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Used Game Market Affecting Price, Quality of New Titles

Gamasutra is running a feature discussing the used game market with various developers and analysts. The point has been raised by many members of the industry that used game sales are hurting developers and publishers even more lately, when they're already beleaguered by rising piracy rates and a struggling economy. Atari executives recently commented that used game sales are "extremely painful," while GameStop's CEO unsurprisingly came out in support of resales. We've recently discussed a few of the ways game designers are considering to limit used game sales. David Braben, chairman of UK-based developer Frontier Development had this to say: "Five years ago, a great game would have sold for a longer period of time than for a bad game — which was essentially our incentive to make great games. But no longer. Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies which generates money that goes into GameStop's pocket, nobody else's."

384 comments

  1. DIGITAL DOWNLOADS by Anonymous Coward · · Score: 0, Offtopic

    AHOY!

  2. Boo f*cking hoo by Anonymous Coward · · Score: 5, Insightful

    In other news, used car sales are hurting car manufacturers even more lately, when they're already beleaguered by rising petrol prices and a struggling economy. Ford executives recently commented that used car sales are "extremely painful," while eBay's CEO unsurprisingly came out in support of resales. David Braben, chairman of UK-based car manufacturer Frontier Development had this to say: "Five years ago, a great car would have sold for a longer period of time than for a bad car â" which was essentially our incentive to make great cars. But no longer. Now manufacturers just see revenue the initial few weeks regardless of the car's quality and then gamers start buying used cars which generates money that goes into eBay's pocket, nobody else's."

    1. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      This analogy might make sense if typical drivers bought 8 cars a year.

    2. Re:Boo f*cking hoo by MadKeithV · · Score: 4, Insightful

      No, it would make sense if the depreciation of a used car was practically zero. That's obviously not the case.
      The "problem" the industry sees with used game sales is that, given enough patience from the gamers, a very limited number of copies could conceivably be passed around the world LEGALLY for everyone to play in turn. Newer games end up on the used shelf in days, so not that much patience is needed.
      The proper solution (as mentioned in other posts) would be to make games that take longer than a few days to get bored of. I'm still playing Civ4 regularly.

    3. Re:Boo f*cking hoo by HungryHobo · · Score: 3, Insightful

      Discs get damaged.

      Sequels come out in the same way that new models of car come out.

      Yet if a manufacturer tried to cripple their cars in such a way that they could only ever be used by one person and never sold on then you can bet people would get pissed of real fast.

    4. Re:Boo f*cking hoo by MadKeithV · · Score: 1

      A damaged disk can't be resold as a secondhand game, much like a totalled car can't.
      The main depreciation of a used car isn't because newer and cooler cars come out (it only plays a small part), but actual mechanical wear.
      But I fully agree that there should not be any restrictions on second-hand sales without commensurate benefits, such as much cheaper prices (1/3rd of now), perpetual support and upgrades to newer OS-es, etc...

    5. Re:Boo f*cking hoo by DreamsAreOkToo · · Score: 2, Informative

      When I buy a car, I use it for *years* before reselling it. Also, when I resell it, I've put thousands of miles on it and other wear that makes it not very valuable.

      When I buy a game, I play it and sometimes beat it the day I bought it. I also have a lot of incentive to sell it back to gamestop that weekend, since they'll often give you $20 back for it, as opposed to the $3 they'll give you in a month.

      When I buy a game, I'll often go for the $5 cheaper used copy, even though it's only a 10% discount. Sure, a new copy is uhm... in an annoying plastic wrap I have to take off. There's ZERO incentive to buy new.

    6. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      A terrible analogy. A used car still requires servicing and parts and this is where car manufacturers traditionally make most of their money. Used games require nothing from the developers and all the income goes into the greedy pockets of the game stores. This is one area I actually agree that there needs to be some changes, even if it is only that places like gamestop need to give a percentage of the games resale profit back to the publisher.

    7. Re:Boo f*cking hoo by Anenome · · Score: 4, Insightful

      These developers, etc, are completely ignorant of economics to even think of making this claim. The fact is that resale value in the mind of the buyer is a major portion of the original purchase price (whether he knows that consciously or not). If you make resale illegal or difficult enough to kill it off what will happen is that gamers will find the same approximately $60/game prices to be even less worth-it than before, since you've destroyed the intrinsic resale value the game had and there's now no way to dump a game that isn't worth keeping to recover a portion of your investment. If the resale value of a game is worth ~$20 then the entire game industry will have to lower their prices by that much on average to see the same buying activity, because a $60 game is now only worth about $40. But they aren't imagining they will have to do that. If the consumer thinks your game is overpriced they will not buy it. And making resale impossible will contribute to that perception. The result of this will be even more conservative behavior when gamers shop for games. Meaning that only triple-A titles will do well, and the A-material games will have fewer buyers and the B-games will probably price themselves out of the market. I'm sure Detroit's auto-industry and many other manufacturers would love to outlaw buying used cars to force you to buy new, but that's not how it works. That would only create a black-market for goods. So, think about this a second time, developers and publishers. You got your cash up-front when you sold that game brand-new and part of the reason buyers paid your price is because of the intrinsic resale value, you have absolute zero claim to second hand sales and the existence and ability to sell game second hand actually results in buyers taking more chances on new games and therefore more people buying new games. In fact, if your game does well second hand it's usually because your game is doing well in any case among first buyers. The answer isn't restricting 2nd hand sales. The answer is to get off your a$$es and make f***in' better games the people want to buy in the first place.

      --
      "I Don't Have Enough Faith to be an Atheist"
    8. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      In France, a new law is going to come into effect Jan.1 next, which will remove used vehicles from the road if ever they have an accident. Our president decided that forcing people to buy new cars was going to help the car industry... Brilliant, isn't it?

      All details here : Le Figaro (in French, sorry)

    9. Re:Boo f*cking hoo by BenoitRen · · Score: 2, Funny

      then gamers start buying used cars

      Gamers buy cars?

    10. Re:Boo f*cking hoo by vrmlguy · · Score: 3, Insightful

      The main depreciation of a used car isn't because newer and cooler cars come out (it only plays a small part), but actual mechanical wear.

      Googling the phrase "drive off the lot" returned the factoid that "With a hybrid car, buyers do not always immediately lose that 30 percent of the value the minute they drive off the lot." People who aren't extolling the virtues of hybrids quote slightly lower numbers, some 10-15%, some 15-20%. Still, do you really think that there is that much mechanical wear associated with driving 500 feet?

      Every car I've ever owned was purchased from the used-car department at a local dealer's. My current car was a year old and came with the remainder of the manufacturer's warranty. I saved a lot more than the percentage of its lifetime that had been "used up". My wife is a bit more paranoid, so her cars are purchased at year-end clearance sales. The savings aren't as large, but she gets a car with less than a hundred miles on the odometer.

      --
      Nothing for 6-digit uids?
    11. Re:Boo f*cking hoo by KDR_11k · · Score: 5, Insightful

      When I buy a game, I play it and sometimes beat it the day I bought it.

      Wouldn't you say that's more of a price-value disparity? You paid ~50$ for a game and only got one or two days of enjoyment out of it. That sounds like the game fails to deliver much for its price.

      Also, if you beat the games that fast, shouldn't you try renting? That's about 1.50$ per day rather than 30$ per game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Boo f*cking hoo by tfmachad · · Score: 1

      ...and then drivers start buying used cars...

      There, fixed it for ya.

    13. Re:Boo f*cking hoo by Amouth · · Score: 1

      on top of that if you look this compared to jsut a few years ago.. the new games prices have gone up so much.. now the price you pay for a used new release is the same as the new new release jsut a few years ago..

      we all have our price points.. the amount of $ we are willing to spend on something.. there are extreamly few games i'm willing to spend 50+$ on - and the ones i will.. well they are the ones you can't really finish in a day..

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    14. Re:Boo f*cking hoo by BenevolentP · · Score: 3, Insightful

      I really can't see how game prices are too high or even much higher than a few years ago.

      The content of most games today (being it story or quests like in Fallout 3 or graphics / models / textures like in... well, almost all of them) aren't even comparable to the older classics.

      Since i'm currently playing it, i'll stick with Fallout 3 compared to its predecessors as an example.

      Quest-wise, they may have the same amount of content, i guess 1 and 2 even a bit more in the writing department.

      - In Fallout 3, every NPC response is voice acted
      - Id guess that just adding a non-functional building in a detailed 3d environment takes about 10 times more (people) ressources (developer/modeler/QA) than in a isometric engine
      - 3D terrain also adds a large amount of playtesting

      These are just a few examples.

      BTW, i'm not saying that 3D makes everything harder, i would think it saves a lot of work, too (not necessary to draw 500 sprites for every possible character action, clothes etc). My point is just that game development has become MUCH more complex in the last 10 years.

      Please note that Fallout is just an example for why games are a - in my opinion surprisingly tiny - amount more expensive today, i don't really want to discuss the game itself or how it compares to its predecessors.

    15. Re:Boo f*cking hoo by yakumo.unr · · Score: 2, Interesting

      I consider the depreciation value of a game quite high actually.

      How many would pay $49 for a copy of Crysis today? how about the same for Prey? Quake? DOOM? Frogger? Pong?

    16. Re:Boo f*cking hoo by FredFredrickson · · Score: 2, Informative

      That is certainly not what the article says. It basically mentions that while a repair shop has your car, they're going to do an inspection on possibly accident-unrelated things. In the USA we call that a state-inspection. We're subject to this yearly.

      --
      Belief? Hope? Preference?The Existential Vortex
    17. Re:Boo f*cking hoo by Amouth · · Score: 1

      and i agree that it costs more now to produce a game but that applies to everything ..

      you can throw more man hours at anything and make it better more expensive.. BUT is it really needed? I like game play - forgive me if i care about a story line more than i care about how realistic an explosion or falling rocks are.. show me a sprite.. some thigns falling.. i see that i get the picture.. my mind can fill in the missing little bits, i don't need a renderer to do it.

      and sadly ther have been alot of games recently where yes the graphics and the worlds where very amazing BUT gameplay lasted only a couple of hours, that to me is kinda pointless - if all i wanted was a couple of hours of life like entertainment i would just rent a couple movies.. or buy them .. it'd be cheaper.

      all i'm saying.. is the point of this artical is that the game studios don't like the resell of games.. because people prefer them to new.. and i just was stating that the reasoin i do it is because the used ones hit MY price point for the value i'm getting.. if the new games where at the 30$ point.. yea i'd buy new over used.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    18. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      The average game in england costs either 34.99 or 39.99. I still remember paying £45 for a NES game in about 88 89, so as far as im concerned game prices have done nothing but steadily decrease.

    19. Re:Boo f*cking hoo by Pig+Hogger · · Score: 1

      Googling the phrase "drive off the lot" returned the factoid that "With a hybrid car, buyers do not always immediately lose that 30 percent of the value the minute they drive off the lot." People who aren't extolling the virtues of hybrids quote slightly lower numbers, some 10-15%, some 15-20%. Still, do you really think that there is that much mechanical wear associated with driving 500 feet?

      It's just like diamonds. Ever tried to resell a diamond before for more than 10% of it's value?

    20. Re:Boo f*cking hoo by TheRaven64 · · Score: 1

      Depreciation on a game is not zero. In absolute terms, sure, it may be worth the same amount, but after a year CPUs and GPUs are faster, disks and RAM are bigger, meaning a computer can do more and game developers can do more with it. Sure, a copy of Elite from 1985 hasn't got any worse in the intervening time, but I'd rather play Vega Strike or OOlite than load it up again.

      --
      I am TheRaven on Soylent News
    21. Re:Boo f*cking hoo by hedwards · · Score: 1

      Indeed, there does seem to be a sweet spot of about 3 years or so.

      Depreciation isn't the same thing as mechanical wear. It involves things like maintenance, repair bills and what a newer vehicle is right. The reason why the value drops immediately is that as soon as you drive it off the lot it's yours and there has to be an accounting for the warranty, lack of oversight and the fact that a corporation is no longer fully responsible for its condition.

      And a car that's driven home and parked in a garage under ideal conditions will depreciate whether or not it's actually driven again. Because compared to a newer model it's not as good of a deal as it was. New conveniences and fuel efficiency have to be accounted somehow. Price isn't necessarily going to go up, so it mostly comes off of old cars in the form of depreciation.

    22. Re:Boo f*cking hoo by hedwards · · Score: 1

      $50 is way too much in most cases, which is a large part of the problem. Granted the prices at gog.com would be absurdly low for games just coming out in most cases, but anything more than $30-40 really needs to be justified, and in most cases it really ought to be more like $20-30.

      If they'd stop handing over 50k for ineffectual DRM, they could probably lower the cost of the first 500k games by noticeable amount.

    23. Re:Boo f*cking hoo by DDLKermit007 · · Score: 1

      You wern't around for the $70 NES games were you? Games get cheaper with the wider appeal. The $60 a game crap now is biting game companies in the ass, and they honestly deserve it. Drop it back to $50, and you'll see sales surge. Hell, I saw the Force Unleashed on 360 for $50 new in Target. You bet your ass I picked it up too!

    24. Re:Boo f*cking hoo by hedwards · · Score: 1

      That's really not an appropriate comparison, cartridges were and are terribly expensive to make versus a CD which can be made for $0.20 at home. Probably less in mass production.

      Cartridges were dropped specifically because they added greatly to the price even though they were a much better system for games. Faster loading time, ability to add hardware specifically for the game. And from the company's standpoint far superior DRM than what they can do with discs.

    25. Re:Boo f*cking hoo by oliderid · · Score: 1

      Please note that Fallout is just an example for why games are a - in my opinion surprisingly tiny - amount more expensive today, i don't really want to discuss the game itself or how it compares to its predecessors.

      Movies too, but you don't hear hollywood producers complaining about the cost each time they release their new movie.

      The irritating thing about the video game industry is that they make more money than the movie industry and they keep complaining. When you have such an amount of revenues and you still have difficulties to keep the whole thing afloat, the real issue is the management.

    26. Re:Boo f*cking hoo by BenevolentP · · Score: 1

      For the games i play (mostly console RPGs) a price difference of $10 really doesn't matter too much. I paid 69 Euro (about $90) for Fallout 3 because i bought it on the day it came out, and i would have paid up to 100 Euro for it. Same goes for games like mass effect, lost odyssee etc. They all have so much playtime - i am a slow player and can sink 80-120 hours in any of them - that i wouldn't really mind higher prices.

      I imported dead space from the UK (~$62), and i think i wouldnt have bought it on release for the 69 Euro it cost here that time, so i agree with you when it comes to shorter games. But that was a reduction of $30.

      Maybe because i concentrate on the real jewels of my favourite genre, i dont consider prices too important.

    27. Re:Boo f*cking hoo by jackbird · · Score: 1

      $0.10 per game is a noticeable amount?

    28. Re:Boo f*cking hoo by BenevolentP · · Score: 1

      The first time i heard on slashdot that the movie industry doesnt complain.

      Also, i think that movies have a much longer shelf life, you can still buy "the matrix" or even "ben hur" on DVD or rent it, while games older than half a year (PC) / about 4 years (console) are usually considered obsolete and don't make any money for the publisher / developer.

    29. Re:Boo f*cking hoo by Fross · · Score: 1

      There is "depreciation" of a sort, in that while the game doesn't get any worse, the competition gets better over time - better graphics, newer concepts, faster performance and so forth. The car is basically unchanged over 50 years, and if they didn't degrade, there would be an argument for used ones selling for the same as new ones. But if new cars had massively improved mileage, features, performance, then the old ones would depreciate.

      The resale of used items has to be absolute, it's all or nothing. Books, cars, CDs, games, houses, computers and so forth. I do believe it's a right protected by law. Though some people consider their output so precious that it should be exempt from that. Good luck to them next time they try to buy a car or a house.

    30. Re:Boo f*cking hoo by TubeSteak · · Score: 1

      Gamers buy cars?

      How else are you supposed to go raiding for loot in the winter?
      /And by loot I mean groceries

      --
      [Fuck Beta]
      o0t!
    31. Re:Boo f*cking hoo by Anonymous Coward · · Score: 1, Informative

      I think you're doing inflation in reverse. $10 today is worth much less than $10 20 years ago.

    32. Re:Boo f*cking hoo by grumbel · · Score: 1, Troll

      Considering that game development cost have skyrocketed in the last years while the actual game price have stays pretty much the same for two decades I find it hard to argue that games are to expensive.

    33. Re:Boo f*cking hoo by ravenshrike · · Score: 1, Insightful

      You're right, the quests and content in Fallout 3 can't compare to games from years ago. This is because the quests and actual content in Fallout 3 is dead and wooden compared to the first 2. Now, the shiny factor is obviously more, but really that's about it.

    34. Re:Boo f*cking hoo by JCSoRocks · · Score: 1

      If that were the case, the dealerships would have cronies driving around ramming into hundreds of people a day.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    35. Re:Boo f*cking hoo by Bobfrankly1 · · Score: 1

      Gamers buy cars?

      Well we can't be expected to wait until Mom can take us to the Gamestop for our newly used games, the youngsters would have beat us there on their bicycles by then!

    36. Re:Boo f*cking hoo by Hellpop · · Score: 1

      Factor in supply and demand while you are at it. I flat out refuse to pay full price for an unused 2 yr old game at Store X when Store Y has it marked down 20$ to help move their stock. If no one is marking it down, then I buy used and keep returning it until I get a disc that works, if need be.

      Used anything affects the price of new anything. Trade paperback collections of comics bring down the value of originals but the companies don't care how much YOU can get for what you bought from them. Releasing Lunar for the PS brought down the value of my original copy for the Sega CD. Everything affects everything else. Go cry on someone else's shoulder, the world just doesn't care...

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    37. Re:Boo f*cking hoo by Gr8Apes · · Score: 3, Insightful

      and sadly that increased development cost rarely results in anything worth "more" than the previous gen of games.

      Adding more graphics to a game at this point doesn't necessarily make it better, especially if the original game sorta sucked to begin with. Most FPS's and fighting games fall into this category. They're just white washed rehashed bits of the previous generation.

      --
      The cesspool just got a check and balance.
    38. Re:Boo f*cking hoo by MobileTatsu-NJG · · Score: 1

      Considering that game development cost have skyrocketed in the last years while the actual game price have stays pretty much the same for two decades I find it hard to argue that games are to expensive.

      The budget for the game has nothing to do with the price. If it did, the prices wouldn't be so standard across the board. The price is based on value, and for various reasons, that's dropping. What's amusing is these idiots think lowering the value of the games by adding intense restrictions will raise their revenues.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    39. Re:Boo f*cking hoo by MBGMorden · · Score: 4, Insightful

      The price has remained the same, but remember that back in the days of yore a lot more cost of the game was involved in it's medium. The ROM chips (and sometimes additional processors, batteries, etc) used in cartridges way back when were orders of magnitude more expensive than the CD's and DVD's that games ship on now (which cost maybe $0.15 per disc to produce). So yes, development costs have gone up, but that's the only reason prices should remain the same. Without that games would logically cost half as much as they do now given the reduction in media cost.

      In reality though, games, like all things, are worth exactly as much as people are willing to pay for them. That was, and still is, $50-60. What the publishers don't realize though is that the price that people are willing to pay for an item often has resale value factored in. If I can resell a game for $20-25 dollars after a week, then I might be willing to pay $60 for it. If that option wasn't available, my threshold for the initial purchase might be a lot less.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    40. Re:Boo f*cking hoo by PainKilleR-CE · · Score: 1

      $60 and $70 NES games were based on a $10-20 increase in the cost of that particular cartridge because of additional RAM and even processors in the cartridges (beyond the standard cartridge). The average NES game was still $50.

      The XBox 360 price hike to $60 is especially irritating because they're still using DVD discs. I could almost understand it on the PS3, if I believed that it cost an extra $10 to copy a Blu-Ray disc vs. a DVD. I'll spend $60 on a game if I really think it's worth the price, but there's really not much I think is worth that much, and some developers actually do release their games at $50.

      I'll keep playing demos and the games I have until the games I want are down to a price I'll pay. I may even start buying some of the games on Xbox Arcade since I've burnt a lot of time playing the demos of some of those.

      --
      -PainKilleR-[CE]
    41. Re:Boo f*cking hoo by PainKilleR-CE · · Score: 1

      That depends on the state, though. In Virginia, I'm subjected to an annual safety inspection, mostly for things that I could get a fix-it ticket for anyway. In California, I had to have my car inspected for emissions (every other year for cars less than 4 years old, annually after that until they exempt cars from that year or older), but never needed a safety inspection (you would simply get the fix-it ticket if a cop noticed a violation).

      --
      -PainKilleR-[CE]
    42. Re:Boo f*cking hoo by moderatorrater · · Score: 1

      And let's not forget that better graphics usually just mean that the game is sprinting even further into the uncanny valley. Mirror's Edge had some good graphics, but on the whole everything just looked and felt awkward. Oblivion looked better than Morrowind when it came to landscape, but when it came to NPCs they looked about the same. Oblivion tried for more realism and partially achieved it, but made it more awkward in the process.

      More major game manufacturers need to follow the beliefs of the impressionist movement: reality can be captured perfectly with a camera, so the only reason to do art is to capture something more than reality. We don't need realism and great graphics, we need good mechanics, good design and better level layouts. If you can nail those three things, then you'll earn a ton of money if your graphics are pure crap.

    43. Re:Boo f*cking hoo by Beyond_GoodandEvil · · Score: 1

      You're right, the quests and content in Fallout 3 can't compare to games from years ago. This is because the quests and actual content in Fallout 3 is dead and wooden compared to the first 2. Now, the shiny factor is obviously more, but really that's about it.
      I disagree, personally I blame the damn giant radscorpions, when I can kill a man wearing Enclave Power armor in 2 shots w/ a hunting rifle and it takes 5 to kill a giant radscorpion something is screwed up w/ the game.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    44. Re:Boo f*cking hoo by immcintosh · · Score: 1

      You've obviously never seen the quality of discs that come out of used GameStop boxes. Let me tell you, they depreciate very quickly in the hands of most people. CDs, believe it or not, are not very good long-term storage mechanisms; heck, they'll eventually just break down by themselves.

    45. Re:Boo f*cking hoo by KDR_11k · · Score: 1

      Development costs are a fixed cost, they don't affect the optimum price. The value it adds might but from what I see the increases in value are nowhere close to the increases in dev costs or even the increase in game prices (70€ for a PS3/360 game?). In fact it can be argued that the value went down as the game content becomes less due to sheer cost while the increased dev costs mostly improve the graphics. I'll spare you the lengthy rant about how this relates to the Wii's success.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    46. Re:Boo f*cking hoo by KDR_11k · · Score: 1

      With crappy graphics it won't sell, you have to provide at least a certain quality there or people will assume you skimped in other parts of the game just as much. Of course you don't need the latest tech but it has to be pleasing to the eye.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    47. Re:Boo f*cking hoo by KDR_11k · · Score: 1

      You're thinking about the wrong side of this. You talk about the developer's perspective, how much more it costs to do. That's the wrong view. What you should look at is what it does for the customer which seems to be largely ignored these days. The developer's side sees huge increases in game complexity and quality and whatnot but the customer side sees only marginal improvements, nothing notable. To the customer these "HD generation" games seem like they could have been on the previous generation of hardware too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    48. Re:Boo f*cking hoo by torkus · · Score: 1

      Look at warcraft. The graphics were pretty good when it first came out. Now it's no more than adequate yet the game has two expansions, earns something like 100mil per month and has virtually zero piracy.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    49. Re:Boo f*cking hoo by Hadlock · · Score: 1

      The "problem" the industry sees with used game sales is that, given enough patience from the gamers, a very limited number of copies could conceivably be passed around the world LEGALLY for everyone to play in turn.
       
