 30 hours they still haven't had a single moment of fun, and none can be seen on the horizon.

      From what I've read, this may turn out to be one of the most returned games in history...

    5. Re:Better than MoO3, hopefully... by Anonymous Coward · · Score: 0

      Sounds even worse than Civ 3!

    6. Re:Better than MoO3, hopefully... by Valdrax · · Score: 1

      What didn't you like about it? I've put about that much time into the game, and I'm loving it. It's not everything that I hoped for, but it's definitely revolutionary.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    7. Re:Better than MoO3, hopefully... by Wraithlyn · · Score: 1

      Well personally, I have 3 major complaints which pretty much killed my enjoyment (listed in order of priority):

      1) Interface. It's horrible. It's inconsistent. Like, for example, see how many different ways of getting back to the star map you can count. Why isn't there a "Starmap" button that's on every screen? Nope.. on this screen I need to click the tab that opened it, on this screen I have to click a 'Close' button, on another screen I have to double click the sun graphic, or some places it's IMPOSSIBLE to get to the starmap.. you have to back out to other sub screens first. The convolution boggles the mind. Some tabs close by clicking the same place you clicked to open them, other require you to click the title, others require you to click a close button. Sure, I could get used to this crappy interface so that its quirks become second nature, but that doesn't change the underlying fact that it's a crappy interface. Also, the information is SOOOOO spread out, there are way more screens than neccessary. Like, do I really need an ENTIRE SCREEN dedicated to presenting a single yes/no choice of whether my AI colonizes planets? Oh yes, and let's not forget there's not a single tooltip in the entire interface. This is an absolute sin in a game with such a complicated GUI. Also, from an aesthetic standpoint, I think it looks like crap.

      2) You either wrestle tediously with the AI, or largely watch the game play itself. Doesn't matter if you turn off the "Econ AI" options... it's still there, nudging sliders around and indulging its troop transport fetish. I felt like I was just there to press the Turn button and move some ships around.. and they've even managed to ruin the strategic element of that, by being able to instantly magically grab a ship from your reserves anywhere in the galaxy.

      3) Art. Or lack thereof. Did they spend their entire art budget on those video clips for the diplomacy screens? (Which ARE very cool... but again... FMV is very limiting. Why couldn't they do 3D rendering?) I'm not talking about eye-candy, I'm talking about personality, character, and colour. Part of the joy (for me anyway) of playing a good game is discovering all the art that has gone into it. The sense of wonder of landing on a new alien landscape. The simple pleasure of visually watching your colonies develop over time, instead of just stacks of numbers. In MOO2, when you researched something new, you were treated to a rotating hologram of the object, presented by an animated scientist from your race. It was interesting. It was fun. Visualizations are very powerful things. It took you into its world, and made you feel like a fellow Psilon or Silicoid or whatever. In MOO3, we get a dull log entry. The graphical depiction of research items has gone from rotating holograms to inconsistent, often completely inappropriate category icons. I feel like I'm analyzing a spreadsheet.

      And don't even get me started on how much they ruined ship design and space combat. And am I the only one who thinks large portions of the research tree were fleshed out at the last second by people not talking with other? Wildly inconsistent descriptions. Some tell you how they affect game numbers, others tell you virtually nothing.

      I am a long time turn based strategy gamer, going back way beyond even the very first Civ game. (Ever hear of Overlord for the C64?) I love these types of games. The first two MOO games were like heroin to me, I couldn't stop playing them. I AM this game's target demographic. But with MOO3, I had to force myself to play for several days, and then just gave up in disgust. It's a pity, because I'm sure there's an extremely deep strategy experience buried under that repulsive shell.

      As always, YMMV.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    8. Re:Better than MoO3, hopefully... by Valdrax · · Score: 1

      1) Agreed the UI is inconsistent. However, hitting the escape button usually works to back up one step in its generally stack-based flow. The lack of tooltips is bad.

      2) That's the whole point of the game. It's a macromanagement, not micromanagement game. The whole point is to make you step back and think of things at a strategic level instead of constantly monkeying around with numbers. It's a welcome change after the last few games I played started to get to be an hour per turn.

      3) Yeah, I expected better of the art. That hasn't ruined my enjoyment of the game, since the core mechanic is what I play games for. Art's never been a biggie for me unless it's just offensively bad.

      I enjoy the game a lot, but as you say YMMV. I was really hoping that your objections were just going to be things you might be missing, but it looks like most of what you don't like is a matter of taste, and you bring up a good number of solid problems that just aren't as big of a deal for me. It's all subjective.

      It seems that they didn't do a good job of getting across what kind of game they wanted it to be -- in terms of design or interface. I think that if they'd kept on Alan Emrich and given the game another year, it would've knocked everyone's socks off. As is, it's still fun, but not quite what it could've been.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    9. Re:Better than MoO3, hopefully... by Ramze · · Score: 1

      I totally agree. I've uninstalled MOO3 from my system. I had to give it a week to try it out & give it a fair chance, but I feel like I'm there just to click the "Turn" button. The AI does everything, and you can only queue 3 planetary and 3 military projects per planet. I was hoping for more queues than were given in MOO2 b/c I could tell you exactly how I wanted each planet to build depending on where it was defensively and what was needed in my empire. I would have loved a queue with 20 slots *druel* Moo2 only gives what? 7? Seven's not bad, but more is better :-) 3 is worthless -- especially when you can't specify whether you want a planetary or military project to be worked on first b/c the military and planetary queues are mutually exclusive. Sure, you can manipulate funds, but you'd have to do that for every turn to get things completed in the order you wanted. That's another peeve I have. You can save up funds, but you can't BUY anything. You have to delegate who gets more money or let the AI automatically distribute the cash how it thinks is best. When I want something built, I'd rather click a button to buy it than change all the planet's slider bars around to get the cash to flow where it needs to in order to complete it as fast as possible. grrrr... MOO3 sucks! I wish they'd just released an expansion pack to MOO2!!!

    10. Re:Better than MoO3, hopefully... by Ramze · · Score: 1
      yep... had to play it to make sure it wasn't something that had to grow on me. I'd hoped that maybe everything would start to make sense and I'd get some enjoyment out of the game, but no, it didn't happen.

      The only thing that I thought was cool was how they'd display the environment of the planet in relation to what it was before terriforming began. I quit playing before there was a single spaceship battle, so I don't know how cool that is to watch, but considering they gave the freakin' AI total control over how ships play, I'm betting it's like the rest of the game... sit back and watch... click "turn", sit back and watch some more... rinse, lather, repeat.

    11. Re:Better than MoO3, hopefully... by mink · · Score: 1

      Did you mis when quicksilver said (years ago) that MoO3 would not be like MoO1 or MoO2?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    12. Re:Better than MoO3, hopefully... by Ramze · · Score: 1

      yep... never got that memo. I was extremely disappointed.

