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Suing Sony for Everquest Related Suicide?

daoine writes "The Milwaukee Journal Sentinel has a story about how Sony could be sued by the mother of an Everquest player who recently committed suicide. The lawsuit itself doesn't seem all that interesting (she's aiming for warning labels) -- but it is interesting that Sony won't release any of the game data citing privacy policy, even if it could help unlock what exactly drove the guy to end his life."

785 comments

  1. He was Nerfed by poena.dare · · Score: 2, Funny

    The poor guy, three years to work his Rogue up to level 50 and then suddenly they nerf his Sneak skill! There outta be a law!

    1. Re:He was Nerfed by TheDick · · Score: 5, Funny

      Has anyone looted his corpse yet? And, are we sure it was a suicide? Maybe he was on a PK server...

      Its possible.

      --

    2. Re:He was Nerfed by faust13 · · Score: 2, Insightful

      And his mother wants to enter EQ world for revenge... Braveheart style. It doesn't matter... it's a virtual world that ends when your session ends. She is pointing fingers when the problem is he was a very disturbed individual.

    3. Re:He was Nerfed by kevinank · · Score: 2

      What a fun neologism. I looked up Nerfed on E2, but no luck. For those who don't play EverQuest (or similar games), Nerfed seems to mean that some skill associated with your character class has been rebalanced by the game designers to keep the game fair. I would guess that its etymology lies in Nerf toys; swords, guns and other weapons among them, that are made of foam rubber so that kids can play with them without getting hurt.

      The source I found was on Gamespy which includes this delightful description:

      • The definition of balance tweaking is when the developer adjusts another player's class and makes it a bit less powerful. The definition of a nerf is when it's your class that is tweaked and made less powerful. To give you an example, non-archers in Dark Age shrug and say things like, "Archery was insanely overpowered anyway. It's about time Mythic did something." Archers say, "I CAN'T BELIEVE YOU DID THIS! NOW WE ARE USELESS AS A CLASS. YOU SUCK, MYTHIC!!!!!
      --
      LibBT: BitTorrent for C - small - fast - clean (Now Versio
    4. Re:He was Nerfed by Anonymous Coward · · Score: 0

      She should create a ranger, since they are both dumb and useless.

    5. Re:He was Nerfed by Anonymous Coward · · Score: 0

      he was only 50 after 3 years work?

      damn, it only took me 5 months once I went hardcore to hit 50... another 12 to hit 60 (blame that on excessive rading instead of leveling like I should have /bonk me)

      he deserved to die if he was that r33t

    6. Re:He was Nerfed by Anonymous Coward · · Score: 0

      Ack.... they nerfed Sneak???

      *looks for a gun*

    7. Re:He was Nerfed by eltardo · · Score: 1

      In the immortal words of Chris Rock...
      "Whatever happened to CRAZY!?"

      --
      plop
  2. Goes a bit far... by Gordonjcp · · Score: 1, Insightful

    Clearly if the guy had mental problems, then playing games 12 hours a day wouldn't help...

    1. Re:Goes a bit far... by sdflkgfljdqshgjkqsfg · · Score: 4, Funny

      I gotta agree with you on that one. Yes I'm a programmer, and I know a lot IT related people read /. too, I (as some others here surely), have also played computer games for 12+ hours straight. Maybe even 12h/day for an entire week, but after that, I'm just washed out: head-aches, sleep-deprivation, undernourishment, aven after a week I can physically feel these symptoms... I usually stop playing such a game when vision of said game appear in my sleep... that's just too freaky for me.

      Then of course reality slowly kicks back in and urges me to spend the next week in a bar with friends (whom I actually call, Mark, Eric and Fred and not Kueller, Vodobass and toString) thus leading to more hadaches, sleep deprivation and undernourishment I guess.
      Then I usually find a job.

      --
      how does one change his /. id?
    2. Re:Goes a bit far... by Steffen · · Score: 1

      I usually stop playing such a game when vision of said game appear in my sleep... that's just too freaky for me.

      Bah, that's nothing. Try playing two games very intensively over the same period. You get a mixture of both. I've had Ryu and Ken running around that house in Swat 3, or even worse, the guy from Die by the Sword running across the landscape from Giants.

      *That's* when you know you shold stop :-)

    3. Re:Goes a bit far... by cjpez · · Score: 3, Interesting
      I usually stop playing such a game when vision of said game appear in my sleep
      Heh. Yeah. The most vivid example I've ever gone through is when I went through a serious SimCity stunt a long time ago; I was having all these wacky dreams where I had to zone everything and place power lines . . . When I was awake but really tired, my mind would start slipping into SimCity patterns. I'd be walking across campus and end up thinking things like "they can't put a road there; it's the wrong kind of incline." So yeah, I stopped.

      For me it usually happens with programming, though, as most games can't keep me occupied long enough to have that happen (Alpha Centauri, SimCity, and their ilk can do it pretty easily, which is why I avoid those). I'll just start kind of "thinking" in the language, and then I know it's time to take a break. :P

    4. Re:Goes a bit far... by Bonker · · Score: 3, Informative

      I usually stop playing such a game when vision of said game appear in my sleep... that's just too freaky for me.

      Unfortuneately, many people don't. Check out this application for one of the 'Uber' EQ guilds.

      http://www.fohguild.org/html/recruit.php

      Note some of the downright anti-social requirements, such as a level 60 avatar, and the 'right' class. Most damning of the lot is this, which is a direct quote from the page:

      - We raid generally 6 days a week. Attendance to at LEAST 5 days is required. If you are busy with work or school or any other outside responsibility and do not feel you can make it 5 times a week, this is not the right guild for you. Raid times vary on the weekends, but generally our weekday schedule is from 4pm PST until 10pm PST.

      There are people with too much time on their hands out there. There are also people like this, who have abandoned real life in favor of the alternative.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    5. Re:Goes a bit far... by prator · · Score: 1

      During one of my Quake stints, I would always look for nice railgun spots when I was walking around.

      Actually, thinking about this kinda makes me want to go play some Quake.

      -prator

    6. Re:Goes a bit far... by friedmud · · Score: 1

      All I have to say is Tony Hawk Pro-Skater...

      After you have played that game for 10+ hours a day for a month or so with every friend you can get to sit at the console with you - it becomes natural to walk around town and think of all the different grinds/jumps you could perform.

      In reality this happens to me a lot - because I tend to focus very intensely on one game for a small amount of time and then discard it after a month or so. Only game to break that cycle has been Q3.

      Derek

    7. Re:Goes a bit far... by Pope · · Score: 1
      I usually stop playing such a game when vision of said game appear in my sleep

      See me and just about anyone else with a 386 and the original Civilization. Wow, I want to sue to get my 4th year of University back! :)

      I got so hooked on Civ that I out and out refused to play Colonization, Civ 2, or any other variants, including all RTS games. Still clean after all these years.
      I admit to really getting into Deus Ex and Oni, but I find those much easier to simply put down and walk away for a few days than I did Civ when I was playing it. And no 14 hour gaming days either.

      Ugh, nightmares of supply lines and hoarding Caravan units on railroad sidings down the coast of Africa!

      --
      It doesn't mean much now, it's built for the future.
    8. Re:Goes a bit far... by thud2000 · · Score: 3, Funny

      Nah, the worst game for this kind of thing was the original X-Com: UFO Defense. I'm not talking about the standard stuff, like ducking for cover every time I walked out to my car, or instinctively evaluating every room I walked into for the tactical possibilities. One time, after playing for about 8 hours, I saved my game and went outside for a food run. I saw a couple of guys across the street - and I promise you a little red box with a "2" apeared in the lower right corner of my peripheral vision. You old-school X-Com players will know what I'm talking about.

    9. Re:Goes a bit far... by joshsisk · · Score: 1

      Oh boy, that's pretty hysterical.

    10. Re:Goes a bit far... by Thrikreen · · Score: 1

      I once dreamt I got lag ... jumping around in some dream world, then all of a sudden everything freezes - and in the corner of my vision I see this red line on the net graph.

      Too much CounterStrike! =)

    11. Re:Goes a bit far... by cmallinson · · Score: 1

      I think you know you've played enough Counterstrike when you tend to jump when going around corners.

    12. Re:Goes a bit far... by Anonymous Coward · · Score: 1, Funny

      I have a friend who drove into a crate on the highway because he wanted the item inside. Except it wasnt a video game, and the item gave him a flat tire and a busted headlight.

    13. Re:Goes a bit far... by Sj0 · · Score: 2

      No way, the worst for me was walking down the street after a few days of GTA, and looking for a cossie to steal. When you see the world in an overhead perspective in your mind, you know it's time to stop playing GTA.

      --
      It's been a long time.
    14. Re:Goes a bit far... by anti-snot · · Score: 1

      Its just time to upgrade to GTA3. I'm always on the lookout for hidden packages now (and its damn surreal when I pass the exit for "Staunton Ave" every evening on my way home...

    15. Re:Goes a bit far... by Sj0 · · Score: 2

      I'm waiting for it to come out for the PC(late April?). That's okay, I was finally able to find GTA2 for sale only a few weeks ago, so I should have my killin' and robbin' fix until then. :P

      --
      It's been a long time.
    16. Re:Goes a bit far... by rizzo · · Score: 2

      Note that the following story is real. It might seem funny, but I'm not making this up: I had this same problem with (believe it or not) Minesweeper. I had a mac laptop, but my roommate had the new Windows 95 and I sat down one day and started playing Minesweeper while waiting for a friend. I was hooked from the start. I would skip class to play Minesweeper. Seriously. It was sad. I HAD to get a better time than before. Any computer I sat down at I had to get all the best times. I still do to this point if I sit down at a friends or relatives computer, I'll 0wn their minesweeper scores.

      I knew I had a problem when I was in the shower in the dorms. The showers had tile walls and tile floors. I was standing in the shower staring at the tiles and suddenly I was seeing the numbers and mines and I was playing minesweeper in my head against a tile wall with nothing on it. Granted I didn't think the mines were going to blow me up or anything, so it was a pretty mild hallucination, if it even qualifies as one.

      I was able to walk away for the most part. I can still play for an hour or so if I get tired of Medal of Honor or coding.

      --

      "More organs means more human." - Zim

    17. Re:Goes a bit far... by Prior+Restraint · · Score: 1

      I usually stop playing such a game when vision of said game appear in my sleep

      See me and just about anyone else with a 386 and the original Civilization. Wow, I want to sue to get my 4th year of University back! :)

      Bah! You want to talk about wasted time? I played Civ on an 8088 w/o a hard drive. It took an hour just to randomly generate the world map. I, too, lost entire weekends, etc., but only got to play a third as many games.

    18. Re:Goes a bit far... by juicemansam · · Score: 1

      When I first played a certain "tournament" first person shooter, I did not eat, sleep, or sh*t. When I did have to sleep, my brother would play the game. I would dream that I was in the tournament and all the sound fx that I could hear while my brother played were my dream's reality. This went on for weeks to come.

      My brother also experienced something similar to me. All he could think about at work was coming home to play some more (while I slept).

    19. Re:Goes a bit far... by Anonymous Coward · · Score: 0

      Now if you could only do this with chess you'd be considered a genius.

    20. Re:Goes a bit far... by wheany · · Score: 1

      Bah, both of those are NOTHING compared to my dream. I actually had a dream of Progressquest of all things! I know, there is nothing to dream about! God damn stupid progressbars!

  3. Sony should sue the mother by greensquare · · Score: 1

    Mother's should not allow dangerously wacko kids to play too many video games.

    1. Re:Sony should sue the mother by ronfar · · Score: 1

      He was 21 years old!

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    2. Re:Sony should sue the mother by greensquare · · Score: 1

      My comment stands. /* Mother of 21 year old Suing to get warning labels. Come on... */

    3. Re:Sony should sue the mother by ronfar · · Score: 1

      I agree. I was just making the point that he wasn't a kid.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    4. Re:Sony should sue the mother by greensquare · · Score: 1

      I Gotcha.

    5. Re:Sony should sue the mother by SocietyoftheFist · · Score: 1

      He had obvious mental problems and if his family is so close that they want to sue over this they should've been much more involved in what was happening in his life. This lawsuit has no merit, a product that is fine in the hands of a "normal" person is obviously not a problem. It was his own problems that led to this, not the game.

    6. Re:Sony should sue the mother by Strog · · Score: 1

      She's apparently responible enough to sue Sony and get the money for it. I say she should be responsible enough to be counter-sued. If more people would counter-sue the ridiculous lawsuits then more people would think twice about it.

    7. Re:Sony should sue the mother by Anonymous Coward · · Score: 0
      He had obvious mental problems

      That's a very questionable statement to make. Everquest was deliberately structured to encourage risky behavior, in the name of the almighty dollar. Specifcally, disturbing the sleep cycle is known to cause suicidal depression in healthy adults, and is used for just this purpose in laboratories to test the effectiveness of anti-depressant drugs.

      At present, this risk is not documented. It is also unnecessary. Verant could still make their fortune without endangering lives. They have chosen to go for the fast buck, at the expense of their player's lives.

      My full comments are over here.

  4. first suicide! by Anonymous Coward · · Score: 0

    First post!! I mean suicide!

  5. Words of Wisdom by Anonymous Coward · · Score: 0

    The Manufactures of the World may be reduced to two sorts; that is, the Necessary, which consist in all that is wrought for Man's Necessities or conveniences; and the Superfluous, which consist in all that is wrought, and serves to gratify his Vanity or Pleasures.

  6. sigh... by EnderWiggnz · · Score: 4, Funny

    i wonder how long it took to prepare that brief...

    Lawyer: Hey - does anyone have the old AD&D suicide brief? cool, thanks.

    s/AD&D/Everquest/
    s/TSR/Sony/

    there, done.

    --
    ... hi bingo ...
    1. Re:sigh... by Corby911 · · Score: 1

      That should be:

      s/AD&D/Everquest/g
      s/TSR/Sony/g

      That'll take care of all of them.

      --
      Monday is a horrible way to spend 1/7 of your life.
    2. Re:sigh... by Anonymous Coward · · Score: 0

      s/AD\&D/Everquest/g
      s/TSR/Sony/g

      Can't forget to escape the & sign.

    3. Re:sigh... by glwtta · · Score: 1
      Hm, you probably want a s///g there...

      Damn I'm a fucking pedant.