      And yet, the book publishing industry continues on despite the occurance of used bookstores for over 200 years. There's nothing stopping EA from buying back copies of their games from customers for more than gamestop is willing to pay for them.

      --
      moox. for a new generation.
    50. Re:Boo f*cking hoo by Deagol · · Score: 2, Informative
      Indeed. For grins, I fired up my copy of Frink (very cool program, btw), and punched in the following:

      10 dollars_1981 -> dollars
      23.83

      10 dollars_1972 -> dollars
      51.81

      Note that Frogger came out in 1981 and Pong in 1972, at least according to Wikipedia. For a perspective of what things cost in 1972, check out this link. Interesting to ponder.

    51. Re:Boo f*cking hoo by Hadlock · · Score: 1

      The only game I've paid more than $40 new for was a twin pack of GTA3 and Vice City for $45, which I got about 200-250 hours of combined play time between the two. other than that I've bought TF2 ($20, 400 hours) and CounterStrike Source aka CSS which I've gotten probably 120 hours or play out of @ $9.99. I like to at least get a dollar an hour out of my entertainment investments, which is why I rent a movie rather than buy it when I'm only going to watch it once. Paying $60 for a 20 hour single player game that has no multiplayer aspect is a real waste. Even if it has crappy multiplayer you're at least going to get 10 hours of additional playtime out of it (although it's better to just rent singleplayer games at this point).
       
      My point? The best value are online multiplayer games, which typically cost much less than singleplayer games, and singleplayer games are a worse value than renting a b-comedy dvd.

      --
      moox. for a new generation.
    52. Re:Boo f*cking hoo by Hadlock · · Score: 1

      I think I paid $72 for FF6 (FF III back then) for my SNES when I was 12.... worth every penny and I pulled it out two weeks ago to play through it again

      --
      moox. for a new generation.
    53. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      Never heard of MAME?
      Retard...

    54. Re:Boo f*cking hoo by MaskedSlacker · · Score: 1

      No one ever accused MBAs of having a brain.

    55. Re:Boo f*cking hoo by Strawser · · Score: 1

      The resale of used items has to be absolute, it's all or nothing. Books, cars, CDs, games, houses, computers and so forth.

      By BOB TEDESCHI
      Published: July 12, 2004

        IS Amazon.com becoming the Napster of the book business?

      The analogy may not be far off, say some observers of the used-book industry. Publishers, particularly textbook publishers, have long countered used-book sales by churning out new editions every couple of years. But the Web, particularly sites like Amazon and eBay, have given millions of consumers an easy way to find cheap books -- often for under $1 -- without paying royalty fees to publishers or authors.

      http://query.nytimes.com/gst/fullpage.html?res=9803E4DB113BF931A25754C0A9629C8B63

      I remember reading a piece back when I was in college -- in the late eighties -- about publishers trying to find a way to outlaw sales of used books. Of course, there wasn't any way to do that. At least not back then.

      --
      The louder he talked of his honour, the faster we counted our spoons. -- Ralph Waldo Emerson
    56. Re:Boo f*cking hoo by thePowerOfGrayskull · · Score: 4, Interesting

      The price has remained the same, but remember that back in the days of yore a lot more cost of the game was involved in it's medium. The ROM chips (and sometimes additional processors, batteries, etc) used in cartridges way back when were orders of magnitude more expensive than the CD's and DVD's that games ship on now (which cost maybe $0.15 per disc to produce). So yes, development costs have gone up, but that's the only reason prices should remain the same. Without that games would logically cost half as much as they do now given the reduction in media cost.

      $50-60 today is not the same as $50-60 in 1985. Adjusted for inflation, game prices are decreasing while production costs are increasing...

      Yeah, I hate that argument too - it annoyed the crap out of me when the oil companies used it to defend rising gas prices. Nonetheless, there is some truth to it.

    57. Re:Boo f*cking hoo by malkavian · · Score: 1

      Take into account economies of scale. When Fallout was produced, the target market was countable in the thousands, fallout 2 tens or maybe a few hundred thousand.
      Today, games sell to the mass market. Yes, the production costs are higher, but the target market is FAR wider. Which is why the big games houses these days have millions in the pot, compared to a few thousand that they could make a living with.

    58. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      What ROM chips? Never heard of CASSETTES? The ZX81, Spectrum, VIC20, Commodore 64, Oric, Memotech, Jupiter Ace, all used cassettes...

    59. Re:Boo f*cking hoo by MBGMorden · · Score: 1

      What ROM chips? Never heard of CASSETTES? The ZX81, Spectrum, VIC20, Commodore 64, Oric, Memotech, Jupiter Ace, all used cassettes...

      IIRC, Cassettes typically didn't cost as much to purchase, and regardless: the Commodore 64 at least COULD take cartridges (I had several for mine), and the games that didn't come on cartridges usually came on disk, not cassette.

      Besides: if talking computer games rathern than console from that era it's a different matter entirely. While cartridges for my NES cost $50 or so back then, I remember buying tons of software for my C64 and later my "IBM/PC Compatible" for anywhere from $2 to $10. Two of my favorite PC games, Elite and Millenium, I remember specifically paying on $2 each for.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    60. Re:Boo f*cking hoo by ArsonSmith · · Score: 2, Informative

      Except I remember most orignial NES, Atari, etc. games starting out at $39.95. some where $49.95 but very few were more than that, as in I can only think of one that was $59.95.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    61. Re:Boo f*cking hoo by Theoboley · · Score: 0

      I've said to numerous people that as soon as you pay for the game it IMMEDIATELY depreciates its value by half from what is paid for retail. Now that's just me pulling a figure outta thin air, but it's damn close to that...

      --
      Stupidity only gets you so far, then you've gotta try
    62. Re:Boo f*cking hoo by LWATCDR · · Score: 1

      Way not fair.
      Cars wear out. Car manufactures make money off spare parts to keep old cars running.
      Games don't really wear out.
      The problem is too many games you play, beat, sell. Games that have a lot of replay value don't end up on the used game shelf often.
      If they made games that people want to play over and over and you will not have that problem.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    63. Re:Boo f*cking hoo by nelsonal · · Score: 1

      It drops like a rock in part because if you the buyer have a shiny new car, why on earth would you sell it immediately after purchase unless it's secretly a giant problem car? This was a bigger issue when auto quality control wasn't up to the same level as it is today.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    64. Re:Boo f*cking hoo by spectecjr · · Score: 1

      Movies too, but you don't hear hollywood producers complaining about the cost each time they release their new movie.

      Hollywood controls distribution much better though. First it goes to theaters... THEN it goes to airlines. THEN it goes to DVD rentals / pay per view. THEN it goes to DVD sales. THEN it goes to TV.

      Whereas with games, it's going straight to the DVD Sales bit.

      --
      Coming soon - pyrogyra
    65. Re:Boo f*cking hoo by thePowerOfGrayskull · · Score: 1

      That's more or less the same as today, isn't it? The most-hyped games are 60; most around 50, and the 'bargain' stuff is 40 or less.

    66. Re:Boo f*cking hoo by schmiddy · · Score: 1

      Googling the phrase "drive off the lot" ... Still, do you really think that there is that much mechanical wear associated with driving 500 feet?

      While we're encouraging each other to google, I suggest you start with the phrase "information asymmetry", possibly along with "used car market" or "market for lemons".

      Cars lose a substantial portion of their value when one drives them off the lot in large part due to the uncertainty ("information asymmetry" as economists call it) in the used car market. If you were to try to sell a car with 500 feet on it on Craigslist, you'd probably be hearing "So.. what exactly is wrong with it" from many suspicious potential buyers. Buyers would assume that, because you were dumping the car so soon, that there must be something wrong with it.

      --
      http://cltracker.net -- powerful craigslist multi-city search
    67. Re:Boo f*cking hoo by FLEB · · Score: 1

      Half value? You're a sucker at half. Ten-percent value. Twenty-percent, tops, if I really want it. Five bucks tops or I walk.

      (Sorry. Garage-sale instincts kicking in.)

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    68. Re:Boo f*cking hoo by MikeBabcock · · Score: 1

      I beg to differ. I've played games with quality animation and lighting, and games that sucked visually. If I can't get over how distractingly sucky the graphics are, and how poorly the voice acting matches the circumstances, I can't play through the game any more than I can watch a Uwe Boll film.

      Graphics and other production qualities most definitely add value to a game. See Drake's Fortune for reference.

      --
      - Michael T. Babcock (Yes, I blog)
    69. Re:Boo f*cking hoo by Alpha830RulZ · · Score: 1

      I have come to doubt this phenomenon. I have a 2006 scion xB, that cost me $16,000. I am looking for a second one right now, and Craigslist shows them going for $13,000. That's about 10% depreciation per year, including driving wear. Now, this is an economy car, so I realize that I'm looking for an in-demand item, but still, there doesn't seem to be much of a used car negative premium here.

      I think there are cars for which the 'drive it off the lot, lose x%' is more true (Hummers, anyone?), but in general, I think it's on the order of 5-10%, not 30%.

      --
      I was taught to respect my elders. The trouble is, it's getting harder and harder to find some.
    70. Re:Boo f*cking hoo by oliderid · · Score: 1

      Who's considering them obsolete? I still play with 2003 video games. I'm a big fan of those "classic" games as they call it. I'm not ready to spend +$50 per game nor do I plane to play them on anything than my cheap laptop. Budget? less than $10 per game.

      The result? There are usually 10 titles available for that budget in the biggest store of my city. And most of them were had bad review on the release (somes I haven't ever heard of). You have to be lucky to find one with a good review.

      Let's take Halo for example. Is Halo 1 or Halo 2 impossible to sell nowadays? I seriously doubt so.

      I can buy old movies for $5. When I say old...it is usually 90's movies. But there are some pretty good ones.

      They miss sales...Just like they did when they refused to sell arcade games (abandonware) and fans released their own version. And then they rushed to take that market back. They are poor "asset managers", very bad ones.

    71. Re:Boo f*cking hoo by Gr8Apes · · Score: 1

      I beg to differ. I've played games with quality animation and lighting, and games that sucked visually. If I can't get over how distractingly sucky the graphics are, and how poorly the voice acting matches the circumstances, I can't play through the game any more than I can watch a Uwe Boll film.

      You're not going far back enough. If the game doesn't try to be realistic, then the disconnect between action and sound won't cause this issue, known as the uncanny valley

      People would still play things like Missile Command, Space Invaders, and PacMan, all games with extremely poor graphics, by today's standards. Don't forget the entire series of RPGs which have text (can you believe it?) and are still considered among the best in the genre. RTS games also seem to fare better without these effects.

      --
      The cesspool just got a check and balance.
    72. Re:Boo f*cking hoo by MikeBabcock · · Score: 1

      You're talking to a guy who plays Nethack like an addict.

      In the shooter/3rd person adventure market, a semi-realistic environment poorly rendered with bad lighting is going to be distractingly annoying.

      If they move it down to cartoon for example, that's great (N64 Zeldas) so long as they're internally consistent.

      Do I think the PS3's bowling game is an inherently better game than Wii bowling because of the high-end physics and graphics engines? No. Do I think it benefits from them? Yes.

      PS, they're both motion controlled.

      Do I think the animation work in some other modern unnamed video games is so bad that I want to cry? Yes.

      --
      - Michael T. Babcock (Yes, I blog)
    73. Re:Boo f*cking hoo by Theoboley · · Score: 0

      Well yes, half right as you buy it. THEN you get it home, open it and then depreciate it to your 10-20% tops.

      --
      Stupidity only gets you so far, then you've gotta try
    74. Re:Boo f*cking hoo by Gr8Apes · · Score: 1

      Nethack, it's been a while.

      As for the bad lighting issue, what if you didn't have any? (I know, shock of shocks...;) What if it did not pretend to be realistic, since it's not anyways? (Think Half-Life in this example, lots of fun and the lighting was, well, worse than anything possible now:)

      --
      The cesspool just got a check and balance.
    75. Re:Boo f*cking hoo by MikeBabcock · · Score: 1

      Half life is a great example of how to get around limitations. Do a few things well, and the rest, make it obvious that you're not trying. HL's 'floating' sensation because of no head-bob drove me nuts though.

      I turned the shadows off in Morrowind right away because of all the glitches. If you don't bother doing shadows, that's fine too.

      --
      - Michael T. Babcock (Yes, I blog)
    76. Re:Boo f*cking hoo by bckrispi · · Score: 1

      The price has remained the same, but remember that back in the days of yore a lot more cost of the game was involved in it's medium.

      Yes, but remember, those Atari 2600 cartridges usually had a development team of one. Today, you need dozens of programmers, artists, modelers, musicians, sound effect engineers, voice actors, writers, QA engineers, and a project management staff.

      --
      Xenon, where's my money? -Borno
    77. Re:Boo f*cking hoo by bckrispi · · Score: 1

      No, your character is just a wus. :) I drop giant radscorpions effortlessly.

      --
      Xenon, where's my money? -Borno
    78. Re:Boo f*cking hoo by bckrispi · · Score: 1

      Ummm, perhaps you need to go back and play FO1 & 2 again. I think you'll find their quests to really be no more engaging than the ones in FO3.

      --
      Xenon, where's my money? -Borno
    79. Re:Boo f*cking hoo by Anonymous Coward · · Score: 0

      In Kansas, your vehicle is subject to inspection only if you bought it in another state. Even then, its mostly just a way of recovering the revenue they lost when you went and paid car sales tax somewhere else.

      The two things they "inspect" are your VIN and odometer... then they say "yep, that sure is a red ford you bought yourself there", stamped, signed, done.

    80. Re:Boo f*cking hoo by Gr8Apes · · Score: 1

      Half life ... 'floating' sensation because of no head-bob drove me nuts though.

      I'd have to take issue with you on that one. I can't stand the head-bob effect. I'd much rather have smoother graphics than trying to add yet one more artificial effect to make it "more real".

      Then again, this is all based on personal opinion, and what I may find intolerable may make it great for you and vice-versa.

      --
      The cesspool just got a check and balance.
    81. Re:Boo f*cking hoo by Beyond_GoodandEvil · · Score: 1

      No, your character is just a wus. :) I drop giant radscorpions effortlessly.
      Actually, it's the lack of critical inducing headshot location for the radscorps which makes killing them a pain. And how many scorpions are native to the Washington DC area anyway?

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    82. Re:Boo f*cking hoo by MikeBabcock · · Score: 1

      Yeah, the lack of head-bob makes me motion sick in some games, whereas with the head-bob properly done, I'm more immersed and don't notice it happening at all.

      --
      - Michael T. Babcock (Yes, I blog)
  3. Does this mean? by Antony-Kyre · · Score: 5, Interesting

    We should bail out the game industry?

    After all, if it goes under, we'll get a lot of people, who spend hours gaming, not gaming anymore. This means less soda and junk food to snack on, which in turn, means the junk food industry will be hurt, which, in turn, means more layoffs.

    1. Re:Does this mean? by Xugumad · · Score: 4, Insightful

      I'm frequently amazed the games industry doesn't just stand up one day and go "Y'know, we talked it out between us, and we've had enough. We're going to all get jobs with fewer hours and better pay in something dull like spreadsheet programming."

      So far, all I'm seeing is that their business model makes neither side happy. Game developers, at least starting out, get insane hours for little pay. Games are released at price points that are uncomfortably expensive for most of the target audience. That sounds like a disaster waiting to happen, to me.

    2. Re:Does this mean? by OeLeWaPpErKe · · Score: 4, Informative

      The new American businessmodel :

      1. start a business
      2. "almost" go bankrupt
      3. get your income from tax dollars instead of, you know, those horrible clients
      4. profit !

    3. Re:Does this mean? by gfxguy · · Score: 5, Funny

      Oh... My... God... you've solved the next to last step! YOU ARE A GENIUS!

      --
      Stupid sexy Flanders.
    4. Re:Does this mean? by geminidomino · · Score: 4, Insightful

      So far, all I'm seeing is that their business model makes neither side happy. Game developers, at least starting out, get insane hours for little pay. Games are released at price points that are uncomfortably expensive for most of the target audience. That sounds like a disaster waiting to happen, to me.

      You forgot the third side, who is quite content:
      The suits:

      • pay the developers next to nothing.
      • gorge themselves on the gamers' money
      • Greenlight any derivative crap that comes down the pipe as long as it's close enough to an extant blockbuster

      Unfortunately, that group is the one with all the money, and as such, all the say.

    5. Re:Does this mean? by Antony-Kyre · · Score: 1

      Can you imagine, if the game makers were to receive some sort of profit from the sale of the games they code? Like, let's say a million man-hours are put into a specific game. And a specific person poured 3000 hours into it. Perhaps he should receive 0.3% of a 'specific' portion of the profits. Let's say 40% of the profits are shared amongst those for the duration of the game release. The better the game, the better the profits. The more incentive there is to do well, to make sure people buy it.

      By the way, my original post was meant to be on the humour side.

    6. Re:Does this mean? by Zerth · · Score: 1

      Giving developers a percentage of the profits would just encourage the same accounting methods Hollywood uses to stiff writers, or labels use on bands.

    7. Re:Does this mean? by Paolomania · · Score: 1

      I'm frequently amazed the games industry doesn't just stand up one day and go "Y'know, we talked it out between us, and we've had enough. We're going to all get jobs with fewer hours and better pay in something dull like spreadsheet programming.

      Actually, many do. There is a huge attrition rate in the industry; however there are always more than enough inexperienced programmers wanting to give it a try. Of course, why fight to keep senior people around when programmers are easily replaceable cogs from the point of view of management? This explains the quality engineering that goes into many of today's games.

    8. Re:Does this mean? by JCSoRocks · · Score: 1

      Yeah but he's also ruined the meme forever. Now we're going to need a new one... proposals in this thread please!

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    9. Re:Does this mean? by Opportunist · · Score: 2, Funny

      The new meme is simply exactly this:

      1. Do something that's normally profitable when you're not a complete tool. (has to be filled in to match the agenda at hand)
      2. Do something that's absolutely moronic and makes people go "duh". (see above)
      3. Ask for tax money to compensate for your own stupidity. (stays like this, that's the new meme actually)
      4. Profit! (obvious).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Does this mean? by Antony-Kyre · · Score: 1

      I propose a business creating business proposals, that is, ideas for businesses.

      This business will be a great idea, creating new markets in society, something we need to ensure people have a place to apply to once they're laid off.

      However, if my business fails, I need a government bailout, for, if my business fails, it affects millions, nay, tens of millions of people, who would otherwise benefit from me.

    11. Re:Does this mean? by PainKilleR-CE · · Score: 1

      Fortunately there are always more gamers out there that want to become game developers.

      On the other hand, there are plenty of avenues for independent developers now to publish their games, and many small development houses (or individual developers) are taking advantage of this, as well, to take home more of the profits on their games (though, granted, they get a smaller amount of profit to divide up, they also have fewer people to divide it with).

      --
      -PainKilleR-[CE]
    12. Re:Does this mean? by Uberbah · · Score: 1

      That's why there needs to be an IT union. And before someone starts up with the tired old anti-union BS, all your arguments are disproved by unions for athletes, writers, directors, and actors. They are rewarded for creativity and hard work and a breakout performer can make many many times as much as a union member with more seniority but less success.

    13. Re:Does this mean? by Anonymous Coward · · Score: 1

      The funniest part of all this I found was that extra bit at the end of the summary where they claim they stopped making exceptional games because all of a sudden they were only seeing revenue for the initial release and then "Everyone would buy a secondhand copy of it."

      Here's a newsflash for them. IF the game was good, people wouldn't have been selling it to used games shops to begin with. More and more they make crappy games that "look good" with a few cutscenes but with absolutely no replay value whatsoever. That's one of the biggest reasons why a gamer would ditch a game at the pawn shop after completing it once.

      So if there's a disaster waiting to happen, this extra point is telling. Rather than make a SOLID game, they blame other industries/people for their woes and expects the world to change for them. Sounds a lot like the RIAA/MPAA to me. :P

    14. Re:Does this mean? by Anonymous Coward · · Score: 1

      As a consumer, I have to note that the suits aren't the ones with all the money. The consumers are the ones with all the money, the suits are the ones who *want* all the money and have the developers convinced that they do have all the money.

      The suits insisted that the developers make certain games for which the consumers refused to give up their money. The suits who contracted their developers to a certain salary or wage now have to give up the same portion of a smaller pie and proceed to blame the consumer whose "crime" largely consists of not paying for something that they didn't want.

      Consumers need to seize this opportunity to stop buying games they don't like, start buying games they do like and give more of their money to developers and less to the suits. Generally speaking, the guy who sits on top of a big pile of money demanding you make the pile bigger is *not* your friend.

    15. Re:Does this mean? by Zephiris · · Score: 1

      Gamers will always game. Some gamers would just become game makers, some would simply keep playing and/or modding existing games, some would pretend they're a character in a game and start trying to act out scenes of Metroid involving thousands of leeches.

      In all seriousness, though. The "game industry" isn't quite the same as many others. If one major car maker suddenly can't produce vehicles, you start seeing shortages. In games and software, if someone goes under, there's always someone there to happily replace them, and you have a few giants in the game industry, but no one even has close to a monopoly.

      And the industry is quick to complain that everyone pirates, about used game sales, etc...but the case has always been with modern games (after 1998 or so?), the actually high quality games don't get pirated nearly as much, and if someone's selling a used copy (which only seems to be viable at all with awful consoles anymore), why shouldn't someone be able to buy it second-hand? If your game's worth the disc its printed on, more people will simply keep it indefinitely, especially the older gamers, such as those who still would prefer to hang onto 16-bit games (if only there were enough space).

      I still have my disc for UT99, one of the few games I've ever bought where I felt the price vs content/lifespan was justified.

      If virtually every game out there is just terrible, myred in controversy (usually), laden with DRM, and provides 4-10 hours of average game play for $60...companies used to develop game projects, in no small part, because there was a compelling story to tell and designers and developers could come up with good and interesting ideas.

      Now, every game out there is like clicking on a link and being rickrolled...only you had to pay through the nose for the dupe. Games are very personal to the gamer. If basically every last developer and publisher has a completely tarnished reputation and produces crap that's short and buggy and trash and won't even run on most decent computers out there due to inadaquete testing, is it any wonder that people'd rather spend money on...damn near anything else these days? If someone put together a company with an absolute stirling reputation for quality, quantity, respecting the customer(such as need for patches [patching because they simply weren't finished, and then not fixing bugs...doesn't count], decent support and responsiveness to support inquiries), and setting a fair price for what you get...they could sell a game for $60, and people'd pay happily knowing they could play it for years, and years, and it'd stay interesting (Morrowind and Oblivion are rather decent examples of this, flawed though they may be).