    13. Re:Better than MoO3, hopefully... by mink · · Score: 1

      Bummer dude.
      Seriously I dont recal that information being kept from us.
      I'm actualy enjoying the game.
      I agree the manual, help, and interface need some work. Otherwise, I am able to work with the game to get what I want out of it. It is radicaly different from previous MoO games, and depending on who you are this seems to be either a good or bad thing.
      On the upside, between Galactic Civ, MoO3, and Space Empires IV Gold there should be something for everyone.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    14. Re:Better than MoO3, hopefully... by Ramze · · Score: 1

      All I got was the big hype about "the sequel to one of the best strategy games ever -- Moo2." If it were going to be so fundamentally different, I wish they would have downplayed the whole "sequel to moo2" thing and said it was an expansion of the moo universe or "a different take on the world of Moo." I'm sure they posted info on thier website somewhere about the gameplay being radically different -- somewhere in the many logs, but I didn't see it when I visited. I honestly can't see how you can get into the game. I played up to 144 turns before getting fed up with it. I'd heard from beta testers and early-release people that it had gotten mixed reviews and I just kinda figured that they must not have played the original moo and moo2 games if they couldn't appreciate it, but I was wrong. Oh well... I'm glad you like it at least. I'd hate to see Moo2-style gaming end because of Moo3 flopping in the marketplace. Maybe the mixed reviews will encourage them to make a Moo4 which will make everyone happy. I've heard good things about Galactic Civ and Space Empires, but never played them. I did like playing Ascendency, which is similar in space-combat to Moo2, but the planetary building is a bit of a joke compared to Moo2's flexibility in assigning workers and terraforming. I guess I'll hunt down a demo of galactic civ and space empires or a friend's copy and see if they're worthwhile. Lata :->

    15. Re:Better than MoO3, hopefully... by mink · · Score: 1
      I'm glad you like it at least. I'd hate to see Moo2-style gaming end because of Moo3 flopping in the marketplace. Maybe the mixed reviews will encourage them to make a Moo4 which will make everyone happy. I've heard good things about Galactic Civ and Space Empires, but never played them. I did like playing Ascendency, which is similar in space-combat to Moo2, but the planetary building is a bit of a joke compared to Moo2's flexibility in assigning workers and terraforming. I guess I'll hunt down a demo of galactic civ and space empires or a friend's copy and see if they're worthwhile

      I dont think we will see an end of the 4X game because of MoO3.


      SEIV should give you some MoO2 like enjoyment, also you might want to try the demo for Starships Unlimited: Devided Galaxies.


      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  23. Re:Actually, MOO3 can run on Linux-with a little h by The+Analog+Kid · · Score: 1

    Yes and that $5 is worth it. They have a good buissness model too, though I haven't seen one major company work with TG because of it. Without TG I don't think I would be using Linux all that much, I only use Windows now for those games which won't run in WineX.

  24. Comment on Stardock by greenreaper · · Score: 5, Interesting

    I've been a Stardock follower for quite a while now. See, I tried out some of their software quite a while back, and I found a rather nasty bug in their window skinning product, WindowBlinds. So I decided to go report it.

    Most companies would simply have acknowledged the bug, maybe offering a simple thank-you. Their response was to give me a registered copy of the software and encourage me to submit more bugs.

    (disclaimer: this approach may not work for everyone :-)

    Stardock are good. They don't mess their customers around - they might not always do what some of them want, but hey, that's true of any company, and at least they explain why ;-). They go the extra mile to help - almost every member of the company is available on IRC, from the CEO downwards. They have a dedicated community on the Stardock newsgroups and over at WinCustomize, who helped them transition from OS/2 to Windows - people bought Object Desktop subscriptions a year before it was officially out, because they trusted Stardock to deliver.

    Heck, they even had a positive cashflow throughout the dot-com era, because they didn't rely on stupid business plans and massive investment. Just on listening to their customers, making a good product and shipping it.

    GalCiv is one of those products. It's got a solid AI, and more gameplay than you can shake a stick at. And the price is right. So go get it now.

    And no, I don't get paid for this. ;-)

    1. Re:Comment on Stardock by billtom · · Score: 1

      Also, as a programmer, I like the idea of a company that produces both productivity applications and games. The only other one that I can think of is Microsoft. It's nice to see a company making the products that it wants to make, even if they don't all fit a "product line".

      I say "as a programmer" because I still hold out the hope that my manager will come to me and say "Bill, for the next project we thought we'd move away from accounts receivable applications and make a game."

    2. Re:Comment on Stardock by Anonymous Coward · · Score: 0

      Your promotional speech was heart felt. How much did they pay you for that load of dogshit?

    3. Re:Comment on Stardock by greenreaper · · Score: 1

      About as much as I'd pay for the comments of an AC. ;-)

      You can go and look up my details on my site. I have nothing to hide. Yes, I'm pro-Stardock. So are a lot of people. Amazingly enough in these days, my support is not conditional on money changing hands.

    4. Re:Comment on Stardock by SuzanneA · · Score: 1

      On the Mac, there is a similar situation with OmniGroup, they produce Productivity apps, and (Mostly port) Games. They also go a step further and host/publish documents and tips relating to developing on the platform. Of course, some of their productivity apps are suited to developers to start with (OmniGraffle for charting (UML, FlowCharts etc), and OmniOutliner for outlining and other tasks (it makes a fairly decent basic Project Planner too).

    5. Re:Comment on Stardock by rsborg · · Score: 1
      I played a great game they made called The Corporate Machine... unfortunately, you had to login to play it, so I couldn't play it on my laptop...

      And their page seems to be blanked out...

      Anyone else heard of/played this game? I'd love to try it again..

      --
      Make sure everyone's vote counts: Verified Voting
    6. Re:Comment on Stardock by greenreaper · · Score: 1

      That page is working fine here . . .

      If you buy it, you get to play it single-player.

  25. OS/2, the first Gal. Civ., and unit sales... by Spoing · · Score: 1
    Ah, the memories of OS/2...Galactic Civ. was one of the highlights. With recient news that Loki's port of Rune for Linux sold a mere 1,000 copies, I'd be curious how many copies of GC were sold.

    If anyone knows...Brad from Stardock? Is he still at the helm? Speak!

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    1. Re:OS/2, the first Gal. Civ., and unit sales... by Anonymous Coward · · Score: 0

      Brad posted to various OS/2 newsgroups on more than one occasion that GalCiv for OS/2 had sold more then 30,000 shrink-wrapped copies.

    2. Re:OS/2, the first Gal. Civ., and unit sales... by Anonymous Coward · · Score: 0

      Brad is still at the helm of Stardock. He wrote the AI and economic engines in GalCiv.

    3. Re:OS/2, the first Gal. Civ., and unit sales... by Anonymous Coward · · Score: 0

      wait a minute....isn't that more than sold shrinkwrap copies of OS/2?

  26. They probably did. by Xner · · Score: 1

    It sounds like an extension of Alpha Centauri's "Pact of Submission". That worked rather well, though you really had to virtually exterminate a player before they'd offer one.
    If the algorithm to determine when to offer such a pact is more sophisticated, it might just work as advertised.

    --
    Pathman, Free (as in GPL) 3D Pac Man
  27. Re:offtopic: what happend to slashdot? by Openadvocate · · Score: 0, Offtopic

    Yes, it does look like that, loadbalancing on layer 4 would do that. But one could enable server health check on the application layer and would cause the server to be marked offline if a specified page returned an error.
    But we all know that how things should work in theory, does not always match the real world. It always gets more complicated. :)

    --
    my sig
  28. Re:Trouble waking up this morning? by Anonymous Coward · · Score: 0

    Yeah, it seems we are being slashdotted or something...

  29. Loyalty? by Xner · · Score: 1
    The premise is that people will feel "special" due to the trust placed on them, and the "honour" of dealing directly with the dev team, that they will be less likely to give stuff away.

    That said, I would never start large scale piracy of software I've purchased (such as by placing it on a p2p network or similar), but iI have considerably laxer standards about sharing it with my friends for a single shot multiplayer game.

    --
    Pathman, Free (as in GPL) 3D Pac Man
  30. poor pater! by MichaelCrawford · · Score: 1, Insightful
    Like a good slashdotter I sent a helpful note to pater@slashdot.org as the server error page instructed.

    I heard recently /. has a million users. How many do you suppose emailed pater? How much space do you suppose is on the filesystem where pater's mailbox lives?

