Slashdot Mirror


User: jon_adair

jon_adair's activity in the archive.

Stories
0
Comments
152
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 152

  1. Re:Actualy, not quite on Daikatana Goes Gold! · · Score: 1

    IIRC, Carmack had a quote roughly like this about Romero leaving:

    Romero wanted to build the biggest game company; I just wanted to build the best game. I still believe that 2 coders, 2 artists, and 2 level designers can build the best game in the world.
  2. Re:Interesting. on Carmack Speaks · · Score: 3

    Nobody seems to be picking up on the stuff he was saying about tracking head motion (well, except for the sick f-ers moderated down to -2). After he wrapped q3a, there was a .plan update where he said he was interested in spending some time playing with cheap webcams and computer vision.

    Wouldn't it be interesting to plop a $30 cam on your monitor and have it track the rough position of your head? You move side-to-side and the scene changes. It's amazing how effective this is in making things look 3-D. Try closing one eye and moving your head around. You can figure out a lot of depth information without stereo vision. And, unlike all the stereo vision rigs, it doesn't cause and worse eyestrain than usual quake sessions.

    It might not be that hard to do a quick and dirty head motion tracking inside a game like that, given the CPU cycles. We did stuff like this in grad school a few years ago with machines that were a lot slower.