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    16. Re:Does this mean? by aeoo · · Score: 1

      So far, all I'm seeing is that their business model makes neither side happy.

      Wrong. In order for a situation to persist, someone has to be happy in some way. So if you think no one is happy, think again. If no one was happy, the situation would change instantly.

      Someone is benefiting from this situation and that's why it's not changing.

      I'm sorry to reiterate the point made by geminidomino, but it's so important to understand this social dynamic, that it's worth it. If I had to guess, I would say you are a conservative, because conservatives often fail to notice any flaws or problems with the upper management, the corporations and so on. Had you been a liberal, you'd probably know instinctively who is profiting from the status quo. But that's just a guess. I can be wrong of course. In my experience the conservatives find faults with the empoyees and the liberals with the employers. Conservatives tend to blame the have-nots for all problems and the liberals tend to blame the haves.

    17. Re:Does this mean? by Atario · · Score: 1

      What a waste of an opportunity to perfectly legitimately use the word penultimate.

      Feh.

      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    18. Re:Does this mean? by Crafack · · Score: 1

      1. ??? (whatever)
      2. Ask for tax money to compensate for your (own/clients) stupidity.
      3. Profit!

      --
      ... Elecance is left to the implementors.
    19. Re:Does this mean? by Anonymous Coward · · Score: 0

      Sorry he was already beaten to it

      http://encyclopediadramatica.com/Gaucho_Theory

  4. Newsflash by yakumo.unr · · Score: 3, Interesting

    Rubbish games don't sell the first time arround.

    1. Re:Newsflash by Xugumad · · Score: 4, Insightful

      Between you, and a game publisher, I think I know whose numbers on sales I'm more likely to believe.

      You may not buy crappy games, because you read reviews first, but I think the message here is fairly clearly that there's enough people who buy games based purely on refractive index of the box cover, to make even the worst movie tie-in sell.

    2. Re:Newsflash by MrHanky · · Score: 1

      The PC version of GTA 4 sold very well the first few days.

    3. Re:Newsflash by xstonedogx · · Score: 1

      EA's Medal of Honor series taught me never to buy a game based on past experiences with the series. (Yes, it took me a long time. I'm an optimist.)

      Not everyone has learned that lesson, though. Stinky sequels of great games/franchises often do quite well.

    4. Re:Newsflash by Corporate+Troll · · Score: 1

      You also got burned, eh? FSM, is that a piece of trash. With that release they destroyed their reputation as a good game developer company. At least for me.

    5. Re:Newsflash by MrHanky · · Score: 1

      No, I read some of the reactions to it and waited for the 1911 release to test it. It's almost unplayable, and full of glitches, so needless to say, I won't buy it either. This is one case for which one download = one lost sale.

      Also, it's more littered with nag screens than an unpaid-for shareware release. Log into GTA social club, are you sure you don't want to, etc., it's just too fucking annoying.

    6. Re:Newsflash by jgtg32a · · Score: 1

      Because GTA3 had some very nice mods, and I assume 4 will as well.

    7. Re:Newsflash by Dogtanian · · Score: 1

      The PC version of GTA 4 sold very well the first few days.

      No, I read some of the reactions to it and waited for the 1911 release to test it.

      Is the 1911 version the one where almost all the cars are Ford Model Ts? I was looking forward to hearing some ragtime music on my car's radio, but it didn't even include one. Abysmal!

      I hear there's a "Hot Coffee" mod where you get to be alone with some woman and she flashes a bit of her ankle. Phwoar!

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    8. Re:Newsflash by MrHanky · · Score: 1

      It might, but not unless the worst glitches are sorted out and performance is improved. It's a very good game (I've played it a bit on PS3), but a terrible, terrible port to the PC. It should be nothing that a few patches can't fix, though.

    9. Re:Newsflash by Anonymous Coward · · Score: 0

      I could put up with the (cracked) "social club" and Windows Live nonsense. I can't stand the fact that it runs like molasses (or looks like ass), and that it doesn't support non-Xbox game controllers. I'm sorry, but Fallout 3 runs just fine on medium settings that look great and take advantage of the full resolution of my display. GTA4 runs acceptably only when I've turn everything down *and* lowered the resolution to about 800x600. Ugh. Oh, and I really have no desire to play the game with a mouse and keyboard. Previous GTA PC installments worked just great with my PS2-style controller. So fuck you, Rockstar. Between the above issues and draconian DRM, yes, here's another 1 download = 1 lost sale. Just like Spore actually, except that ran fine but was a crappy game. Most recent game I've actually bought? You guessed it, Fallout 3. Simple disc check copy protection, great game, runs nicely, and a mod toolkit coming out in a couple weeks. That's how to treat your customer.

    10. Re:Newsflash by Corporate+Troll · · Score: 1

      I didn't get burned myself. However, my brother is an avid GTA fan and I administer his system. So I got to install it, and I always test before giving my "ok". My brother now either can buy a new gaming machine or decide go the PS3/XBox360 which would be way cheaper in the long run for him.

    11. Re:Newsflash by FredFredrickson · · Score: 1

      The next patch coming out is supposed to support SLI, non-xbox controllers, but says very little about the graphics performance.

      I'm personally waiting to see how the forums react to the new patch before purchasing.

      (This is coming from a gamer who is nervous about game performance- despite the fact that he plays crysis on full quality at 1440 x 900 resolution.)

      --
      Belief? Hope? Preference?The Existential Vortex
    12. Re:Newsflash by Walpurgiss · · Score: 1

      Its a game cracking group...

    13. Re:Newsflash by ravenshrike · · Score: 1

      No, it's the one where your basic handgun is actually powerful.

    14. Re:Newsflash by PainKilleR-CE · · Score: 1

      Anything that gets enough hype in the gaming community sells very well for a day or two, no matter how bad it is.

      If it's very short or very bad, there will be used copies available in very short order.

      If it's very good, but short, there will still be used copies available in short order.

      If it's long, but still good, the people that will play a 40-hour game in 2 days will start turning in their games by the end of the first week.

      There are always going to be people that won't play a game multiple times, and there will always be people (like myself, admittedly) that will hold on to games for an extremely long time. Still, if a game has no replay value, a larger portion of the purchasers are going to be turning it in as soon as they can to get the highest possible return on their $50-60 investment in that game.

      --
      -PainKilleR-[CE]
    15. Re:Newsflash by daveywest · · Score: 1

      That might explain why Grandma thought Ice Age for Wii would be a great Christmas gift last year.

    16. Re:Newsflash by Kamokazi · · Score: 1

      If that were true, then explain the Deerhunter franchise.

      Sadly, I rest my case.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    17. Re:Newsflash by Anonymous Coward · · Score: 0

      Agreed.

      The best game rockstar ever produced will stand as GTA:SAN ANDREAS. Unless they pull their heads out of their asses.

      For every thing they did well or got right in gta:iv. They fucked up 2 things that they did correctly in the previous games.

      And thats just the gameplay. Let alone how it runs like a half dead dog on hardware that beats their 'reccomended' hardware by a long shot. Mostly you can NOT make it run as well as any of the previous gta games. On any currently available hardware.

      Hell. They told us they were giving us a 'custom detailed just for the pc', game. and the only controller it supports is... the xbox controller.

      duh?

    18. Re:Newsflash by thePowerOfGrayskull · · Score: 2, Insightful

      You may not buy crappy games, because you read reviews first

      You do realize what a farce the major game reviewers have become, don't you? As in - if a publisher doesn't pay for a nice, lavish "reviewing" trip, they're not gonna get good reviews. There are depressingly few exceptions to this among the reviewers that people listen to.

    19. Re:Newsflash by Hadlock · · Score: 1

      1680x1050 is the new 1440x900, yo.

      --
      moox. for a new generation.
    20. Re:Newsflash by KDR_11k · · Score: 1

      It was a game that was good at doing what people wanted?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:Newsflash by corky842 · · Score: 1

      Can you pirate a sense of humor next time?

    22. Re:Newsflash by corky842 · · Score: 1

      That's because it's "Games for Windows" (TM) AKA "Crappy Console Ports for Windows that don't support anything other than an X360 controller or a mouse/keyboard which they probably screwed up the mouse controls on" (TM)

    23. Re:Newsflash by 91degrees · · Score: 1

      I've worked on 5 published games. 3 of them were rubbish, one was okay, one was quite good. The okay one sold better than the quite good one, and two of the rubbish ones sold better than that.

      There's not really a very strong correlation between quality and sales.

    24. Re:Newsflash by nelsonal · · Score: 1

      They sold for half to a quarter of the then normal retail price? Everyone I knew who bought more than one also was a fanatical hunter, so they must have done something right.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    25. Re:Newsflash by tsm_sf · · Score: 1

      I give your post 9.5/10

      --
      Literalism isn't a form of humor, it's you being irritating.
    26. Re:Newsflash by aeoo · · Score: 1

      Rubbish games don't sell the first time arround.

      That's false. I've purchased many rubbish games because I got a positive impression from the reviews and from the hype, only to be thoroughly disappointed with the first-hand experience. Nothing, NOTHING can substitute for the first-hand experience. Because there is no try before you buy for games, it's very easy to be duped into buying a bad game.

      The only exception to this would be if every single gamer rented before they purchased, but that's far from true for most gamers.

      I rent games I have doubts about, and I go straight to purchase for games I feel confident about. However feeling confident does not always translate to being happy with the first-hand experience. I've been disappointed by major brands like Konami, Square-Enix, Sega, you name it. And these are some of the high-confidence brands for me.

  5. Hmm.. by AlterRNow · · Score: 4, Insightful

    If making a game is always resulting in a loss, it wouldn't make any sense ( business or otherwise ) to continue making games.

    Therefore, I can only conclude that making a game is *still* profitable ( despite everything ) and would just like to say:

    Be happy you are making profit and stop whining about how much.

    That goes for **AA too!

    --
    The disappearing pencil trick. Let me show you it.
    1. Re:Hmm.. by gfxguy · · Score: 1

      While I appreciate your belittling the government (as they need as much as we can dish out), bailouts are hardly a partisan issue. Bush had no problem signing it into law, and republican politicians voted in favor in huge numbers (which is why Saxby Chambliss' was forced into a runoff in the first place... backlash against that one action).

      --
      Stupid sexy Flanders.
    2. Re:Hmm.. by Jaysyn · · Score: 1

      Same goes for Bush & the entire financial industry.

      And I'm not a Democrat so don't bother with that strawman.

      --
      There is a war going on for your mind.
    3. Re:Hmm.. by IronicToo · · Score: 1

      Suddenly the industry is "hurting" I seem to remember it breaking records not to long ago. Sounds like "help help we only made two truck loads of money instead of our usual three!"

    4. Re:Hmm.. by BarneyL · · Score: 1

      Isn't the point of the topic not that companies can't make a profit but that high second hand sales destroy the long term sales of a game and thus mean making a good game does not provide more of a profit than a bad one? So why not just give up on making good games and make crappy film tie-ins etc. or sports game near identical to the previous year's version that will make you lots in their first week.

    5. Re:Hmm.. by Rycross · · Score: 1

      Obama isn't president yet. Furthermore, the blame is shared upon members of Congress. Finally, it is Bush that would sign the hypothetical bailout. I'm not sure where you're getting this "Obama is bailing out the auto industry" from.

  6. Well... by michael021689 · · Score: 2, Interesting

    If it makes them feel any better...I have never bought or sold a used game. As a matter of fact, the vast majority of my purchases in the past year have been digital. That does come at the cost that I only buy good games from companies that treat me properly.

    Beyond that..of course it effects prices. That being said, you can't do anything about it. Once purchased, the game is mine to sell. The best (for them, that is) thing to do is to abandon singleplayer and focus on subscription and account based games. I'd be devastated though. You already took away KOTOR 3, don't take away ME2 and whatever else you can think of.

    1. Re:Well... by Corporate+Troll · · Score: 1

      Beyond that..of course it effects prices.

      No, it "affects prices" or "has an effect on prices". It's not that hard people!

    2. Re:Well... by conlaw · · Score: 1

      Once purchased, the game is mine to sell.

      The first time I read this, I fully agreed with this point. I know that once I buy a book, I can give it away, loan it to friend or sell it as a used book, all under what is called "the first sale rule." However, I was interrupted in typing up my post so I decided to look up the legal issues surrounding the first sale of a video game. I discovered that the rule about whether you can sell the game to Game Stop or the like is very clear: the answer is "maybe."

      When Congress made a sweeping rewrite of copyright law in 1976, they clarified that the first purchaser of a copyrighted work can dispose of it as he wishes unless the work is a "sound recording" or a "computer program." Under Section 109 of the 1976 copyright law (specifically, 17 USC Sec.109(b)(1)(A)), the first purchaser of either a recording or a program cannot lend, lease or rent that product for commercial gain.* Note that nothing is said about selling or reselling the record or program, which should leave everyone in the clear. However, some courts still accept the "shrink wrap licenses," which means that the purchasr of the game doesn't really own the program and thus can't legally sell it.

      Isn't law FUN?

      *Before someone asks, Blockbuster and other game rental business get by under a specific exclusion for games that can only be used on a dedicated game player (e.g., Playstation or Wii).

  7. Greed by Twiceblessedman · · Score: 2

    That's what this is. They want a piece of the pie. Anyone who buys into this idea is an idiot. No one is going to pay $60 for a shitty game.

    1. Re:Greed by JCSoRocks · · Score: 1

      I won't even pay that for a good game. $50 is my limit and that's for games that I know will be good - games I've either demo'd from a download or a convention or at a friend's house. Everything else can wait until it's $20. Of course, I'm talking PC games here. I'm not sure how consoles have gotten away with charging $60 (or even 70!?) for games when you still don't see games over $50 on the PC...

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  8. When I read... by liegeofmelkor · · Score: 5, Insightful

    that the used game market is affecting price and quality, my first response is GREAT! Market forces at work are driving new game prices down and quality up as developers are forced to compete with a robust substitute good: the used game.

    Then I realize its more of the same FUD campaign put on by the mega-corporations to prep us for invasive mechanisms inserted into games with the end goal of bilking us for more $$$. I think I'll avoid supporting this industry and stick to indie games until they have an attitude shift.

    1. Re:When I read... by Darundal · · Score: 1

      Yeah, well, between the smart/reasonable move of lowering prices and maybe spending less on developing games, and the idiotic "let's rant like all hell about how unfair it is that people resell used copies of our product," which did you actually expect to happen?

    2. Re:When I read... by TheRaven64 · · Score: 1

      I expect developers to start producing games that cost less to develop and charging a lot less for them, and this is what is happening. Most new games are written in J2ME or Flash by an individual or a small team, and are distributed for very little money or supported by advertisements. Only the companies still using the old business model are complaining.

      --
      I am TheRaven on Soylent News
    3. Re:When I read... by tepples · · Score: 1

      I think I'll avoid supporting this industry and stick to indie games until they have an attitude shift.

      If you stick to indie games, does this mean you're sticking to PC games?

    4. Re:When I read... by Anonymous Coward · · Score: 0

      If it's such a big problem I don't understand why they don't lower prices after a pre-determined time.

      We know that some people can't wait and will pay a premium to pay for the game when it is "hot off the press". Others can't/won't pay that much and wait for a price break. Give them that price break directly and stop bitching.

      if retailer stock is such an issue, i.e. they don't want to buy a bunch and then be forced to mark down their existing inventory, there are ways to get around it.

      1. Let the stores figure it out themselves. If they know that a price cut is coming down the pipe then i'll bet they do a pretty good job themselves at managing inventory.

      2. Pre-sales. The pre-sale price is slightly higher to guarantee a copy for you. Stores won't stock up so you take your chances if you don't pre-order.

      3. Sell directly to consumers via mail order and direct download. this way inventory can be managed directly and prices adjusted to demand.

      Stop bitching and adapt!

      Evolve or Die, it's been that way since the *very* beginning.

  9. Uhuh... by FinchWorld · · Score: 5, Insightful

    ...yes yes, its all ther nasty consumers fault! You bundle crapware drm and we don't buy it, uhuh, thats my fault. You release the game for £50-60 quid, and somehow, especially in the current economic crisis, I find that I'd rather pay for food and shelter over GENERICFIFASPORTGAME-2009. Im even more evil for thinking that second hand at £20-30, I might just be able to afford it without sending you more money after its first sale.

    Oh, I also apologize when i decide not to buy your £50 game, because you decided you could, infact, split it into 3 seperate games and sell it that way for more than £100, for pure greed (Hi Starcraft2!). Im so very sorry. Also, do forgive me when i refuse to buy your game at all, because you decided that buying the game second hand means im njot entitled to the full game, because I also decided you weren't worthy to survive as a games company anymore (GOW2).

    And "Five years ago, a great game would have sold for a longer period of time than for a bad game-- which was essentially our incentive to make great games. But no longer. Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies which generates money that goes into GameStop's pocket, nobody else's."

    No Im sorry, games just aren't as good as they were, because I recall buying and trading in games for second hand games more than 5 years ago. So that hasn't changed, must be the games eh?

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Uhuh... by Xugumad · · Score: 1

      > You release the game for £50-60 quid,

      Where on earth are you finding £60 games? Even at RRP, they're £50 at most, and if you go to Amazon £30-40 is normal for console games.

    2. Re:Uhuh... by NexusTw1n · · Score: 5, Insightful

      Games with replay value don't get sold, gamers want to keep them to play again later. With no second hand copies available, people will have to buy new.

      Games that are good enough get relaunched at half price as Platinum Games, which will see another boost in revenue as 20 quid is a price point where most gamers are prepared to buy new.

      Games that have a long completion time - eg 30+ hours, or excellent online gameplay, result in gamers keeping them for quite some time before being sold back to game stores, which keeps that initial sales stream lasting longer than normal.

      Games that have a short single player experience, or turn out to be not as good as the paid for review claimed, get sold back to the store as quickly as possible, and the publisher's revenue stream dies.

      Gamers sell games to buy more games, they know you always get a better store credit price than cash price.

      Gamers who buy second hand games, can't afford to drop 50-60 notes on the latest games. If these poorer gamers weren't keeping the second hand market strong, the price the richer gamers would be getting when they sell their games, would drop. This would mean they'd have less money to buy new titles.

      50 - 60 notes is a lot of money to most people, even those that can afford it, can only justify it, because the game retains value and some of the cost can be reclaimed by selling it.

      The market is working correctly, and any attempt to try and grab more market share by the publishers will back fire.

      --
      It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
    3. Re:Uhuh... by MetaPhyzx · · Score: 1

      In reading the article, this is concerning console games, and is interesting to me for two reasons:

      1. This is primarily a discussion about consoles, not PC gaming (there's not much market for used PC games in the last few years).

      2. Piracy isn't rampant on the new Next Gen consoles, or am I just out of the loop?

      It sounds like publishers want to go down the same road they did with PC gaming (and probably marginalize it as well), and GameStop and others are helping them provide an excuse. Admittedly, GameStop's used pricing model is... ridiculously priced. Yes, I know they have overhead, but selling at just below the price point of the new does sound like undercutting. Buybacks does this too.

      I don't think console gamers particularly 14...15 year olds who spend part of their allowance coupled with the trade in to get the next big games are ready for what we have, with key authentication, and birth to death ownership...to resale ability at all...

      One of the things that has bothered me with services such as Steam (even though I am accepting of it) is the birth to death piece. If I get tired of a game and wish to resell it, there should be a mechanism by which I revoke my key and the new owner of the media gets a new one. Of course, Valve makes no money on a second hand sale and doesn't want to deal with the headache.

      Can you imagine that playing out on consoles? Not too long ago game developers were lauding consoles for being a place that is preferable to the PC...

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    4. Re:Uhuh... by khakipuce · · Score: 1
      I often think I must be the only geek that never plays computer games so I generally have no opinion on the subject. But recently my son has got interested - he's 7 years old - and wants a Play Station for Christmas.

      My issue is the cost of the games, things like Lego Indiana Jones if about £20-£30 depending on where you buy it. Now he is pretty good a gaming, and surely the Lego series are aimed at his age group, but at that age they get bored fairly quickly (he completed the Indiana Jones demo in less than a week (about 5 hours actual time). So he is going to need a pretty constant supply of games to keep him going.

      There is no way I am paying £20-£30 per month to keep him in new games, in fact my initial response was to not get him a console at all - there are plenty of free games for the PC. Trouble is at 7 years old waiting for a PC to boot and solving basic issues with games failing to start etc is well beyond him, a console is much easier.

      This is entertainment and we all have a budget (implicit or explicit). The games industry needs to realise that it is in the same market - in terms of house-hold budget - as Cinema, Subscrition TV, trips, toys, may be holidays. They may get a slice of that budget but it is only a slice and the more they push, the less I am inclined to give them.

      Make 7-year-old priced games for 7-year-olds not adult quality, adult priced games!

      --
      Art is the mathematics of emotion
    5. Re:Uhuh... by Fred_A · · Score: 4, Interesting

      I find it rather strange that numerous $randomSlashDotPosters can figure this out and that almost none of the game companies can.

      Don't they hire, like, market dudes or something ? Or are we specially gifted around here ?

      What's wrong with all those companies that keep on acting like divas all the time... "waaah, I've been obnoxious and painted myself in a corner, it's all the fault of my nasty customers, of p2p, of unmetered access, of sunspots, of the falling market, of terrorism..."

      [/rant]

      --

      May contain traces of nut.
      Made from the freshest electrons.
    6. Re:Uhuh... by Anonymous Coward · · Score: 0

      Where the hell are you people shopping that new games are costing you £50+. I'm guessing harrods or harvey nicks because last time I checked a new game was more like £30-40, and I sure as hell wont pay £40.

    7. Re:Uhuh... by jonaskoelker · · Score: 3, Funny

      Or are we specially gifted around here?

      Around here I think we're just special ;)

    8. Re:Uhuh... by Anonymous Coward · · Score: 0

      We're shopping in the EU. €49,95 is a regular price for newly-released games, and some games even top that. RA3 is currently 75 US Dollar

    9. Re:Uhuh... by Anonymous Coward · · Score: 0

      don't underestimate a child when he wants to play, when i was 7 i had a computer, and i remember very well the creation of boot disk for ms-dos, it was not easy, but I was able to do it, and all the game didn't worked with the same boot disk...

      (Configuring the sound blaster, irq, port, and even mouse for warcraft, ultima underworld, magic carpet...)
      selecting the resolution for games like civilization, railroad tycoon...

      So i think a 7 years old should be smart enough to run natives games under windows, linux or MacOSX (I said natives games, wine can be a bit tricky)

    10. Re:Uhuh... by Anonymous Coward · · Score: 0

      My local video stores has unlimited video rentals for 20 a month. Much much better than 40-50 a piece. One game at a time, as long as you return your current check out within 30 days, you can get another.