    --
    Request your free CD of my piano music.
  31. Re:Trouble waking up this morning? by RobotRunAmok · · Score: 1

    Most of the site has been inaccessible to me since about 3:45 ET. The outage, attack, or whatever it is, is at least 4 hours old now.

    It's a Murphy thing, obviously. Yesterday, Taco and Crew pitched for more paid subscribers; now this. Oh, well; keep a sense of humor...

  32. just great... by Anonymous Coward · · Score: 0

    ...another game to indoctrinate imperialism into the heads of unsuspecting young geeks.

  33. Galactic Civilizations ?? by tmark · · Score: 1

    I played this game when it came out for OS/2 - for those who don't know, Stardock started out as a strictly OS/2 shop- and I was surprised at how bad it was, given the accolades it was receiving, and how it seems to always top certain game lists. It was, to be as charitable as possible, a weak ripoff of Civilization, set in space.

    The only theory I could come up with was that as one of the only native OS/2 games on the market, all the OS/2 fanatics/chauvinists had to buy it and had to convince themselves it was a good game to maintain internal consistency. It wasn't a good game.

    Am I going to buy this game because it isn't copy-protected ? Nope. I might buy the game if people whose opinions I trust say it is a good game. If I happen to feel strongly about copy-protection, maybe I would restrict myself to good games that happen to fit with my philosophy.

    1. Re:Galactic Civilizations ?? by Anonymous Coward · · Score: 0

      I thought it was a great game... after they fixed the AI (it was too wimpy at first). There were lots of games for OS/2, only most of them were Shareware or actually Windows 3.x games running in a shell. This *was* one of the few OS/2 titles that I saw in Egghead Software.

  34. Rewarding honest players by GothChip · · Score: 1

    "This 'rewarding the honest' approach is precisely what Slashdotters have asked for."

    This works. It's the reason I bought the Sims even though I had already "obtained" a copy to try it.

    Although I still had to crack the legitimate copy after the over zealous protection refused to recognise the cd-rom drive on my laptop.

  35. Linux version? by intnsred · · Score: 3, Interesting

    I remember playing GalCiv way back in the OS/2 days. It was a pretty cool game.

    But this is 2003 -- are they going to come out with a Linux version?

    If not, then why do I care? Should I have to go out and buy Windows XP to play a game? (Sorry, I can't run Windows for legal/ethical reasons.) Should I have to dumb down my Linux box by buying a commercial WINE variant that seems little more than a big kludge?

    It's got to be native Linux binaries or nothing...

  36. GalCiv has multithreaded AI by glMatrixMode · · Score: 5, Informative

    GalCiv has such a bright AI that at most difficulty levels, not only doesn't it cheat, but it is defavorised against the human player - for example, if I understand well, it gets less money.

    This has been made possible by the use of a multithreaded AI. To wit, whereas most turn-based games did 'think' only during a short lapse of time between the human's turns, GalCiv thinks continuously while the human is playing. So that allows for a much longer computation time.

    GalCiv has already been used on Tom's Hardware to test the hyperthreading capacity of the new Pentium4 3GHz.

    Moreover, there's a stuff called the 'Metaverse'. In short : after you end a game, you can automatically upload some crucial game data (your score, elements of your strategy...) to a central server which then deduces improvements to the game's AI. Then I guess you end up with a game which plays better.

    The guys from the GalCiv team say it has already been working with the betatesters's games and has very significantly improved the game's AI.

    --
    War doesn't prove who's right, just who's left.
    1. Re:GalCiv has multithreaded AI by greenreaper · · Score: 2, Funny

      If you can beat it at Intelligent, you have essentially beaten the AI. Anything higher and it starts getting more money from it's colonies (evil genius civs long ago realised that slavery pays great dividends ;-).

    2. Re:GalCiv has multithreaded AI by Mac+Degger · · Score: 2, Funny

      Heh...I knew it: in the future, AI in games won't be made as such, it will be grown! Releases won't be held up by the renderer, or the artwork being late, but because the dev team wanted the AI 'to grow a little more: it just wasn't right, so we decided it needed an extra month to learn'.

      --
      -- Waht? Tehr's a preveiw buottn?
  37. Reward the honest? by acoustix · · Score: 4, Insightful

    What does this say about our society? It is sad that we feel we should be rewarded for doing the right thing. We should want to do the right thing without expecting rewards.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
    1. Re:Reward the honest? by XipX · · Score: 1

      No, we just don't want to get fucked over by copy-protection that steps all over our fair use rights. I've already decided to buy the game, and I would have made the same decision even if there wern't any 'extras' for having a real CD key.

    2. Re:Reward the honest? by gauche · · Score: 1

      Take "reward the honest" in contradistinction to "punish the honest," that is, adding hassle and mistrust to an entertainment experience in the form of copy protection, where none such exists for the warez community.

    3. Re:Reward the honest? by Mac+Degger · · Score: 1

      No-one does that. Not even someone who seems to be a total unselfish philantropist: he just does it 'cos it makes him feel good.

      What you want is something counter to everything found in nature: every living being does something for a reward, whatever form that reward may take.

      Hell, even religions do that: 'be good or you wont get into heaven'.

      --
      -- Waht? Tehr's a preveiw buottn?
    4. Re:Reward the honest? by Bastian · · Score: 1

      We should also not have to get punished for the activities of wrongdoers.

      Unless you can come up with a magical way to keep people from warezing games, it's going to come down to making life tough for legitimate customers or rewarding people for doing what they should do anyway.

    5. Re:Reward the honest? by rpillala · · Score: 1

      It makes sense in the context of a computer game, where the whole point is being rewarded for correct behavior.

      It's operant conditioning: behavior + reward = increased behavior, and behavior + extinction = decreased behavior. This is probably more pronounced when people see those exhibiting wrong behavior (pirating the game) being rewarded in the same way as those exhibiting right behavior.

      It takes a powerful influence to supplant this conditioning model, if I understood my Ed. Psych classes correctly. Religion typically carries some moral authority, but from what I know of that, much of it is predicated on doing the right thing in exchange for a reward later.

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  38. Re:erm... by Anonymous Coward · · Score: 0

    yeh, that's not copy protection, that's a shitty burner. take some of the money you didn't spend on games and get a $40 20x burner, dumbass. you sure as hell can't claim you can't afford it.

  39. Nice idea, but by DJProtoss · · Score: 2, Insightful

    Whilst this is a great idea, I have one point to make: It won't do a thing about piracy. Why? because all the 133t w4r3z d00dz will just pirate the bonus material. Sure one person will have to buy it, but it only needs one person who has bought it to then realease it...

    --
    "Success is based on knowing how far to go in going too far"
  40. Re:Actually, MOO3 can run on Linux-with a little h by Omnifarious · · Score: 2, Interesting

    But, will Galactic Civilations run under WineX?

  41. Why haven't they gone the whole hog? by oolon · · Score: 2, Insightful

    If you can download the full version why not go the whole hog and offer the option of download and burn yourself! That way you can save the carrier costs they can pass on the savings of not having to produce the box/cd etc, and can cut out the middle man completely which can take up to 50% of the costs, that way they could offer it for 20-30 bucks, and still make a good profit. 45 buck plus P&P is the same as a highstreet price. So where is my saving? Yes I can play now, but thats only a few days break before before the box arrives, and I still have to download the sucker. Yes I like this approach but they haven't followed it through completely.

    James

    1. Re:Why haven't they gone the whole hog? by greenreaper · · Score: 1

      That's where the Drengin network comes in. You get all the Stardock games, and no overheads for boxes.