      --
      sic transit gloria mundi
    4. Re:sigh... by Anonymous Coward · · Score: 0

      but you *are* lame

    5. Re:sigh... by Anonymous Coward · · Score: 0

      but... ... my mommy says i'm special.

      i've got to go hop the short bus now...

    6. Re:sigh... by kin_korn_karn · · Score: 1, Offtopic

      you need to escape the ampersand because & is a special char in Perl...ah, forget it

    7. Re:sigh... by Anonymous Coward · · Score: 0
      Synopsis: You, sir, are a barbarian.

      Details: The true gentlemen selects the "Replace" option from his "Edit" menu, enters the old and new strings, and clicks the "Replace All" button.

      Personally, I believe that your kind of people should be put into camps. For your own good, of course.

      -- Synopsis Troll, banned for bringing a little civilization to this shithole.

    8. Re:sigh... by ryepup · · Score: 1
      s/AD&D/Everquest/ s/TSR/Sony/
      I wonder how many lawyers know what means...
    9. Re:sigh... by Frank+T.+Lofaro+Jr. · · Score: 1

      After the CBDTPA passes you'll probably get your wish.

      Use of a non-Microsoft OS will be illegal - heck they'll probably find a way to make DMCA/SSSCA/CBDTPA violations to be considered "terrorist" acts.

      --
      Just because it CAN be done, doesn't mean it should!
    10. Re:sigh... by Frank+T.+Lofaro+Jr. · · Score: 1

      s/AD\&D/Everquest/go
      s/TSR/Sony/go

      Will make it go faster.
      Perl will only compile the expression once.

      --
      Just because it CAN be done, doesn't mean it should!
    11. Re:sigh... by Anonymous Coward · · Score: 0

      lol, leave it alone man.

    12. Re:sigh... by Tarpan · · Score: 1

      Not in that context... It's ok to write it like that.

    13. Re:sigh... by EvilGwyn · · Score: 1

      Perl will only compile it once anyway since there are no interpolated strings. And you don't need to escape the '&'.

      --
      Phear my l33t homepage.
  7. Warning Label by cosmol · · Score: 4, Interesting
    I think the circlemud warning would be a good fit.
    If you're already an old hand at playing MUDs and you've decided you want to start one of your own, here's my advice: take a vailum, lie down, and hide in a dark closet until the desire goes away. Just playing MUDs is masochistic enough, isn't it? Or are you trying to shave that extra point off your GPA, jump down that one last notch on your next job evaluation, or get rid of that pesky Significant Other for good? If you think silly distractions like having friends and seeing daylight are preventing you from realizing your full potential in the MUD world, MUD Administrator is the job for you.

    Don't get me wrong: running a production MUD can be great fun. It can also be overburdened by politics and plagued by spiteful players devoted to making your life difficult, and otherwise be a highly frustrating endeavour. That's why I don't do it any more.

    1. Re:Warning Label by archen · · Score: 4, Funny

      Warning Label Proposal A:

      "Don't play this game if you're crazy"

      Warning Proposal after the marketing guys see it:

      "This game is so cool, it just might kill you! You have been warned!"

    2. Re:Warning Label by BrookHarty · · Score: 2

      Ive bought games just for being banned in germany. :)

    3. Re:Warning Label by piecewise · · Score: 2, Insightful

      Rediculous or not -- Yeah, i'm sure we can all appreciate the great humor in what happened. I'm glad we've got compassionate Slashers, and I'm thankful that the funniest posts get modded the highest in a suicide story.

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    4. Re:Warning Label by kin_korn_karn · · Score: 2

      whos' the fucking cockbreath that came up with the 20 second rule for posting? is it supposed to improve the content here by forcing people to think before they post? well you can see just how well that worked...

      anyway, that warning label reminds me of Infinite Jest for some strange reason.

    5. Re:Warning Label by Anonymous Coward · · Score: 0

      I dislike Circle, but I *LOVE* that warning. :)

    6. Re:Warning Label by flatrock · · Score: 2

      It wasn't a whole point off of my GPA, and I did remain married. But I did waste most of a quarter in grad school, and put my new marriage through some rough times. I eventually realized I was screwing up my life over a text based game, and got myself a full time job and quit playing.

      Of course 6 years later I'm spending way to much time playing Asheron's Call. The difference is that my wife also plays now, and I don't stay up playing all nigh and skip work.

    7. Re:Warning Label by Ooblek · · Score: 3, Funny
      Gee, if you have a kid and get the kid to play, you can legally classify your pastime as an ideology. You could declare that your religon only lets you work a few hours a day and you have to play Asheron's Call for at least 8 hours. Then you can force your employer to let you play since they can't discriminate against you based on your religion.

      I knew there was a solution!!!!

    8. Re:Warning Label by Zach978 · · Score: 1

      Hahah, this reminds me of this old Penny Arcade cartoon.

      --

      "I told you a million times not to exaggerate!"
    9. Re:Warning Label by Steveftoth · · Score: 1

      But your employer doesn't have to pay you for hours you don't work, even if you can convince them that you must be playing. The system wins again!!! muhahahahha

    10. Re:Warning Label by rapidweather · · Score: 1

      I'm never going to get down to the bottom of this thread, I just broke my "Page Down" key...

    11. Re:Warning Label by flatrock · · Score: 2

      Having a kid would take up much more free time than I could possibly gain. Parenthood may have it's rewards, but I don't think gaming would be one of them. At least not until the child gets older, and then they probably wouldn't be interested in playing the smae game as their old man plays.

      Besides, playing a game all day gets boring after a while. Work can be a nice break from gaming and gaming can be a nice break from work.

  8. Riiiiiiiiight....it was the game.... by DohDamit · · Score: 5, Insightful

    Shawn Woolley - who was overweight, worked in a pizza restaurant and lived alone in an apartment the last months of his life - may have depended on EverQuest to provide the life he really wanted to live.

    Couldn't have been that he was a schizoid depressive maniac who didn't have any friends. Must be the game.

    (Leaves comparisons to Black Sabbath and D&D to other posters....)

    1. Re:Riiiiiiiiight....it was the game.... by Lars+T. · · Score: 2

      Hrmm. If I shot that mother, could I sue her lawyers for driving me nuts?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    2. Re:Riiiiiiiiight....it was the game.... by mosch · · Score: 3, Interesting
      A warning label saying: "If you're suicidal now, you'll still be suicidal while you're playing this game." would've solved the problem, don't you see?

      You're just mad because you don't have any mentally ill relatives who are likely make you rich off of a rediculous^Wwell-justified lawsuit!

    3. Re:Riiiiiiiiight....it was the game.... by Squirrel+Killer · · Score: 1
      Exactly. What's there to say that Shawn Woolley wasn't addicted to Twinkies and ate them minutes before his suicide? Should Hostess get sued?

      People get addicted to all sorts of things, alcohol, drugs, sex, muppets, driving fast, NetHack, shoes, power, EverCrack, shiny gadgets, Julio Iglesias. You name it, someone's addicted to it, and there probably a newsgroup or web site devoted to it. Maybe, just maybe, the party responsible for this guy's suicide is the one who pulled the friggin' trigger?

      -sk

    4. Re:Riiiiiiiiight....it was the game.... by Darby · · Score: 1

      People get addicted to all sorts of things... Julio Iglesias.

      Heh, no joke, my brother's girlfriend's 70 year old grandmother has a room dedicated as a shrine to Enrique Iglesias. It's pretty funny, considering how freaking cool she is. She knows a lot about a lot. Also, her granddaughter got pissed off when she went to go see Rage Against the Machine alone and didn't invite her since she didn't think she'd like it (the undangling of modifiers is left as an exercise for the reader).

    5. Re:Riiiiiiiiight....it was the game.... by geekoid · · Score: 2

      and don't forget, he was overweight, OVERWEIGHT! and worked in a PIZZA resteraunt!

      If he was wellbuilt and worked in a gym, would the have put that into the article?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Riiiiiiiiight....it was the game.... by shaunak · · Score: 1

      "schizoid depressive maniac "

      The word you're looking for is probably manic, not maniac.

      It's alright when /.ers use buzzwords related to technology, but when you spout wisdom from movies with buzzwords out of something like Hannibal, it's time to read your post again.

      --
      -Shaunak.
    7. Re:Riiiiiiiiight....it was the game.... by Steveftoth · · Score: 1

      If he worked out in a gym he wouldn't have time to play the game 12+ hours a day!
      The pizza restraunt thing I agree with, I think they were just trying to say that he was not a go-getter. As he was too adicted to the game.

      Personally, I don't know how people get addicted to these online games, cause I can't stand the lag.

    8. Re:Riiiiiiiiight....it was the game.... by PepsiProgrammer · · Score: 1

      Ah nethack, that has caused my GPA to commit suicide on a few occasions.

      --
      "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    9. Re:Riiiiiiiiight....it was the game.... by Anonymous Coward · · Score: 0

      Actually, I was intending to put schizoid manic depressive, but hey, you get the point.

      Posting anon because well, it's a little off-topic.

  9. Probably won't be the only one ... by moominpapa · · Score: 5, Funny

    From the article:

    A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings.

    Sounds like most Slashdot readers are in danger,

    1. Re:Probably won't be the only one ... by ReidMaynard · · Score: 1

      Sounds like everyone I know over 50....

      --
      -- www.globaltics.net

      Political discussion for a new world

    2. Re:Probably won't be the only one ... by wolf- · · Score: 1

      He was under the care of a psychologist?
      Did the psychologist fail to see that this gent was a danger to himself? Sue the doctor too. Lets sue them all. Its all about the $$$$ baby!

      --
      ----- LoboSoft specializes in Digital Language Lab
    3. Re:Probably won't be the only one ... by Anonymous Coward · · Score: 0

      "A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings."

      I don't get the sex drive thing. Aren't nerds supposed to be the biggest drivers of pr0n?

    4. Re:Probably won't be the only one ... by schiefaw · · Score: 5, Funny

      Sounds like most Slashdot readers are in danger, Hey! It says "little or no sex drive" not "little or no sex opportunity"

      --
      Angleyne: You can't bend that girder - it's unbendable! Bender: Well I don't know anything about lifting, so that ju
    5. Re:Probably won't be the only one ... by mtrupe · · Score: 1

      Little or no sex drive? What a horrible and cruel disease.

    6. Re:Probably won't be the only one ... by motardo · · Score: 1

      bling bling

    7. Re:Probably won't be the only one ... by Anonymous Coward · · Score: 0

      Actually, asexuality is one of the Western taboos still alive and kickin'. Because EVERYBODYs doing it, you know, and EVERYTHING we do is so that we can finally get laid one more time. It's what Hollywoods all about and all that. So these people who are asexual feel pretty much alone in our society.

      It doesn't have to be so bad though. If you instead direct the energy to work, you can get alot of work done :-) Haha! Fuuuun!

      Actually, you can have alot of real fun being asexual (at least in periods), not drinking, not smoking and stuff like that, but you gotta hang out with wild and crazy people, or be so yourself :`D

    8. Re:Probably won't be the only one ... by Golthar · · Score: 1

      Nothing wrong with my sex drive here :-)

  10. Oh Goodie! by thedbp · · Score: 5, Funny

    Now maybe video games will take the heat for teen suicide and Ozzy can get some rest.

    1. Re:Oh Goodie! by Twister002 · · Score: 1

      yeah, he's got enough problems what with the dogs pissing on the floor and his neighbors singing "kum by yah" at 2AM.

      --
      "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  11. If your life is Everquest... by Apreche · · Score: 2

    you might as well kill yourself. Like my friend's roomate last year. He played Asheron's Call day and night. What kind of life is that? It's a waste of life if you ask me. Suicide isn't a good thing, and I'm really opposed to it, but at the same time who needs these people that play MMORPGs 24/7? No offense to the people who play them casually and not all the time, however few of you there are.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:If your life is Everquest... by DrSkwid · · Score: 2

      oh go back to watching TV

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:If your life is Everquest... by rosie_bhjp · · Score: 2, Interesting

      Its a hobby like any other. Some people get immersed in their hobbies and some take them casually. To make a judgement on what that hobby is is silly.

      My boss plays/reads/talks/lives about golf 24x7. Same thing.
      My brother-in-law can't get enough of anything relating to NASCAR. Same thing.
      A guy I used to work with did nothing but work on his "tricked out" Honda. Same thing.
      My ex-roommate read, fiction, all the time; did nothing else. Same thing.

      Comic Books, Trading Cards, Fantasy Football Leagues, March Madness -- the list can go on and on.

      Escapism is universal.

      --
      A radio maverick jumps to internet only. The Future of Rock n Roll
  12. Two things... by Cutriss · · Score: 5, Insightful

    She is angry that Sony Online Entertainment, which owns EverQuest, won't give her the answers she desires.

    In other words, she'll appeal and appeal until Sony caves in and settles.

    "The manufacturer of EverQuest purposely made it in such a way that it is more intriguing to the addict,"

    Well, *duh*. Entertainment is supposed to be enjoyable...And *newsflash!* Enjoyable things are addictive! Like sports...taking walks...shopping...sex! If it wasn't, then we as humans wouldn't seek it out so often, and it wouldn't enrich our lives - We'd turn into very dull people.

    Not only that, but it's in Verant/Sony's financial interests to make the game enjoyable and addictive. Since it's on a subscription-based model, they need people to *want* to continue to play, so that THEY can to continue to make money.

    *FWAP* - The sound of 1,000,000 Slashdot readers simultaneously slapping their foreheads in disgust...

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:Two things... by Ranma · · Score: 1

      Well, *duh*. Entertainment is supposed to be enjoyable...And *newsflash!* Enjoyable things are addictive! Like sports...taking walks...shopping...sex! If it wasn't, then we as humans wouldn't seek it out so often, and it wouldn't enrich our lives - We'd turn into very dull people.

      NO NO NO NO! Entertainment is not supposed to be addictive. I have a brother who used to play everquest, until I finally smacked some sense into him. Most people that spend a lot of time on the computer have addictive personalities. Sony designed that game for it to only be enjoyable for someone who spends a SHITLOAD of time playing. Anyway, good news is that he hardly spends time on the computer now, and spends his time fucking and working out. Now that's a life!

      -me

    2. Re:Two things... by Anonymous Coward · · Score: 0

      and spends his time fucking and working out

      So in other words he changed his addiction. Now he can be addicted to sex until he knocks somebody up or gets a disease - or - he can work out and take steriods and other "enhancements" until his penis shrivels and he gets Cancer.

