Umm, what he's saying you aren't getting. What he's saying is, like several other X servers for Win32, he wants X applications displayed as though they where Win32 applications. Kinda like the idea of 'using explorer' as the window manager.
Unless this bandwidth limitation is extremely high, then this will limit the ENTIRE 'broadband expererience' that they've been touting for years, and in general, cause more people to go with a DSL solution, or hell, back to the much less costly dialup..
This is exactly why people usually choose the unlimited local calling option.. LOL..
Scares? I don't think so. None of these worms has been actually written well, taking into consideration survivability, self presurvation(sic?), or to take advantage of the human nature of things. They where, at best, bad examples.
In a way, I'm glad they where, indeed, POOR examples. They could have done much more damage, by actually taking over the affected systems. Build themselves a happy little distributed distributed network. Talk to eachother. Be silent for a while, allowing itself to propograte, comminucate, and eventually, launch a very deadly payload, all at once.
Last years worms where at best case, ticks or leeches. Easily removed, annoying as hell, but in most cases, for the most case, harmless..
Just wait. Fighting disease could be considered a 'scare'. But I have yet to see an AIDS of the computer world..
It is obviouse from this post that you know NOTHING about OLE, COM, ActiveX, etc. PLEASE get a clue to backup your opinions, becouse this is pure and utter drivel.
Lousy user interfaces are the fault of the engineer, not of the component technology used to allow embedding..
And as far as COM being used to give C++ capability, your ignorance shines thru. COM uses 'C' functions. COM is not even away of what the heck a C++ object is. Thats why MFC, ATL, etc, have to wrap it for the less technical folks..
Search the web for it? Look for hints as to its original origin? Usually, most source files end uop getting hit by one or more search engines, and hence, the code ends up there somewhere..
Umm, no. Not the case at all. Katz in his typical form takes a movie, a fictional made up story, and chooses to *itch and complain regarding the lack of reality. Apperently, Katz enjoys watching prerecorded events. I'll save him the story of 'The one that got away', becouse I wouldnt want to hear how I couldnt have possibly reeled in the bugger with the given pole, line, and lure combo..
They can only log this if its specifically turned on for a given user. GMs have the ability to basically capture and log anyones console and communications at a whim, even look thru the eyes of another player or NPC. An example of something they did for a while on PvP servers, and I belive still resides on the Test server is the 'Monster' option, to basically play a random monster. This was something that they added simply becouse the functionality was already there, they simply had to add some code to the client to 'turn it on' in a limited fashion..
So no, they do not log each and every communication between users. It would be a nightmare to maintain that data, even for an hour or so of play. To give an example, lets say a player recieves on 'loggable' message every, say, 5 seconds. One server alone would generate 1,440,000 lines within an hour. Multiply that times HOW many servers? This is why they only use this functionality selectively..
They can only log this if its specifically turned on for a given user. GMs have the ability to basically capture and log anyones console and communications at a whim, even look thru the eyes of another player or NPC. An example of something they did for a while on PvP servers, and I belive still resides on the Test server is the 'Monster' option, to basically play a random monster. This was something that they added simply becouse the functionality was already there, they simply had to add some code to the client to 'turn it on' in a limited fashion..
So no, they do not log each and every communication between users. It would be a nightmare to maintain that data, even for an hour or so of play. To give an example, lets say a player recieves on 'loggable' message every, say, 5 seconds. One server alone would generate 1,440,000 lines within an hour. Multiply that times HOW many servers? This is why they only use this functionality selectively..
No, the game data stored on the servers contains none of this data. The most they could tell her was what guild he was in, and what his chars stats and equipment was. Even in game friends lists are stored on the local computer, and NOT on the server.. The only time something is logged to the server is if someone uses the/report option to record the last 10 lines of their screen display.
And what, REALLY, can Sony do to provide this? Are they going to be able to tell her who told him what when? Prolly not. If she wants his friends list, then its stored on the local hard drive, *NOT ON THE SERVER*. And no, if he did as you said, and went to a nightclub, she would have NO legal right to go question these people. The police could.
In reality, she simply wants to desperatly blame something else, ANYTHING else, on why his life played out the way it did.