    2. Re:Why haven't they gone the whole hog? by oolon · · Score: 1

      $69.99 for all the games looks good, if the download price for galciv is the same as stella fronteer (20 bucks) then that is a big thing, and they need to play this up ALOT more, 20 bucks I will buy it, it would be nice in the purchase section they tell you aboiut this drengin network thing and explain the download only price, the only option they tell you about at the moment is $45+P&P, at that price I was going to wait a while, (and probably never go back to the site). Now I may go back in a months time.

      James

    3. Re:Why haven't they gone the whole hog? by Anonymous Coward · · Score: 0

      i'm sure part of their consumer base are the poor saps who don't have any better than a low end-modem. I can just seem someone screaming in frustration at a 3 day download.
      they want to reach everyone not just those who are online 24/7.

  42. Does it run under Linux, even with WineX by Omnifarious · · Score: 1, Troll

    Does Galactic Civilizations run under Linux? Does it run if you use WineX? If it doesn't, I'm not buying it under any circumstances. I hate rebooting and losing all the context in my session just so I can play some game.

    1. Re:Does it run under Linux, even with WineX by Dopefish_1 · · Score: 1

      Why is this a troll? It's a legitimate question. I personally know at least one person who only bought MoO3 after finding out that it ran under WineX (even better than under Windows, in fact, because you can run it in a window and don't get the famous DirectX Surface bug).

      --

      #include <sig.h>
    2. Re:Does it run under Linux, even with WineX by Omnifarious · · Score: 1

      Moderators on crack. Or at least ones who think that suggesting that games ought to support Linux in some form is somehow heretical.

  43. obviously not by Anonymous Coward · · Score: 0

    MOO3 was an unqualified disaster!

    You would get more enjoyment out of burning your money.

  44. MAC OS X by Anonymous Coward · · Score: 0

    can anyone recommend a game like Gal. Civ for the mac...

    1. Re:MAC OS X by Anonymous Coward · · Score: 0

      Mac? sorry, you'll have to stick with Pong.

    2. Re:MAC OS X by Anonymous Coward · · Score: 0

      Well, MOO3 is coming out on Mac on March 19th in the US. I'm just annoyed Amazon won't ship it to Europe.

  45. P2P by Jaysyn · · Score: 1

    I haven't read the article, but what's to stop someone from putting the files for the updates & bonus packs online right alongside the game on KaZzA?

    Jaysyn

    --
    There is a war going on for your mind.
    1. Re:P2P by E-Tigger · · Score: 2, Informative

      Oddly enough, good products from good companies with good support don't tend to get shared like that.

      It tends to be only the companies that annoy consumers, that try to gouge them that suffer the P2P fate.

      For example, Space Empires IV is a very good game, and the community is very loyal to that game, so you won't see it around very much. It's just that simple.

      I remember reading people asking for codes for Gamespy's server listing program for games, and everyone was telling them to just spend the little bit of money the program would cost, because it was worth it. Worth supporting the software and worth the use it would get.

      That's what motivates people; the feeling that they are being treated with respect by the companies. And in turn that respect will be returned by the community.

    2. Re:P2P by Jaysyn · · Score: 1

      Oddly enough, I just found the ISO for Space Empires on Kazza.

      There goes your theory.

      Jaysyn

      --
      There is a war going on for your mind.
    3. Re:P2P by mink · · Score: 1

      You wont find Starships Unlimited: Devided Galaxies in p2p or usenet AFAIK.
      I saw SEIV posted to usenet recently as well.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  46. Re:Actually, MOO3 can run on Linux-with a little h by ClassicG · · Score: 2, Interesting

    That's the big question right there, isn't it. I certainly hope so, but of course there's no way to find out until somebody gets their hands on a copy and tries it. Unless of course somebody at Stardock tries it out themselves before the game is released.

    Hmmm - that would be nice - to have the actual developers try to get the game running in WineX before it's released. Heck, maybe they could even fix any incompatibilities in the game itself, rather than have TransGaming update WineX to support it! Not going to happen, sure, but damn, it would be cool...

    --
    I game, therefore I am...
  47. I thought it was something big.... by mbone · · Score: 4, Funny

    Sheesh - I see a headline like
    "Galactic Civilizations Coming Soon"
    and I thought ./ had a scoop from the SETI Institute.

    Alas, it was just a game...

  48. Gal Civ, Stardock and Drengin Network by Tisha_AH · · Score: 1

    I have been playing Gal Civ for about four years from when it was one of the few decent games on OS/2. Along with Stellar Frontier (shoot-em-up) and the no longer sold "Trials of Battle" it is very addictive. I wish they would re-release TOB (Trials of Battle). It became the only reason on why I had kept OS/2 on a computer. If you haven't tried the Stardock games give them a spin.

    --
    Tisha Hayes
    1. Re:Gal Civ, Stardock and Drengin Network by driverson · · Score: 2, Informative

      Boy does this take me back down memory lane.

      I'm happy to hear that you enjoyed Trials of Battle. We did, in fact, do a Windows version of TOB but it was never released.

      However, the publishing contract with Stardock is expired so even if they wanted to release it they could not.

      It is fun to contemplate what we could do in an updated version of TOB (better graphics, real Internet play), but it will almost certainly never happen since both parties (Stardock and us) have moved on to other things these days.

      But it is still fun to think about...

  49. Um... does this work? by tallniel · · Score: 1

    There is no copy-protection on the game, but people with CD keys can download extra stuff.

    Is the extra stuff copy-protected, then? Otherwise, when someone decides to put this extra stuff on Kazaa or somewhere, then it's all going to fall apart, surely?

    Am I missing something?

  50. Galactic Civilizations? by Sgs-Cruz · · Score: 4, Funny

    Sweet......are these galactic civilizations the anarchic oppressive Star Wars-type, or the unrealistic techno-communistic Star Trek type? And do we, as a species, stand to survive in these civilizations? I, for one, welcome our new insect overlords :)

    --

    Karma: pi (Mostly due to circular reasoning in posts).

  51. MOO3 Sucks by perljon · · Score: 0, Flamebait

    If this game is anything like MOO3, I won't touch it. It is sad that some of the graphics in MOO3 are worse than those in MOO2. The only thing that is better in MOO3 is that you can play over tcp/ip. I would have no idea how that works however; since I returned MOO3 cause it sucks so bad. MOO3 has a new kind of copy protection as well. Make our product so horrible that no-one will want to copy it. I'd rather play hot seat MOO2 than online MOO3 any day.

    --
    This isn't the sig you are looking for... Carry on...
  52. OS/2's killer app, now for Windows! by The+Fun+Guy · · Score: 3, Interesting

    Seriously, this game was pretty much the only reason I kept OS/2 Warp on my machine as a dual boot with Win 3.1 back in 1996-97. I loved OS/2... the multiple virtual desktops, the multithreading of all the programs, the clean looks, the stability... but what I really loved was GalCiv and the responsive way that Stardock and Brad Wardell would update the AIs on a regular basis, based on feedback from the players. I can't wait for GalCiv to make its return to my machine. (No, I am not in their employ... I just really, really loved that game, and really, really hated being forced to give it up when I finally gave up on OS/2.)

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  53. Protection or not ... by angel'o'sphere · · Score: 1

    The copy protection issue is multifold.

    I basicly do not care if a game is copy protected, I only once had problems with a game wich did not like my CD-Rom driver.

    o I buy ALL games I play.
    o I use ALLWAYS a cracked version to test the game first, to see wether I like it or not.

    In germany cracking and distributing cracked versions is illegal. However owning a cracked version is not.

    I know companies making software where the number of floating cracked versions is ten times higher than the sold versions. And for some of those companies that is a realy bad damage to to their business.