    11. Re:Uhuh... by Jellybob · · Score: 1

      One of the things that has bothered me with services such as Steam (even though I am accepting of it) is the birth to death piece. If I get tired of a game and wish to resell it, there should be a mechanism by which I revoke my key and the new owner of the media gets a new one. Of course, Valve makes no money on a second hand sale and doesn't want to deal with the headache.

      Something tells me Valve will be the first to do something constructive about this, rather then just whine to the media.

      It really wouldn't be very difficult for them to do something like allowing you to transfer your license to another user for a small fee (say £5) - that way you can sell your copy of the game on ebay, and where you would usually charge postage and packing, you charge the transfer fee instead.

    12. Re:Uhuh... by hey! · · Score: 1

      Well, in every business I've been in, the problems of the business come from ignoring things everybody knew to be true. They did things they knew in principle to be bad, they failed to do things that they knew in principle they had to do.

      Why?

      Expediency. And the driver of expediency is cash. You can make money without making cash. Every day a programmer labors to create a better product, he is creating value, and that value is worth money. The problem is that it's not cash, and you have to pay him in cash otherwise he stops creating value for you. That's why development companies exist in the first place, to get enough investment together to pay people to create value.

      When you're driven by license sales, cash is a harsh master. It means you ship an inferior product this quarter than a superior product two quarters from now, in order to keep feeding the beast. It means you take talent off of bold new products to do superficial retreads of old ones, in order to keep the beast fed. And if you don't keep the beast fed, nothing else matters. Even though you know releasing a game that people would want to keep for years would earn you more money, you'll settle for something that brings cash in soon and then kills its own sales because people are playing the game for week or two then selling them used.

      Doing the right thing isn't as easy as it sounds.

      Take the US auto industry. Yes, there are long term, structural problems they need to tackle, both in their organization and in their product lines. But in the current environment, GM is not going to sell enough cars in the next quarter to keep the beast fed. If they don't keep the beast fed, then they won't survive, and if they don't survive they won't make any changes.

      So, yes, the proposition here is that we give a pile of money to a badly run company. Or we let it fail and take all the downstream consequences, including on companies that were not necessarily badly run other than to be in the wrong business at the wrong time. What is not an option is to give them money contingent on making changes; the best we can get is a promise of change.

      In some ways, the worst of all possible worlds is a compromise: give them just enough money to keep going. That means they're still a slave to short term cash and can't make any changes. No, we should either do it, with specific promises and milestones but soon; or we should not do it at all. Half measures are only fine if you're willing to do them over and over again.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    13. Re:Uhuh... by Jellybob · · Score: 1

      If he's into the Lego series of games, you probably don't have much to worry about. I have 20+ year old friends who've managed to get well over 40 hours of play out of the Star Wars one, and are still nowhere near having done everything can.

      There's also the fact that they're 7, so surely they can deal with a bit of repetition. Just the fact that he was able to play the *demo* for a week probably says something about his attention span.

    14. Re:Uhuh... by ciderVisor · · Score: 1

      (there's not much market for used PC games in the last few years).

      'Game' in the UK don't accept PC games as trade-ins.

      Amusingly, when I asked the sales bloke why not, he stated that it was because "they can be infected with viruses". "A CD-ROM ?". "Oh yeah". Loony.

      --
      Squirrel!
    15. Re:Uhuh... by JCSoRocks · · Score: 1

      Gamers sell games to buy more games, they know you always get a better store credit price than cash price.

      I agree with everything else but I've got to disagree with that. I think you can get much more selling it yourself. I've seen gamestop offering $30 trade-in for a brand new game. That's crazy - you could easily sell it for $40 or more on Craigslist.

      I only sell my games to gamestop when I just want to dump some crap that I got from people that don't know anything about games. I know that actually trying to sell it on eBay or Craigslist would be more trouble than the games are worth.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    16. Re:Uhuh... by Anonymous Coward · · Score: 0

      "Don't they hire, like, market dudes or something ?"

      OF COURSE they do. How else can they sell a crap game to unwitting customers? Marketing people that can do that cost a lot of money, you know.

    17. Re:Uhuh... by CSMatt · · Score: 1

      I must say that I really do feel sorry for you Brits. Your currency is worth almost twice as mush as the US, and yet you guys pay exactly the same quantity.

      Of course, this just brings up another greedy practice of the gaming companies: region locks.

    18. Re:Uhuh... by CSMatt · · Score: 1

      The executives at Big Gaming are fully aware of this, but they would rather make crappy products and just blame their failures on something else while taking all of the credit for their successes. These are exactly the same kind of people who spend their entire first semester of college at frat parties and then complain about bad teachers when they fail their classes.

    19. Re:Uhuh... by Thaelon · · Score: 1

      I'm sure some people at the companies do figure this out, but because a lot of company executives make snap decisions on insufficient information and do not want to take responsibility for their own success or failings. "Game sales are going down. I keep reading about piracy and DRM. Some companies are making a ton of money on used game sales. Those must be at fault!" These are largely general human failings, but their effects are amplified when they people doing them have broad sweeping powers.

      I always thought it was bizarre that we always blame our governmental figureheads for practically everything, but when it comes to corporations where the executives really are in power and are not mere figureheads, we blame the company as a whole. Can someone explain this phenomenon?

      What really kills me is that a week ago in Gamestop, and yesterday in Walmart I saw new copies of Diablo II still for sale. That game is seven years old and is still selling.

      --

      Question everything

    20. Re:Uhuh... by inhuman_4 · · Score: 1

      While in most cases I would agree with you, there is a lot of "I has a solution" on /. I don't think this is the case here.

      The way I see it, these companies hired those marketing dudes, who then told them to bitch about everything and see if they can get anything from it.

      What are the chances that they will ban re-selling of games? Pretty low.
      What does it cost to bitch about it? Almost nothing.

      The RIAA has been able to muscle its way into some more money by pointing the finger at piracy, so its not really surprising that other industries are trying their hand at it.

      Besides its a perfect scapegoat. Chances are game sales will be down next year due to the economy, so they could just be getting the wambulance ready for the shareholders.

    21. Re:Uhuh... by Fujisawa+Sensei · · Score: 1

      Honest marketing dudes who tell them they're putting out rubbish, don't stay in marketing very long.

      There's something about telling the suits stuff they don't want to hear and being honest that causes them to leave the business.

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    22. Re:Uhuh... by TheQuantumShift · · Score: 1

      Oh they've figured it out. They figured out that they can charge whatever they want, and a growing number of "Gamers" will just pay it. Sure they make noises that used sales hurt them, and piracy hurts them and what not, but they are still sitting pretty. If they were really in trouble, they could always:

      Cut executive salaries. I still wonder how anyone justifies the huge gap between those who create the product and those who oversee the marketing material that accompanies the salesman who begs a client to buy it. I think all org charts should come with rough salary estimates. Circulate that around your company and see what happens...

      Focus on quality. Quit milking the same franchises and be innovative. What looks better on the bottom line, selling a few copies of a thousand titles, or selling thousands of copies of a few titles? I think if game play became goal #1, the latter just may be it.

      Quit nickel and dimeing us. I paid $60 for Soul Caliber 4, and you want an extra $5 for Yoda? You want me to rent a movie for twice what it costs at blockbuster? You want me to buy A CD, then some "digital copy", and then again to use in a popular game? At $18 each? And you expect us to believe that piracy is really the problem?

      No, they know these things, they know they should be doing them and everyone would be much happier. They also know it's much easier (and profitable for those at the top) to keep things as they are and blame the consumers when questioned. Come to think of it, I can boil it down to this (and it can be applied to any industry):

      Don't be greedy shits.

      --

      Shift happens. Fire it up.
    23. Re:Uhuh... by Anonymous Coward · · Score: 0

      Please, go scream this at Brad Wardell (Stardock) while you're at it. He seems to have the right attitude toward DRM (that it should die in a fire), but he turns right into a ranting, raving Steve Ballmer on the subject of reselling games.

    24. Re:Uhuh... by Fred_A · · Score: 1

      Well, in every business I've been in, the problems of the business come from ignoring things everybody knew to be true. They did things they knew in principle to be bad, they failed to do things that they knew in principle they had to do.
      Why?
      Expediency. And the driver of expediency is cash.

      [ ... ]

      Doing the right thing isn't as easy as it sounds.

      Even though it sounds quite plain, this fairly well sums up my own experience in the corporate world, including my stints as an entrepreneur.

      Once the company gets running, most of your time is spent (in a typical company) running after cash. So although you might have some killer products on the back burner that you *know* would make a killing... you indeed end up releasing crappy ones because they tie in with some other random crap you've already paid to make for $randomClient (and sometimes somebody else in your industry gets lucky and releases one of those pet projects of yours that you'd love to be able to be able to afford to work on and it makes a killing and you hate them forever because of it *sigh*).

      Anyway I'm glad I'm an artist now and I can live on spring water and sunshine (right).

      --

      May contain traces of nut.
      Made from the freshest electrons.
    25. Re:Uhuh... by YouWantFriesWithThat · · Score: 1

      and it has all of the latest FPS PC games you hear about online!!! ...wait, what?

    26. Re:Uhuh... by Rycross · · Score: 2, Insightful

      Yes, they hire marketing guys. Who do you think came up with the idea that used game sales are terrible and hurting the industry? If they can convince consumers that buying used games hurts the game companies, that its unfair to the game companies, and that they should accept methods of strong-arming them into buying new for the "good of the industry," then they will, because that will make their companies more profitable. What you are reading from these companies IS marketing, make no mistake. Its just marketing designed to make you happy about the fact that the companies are trying to screw you.

    27. Re:Uhuh... by 91degrees · · Score: 1

      How sure are you that we're right?

      Enough to bet £10 or $15 on it? Sure. I'd bet that much.

      How about if the stakes are in the hundreds of thousands or millions, or how about if the stakes are your entire career, against, say, a pat on the back and a reasonable bonus?

      Changing a pricing model is a high risk strategy. Even if it succeeds your benefit may be small, and if it fails the cost could be catastrophic. Lobbying for changes to used game sales is a low risk strategy. It may not succeed but if it fails you can try again and again and again, and hardly spend anything. Lobbying is cheap.

    28. Re:Uhuh... by nelsonal · · Score: 1

      Two other big factors are taxes/tariffs and higher rents. In the UK (and most of Europe) prices are quoted inclusive of the VAT which run 10-20% in most of the countries, while in the US they prices don't include taxes. So that's a part of the mark up. Land use is much more heavily restricted in parts of the UK which drives up rents (and correspondingly the retail markup). There is some marking up of companies, recently the dollar has been consistently one of the cheaper currencies globally to buy many goods (the Big Mac index). However, the dollar has moved up some so the discrepancy between US prices and global prices is narrower than it had been.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    29. Re:Uhuh... by riprjak · · Score: 1

      Around here I think we're just special ;)

      YAAAY! I get to wear a helmet and ride to school on the short bus!!!

  10. shut the fuck up by Anonymous Coward · · Score: 0

    i use the money i get from selling my used games to... omg, your not ganna believe this...
    buy new games!
    holy shit on stick!
    slap me thrice and hand me to me mamma!

  11. here's an idea by theheadlessrabbit · · Score: 2, Insightful

    the technology that we use to play these games has improved greatly over the past 5 years. so why aren't the games that are played on this hardware getting any better?

    rather than bitch about how no one is buying your new games, start making good games that get me excited, so I want to go and buy them right away.

    when you make a game that most likely sucks, i can't return, and infects my computer with another one of your DRM viruses, im not going to get all excited about it.

    i still play red alert 2, unreal trournament, doom, a link to the past, etc, because those are great games that i enjoy playing.

    start making games that are fun, and i will start buying. Or, you can recycle the crappy games from last year, throw in a few more polygons to make things pretty and go out of business.

    --
    -I only code in BASIC.-
    1. Re:here's an idea by Glith · · Score: 1

      Because there's no real money in the PC side of things for games that aren't called World of Warcraft. Most games are targeted toward the consoles which won't be advancing for a few more years. The ones that aren't are aimed at the mass market with the lowest common denominator hardware.

    2. Re:here's an idea by Hatta · · Score: 1

      the technology that we use to play these games has improved greatly over the past 5 years. so why aren't the games that are played on this hardware getting any better?

      What does technology have to do with making a better game?

      --
      Give me Classic Slashdot or give me death!
  12. No excuse limit used game sales by Anonymous Coward · · Score: 0

    Gamers don't give up copies of good games to used game stores. See how many copies of Goldeneye you will find. Additionally, if a game is great, people buy the game new so they can have it right away. Thus there is a small used game market for copies of that game.

  13. The answer is simple by One+Monkey · · Score: 2, Insightful

    I gave up on console games after I read an article about how 80% of computer games bought are never finished. I don't really have much time to spare on games any more and find my gaming needs are more than catered for by browser based flash games. (Then again my idea of the perfect gaming experience is an entertaining and only mildly taxing point and click adventure.)

    Anyway, seems to me that spending so much time and energy on flare effects and 3D physics and primo voice talent and cinematic effects is draining the industry of money. But nobody can ever get enough of things like Tetris, sure you might get sick of it for a bit but one day... one day... you are looking at those old falling blocks and you can't resist one more rotate and slot.

    You want to absorb the costs of the used games market? Or damage it? Stop making vapid eye candy people bore of in seconds. With all the spare budget you have finance the production of your new more playable, less sugar frosting games.

    Pretty impresses for ten minutes. Substance makes something a keeper.

    --
    www.nodicerpg.com - Some RP stuff for free, some not so for free, but still cheap.
    1. Re:The answer is simple by stevey · · Score: 1

      Thats pretty interesting.

      Last year my (then) girlfriend was in the states and she brought me back a Nintendo DS, along with a couple of games.

      We played with it almost constantly thereafter, but we did decide we'd never buy another game until we'd completed one of the ones we already had.

      We spent a good few months slowly playing games until we completed them, and each time we did we'd celebrate by going to a game shop and choosing a replacement game (used).

      In the past I've had lots of games I'd never managed to complete, and usually that due to lack of time. These days I do like to get my moneys worth out of purchases, so unless a game is vile I'll always play it through to completion.

    2. Re:The answer is simple by KDR_11k · · Score: 1

      There's apparently millions thinking the way you do, at least Nintendo is making big dough from trying to appeal to the so-called lapsed gamers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:The answer is simple by FredFredrickson · · Score: 1

      Seriously, it's interesting. I personally am considering a wii because of this.

      I started my gaming waaay waaay back in the day. My first completed game was Kingdom of Kroz II (CGA dos ascii game unless you had an advanced grahpics adapter, heck yeah), and from there I knew pc gaming was my thing.

      Over time, I continued to follow how awesome games were getting. Duke Nukem was my fav- and once duke nukem 3d came out, I knew that gaming had changed forever! I was in love, and spent YEARS playing the the level editor for duke 3d.

      Fast foward almost a decade. 3D fps games are still point and shoot. Except, in order to keep up with the extreme gamer appetite, they've become longer, more difficult, and more complex. This is great for those gamers who just keep playing and playing. But I quickly got burned out on FPS games. They started to bore me.

      Yes, Games at the time of Duke 3D were a new breed of games. Yes, they were exciting! But if you released them again now, it wouldn't be so interesting. Games just haven't changed enough since then. It's still the same concept. Point. Shoot.

      To add insult to injury, newer games- in an effort to help satiate the avid gamers, are becomming so difficult, that it's close to impossible to pick up these games as a casual gamer. They've made things harder and harder to keep up the pace, but gotten rid of the gateway- games. So now I'm stuck with easier games such as Roller coaster Tycoon 3 (amazin game). Things have gotten so bad- in some games, such as fallout 3, they've made it neccessary to make your aiming bad, because avid gamers are TOO GOOD at pointing and shooting. So they make aiming a "skill" and until you level it up, you don't shoot where you point. That's clever. So clever that I don't play them.

      We need new fun. That's all there is to it. Pacman, Mario, Mr. Do. These all had fun qualities to them that make them playable, and replayable. Duke 3D (and 1 and 2 for that matter), Early Test Drive series, also fun.

      The catch is, they were fun when they came out- and the constant remaking of them with higher difficulty is not fun. Please invent new games that are fun.

      My Exceptions List (Newer games that are original enough to play): Command and Conquer Series
      Fable
      Myst
      Tron 2.0

      --
      Belief? Hope? Preference?The Existential Vortex
    4. Re:The answer is simple by Hawke666 · · Score: 1

      you seriously consider the Command & Conquer series to be both newer, and original?

      You realize that it started in 1995 (not new) and has been running for that long (not original)

    5. Re:The answer is simple by FredFredrickson · · Score: 1

      Yes, but moreover, I've enjoyed the recent games as much as the originals. That was my point.

      --
      Belief? Hope? Preference?The Existential Vortex
    6. Re:The answer is simple by MemoryDragon · · Score: 1

      Actually as bad as shooters are they evolve. Some shooters nowadays have a decent story, even adventure game like puzzles or have become rpgish games.

      But look at the sports game genred. Every year a new version of the same game with updated roosters selling millions, and the companies selling those millions dare to complain about the used games aftermarket. Sheesh!

  14. works both ways by samjam · · Score: 4, Insightful

    Two facts:

    * The high price of game creates the 2nd hand market.

    * The high price 2nd hand market helps people afford new games, by selling their old games.

    Putting up the price of new games isn't going to change those facts, in fact it will raise the price of 2nd hand games making the market more lucrative and increasing the amount of trade in 2nd hand games.

    Preventing games from being sold 2nd hand will reduce what buyers can afford for new games.

    Folk only have so much money to spend on games, after all!

    I used to regularly spend about 1 GBP ($2) a week at charity shops buying books at 10-20 pence each. (They'd go back to charity shops to be re-sold when I'd finished with them)

    Then the shops went "up market" and started selling at 50p - 1 pound each and now they don't get any of my money at all.

    Games industry is going the same way.

    Sam

    1. Re:works both ways by stevey · · Score: 1

      Funny you should make that comment about charity shops - I'm exactly the same.

      I do still buy books in charity shops, but not as often as I used to when their prices were lower.

      Now we have charity shops combing through their donations looking for "rare" books, albums, and films to sell at even higher prices I've kinda lost interest even more. There are only a couple of local shops that I regularly visit. All the major charities such as Oxfam, Barnados, and similar have just priced themselves out of the market.

      There are too many charities in the world to give to all of them - so I don't feel bad that I no longer frequent their shops. Instead I pick a couple of charities and donate to them directly, the only reason I visit charity shops is because I expect their books/stock to be cheap, and that is no longer as true as it used to be.

    2. Re:works both ways by clickety6 · · Score: 1

      Wouldn't it make more sense to use your local library and just donate directly to the charity rather than using the charity shop as a pay-for-loan library ? ;-)

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    3. Re:works both ways by Anonymous Coward · · Score: 0

      The exchange rate is around $1.47 per quid these days and still falling. The value of the pound has been taking a real hammering over the last few months.

    4. Re:works both ways by JustinOpinion · · Score: 1

      The high price 2nd hand market helps people afford new games, by selling their old games.

      Indeed. Moreover, if the games companies are convinced that the availability of 2nd-hand games reduces the purchasing of brand-new games, then they should offer to buy back games.

      Seriously. If they just set a dollar value on the 2nd-hand game sales (in terms of how much it "takes away" from their other sales), and then offered to buy games at that price (well, a little lower, so they make a profit, of course), then they would make more money. In fact by giving gamers a "credit" on new titles (rather than straight cash), they would make even more money: by encouraging/forcing the buyers to spend their next gaming dollar with them. This keeps the 2nd-hand copies out of the 2nd-hand market, forcing other gamers to purchase brand new copies.

      In other words: if there really is money to be made on buying/selling 2nd-hand games (money that would otherwise go to the game developers), then they can get that money by getting into that business. So why don't they? Perhaps it's not as big a deal as they pretend.

    5. Re:works both ways by Inda · · Score: 1

      Make that three of us.

      Try school fates, coffee mornings, church jumble sales and the like. I got 8 books for two quid a few weeks back... They got 4 hardbacks in return too.

      Charidee shops are a con. Reminds me of the Paul and Harry sketch where Harry runs the shops called "I'll sell you shit, you'll pay through the nose and you'll thank me".

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    6. Re:works both ways by tepples · · Score: 1

      Wouldn't it make more sense to use your local library and just donate directly to the charity

      Not if the local library doesn't have the title you want.

    7. Re:works both ways by nasor · · Score: 1

      It's exactly the same with textbooks. Publishing companies complain that they have to charge $150 for a textbook because they only make money on the first year or so of a textbook's life, because after that everyone is buying them used. This ignores the fact that people would be a lot less interested in buying used textbooks (or selling back their old textbooks at the end of the term) if they weren't so expensive.

    8. Re:works both ways by 91degrees · · Score: 1

      The high price of game creates the 2nd hand market.

      I blame it on the low margins. I've heard that the retailer's profit from a game is about the same as from a DVD, but DVD sales are higher (because they're cheaper)

      The high price 2nd hand market helps people afford new games, by selling their old games.

      Perhaps, but the retailer gets most of the money. The price difference between what they'll pay for a trade-in and what they'll sell for is quite large.

      But here's another fact (or not) - Games often have reverse price elasticity. If you charge less for a game, demand will go down. People assume it's not as good. Reducing prices isn't possible. It may be possible to switch to a model where prices drop quickly

  15. yup by Anonymous Coward · · Score: 0

    I agree with the poster above... If you can't make a game with replay value don't complain your game gets resold.

  16. Make a game that people want to keep by mmcguigan · · Score: 3, Insightful

    and you won't have this problem affecting your revenue stream.

    I think one should be asking what makes people want to trade in a game after just one week of ownership.

    1. Re:Make a game that people want to keep by Kneo24 · · Score: 2, Insightful

      Exactly what I was thinking. If these games were so "great" as they assume, people would want to keep them for longer periods of time due to their replay value.

      These "great games" that they speak so highly of, are usually nothing but sequels to games, where the ideas were already done. They're not really that original and maybe just add one or two new features. The annual sports games come to mind. Most people won't keep those forever. A lot of people trade them in pretty fast when they've realized it's just like last years game.

      Instead of rehashing the same ideas so quickly, come out with new IP's. Part of the problem isn't even the gameplay or even bad plot where applicable, it's just saturation in the market. Make less shovelware and concentrate on making better games.

      Also, stop paying reviewers for high scores. It's such fucking bullshit when a reviewer calls a game "mediocre" and gives it a 7 out of 10. I would think a mediocre game would get a 5, as a 5 would indicate the halfway point. People have to rely on these reviews for the console side to try and make an informed purchasing decision. And guess what? With these skewed reviews, it's often hard to make the informed decision. If I was heavy into consoles like I was when I was younger, I'd probably be trading in games all the time too because of this bullshit.

      Gamestop only helps the industry by having a one stop shop for a console gamer needs, so to speak. Biting the hand that helps feed you, a lot, isn't a wise move. It's not hard to dream of ways that would net you a little slice of their uses sales pie while benefiting Gamestop in other ways.