      Maybe you should have your brother get some help instead of just encouraging him to have addictions that you find more appealing.

    3. Re:Two things... by Gehenna_Gehenna · · Score: 2
      until I finally smacked some sense into him

      Exactly. If her kid had a problem that was THIS detrimental she should hav f...ing smacked some sense into the kid. 99.9999% of people who play erverquest DO NOT KILL THEMSELVES BECAUSE OF EVERQUEST

      Sorry about the rant but as an avid, mature gamer , and a proponant of gaming in general stories like this just rub me wrong.

      --

    4. Re:Two things... by WalterSobchak · · Score: 1

      There is more:

      "He thought the characters had come out of the game and were chasing him," Parker said. "He was running through his neighborhood having hallucinations. I can't think of a drug he could have taken where he would have disintegrated in 15 weeks."

      Puh-leaze... who of you fellow first-person gamers did NOT suspect an alien/terrorist/nazi/etc. behind that dark corner one day or the other? Similar to what was said in the post I am replying to, I think this is because such games build (besides high-tech 3d cards) on the human imagination. Sorry to the mother, but while I admit any game can be addictive, this goes too far.

      Alex

      --
      Absinthe makes the heart grow fonder
    5. Re:Two things... by Evro · · Score: 1

      In other words, she'll appeal and appeal until Sony caves in and settles.

      Well, hopefully this case will get tossed out by the judge so appealing won't be an issue.

      --
      rooooar
    6. Re:Two things... by TRACK-YOUR-POSITION · · Score: 4, Insightful
      The real story IMHO isn't how sensible or ridiculous this lawsuit is.

      The real story is only partly that some kid loved an online virtual world so much that he no longer wanted to experience the real world.

      The REAL STORY that I see here is that the particular online virtual world this kid got lost in was EVERQUEST! I mean, I'm not trying to say it's a bad game--it sounds like a lot of fun. But all it's just chatting with your friends while you kill monsters repetitively for hours on end with crappy graphics. Granted, there isn't too much better competition right now...that's why I don't knock anyone who plays it.

      What frightens me is that these online worlds are only going to become vastly more compelling, interesting, and addictive in the future. The Sims Online and A Tale in the Desert come to mind in the short term. Decades from now, the Real World is going to be a really sad, boring, complicated in all the wrong ways place compared to the virtual world.

      Which means that more and more people are going to cut themselves off from the real world. At least until they run out paychecks or something. Then they'll kill themselves for being trapped in horrible, horrible reality.

      Then again, maybe in the future you can just get a software development job in virtual reality ... maybe if interactive worlds aren't as simple and repetitive as everquest and it's kind are, people like this Shawn kid will actually become MORE healthy and mature, rather than more socially fearful and inept and depressed.

    7. Re:Two things... by gila_monster · · Score: 1

      Enjoyable things are addictive! Like sports...taking walks...shopping...sex!

      Hoooo, boy, I can't wait until the attorneys start on that last one. What would happen? Well, all men would have to get a warning label tattooed on their penes. Women would need shrink-wrapped abdomens with a tag saying "Do Not Use If Seal Is Broken." We'd have to clearly label all vibrating machinery (including the clothes washer) so that people will be warned that they shouldn't abuse them. Those who are socially inept, shy, or mentally unstable (Everquest players, if you believe this man's mother) would be required to wear boxing gloves to discourage illicit joy.

      We dare not go a-hunting for fear of little lawyers....

      --
      Ad luna, Alicia! Ad luna!
    8. Re:Two things... by alkali · · Score: 1
      This remark is particularly odd:

      "... I can't think of a drug he could have taken where he would have disintegrated in 15 weeks."

      Belushi? Coke? Chateau Marmont? Hello?

      Are there any hard drugs which wouldn't do some serious damage after 15 weeks?

    9. Re:Two things... by gherndon · · Score: 1

      Not only that, but it's in Verant/Sony's financial interests to make the game enjoyable and addictive. Since it's on a subscription-based model, they need people to *want* to continue to play, so that THEY can to continue to make money.

      How is this any different from the cigarette companies putting more addictive chemicals in their product. It was in their financial interests to make the product addictive, they need people to *want* to smoke, so they can continue to make money.

      While I agree that Sony is not at fault for this man's death, companies that intentionally make products that are addictive have a responsibilty to warn their customers accordingly.

    10. Re:Two things... by ergo98 · · Score: 3, Interesting

      Entertainment is not supposed to be addictive.

      Psychological addiction is a personality thing, and ANYTHING can be `addictive' psychologically: Reading books, running, swimming, gambling, watching TV, watching soap operas or Jenny Jones. Of course we come to the point of defining what "addiction" is, and contrary to many people's opinions: Addiction is not that someone spends more time doing an activity than you would enjoy -> Your opinion of the enjoyment of something is not relevant to someone else's enjoyment. Addiction is also not when someone spends so much time doing something that they neglect the things that you feel are important : i.e. Maybe they don't WANT to work 60 hours a week, or get an MBA, or read the combined works of Chaucer. Maybe they don't like going to the bar on Friday nights, and maybe they actually enjoy the social atmosphere of an online game. Hell, it is fair to say that someone might be living the dream life working at Burger King, playing EQ all night : If they're happy and that's their goal, then that's fantastic, and that's more than can be said about many people who live very productive lives, miserably slogging along until the day they die.

      Instead, addiction (at least to the generally mentally healthy) is personally defined: If someone spends so much time at something that they feel personal shame about letting other things slide, and this turns into a cycle of shame and procrastination, then that can be called addiction. At some point all of us have gotten into this "funk", and it's just a part of life.

      I guess my point is this: I see all the "this guy had no life" comments and that disturbs me: This guy probably had a more active social life than 90% of the people out there who spend their lives in a stupor watching TV, but as I mentioned: It's not my position to judge them. Growing up my favourite hobby was computers, and it astounded me how often people would give me their opinion of how wrong it was to spend hours in front of the computer, but rather I should be doing more socially accepted time suckage wasters like watching football or the latest episode of the Cosby Show. The sad thing is how many people buy into this "life is conformity" mentality.

    11. Re:Two things... by mikael_j · · Score: 1

      May I suggest Datura? (aka "Locoweed")

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    12. Re:Two things... by cduffy · · Score: 2

      If their products are chemically addictive, I agree that a warning is appropriate. If the only addictiveness is psychological (due to the customer happening to like the way they feel playing the game, doing the drug, whatever), no such warning is necessary or appropriate. Anything can be psychologically addictive -- and the more enjoyable something is, the more prone it is to be. Does that mean that anything which is particularly enjoyable should have a warning label? I should hope not.

      This distinction between the two kinds of addiction is what separates Verant/Sony (and anyone else who makes an effective entertainment product) from the cigarette companies.

    13. Re:Two things... by krogoth · · Score: 2

      Actually, although the overall claim is crazy, that she wants to know what happened is reasonable. I read this article yesterday, and from what I remember she wants logs of what happened to his characters, what other people said, and things like that. I think that is a very reasonable request, but Sony is denying it for privacy reasons...

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    14. Re:Two things... by Jaycatt · · Score: 1

      So who determines that a game is "addictive"?

      --
      "Shared pain is lessened; shared joy is increased. Thus we refute entropy" - Spider Robinson
    15. Re:Two things... by Skidge · · Score: 1

      I'm not sure if it is in Sony's best interest to make the game quite as addictive as it seems to be. Unless things have changed in the past few months since I quit playing EQ, people payed by the month. So it would actually be in Sony's best interest to make just minimally addictive so people would maintain their monthy subscriptions, but not so much as so they would play 24/7, so they would minimize their bandwidth and related costs.

    16. Re:Two things... by Anonymous Coward · · Score: 0

      or we hope she wins or Sony settles after a while. Then we sue her for wasting taxpayer money and take it from her.

    17. Re:Two things... by nytes · · Score: 1

      Not only that, but the goal of EQ is to give you just barely enough to do that you keep paying the monthly fee, but not so much that you spend a significant amount of time online. In other words, for EQ:
      profit = subscription - time online

      Ideally, they would like you to subscribe, but never log on.

      This is very different from cigarettes (which are used as an analogy to EQ). The goal of cigarette manufacturers is to make you use their product as much as possible. This is because their profit comes from a fraction of each unit consumed.

      --
      -- I have monkeys in my pants.
    18. Re:Two things... by Thomas+Charron · · Score: 2

      Sony doesn't HAVE that data. If anything, only his local harddrive would..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    19. Re:Two things... by Anonymous Coward · · Score: 0

      Newsflash! You don't have to take steriods to work out. Physical activity can be very invigorating. Try it sometime.....at least something more than jerking off while viewing online porn.

    20. Re:Two things... by brentkrupp · · Score: 1

      Yes, they DO have this data. Or they did, until they probably deleted it in routine fashion.

      The GMs have access to all sorts of logs and things that they only access in case of account abuses and things like that. But they may well be able to dig into them and find some stuff that this guy did or said when he last played the game.

      Verant has always been pretty vague about what they track and log because they don't want to make it easier on the cheater-types, but don't assume that they don't have this stuff.

    21. Re:Two things... by binarytoaster · · Score: 1

      Fuck, marijuana... hell, CIGARETTES will do some serious damage after 15 weeks if you smoke enough.. chainsmoke about a pack an hour anyone?

    22. Re:Two things... by Equinox · · Score: 1

      Whoa...Datura...haven't heard that one in a while...I didn't think anyone else knew what that was anymore...

    23. Re:Two things... by haystor · · Score: 2, Insightful

      I'd think the major reason Sony will deny it for privacy reasons is this:

      1. Woman sues for info.
      2. Log shows player1 called suicideboy a bad name
      3. She then subpoenas for player1's name to sue him
      4. Player1 sues Sony.

      Now repeat steps 2-4 the 100's of times that every little bad thing ever happened to him in the game.

      Hell, once you start releasing some peoples info then you have to release more to get hold of the witnesses. You can bet player1 would want then want to have access to all the logs and names of the people that witnessed that he behaved appropriately.

      --
      t
    24. Re:Two things... by mpe · · Score: 2

      I guess my point is this: I see all the "this guy had no life" comments and that disturbs me: This guy probably had a more active social life than 90% of the people out there who spend their lives in a stupor watching TV, but as I mentioned: It's not my position to judge them. Growing up my favourite hobby was computers, and it astounded me how often people would give me their opinion of how wrong it was to spend hours in front of the computer, but rather I should be doing more socially accepted time suckage wasters like watching football or the latest episode of the Cosby Show. The sad thing is how many people buy into this "life is conformity" mentality.

      You also get the situation where person A who dresses to resemble a sports star is seen differently from person B who dresses to resemble a pop star and person C who dresses to resemble a sci-fi character. Even though these are fundermentally exactly the same behaviour.
      Or consider how fans of different kinds of televison programmes are percieved. Even when you get soaps with storylines which are more fantastic than some sci-fi and fantasy series.

    25. Re:Two things... by mpe · · Score: 2

      How is this any different from the cigarette companies putting more addictive chemicals in their product.

      Games don't come bundled with hard drugs, for starters. So they cannot be physically addictive. Whereas anything can be psychologically addictive, including every single product Sony puts out.

    26. Re:Two things... by Thomas+Charron · · Score: 2

      They can only log this if its specifically turned on for a given user. GMs have the ability to basically capture and log anyones console and communications at a whim, even look thru the eyes of another player or NPC. An example of something they did for a while on PvP servers, and I belive still resides on the Test server is the 'Monster' option, to basically play a random monster. This was something that they added simply becouse the functionality was already there, they simply had to add some code to the client to 'turn it on' in a limited fashion..

      So no, they do not log each and every communication between users. It would be a nightmare to maintain that data, even for an hour or so of play. To give an example, lets say a player recieves on 'loggable' message every, say, 5 seconds. One server alone would generate 1,440,000 lines within an hour. Multiply that times HOW many servers? This is why they only use this functionality selectively..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    27. Re:Two things... by Anonymous Coward · · Score: 0

      Well what her lawsuit is REALLY about is that she wants logs of him in everquest. At least thats what I get out of it, not blaming them for his actions, but wants information of what triggered it.

  13. My prediction - Mass online suicide by qurob · · Score: 1

    First the religious cults....

    Next, a group of 10-20 people (probably a real life everquest 'group') will all kill themselves in an intricate suicided plot.

    1. Re:My prediction - Mass online suicide by bbh · · Score: 3, Funny

      Well, the leader of the group will do it, then the rest of his party will laugh and split up the loot on his corpse. Sometimes it sucks to take the lead!

      bbh

  14. Anyone ever hear of uninstall? by Hooligan+Rob · · Score: 2, Insightful

    Jebus, if he had that big a problem, and it was ruining his life, couldn't his mother have intervened and uninstalled the damned thing? Or maybe take the computer away? So the guy was 21 and living in his own apartment... he wasn't exactly making the big money, so it's likely he wouldn't be able to afford a new computer... And by the looks of it, he wasn't too much brighter than his mother...

    --
    I'm looking California... but feeling Minnesota...
    1. Re:Anyone ever hear of uninstall? by stripes · · Score: 2
      Or maybe take the computer away? So the guy was 21 and living in his own apartment... he wasn't exactly making the big money, so it's likely he wouldn't be able to afford a new computer...

      Maybe because that would be theft, and the mother could go to jail over it? (not likely if she gave it back) Plus taking away access to the "fantasy world" could well be a suicide trigger?

      You pretty much don't get to intervene in the lives of adults. You can talk to them and try to get them to change their ways, or check into a rehab center. If you can get a doctor to agree that they pose a threat to themselves or others you might be able to get them involentarally checked into a mental ward (that is about the only way you can legally get them to do something against their will). However that really doesn't happen unless they attempt suicide (and fail), or make creditable threats.

      On the whole that is a good thing since it prevents other people from deciding I'm spending too much time swimming and should be watching TV like them. Or too much time watching TV and should be at a bar like them. Or that you are spending too much time looking at slashdot, and not enough making new word documents.

  15. Seizures? by Corby911 · · Score: 2, Insightful

    "Shawn was playing 12 hours a day, and he wasn't supposed to because he was epileptic, and the game would cause seizures," she said. "Probably the last eight times he had seizures were because of stints on the computer."