    If you can get a CASE System, wich costs you 10,000 bucks if you buy it for free somewhere, people are tempting to jsut take it.

    If the software is that good that you do not need much support, then you have no costs in using the stolen software.

    If you need support then the cost of stolen software is soon higher than buying it, hence a user would rather buy it and call the help desk than try to figure why he has problmes.

    For games this is totally different. A game causing to much support calls is neither a pleasure for the player nor a money maker for the producer.

    If we would live in a perfect world, gamers would pay for playing ... and game companies would not need to copy protect.

    But the world is not perfect, because the people are not :-/

    angel'o'sphere

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    1. Re:Protection or not ... by eglamkowski · · Score: 1

      Then again, if people are cracking your software, it means they actually like it enough to bother. That's an understated compliment :-)

      It doesn't pay your bills, but should enhance your company's reputation for producing software people actually want. Reputation is certainly worth something.

      --
      Government IS the problem.
  54. How does Space Empires IV Gold compare to these? by ClamBoy · · Score: 2

    I used to play a fair amount of VGAP v3 with some buds on a BBS...you know, kickin' it old skool. Any comments on how SEIV stacks up against MOO3 or GalCiv?

  55. A warning about MOO3 by Nice2Cats · · Score: 3, Informative
    With all due respect for the editor's gushing, wait for at least of the first round of patches before you go buy MOO3. It could turn out to be a great game, but at the moment too many things simply don't work right (colony ships, parts of diplomacy), are unbalanced (AIs overbuilding troop transports), or simply cryptic (the docs are a joke). And don't get any ideas just because you like MOO2: Space combat and research have become mere abstractions of their former selves, though diplomancy and spying are a lot better. To quote one poster on Infogrames' website:

    When everything is said and done
    MOO2 was just more fun

    Quicksilver might still snatch great out of the jaws of good, and are some fantastic ideas here (once you get used to the interface) but currently, MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.

    1. Re:A warning about MOO3 by great+throwdini · · Score: 2, Funny
      MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.

      The reverse cover of the first Civ III manual reads: "Master of Orion III - You've conquered the Earth, now master the galaxy. First contact begins Q1 2002 for the PC and Macintosh platforms."

      Yhe release found its own way out after the hinges on the door had rusted away.

    2. Re:A warning about MOO3 by toddestan · · Score: 1

      After all is said and done... I actually prefer Moo to it's sequels. I think the original AI was the smartest. Sure, it's less complex but at the same time it doesn't have to handle as much. The Moo2 AI was pretty stupid, especially when it came to ship designs.

      The other thing about Moo was it had less micromanagement than Moo2. After a while Moo2 just became too tedious. I hated having a large number of planets, and after a while I would simply stop expanding because it took too long and was a huge pain in the ass to build all the stuff the planet needed to become reasonably productive. Meanwhile in Moo all I had to do was sliue some bars around every once and a while.

      The other thing interesting about Moo was the bugs in the AI that would sometimes give it some insane number of ships, something like 32000 ships in one stack. The AI would then take his uber fleet and blow up half my planets while I was running around panicing trying to get the blackhole generator on some ship. Then suddenly mid-rampage the AI would decide that design was out of date and scrap the whole lot. So damn funny... those were the days....

  56. In the tradition of MOO3.... by Luxviaest · · Score: 1, Funny

    So we can expect this game to go gold in 2013?

    My brother got his arm stuck in the microwave, and, uh, my grandma she dropped acid and hijacked a school bus full of penguins, so it's kind-a a family emergency. So come back later? Great.
    - John Cusack, "Better Off Dead"

    1. Re:In the tradition of MOO3.... by KirkH · · Score: 2, Informative

      I know you're just being funny, but to those that might not know: the game is already gold and will be shipping March 25.

  57. Never say never, but.... by MEK · · Score: 2, Informative

    ...I would be surprised if Stardock ever develops for anything but MS OSes. Brad Wardell pretty much despised Linux back in Stardock's OS/2 era (especially after having been burned on an early effort to port GalCiv). Even if BW did not have a fundamental philosophical objection to the concept of free/open source software, he would still need to avoid Linux like the plague. Stardock has a pretty nice business providing add-ons to MS -- and, so far, at least, MS has not tried to muscle in on anything that Stardock is doing. Imagine what would happen to his business, which exists solely due to the sufferance and good will of MS, if he allowed porting (or worse, developed) products for "enemy" operating systems.

    Brad has always been a good guy -- I wish him well, even though it is not likely that I will ever use any Stardock software again. (I bought almost everything it released for OS/2 -- but OS/2 is long gone from our family computers).

    MEK

    --
    Credo quia impossibilis -- Tertullian
    1. Re:Never say never, but.... by Anonymous Coward · · Score: 0

      Besides that -- how many Linux game ports have made back the amount of money spent on development? Have there been any?

    2. Re:Never say never, but.... by Trogre · · Score: 1

      ah, so the game isn't actually coming at all, then?
      It's been (OS/2), and isn't coming (no linux version).

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  58. Kazaa et al by wdebruij · · Score: 1

    Does anyone believe this anti-piracy trick will actually work? That it is beneficial to the user?

    Firstly, WinXP Service Packs are available through Kazaa and other P2P networks (or so I've heard ;) and they are based on essentially the same protection scheme.

    Second, you can read the line

    "[...] providing a bonus pack and further downloads"

    also as

    "[...] stripping down the cd to the bare system".

    I personally like it when I can install a complete game without having to download MBs of additional content. Ofcourse, it's good that companies supply updates when problems are detected. This is another issue, though.

    Weren't /. readers supposed to be a critical croud? Don't believe the hype.

  59. If you have a Mac, try Spaceward Ho! by Arcturax · · Score: 1

    Give Spaceward Ho! 5 a try if you haven't already. It's an amazingly fun and addictive game and features network play as well!

    Windows users can get version 4 here.

    --

    --Won't that be grand? Computers and the programs will start thinking and the people will stop. - Dr. Walter Gibbs
  60. Multi-player?? by sfranklin · · Score: 1

    The comment about lack of multi-player in this game got me thinking - how many people actually play turn based strategy games in multiplayer mode? I know there's been a lot of hype around multi-player features, but at least in my little circle of friends it's never caught on. Part of that is due to lack of opportunity - I don't live or work with most of my gaming friends. For the most part, though, I think it's something about turn based games in general. We still find time to play real-time games over the 'net, but no one is ever interested in doing turn based multiplayer. Those who do play turnbased multiplayer games, what's the attraction? What makes a game worth playing multiplayer even if you do have to wait through other folks' turns?

    --
    Skip Franklin
    It's always darkest just before it goes pitch black. -- despair.com
  61. Stardock NNTP server by sporkboy · · Score: 1

    More information on GalCiv, WindowBlinds and other Stardock products can be found in the very active NNTP server news.stardock.com There are groups for the various games and productivity applications, and the company has always been very responsive to the concerns and ideas of their customers. I know that several aspects of GalCiv have been under discussion on its newsgroup for years now for instance :)

    (I am not affiliated in any way with Stardock, just a longtime user of their products)

  62. You're ignoring reality by Anonymous Coward · · Score: 1, Informative

    The main guy at Stardock (Brad) has written several articles about the gaming industry and I believe he makes the point you made, about one of the advantages of an internet distribution model. The problem, as he also points out, is that we aren't yet at the point where a game distributed solely via the internet can be a success. As such, Stardock had to find a publisher to put the game in stores, with a box and shrink wrap and all that.