    2. Re:Make a game that people want to keep by KDR_11k · · Score: 1

      The 7/10 average is easily explained, most games are good. They're fun and everything, they're just less so than the top games and the market is pretty competitive so good but not great doesn't cut it to be worth buying.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Make a game that people want to keep by Jaysyn · · Score: 1

      On the other hand, why would you want to keep multiple versions of the same game?

      Madden 2000 - 2008? That's seven games to sell & one you are going to keep & play.

      --
      There is a war going on for your mind.
    4. Re:Make a game that people want to keep by porcupine8 · · Score: 1

      And then combine that with putting your games at a price people can afford/are willing to pay.

      Clearly, even people who buy new games aren't actually willing/able to pay $50 for a game. They're only willing to pay $30 for a game - putting $50 up front then getting $20 back by reselling it. Then the used gamers snap it up for $35. If all those $50 games dropped their prices to $30, would the used gamers decide to buy the game a few weeks earlier for a lower price? Enough to make up for the price drop? And if that's combined with games that people don't want to resell within two weeks, it seems like you'd actually have a viable new game market.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    5. Re:Make a game that people want to keep by ravenshrike · · Score: 1

      Eight games to sell actually.

    6. Re:Make a game that people want to keep by Gizzmonic · · Score: 1

      Or 9, if you hate Madden!

      --
      (-1, Raw and Uncut is the only way to read)
    7. Re:Make a game that people want to keep by Kneo24 · · Score: 1

      The 7 out of 10 score is fine for games that are good. But there are also plenty of games which are getting scores higher than they merit because of marketing pressure or hype. Just because a game has "Mario" or "Halo" in its title doesn't necessarily mean it's a 9.8 - 10 on a scale of 10. Maybe those games are actually deserving of a score like 9, instead, maybe even an 8!

      You just can't trust reviewers anymore because they're at the mercy on both ends, and really, it just stinks. Their bosses, and they themselves may say they're not, but who do they think they're kidding here?

    8. Re:Make a game that people want to keep by Moridin42 · · Score: 1

      I thought of a way for developers and publishers to get in on the apparently lucrative used game market.

      Operate used game stores. I'm sure there are regional chains all over the country. The publishers could band together to buy and operate these and get their cut.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
  17. License to print boxes. by Ostracus · · Score: 1

    "Five years ago, a great game would have sold for a longer period of time than for a bad game â" which was essentially our incentive to make great games. But no longer. Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies which generates money that goes into GameStop's pocket, nobody else's.""

    And what do you do when the supply of used games runs out?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:License to print boxes. by tepples · · Score: 1

      And what do you do when the supply of used games runs out?

      Are you talking about things like Earthbound for Super NES, which still fetches big bucks on eBay despite being over a decade old?

  18. Marketing lies by 91degrees · · Score: 3, Informative

    "That's in addition to the fact that we don't see anything from the used-game sales, which is one reason why the price of new games throughout the industry remains artificially high," he says. "I mean, the industry has to make all its money from the first sale since we don't get a penny from the subsequent dozen or so sales of that same game."

    Competition drives prices up!? Don't treat us like morons. If used sales went down why would they reduce the price? To make less money? I can see that being a great business strategy.

    Why are resales so popular in the first place? Because games are really expensive and have a short life.

    I'd also like to point out that while the observation that 80% of money from trade ins is spent on games is interesting, the car resale analogy is a little misleading. Cars are assets. They're purchased with the expectation of a certain level of depreciation. Games are to an extent but it's not nearly as big a factor in the purchase.

    1. Re:Marketing lies by MadKeithV · · Score: 4, Insightful

      It's exactly the same BS the various recording industry associations are trying to feed us. They want to be liberated from the shackles of the free market, so that the extremely elastic demand and highly competitive market for games (music, movies) is turned into an inelastic demand government-sanctioned oligolopy.

      To which I'd say "buzz off and go into a different business if you don't like it.". Note: I am a musician and a software developer. I still don't think the market should be controlled.

    2. Re:Marketing lies by philspear · · Score: 1

      Competition drives prices up!? Don't treat us like morons. If used sales went down why would they reduce the price? To make less money? I can see that being a great business strategy.

      To be fair, they weren't saying that. They were CLAIMING (distinct from it being true) that the used industry is acting as a parasite on their industry. Used game sales going down wouldn't reduce the price, he's saying that used game sellers are stealing their profits.

      It's complete lies, but they're at least more rational than you're summarizing. I point this out because criticisms of shenanigans like this are most effective when they're based on reality, not misinterpretations.

    3. Re:Marketing lies by brkello · · Score: 1

      Um, GameStop and other used stores are not competitors to the gaming companies. GameStop doesn't make games. What they are saying is that since people buy games used, they are not seeing any of that money. If everyone bought games new, then the prices for games would be lower since they would be able to make up their investment cost + profit. You might not agree that the used game market is an issue, but it is obvious that would drive prices up, not down.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Marketing lies by 91degrees · · Score: 1

      The publishers don't make money making games. They make money selling games. If other people are selling an identical product for less, they're competing with the publisher. If I buy a second hand game instead of a new one, the publisher loses a potential sale and the previous owner of the game gains a sale. Seems like they're competing to me.

      As for prices - marketing doesn't work like that. Just because they could reduce prices, why would they? They would have the option of reducing prices and keeping their profit constant, or keeping prices the same and making more profit. Given that the purpose of the publisher is to make money, why would they choose the first of these options?

  19. duh by crhylove · · Score: 1

    Excuse me, but I still prefer Mario Kart 64 to any title I've played on a newer console.

    I mean DRM is killing the game industry, high prices are killing the industry, and crappy sequels are killing the game industry, but really most of the new games suck.

    I still play Urban Terror (free), and Civilization 2, as well, because the newer versions suck and aren't fun.

    I love how these megacorporations are killing innovation in every sector and then demanding government bailouts. WTF is going on here? Sell a decent product idiots!!!

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  20. Games have been getting crappier. by Anonymous Coward · · Score: 0

    Games have been getting crappier, so I won't buy them in the first place.

  21. How is this different than any other media? by Gerad · · Score: 3, Interesting

    Books, CDs, movies... these are all forms of entertainment that lose a lot of their value once they've been viewed once. If game companies don't want people reselling games, they need to make some kind of incentive for people to hold onto their games, and make the gameplay actually enjoyable so that people keep the game to enjoy, rather than just to finish the single-player content once. Great examples of this are the Smash Bros. series and the Halo series. Both are enjoyable to play with friends (or online) after you've finished the single-player campaign. Things like XBox achievements do a lot to add replayability to games, but if the games aren't inherently fun, then even they can't save a game.

    --
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    1. Re:How is this different than any other media? by Steauengeglase · · Score: 1

      Books, CDs, movies... these are all forms of entertainment that lose a lot of their value once they've been viewed once.

      I think the public library would argue you on that one.

    2. Re:How is this different than any other media? by Anonymous Coward · · Score: 0

      Barnes and Noble doesn't sell use copies of books alonside new copies for a discount.

      A lot of electronics companies refuse to do business with stores that sell their product below a certain price point.

      Maybe game publishers need to take a page from that book and start refusing to give retailers who sell used games as many copies of hot newly-released titles?

    3. Re:How is this different than any other media? by Gerad · · Score: 1

      I'm sorry that I didn't clarify that with "to an individual." I would have thought that the context would have made it clear enough, or did you think that I was trying to say that the book bursts into flame after it's read?

      --
      Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    4. Re:How is this different than any other media? by Anonymous Coward · · Score: 0

      ...actually, they just prove the point. You get books at the library because for most of them, reading them once is enough.

      I guess most people buy and collect the rare jewels that are worth multiple reads.

    5. Re:How is this different than any other media? by ravenshrike · · Score: 1

      That's because initial depreciation on books is greater than on games, as well as having a lower original price point.

    6. Re:How is this different than any other media? by Anonymous Coward · · Score: 0

      That would be so sexy!

  22. A load of bollocks by gurkmannen · · Score: 5, Insightful

    This is just plain fud. Being able to sell a game once you've played it increases the reason to buy it. Especially when the game is short, possibly bad or has no replayability value.

    --
    aka Gardener, aka ollej
  23. What a load. by Anonymous Coward · · Score: 5, Insightful

    The used market helps sell new games.

    Some subset of early-adopter gamers are not going to buy new games at brand new prices unless they know they can turn around and sell the game to get back some of that value. This is especially true since early-adopter gamers are the ones taking the risk on the games. In this capacity, the used market actually helps you.

    The used market is not the money factory you claim.

    If there was truly so much money to be had in the used market you would drop your prices without hesitation in order to compete. If there was that much money you should have no problem making up for lowered prices with increased sales. The fact that you do not do this illustrates very clearly that there is not that much money being 'lost'.

    David Braben, you are a remarkable idiot.

    Not only have you stated that money is your "essential" motivation for creating great games - which leads me to wonder if your firm is capable of making a great game - but you have made it very clear that your firm has no incentive (read: plan) to create great games in the future.

    1. Re:What a load. by Goaway · · Score: 1

      which leads me to wonder if your firm is capable of making a great game

      LostWinds was a pretty good game.

    2. Re:What a load. by KDR_11k · · Score: 1

      Well, if he believes great doesn't sell then it's obviously not worth the investment. Of course that's stupid because great does sell better.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:What a load. by Jellybob · · Score: 1

      which leads me to wonder if your firm is capable of making a great game

      He was responsible for Elite. I think that he can make great games isn't really in question.

    4. Re:What a load. by pipatron · · Score: 1

      wonder if your firm is capable of making a great game

      It's going to take a lot to make me part from my copy of Frontier - Elite II which he wrote. He should perhaps start thinking about what made that game so very interesting, and try that again, instead of whining about any fictional losses from the second hand market.

      --
      c++; /* this makes c bigger but returns the old value */
    5. Re:What a load. by Anonymous Coward · · Score: 0

      Hear, hear.

    6. Re:What a load. by Anonymous Coward · · Score: 0

      David Braben, you are a remarkable idiot.

      Yup, especially since this is the same guy that brought us 'Elite', one of the greatest games of all times. Another great mind turned to the Dark Side (The people at Epic being the others).

    7. Re:What a load. by Thumper_SVX · · Score: 1

      I think what you mean is the fact that he MADE great games isn't really in question. That was a long time ago, in a different market with different expectations.

      Like many, he's gone from being the visionary and programmer to being the CEO of yet another company that's doing the same as the rest. His company no longer produces compelling games (in my opinion, anyway) which is why I don't buy them. No, I don't buy them used, either... I buy games that I know have a significant and replayable single-player campaign (I still fire up Independence War 2 on occasion). The multi-player options are nice and all, but they're an occasional thing for me. I still play Halo occasionally with friends, but what keeps it on my hard drive is occasionally I like to fire up and play the campaign again.

    8. Re:What a load. by TOGSolid · · Score: 0

      Not to mention that used games are a great way to introduce new, potential customers to a series. I was able to pick up a copy of Ninja Gaiden: Black out of a used bin, and got so hooked that I snatched up Ninja Gaiden 2 without hesitation at full retail price.

      In all honesty though, does anyone even pay attention to what company execs are saying these days? They've already proven themselves to be incredibly ignorant and only good at destroying themselves. From the auto industry to the entertainment industry, there isn't a shred of commen sense left.

    9. Re:What a load. by aeoo · · Score: 1

      This is one of the most lucid posts on the topic. Too bad you're anonymous -- you deserve accolades for this. :)

    10. Re:What a load. by Alpha830RulZ · · Score: 1

      The used market is not the money factory you claim.

      Have you looked at what GameStop's stock has done recently? The stock market thinks Game Stop is a fucking gold mine. Disclosure: I own, and have profited handsomely from Gamestop's stock. If you buy stock, look into GME.

      --
      I was taught to respect my elders. The trouble is, it's getting harder and harder to find some.
  24. Bail out are unnecessary without a 2ndary martet by unlametheweak · · Score: 1

    Used car resales are also hurting the Big Three auto manufacturers. I'm waiting for them to lobby government to ban the resale of used cars in order to save the industry.

  25. Sell good games? by YeeHaW_Jelte · · Score: 1

    I for one never resell a game I really enjoy ... even if it's a play through game (e.g. Half Life 2) I'd still keep it around in case I want to replay it some day.

    Sounds like the game industry's found another bogeyman to blame their problems on.

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
  26. Hell I go the extra mile by Anonymous Coward · · Score: 0

    I just stopped buying new games. I remember when I couldnt afford games, I would still try to get them new, used tended to be scratched or missing things. Oh and there was almost always a game I wanted.

    In recent years, I've found very few games I actually want to buy. So I haven't bought them.

    I only buy them used if I cant get them new because the GAME DEVELOPER has decided to stop selling them new. Oh but wait, that's their "right" that I can no longer buy their game, if they decide no one should play it any longer.

    I must be a dirty pirate.

    Thankfully there's not much out there worth buying and playing anymore. I have a wii that is collecting dust, and I play lots of tf2 and the other games in the orange box, and that has tided me over.
    I wonder when they will start penalizing players for "overplaying" a game and cutting off access if they feel we have outplayed the value of the game.
    That will be the next "crime" they will find the consumer committing.

    Welcome to the gaming world according to Microsoft and EA.

  27. the real reason why.. by powerspike · · Score: 1

    OMG where losing so much money because of .

    we need to do something to fix it now.

  28. Pride? by YeeHaW_Jelte · · Score: 1

    "David Braben, chairman of UK-based developer Frontier Development had this to say: "Five years ago, a great game would have sold for a longer period of time than for a bad game â" which was essentially our incentive to make great games. But no longer."

    So, David, you're essentially stating that you don't care if the games you make are good or bad ... just as long as you get the greenbacks for them?

    Shame on you. Have you no pride in making good games?

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
    1. Re:Pride? by Richard_at_work · · Score: 1
      Is selective quoting somehow the norm with some people? Try finishing Brabens quote, if you will:

      Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies which generates money that goes into GameStop's pocket, nobody else's.

      He isnt 'stating that you don't care if the games you make are good or bad', he's saying that it doesn't matter now because the second hand market has grown to the extent where it is reducing sales of new games. Good games no longer have a longer new sales period than bad games. The market has changed, and Braben is highlighting that fact.

    2. Re:Pride? by Anonymous Coward · · Score: 0

      Pride doesn't keep businesses afloat.

    3. Re:Pride? by KDR_11k · · Score: 1

      Of course the length of the sales period isn't the only factor in the profit equation, bad games sell a lot worse than good games. If he thinks that just because the spike doesn't last longer he's not making more money he shouldn't be CEO.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Pride? by Anonymous Coward · · Score: 0

      Good point. Although there is still the question of number of copies.

      I'd think that the initial sales period for good/terrible games would be roughly the same amount of time, because although the crappy games need fewer used games in the supply chain, they should also be putting them there more slowly.

      So the question is, what is he complaining about? The used game market? Or has the "game review" market matured to the point that the crappy reviewers are getting ignored now, too.

  29. I think this points to by rolfwind · · Score: 1

    -low replay value
    -short games

    Many RPG games, I was not able to finish in a few weeks. The first Metal Gear Solid on the original Playstation I never gave away, not because of the game, but after I beat that, I kept at the training exercises.

    Although I cannot account for console games today, I play mostly flash games. Even pay for a few.

  30. Remarkable timing on this article by swordgeek · · Score: 1

    Just a little while ago, there was a /. article with the headline:
    "Atari Purchases Cryptic Studios For $26.7 Million"

    Now we hear:

    "Atari executives recently commented that used game sales are "extremely painful"

    Boo. Hoo.

    Seriously, computers must be the only market where anyone pays attention to execs whining about used sales.
    (Oh, wait--except for music and movies. Can we just blame Sony for all of this?)

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  31. Regardless of quality? by Anonymous Coward · · Score: 2, Insightful

    ow publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies

    And where do those used games come from? Those high quality games, that people are going to keep playing for years, how did they get into the used game store a few weeks after release?

    Maybe this is not really "regardless of the game's quality", but rather that NONE of the games you make have a replay value of more than a few weeks.

  32. This won't last. by contra_mundi · · Score: 1

    I've seen this trend and I'm getting sick of it. The market is getting flooded with poorer (if prettier) games that are most of the time with crippling DRM and incomplete and bug-ridden. I don't believe a for a second that the used games market is to blame for anything, it's the publishers and/or big companies. They start this frantic lockdown battle against a natural part of economy while truying to outmuscle consumer rights straight out of the window. They actually think something good will come out of just releasing crappy games in quick succession, just to grab the money they have never been getting. It's (almost) like saying that boat sales are killing the auto industry. No, this will lead to people abondoning the industry and its products completely. If only consoles were a solution.

  33. yeah, but used games exist... by nEoN+nOoDlE · · Score: 2

    Used games exist so deal with it. There are a lot of things that would affect how many people bought your games. If used games were outlawed then more people might buy games. If computers had hardware DRM that prevented any game from being played unless it phoned home to the game manufacturer, people might buy more games. If the government mandated that people buy at least 2 games a week, people would buy more games. That's not the world we're living in, so I guess the games industry has to do what everyone else has to do and cater to their existing customers. They're not entitled to protection for their business plans, and them saying that it's used games that's causing decrease in quality and affecting price is bullshit. When the demand for new games drops because there are used games, the rules of the market dictate that the companies have to LOWER their prices to compensate. Not raise them. People aren't buying them already! Why would they buy them at a higher cost? And, in turn, if the market forces you to lower your price, then you have to spend less making games. This doesn't necessarily dictate a decrease in quality. Look at World of Goo, Penny Arcade Adventures, Enigmo, Field Runners, Castle Crashers or Braid. Those games are dirt cheap to make, and are fun and original. This means that there might not be a Gears of War 3 or a Call of Duty 5, but you could make 10 Portals for the price of 1 Gears of War. I've been playing more games than ever before, and they haven't been AAA titles. They've been $20 games that I buy off XBox Live Arcade or the iPhone App Store, or from indie developers. I also bought The Force Unleashed, a highly anticipated AAA title, and it's been sitting on my shelf collecting dust. From my perspective it's never been better to be a gamer. There are so many choices for distribution and the barrier to entry has never been lower so there are a lot of inexpensive, entertaining games out. That's the biggest danger to the mainstream game market. And next time I think about putting up $60 for a supposed AAA title, I'll hold out a week and get it used.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    1. Re:yeah, but used games exist... by Anonymous Coward · · Score: 0

      I would buy twice as many video games if they were half the price.

    2. Re:yeah, but used games exist... by brkello · · Score: 1

      If num_games_sold * 50 = X and num_games_sold * 60 = Y and if num_games_sold does not drop so that X > Y, then they make more profit. If they drop their price 10 bucks, and about the same people buy new and buy used, then they lose more. What they are saying is about the same number of people are going to buy new at any (reasonable) price point. Even at a lower price people can still buy cheaper at a used store.

      Honestly, the only way for them to win is for the game companies to come together and create their own used game store to compete with other used game stores. So you would sell FFX back to SquareEnix and they would re-sell it online or at the SquareEnix store.

      --
      Support a great indie game: http://www.abaddon360.com
  34. Is it 1st of April already? by evanh · · Score: 1

    Ah, nope! Must be those bastard marketriods again.

  35. Whiny publishing bastards - the solutio by Anonymous Coward · · Score: 0

    Ok. Seeing as you're bitching about how much it's hurting you, here is the solution:

    1. Make games that people DO NOT WANT TO SELL after a few months. Ie, make something that you can play on, and on, and on. David Braben knows something about this - he should be spending more time teaching his developers and designers what makes a good game rather than being in management and moaning about everything.

    2. When sales start to fall below acceptable levels slash the price of your game. Re-release it as a budget/classic/cheapo title, that'll encourage more people to buy from you rather than a 2nd hand copy. Better to have 1/3 of the original sale price than none at all.

    3. Sell downloads rather than physical media, where possible.

    Ok, that's my management consultancy over. Anonymous Coward out.

    1. Re:Whiny publishing bastards - the solutio by KDR_11k · · Score: 1

      Nintendo's Iwata claims that by skipping 2. you actually increase profits as after a while the customers will get used to your games not getting pricedrops and be more willing to pick them up immediately at full price rather than waiting. Not sure how well that works, when I think a game needs a pricedrop before I'll buy it then I'll wait even if I know it's not going to happen (which consequently ends in me not buying the game).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  36. I am just going to be.. by Anonymous Coward · · Score: 0

    the idiot barbarian here and say what the rest of you are too intellectually inane to say "Bull-fucking-shit! Put some vagisil on it and quit your god-damn crying!"

  37. Confuzzled by Anonymous Coward · · Score: 0

    Am I supposed to be angry at the evil GameStop for ruining the gaming market or am I supposed to be angry at the Game developers for their lack of understanding how free market works?

  38. Money back in GameStop's pockets? by Rurik · · Score: 1

    "gamers start buying used copies which generates money that goes into GameStop's pocket"

    This sounds more like a tirade against GameStop than anything else, mostly because they're an upscale video game pawn shop.

    For most people, games are sold used on normal channels such as eBay and Craigslist. That puts money back into the gamer's pocket so that they can buy more games.

  39. ding dong, you're wrong by Anonymous Coward · · Score: 0

    Really great games continue to sell for up to 2 years after release and are commonly re-released at half-price or with an expansion bundle, and they don't get traded or sold at game stop. Of course if you are in the business of producing and selling generic shit you aren't going to continue to attract buyers once GS 2 comes out in 6 months, so yeah, your shelf life is limited - but who's fault is that. You think your customers should have some sort of brand loyalty to the DRM laden shit you sold them when the next new shiny comes along?

  40. Publishers and used games. by Narpak · · Score: 1

    How about if the Publishers themselves began buying back used copies of their games and resold them for a lower price, perhaps with some extra goodies thrown in to draw customers away from places like GameStop.

    To me this basically sounds like more greedy bitching and whining from an industry that still produces mostly crap (with a few notable exceptions here and there).

  41. Easy fix - Subscriptions by mfh · · Score: 0, Flamebait

    Charge a monthly subscription fee and force all content to be hosted on servers with client connection programs that cover non-specifics -- problem solved. When was the last time you heard of Blizzard complaining about how many ppl pirate World of Warcraft?

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Easy fix - Subscriptions by internerdj · · Score: 1

      This is such an awful idea. If every game had a subscription fee then I would never buy another game again. I'd have to connect to the server every time I played, because you know they aren't going to trust me to host my subscription end date on my computer. Plus if I think I might play a game again, like the CDs I haven't tossed out of my old games that means I need to keep paying my subscription fees indefinitely. I never have played an MMO longer than a trial version because I don't want another tiny money siphon on my wallet. If I'm paying monthly for entertainment, I better get brand new content every month, that is why I pay subscriptions on cable, netflix, etc... I'm not paying netflix to watch one movie over and over again.

  42. What makes the game industry more important? by Madsy · · Score: 1

    Cry me a river..

  43. quitraisingprices? by Anonymous Coward · · Score: 0

    Slightly off-topic, but hey.

    In the comments I see a lot of people complaining about video game prices. The story is now even tagged "quitraisingprices".