Besides, think about it really hard. She hasnt filed any sort of legal documents requesting this information. Would you be very comfortable if I could call Sony, tell them you died, and have them fork over all sorts of personal information?
If she is doing what she claims, then she's going about it the wrong way..
This kind of thinking always reminds me of an LCD induced haze of the 60s..
"Hey man.. I can see it all now.. Imagine there's no buglists, it's easy if you try.. Oh look, the sky, it's GREEN!"
The largest problem is the lack of practicality and common sense functionality in some of these dreams. Some of the most innovative and venturesome ideas never actually take off, becouse the end user doesn't CARE. They turn it on, type in www.freepornostuff.com, and WHAM, theres the stuff. They dont have the time, patience, nor interest for the computer to do anything but that.
Err, but the release states that it is capable of DDR memory. I wasnt aware that DDR memory worked on a 100 FSB. I DO seem to remember the memory Cache being much smaller, however. The reasoning behind this was originally to save money and make them cheaper, yet as I said earlier, they are now priced HIGHER then their Athlon counterparts..
Can someone PLEASE explain to me exactly what the differences between this, and, say, the Athlon (Tbird) 1.3GHz processor? *boggle*
I'm not sure I understand exactly what the purpose for actually having multiple lines running with completely different yet comparible chips. Isn't it silly, 'spec considering the Durons where touted as being a lower cost alternative, yet shelf price for these buggers is actually *HIGHER* then the still in production 1.3 Athlon chips?
That's exactly what this is supposed to be.. LOL..
'Cept for the 'Trust Microsoft' part.
Thats the one I was hoping for.. The Under 50 bucks slogan is a riot thinking back.. LOL,..
Oh yea, and that whole cash thing.. LOL
And you think this will suddenly change, and Microsoft will begin to decline, WHY, exactly?
Umm, what he's saying you aren't getting. What he's saying is, like several other X servers for Win32, he wants X applications displayed as though they where Win32 applications. Kinda like the idea of 'using explorer' as the window manager.
THANK you for that link. I was going to go out and BUY one of those poppies till I saw your link..
Unless this bandwidth limitation is extremely high, then this will limit the ENTIRE 'broadband expererience' that they've been touting for years, and in general, cause more people to go with a DSL solution, or hell, back to the much less costly dialup..
This is exactly why people usually choose the unlimited local calling option.. LOL..
So, instead, we should be working to a single replacement for what we complain about being a (mono means one, you know) monopoly?
LOL..
That'd be more of a mental disorder then a virus.. 8-P
Scares? I don't think so. None of these worms has been actually written well, taking into consideration survivability, self presurvation(sic?), or to take advantage of the human nature of things. They where, at best, bad examples.
In a way, I'm glad they where, indeed, POOR examples. They could have done much more damage, by actually taking over the affected systems. Build themselves a happy little distributed distributed network. Talk to eachother. Be silent for a while, allowing itself to propograte, comminucate, and eventually, launch a very deadly payload, all at once.
Last years worms where at best case, ticks or leeches. Easily removed, annoying as hell, but in most cases, for the most case, harmless..
Just wait. Fighting disease could be considered a 'scare'. But I have yet to see an AIDS of the computer world..
It is obviouse from this post that you know NOTHING about OLE, COM, ActiveX, etc. PLEASE get a clue to backup your opinions, becouse this is pure and utter drivel.
Lousy user interfaces are the fault of the engineer, not of the component technology used to allow embedding..
And as far as COM being used to give C++ capability, your ignorance shines thru. COM uses 'C' functions. COM is not even away of what the heck a C++ object is. Thats why MFC, ATL, etc, have to wrap it for the less technical folks..
Get your facts strait..
No, but the GPL being present is usually a drop dead giveaway.. Last I checked anyway.. 8-P
Search the web for it? Look for hints as to its original origin? Usually, most source files end uop getting hit by one or more search engines, and hence, the code ends up there somewhere..
Perhaops if you posted some snippets?
Umm, no. Not the case at all. Katz in his typical form takes a movie, a fictional made up story, and chooses to *itch and complain regarding the lack of reality. Apperently, Katz enjoys watching prerecorded events. I'll save him the story of 'The one that got away', becouse I wouldnt want to hear how I couldnt have possibly reeled in the bugger with the given pole, line, and lure combo..