    The game is going to sell for $39.99 in stores, I believe - and not only would it be a slap in the face to their publisher, but it would probably also be in violation of their contract for Brad/Stardock to turn around and sell the game direct-download for less than the store price.

    If you want to support a company that is striving to eventually have all software be distributed via the internet, for the reason you stated and more, then buy this game.

  63. Piracy. by SatanicPuppy · · Score: 1

    I have to admit that, being a contrary bastard, the rougher the copy protection I find on something the more I want to hack it up and post it to altopia.

    On the other hand, when a company says, "Please, we're not going to copy protect this, but our kids need to eat, so do the right thing, huh?" I feel like a complete scumbag, and refuse to copy it.

    I know most people don't really care, but this kind of stuff is far more effective against me, and I'd like to think I'm not alone.

    As for comparing it to windows XP, I fail to see the comparison. Windows XP self destructs if you don't authinitcate it after 30 days, not to mention the whole "hardware specific" aspect of it. I had a harddrive crap out, and I had to reregister the #!$^@&%!#^$@@#$^ thing because my damn hardware signiture was different after I restored to a new drive. bastards.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  64. You don't know what you're talking about by Anonymous Coward · · Score: 1, Informative

    First of all, I played the GalCiv beta and, let me tell you, the BETA of that game was more stable and fun than the final store-release versions of many games (e.g. Moo3).

    Second, the game comes, as is, feature-rich and fun to play. It doesn't need a bonus pack or extras to be a great game. The company hasn't extracted certain features from the main game to put in the "bonus" material - the bonus material is stuff being worked on as we speak, after the game has already gone gold.

    The company really believes that the best way to ensure customer loyalty is give them a whole heaping lot of extras on top of an already polished, complete game, over a period of many months after its release. That sounds like a great idea to me.

  65. Shoot, I take over the world...and I got rejected by skogs · · Score: 3, Interesting

    There has been a lot of posting about Linux on the XBox, but I am much less adventerous and way too cheap to buy a brand spanky new xbox. But Simcountry has an incredibly in depth and hopelessly nerd centric game that I can play with the glories of Opera/IE/Netscape. They simulate an entire world right down to each country's roadmap and social security payments...and they do it on linux. It takes almost 12 full hours of processing to make each world go thru one month of activity. I wonder where they fell on this list of favorite linux games. All servers are dual processor units running everybody's favorite free operating system:linux. You can see how it all works. And see me.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
  66. Problems with MOO3 by ColoradoZippy · · Score: 4, Insightful

    I agree with the parent poster; MOO3 is not ready for prime time. As said elsewhere in this thread, the AI is buggy (will almost never attack, loves to build troop ships) and there are DirectX issues.

    MOO3 is all about macromanagement, says developer Quicksilver...and that's all well and good, except they took away all ability to get down "in the weeds" and do the sorts of things people loved to do in MOO2, like build custom ships and command them in battle.

    Sure, you can specify what types of weapons, engines and defensive systems a particular class of ship has, but when it comes to combat your control is limited to a particular battle group with the options "patrol", "attack", "move", "stop" and "retreat".

    Finally, the graphics are less than stellar. Yes, I agree that gameplay is more important than graphics but MOO3 appears to be a step backward in many ways from MOO2. Combat, for instance, consists of a green grid on a black background; most ships are depicted as tiny grey or brown dots. There isn't a starfield to be seen.

    The GUI is also lackluster, cumbersome, and reminicent of the Windows 95 interface. While planet and diplomacy animations are nice, a suite of generic icons are used for technologies -- a far cry from MOO2's research animation which showed a member of your race standing by a rotating custom depiction of the newest gadget.

    Did I mention that there was no way to rename planets or star systems, nor choose player colors as in MOO2?

    The MOO3 player community is making great strides to improve the game, but there is plenty of left to do on Quicksilver's part. I might add that the only official comment received from the developer so far has been from the art director, who says that they're working on updating the manual. After so many years of development and testing -- and over a month between Gold status and release -- one really has to wonder what the hell is going on at Quicksilver, and if they truly intend on making a mediocre game great. I fear that they will release a single AI-strengthening patch, then wash their hands of the whole affair.

    Some people love MOO3, and I say: good for them. Those of you who loved the previous version, be warned: this game is not like MOO2 and is as problematic as the first (pre-patch) release of that game.

    Galactic Civilizations, at this point, would appear to be the wiser choice.

  67. WineX? Try WineHQ by Anonymous Coward · · Score: 0

    All those peeps who hate Transgaming will be interested to know that it runs perfectly with WineHQ. No need to run that nasty non-GPL'd code.

  68. Demo Version? by Anonvmous+Coward · · Score: 2, Insightful

    No copy protection's nice and all, but I want to evaluate the game. I floated around their site a bit and didn't find a demo or evaluation copy. Anybody know if one's in development?

    The only real reason I'd have for wanting a copy of the game (Besides backup) is to give it a run before I buy it. I like their approach here. "Well if he's not going to buy it, at least let him try it, then we can still reward him when he buys it."

    I appreciate that they're not treating me like a theif, but I don't want them to forget that demo versions are a must.

    1. Re:Demo Version? by Aexia · · Score: 1

      They're planning to release one. I don't think it'll be out before the official release date though.

    2. Re:Demo Version? by linzeal · · Score: 1

      March 25th

  69. Not the same thing at all by thelexx · · Score: 1


    1) GalCiv does not cease to operate if no serial is provided.

    2) StarDock will not sick the law on you if no serial is provided.

    3) StarDock will not deny patches if no serial is provided.

    4) StarDock will provide additional goodies if a serial is provided.

    Looks like the method and intent of StarDock in no way resembles what MS is doing, barring the fact that they both use serial numbers with otherwise unprotected software.

    "Microsoft was (and still is) severely bashed on /."

    Fucking wah. They deserve it in spades.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    1. Re:Not the same thing at all by Surak · · Score: 1

      1) GalCiv does not cease to operate if no serial is provided.

      Okay, but ...

      2) StarDock will not sick the law on you if no serial is provided.

      How do you know?

      3) StarDock will not deny patches if no serial is provided.
      4) StarDock will provide additional goodies if a serial is provided


      And? Microsoft will deny patches if no serial is provided, and StarDock will NOT provide additional goodies if a serial is NOT provided. However, Microsoft WILL provide additional goodies with or without a serial number. (Last I checked, anyone with a Web browser could download the XP PowerToys, for instance). Six of one, half-dozen of the other.

      Looks like the method and intent of StarDock in no way resembles what MS is doing, barring the fact that they both use serial numbers with otherwise unprotected software.

      I'd say your conclusion is predicated on faulty logic.

      Fucking wah. They deserve it in spades.

      I never said they didn't. I'm not a big fan of Microsoft myself. I run Linux. I just think that the whole StarDock thing is a double standard, that's all. I'm calling a spade a spade.

    2. Re:Not the same thing at all by thelexx · · Score: 4, Insightful

      "How do you know?"

      From a linked article:

      "Stardock has found that the best way to keep customers and decrease piracy is to reward people for supporting you rather than punish people by having to go through copy protection.

      Each GalCiv user has their own unique serial number that is verified on our server as being a valid serial number. When a user enters this serial number into our server, they get a Stardock.net account which lets them instantly gain access to all sorts of extra goodies including the BonusPak."

      The language they use, throughout the sites actually, displays a distinct lack of intent to use serials in such a way as to prosecute people who don't have one. "If you have one, great, thanks and here's some extra stuff" is the clear and ringing message I get from the sites. Maybe they will become evil in the future. They have the benefit of the doubt however, due to a lack of past bad behavior. MS does not have this advantage, and further, clearly has the intent of using their serial scheme to shut down and/or go after people without (a real) one.