    OK, her son got seizures from the game and she's suing to have warning labels on the game because her son killed himself? His suicide was probably seizure related. (IANAD, so that may not be possible)

    Oh, and good for Sony for standing behind their privacy policy.
    --
    Monday is a horrible way to spend 1/7 of your life.
    1. Re:Seizures? by jeffy124 · · Score: 2

      iirc, video games put epileptic warnings in the fine print in the back of the instruction booklets.

      --
      The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    2. Re:Seizures? by Anonymous Coward · · Score: 0

      They put them on the first page, actually, in normal sized type. At least, PlayStation2 games do.

    3. Re:Seizures? by Anonymous Coward · · Score: 0

      a seizure was related to his death? he was twitching around and then put a gun to his head and shot himself?

      highly unlikely. oh yeah.... the guy lived about 3 blocks from me.

      r.

  16. Big choice by sketerpot · · Score: 2, Insightful
    This presents a big choice: should the company release information, violating their privacy policy and losing their customers's trust and setting a bad precedent, or should they refuse, thereby making it harder to figure out why this guy died? I choose the latter option.

    Obviously this guy wasn't a normal Everquest player, and there should be a lot of evidence for why he suicided sitting around in the ordinary world. I don't see any need to violate a privacy policy, which IMO should be inviolate.

  17. Sony games lead to suicide.... by Alien+Being · · Score: 1, Funny

    And as George Carling once said "Mother's milk leads to everything"

    1. Re:Sony games lead to suicide.... by Alien+Being · · Score: 1

      oops, i meant "Carlin". See, mother's milk leads to misspellings too.

  18. Warning labels?!? by wrinkledshirt · · Score: 1

    Here's a warning label for you:

    "Warning! Everquest won't be able to stop your children from committing suicide."

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  19. Excellent. by Your_Mom · · Score: 1

    Maybe now I can sue Sony due to the fact that now that I play Everquest I have no life.

    --
    Objects in the blog are closer then they ap
  20. I hate that game with every inch of my body... by MrHat · · Score: 2, Interesting

    Wouldn't Everquest qualify as a symptom of the illness, and not the underlying cause?

    I mean, geez, have you seen an Everquest player around your local dorm/apartment lately? Some of those mofos are pretty scary.

  21. it'll get dismissed... by jeffy124 · · Score: 4, Insightful

    the kid was 21 years old, an eppileptic, and clinically depressed, along with a few other psyhological disorders. IANA[insert profession here], but to me it's clear that the game was part of the problem as he was playing 12 hours/day, and once thought the characters were chasing him, but mom and the psychologist continued to let him play it. Sony's lawyers will also be quick to point out the Columbine case.

    --
    The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    1. Re:it'll get dismissed... by DrSkwid · · Score: 2

      shit I'll be dead soon

      I've spent 7 days (time total) out of the last 20 playing Dark Age of Camelot including a few 17 hours sessions

      pass me the pills momma I'm gonna check out

      I hope the guy gave his stuff away

      maybe he couldn't find his corpse so he made his own!

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:it'll get dismissed... by BurritoWarrior · · Score: 2

      Just to clarify: The buy who killed himself is not the one who saw the characters chasing him, it was another player (a senior in college) who had played for 36 hours straight.

    3. Re:it'll get dismissed... by RazzleFrog · · Score: 1

      and once thought the characters were chasing him,

      Read the article again. Jay Parker, a chemical dependency, is talking about a client of his, not the boy in question.

    4. Re:it'll get dismissed... by jeffy124 · · Score: 1

      thanks. i guess i simply skimmed right over that.

      let my error be a lesson to the rest of you: dont ever learn to speed read or take a course in it, you'll end up missing those types of details.

      --
      The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    5. Re:it'll get dismissed... by Kierthos · · Score: 1

      Well, as long as you're not playing a Shaman, you should be at least advancing in level. :P

      Kierthos

      --
      Mr. Hu is not a ninja.
    6. Re:it'll get dismissed... by Fizzlewhiff · · Score: 4, Informative

      the kid was 21 years old, an eppileptic, and clinically depressed, along with a few other psyhological disorders. IANA[insert profession here], but to me it's clear that the game was part of the problem as he was playing 12 hours/day, and once thought the characters were chasing him, but mom and the psychologist continued to let him play it. Sony's lawyers will also be quick to point out the Columbine case.

      Well you must have read at least part of the article to get some of these facts. Unfortunatly you got it pretty mixed up and are talking about cases involving several different players instead of the one in question.

      The mother wants some information regarding her sons suicide. Had the guy gone to a night club and come home and killed himself then the mother could go to the night club and try to find people he was with to try to find out why he did it. In this case she can't talk to anyone because Sony is being very uncooperative. Her only recourse is to sue Sony which will do several things. Directly it might get them to put some warning labels on the box and it will get some publicity. Indirectly, the news of the lawsuit may reach guildmates or acquaintences of the deceased in game who may choose for themselves to contact the mother and offer her some condolences so she can get the closure she needs.

      Sony is more than capable of putting out a message of the day, MOTD, to notify friends of this player to visit a site where they can choose for themselves if they want to talk to this guys mother. Instead Sony always blurts out this boilerplate response about privacy of its players and that is the end of the matter to them. They clearly have a responsibility here, in this case a moral one, to offer some form of condolence to this guys mother. They can at least let people in game know about the death and let the players choose if they want to do the write thing.

      When I played I had a guildmate get severly injured in a car accident. He was in a coma and almost died. It was months before we all found out about it and when we did we all sent messages to our fallen friend. Someone in the guild went as far as hand delivering screenshots and get well postings to him in the hospital which he appreciated very much. The point is, there are some people who play the game who do care. If this guy had friends in the game they might know of some of the problems he was having and that could help his mother recover from her loss.

      I think in the end the mother will hear what she needs to but not with Sony's help. The publicity and will prompt a few players will come through to help her.

      --

      'Same speed C but faster'
    7. Re:it'll get dismissed... by Syberghost · · Score: 3, Insightful

      Sony would have to be completely out of their minds to give her the information she's requesting.

      If they do, she'll find some online slight that TECHNICALLY could have been prevented (if Sony had assigned an administrator to watch over this kid 24/7 and intervene), and use that as the basis of another lawsuit against Sony for "not preventing my son's death".

      Hopefully she'll advance in her grief to the point where she can give her lawyer an embarrassed phone call and put a stop to this lashing out.

      For now, though, she's in denial over the fact that if her kid was screwed up psychologically enough to off himself, the odds are it had less to do with the game company with which he spent 1/2 his time for the last couple of years, and more to do with the parents with whom he spent 2/3 of his time for his entire life...

    8. Re:it'll get dismissed... by Thomas+Charron · · Score: 3, Insightful

      And what, REALLY, can Sony do to provide this? Are they going to be able to tell her who told him what when? Prolly not. If she wants his friends list, then its stored on the local hard drive, *NOT ON THE SERVER*. And no, if he did as you said, and went to a nightclub, she would have NO legal right to go question these people. The police could.

      In reality, she simply wants to desperatly blame something else, ANYTHING else, on why his life played out the way it did.

      Besides, think about it really hard. She hasnt filed any sort of legal documents requesting this information. Would you be very comfortable if I could call Sony, tell them you died, and have them fork over all sorts of personal information?

      If she is doing what she claims, then she's going about it the wrong way..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    9. Re:it'll get dismissed... by mother_superius · · Score: 1

      How is Sony not giving out information any different than someone who as been accused of murder not talking to police before the trial?

      It'll be subpoenaed in time.

    10. Re:it'll get dismissed... by Anonymous Coward · · Score: 0

      > IANA[insert profession here]

      It's ok to say you're unemployed in a post dotcom era.

    11. Re:it'll get dismissed... by ThomK · · Score: 1

      mom and the psychologist continued to let him play it
      Which is testament to their willingness to spend quality time with a troubled young adult.
      Any entertainment, 12 hours a day, isn't healthy and it shouldn't take Dr. Spock to tell you that.

      --

      TK

    12. Re:it'll get dismissed... by Xerithane · · Score: 2

      They clearly have a responsibility here, in this case a moral one, to offer some form of condolence to this guys mother. They can at least let people in game know about the death and let the players choose if they want to do the write thing.
      Wrong. Sony doesn't have a responsibility to do jack shit except ignore this stupid parent. That's the bottom line. They have no moral, ethical, or legal obligation to even listen to her demands for information. The kid killed himself, it was suicide. Sony is not responsibile. Sony didn't say, "Hey kid, kill yourself." Why the hell should they care outside of the fact they lose the subscription money? It's not their beef. People die every day, everquest players die every day. Why should Sony do anything? They aren't a newspaper, they don't need an obituary column. If someone really cares, setup "EQ-Deaths.com" were people can submit news, and instruct their loved ones to post their death or whatever.

      Here's what the mother needs to hear: You are a bad parent. You should have never had a child. If you weren't such a bad parent, you would have known to help your kid. That's your job. End of story, thank you, drive through and please sterilize yourself if you aren't already.

      --
      Dacels Jewelers can't be trusted.
    13. Re:it'll get dismissed... by Artifex · · Score: 1
      If they do, she'll find some online slight that TECHNICALLY could have been prevented (if Sony had assigned an administrator to watch over this kid 24/7 and intervene), and use that as the basis of another lawsuit against Sony for "not preventing my son's death".


      It could be even worse. What if the discovery process uncovers that he was teased in the game, too? Or that he made threats, and people didn't take him seriously, and maybe a "guide" (or whetever they are called in EQ) even suspended him for his actions, or something. Can you imagine the fodder for future lawsuits? If you interacted with the guy at all, you could be at risk. Administrators of other types of games like MUDs or, God help us, MUSHs (I knew a guy who used to "play" on a MUSH, which is like a MUD only without any real fighting system, etc. - they would just pose for hours, pretending to be people who knew how to say "thee" and "thou;" if someone had to leave for a while, their friends would wait hours for them to return so they could get on with the "wedding" or whatever and then write pages of coverage for their "history") will certainly lean towards pulling the plug if they suddenly become responsible for their players' offline lives.

      I hope this woman gets the publicity she is seeking and that the trial gets televised on C-SPAN... but I further hope that the Sony lawyers are pointed in their questioning, so that she shows the world at the end that she knew her kid had serious problems but failed to intervene sufficiently while he was alive. If he really had all the problems she claims he had, then she should have had him declared mentally incompetent/unstable/whatever and gotten him treatment for all of his many non-game-related problems. Instead she waits until he is dead, and makes a grab for cash.
      --
      Get off my launchpad!
    14. Re:it'll get dismissed... by Fizzlewhiff · · Score: 2

      The "kid" was 21 and lived on his own. This isn't a case of a parent neglecting an 8 year old who sees someone rocket jump in Quake and then tries to do the same with his daddy's 12 guage. This is a parent who lost a child and is looking for some closure. Sony won't even give her that much because their policy is set in stone and no one there is empowered to show any compassion. They probably can't tell her who he socialized with in game but they could at least post a contact number for her so interested parties can contact her about her sons death. They did that much for a Sony employee who lost a son at the World Trade Center on 9/11. They had an MOTD up for about a week with a URL so people could post any info.

      As for the case... Is Sony responsible for players actions? Heck no. Does this lady have any chance in suing Sony? Probably not. Is she wrong for trying? No. Are you cold and insensitive person? You sure do look like it. Perhaps you should send your resume to George Scotto at SOE. You'd make a good head GM.

      --

      'Same speed C but faster'
    15. Re:it'll get dismissed... by flatrock · · Score: 2

      If people want to come forward and talk to her she can reach them. There are several public message boards on which she could post his character's names and leave a way that she could be contacted.

      Sony should not give out the identities of those he dealt with online unless she can provide Sony with a supponea. They have a right to their privacy unless there are good, legal reasons for Sony to provide that information. Even then if seems more appropriate to turn that information over to law enforcment, rather that his mother.

    16. Re:it'll get dismissed... by Xerithane · · Score: 2

      As for the case... Is Sony responsible for players actions? Heck no. Does this lady have any chance in suing Sony? Probably not. Is she wrong for trying? No. Are you cold and insensitive person? You sure do look like it. Perhaps you should send your resume to George Scotto at SOE. You'd make a good head GM.
      Yes, she is wrong for trying to sue. I have no qualms about blaming her for what happened to her son. I find her being a weak and otherwise pathetic individual. First off, her son's last 8 seisures were caused from playing EQ. Her son quit his job, so she was probably helping him out. At any point she could have stepped in and helped him.

      The reason why this irritates me is that only now after her son is dead is she making a stand and it's for herself. She's selfish, so fuck her. If she didn't do what was necessary to help her son when he was alive, she doesn't deserve shit now that he's dead. Suicidal people rarely hide the signs from others. Very rarely do people ever say they "never saw it coming."

      This lady and her lawyer are an absolute crock. This lady requested info from Sony they state they will not give out, so she ran to a lawyer. I hope she loses, has to pay Sony's legal fees, and as punishment for stupidity her attorney gets disbarred and she gets sterilized. She wasn't asking for a MOTD. She was asking for things against Sony's privacy policy and got pissed off when they said that all they could do is stick to the privacy policy.

      The difference between people dying at the WTC and a kid with mental illness killing himself is very large. The victim at the WTC was either a hero, or a sad casualty of a psychotic war. The kid with mental illness should have been under watch, if anyone really cared about him. And yes, I am saying his mother did not really care about him. Love him, yeah sure. Care for? Hell no, if it was she would have made damn sure he wasn't playing EQ.

      She's his mother, and as mine states, "Mommy is always right." I'd be interested to see who was paying for the EQ account as well. And the computer, and the electricity. And hell, his rent too. If his mom gave any money for any of the above she is the responsible one. She fed into his addiction. You don't buy a crack addict a monthly supply of crack, then get pissed off and raise hell when he ODs. But this wasn't caused by a video game, it was caused by mental illness and a weak individual.

      --
      Dacels Jewelers can't be trusted.
    17. Re:it'll get dismissed... by Maserati · · Score: 1

      If they gave out a chat log that I had participated in, without my knowledge or consent, then I would be very upset. I'd probably even have a better case than this woman does.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    18. Re:it'll get dismissed... by Anonymous Coward · · Score: 0

      actually I know one guy who petitioned that he was going to commit scuicide one night (he was in my guild, long long time ago), he spent the night in observation after the cops showed up at his door 15 minuites later. The gm kept him occupied in the mean time by giving him invun and showing him around a populated hate.