*BBWHAHAHAH*
A Working cell phone. In the middle of a room surrounded by solid steel..
*BBBWHAHAHAHHHAHA*
Yer funny John..
They can only log this if its specifically turned on for a given user. GMs have the ability to basically capture and log anyones console and communications at a whim, even look thru the eyes of another player or NPC. An example of something they did for a while on PvP servers, and I belive still resides on the Test server is the 'Monster' option, to basically play a random monster. This was something that they added simply becouse the functionality was already there, they simply had to add some code to the client to 'turn it on' in a limited fashion..
So no, they do not log each and every communication between users. It would be a nightmare to maintain that data, even for an hour or so of play. To give an example, lets say a player recieves on 'loggable' message every, say, 5 seconds. One server alone would generate 1,440,000 lines within an hour. Multiply that times HOW many servers? This is why they only use this functionality selectively..
They can only log this if its specifically turned on for a given user. GMs have the ability to basically capture and log anyones console and communications at a whim, even look thru the eyes of another player or NPC. An example of something they did for a while on PvP servers, and I belive still resides on the Test server is the 'Monster' option, to basically play a random monster. This was something that they added simply becouse the functionality was already there, they simply had to add some code to the client to 'turn it on' in a limited fashion..
So no, they do not log each and every communication between users. It would be a nightmare to maintain that data, even for an hour or so of play. To give an example, lets say a player recieves on 'loggable' message every, say, 5 seconds. One server alone would generate 1,440,000 lines within an hour. Multiply that times HOW many servers? This is why they only use this functionality selectively..
Sony doesn't HAVE that data. If anything, only his local harddrive would..
No, the game data stored on the servers contains none of this data. The most they could tell her was what guild he was in, and what his chars stats and equipment was. Even in game friends lists are stored on the local computer, and NOT on the server.. The only time something is logged to the server is if someone uses the /report option to record the last 10 lines of their screen display.
And what, REALLY, can Sony do to provide this? Are they going to be able to tell her who told him what when? Prolly not. If she wants his friends list, then its stored on the local hard drive, *NOT ON THE SERVER*. And no, if he did as you said, and went to a nightclub, she would have NO legal right to go question these people. The police could.
In reality, she simply wants to desperatly blame something else, ANYTHING else, on why his life played out the way it did.
Besides, think about it really hard. She hasnt filed any sort of legal documents requesting this information. Would you be very comfortable if I could call Sony, tell them you died, and have them fork over all sorts of personal information?
If she is doing what she claims, then she's going about it the wrong way..
This kind of thinking always reminds me of an LCD induced haze of the 60s..
"Hey man.. I can see it all now.. Imagine there's no buglists, it's easy if you try.. Oh look, the sky, it's GREEN!"
The largest problem is the lack of practicality and common sense functionality in some of these dreams. Some of the most innovative and venturesome ideas never actually take off, becouse the end user doesn't CARE. They turn it on, type in www.freepornostuff.com, and WHAM, theres the stuff. They dont have the time, patience, nor interest for the computer to do anything but that.
Hrm.. You're missing a variable there. I think you got PART of it right:
((Quality(Rose)* totalroses) + Quality(dinner)) -
(Quantity(StupidThingsDone) + Quantity(StupidThingForgottenAbout)) = total_sex_time
Err, but the release states that it is capable of DDR memory. I wasnt aware that DDR memory worked on a 100 FSB. I DO seem to remember the memory Cache being much smaller, however. The reasoning behind this was originally to save money and make them cheaper, yet as I said earlier, they are now priced HIGHER then their Athlon counterparts..
So why still continue to produce the TBird chips? I guess thats my question.
Can someone PLEASE explain to me exactly what the differences between this, and, say, the Athlon (Tbird) 1.3GHz processor? *boggle*
I'm not sure I understand exactly what the purpose for actually having multiple lines running with completely different yet comparible chips. Isn't it silly, 'spec considering the Durons where touted as being a lower cost alternative, yet shelf price for these buggers is actually *HIGHER* then the still in production 1.3 Athlon chips?