    I have been playing video games since the days of the NES and SNES... and video game prices have barely changed. A new game usually costs sixty euros over here in the Netherlands. That's pretty much the same as the prices for new games about fifteen years ago (130 guilders back then).

    In fact, many top notch Nintendo games, such as Mario Galaxy and Smash Bros. Brawl, are actually cheaper (50 euros) than previous entries in the series.

    Personally I would EXPECT prices to go up, considering inflation. But prices have more or less stayed the same. I really don't understand what people are complaining about here.

    Is this a difference between America and Europe?

    (On-topic: I agree that there is nothing wrong with second-hand sales and game developers and publishers should quit their moaning.)

    1. Re:quitraisingprices? by Chaos+Incarnate · · Score: 1

      No, it's not a difference at all—prices have gone down over time. Part of that is because of the shift from expensive cartridges to cheap discs, though; games cost a lot less to physically produce now.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    2. Re:quitraisingprices? by KDR_11k · · Score: 1

      Yeah but look at the 360 and PS3, they're up to 70€ for some stupid reason (the PC versions which many of them have are still at 44€ or so).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  44. I seem to remember by stimpy · · Score: 3, Interesting

    the movie industry saying the same thing about rental shops when they first came out. They ended up dropping the price of videotapes (Yes, I'm old. Deal.) from $50 to $19.95. They don't seem to complain about that any more. Maybe if the game companies dropped the prices to begin with, more people would buy them when they first come out.

  45. Destroy the competition by clickety6 · · Score: 3, Insightful

    If you want me to buy "Megagame 2" but don't want me to sell my copy of "Megagame 1" in case it creates competition for your Megagame 2 sales, then offer me a voucher for my copy of Megagame 1 (you only need to match or slightly better the price places like Gamestop would pay me). Said voucher to to be used when purchasing Megagame 2 )or another of your product line).

    Then when you have my copy of Megagame 1, you can destroy it so it never threatens your future sales again.

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:Destroy the competition by wild_quinine · · Score: 2, Interesting

      If you want me to buy "Megagame 2" but don't want me to sell my copy of "Megagame 1" in case it creates competition for your Megagame 2 sales, then offer me a voucher for my copy of Megagame 1 (you only need to match or slightly better the price places like Gamestop would pay me). Said voucher to to be used when purchasing Megagame 2 )or another of your product line). Then when you have my copy of Megagame 1, you can destroy it so it never threatens your future sales again.

      This was actually done by Epic, during that period of time before they started assfucking PC gamers for fun and profit. If you bought UT 2003, and wanted UT2004 (which basically included all of the content of UT 2003, in what can only be described as a bargainous adventure into consumer value) you could send them back your 'Play' disc from UT2003 and get a rebate on UT2004. I think it was about 10 bucks, but it was still a nice thing to do!

  46. really? painful? by DragonTHC · · Score: 4, Insightful

    first, I've been playing PC games for over 2 decades.

    Quality has dropped drastically. Technology increased which gave the illusion of high quality. Games today are a horrendous value compared to just ten years ago. Content has dropped from an observed average of 25 hours of gameplay to around 6 hours. Half the budget is blown by publishers on marketing. Publishers have also gotten quite complacent about their position in the industry. When you have more than 3 sequels, it's easy to forget about innovation.

    Since games are so short these days, people go through them faster. Thus they go to the retailers what sell used games.

    --
    They're using their grammar skills there.
    1. Re:really? painful? by brkello · · Score: 1

      Uhh, what games are you playing? I get tons of hours from any PC game I buy. Civ IV, Oblivion, TF2, Fallout, Bioshock. Maybe read a review before you buy the game.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:really? painful? by Soldarith · · Score: 1

      So totally agree to everything written in this post. It is spot-on to the whole problem. Just a decade ago, you could purchase a video game and get a guaranteed 25+ hours of gameplay out of it. These days you barely scratch 10-15 hours of gameplay; especially if the game has multiplayer/online capability -- Which seems to be used as a crutch more and more by companies who want to spend less and less time and money on developing a game's actual content. It seems as if game development companies have lost their sites on what makes a fantastic game that players want to own; not just trade-in for the next title. Hint: This is why MMOs are so popular: replay value. You can name the biggest titles of released games in the last few years, minus any MMORPG titles. And I challenge anyone to find one of the major hit titles, on any platform, that gives players a solid 20+ hours of good gameplay. There are very few exceptions to this rule today, but when they are found they shine in sells and in ownership. A good example of that would be games like Bioshock (which I received over a year ago and still own today).

    3. Re:really? painful? by Soldarith · · Score: 1

      Every single one of those titles are RPGs and/or have extensive online play. i.e. they have significant replay value. Try any first person shooter title that has come out in the last decade that isn't an RPG. And btw, the main storyline in Fallout 3 was fairly short, especially in light of it being an "open-ended RPG" title. Sure you could run around the world and explore, without walking into the last room, but the game lost it allure when you know the main storyline has ended. And, yeah, you cannot play your character once you walk into that room and finish the main storyline. But wait! They plan on releasing for-purchase content to continue the story...Honestly, I loved Fallout and the quality was high. But I feel like I'm paying more and getting substantially less in the way of playable content these days.

    4. Re:really? painful? by Anonymous Coward · · Score: 0

      Rose colored goggles?

      Anyways, all this "quality has dropped" stuff is nonsense. The good games are still there, go to metacritic and look at the games with the 90+ scores.

      I think the whole "Horrendous value compared to just ten years ago" thing is pretty untrue.

      Let's look at megaman 9. You know that game probably took just as long to make as megaman 2, yet how much did it sell for? MM9 sold for $10 didn't it? That's ten 2008 american dollars. Adjust for inflation, and $10 in 1989 when MM2 came out is only worth $5.94 today.

      I'm a little too young to remember the price of NES games when they came out, but I'm pretty sure they cost more than $10.

    5. Re:really? painful? by DragonTHC · · Score: 1

      did you have to buy games 10 years ago?

      I think you're probably too young to remember 10 years ago.

      your megaman 9 example is useless since it's a throwaway with no content.

      platformers are not an acceptable comparison.

      I will provide a true comparison.

      look at the original medal of honor game vs the latest incarnation. the original had at least 20 hours of gameplay. this latest had 6.

      --
      They're using their grammar skills there.
    6. Re:really? painful? by ColdSam · · Score: 1

      If quality is lower it's because users demand the games more quickly and accept patches as a compromise. I have little sympathy for someone who buys a game on the first day of release and then bitches about the quality.

      If gameplay is shorter it's because developers have figured out that the vast majority of customers never get past those first 6 hours or so.

  47. so? by Tom · · Score: 1

    Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies

    Maybe that's because the replay value of your titles has dropped? All those cutscenes, interactive-movie "games" where there's exactly one plot to follow on exactly one road, you know? Few people see a movie twice, even a good one. So in becoming more like a movie, that's one of the consequences for your games.

    Meanwhile, I still dig up games like Crusader Kings occasionally.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:so? by moose_hp · · Score: 1

      [...] Few people see a movie twice[...]

      [Anecdotal experiece, blah blah, no facts, blah blah]

      I must have watched The Neverending Story like a hundred times, The original Star Wars trilogy over 30 times each one, I know quite a few people that do the same. I don't think that TV reruns are mostly watched by people that haven't seen the movie before, instead I heard comments like "XYZ was on Fox last night, I haven't seen that movie in a long time, it's still pretty awesome".

      Anyway, I'm in favor of dropping the budget from the cutscenes, the realistically ambientated environments that get the WOW factor forlike 10 minutes, etc, and destinate it to develop better playstyle, better storylines, etc. I still run Super Metroid or Seiken Densetsu III on the emulator from time to time, I never get bored of those games, even haved multiple 100% runs on Metroid and Having played with all the posible combination of characters in SD3.

      --
      DON'T PANIC.
    2. Re:so? by Tom · · Score: 1

      I must have watched The Neverending Story like a hundred times, The original Star Wars trilogy over 30 times each one, I know quite a few people that do the same. I don't think that TV reruns are mostly watched by people that haven't seen the movie before, instead I heard comments like "XYZ was on Fox last night, I haven't seen that movie in a long time, it's still pretty awesome".

      Yes, and there's also movies that I've watched multiple times.

      They make up maybe 1% of the total movies I watched.

      So it's not exactly an exception that invalidates the point, you see? :-)

      --
      Assorted stuff I do sometimes: Lemuria.org
  48. then make GOOD GAMES dammit by unity100 · · Score: 1

    for the last 10 years, you have been rehashing and selling old game concepts, hell, even old games themselves. Final Supremacy XVII. Blowing Tittage MCLMXXIV .....

    you've made a mass production industry out of gaming. some generated graphics, some makeshift storyline, whoops, $60 bucks a pop.

    take a lesson from wii's success. they went back to basics ; FUN. instead of shoving rehashed, mass produced CRAP like the other game/console providers do, they went to primal basics, and met the need for fun in people.

    look back into 1992-1995 period. those were the days each and every new game was a fresh breath, and you people were creative individuals rather than bosses of a shitty industry's companies then.

    1. Re:then make GOOD GAMES dammit by radish · · Score: 1

      *looks at dust-covered wii*

      Yeah, right, "fun". I can happily say that standing in line for 6 hours for a Wii on launch day was the biggest mistake I've made in 20 years of gaming. Nintendo's making tons of cash, good for them, but it's not by making a product which is "better" in any real way, it's by appealing to an entirely new market. A market which is, to put it bluntly, unsophisticated and undemanding. I think it's great that there are people around the world learning about the fun of gaming and that they're enjoying themselves, but don't kid yourself - Nintendo are doing the absolute minimum of development and the maximum of marketing. I can only hope that these new gamers get offered something decent to play before they get bored of yet another disc full of mini games.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  49. 2nd hand Alien Items by Pond823 · · Score: 1

    David, sames is true for 2nd hand Alien Items mate.

  50. David Braben? Heard of him... by Anonymous Coward · · Score: 0
  51. Oh, BS by Anonymous Coward · · Score: 0

    What do these buffoons think people do when they sell their old games to GameStop? My guess, which is just as good as theirs, is that they turn around and BUY MORE GAMES.

  52. replay value by Anonymous Coward · · Score: 0

    Imagine that, you make something with no replay value and I up and sell it after I've finished...Shocking.

  53. That's because you suck by KDR_11k · · Score: 2

    Oh, really? Great games don't sell beyond the first weeks? Leaving aside that the only recent Frontier Development title I know about is Lost Winds, a download-only game that obviously can't be resold, many games are selling for a long time. Nintendo manages to make games that keep selling a lot for months or even years (a quick check on Amazon shows Mario Kart DS at the top of the DS charts, a game that came out some time last year IIRC). Perhaps the games Braben observed just weren't that great and didn't really deserve long sales?

    Besides, used game sales aren't a new thing, many of my SNES and Game Boy games came from fleamarkets.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  54. Pedant by mk2mark · · Score: 1

    1 GBP doesn't equal $2, it's not even as valuable as $1.5 at the minute.

    1. Re:Pedant by samjam · · Score: 1

      true, but it was at the time I was talking about; and I feel that $2 represents the value of the spend in terms of disposable income

  55. GOOD games sell BAD games don't by Anonymous Coward · · Score: 0

    Maybe if the industry wouldn't put out crap (Like the latest Mortal Kombat) and which contains no Rootkits (Spore), People would actually buy the game instead of renting/downloading it.

    I've been playing WoW since Nov 2003, what keeps me paying Blizzard? Quality and extra crap they sneak in.

  56. Yep by Sycraft-fu · · Score: 2, Insightful

    I have a large collection of games that I'm never selling. I love them and periodically replay them, just like favorite movies. Baldur's gate 2 would be one. Ya it's an old game but I still like it. I replay it maybe once a year or every other year. I probably will for a long time too. You could compare it to the Princess Bride. Ya I saw that movie when I was 10. Guess what? I own the DVD. I like it. I don't watch it every day or anything but I watch it now and again. I'm not selling either game or DVD because I want to have them to replay.

    Funny thing is truly good games DO seem to sell well for a long time. An example would be Oblivion. It took forever for that game to go under it's $50 opening price, and it is STILL on some shelves as a standard box title at $20-30, not in the budget isle. Reason is it is an excellent game and sales remained strong enough enough to justify the higher price. They drop the price when sales start dropping below a certain point.

    The problem is for companies that make games that have no depth, no replay value. They may be entertaining, but only for a very short while. So someone will play them and go "Huh ok, done with that," and then get rid of it. Well sorry guys, but that's life. Don't like it? Spend time making sure your game has lasting appeal.

    Same deal with movies. There are plenty of movies that I've watched rental or from a friend that I've said "Ya ok that's entertaining," but had no interest at all in owning. Once was enough. I'm sure those movie companies would really like more money but too bad, I'm not interested in it. You want me to pay the higher price to own it? It's got to be good enough I want to rewatch it.

    1. Re:Yep by PingSpike · · Score: 1

      Another example are Blizzard titles like Starcraft and Diablo II. The full set STILL sells for $30...those games are over 10 years old at this point! I looked for used copies of these recently, the selection was actually scant and the markdown not signifigant enough for me to go the used route. These were the example of replayability that parent mentioned. Games that were so good they no one sells them.

      Maybe the problem isn't that the incentive to make good games isn't there anymore...maybe its just that most of the turds they shove out the door aren't actually good or at least have no replay value that makes a customer want to keep them for more then the day and a half it takes to beat them. I generally don't even buy a game unless it has a strong multiplayer component...and the few single player examples that I really liked I generally sold after I beat them. Only amazing classics are kept...I don't have enough space in my house to store every piece of crap game I ever played.

      On the other side of the coin, games that I really like that are old...AREN'T FOR SALE ANYMORE! I HAVE to buy them used, often at a marked up cost if they were popular because the publisher abandoned them or the developer died. I suppose the fact that I have any avenue at all to buy those old games I love is another horrible tradegy for game companies as well. Afterall, the less time I spend playing System Shock II on Dungeon Keeper the more time I could be playing Madden 09 or Call of WWII 18: Attack of the Germans 4.

    2. Re:Yep by Hadlock · · Score: 1

      Congratulations you're the ultimate consumer that CEOs count on! Now go out there and buy a US made car from one of the big three so we don't have to.

      --
      moox. for a new generation.
  57. Here's an idea by Anonymous Coward · · Score: 0

    If it is taking that much money from the devs, why don't the devs buy it back from me at a higher price than the shops and then resale it a price lower than the shops?

    I wouldn't by 2nd games from anywhere else if devs started doing this.

  58. Basic Economics... by Anonymous Coward · · Score: 0

    Lower the price of the games to a point where demand intersects used pricing. Game spot goes out of business or diversifies to other markets and marginal long term revenues are retained.

    Duh! :)

  59. Why don't the publishers offer to buy back games? by kungfugleek · · Score: 1
    They could do the same thing as Gamestop -- offer cash or credit towards a new game, and resell the ones they buy back at a discount. The credit would obviously have to be for another title from the same publisher, but if the second hand market is really that lucrative, and they're sick of losing sales to it, why wouldn't they do this?

    Could take it a step further and package pre-paid envelopes (ala Netflix) in their game boxes to give the buyers incentive to sell it back to the publisher rather than to a third-party store.

    I guess the fact that they haven't done this yet means that, like many posts are saying, he's totally full of B.S.

  60. People wonder why Atari.... by Methos137 · · Score: 1

    And people still wonder why Atari went basically out of business the first time (or was there a second time?) I can't really remember. It is all blurred into one giant bad decision after another :)

    1. Re:People wonder why Atari.... by Anonymous Coward · · Score: 0

      Atari now is not Atari then...

  61. GameStop vs the Green Eyed Monster by Anonymous Coward · · Score: 0

    I hate GameStop as much as the next guy, a bunch of money grubbing whores they are... but I think saying used games are the reason they make shitty games is a total cop out... Anyone who looks at sales figures can see good games sell a ton of units and make an insane amount of money and that excuse is as shitty as their games.

    Plus, used games are good in other ways, imo. Sure, it may not generate a "sale" and feed money into the makers' pockets, but there is DLC, especially on the Xbox. I've bought a ton of DLC for my used games since I saved so much on the game itself. It also turns those people into players of their game and may make them more likely to buy one of their games in the future.

    I generally don't buy used games, especially on the PC (my primary platform) but I do sell my used games. I'm not much into replaying games and I think it's a waste of material and money to have a game sitting around I'm never going to play again.

    Also, who didn't buy used games five years ago that buys them exclusively now? Most gamers make more money over time (getting better/jobs) and can afford more games. I bought more used games 5-8 years ago from GameStop, EB Games, Play N' Trade and Gameforce than I do today.

    You may have read recently that Spore was the most pirated game in 2008. It had some of the "worst" copy-protection and DRM with hyper-aggressive disc-protection, "call-home" checks, and mandatory limited activations. If anything, this gives support to my mentality that if a game is too hard to install and I can't do what I want with it, I'm not going to buy it.

    I'm not going to pay for something that's essentially "broken". I paid for it, it's mine. Fuck the EULA.

    Also, if there isn't a demo, I am less likely to buy it. There are too many bad games, and games that "look good" but have terrible game play to gamble with my money on something that may be crap. I'll download the demo, if it's available, otherwise a pirated full copy. If it's good, I'll buy it (Mass Effect is an example of this in action.)

    I haven't downloaded that many games, but I either bought them or stopped playing them. I know most people don't buy stuff they download and that reflects badly on us that do.

    Make good games, make lasting games, release samples of the game, release a demo and a working game.. There will be less problems with pirating and used sales. You'll have made a good game, a lot of money, and many happy gamers.

    When was the last time Atari released a good game, anyway? Too bad Epic is thinking the same thing as they are.

  62. Re:Bail out are unnecessary without a 2ndary marte by GundamFan · · Score: 1

    I assume you are joking here.

    While it is true that people are buying more and more used cars (actually; the numbers on that don't quite work do they?) or are keeping there cars longer (this is more likely) I don't think this has anything to do with how much better used car salesmen are at there jobs than new car salesmen.

    I drive a German car, I would buy American but not for any other reason than the quality of the product.

    If the US auto industry wants my next car purchase they should produce compelling, well made and fuel efficient cars.

    --
    I don't give a damn for a man that can only spell a word one way.
    Mark Twain
  63. If playing games ever taught you anything... by jonaskoelker · · Score: 3, Funny

    If playing games ever taught you anything, it should be that cars are something you steal.

  64. Kill a market, lose a market ... by MacTO · · Score: 1

    I'm fairly certain that I'm not the only person who reflects this demographic:

    Virtually all of my games were purchases second hand. This is mostly true of console games, where about half were bought used; and it is almost entirely true of PC game, where only two titles were bought new. There are a few reasons for that. Cost is certainly one of those reasons, but the importance of games in my life (or lack thereof) is the biggest reason.

    Simply put, those of us who don't think of gaming as the end-all and be-all in life would never have purchases the required hardware and the associated games unless we knew that there was a source of inexpensive games. We would not buy the consoles because they wouldn't be worth they money for a handful of games. We probably wouldn't buy the games on the PC either, because we wouldn't be in the mindset where gaming is something that we would want to do with our entertainment dollars. (Besides which, you usually need to invest money in upgrading hardware if you want to play the latest games.)

    Now as a publisher, it's probably easy to ignore people in my demographic because I'm not a big spender. On the other hand, people like myself are spenders. We may only buy a couple of new games per year, but we still contribute to the bottom line.

  65. The same thing happened with the major labels.... by bobby+devito · · Score: 1

    the game industry is feeling the same pain the major labels started to feel in the 90s. awwww......let me get them a kleenex. damn, when my album came out, thousands of copies were given away, copies that came out of MY POCKET, not the labels. and now that i am "out of print", i buy all the cheap used copies i can. 95% of them have been "promos", identified buy the cutout or punched UPC code. so what is the gaming industry to do? lie down and die? MAKE GREAT GAMES and you'll sell a new one. but you can't stop Gamestop from selling used ones. and the record labels were never able to stop used CD sales either. even though a great deal of them were promos, sent out to journalists and radio people, who would then take HUGE STACKS of them to used stores, unlistened to most times, and simply trade them for CDs they really wanted. that's how it goes.....bleh. when is the government gonna bail ME out? shit, my student loans are eating me alive. i guess that's my penance for having a liberal arts degree.

  66. Context by Xest · · Score: 3, Insightful

    Just keep in mind, regardless of all the doom and gloom reports, the Games industry is still posting new record profits year on year, so it's obviously not that big a problem.

    What they really mean is they want to make even more profit and rather than produce games that are of better quality and/or appeal to wider audiences they want to keep shifting the same old crap but make more from it.

    Make no mistake, the whole Spore DRM debacle had nothing to do with piracy and everything to do with preventing second hand sales. The games industry has set it's sights on the second hand market as a way to increase profits without increasing effort, I do not think it will win, but accept consumers to have to listen to whines from the industry and take it from behind on DRM and stuff for a little while yet.

    1. Re:Context by Sun.Jedi · · Score: 1

      but accept consumers to have to listen to whines from the industry and take it from behind on DRM and stuff for a little while yet.

      Listen to? Sure.
      DRM? Not if I don't buy it.

  67. Because they are expensive to make by Anonymous Coward · · Score: 1, Informative

    Most of the posters here don't seem to realize that it costs $10-30 million dollars to make a AAA console game these days. It requires teams of hundreds of people working for 2 to 3 years.

    Games these days contain *hours* of quality recorded voice, *thousands* of high-quality meshes, *thousands* of high-quality textures, and *tens of thousands* of painstakingly hand-crafted or mocapped-then-hand-retouched animations. They implement somewhat realistic physics, quality 5.1 surround sound, and they often support multiplayer modes.

    ALL THAT SHIT TAKES A LOT OF TIME AND MONEY TO MAKE.

    Yet you're still paying the same $60 price you were paying 15 years ago, when making a good game cost a small fraction of what they cost now.

    Forgive me for calling you a lot of ungrateful bastards, but when you turn around and sell your old game back to GameStop for $15 and then buy your next game from them used just to save yourself $8, *the people who made the game you are buying get absolutely nothing*.

    If you want us to be able to make good games for you to play, maybe you should consider, *just* consider, y'know, sending that money towards the actual creators of the games, rather than propping up the used-game retailers who are helping to suck the lifeblood out of the game industry.

    1. Re:Because they are expensive to make by Moridin42 · · Score: 1

      yeah.. I suppose nothing but the development costs have changed in the software side of the games industry over the past 15 years. Except for.. well.. the price tag, for one. $60 was unheard of 15 years ago. Oh yeah, and the costs of production, since we don't need those expensive cartridges anymore. And the number of gamers. That hasn't gone up any at all.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    2. Re:Because they are expensive to make by thePowerOfGrayskull · · Score: 1

      Games these days contain *hours* of quality recorded voice, *thousands* of high-quality meshes, *thousands* of high-quality textures, and *tens of thousands* of painstakingly hand-crafted or mocapped-then-hand-retouched animations. They implement somewhat realistic physics, quality 5.1 surround sound..

      But the question is, do games need to do these things? People were not unhappy paying $50 for a game that consisted poorly animated 2d sprites; yet they are now unhappy in spite of the incredible visual and audible quality of modern games - quality that approaches real-life in some cases.