      "And? Microsoft will deny patches if no serial is provided, and StarDock will NOT provide additional goodies if a serial is NOT provided."

      There is a huge difference between a patch to fix the base product and additional graphics, sounds, etc. MS putting free stuff up for XP isn't the same, since if you haven't a serial for XP, you're still screwed at a more fundamental level. Not so with GalCiv.

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    3. Re:Not the same thing at all by mlippert · · Score: 1

      There really is a big difference between the MS Win XP Activation "stick" and StarDock's "carrot".

      Ignore hacked versions of software (all copy protection schemes will be hacked at some point), and the special corporate version of XP that don't require activation, because we are talking about the software targeted at the general consumer by the manufacturer of that software.

      Activation proceeds from the point of view that you have not paid for the software, and disables various features (or the entire OS in the case of XP) if it is not activated. If after activation something (like a hardware change) makes the software (XP) think it isn't activated, it may stop working. This actually happened to a friend of mine. XP decided it hadn't been activated, and he was no longer even able to boot! I don't remember if he had to re-install in order to boot and reactivate or not.

      In both cases, using a copy that you haven't purchased isn't legal. StarDock however isn't willing (thankfully) to inconvenience and insult its actual customers, in order to penalize those people who stole their software, and likely wouldn't buy it in any case. Instead, in order to entice some of the people who will only play the game if they get it for free (ie steal it) to actually buy it, they are offering extras for those people who can verify that they bought the software.

      I think StarDock's policy will definitely make people treat it as though it were shareware, even though it isn't. I.E. people will borrow it and play it without buying it. On the other hand, I really think this will boost their sales (assuming it is a good game) because people will want the extras, and secondly I think the people who loan out their copy will encourage their friend to buy it to support a good company.

  70. Can't wait to play CIV in space... Er wait a sec by Rostasan · · Score: 1

    I can see it now, I drop my space marines on a lowtech planet and begin my domination of the BRONZE age human like creatures. Oh no... Our power armor is no match for there bronze weaponry!!!!
    Yeah, I realize this after playing Civ III for 40 hours only to have hoplights destory my Panzer tanks. Low tech worlds won't need missle bases to defend there planets they can just use catapults.

  71. I downloaded and burnt it in 45mins by Anonymous Coward · · Score: 0

    then I played it for 15 minutes and threw away the cds

  72. War3z, d00d!! by Anonymous Coward · · Score: 0
    This 'rewarding the honest' approach is precisely what Slashdotters have asked for

    As much as I despise copy protection, I have a sinking feeling this one is going to be warez'd out, '0-1 day' release style, approximately 3 days before it hits the stores.

    It seems like the only profitable answer is to make the game so good that more people will buy it than copy it (or at least have enough purchasers to make a nice profit).

    I'll wait and see the eventual comparisons between this and MOO3 before I get either; Im waiting for Vice City.

  73. eh...do both? by grimani · · Score: 1

    how stupid...

    copy protection and serial-enabled extras...these two are not mutually exclusive.

  74. Spaceward, ho. by FredFnord · · Score: 1

    Fun the first couple times you play it, but it just doesn't have enough depth for a serious strategy enthusiast.

    It's 'cute' and 'diverting' but not 'interesting' or 'engrossing'.

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
  75. GrumblegrumbleMacGrumbleGrumble by FredFnord · · Score: 1

    Another interesting-sounding game that will apparently never make its way to the Mac.

    A fellow on the web site commented that Mac users could probably run it with WineX. I don't have a problem with people knowing plenty about Windows and Linux and nothing at all about Macs, but if that's your background, don't try to answer questions about them.

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
  76. Gameplay samples by KirkH · · Score: 1

    For anyone who wants to get a feel for how a game of Galactic Civilization might go, you can check out two gameplay transcripts that the game's creator made to demonstrate it. They include screenshots and are fairly interesting, especially since in the first game the creator of the game unexpectedly is outwitted by the AI that he wrote! Check them out:

    First game

    Second game

  77. Re:MoO3 is good?, NO. by Shivetya · · Score: 1

    Sorry, but this cow doesn't moo. MOO3 could have been a great game however it fails miserably because of inadequate testing and no real documentation. Combine that with lackluster graphics, pitifully boring technology descriptions, and some amazing for this day an age limitations and you have the classic example of a game worked on for 3+ years rewritten in 6 months.

    Some major game breaking issues.
    Multiplayer games cannot be resumed for the majority of people (apparently 2 player games can resume more than 50% of the time)

    AI does not obey same colonization rules as human player, meaning it can freely colonize in your areas but the reverse is not true.

    The build queues, which you must change for any serious military ships, is 5 clicks away from the main screen. Worse its only 3 deep.

    The AI is a wimp, it will not fight, and when it does it can only win if it just happens to be so numerically superior that there is no other outcome.

    Real time tactical combat. Essentially the only way to make it hard was to make the player have to click fast to make the ships pretend to do the right thing.

    Strange limitations like 12 character ship names. No choice of player color. No ability to rename systems. Buidling of one 1 only at a time (at max 4 can be queued, build rate has no bearing on your empire size or capacity).

    More wonderful bugs like broke Point defense, automatic colonizing sends all ships to same place, menus/screens don't remember your state, and that wonder no direct X surface error.

    Finally, top if off with a "find the 5 Antarans secrets" that is so glued on its funny. Not only are the Xs not on the game map, you don't even see what happens! You get a cheesy animation for each X).

    Not ready for primetime, they had to resort to threatening people who posted on their forums with bans if they would not quit attacking the game. The game's artist went to far to dismiss one reviewer as having a chip on his shoulder and allowing board mods to nuke anything the author said in explanation. Amazingly all the non-glitter review sites did not rate it favorably either.

    A patch or two could save it, but unless it happens VERY soon; read before end of May; it will most likely be too late.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  78. More problems with MOO3 by Daetrin · · Score: 1
    The most blatant technical issue i've run into is that the game does not handle being minimized very well. If i alt-tab out of it and come back, there's garbage all over the screen, and i have to scroll the map around and/or mouse over the buttons to get them to redraw. This in itself i could deal with, however if some other task steals control and forcibly minimizes the game (AIM does this frequently, and some other programs have done it on occasion) when i return to the game there's just a blank screen with a message that says something along the lines of "DirectX Surface Lost." Nothing i've figured out will get it back into a good state, i have to keep hitting the esc key and try to guess where the invisible "quit" button is to exit out and restart the game.

    The AI does _everything_ for you, sometimes even when you tell it not to. I have autocolonization turned off, but after awhile new colonies started springing up on their own on new planets in systems i controlled, and ocacsionally in entirely new systems. (Often in systems i decided not to colonize for good reason, because all the planets sucked)

    The AI does a crappy job on the military build queue, as noted in other posts, it builds _way_ too many troop ships and marines. It seems to do a better job on the infrastructure development, although I've not tried stealing away control from that aspect yet to see how i do.

    Research and production are well steamlined, for the AI. You set percentages for different areas of research, and that's about it. Even examining the research tree to see how you're doing is difficult. Each research project has about five seperate stages from knowing nothing about it to being able to use it. Each of these stages is announced for each project in all areas of research. Once these projects are finished the AI immediatly starts building any new improvements on every area of every planet. You also get told when every one of these projects are completed. The result is that every turn you get a few dozen reports in your SitRep dealing with nothing but "Technology X is now viewable," "Research on Technology Y is complete," "Technology Z has entered prototyping," "Construction of Q has finished on Phazon III," etc, etc, etc, ad infinitum. After several turns of this you just don't care anymore. You look down through the list and think, "Hmmm, some planet i own just finished constructing an automated thingamajig, i didn't know i could build those. I don't even have any idea what it is or what it does. Oh well, the AI seemed to think it was a good idea."