      We thought it was amusing at the time, but now that I think about it, I really am quite impressed that they went through all that for what could of been (and was) a fake petition.

    19. Re:it'll get dismissed... by Anonymous Coward · · Score: 0

      Why because that elven hottie is really a 6 foot tall, 109 pound man with a glandular problem and sexual anorexia who before EQ liked to tuck it between his legs and sing along with his Tiffany CD's? Yeah, I guess I'd be pretty mad too.

  22. What a new label would look like by Torgo's+Pizza · · Score: 1

    SURGEON GENERAL'S WARNING: Gaming Causes Loss of Sleep, Weight Gain, Eye Strain, And May Complicate Personal Relationships. This Product Also Contains High Levels of Roleplaying. Quitting Gaming Now Greatly Reduces Serious Risks to Your Health.

  23. LOL by Anonymous Coward · · Score: 0

    wish I had some mod points for ya

  24. Ya! by sllort · · Score: 1, Funny

    "It's like any other addiction," Elizabeth Woolley said last week.

    "Except for the chemical dependency, the violent interference with the brain's core function, the hallucinations, ability to ignore pain, increased heart rate and risk of heart failure, sexual disfunction, and massive expense, it's just like any other addiction. Addicts always look like my son: fat, sedentary losers with glasses."

    1. Re:Ya! by MrFredBloggs · · Score: 1

      "Except for the chemical dependency, the violent interference with the brain's core function, the hallucinations, ability to ignore pain, increased heart rate and risk of heart failure, sexual disfunction, and massive expense, it's just like any other addiction"

      Wow! What brand of cigarettes do YOU smoke?!

    2. Re:Ya! by geekoid · · Score: 2

      actually, these games can cause adrenalin(sp) rushs, and adrenalin is addictive. There is your chemical dependency. That all you really need for an addiction, the other things you list depend on the type of addiction.
      Yes the mother and her sons Dr. Dr. are far more responsibility then EQ, but lets not downplay every possible aspect of addiction.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Ya! by ebbomega · · Score: 2, Informative

      *Psssst. Adrenalyn is psychologically addictive. Not chemically*

      plus, Adrenalyn is a naturally produced hormone.

      I'll tell you something else that's chemically addictive by your logic: Testosterone. While we're at it, why don't we add the infamous DHMO or even worse, Glucose!

      Please, people, educate yourselves about drugs before you go spouting off what is a chemical dependency and what isn't. Even a chemical drug isn't necessarily physiologically addictive.

      --
      Karma: Non-Heinous
    4. Re:Ya! by arkanes · · Score: 2
      actually,[rock climbing/dancing/sex] can cause adrenalin(sp) rushs, and adrenalin is addictive. There is your chemical dependency. That all you really need for an addiction, the other things you list depend on the type of addiction.

      Guess I better rush out real quick and sue everyone who makes anything I might enjoy. In short: Something fun is not addictive, even if I get addicted to it.

    5. Re:Ya! by Frank+T.+Lofaro+Jr. · · Score: 1

      Well I guess Microsoft is safe then. ;)

      --
      Just because it CAN be done, doesn't mean it should!
  25. This lady has her head on backwards!! by qurob · · Score: 1


    From the article...

    A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings.

    "This fed right into the EverQuest playing," Woolley said. "It was the perfect escape."


    Now, isn't Everquest a massively online social environment?

    Weddings, friendships, etc etc?

    1. Re:This lady has her head on backwards!! by Psmylie · · Score: 1

      Depends on how you play it, I imagine. I suppose you could be just as withdrawn and socially retarded in a game as in real life.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    2. Re:This lady has her head on backwards!! by connorbd · · Score: 5, Interesting

      As someone who suffers from pretty severe depression, I might be able to shed a bit of light on the matter.

      This woman is seeking blame for something where there is nobody to blame. This man's head was thoroughly fucked up, and the game does not qualify as a cause.

      The problem with people like me (and I assume him) is that we *can't* take responsibility because the depression destroys initiative as well as creating massive social anxiety. Social interaction is often an exercise on a par with going bungee jumping without inspecting the rope. We want to do something about our condition, but the fear that any attempt to get better will fail and leave us worse off than we started makes it not seem worthwhile to bother.

      Online social interaction is a godsend to people in this situation because we (not so much me as others, but I'm not immune) can be ourselves without the difficulties of trying to adapt ourselves to social situations that we are unable to understand. The impersonal online world allows us to be the kind of person we are deep down without the crushing fear that prevents us from being ourselves in real life. Honestly? Everything I am typing now I can only say because I'm typing it. If I were to tell this to someone face-to-face I'd never be able to get it out coherently.

      The fact is that people in this situation (at least speaking for myself) can never feel fully accepted; barring some miracle we always feel as if we are on the outside looking in, no matter how accepted we are outside of our own heads, and the hope has been sapped from our lives. It's hard for people who have never experienced this to understand (and I do realize that a rather large number of /.ers are reading this and getting the impression of me as a whiner with a martyr complex). But it's very much a case of being, more than anything else, hopelessly lost in the world. Think the Endurance without Shackleton. Think Donner Party... of one.

      So I feel for this guy. I think I know where he was, and I think his mother is a fool for trying to pin blame. This guy needed to be outright hospitalized. As far as he knew, there was no way out.

      /Brian

    3. Re:This lady has her head on backwards!! by gTsiros · · Score: 1

      depression my ass.

      i bet my left testicle that the problem lies in *who* you are trying to "socially interact" with. If it is someone you enjoy being with, i don't see why even a depressed person would have trouble talking to him. Now, if there is NOONE you feel comfortable with, then you have more serious problems than you even think yourself. SOL. sorry.

      --
      Looking for people to chat about multicopters, coding, music. skype: gtsiros
    4. Re:This lady has her head on backwards!! by Anonymous Coward · · Score: 0

      Obviously you've never had a loved one who is clinically depressed. I hope, for your sake, that you never do, since it will come as quite a shock.

    5. Re:This lady has her head on backwards!! by connorbd · · Score: 2

      As another poster said, you've obviously never seen it up close. It's not just about people you're comfortable with; I can't even really get comfortable with my closest friends. I can't get a date because the idea of asking out a woman and being rejected is so overwhelmingly painful that I need to be absolutely sure to even take the chance. You're damn right I have serious problems; that's the whole point of what I was trying to say.

      /Brian

    6. Re:This lady has her head on backwards!! by gTsiros · · Score: 1

      If you are absolutely sure about something, why would you ask then?

      if you are incredibly afraid of being rejected, maybe you /expect/ it to happen. why do you think a girl would reject going out with you, or just hanging out? Have you thought that this reflects what you know about yourself and you want to fix it?

      as for the "never seen it up close", don't go there.

      --
      Looking for people to chat about multicopters, coding, music. skype: gtsiros
    7. Re:This lady has her head on backwards!! by Fweeky · · Score: 2

      > If it is someone you enjoy being with, i don't see why even a depressed person would have trouble talking to him

      Never been clinically depressed then, I take it?

      The problem with depression is it saps your self esteem; if you're around people you tend to feel you're poisoning their day, and if you're around people you *like*, it's even worse, since you'll care more for what they're feeling. At least if you avoid people they're not going to end up hating you for being around them.

      > Now, if there is NOONE you feel comfortable with, then you have more serious problems than you even think yourself. SOL. sorry.

      Now, if this is one of those areas where if you have no experience, you should just STUF. sorry.

    8. Re:This lady has her head on backwards!! by KjetilK · · Score: 2

      You know, that's a very good comment. You'll be OK, eventually!

      --
      Employee of Inrupt, Project Release Manager and Community Manager for Solid
  26. Other issues then just EQ by daanger0us · · Score: 2

    Obviously this guy had some issues, which probably just compounded by him taking EQ to seriously (You mean you are a man instead of a hot female elf!?)

    Seriously, his mother really has no merit on trying to blame a game on someones own mental problems and suicide. If she cared that much, the she should have seen that he had problems already and tried to get him help.

    This is like people sueing McDonalds because the coffee is hot...

    --
    Aliens? Magnetic Rings?! Bah! Who needs that when we have
    1. Re:Other issues then just EQ by Anonymous Coward · · Score: 0

      thanks for the amazing insight, you churl.

  27. People should sue linus! by Anonymous Coward · · Score: 0

    I know some one who commited suicide trying to compile the linux kernel on a 286!

  28. I bet.... by YoPt · · Score: 0

    he was capming RageFire. This kind of stuff doesn't happen to people that play DAoC. heh

  29. Label it! by Patman · · Score: 1, Troll

    C'mon, Sony, get off your asses and label it already.

    Tell 'em it's addictive. Tell 'em it'll make them suicidal, depressed, happy, sad, melancholy, and maybe a touch whimisical.

    Label EVERYTHING! Tell the public that anything they buy could possibly have all kinds of negative effects on them.

    That way, when the next mental patient who just happened to use your product offs himself, you can point to your warning labels and say "See? You were warned."

    1. Re:Label it! by ctp · · Score: 1

      A side effect of a label like that could, of course, be higher sales.

  30. weird... by Anonymous Coward · · Score: 0

    ... my calendar shows second of April. But maybe, it's just the timezone difference.

  31. it amazes me by fabiolrs · · Score: 2, Insightful

    It amazes me how people are stupid enough to believe these games would drive someone crazy enough in order to make him suicide! Thats bullshit! Ive played GTA, Carmaggedon, Duke Nuken 3D and many other games even worse and I never killed anyone, never drive into anything, never killed myself (duh, obviously)...

    Tell this idiot mother to look for other problems her son might had instead of trying to get some money from Sony!

    --
    Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
    http://www.morroida.com.br
    1. Re:it amazes me by Anonymous Coward · · Score: 0

      Read the article again...there's a part in there about how he was betrayed by a good friend of six months. The mother made an assumption in that interview, that online friends can't be real friends. How many slashdot readers buy into that kind of reasoning?

      If you accept that friendships online can be just as meaningful as "face to face" friendships, then I think you can take the next step, and agree that betrayal by online friends, can be just as painful as the traditional kind.

    2. Re:it amazes me by Anonymous Coward · · Score: 0

      Excuse me.. idiot? EQ is so not a singleplayer GTA game, or duke nukem, and all that SHIT. Sir, people actually log on, and consider these games their lives.. they escape.. they need the addiciton.. its either turning to a game... or staying depressed.. or turning to drugs.. - yes, the guy had problems... EQ was helping, until whatever happened, ie he gets looted of some of the best equipment or whatever. not sure i dont play eq... but it meant the world to him.. and something happened - and his world was crushed...
      - Dave

  32. Responsibility by thelenm · · Score: 1

    People have to take some sort of responsibility for their own actions. If this guy had problems to the extent that he was willing to take his own life, I don't think a video game maker can be held responsible for that. Why is everything always someone else's fault?

    --
    Use Ctrl-C instead of ESC in Vim!
  33. Of course they won't release it. by InnereNacht · · Score: 1

    Come on!

    You seriously think they keep text logs of everything everyone ever says for the entire 4 years of the game? 400,000 subscribers?

    I'm a player myself, I've had to petition GM's on numerous occassions and was told "Sorry friend, we don't have access to older logs". Even in cases of account fraud, they really can't get any logged proof, with the exception of login/out times.

    If anything, I'd think they would MAYBE have game text logs a week or so old, but anything more than that? I have to doubt it.

    1. Re:Of course they won't release it. by gartogg · · Score: 2, Funny
      I found a copy of the message logs stored on a backup of the server:

      To: Gr8dragonslayer9025
      From: Suicidalwreck428
      Subject:RE RE Suicide
      It's not the equipment you lousy jerk!
      I'm gonna kill myself, ok? It doesn't matter what
      you say, my life isn't worth living since you
      stole the kill that I camped for a month for.

      >From: Gr8dragonslayer9025
      >CC: The Management
      >To: Suicidalwreck428
      >look, stop being so overly dramatic, if
      >you really want the equipment then I'll
      >give it to you, ok?
      >
      >>From: Suicidalwreck428
      >>To: Gr8dragonslayer9025
      >>You bastard, I hate you! you stole that kill!
      >>I've been camping for 6 days for that, and
      >>you come by and steal my kill? That's it, my
      >>life isn't worth living anymore!
      --
      I'm a concientious .sig objector.
    2. Re:Of course they won't release it. by InnereNacht · · Score: 1

      Psst..

      You forgot to mention "I flew into an epileptic muscle-locking rage 3 times while the AC was spanking my poor bootah."

  34. Right by Kushrenada · · Score: 1

    I hope the juge throwes this case out.

  35. In the Journtinal? by Havokmon · · Score: 2
    That was a local story, and I didn't even know it.

    Maybe it's a sign that I should get out more..

    Nah, I'm not overweight, I have 3 kids, so the sex drive is ok.. I have a nice house at the base of a mountain, 4 horses, a miner who's up to level 50 now..

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    1. Re:In the Journtinal? by Anonymous Coward · · Score: 0

      Are we sure the 3 kids are yours?
      Maybe your elf ran off with another human?

    2. Re:In the Journtinal? by RisingSon · · Score: 1
      That was a local story, and I didn't even know it.

      Yeah, no shit. Same here. I read the paper this morning, but I must have missed it. Maybe it was in the MSJTech section...

      I've always called it the Jenital, though. Much better name.

  36. and a warning label woulda stopped it? by josquint · · Score: 2

    If the person ignores family/friends/all responsibilites and quits his job... the person is supposed to take a warning label to heart?

    Besides.. the dude probably got Britished

  37. Re:Darwin wins again by delphin42 · · Score: 1

    If you had read the article, you would have known that this guy was mentally ill with a personality disorder, which among other things contributes to a lack of sexual drive. I doubt he would have contributed to the gene pool anyway. If they put him on antidepressants, it would have only exaggerated that part of the problem.

    --
    -- Adam
  38. A message for mom... by Silver222 · · Score: 2, Insightful

    Your kid was 21 fucking years old! If that's not old enough for him to be responsible for his actions, you should have had him in a home. I'm sorry for your loss, but you are making yourself look like an ass by suing Sony.

