In the U.S., this mostly covers phones using CDMA technology. The biggest CDMA carriers in the U.S. are Sprint PCS and Verizon. But there are others. It's all phones used by those carriers (Samsung, Sanyo, LG, etc.)
First, I'd like to say I'm an avid player of CoH and CoV. I've played a lot in the past and I will continue to play more in the future.
I would agree with points 1 - 4. And I was disppointed about some of them. Point 5 is just a matter of symantics. Whatever.
Point 6 is a reality of the amount of time it takes to create powersets. Especially in the design and animation stages. There *are* new powersets added to CoV. Quite a few. But they didn't have to start from scratch. And starting from scratch without using existing powersets would have pushed the release date out into never-never land or limited the player experience.
Point 7 I completely disagree with. If you believe that a Scrapper is the same as Stalker then this tells me you didn't play the game very long. Brutes probably play most like tanks but because of their inherent power (Rage) you need to play them differently in order to really succeed with them. Stalkers may have the same kind of role as a Scrapper but you need to use hit-and-run tactics to succeed with them or you will die. Those are just two examples. Although the hero powersets and villain powersets overlap, if you play the game long enough you realize that different tactics are needed for each archetype in CoV and CoH.
And that's why I think I like CoH and CoV so much. I'm an alt-aholic and I enjoy playing different roles with the different archetypes. You need to learn to play each type differently. That's the challenge. To be a good tanker you need to learn how to tank. If you play a Tank like a Scrapper then you either aren't a very good Tank or a very good Scrapper. That's where I find the challenge in both games.
They are combined. CoH and CoV all share the same servers, same game client, and the same universe. There are 3 PvP zones which both Heroes and Villains may enter. In those zones, you get Hero vs. Villain combat.
You only pay one monthly fee to access both games assuming you have purchased both of them. The monthly fee is no higher than if you purchased CoH or CoV alone.
In the U.S., this mostly covers phones using CDMA technology. The biggest CDMA carriers in the U.S. are Sprint PCS and Verizon. But there are others. It's all phones used by those carriers (Samsung, Sanyo, LG, etc.)
First, I'd like to say I'm an avid player of CoH and CoV. I've played a lot in the past and I will continue to play more in the future.
I would agree with points 1 - 4. And I was disppointed about some of them. Point 5 is just a matter of symantics. Whatever.
Point 6 is a reality of the amount of time it takes to create powersets. Especially in the design and animation stages. There *are* new powersets added to CoV. Quite a few. But they didn't have to start from scratch. And starting from scratch without using existing powersets would have pushed the release date out into never-never land or limited the player experience.
Point 7 I completely disagree with. If you believe that a Scrapper is the same as Stalker then this tells me you didn't play the game very long. Brutes probably play most like tanks but because of their inherent power (Rage) you need to play them differently in order to really succeed with them. Stalkers may have the same kind of role as a Scrapper but you need to use hit-and-run tactics to succeed with them or you will die. Those are just two examples. Although the hero powersets and villain powersets overlap, if you play the game long enough you realize that different tactics are needed for each archetype in CoV and CoH.
And that's why I think I like CoH and CoV so much. I'm an alt-aholic and I enjoy playing different roles with the different archetypes. You need to learn to play each type differently. That's the challenge. To be a good tanker you need to learn how to tank. If you play a Tank like a Scrapper then you either aren't a very good Tank or a very good Scrapper. That's where I find the challenge in both games.
They are combined. CoH and CoV all share the same servers, same game client, and the same universe. There are 3 PvP zones which both Heroes and Villains may enter. In those zones, you get Hero vs. Villain combat.
You only pay one monthly fee to access both games assuming you have purchased both of them. The monthly fee is no higher than if you purchased CoH or CoV alone.