    It would have been far preferable if there were a lengthy build queue, and the ability to plan out and save generic queues in advance. Just about every 4x game has that feature now days, but if Moo3 does i haven't found it yet. This would have given you some sense of interaction. When a new building was researched, you'd look at it, decide which queues to stick it in, and actually feel like you had some involvement.

    The ship construction tool allows you a lot more control, but is akward to use, and a lot less fun that ship construction was in MoO and MoO2.

    The encyclopedia sucks if you're trying to look up specific information. A lot of planets have specials on them, however i have no idea what "Ancient Battle Damage" means and what effect it will have on a colony i build there. I've tried using the search function in the encylopedia, and found nothing. I've tried searching on everything i can think of relating to the topic, and nothing returns any results. Mousing over the special should give you at least a rudimentary description, and clicking on it should take you to the (non-existant as far as i can tell) encyclopedia entry.

    When you encounter enemy ships or planets, your choices are usually "sit there," and "attack." There is no option to break off an run away before combat. If you do want to run, you have to choose to control combat, intercept the fleet (or choose to bombard the planet and hope they choose to defend) and then order the retreat once combat starts and hope the enemy isn't fast enough to do some damage to you before you warp out.

    Diplomacy is nice, but not as good as Civ3. I've had fleets from neutral empires hover around some of my systems, which counts as a blockade, keeping supplies from other planets from reaching it. However there was no diplomacy option i could find to ask them to leave the system, and i didn't want to attack them without provocation and screw our relations. Once my planet had starved to death the other fleet choose to attack my remaining ships. Luckily i won, and was able to send another colony ship to restart the colony. Despite the fact that the other empire choose to attack my ships it did not start a state of war between us. A lot of that seems to happen, unlike in Civ3. I've had multiple combats with and spent several turns coexting peacefully with in the same system as empires the i officially had no diplomatic contact with, and no idea of how to initiate contact. When contact was initiated they didn't seem to care if i'd been blowing their ships up beforehand or not.

    I've not had a great deal of experience with combat, but what little I've had has seemed akward, unclear, and not very fun, which is why i usually just cede control to the AI.

    All in all, the AI does a pretty good job of playing the game by itself, and seems to resent you trying to take control of anything yourself. It seems like taking direct control would be fun, if you didn't have to fight the AI to do it, and there were tools to do so in the way you wanted (saved build queues and better ship design!)

    --
    This Space Intentionally Left Blank
  79. MOO3 Transports by Valdrax · · Score: 1

    Actually, the problem with the AI overbuilding troop transports is a simple one to get around. The problem is that while a planet may have the shipyard capacity to build humongous ships, the cost of doing so can be ridiculous. So, the AI instead builds what it can afford. If you've done nothing but design huge ships, it will build the only small ships left that it can afford -- troop transports.

    There are three ways to handle this:
    1) Obsolete the design for troop transports so that it can't build any more.
    2) Design some cheaper combat ships.
    3) Improve the industrial & economic capacity of planets in your empire.

    You can find out more about the numbers behind why the AI chooses transports here. Of course, it would be nice if the documentation for the game went over these points better or if you could get the AI to build the bigger ships, but just do so at a slower, more economical pace.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  80. Battlefield 1942 by Anonymous Coward · · Score: 0


    To top iy off Battlefield 1942 is really buggy.

  81. Gray Market != Pirates by Martin+S. · · Score: 1

    So perhaps you shouldn't break the law and install pirated software.

    Does not imply the that...

    if you can't afford the license price for XP

    It is not uncommon in free markets to pay full retail price for s/w only for the BSA to claim it is an illegal pirate copy because it is a import.

  82. Re:Imperium Galactica - RUNS LIKE A 3 LEGGED DOG! by Dan+B. · · Score: 1

    I can't believe I just downloaded a 132MB demo and it can't run properly on a P4 1.8GHz w/ 512MB and a 32MB 3D card. Like seriously - WTF!!

    The mouse pointer updated it's position on the screen once every 30-60 frames, although the (really fancy) pics and animations ran smoothly.

    Let's see now, which needs to update all the time and which one doesn't? Well, it's not the freakin' asteroids that are just BG art!

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
  83. MoO3's good points by Dopefish_1 · · Score: 1

    (Disclaimer: I'm a die-hard fan of the Master of Orion series, and MOO3 is no exception)

    Reviews of MoO3 have been mixed, because to be honest it does have a lot of issues right now. It remains to be seen how well GalCiv stacks up, but it does look to have a lot of potential.

    However, MoO3 does have at least two major advantages over GalCiv. One, as you probably know, MoO3 supports Multiplayer while GalCiv does not. For some people, this doesn't even matter; for others, it is a huge deal. And second, MoO3 was designed to be extremely easy for users to modify it. Most of the game text and numbers like percentages and bonuses are stored in plain text files, ready to be changed as you see fit. And for those of you worried about cheating in multiplayer games, the game will report an invalid version error if you attempt to join a game with a different set of mods from the game's host.

    --

    #include <sig.h>
  84. I'm here! ;) by FrogBoy! · · Score: 1

    Yea, the GalCiv series sold over 30k copies total. Not much by today's standards but for an OS/2 game not too shabby.

    As for my involvement on the new one, the biggest difference is that I had a whole team to work with. But I did write the economic and computer AI for the new GalCiv.

  85. obvious quote by lightcycle · · Score: 1

    "The power of Order has destroyed your planet, and now the power of Order will destroy you..." Let's see how many got that one

    --

    The stars that shine and the stars that shrink
    in the face of stagnation the water runs before your eyes
  86. The return... by j_w_d · · Score: 2, Interesting

    of the ONLY great game ever turned out for OS/2. StarDock was originally supplied apps for OS/2. One - not a game - provided multiple desktops and otherwise took great advantage of the object oriented nature of the os. GC was multithreaded and had a vicious AI. GC also earned a Game of the Year Award at one point. Great news.

    --
    ------ The only greater hazard to your liberty than n politicians is n+1 politicians.
  87. Sounds like half-life by nebular · · Score: 1

    The continuous success of half-life is a perfect example of where something like this works.

    Sure you can play the single player game without buying it, but playing online, which we all know is the best part of the game, requires a cd-key.

  88. The reason you're building colonies... by Nice2Cats · · Score: 1

    ...is probably because you've gotten yourself a "Magnat Civilization" and they'll start popping up all over the place. In one case, my Rhea were building new colonies every few rounds. This is okay if you're Geodic and grow like, er, a rock, but it doesn't really make sense. There is a longer thread on this on the MOO3 website somewhere.

  89. S:SG? by stonecypher · · Score: 1

    What ever happened to Stars!: Supernova Genesis?

    Stars! slapped MOO, VGA Planets, and all the rest around without even trying.

    --
    StoneCypher is Full of BS
  90. Re:Actually, MOO3 can run on Linux-with a little h by Bartmoss · · Score: 1

    I knew that, however, I do want my native games... :-/

  91. Last Post! by alpg · · Score: 0

    A novice programmer was once assigned to code a simple financial
    package.
    The novice worked furiously for many days, but when his master
    reviewed his program, he discovered that it contained a screen editor, a set
    of generalized graphics routines, and artificial intelligence interface,
    but not the slightest mention of anything financial.
    When the master asked about this, the novice became indignant.
    "Don't be so impatient," he said, "I'll put the financial stuff in eventually."
    -- Geoffrey James, "The Tao of Programming"

    - this post brought to you by the Automated Last Post Generator...