The game industry is lucky in a lot of ways. Not only do they have a limitless pool of fools to serve as labor people are still willing to pay $50-$70 for a game.
On top of that rather than just being a "for kids" activity lots of adults now enjoy and play them. This has hugely protected them from the shrinking youth demographic that is in many countries and from economic stagnation.
This current de-cession will probably push more people to used games but if/when there is a real recovery if they want to keep going the way they were they need only do one thing.
Make games people want to replay a lot instead of get rid of as soon as they are solved.Its really that simple
Do that and they will thrive and dry up the used game chain as well.
The game industry is lucky in a lot of ways. Not only do they have a limitless pool of fools to serve as labor people are still willing to pay $50-$70 for a game. On top of that rather than just being a "for kids" activity lots of adults now enjoy and play them. This has hugely protected them from the shrinking youth demographic that is in many countries and from economic stagnation. This current de-cession will probably push more people to used games but if/when there is a real recovery if they want to keep going the way they were they need only do one thing. Make games people want to replay a lot instead of get rid of as soon as they are solved.Its really that simple Do that and they will thrive and dry up the used game chain as well.