Re:how large is the chess tree? infinite!
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Solving Chess?
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· Score: 1
I think it's impossible to make such a tree or 'net' as you call it. The reason: the number of possible games isn't just beyond what's possible to compute and store, as pointed out in previous comments. The number of possible chess games is infinite. Why? Because you can always plot in repeated redundant moves anywhere in the game, eg if both sides would move their queen back and fourt 4000 times.
I don't see how this would change anything in the emu world. Good PSX Emulators (with cracks) are pretty easy to find and download already. Maybe we will see a new beta of Bleem! in a month or two, but that's it imo.
The momentum formula p=mv and many other classic formulas only apply to non-relativisic velocities, generally meaning they'll give acceptable answers when v ~0,1c (10% of light speed).
The relativisic expression for momentum (p) is mv * gamma, where gamma is something called the Lorentz factor, (1-(v/c)^2)^(-1/2)//ASCII algebra suck, I know If you insert the values for a photon, m=0 and v=c, you get p=0/0.
As all who have studied higher math whould know, the answer 0/0 doesn't really say us much, it could be virtually anything. 0/0 usually means we have to use other methods to find our answer.
To make a long (algebraic) story short, the formula for a photon's momentum is p=E/c, where E is the photon's energy. E is expressed by hf (h=Planck's constant, f=the lights frequency), thus giving us p=hf/c or p=h/lambda(=wavelength)
Dixi --- It seems slashdot.org is slashdotted all the time
I think it's impossible to make such a tree or 'net' as you call it. The reason: the number of possible games isn't just beyond what's possible to compute and store, as pointed out in previous comments. The number of possible chess games is infinite. Why? Because you can always plot in repeated redundant moves anywhere in the game, eg if both sides would move their queen back and fourt 4000 times.
GUYS! Let's port Linux to the Furby! And make Beowulf Furby!
I don't see how this would change anything in the emu world. Good PSX Emulators (with cracks) are pretty easy to find and download already. Maybe we will see a new beta of Bleem! in a month or two, but that's it imo.
The momentum formula p=mv and many other classic formulas only apply to non-relativisic velocities, generally meaning they'll give acceptable answers when v ~0,1c (10% of light speed).
//ASCII algebra suck, I know
The relativisic expression for momentum (p) is mv * gamma, where gamma is something called the Lorentz factor, (1-(v/c)^2)^(-1/2)
If you insert the values for a photon, m=0 and v=c, you get p=0/0.
As all who have studied higher math whould know, the answer 0/0 doesn't really say us much, it could be virtually anything. 0/0 usually means we have to use other methods to find our answer.
To make a long (algebraic) story short, the formula for a photon's momentum is p=E/c, where E is the photon's energy. E is expressed by hf (h=Planck's constant, f=the lights frequency), thus giving us p=hf/c or p=h/lambda(=wavelength)
Dixi
---
It seems slashdot.org is slashdotted all the time
You just take one quantum computer, shift it into 50 different quantum states simultaniously, and voila! you have a one-machine Beowulf cluster!
I hereby release this sig to Public Domain
This is pretty old news... saw this in a norvegian newspapers about a month ago...
Anyway, crypto isn't gonna help much, as it probably will be made illegal...