    --
    "It's not a war on drugs, it's a war on personal freedom. Keep that in mind at all times." Bill Hicks
  39. Waring labels? by GutBomb · · Score: 1

    She has hired an attorney who plans to sue the company in an effort to get warning labels put on the games. Like what? Warning: This game may lead to losing your sanity and may cause suicide. Please Buy Me! Crack doesn't come with a warning label, but the buyers know what they re getting into. why should this game or any other be any different?

  40. Addiction is a personality type. by Steev · · Score: 2

    I think that it's easily shown that addiction is not necessarily limited to a certain type of thing to which one can be addicted. It's more about one's personality.

    Sure, there are things like narcotics that form physical dependancies, but by FAR the majority of addictions are psychological. ANYTHING can become addictive if the right person is exposed to it. Are we going to put warning labels on carrots? on AOL CDs? (I know there's some nutjob out there that collects them) Where does it end?

    Labels on products aren't going to help if the public isn't educated on the issues of addition in general.

    1. Re:Addiction is a personality type. by Oluseyi · · Score: 1

      I know there's some nutjob out there that collects them

      Actually, she claims it's a "historical record of pop culture". It was in Wired a few months back.

    2. Re:Addiction is a personality type. by Anonymous Coward · · Score: 0

      Ahahaha.. the funny thing is, I actually know someone who collects AOL cds... Well, I don't know her really, but this teacher at my school has like 50 AOL cds hanging from her ceiling... Right across from the computer science room, so, we make fun of her a lot...

  41. Comparisons by Anonymous Coward · · Score: 0

    Has anyone compared the suicide rate of Everquest players to that of the general populace?

    1. Re:Comparisons by gpinzone · · Score: 2

      I doubt it, but I did read a statistic about Dungeons and Dragons suicide rates from the book "Innumeracy" and it's lower than the national rate.

    2. Re:Comparisons by Kredal · · Score: 1

      Here's some layman data on it...

      I know of two cases of suicide in the last 3 years blamed primarily on EQ, and one murder blamed on it.

      There are 400,000 active EQ accounts. How many people are there in the US, and how many suicides per year?

      Info pulled from CDC.gov:
      Age-Adjusted Death Rate: 10 deaths per 100,000 population (1998)

      EQ-related deaths of 2 per 400,000 (or 0.5 per 100,000) is a lot lower than the national average.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  42. There's a good reason for this: by Lendrick · · Score: 5, Insightful

    but it is interesting that Sony won't release any of the game data citing privacy policy, even if it could help unlock what exactly drove the guy to end his life

    Sony (rightly) believes that giving this case the time of day is in a way admitting possibility of fault. The simple fact is that people commit suicide over a lot of things. If someone reads a book and it depresses them to the point that they kill themselves, it's not the fault of the author. Likewise, while it's very sad that this person killed himself, it's in absolutely no way Sony's fault.

    Sony (again, rightly) believes that their game data is irrelevant to the case. What would be a lot more telling is an analysis of any possible psychological problems the boy had that led to his suicide.

    Lendrick

    1. Re:There's a good reason for this: by Kintanon · · Score: 2

      And if you had read the article you would know that he was already diagnosed with clinical depression amongst other things.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    2. Re:There's a good reason for this: by daoine · · Score: 2
      Sony (rightly) believes that giving this case the time of day is in a way admitting possibility of fault.

      Agreed. It is interesting to think of the possibility of subpoena though -- the fact that they maintain game data means that it could be subpoenaed. Which brings about the question of calling witnesses. I wonder if the Everquest population ever expected that they could be called before a court of law....

      It's probably most likely that the case will get thrown out (I'm not sure the lawyers have grounds for the class action suit they mention any more than compulsive gamblers can sue casinos) but if it doesn't, it'll be interesting to see how far it goes...

    3. Re:There's a good reason for this: by bedmison · · Score: 1
      Also, Sony is in a catch-22 on this...If they don't release the info, they are opening themselves up to accusations of a cover-up, --insert conspiracy theories here--, etc. And if they do give up the info, they could be perceived as admitting guilt, as Lendrick points out. Also, they run the risk of alienating their users by a perceived violation of their privacy statement.

      Either way, Sony looks bad in the general media, which means they will get their checkbook out to make this go away, and thus remove the possibility of a judge finally putting this liability question to bed.

      I feel bad for this lady, but she needs to come to terms with the fact that her son was broken.

    4. Re:There's a good reason for this: by Skapare · · Score: 4, Funny

      And we know that thousands of people have already committed suicide because their Slashdot submissions are rejected or their comments are moderated down to (Score:-1, Troll). But we know CmdrTaco just laughs because it's not his fault.

      :-)

      --
      now we need to go OSS in diesel cars
    5. Re:There's a good reason for this: by Razzak · · Score: 1

      I agree with the general sentiment of this board that you should normally blame the individual, the parents, and partially the individual's "friends" for occurances like this.

      However, if it was my kid, I'd still want to know exactly what was the straw that broke the camel's back.

    6. Re:There's a good reason for this: by pi+radians · · Score: 1

      And if you had read the article you would know that he was already diagnosed with clinical depression amongst other things.

      Read the what? It's a well known fact that an "article" is only an urban legend. Quit being so foolish.

      --

      sin(6cos(r)+5A)
    7. Re:There's a good reason for this: by PsiPsiStar · · Score: 2

      There was a person who sued an online casino and won, though.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
  43. This isn't addiction... by Ami+Ganguli · · Score: 5, Insightful

    ... it's compulsive behavior. Almost anything can be compulsive. Picking your nose, eating your hair, sucking your thumb, washing your hands fifty times a day, sex - they can all be compulsive, but they're not addictive.

    To compare video games to things that are really addictive like smoking or crack is silly. Worse than that, it gives you an excuse not to deal with your compulsion properly. It's way to easy to say "oh, I can't quit - I'm addicted". Nonsense. Go on vacation somewhere where you have better things to do than EverQuest and you'll find your "addiction" wasn't nearly as strong as you'd thought.

    As for this poor guy who committed suicide, that's sad. But he obviously had deeper problems. If EverQuest hadn't existed he would have latched on to some other way of escaping from his real life.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    1. Re:This isn't addiction... by Wire+Tap · · Score: 2

      That's one of the more informed posts under this thread. I agree with you for the most part, but I can't help but remember the days when I played Ultima Online. I played when I was on vacation. I played when at a friend's house and the computer was free. It seemed as if it was actually an addicition. Of course, I don't play any MMORPG anymore (they all got really boring), so perhaps you are correct. Then again, when FF XI comes out, I'll be compulsive towards that game. ;-)

      --

      Man is born free; and everywhere he is in chains.

    2. Re:This isn't addiction... by Anonymous Coward · · Score: 0

      Good analysis. This guy was probably pretty severly obsessive-compulsive. The compulsion was to play they game..when he wasn't he was probably thinking about it, analyzing his next moves, worrying about loosing, ect.
      What's most appalling is that there is plenty of medication out there (Luvox, Zoloft, ect) that can work wonders on the obsessive mindset. It's too bad no one paid attention to this guy's mental health BEFORE he killed himself. Suing Sony isn't the answer.

    3. Re:This isn't addiction... by Ami+Ganguli · · Score: 2

      There are a lot of similarities between addiction and compulsion, that's why people get mixed up. The difference is that you can stop your compulsion without any real ill effects. You don't get any withdrawal symptoms, psychological or physical. You might really want to play the game, but you don't have to play the game.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    4. Re:This isn't addiction... by Rogerborg · · Score: 2
      • To compare video games to things that are really addictive like smoking or crack is silly

      Especially as crack cocaine isn't physiologically addicting. Don't take my word for it, ask Uncle Sam.

      Actually, you've just provided a very useful demonstration of how easy it is to demonise a substance (or activity) by popular and sustained propaganda, when the problem is binge abuse of it by sad people with no hope or life to start with. It's so tempting to cry "Can't something be done!"... and then take the easy way out by banning the substance or activity and pretending that this solves the problem with the person.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:This isn't addiction... by bigwig10001 · · Score: 1

      The above poster seems to think that only packaged, labeled substances can be addicting. Ask some guy staring at the monitors at OTB or buying $50 worth of scratch-offs at 7-11 what kind of rush they get. Or some guy who looks at pron 8 hours a day and itches for his fix the rest of the time. Your body produces chemicals too. Your brain can't tell the source of dopamine or adrenaline, just that they're there and they feel good.

      Other posters say the mother is greedy, etc. All she wanted at first was to look at the details of her son's account. (An account she probably owned as his heir.) Sony blocked her reasonable request, so she should just walk away? Some have said she failed him before the suicide. He was 21, living away from home with a job. She should have tried to get him forcibly committed over a video game? RTFA.

    6. Re:This isn't addiction... by dvdeug · · Score: 2

      The difference is that you can stop your compulsion without any real ill effects. You don't get any withdrawal symptoms, psychological or physical. You might really want to play the game, but you don't have to play the game.

      Right. I am an Internet addict. You take me off the Internet, and I get iritable, depressed and randomly hostile. Yes, there are real psychological symptoms that occur when some people lose Internet access, and I'm sure there are similar symptoms when some people get cut off from Everquest.

    7. Re:This isn't addiction... by WotanKhan · · Score: 1
      Well, since the only salient difference is that nicotine and cocaine are substances, while gambling and Everquest are games, I think the comparison quite appropriate. All are methods whereby the means the brain uses to recognize and reward progress are short-circuited.

      Don't get me wrong, I enjoy the heck out of the fantasy/role-play aspect of these games, and recognize that the simulated progress provides the continuity that makes them so compelling. But it is important to be aware that they are habituating and therefore addictive. It is equally important to understand that the maximization of the addictive qualities contributes to a predictable revenue stream.

      Just something to think about next time you are considering allowing yourself to become sleep-deprived (which contributes to a lack of judgement), in order to slay that next beast.

    8. Re:This isn't addiction... by darkwiz · · Score: 2

      No, you are not an addict. Your brain is capable of functioning perfectly normally if you are sufficiently distracted from the behavior that is compulsive. Someone who quits taking heroin feels REALLY BAD. Even comparing yourself to that shows an utter lack of understanding of the nature of addiction.

      Addiction is not a mere want. If you were tempted with something juicy enough, you'd forget immediately about your Internet access. Someone addicted to heroin has no such luck. Underinformed pseudo-psychiatrists call these behavioral things "addiction" for culture bonus points... to make a name for themselves. Real scientists *LAUGH* at the idea of actually considering video games, TV, or the Internet to be addictive. The processes are NOT analagous. You like them both (hence the presence of certain neurotransmitters), but Internet withdrawl leaves you irritable because you don't have anything else to do. The symptoms you describe are exactly consistent with plain old boredom.

      I'd suggest that you (or anyone who feels that they are "addicted" to, or dependant on the Internet) start reading some books, or find other hobbies that you can use in lieu of Internet access to add some other kind of value to your life.

    9. Re:This isn't addiction... by darkwiz · · Score: 2

      I've stated my full opinion of this in an above post, but this warrants a response.

      Yes, if something you do makes you happy, of course similar neurotransmitters and conditions will exist in the brain. But using that as a springboard into addiction==compulsive behavior is ludicrous.

      The reason why people like myself fight so strenuously against this labeling is that it promotes a false sense of security in choosing treatment for someone. If all people "addicted" to a behavior (almost invariably actually compulsive behavior unless a drug is involved) really are addicted, they need chemical support to help them deal with the pain of withdrawl.

      Giving someone a drug to help them quit Everquest is dodging the problem. The problem is that they don't want to be responsible for managing their time in a constructive manner. People like that need mental help, not chemical.

      But what if the chemical helps them with their immediate problem? Big deal, as long as it never recurs. Giving someone drugs to counteract depression is useful only if accompanied with therapy to resolve the CAUSES of depression (assuming they are not genuinely abnormal in their brain chemistry). Most cases of diagnosed depression are caused by enviromental stimulus, such as stress, social problems, etc. This are causes that need to be addressed, not medicated to numbness.

    10. Re:This isn't addiction... by dvdeug · · Score: 2

      Even comparing yourself to that shows an utter lack of understanding of the nature of addiction.

      You're defining addiction as purely physical addiction, and mocking others because they don't chose to use your redefinition of the word. Addiction is an English word dating back at least to Shakespear, with a broader meaning than you try to give it.

      I'd suggest that you (or anyone who feels that they are "addicted" to, or dependant on the Internet) start reading some books, or find other hobbies that you can use in lieu of Internet access to add some other kind of value to your life.

      Good. Replace a social activity with one that's entirely passive and requires no contact with other humans. I'm sure that'll improve my life. Considering as I've packed several bookcases to overflowing and know the local library like the back of my hand, if it could supplement the Internet, it probably would have.

    11. Re:This isn't addiction... by Caled · · Score: 1

      Main Entry: 1addict
      Pronunciation: &-'dikt
      Function: transitive verb
      Etymology: Latin addictus, past participle of addicere to favor, from ad- + dicere to say -- more at DICTION
      Date: 1534
      1 : to devote or surrender (oneself) to something habitually or obsessively

    12. Re:This isn't addiction... by Anonymous Coward · · Score: 0

      worrying about loosing

      LOSING, god dammit, it's LOSING!!!

    13. Re:This isn't addiction... by antistuff · · Score: 1

      Crack and cocaine isnt physicaly addictive, sorry.

    14. Re:This isn't addiction... by Pentapod · · Score: 1
      Go on vacation somewhere where you have better things to do than EverQuest and you'll find your "addiction" wasn't nearly as strong as you'd thought.

      *recalls sitting in a hotel room in Kuala Lumpur, attempting to play EQ on a laptop paying something like $5/hour for the phone charges...*

      Oh yeah... not strong at all...

      - Lady Knight Didi, League of Shadows, Firiona Vie server --- err,
      - Pentapod

      --
      All I ask is a warm bed, a kind word, and UNLIMITED POWER
    15. Re:This isn't addiction... by darkwiz · · Score: 2

      You seem to be confused about who is redefining the word.

      Addiction as per Merriam Webster:

      compulsive need for and use of a habit-forming substance (as heroin, nicotine, or alcohol) characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly : persistent compulsive use of a substance known by the user to be harmful

      Note: they do use the typical recursion for "the quality or state of being addicted" and they use a broader definition as in addicted to gambling. However, this, as I discuss below is a matter of symantics, and is inapplicable to "real" Psychology.

