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User: geekd

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Comments · 364

  1. Re:My own band can't advertise on Google on Australian Sex Party May Sue Google Over Ad Refusal · · Score: 0

    I thought was clear. Massive frame rate inconsistency. I can't even benchmark my code, because one play I'll get 40, then I shift-reload and get 60. No rhyme or reason.

  2. Re:My own band can't advertise on Google on Australian Sex Party May Sue Google Over Ad Refusal · · Score: 3, Interesting

    http://theexperiments.com/ rock / punk it's al CC licensed, free downloads. Thanks for your interest.

  3. Re:My own band can't advertise on Google on Australian Sex Party May Sue Google Over Ad Refusal · · Score: 0

    Already on it. :) My web games are in HTML5, and it sucks how bad the audio in HTML sucks. Actually, it sucks how bad HTML5 sucks. My next game will be in flash. I know how much of a dead end flash is, but that says something about how much HTML5 sucks, doesn't it?

    Could I write "sucks" a few more times? What does that even mean?

  4. Re:My own band can't advertise on Google on Australian Sex Party May Sue Google Over Ad Refusal · · Score: 1, Interesting

    I totally agree. But it is frustrating. They don't give any reason, just a "denied"

  5. My own band can't advertise on Google on Australian Sex Party May Sue Google Over Ad Refusal · · Score: 4, Insightful

    I can't advertise my own band on Google. They refuse my ads again and again. Free music. It's MY music. My band wrote and recorded it. They will not let me advertise it as free.

    The ads take days to get denied. Then I change it and it's days again to get denied. Eventually I just gave up.

    On the other hand, the ads for free web games I make get approved in hours.

  6. Re:What happened to Digg? on Digg.com Sold To Betaworks For $500,000 · · Score: 1

    You're the one who's anonymous.

  7. Re:What happened to Digg? on Digg.com Sold To Betaworks For $500,000 · · Score: 5, Insightful

    I used to visit Digg several times a day. Then they did a site redesign that was horrible. I stopped going there, and after a few days, realized I didn't miss it.

    Note to slashdot: I've been coming here at least once a day since 1998. Note you have had redesigns but nothing too horrible, and I'm still here. Don't pull a Digg.

  8. Re:Yep. on The Death of an HTML5 Game Breeds an Open Source Project · · Score: 1

    Oh please, I've been hearing that first prediction every year for as long as I can remember.

    I think that's the point of his joke. :)

  9. Re:Yep. on The Death of an HTML5 Game Breeds an Open Source Project · · Score: 2

    Thanks.

    I found it easier than I expected to write. The jawsJS game lib does most of the heavy lifting as far as sprites, animation, etc: http://jawsjs.com/ it's LGPL. All my code for that game (Runestone Defense) is BSD licensed.

  10. Re:Yep. on The Death of an HTML5 Game Breeds an Open Source Project · · Score: 5, Interesting

    I have written one HTML5 game http://magigames.org/runestone_defense.html and I am working on another.

    HTML5 runs fine on a PC, but is too slow on my iPhone 4s and my iPad.

    I chose HTML5 because I wanted to brush up on my Javascript. If I wanted to make $, I'd have chosen Flash.

    Making sure everything works in various browsers / OS is not too bad. I test in IE9, Chrome and Firefox on Windows 7, Chrome, Firefox and Safari on Mac, and Chrome Firefox on Linux. It can be time consuming to try them all, but once I nailed down the differences (mouse events in IE, most notably) it wasn't too bad.

  11. Write a game on Ask Slashdot: What To Do Before College? · · Score: 2

    Write something. Participate in the Liberated Pixel Cup http://lpc.opengameart.org/ or write a game on your own. I just wrote one and it was fun: http://magigames.org/runestone_defense.html

    The best programmers learn on their own. They tinker at home. Don't rely on school to teach you everything, or even most things.

    Or you could just party and drink and get laid. :)

  12. For games? Or Educational content? on Valve Unveils Steam For Schools, Portal In the Classroom · · Score: 2

    The linked article is lean on details. Is this for "educational" games? Or regular games? Or for educational software that is not games?

    I totally do not get what a teacher would use Steam int he classroom for. Anyone have any ideas? I've been out of school for a long time, so maybe I'm just missing something.