      The message I'm getting is that maybe publishers need to stop focusing on flashy, showy high-poly counts, 3d sound, and movie-production budgets and start focusing on gameplay and writing. (By far the less expensive, and something that very few games do well these days.)

      On the other hand, if these things were done, we would just start hearing people complain about how it's such a shame that given the state of modern technology, graphics/sound/etc are so poor; that innovative gameplay and can only take a game so far; and that the writing is great, but this game looks like crap.

      Unfortunately, I think the people who want better gameplay and less glitz are a vocal minority; and the ones who want expensive art and modeling budgets are the silent majority. If that's not the case, surely the publishers would have picked up on it by now?

    3. Re:Because they are expensive to make by thePowerOfGrayskull · · Score: 1

      Actually, another thought occurred to me. Most people buying games in the 80s were usually not the people playing them. That's another major shift that has occurred: those playing them (general under-18ers ) had little concept of what they cost. Which would explain why we see so many posts here saying games are so much "more expensive" than they used to be.

    4. Re:Because they are expensive to make by trdrstv · · Score: 1

      Most of the posters here don't seem to realize that it costs $10-30 million dollars to make a AAA console game these days. It requires teams of hundreds of people working for 2 to 3 years.

      Games these days contain *hours* of quality recorded voice, *thousands* of high-quality meshes, *thousands* of high-quality textures, and *tens of thousands* of painstakingly hand-crafted or mocapped-then-hand-retouched animations. They implement somewhat realistic physics, quality 5.1 surround sound, and they often support multiplayer modes.

      ALL THAT SHIT TAKES A LOT OF TIME AND MONEY TO MAKE.

      And yet at $60 a pop Gears of War 2 has already managed to sell 3 million copies. As far as the $10-$30 million figure, you may not consider them "AAA", but I got my value out of Mega Man 9 and Portal. There IS a Market for smaller/cheaper games in the market. Hell Brain age sold in the millions...

    5. Re:Because they are expensive to make by Ayanami+Rei · · Score: 1

      Oh no, we understand that.

      It's quite simple. If the game is any good, then there won't be any used copies to by simply because no one wants to sell it.

      The publishers' main concern is that first initial rush to buy the game after its released; that translates into money for the developer. Long tail sales are irrelevant and the royalties are crap unless you wrote Starcraft. So if you can make your game last for four weeks before someone gets tired of it, you've succeeded, you will get ample cash money to fund development of the next one.

      If your target market is reselling the product at a rate which competes with the all important initial sales in a significant way, THEN YOU SUCK AT MAKING GAMES GET A DIFFERENT JOB. I don't know, work for Hollywood, put those texture and explosion making skills to good use. Lord knows Hollywood doesn't pay anyone the big bucks for a movie because of solid writing.

      --
      THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  68. Quality has gone down... by blahplusplus · · Score: 1

    ... I don't believe they have any clue what they are talking about in terms of game quality. Games like gears of war and Gears of war 2 sold 2 million +, the used game industry certainly doesn't seem to be hurting AAA games very much. The truth is industry, still after decades, still sucks at making games.

    I rented Castlevania Judgement for the Wii and I was appalled that damn near nothing was learned from the previous 10 years of fighting games of what works and what doesn't. It's like many teams in the game industry have never experienced the last 15 years of games. It's pretty shocking IMHO.

  69. So buy GameStop by b4dc0d3r · · Score: 1

    So buy GameStop, or make your own competitor, or invent a way for people to exchange used games with you or with each other. A 20% "Loyalty discount" for exchanging an old game for a new title would work, and then you get to resell the old one yourself.

    Of course from your perspective, why would you want to get into the resale market - you don't need people to return the games to you to resell, you can make a billion copies if you want. So resell if you want, or just destroy it so no one else can buy it used.

    Loyalty discounts, it's the only thing that makes sense. Stimulate new purchases by giving gamers back the money they would normally get by reselling the game. They are going to resell it - do you want it to be to GameStop or to you?

    Oh, and send me part of your revenue stream. this is a killer idea.

  70. Used market allows a product to achieve saturation by Dash+Lektrik · · Score: 1

    and no more. When someone buys a product, and it isn't good enough to keep, or doesn't fulfill their needs for very long, they sell it. This continues until the product ends up in the hands of someone who does actually want to keep the product. Thus the number of copies of the product in circulation is close to the actual value of the product to the market. The better the product, the fewer copies will be resold, and thus the more copies will be purchased from the original vendor. The worse the product, the more each copy will get passed around, reducing the original sales.

    This is good for the market, because it encourages higher-quality products, and provides some defense against marketing. It's also good for the economy, because it reduces the cost of impulse purchases. Someone has to purchase a product, test it, and report on its quality to the community. People are more likely to purchase a product if they know they can resell it if it doesn't suit their tastes.

    Companies want to force people to buy before they have any experience with a product so they can offload poor quality products on the market, increasing profits by reducing costs. They don't want you to know the product isn't worth it until you have made an irrevocable expenditure. They want to sell more product than the market will really support. However, this isn't good for most companies, especially newer ones. If potential customers don't have the freedom to "try before they buy", then they're less likely to make risky purchases. They'll stick with the names they know and trust, and won't be as adventurous.

    Some people argue that if you want to support a company, you should buy directly from them, and not buy used. However, if you want to give a company an accurate estimate of what their product is worth to the market, you should buy used when possible, so they don't overestimate their product.

    Companies need to be working their sales estimates based on a fully informed market, not an ignorant one. They can't depend on deceiving their customers forever. People will borrow, rent, buy used, or pirate media in order to be informed about their potential purchases. There's no way to shut down the flow of information. Even if they defeat rental or resale, they can't stop people talking about a product.

    So instead of trying to depend on (and investing so much money in) marketing, the law, and technological burdens such as DRM, media companies should invest in making better products in order to be successful.

  71. Old games yes, used games no by Zerth · · Score: 1

    The real problem is not used stores, it is that there were a lot of good games released that I didn't have the time or money for when they were new that I'm now picking up for cheap because they have more value than current games.

    Or not so cheap, I did pay $25 for a unopened box of UFO/X-com about 10 years after it came out. If they still were selling it, they could have got some cash.

    On the other hand, with Fallout I bought a jewelcase rerelease of it, which hopefully netted them some money, but saved me 40 bucks.

    For me(to bring in a car analogy), it's as if car makers suddenly started making worse cars and wondered why the value of used cars skyrocketed.

    Some say this has already happened:)

  72. game trading by zhevek · · Score: 1

    Instead of giving lots of money to Gamestop by selling your games for crap prices, try a game trading site like goozex.com. For the price of shipping (plus $1 each trade), I have traded about 10 titles this year. All goozex does is setup lists of wants and haves for people, and matches up people for trades.

  73. That isn't how it works. by Metasquares · · Score: 1

    When you purchase something, you are compensating the people who produced it. Once you do that, the product of their effort is yours; it was traded at a mutually agreeable price in exchange for a symbolic representation of your own effort (money). If you then trade the property you have already paid for with someone else, they pay you in exchange for your property according to what you both believe is fair. The developer/producer was already compensated for that copy by the initial purchase and had nothing to do with the second trade.

    They may have a case if the issue is the ability to retain a copy of the game and still sell it. Then you'd have two copies of the game when the producer was only compensated for one. But it sounds to me like they're just opposed to used game sales because they don't get a kickback on them.

  74. License by Anonymous Coward · · Score: 0

    If revenue is the issue, make all games register an account online with a key. Then when the game is resold the key is not valid, charge $5 for a new key.

    Just think if you bought Civ IV and decided you no longer wanted it. You wanted C&C. You can sell Civ IV for X to gamestop. Gamestop will sell Civ IV to a new person for Y. The new person will also have to pay Sid Mier his $5 to play Civ IV.

    Now of course you can do something smarter . . . Lower the price of the game so that the used market makes no sense.

  75. Lesson unlearned? by dazedNconfuzed · · Score: 1

    There's a market out there of people who want to buy games, but are willing to wait a while to do so in order to pay a lower price. This demand is being satisfied by those who pay "full price", then find they can sell their copy later, allegedly denying the manufacturer a second sale.

    Lesson: as time passes, lower the price.

    No way, no how, am I going to pay more than $10 for a game. Call me cheap, but I've got mouths to feed and bills to pay. Heck, I don't want to pay more than $5 unless it's real good. ...but I _DO_ buy games. I may be way behind the times, but I spend the money - the question is who wants it. If the manufacturer wants my money, they'll drop the price to something I'll actually pay for. If they don't, then someone else will be willing to sell me their used copy ... though I'd rather pay a couple bucks more for a new one.

    Quit complaining, guys. The market is there - sell to it, don't stifle it.

    --
    Can we get a "-1 Wrong" moderation option?
  76. Games are cheaper than ever by Anonymous Coward · · Score: 0

    Adjusted for inflation, even at US$60, games are much cheaper than they were 10 or especially 20 years ago.

    1. Re:Games are cheaper than ever by ravenshrike · · Score: 1

      I've gotten hundreds of hours out of doom/DII Quake I, BG1/2, F1/2 in their original incarnations, not counting mods, all of which 'cost more'. The latest Fallout got maybe 37 hours out of me, 30 the first run through, 7 the second run through on the highest difficulty setting using nothing but melee and pocket mines. It won't get any more until some decent player made content mods come out, which won't be until sometime late next year, if not the year after that. Bethesda, being their own publisher, has only themselves to blame for the poor quality of their game, which everybody and their mother praises because since it's shinier, it's obviously better.

    2. Re:Games are cheaper than ever by Fujisawa+Sensei · · Score: 1

      Adjusted for inflation, even at US$60, games are much cheaper than they were 10 or especially 20 years ago.

      Adjusting for inflation salaries and wages are also dropping; unless you're a high-level exec.

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  77. hahaha by Anonymous Coward · · Score: 0

    easy
    stop making games

  78. maybe reduce cost by Anonymous Coward · · Score: 0

    Maybe cut the cost a bit you jackasses. Maybe it's not worth $60 for that "new game smell", but maybe it IS worth it at $40 or $30.

  79. Microsoft Press Release by denton420 · · Score: 1

    Microsoft Press Release

    1/1/11
    Goes a little something like this

    As of February 2011 all games that are released on the XBOX will come with a 16 digit alpha numeric key. This key will have a one time use to activate the game for an XBOX account through online verification. Once the game is tied to an XBOX account no other user will be able to play the game without first recovering the XBOX account tied to that key.

    This is , of course, the only fair thing to do to protect our game companies from jumping ship (and ultimately screwing us in the end) so get used to it. Oh and this is all ok because we started bitching about this years ago and you pirates/resellers/used game buying assholes/our valued customers would not succumb to our wishes.

    I can just see it coming. It seems unreasonable now but just wait. The bitching and moaning will intensify. A few big name companies will "go bankrupt" and then BOOM. You have your tipping point and everyone is so distraught that they accept their new overlords willingly.

  80. Anonymous Coward by Anonymous Coward · · Score: 0

    Publishers that comment negatively on used game sales is a giant slap in the face of video game specialty shops that help push every title that a firm produces. In addition to all the excellent points already mentioned, those used games help keep the smaller guys in business as they're not backed by grocery or clothing sales like Target or Wal*Mart are. Plus, is Target or a video game shop the ones telling you how you have to buy Persona 4 if you like RPGs, or Track Mania DS if you liked stock cars as a kid?

  81. Here's a statistic by pigsflew · · Score: 1

    A used, like new condition copy of FF7 can cost upwards of $100. A second release copy in playable condition can cost upwards of $30.

    This is because the game was *good*, and a lot of people thought so. Good enough that it is still, more than 10 years later, enjoying some demand.

    The major issue is that games like that don't come often. If more games had high replay value, people would hold onto them until they were basically destroyed, and their used cost would be high, so that newcomers would find original copies as worthwhile to spend money on.

    For a newer game, consider Mass Effect. it is uncommonly good, and when I realized that purchasing it used would run me $40 and a new copy was $50, I grabbed the new copy, because $10 didn't matter so much.

    I'm a casual gamer, which is (i believe) a far larger group than the serious gamers--I bought two games this month, one used, one new. The one that was used I bought because it was $40 new, and only $10 used. That's because it was a short game with a high turnover rate. I expect to sell it back at $5 when I'm done with it. Mass Effect though--that I'll hang on to. Just in case I feel like playing again later.

  82. SUPPORT LINUX by Anonymous Coward · · Score: 0

    Why not support Linux with your games? Linux users don't pirate software usually. Linux users respect software laws. I myself have bought countless PC games in the hopes that they would someday work on my computer. Now some do with Wine, Crossover Games and Cedega, but not most of them. I keep them all because I still want to support the gaming industry. It would be nice if the gaming industry supported Linux. Write in OpenGL instead of Direct3D. Or if you are forced into Direct3D by Microsoft, and have no option, then at least test your software with Wine like other companies are starting to do. I know we're not a large market, but we may be just the hump you need, plus, I can't imagine a better future.

  83. PC Games looking better and better to create? by lordmage · · Score: 1

    If a person waits 2 weeks they can get a used copy of a CONSOLE game from Gamestop, etc half price. This directly impacts sales from the original company. The same game is then sold 2 weeks later.

    PC Games may be pirated but the used games sale market is pretty weak if non-existant. PC Games can sell more initial copies than consoles due to lack of used games eating up the price.

    I go to gamestop: Get a nice XBOX for 40 bucks, buy 10 games for 60 bucks, and have a full out used Xbox system. I can modify the XBOX to be a nice Media center with Software mods. I can then have a cheap gamestation and media center for under 100 bucks. NONE of the original manufacturers made money off of me then.

    Bottom Line. MAKE MORE PC GAMES without DRM so people will not be forced to pirate the games.

    --
    I can program myself out of a Hello World Contest!!
  84. New is overpriced by Anonymous Coward · · Score: 0

    if new games were $20 I would buy 3-4 a month. at 50-60? I buy zero. the difference should be very clear.

  85. You wanna fight 2nd hand market? by Opportunist · · Score: 1

    Then give me a game I don't want to sell. It is that simple. 2nd hand market can only exist if there is demand AND supply. Would I sell my copy of Civilisation II? Alpha Centauri? Supreme Commander? Imperialism? Settlers? Nope. No way. Even ignoring that I'd maybe get 5 bucks out of it, I wouldn't sell them. I want to keep them. I want to play them every now or then. Their replay value is great!

    If you want to combat the 2nd hand market, make games that people want to keep. It is actually that simple. Of course, if you continue to crank out games that are good for maybe 20 hours of gameplay and have zero replay value, people will rush through them and toss them on the market again as long as they can still get a few bucks out of them.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:You wanna fight 2nd hand market? by mjwx · · Score: 1

      Then give me a game I don't want to sell. It is that simple. 2nd hand market can only exist if there is demand AND supply.

      I think you have that one a little wrong. A market will exist so long as there is demand. Without demand it doesn't matter how much you have to supply as no one will be willing to buy.

      It's pretty much impossible to kill the second hand market without making all second hand sales and transactions between private citizens illegal and even then sales will still take place, just out of sight. If there is a demand for second hand games it will be fulfilled by a supplier, the only thing that will come out of this is that the second hand market gets smarter. For example, with online account-based activation (Steam): those who wish to resell their games will simply create a separate account just for that game and resell the account with the game.

      Much like DRM this scheme is flawed from its inception for the same two reasons. 1. it assumes that one person will not break or find a workaround to the system, 2. that one person will not share this information. I think the "industry" is working under the theory that no-one else is smarter then they are which is naive to say the least. The "industry" will never kill the second hand market so long as there is demand, especially if they keep attacking the symptoms (method of 2nd hand sales) and not the cause (demand for 2nd hand sales).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:You wanna fight 2nd hand market? by Opportunist · · Score: 1

      If you ignore copying (because, of course, the supply can be created by simply duplicating the goods sought after), you do need supply. To buy something second hand, you first of all have to have someone willing to sell it to you who bought it.

      What I meant is, if nobody is willing to sell his copy because he does not want to part with it, someone wanting the game will have to go to the original supplyer and buy it from him. Creating games people want to keep will force people who want to buy them to buy it from the original supplyer, because there are too few people willing to give their copy away.

      When you create a game that offers about 20 hours of gameplay and then you're "through" and have no inclination to ever pick it up again, the supply for the 2nd hand market is large. If you create a game that offers endless hours of joy because you can play it again and again and yet can always discover something new and exciting, because every game is different, because you have to use different strategies for different developments, people will not readily sell their copy, so the 2nd hand market is small.

      Someone willing to buy a game used first of all needs to find someone who wants to sell their copy. Of course, this example ignores that there are people who buy a game, rip it and resell it (what for, btw, just download it if you already plan to break the license...), but let's assume people are honest. Else the whole discussion is moot anyway because if there's no first sale, discussing a second is pointless.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:You wanna fight 2nd hand market? by mjwx · · Score: 1

      If you ignore copying (because, of course, the supply can be created by simply duplicating the goods sought after), you do need supply.

      Sorry if I wasn't clear in my first post. I didn't say that supply wasn't needed, I meant to say that demand will generate supply whilst supply will not necessarily generate demand.

      To buy something second hand, you first of all have to have someone willing to sell it to you who bought it.

      What I meant is, if nobody is willing to sell his copy because he does not want to part with it, someone wanting the game will have to go to the original supplyer and buy it from him. Creating games people want to keep will force people who want to buy them to buy it from the original supplyer, because there are too few people willing to give their copy away.

      If the demand is there, you will find a supplier. The only way the games industry can do what you describe is to make the used games market unprofitable (pretty damn hard seeing as the resellers of used games typically have about 30%, buy for A$20 sell for A$30), this can be done by lowering the price of first hand games, but that isn't going to happen and even if it did, some people will still be willing to sell the game back for just A$5 off a game.

      When you create a game that offers about 20 hours of gameplay and then you're "through" and have no inclination to ever pick it up again, the supply for the 2nd hand market is large. If you create a game that offers endless hours of joy because you can play it again and again and yet can always discover something new and exciting, because every game is different, because you have to use different strategies for different developments, people will not readily sell their copy, so the 2nd hand market is small.

      Agree 100%. I don't resell my games, even the crap ones like C&C3 or Renegade (EA owes me A$90 for each as far as I'm concerned) but do understand why the market exists. In particular for console games where titles reach up to A$110 dollars a pop (if you're an idiot and shop at EB games), many console games tend to be short (20 hours of gameplay) and the main audience for consoles is the 14-22 demographic so they have the least amount of disposable income and the most amount of spare time. This combination tends to lead to the creation of a large second hand market as they attempt to recoup their initial investment to purchase more game (another concept they "industry" doesn't get, that a good chunk of the cash from 2nd hand sales goes back into 1st hand sales).

      2nd hand market is limited to certain demographics, because of this killing the 2nd hand market will not increase 1st hand sales, in fact it may do the opposite as those reselling their games do not have the additional income to pay for more 1st hand games and those who buy 2nd hand games only will simply stop buying.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:You wanna fight 2nd hand market? by Opportunist · · Score: 1

      I think I slowly get your angle. We're talking about two different things here, but I think we're arguing in the same direction.

      My angle was that a game I keep and don't part with is a game that will not reach the 2nd hand market and thus has to be delivered by the 1st hand market. I.e. make me keep my game, sell more games.

      Your angle, if I understood you correctly, is more that someone who shops at the 2nd hand market will not use the alternative of buying the game 1st hand due to a lack of money. That's probably true as well. It's also true that it is mostly console games that suffer from the 20-hour-gameplay limit the most (that doesn't mean there aren't far too many PC games that offer little more either).

      Looking around my younger friends (at least somewhat in the demographics you describe) I see less a 2nd hand purchase inclination, it's more "you buy this one, I buy that one, and we'll swap in a week". After that the games get swapped around with other friends who, in turn, bought something else. If you now tie the game to the console, this has two possible effects. Either people will spend more time at their friend's place and play there, or the consoles are swapped as well. I don't see another sale, though.

      Because, as you pointed out, people only have so much spare money to spend. Without a second hand market, I'd rather see fewer games sold instead of more, simply because people will be a lot more choosy and will demand more for their money. Today, you get a game for 60ish EUR (dunno the current exchange rates for AUD), play it, get your 20ish hours out of it, swap it with friends and get another 40ish hours out of the games you trade it in for. When you now only get ONE game that way, you'll probably demand that it will entertain you as much as three games did so far, or you will not buy it altogether because it's too expensive for the entertainment you get out of it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:You wanna fight 2nd hand market? by mjwx · · Score: 1

      Your angle, if I understood you correctly, is more that someone who shops at the 2nd hand market will not use the alternative of buying the game 1st hand due to a lack of money. That's probably true as well. It's also true that it is mostly console games that suffer from the 20-hour-gameplay limit the most (that doesn't mean there aren't far too many PC games that offer little more either).

      Pretty much, but I more specifically I meant that the people supplying the 2nd hand market are looking for more cash for use in 1st hand sales. I always see EB games offering their "Trade in 2 and get A$40 off" deals, especially on AAA console games. The short gameplay limit is definately an issue on PC's as well but as an old school PC gamer (all the way back when graphics came in black and green and we were greatful for it) I suppose I have my rose tinted glases on. I miss good adventure games, these would take days to complete.

      y. Today, you get a game for 60ish EUR (dunno the current exchange rates for AUD),

      60 EUR is about 120 AUD, at least we Australians aren't the only ones getting shafted. We pay between A$70 and A110 for a PC game and between A$90 and A$120 for a console game depending on where you buy from.

      When you now only get ONE game that way, you'll probably demand that it will entertain you as much as three games did so far, or you will not buy it altogether because it's too expensive for the entertainment you get out of it.

      I think you're placing too much faith in the publishers ability to listen (not Developers, they do listen for the most part but its the publishers who end up calling the shots). The publishers wont listen until they see a noticeable drop in sales, even then they will find a scape goat. Nothing will be done until the one or more of the old guard (EA, VU, Activision, Ubisoft) start to go out of business. Besides, most of us PC gamers are already demanding that I get more than 20 hours entertainment out of a game and publishers answer to this is to add repetition rather than new content I.E.Far Cry 2, constant and annoying attacks that come out of nowhere when you are trying to do something else, take the repetition out and you don't even have 20 Hours in FC2.

      I do like to support publishers like Stardock and Valve (SD and valve are developers as well, but in the context of this conversation I'll call them publishers) who continually produce high quality games and provide after sales updates (additional content) this helps to add value to a game. I think the so called "Triple A" publishers like EA are going to have a hard time with the coming economic crisis and all I can say is it couldn't have happened to a nicer company, if I, as a gamer have to choose between EA and Stardock I'll choose the latter as I know Stardock will have finished the game before release and provide support for the inevitable bugs that crop up (gaming is to complex now, bugs are unavoidable but you can make sure they are not show stopping).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:You wanna fight 2nd hand market? by Opportunist · · Score: 1

      Funny you mention Stardock. I bought Sins of a Solar Empire (more as a protest against Spore's DRM, which I actually wanted to buy but ... not in this form! So I went and spent the money on some other game without DRM), and I honestly didn't expect too much. I expected some cheap "Master of Orion meets RTS" ripoff, but I didn't care, that money was spent out of protest, not to buy a good game.