      Compulsive:
      of, relating to, caused by, or suggestive of psychological compulsion or obsession

      These are the definitions that are generally used by the Psychology community, whom I would consider a greater authority than you. Internet "addiction" is a compulsion, not an addiction. An addiction requires real treatment, including drugs sometimes, to break. It involves serious functional deficiencies if the addiction is removed. As I stated before, if you were suddenly removed of the Internet, but had something else to keep you busy, you wouldn't even notice (other than a COMPULSION to read your email).

      Further, I am not defining it purely as physical addiction, but one that invokes REAL withdrawl symptoms, not just listlessness and boredom. Did you get sick when you were without the Internet? Did you think to do irrational things like steal or kill to get your Internet access back? I didn't think so.

      As for replacing a social activity: who says hobbies are solitary? You may play a sport as a hobby, or play cards, or dance. Reading a book was chosen as an example as something that could supplant the reading part of the Internet.

      So in summary, the Internet is not addictive. Users can be lulled away with different, shiny things like TV, games, and sex. A person who was truly addicted would go to irrational lengths to get a fix (people who distill their own booze, steal from stores to get drug money, and smoke other people's cigarette butts would be good examples). I seriously doubt that you are so poorly adjusted as to even briefly seriously consider breaking into an ISP to check your email.

    16. Re:This isn't addiction... by mpe · · Score: 2

      Actually, you've just provided a very useful demonstration of how easy it is to demonise a substance (or activity) by popular and sustained propaganda, when the problem is binge abuse of it by sad people with no hope or life to start with. It's so tempting to cry "Can't something be done!"... and then take the easy way out by banning the substance or activity and pretending that this solves the problem with the person.

      If anything prohibition makes "binge abuse" more likely. People are more likely to binge on something where supply is uncertain and holding onto the substance unconsumed is risky.

  44. mandatory warning labels by scrawny · · Score: 1

    what's next?

    Warning: This bottle contains water. In some circumstances, water has been known to cause drowning. Enjoy this product carefully.

    1. Re:mandatory warning labels by SuiteSisterMary · · Score: 2

      When you read warnings on curling irons that warn 'Not for internal use,' and have people suing McDonalds for hot coffee being hot, it's not that far away.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:mandatory warning labels by lunatiq · · Score: 1

      Bwahahahahahahahahahahahahahahahahaha God, I shouldn't laugh at this. It just might happen someday. Before long, you're going to see warning labels on everything, and before you can pop the top on that bottle of Coca Cola, there is going to be a plastic seal over it with the following printed: WARNING: Your breaking this seal indicates your agreement to this contract. You may not use this bottle or its contents for any purpose other than as a refreshing beverage. WARNING: Bottles have been known to be used as tools of murder, death, and destruction. Keep children, the elderly, and all mentally or developmentally disabled persons away from this bottle. WARNING: This bottle is made of glass. Glass, when broken, can cause severe personal injury and even death. Do not use this bottle except when you are able to use both hands. Do not use this bottle except when supported by a safety net to prevent all possibility of the bottle falling to a hard surface and breaking. WARNING: You must sign and return the affadavit before breaking this seal.

    3. Re:mandatory warning labels by gpinzone · · Score: 2

      Don't you mean Dihydrogen Monoxide?

  45. Not Surprising... by EXTomar · · Score: 2

    People sued bands for making songs that their kids listen to and commit suicide.

    People sued authors for making stores that their kids read and commited suicide.

    The key I believe is that there is no link between listening to the band and the mental state of a suicidal person. Same thing with books and people. Same thing with EQ and this player. I believe it is as simple as that. If it wasn't EQ it would have been something else. But I guess the short sighted solution would be to sue them instead.

    Instead of looking for why EQ set this person on the path of self destruction the parents may want to look at why they didn't see it coming. I am under the impression suicidal behavior has many indicators that shouldn't be ignored. So why didn't they recognize something is wrong? Sure they may have not been licensed or studied anything about sucide but ignoring abnormal and extremely weird behavior is irresponsible.

    And, here is the kicker folks, not the band, the author's, or EQ's fault.

  46. I don't know Everquest that well by Anonymous Coward · · Score: 0

    but might the game data include his interactions with other users? And as for privacy... What do he dead want with privacy.

    1. Re:I don't know Everquest that well by lpp · · Score: 1

      Even if the game data did include his interaction with others, it is not illegal (AFAIK) to talk to someone in a manner that depresses them, which is about the extent of what someone could do to you via EQ.

      And WRT privacy, it isn't necessarily the privacy of the dead at stake here, but the privacy of those still living. In addition, as has been pointed out, any admission that this is a reasonable case would give the appearance of liability, so if they did give out any information, then that may pave the way for others who feel harmed by EQ to demand information about players that they wouldn't normally be able to get.

      It is tragic that her son died, and I might even consider the use of labels reasonable (except that I don't think they will actually affect anything in the end), but I totally disagree with suing for damages in this case.

    2. Re:I don't know Everquest that well by Anonymous Coward · · Score: 0

      I don't see what is so wrong about suing in this case. First of all, Sony should definately release the records to the family. While I would generally agree that talking to someone in such a way that depresses them isn't usually going to be grounds for liability, if you intened to cause their suicide, and you took steps to make it happen, then maybe you are liable... That doesn't make Sony necessarily liable, but they ought to help the family figure out what, if anything, happened.

      Additionally, if they are correct, and there are documents in Sony showing that they designed this game to hook mentally unstable people, then they have a case. The only way they're ever going to find out is by filing suit and going through discovery.

      Most of the arguments I've seen here are putting the cart before the horse.

    3. Re:I don't know Everquest that well by Thomas+Charron · · Score: 2

      No, the game data stored on the servers contains none of this data. The most they could tell her was what guild he was in, and what his chars stats and equipment was. Even in game friends lists are stored on the local computer, and NOT on the server.. The only time something is logged to the server is if someone uses the /report option to record the last 10 lines of their screen display.

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    4. Re:I don't know Everquest that well by Atherai · · Score: 1

      Chat and in-game communications are indeed stored and logged on the server. Sony has used these data in the past for its own purposes (cf. the "Conquest" incident).

    5. Re:I don't know Everquest that well by Thomas+Charron · · Score: 2

      They can only log this if its specifically turned on for a given user. GMs have the ability to basically capture and log anyones console and communications at a whim, even look thru the eyes of another player or NPC. An example of something they did for a while on PvP servers, and I belive still resides on the Test server is the 'Monster' option, to basically play a random monster. This was something that they added simply becouse the functionality was already there, they simply had to add some code to the client to 'turn it on' in a limited fashion..

      So no, they do not log each and every communication between users. It would be a nightmare to maintain that data, even for an hour or so of play. To give an example, lets say a player recieves on 'loggable' message every, say, 5 seconds. One server alone would generate 1,440,000 lines within an hour. Multiply that times HOW many servers? This is why they only use this functionality selectively..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
  47. Here's A Better Article. by Lethyos · · Score: 2

    While Taco was busy snotting all of us with stupid April Fools crap, K5 was busy posting intelligent stories. They ran this story yesterday with a very interesting article attached and already some very good commentary. I highly recommend everyone read this one comment that sums up, I'd say, a lot of our thoughts.

    --
    Why bother.
    1. Re:Here's A Better Article. by Anonymous Coward · · Score: 0

      The mother should be sued for causing her son's suicide. According to the article she made inflamatory and derogatory statements to her son
      such as "you can't trust 'those people'."
      Nearly evvery fight between my mom and sister had similar words. That sentence clearly is part of the cause of his suicide due to the fact that it characterizes him as a person who hangs out with people he shouldn't. Though I actually maintain that you shouldn't trust anyone, singling out a particular group of people for non-trust is wrong, wrong, I tell you

      Not only that she should be sued for defaming the character of Everquest characters

      "How many of you people live on on that block anyways" - Focus

  48. Cause and effect by goldspider · · Score: 2
    "Shawn Woolley loved an online computer game so much that he played it just minutes before his suicide."

    (tongue-in-cheek)

    I don't know about you, but that sounds like a cause-and-effect if I've ever heard one.

    (/tongue-in-cheek)

    --
    "Ask not what your country can do for you." --John F. Kennedy
  49. This seems relevant somehow by connorbd · · Score: 2
    http://members.tripod.com/~limsk/pulling.htm

    Read this, any of you who buy the RPG/MUD/Everquest-leads-to-suicide line. This is as clear-cut a case of scapegoating as I've ever seen. I've now done my duty as a Good Little Karma Whore (tm), I hope :-)

    /Brian

    1. Re:This seems relevant somehow by Anonymous Coward · · Score: 0
      PLEASE READ THIS!

      I was one of Irving's (he _hated_ being called Bink - that was his parent's name for him) co-D&D players. I can promise you that playing D&D had nothing to do with his unfortunate suicide. Frankly, from listening to him talk about his home life and how he looked forward to playing to get away from his family, I'd say it actually helped keep him alive longer. Telling is the fact that he committed suicide on either the last- or next-to-last day of the school year - he would've had to spend the summer under his parent's thumb.

      Suicide is a horrible thing - even more horrible is branding poor high school minors as murders instead of realizing that less-than-optimal parenting was to blame.

    2. Re:This seems relevant somehow by connorbd · · Score: 2

      Was his mother as much of a self-righteous slime as the report makes her out to be? Or was she merely totally oblivious?

      /Brian

    3. Re:This seems relevant somehow by Anonymous Coward · · Score: 0

      I hadn't met her while Irving was alive. She and her new husband didn't allow visitors. Irving claimed that he had to sneak out to do anything, including attend Key Club meetings. I saw her at the funeral, but I didn't introduce myself, obviously. Her crusade against us made the local papers (Hanover County - the Times Dispatch) for sure, and was mentioned in the Richmond area paper as well (The News-Leader). Having had to submit to a deposition on this case was about the most unpleasant thing I've ever had to do. Remember, I was 17 or so, and I'd never lost a loved one nor had to deal with inquisitive lawyers before. Ugh! I think that the parents certainly bear some blame, and are refusing to admit to themselves or the world that their little world was not exactly perfect. I'm pretty sure he had a younger sister - I hope she turned out OK.

    4. Re:This seems relevant somehow by connorbd · · Score: 2

      Well, one can only hope so...

      Pat Pulling died a few years back of cancer, from what I've heard. Mercifully, BADD preceded her by quite a stretch; I don't think it ever made it into the world of the net. On the other hand, the Stackpole piece has gone around the world more times than MAKE_MONEY_FAST, so that's a good thing.

      That's the frustrating thing here: that a well-meaning parent can do more damage through total cluelessness.

      /Brian

  50. Cripes by SuiteSisterMary · · Score: 2

    I submitted this yesterday, but it seems that April Fools 'jokes' were more important. Speaking as somebody who was throughly MUD addicted in college, there really does need to be some study into this. It's perfect 'task-reward' style psychology.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:Cripes by negacao · · Score: 0
      Moron. See comment above about addiction vs. compulsion.


      You were _not_ addicted. Did you shake when you didn't play the game? Did you get physically ill?


      Sometimes I wanna make people that say this kind of crap try heroin. Then tell me about your gaming "addiction."

  51. Don't Shutdown That Computer!!! by Anonymous Coward · · Score: 0

    Now that he has moved onto a higher plane has anybody check to see if his computer is still running and if any of his characters are named Tron?

  52. Sony should by Gehenna_Gehenna · · Score: 5, Insightful
    sue the woman for being a poor mother and allowing her son to abuse their products. Seriously, if he had eaten 200 twinkies a day and died because he was overweight do you sue Hostess? No. Games don't kill kids. Bad parents do.

    This is no different from the whole "Doom killed my kids" thing. The parents obviously feel horrible, and can't face the fact that their negligence and/or poor parenting directly contributed to their childs demise. Therefore, someoine else must be to blame. Even if he killed himself because of events in the game he OBVIOUSLY didn't have a very solid seat in reality. She should go to jail for child abuse.

    Just my 2 cents.

    --

    1. Re:Sony should by Anonymous Coward · · Score: 0

      Just wait a few years and Hostess will be sued for exactly that. At least one legislator in California is talking about taxing soft drinks to fund obesity education.

    2. Re:Sony should by Mytzle · · Score: 5, Insightful

      Perhaps no one is to blame? I mean if the guy has some sort of imbalance he should have gotten help, I agree. But in the article it states that he was 21 years old. His 'mommy' cannot MAKE him do anything anymore. Lots of people with mental disorders roam the streets free because no one knows what do with them. This guy just happened to roam the streets of Freeport. I really hate the blame game. What ever happened to accountability for our own actions?

      --
      "Boys have a Penis, Girls have a Vagina", kids say the darndest things!
    3. Re:Sony should by Xerithane · · Score: 2

      Games don't kill kids. Bad parents do.

      I hate bumper stickers, but I swear if I ever saw one with that on it I would have to have it. Is that your modification or did you read it somewhere else?

      But, he was 21 so it's not child abuse. I think this guy should just be candidate for the Darwin Awards.

      --
      Dacels Jewelers can't be trusted.
    4. Re:Sony should by secolactico · · Score: 1

      LOL!!! I spat my coke all over the place!!! Lawmakers never cease to amuse me...

      Drink coke, dammit. It sure beats snorting it...

      --
      No sig
    5. Re:Sony should by Lars+T. · · Score: 5, Interesting
      Seriously, if he had eaten 200 twinkies a day and died because he was overweight do you sue Hostess?

      That is not too far off, in Germany a judge (of all people) who lived on Mars-bars and Coca-Cola during the day, recently sued the makers for causing his diabetes (an article).

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    6. Re:Sony should by moofdaddy · · Score: 1

      A "child" dies so its immediatly the parents fault? Parents have become the scapegoat for everything that happens to their children in the last few years. Sometimes kids can just be bad and no ammount of bad or good parenting is going to affect that. When a kid shoots up a school its automatically the parents fault, a kid on drugs = bad parents too it seems. I don't know about everyone else but I know plenty of people who have great parents but are just rotten eggs. Be it the group the kid was involved with, a chemical imbalance, or whatever, there are plenty of things that could be the cause of his death aside from his parents.

      --
      Be better in bed. Wikiafterdark!
    7. Re:Sony should by PK_ERTW · · Score: 1

      Your talking about this like this is a 12 year old kid. We are talking about an adult, living on his own. Everquest came out when he bacame an adult. PK

      --
      Engineers arn't boring people, we just get excited about boring things.
    8. Re:Sony should by Anonymous Coward · · Score: 0

      Besides, the guy was 21 years old, and diagnosed as being fucked up in the head to begin with. He should have known better, and it's his own damn fault.