  13. Re:Runestone Defense on Liberated Pixel Cup Art Contest Launches · · Score: 1

    Thanks to you and everyone else for your kind (and even the not-so-kind) words. Lots of people are playing the game today. I've been a Slashdot reader since 1999, so I guess I should not be surprised the affect even a link in the comments can have on traffic.

    The racing skeleton level is one of my favorites. :)

  14. Re:For the love of it? on Liberated Pixel Cup Art Contest Launches · · Score: 1

    And that's bad, why?

    I don't believe the point of The Liberated Pixel Cup is to come out with the open source Diablo III or Ghost Recon.

    Casual games seem to be the focus of the topic at hand....

  15. Re:OpenGameArt on Liberated Pixel Cup Art Contest Launches · · Score: 1

    It is somewhat frustrating. But, as a programmer, I'm so happy to have a central open art repository, I'll deal with it. :)

  16. Re:For the love of it? on Liberated Pixel Cup Art Contest Launches · · Score: 1

    For the love of it YES.

    I just finished my first HTML5 game. Runestone Defense. I already posted it here, so I won't spam the link again. But I wrote it for the love of it. I won't make any money. If I wanted to make money I'd have made a flash game and gone for sponsorship, and Kongregate.com and all of that.

    I spend 4 weeks making that game, several hours a day, after work. Everyone has a hobby. Some people make model trains. Some people drink. I make games (and drink). I also spend hours and hours a week playing bass in a rock band. I don't make any money off that, either.

  17. This Is Awesome on Liberated Pixel Cup Art Contest Launches · · Score: 5, Interesting

    I'm a programmer. I love games. I just finished my first HTML5 game: http://magigames.org/runestone_defense.html I used some OpenGameArt.org art in there, even.

    I am SO looking forward to entering this contest as a programmer. Solo - HTML5. Oh yeah.

    I wonder about the library rules. I used Jawsjs http://jawsjs.com/ in my last game, and it is open source, but I was looking at ImpactJS, (NOT open source) for my next game.

    Anyway, more open art for people like me to use = good stuff in my book. Look for my entry when the programming phase opens.

  18. Re:ProTools is the antithesis of OpenSource on MusOpen Releases Open Source Classical Music As Pro Tools Files · · Score: 2, Insightful

    That is the exact situation. An an amateur audio engineer, Pro Tools is my tool of choice. I'd much rather have the files be in Pro Tools format than any of the open source audio tools' format.

    Also, to compare with the Photoshop - Gimp analogy, Pro Tools is cheaper than Photoshop. $699 full box, $295 full box Student Version (same as regular). You no longer need to use Digi hardware - it works with any audio interface these days.

    The student version can be found on Ebay, no student needed. :)

  19. Re:Bitcoins on AMD Releases Open-Source Radeon HD 7000 Driver · · Score: 2

    Judging from the average hashrate, there are more than 5 of us. :)

  20. Re:Yeah, I wonder that too! on 2-Year Study Shows Mac Users Downloading More Open Source Software · · Score: 4, Insightful

    I second this, and add the reason that stuff (sound, video) actually works with zero user effort on Mac.

    Plus another reason: can't live without software like Photoshop, Pro Tools and Final Cut Pro.

    All that AND I get the unix environment I know and love.

  21. Re:Another vapid Bitcoin story on Bitcoin Trademark Troll Now Sending Bogus DMCA Takedowns · · Score: 2

    Actually, it's a copyright abuse story. The bitcoin part is just incidental.

  22. Re:Thank god on Bitcoin Mining Tests On 16 NVIDIA and AMD GPUs · · Score: 1

    Loose money *is* easy to lose.

  23. Re:Fairness is irrelevant on Bitcoin Mining Tests On 16 NVIDIA and AMD GPUs · · Score: 1

    ^^ what he said.

    If you don't mind, I'm going to use that response in the future.

  24. Re:Thank god on Bitcoin Mining Tests On 16 NVIDIA and AMD GPUs · · Score: -1, Flamebait

    Please explain to me how Bitcoin is a pyramid scheme. Oh, you can't, because you have not really thought about it, you are just parroting what others have said.

  25. Re:FPGA compatibility? on Bitcoin Mining Tests On 16 NVIDIA and AMD GPUs · · Score: 1