      In short, I turned around and hoovered up the rest of their portfolio, just to make sure I'll be able to get those games in case Stardock goes under or gets bought out by some major player and their games DRMified into oblivion.

      That was about 2 months ago and I still didn't get around to playing them all "thoroughly", i.e. to the point where I put the game on the shelf and turn to the next. Great replay value, great gameplay, generally easily worth their money. And for some odd reason they're cheaper too.

      So what keeps EA et al in business? Hype? Is it just that? Their games stink compared to a lot of indie games out there. Hell, I got more fun out of a few free flash games than of most of the generic sequels we see pumped into the market by the major studios.

      Maybe it's time to start campaigning for the smaller studios. You get a lot more for your buck.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  86. Re:Bail out are unnecessary without a 2ndary marte by ravenshrike · · Score: 1

    So basically you want Ford to bring their Aussie and Euro designs over to the US.

  87. So do the obvious thing by Aggrav8d · · Score: 1

    ...and buy GameStop. Think of it as the missing step #3.

  88. Simple solution by Anonymous Coward · · Score: 0

    Games start out at ~$60. Used games start at $50 - $55. After 2 months or so, the price of the used game drops to ~$35 due to the quantity available. At that point, the NEW game should drop to $40, instead of remaining at $60. Most people I know, myself included, will spend the additional $5-10 to get a NEW copy of the game.

    If game manufacturers were to stay on top of the rate at which used prices drop, people would be more apt to buy new for longer.

  89. Since the price of DS games haven't dropped ever.. by Jorophose · · Score: 1

    Fuck right off dirtbags.

    Drop your prices or get out. Why the fuck should I spend so much money on a game when I can get it used for 1/3 of the price?

  90. So the market needs expansion by ratboy666 · · Score: 1

    The solution is not preventing used games sales.

    Either make the game compelling for replays, or come up with games that appeal to a wider audience.

    The Wii makes some steps in this direction.

    Full disclosure: I haven't played a "shooting game" since Doom. I enjoy games like "Sam and Max", but I don't see the replay value. I also enjoy Backgammon, Sudoku puzzles, and Crosswords. I get quite enough "immersive experience" with real life, thank you. So my total gaming expenditure in that last 5 years has been zero. (So why the hell am I commenting? Because I wouldn't mind seeing someone developing games that appeal to me).

    --
    Just another "Cubible(sic) Joe" 2 17 3061
  91. More to the point by Anonymous Coward · · Score: 0

    If game companies give up copyright protection on their titles, I'd be happy to let them take away the 'right of first sale' protection provided me under copyright law.

  92. Mike Crapps? Is that you? by Anonymous Coward · · Score: 0

    Dear Publishers,

    Keep your money grubbing hands off of my right to resale and open your own goddamn reseller chain. You're a business. Compete, you spineless pussies.

    Signed,

    A Faithful Customer

    P.S.

    Maybe if this generation of games wasn't a load of horse shit we wouldn't be having these problems. I've never been what you could call a 'fanboy', but I've really got to say that I pine for the Halcyon days of the Playstation 2 when good games were affordable, abundant, and here's the important one: still being made for the system. All this whining about used game sales and publishers admitting their intentions to anti-compete with resellers smacks of executive whining, greed, and unimaginative greasy haired halfwits in three piece suits that think they're entitled to the customer's money without actually providing anything worth it. Most of all, it smacks of laziness and bad business.

    Here's a tip to the latest crop of unindustrious anti-geniuses to helm the video game industry: If video games aren't making you money, get out of the business and invest in something else! It's clear that you don't have any personal devotion to the medium or your products, so is there any reason you should be frittering away your money on them?

    (Oh, wait, you're executives! You don't think for yourselves do you? Your investor-class mentors told you when you got out of the degree mill that 'electronic entertainment' was 'booming', and was the quickest way you could land yourself a McMansion. You bought it, and that's the only reason you do what you do now.)

  93. How do you sell games you buy on Steam? by linzeal · · Score: 1

    Do I have any rights to sell games I buy as an online DRM service? They represent only about 10% of my games but I wonder what to do with them when I am done it would be nice to at least "regift" them to someone on my friend's list.

  94. A used game was once purchased by crea5e · · Score: 1

    A used game was once a purchased game. Meaning someone out there paid full retail for it then decided after playing it decided personally it had less value to them than they could get at gamestop. Others who may not have been interested in paying retail then sweep in and purchase afterwards.

    Markets work :)

  95. One Minor Detail by immcintosh · · Score: 1

    I don't know about the rest of you, but when I get a game that's really good, I don't sell it back, ever.

    This explanation has it ass-backwards I think. I would say it's less that games are decreasing in quality because used copies are lining the shelves of stores, and more that used copies are lining the shelves of stores because games are decreasing in quality. The one game I bought this year that I thought was just absolutely excellent--Fallout 3--I intend to keep because it's worth having.

    Although, I can see it being a vicious feedback loop.

  96. What about PC Games? by EvilGnome13 · · Score: 1

    So because used console games are popular PC games have to suffer as well? I haven't seen anyone sell used PC games. Granted all the console kiddies are a great resource.

  97. old games by jetxee · · Score: 1

    games older than half a year (PC) / about 4 years (console) are usually considered obsolete and don't make any money for the publisher / developer.

    I specifically look for old games sometimes, as I can be sure if they are good or bad (lots of reviews, bugs fixed, patches available, hardware requirements I can tolerate). It's a pity old titles are rarely republished and are not easily available.

    I guess the publshers make too much profit with the new titles, that they can afford to forget about retro.

    1. Re:old games by knails · · Score: 1

      I guess the publshers make too much profit with the new titles, that they can afford to forget about retro.

      Except that's exactly what this discussion over used game sales is about. They're claiming that they aren't making enough profit, and it's because of the used games. It's not that they can afford to forget about retro, but that it's actively hurting their capital.

      --
      "I disapprove of what you say, but I'll defend to the death your right to say it" -Voltaire
    2. Re:old games by nelsonal · · Score: 1

      I troll the used game bin for this reason, of course Master of Orion and X-Com (and even the Elite series) are the games that get the most playtime on my PC. Why aren't old games for sale at a bargain bin price ($10 bucks or a pack of 5 for $20), more frequently? I'm pretty sure they could even ship with a preset up version of DosBOX.

      Why is it nearly impossible to find even recent classics (Fallout/Fallout 2 or Wasteland would have garnered some sales with all the hype over Fallout 3).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  98. Don't know about the rest of you by Anonymous Coward · · Score: 0

    but I only buy used when I'm looking for a game that came out 3 years ago and isn't on the shelf anymore. If there was a way I could get a new copy of an old game I'd do it. As long as it's reasonably priced.

  99. Blizzard is doing just fine by ZirbMonkey · · Score: 1

    With the new expansion of World of Warcraft out, Starcraft 2 getting polished, and Diablo 3 on the board, I don't seem to think Blizzard is complaining.

    Oh that's right. They don't make crappy games. So people look forward to buying the games new.

  100. The game industry is lucky by abprosper · · Score: 1

    The game industry is lucky in a lot of ways. Not only do they have a limitless pool of fools to serve as labor people are still willing to pay $50-$70 for a game. On top of that rather than just being a "for kids" activity lots of adults now enjoy and play them. This has hugely protected them from the shrinking youth demographic that is in many countries and from economic stagnation. This current de-cession will probably push more people to used games but if/when there is a real recovery if they want to keep going the way they were they need only do one thing. Make games people want to replay a lot instead of get rid of as soon as they are solved.Its really that simple Do that and they will thrive and dry up the used game chain as well.

  101. Customer advocacy and You Screw Us...We Screw You by HellYeahAutomaton · · Score: 1

    Most stores have a no-return policy on software because of the problems of piracy, but unfortunately we have to play the role of beta tester /guinea pig only to throw down $60 on a new game that we can't return if we find out it sucks. This is why we sell our used games, and this is why we buy used games.

    To the game industry: If the used game market were such a concern then buy back the used games you sell and resell them yourself eliminating the middleman. Show us a little bit of confidence, and eat your own dog food. You created the after market, now you should deal with the consequences.

  102. They have figured it out... by madmaxmedia · · Score: 1

    They have figured it out. But it's easier to implement DRM than to develop a good game that delivers great replay value or play length.

    1. Re:They have figured it out... by Malkin · · Score: 1

      Replay value and play length are not the sole determining factors of quality.

    2. Re:They have figured it out... by madmaxmedia · · Score: 1

      I just included those (more or less randomly) because they were mentioned as factors affecting how soon games made it back into the secondhand market. I was making an 'ironical' comment on Fred's post.

  103. oh they've GOT to STFU! by Anonymous Coward · · Score: 0

    wtf?!?! WHY is this even a DISCUSSION? they don't like it... WHO THE F CARES?!

    it's NOT going to go away. they CAN'T stop it. if they step on the toes of the fair use rights of users, this is an industry where there is a rather well known avenue of "civil disobedience" for unsatisfied consumers.

    do they want to DRIVE people to the torrents?

    STFU! STFU about all the things you can't control. STFU about prices and second hand sales and yes, even piracy. STOP WHINING.

    either find a way to make money on the playing field as it exists or GET THE F OUT OF THE GAME! look behind you, there are thousands just waiting to take your place. you are not special. you are not irreplaceable.

    STFU, make good games, or get the f out!

    jin

  104. To be fair... by Joker1980 · · Score: 1

    I completly agree with the right of resale when you buy a game. That said i do think something needs to be done about the way the retailers handle the used market. Over the last 2 weeks ive bought Fable2, Gears2, Prince of Persia and l4d and on each occasion after reaching the counter the guys in gamestation have recommend i buy it used. There basically encouraging their customers to pay them instead of the pub/devs/etc, now its debatable if file sharing is a lost sale but what gamestation are doing is definatly a stolen sale.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  105. Chrono Trigger by Anonymous Coward · · Score: 0

    Most games I buy become complete throwaways after I beat them.

    Rarely am I keeping games around such a Chrono Trigger, Turtles in Time, God of War, Final Fantasy X, etc.

    And only one of those games doesn't have a surplus of supply making a used copy of the game worth next to nothing compared to a retail version. Final Fantasy X is a great game, a classic, but a used copy will run you only $5-$10 because they are so abundant.

    You don't see used copies of Chrono Trigger anywhere for less than retail value because game is timeless and valuable due to limited quantity.

  106. If this is such a problem... by Bones3D_mac · · Score: 1

    Then why not have the publishers offer to "buy" back used copies of a game to either destroy them or repackage the used titles for resale at a lower price point after 3-6 months?

    --


    8==8 Bones 8==8
  107. Just a Stupid Quote by indytx · · Score: 1

    "Five years ago, a great game would have sold for a longer period of time than for a bad game â" which was essentially our incentive to make great games. But no longer. Now publishers and developers just see revenue the initial few weeks regardless of the game's quality and then gamers start buying used copies which generates money that goes into GameStop's pocket, nobody else's."

    I only play console games, so I can't speak for the PC, but there are lots of games which continued to sell well for a long time. On the Xbox Halo 2, Halo 3, CoD4, GoW all continued to sell at a pretty good pace well after launch because they had a lot of replay value. Addictive online multiplayer does that. I never pay full price for something that's single player only because the number of hours/$ is so much lower.

    I may be an anomaly, but I've never seen the fun in going back and playing a game on a higher difficulty. On the other hand, I really enjoy playing people online. Game developers either need to lower their costs, or make games that have more compelling online play. Who wants to spend $60 for a game that I can finish in just 10 hours? What if it sucks? That's $6/hr. It's cheaper to just go to a movie. Can you imagine paying $60 to go see a movie and finding out once you're there that it's a dud?

    --
    Make love, not reality television.
  108. Apples and Orange Boxes. by Malkin · · Score: 1

    If games cost $30,000 to buy, and people played them for eight years before reselling them, I don't think the industry would have as much reason to complain. As it is, I do not find your snarky and ill-informed analogy the least bit compelling.

    1. Re:Apples and Orange Boxes. by non0score · · Score: 1

      I totally agree. I think what slashdotters love to do is to present faulty analogies. The fact is that the purpose of a car is to transport people (and being comfortable at the same...and maybe exhibit some social status), and the ability to do so transfers with the physical commodity itself. Therefore, the resale price of the car reflects its present state of being able to perform its intended purpose.

      On the other hand, the sole purpose of a video (game) entertainment is to be consumed. In effect, the residual value of the game to the original purchaser is effectively $0 (or close to it, depending on replayability). In a sense, if a game publisher can sell you the experience on a one-to-one basis (similar to a ticket to the theaters in that regards) wherein you possess eternal, nontransferable right to play the game, then I'm sure no one will be b*tching right now (other than GameStop).

      So let's not compare games to other forms of media or goods.
      *People can't compare games to cars because the purpose and intrinsic resale value is different.
      *People can't compare games to DVDs because the majority of the content of the DVDs have already produced revenue elsewhere (be it movie theaters or broadcast...and which is why movie/TV producers aren't complaining).
      * People can't compare music CDs to games, because music is intrinsically a repeatedly enjoyable experience, while games are not. In other words, assume you lost interest in listening to an album after the first time. Would you think your $20 is worth the 1 hour 15 minutes of entertainment? Probably not for most people.

      Yes, I know some people will say to make games more replayable or what not. The point is, yes, there are games like that. They're called World of Pay-continuously-to-play-craft and Age of Subscriptions. Otherwise, I don't see people complaining about making movies with rewatchability (granted, some people rewatch good movies...but same goes that some people replay games).

      I am probably biased on this issue, but I'm not advocating that used games are necessarily good or bad. I'm just saying that the issue isn't something so simple to boil down to a "it's just like XYZ industry blah blah blah". Then again, digital distribution is taking off. From what I can see, people seem to be between Steam/Live Market/PSN/etc... and the physical box, even though there's no resale of the digital version. So yeah, I guess that logic about people buying games because of the resale probably just lost some validity.

  109. Boo hoo by Anonymous Coward · · Score: 0

    Awwww, did your candidate lose? Maybe you should cry some more about it. I'm sure your guy would have waved a magic wand and made our economy perfect. This country is just too racist against your imaginary friends.

    Meanwhile, we'll have to cope with the fact that we elected the best candidate for the job. Some call him the lesser of two evils (or the "least of several evils" if you include third parties). But isn't that just another way of saying that he's the best one given the options?

  110. Re:Bail out are unnecessary without a 2ndary marte by GundamFan · · Score: 1

    Hell yes!

    I don't understand how they can say they can't do any better here when they produce vastly superior products in other markets.

    --
    I don't give a damn for a man that can only spell a word one way.
    Mark Twain
  111. Great post, but... by nobodyman · · Score: 1

    You raise great points, but I have I disagree on a point:

    In reality though, games, like all things, are worth exactly as much as people are willing to pay for them. That was, and still is, $50-60.

    Wouldn't the rise of the used-game market indicate that people aren't willing to pay $50-$60 for games?

    1. Re:Great post, but... by MBGMorden · · Score: 1

      Wouldn't the rise of the used-game market indicate that people aren't willing to pay $50-$60 for games?

      Look at the used game market - often times for new releases, the brand new version sits at $60 and the used copy of the same game is on the shelf marked $55. The difference between the cost of used and new often isn't that much. Both will dip in price after a while, but it's just a trend in the entertainment industry as a whole that an item, barring a scarcity of it (Tangerine Dream soundtrack for Legend for example), is worth it's peak value at the time of release and then that value showly drops over time, even for new items. The $20 game bin is equivalent to the $5 DVD bin.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  112. How it's gotten more expensive... by MaineCoon · · Score: 1

    $60 was unheard of? I seem to recall buying $50-70 SNES games (Doom was $50, Chronotrigger was $70).

    Lets adjust for inflation... $60 adjusted for inflation from 1992 to today is about $87.50 (lets do it in reverse - a $60 game today is equivalent to a $41 game in 1992). This same argument came up when the new generation of consoles came out... the NES, adjusted for inflation, costs as much as a PS3! Even the SNES was (adjusted) $300 at launch.

    Even factoring the cost of the cartridge out, console game makers still have to pay a per-unit licensing fee to Sony/Nintendo/MSFT. Finally, lets not forget that wholesale price of the game is about 60% of retail, so a $10 increase in retail price is only $6 back to the publisher.

    I've been programming games for about 13 years now (9 of those years professionally)... so lets take a look at just some of the things that have changed that affect game development costs:

    1. Inflation! Cost of games hasn't gone up much but cost of living has.

    2. 3D was practically unheard of. Depending on the game, sprites could take a lot of work, but generally there were only a handful artists on hand, and there was a lot of art re-use (tiles, anyone? And how about those 5-frame sprite animations!). Today people expect lots of individual looking 3D characters and backdrops, which require character modellers, background modellers, texture artists, animators...

    3. Graphics resolution - HD is at least 1280x720, whereas games made in 1992 for console were 320x240, and PC games were upwards of 640x480. Higher resolution screen requires higher detail models/backdrops and textures. Additionally, in 3D, you aren't just rendering a few parallax 2D planes scrolling by and some sprites, but full on depth.

    4. Software complexity - There is a lot more going on these days; much more complex AI, more entities on screen at once (particularly in 3D where you aren't displaying a small contained slice of the world, but a view frustrum).

    5. Game complexity - players want ever increasingly complex experiences. Just look at what the top sellers are - the GTA series is a prime example. How many of those players would be satisfied with an updated game that played like the original GTA games now?

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    1. Re:How it's gotten more expensive... by Moridin42 · · Score: 1

      I paid $50 for Chrono Trigger. I got it from Toys R Us. I'm sorry you paid $70 for yours. I could have sold mine for far more, but that doesn't make the new price $60, $70, or anything else. Games like Chrono Trigger are prime examples of publishers shooting their own revenue stream. If consumers are presented with a choice of new=$50 or used=$70-100, which do you suppose they would've chosen?

      I just.. don't see the point of your post. At no point have I said that costs haven't gone up. I will say, though, that looking at the costs of making games is pretty pointless if thats all you look at. Some quick searching suggests to me that the game revenues for 2007 were around 18 billion. And for 2006 were around 12 billion. 1992? Around 2.5 billion. Hold on. Let me adjust those for you. 2007 revenues came out to ... about $13.75 billion in 1992 dollars.

      I guess making games prettier, and more complex, made them more appealing to more people. So.. more units get sold, and more revenues are generated. Revenues that, I don't know, companies could use to cover their heightened costs or something. And that doesn't account for world wide sales either. Just US.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
  113. Poor Resale Potential != Quality by Malkin · · Score: 1

    I often hear this argument, but it's based on the fallacy that poor resale potential is the sole property worth rewarding publishers and developers for. You have to understand -- this is one of the reasons why you have umpteen-hundred iterations of Sports: Roster Update 2008 on the shelves. Those games have poor resale value, due to the frequent updates. This is what you consider to be the market "working correctly." I don't.

    Consider a game like "Portal," which was adored both by the critics and the public, and -- from what I understand -- sold quite well. It was a short single-player game, with relatively limited replay value. Had it been released as a shrinkwrap console title down at the Gamestop, it would have been back on shelves, with its (already bargain) price marked down by $5, a mere two days after release. In your "working correctly" market, "Portal" is not a worthy game, because it can be finished quickly. You are making the argument that Valve deserves to suffer financially for making a short game (even at a low price point), and trying to "grab more market share" via Steam will only backfire.

    For some reason, I just don't find myself buying this argument.

  114. view from a games developer, (not publisher) by Anonymous Coward · · Score: 0

    I am a small games developer (not publisher, big difference), we make games, get good reviews, see lots of bit torrents, and sell some, with the money returned we make the next game, we do get paid, but not rich.

    The model is starting to have problems, the cost of developing has gone up (higher production requirements), but despite better review scores, our returns are falling. Soon only the mainstream 'safe' games will be made, dumbed down for the biggest audience.

    Gamestop et al, don't contribute to the creation of games, they take a big cut to sell the box, but in terms of the product you buy, they add little value.

    I suggest the answer is to cut out gamestop et al, and distribute electronically. We save the cost of goods, distribution, and the retail margin, as the people who make the game we would get a much better return selling a game online for $20 than in gamestop at $60.

    I think this transition to online delivery was always going to happen, it's just accelerating.

  115. a slightly flawed conclusion by dilvish_the_damned · · Score: 1

    I have a different conclusion:

    I am owed for every person that figured out my game sucks! ( and I want my internet dollars ).

    --
    I think you underestimate just how much I just dont care.
  116. Vote with your wallet by hanako · · Score: 1
    There are plenty of new games available right now that only cost $20 or less.

    There are plenty of new games available right now with no DRM.

    The problem is, a lot of /. posters 'protest' the high-priced crapwared games by pirating them, rather than by supporting people following the model they'd supposedly like to see. The more that cheap, DRM-free games are SUCCESSFUL, the more companies will follow that path.

  117. Today you don't launch a game... by Kindaian · · Score: 1

    You launch a franchise.

    You will develop a brand new game every 2 years, with at least one sequel in between.

    If with on-line support you will launch at least per trimester a patch with corrections and new content...

    And you keep milking the franchise for lots of years! ;)

  118. Solution for the Developers/publishers by ImNotAtWork · · Score: 1

    co-operative buy out of gamestop and other 2nd hand game outlets. Profit share based on resale frequency and be done with it.

    --
    open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
  119. I can't remember by SupremoMan · · Score: 1

    I can't remember the last game I paid $50 for. I never paid $60 that's for sure, and I don't buy used games. So someone has to get head out of ass.

  120. Braben by cluke · · Score: 1

    I dunno what Braben is moaning about. His current game, Lost Winds, is Wii-ware only and as such not a part of this retail cycle at all. As for claiming that the quality of games ain't what they used to be, this is the man who released Frontier:First Encounters, which was so bugged some shops refused to sell it. Arguably not his fault, as the publisher forced his hand - but it shows his rose tinted glasses.

  121. Re:Bail out are unnecessary without a 2ndary marte by nelsonal · · Score: 1

    They do, the Pontiac GTO and Saturn Atsra are both Foreign cars brought to the US. The issue is because they're sold by GM, they sell at a hefty discount to Japanese brands or the similar car in Europe/Australia. They completely hosed their small car branding in the US with utter crap in the 70s/80s/90s, so now the best thing would be to just shut down those businesses, but because of CAFE laws (rather than a gas tax) they can't do that and sell their trucks/SUVs which made a profit in the US.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  122. Forget WoW - Look at Starcraft by bckrispi · · Score: 1

    The game is ten frikkin years old. It's graphics are 2D sprites displayed at a whopping 640x480. And to this very day, you can go to any Wal-Mart or Best Buy and find copies stocked on the shelves.

    --
    Xenon, where's my money? -Borno
  123. The market is flooded with crap by GWBasic · · Score: 1

    People aren't buying new games because the market is flooded with crap. This is just simple supply and demand economics; the supply is too high for the demand.