      I expect to see little Christian comics by Chick Publications on the evils of EverCrack.

    9. Re:Sony should by SnicklesTheElf · · Score: 1

      yes it is his parents fault. A parent can and DOES affect their childrens lives profoundly. When you have kids they should be the #1 priority, not a second job or a new SUV. Kids are bad because the parents gave up too much ground to them. Parents have to learn to say know and have to take an active role in their children's lives.

      If the kid is stockpiling weapons in their bedroom and the parents don't know about it, they're bad parents. If the kid is sitting in front of a computer for 12 hours a day (in this case it was not a child, but a very disturbed young man) then it is THEIR responsibility to get their kid off. Not for the good of society necessarily, but for the good of their children.

    10. Re:Sony should by Strog · · Score: 1

      Maybe he should tax the obese people so they don't have as much money to buy so much soft drinks. What we really need is a stupid tax. Oh wait we do have one called lottery.

    11. Re:Sony should by Anonymous Coward · · Score: 0

      Yup, because this guy didn't display serious issues before Everquest came out.

    12. Re:Sony should by Anonymous Coward · · Score: 0

      To put it bluntly - the parents do bear the burden of responsibility. They are the number one influence - if they aren't then they've got a problem right there.

    13. Re:Sony should by HobbitGod42 · · Score: 0

      ok Colimbine (sic) didn't happen cause of video games... it happened cause the parents didn't spend ANY time looking at their kids. these kids had pipebombs and weapons in their rooms... of all the ppl who live at home (I am 18 and live at home) how many times a day do yer parents atleast glance in yer room... like when you are in there... these kids had dead bolt locks on their door... that ain't a 'privacy' issue...

      Yes I do feel that some video games can cause addictions... I was addicted to EQ for a while... 6 hours a day 7 days a week.. but I got over it. If this kid lived at home and used his parents net connection then they could be held responsible. but since hes 21 they prolly won't.

      Personally I enjoyed EQ at first... then it got well crap... its not so much an MMORPG anymore than its a MMOSAC(Massive Multiplayer Online Sit And Camp) out of the 6 hours I would play 2 would be camping. when I realized this and saw how much it eventually cost me (I play for 6 months) I cancled my account. Oh well Just my 2 Credits.

      and on a side note I lost a good number of friends from playing EQ... 'Uhhhh no I can't go to the mall and check out chicks tonight... I gotta camp Dylyn Starshine to get this peice of paper' and excuse me if I spelt his name wrong... its been a while. and thank god for that... EQ Free for almost a year!

    14. Re:Sony should by Anonymous Coward · · Score: 0

      I really hate the blame game. What ever happened to accountability for our own actions?

      Went out the window during the Clinton era. Living life irresponsibly is very self-gratifying and then turning around and playing the victim is hugely profitable, but being responsible is not all that gratifying or profitable (in the short term anyway).

    15. Re:Sony should by Anonymous Coward · · Score: 0

      YO! you SAID it!

      people who play the lottery are as dumb as a box of rocks.

      worse than the lemmings who buy the MS lie.

    16. Re:Sony should by gonzocanuck2 · · Score: 1

      >His 'mommy' cannot MAKE him do anything anymore.

      Yup, that's the nut of it. I'm sure she would have no clue how to uninstall the game, and probably risked his wrath if she did (ever try to keep money away from someone with a gambling problem? I have, it gets ugly when they miss a bet). She tried to get him into a group home, I'm sure she tried her best and still it wasn't enough.

    17. Re:Sony should by flatrock · · Score: 2

      The problem existed before Clinton, though I do agree that Clinton is an excellent example of avoiding accountability and responsibility for his actions.

    18. Re:Sony should by Anonymous Coward · · Score: 0

      >>Just wait a few years and Hostess will be sued for exactly that. At least one legislator in California is talking about taxing soft drinks to fund obesity education.

      Lemme guess: Senator Dianne Feinstein?

    19. Re:Sony should by meggito · · Score: 2

      No, his mommy can't make him, unless he quit work and she's supporting his lazy... oh.

    20. Re:Sony should by nomadic · · Score: 2

      Really? He's been held accountable for everything he's done, and a lot of stuff they just made up.

      Did you miss the impeachment hearings or something?

      Now George W. Bush is a GREAT example of this. Didn't study in school, but his family name got him into Yale. Didn't study at Yale, but his family connections got him into an MBA program at Harvard. Failed at business several times, but was bailed out by his father's friends and business partners. Didn't get drafted, because his father's connections got him into the National Guard (where he didn't even show up for duty much of the time). His drug history was whitewashed by his father's political connections.

      He's gone through life shielded from responsibility, and even achieved the highest office in the land purely through family connections.

    21. Re:Sony should by Anonymous Coward · · Score: 0
      ...it happened cause the parents didn't spend ANY time looking at their kids.

      No, that is not why it happened. Quite frankly, I doubt we'll ever know what exactly caused it, but the lack of parental involvement was only why it wasn't prevented and had nothing to do with the cause.

    22. Re:Sony should by flatrock · · Score: 2

      He has eventually been held accountable for much of what he did, however he avoided it to the best of his ability, even to the point of lying under oath. There are things Clinton did very well as President, but he's also a slimy sleezeball.

      You've pointed aout things in Bush's life where he wasn't the most responsible person. He didn't come out and lie about his past. He din't come out with details about his past drug use, but he also didn't try to deny it. He admitted that he had made mistakes. He also changed the way he acted since then. You notice that the reports of his drug and alcohol abuse are from the not so recent past. I do agree that he definately had advantages in life that shielded him from the full consequences of his mistakes, so to some extent he also wasn't held accountable. He seems willing to admit to his past mistakes now and be held accountable for his current actions.

      It seems that George Bush eventually grew out of not being held accountable, while Bill Clinton still wants to rationalize everything. How George Bush's presidency will be looked upon will be based on his successes and failures. Clinton's presidency is marred by a series of scandals where the people arund him were convicted of crimes, but there was never proof that he was directly involved. At best, he's a very bad judge of character. Of course the Republican's did a good job of embarassing themselves in the ways they fought him, regardless of the policies involved.

    23. Re:Sony should by nomadic · · Score: 2

      He din't come out with details about his past drug use, but he also didn't try to deny it.

      The problem is when his lack of accountability affects what he does while in power.

      He signed extremely harsh anti-drug possession laws while governor of Texas; apparently, while he's allowed to learn from his mistakes, everyone else should be thrown in jail for a few years.

      Clinton did a lot of things which were neither moral nor presidential, but the vast majority of the allegations were untrue.

      How George Bush's presidency will be looked upon will be based on his successes and failures.

      Something which Clinton hasn't had the luxury of. We talk about scandals as if they just arose spontaneously, or they were all driven by him. A worse scandal is the way that the right-wingers in Congress and out did everything in their power to bring down a man they couldn't beat democratically. In the end all Clinton did was try to hide some embarassing facts about his past, something which most people would probably do in his situation.

      When you get to the bottom of it, all he did was lie about having sex with an intern. The Whitewater nonsense, the fundraising accusations, and all the rest were just Republican delusions.

  53. Hysterical! Misreporting! On! Slashdot! by Rogerborg · · Score: 2

    Slashdot editors chose to run a story with the title: "Sony Sued for Everquest Related Suicide"

    If you take ten seconds to scan the story, you'll find that it's actually:

    • She has hired an attorney who plans to sue the company in an effort to get warning labels put on the games.

    Whole world of difference, I think you'll find. Sooner or later, Slashdot is going to get bitchslapped for its sloppy reporting.

    --
    If you were blocking sigs, you wouldn't have to read this.
  54. Blame someone else lawsuit by DeadBugs · · Score: 2

    Certainly it was not the individuals personal problems that caused his suicide it was the video game. Certainly it was not my lack of attention to my son that caused his suicide it was the music he listened to. Certainly it was not my fault that I spilled the hot coffee on myself it was McDonalds for serving hot coffee. Certainly I should not be responsible for my own actions.... So label the game addictive, label the coffee hot, label the music bad and pay me a few million dollars for my mistake

    --
    http://www.kubuntu.org/
    1. Re:Blame someone else lawsuit by Anonymous Coward · · Score: 0

      Can someone please file a class action lawsuit against all the people filing these ridiculous lawsuits for me? I've decided to end my life because their collective stupidity has lowered my opinion of humanity to the point where I no longer want to be a part of it. All their fault.

  55. The boy was epileptic by ramdac · · Score: 2, Interesting

    ...It was bound to happen sooner or later.

    He had already had numerous seizures.

    He had hawked a lot of his posessions, quit his job, and was spending 12 hours every day playing "ever-crack".

    His mom should be the one to look at. I call it negligance on her part.

  56. More to the issue by lux55 · · Score: 2, Interesting

    Nobody has ever killed him/herself solely because of a video game. An external factor like depression or mental sickness should be looked at before pointing your finger at a game maker. If it's his mother suing, didn't she notice his change for the worse in regards to his demeanor and social avoidance the last few months of his life? Was she somehow unaware of his mental condition, something Sony was obviously acutely aware of. It sounds disrespectful, people need to stop pointing the finger. I'm not sayng pointing it at themselves, I'm saying that the most troubling aspect of suicide is that you are left with no one to place the blame on.

    This touches on something on my mind the past few days, because yesterday was my birthday (believe it or not), and one year ago yesterday an old friend of mine hung himself. A few months later, my close friend's grandfather killed himself as well. I've known a few more suicides as well (they just flock to me...).

    Someone's decision to end their life is NEVER the result of the influence of a freakin' game.

  57. Misunderstanding mental illness.... by tomdarch · · Score: 4, Interesting

    even if it could help unlock what exactly drove the guy to end his life.

    I Am Not A Psychiatrist, but....

    Overwhelmingly suicide is the result of mental illness and/or substance use. (More than half of all suicides in the US are alchohol related). Think about it, if a guy has a heart attack while shovling snow off the driveway, learning more about the snow crystals doesn't tell you about his heart attack. He had heart disease, and the exertion of shoveling caused one of several bad things to happen inside is heart. Mental illness is a disease state - suicidiality is a symptom of the disease.

    One might want engage in a bunch of Freudian analysis of this guy's game play, but, odds are, the levels of seritonin activity in his brain were out of whack. Did Everquest create stress in this guy's life that incresed the intensity of his suicidiality? (this would be the 'shoveling' int the heart attack metaphor) - maybe. But real life is generally a hell of a lot more stressful.

    1. Re:Misunderstanding mental illness.... by Anonymous Coward · · Score: 0

      Your analogy to substance use is actually ironic.

      I'm not a psychiatrist, but I am a clinical psychology graduate student, and I have been intrigued by the addictive nature of games like Everquest to say the least.

      Now, I'm not saying this woman has a legitimate case. I'll be the first to decry the ridiculous claims that video games cause violent frenzies. I love violent action games as much as the next person.

      However, there is something about games like Everquest that reminds me of say, gambling. Gambling addiction is a serious problem, perhaps every bit as serious as substance use, but a problem that doesn't get as much attention unfortunately. When a drug is involved, it's easy to say "Hey, there's a drug that's physically messing with the brain". When reinforcement contingencies are involved, we tend to think it's a matter of volition and have a tough time imagining addiction.

      People posting comparisons to D&D may be right on the money. But I think Everquest also bears strong resemblence to gambling in a way that D&D doesn't. For someone who has an addiction-prone personality, the results of Everquest can be very similar to that of gambling. Think about it. What do you REALLY do in Everquest? Solve puzzles? No. Live out the rich story of a character's life? No. Engage in sophisticated combat involving nuanced coordination? No. What you do is run around looking for a chance to get XP. Kill the monster, get points. Kill monster, get points. Kill monster, get points. Add the social reinforcement stuff too and you get a wonderful combustible mixture.

      The variable reinforcement contingencies are in play in much the same way as gambling, and I don't think that someone pointing out that this guy was probably ADDICTED is that far off the mark.

      I'm not saying this woman should win her lawsuit. What I am saying is that people making posts should probably stop and think a minute and realize that her claim isn't THAT ridiculous. I've seen a lot of people's lives get ruined over Everquest. Granted, they had problems to begin with, but EQ didn't help.

      Maybe Sony isn't liable. Maybe Sony shouldn't put warning labels on. But maybe they should provide a bit of help in the form of links to addiction help sites or some such things. We've seen a lot of ads from beer companies admonishing people to drink responsibly, and perhaps game companies should take a similar attitude. Beer isn't a problem per se, but beer with the certain people is. The same with games. Gaming addiction is an issue that's underrecognized as being the serious problem it is, and is all too often laughed off as that "weird guy" or dismissed as being "that person's responsibility". There are very vulnerable people out there who need more attention than they do in the gaming community.

  58. What's a label going to do? by Kraegar · · Score: 1
    So say the game had been labeled as highly addictive... if I saw something like that on the side of a game box I'd chalk it up to Marketing hype. "XXXXX is highly addictive, and may lead to loss of sleep and a decline in your social life". Um, marketing to geeks they'd read that and think "No change there, cool!"

    Come on... This is like saying D&D leads to increased suicide rates, wheras studies like this seem to indicate that people playing D&D have a lesser chance of commiting suicide.

    It's all nonsense, but in the sensationalist american life, anything you can blame for your troubles is a great target for a lawsuit.

  59. Warning Labels by BCGlorfindel · · Score: 2, Insightful

    The article follows a line of reasoning that because Everquest is addictive it should come with warning labels just like alcohol and tobacco products. The problem with this analogy is that Everquest is NOT an addictive substance. I agree it can be addictive, but it follows more in rank with Gambling than drugs and alcohol. It's pure sensationalism to draw a comparison between a game and highly addictive chemical substances. However, to simply dismiss the potential harm Everquest can cause is underestimating the situation. Sure most people won't get addicted in any harmfull way. But there are those same personality types which get addicted to gambling that can find the same kind of problems from Everquest. There really needs to be more common sense in journalism these days.

  60. SONY should be praised! by dtabraha · · Score: 0, Flamebait

    Yeah, maybe they should do a comparison research between Doom/Quake game players and Everquest/Ultima players, and figure out how to get these stupid kids to just kill themselves and not everybody else!

  61. People Who Cannot Take Responsibility by Myriad · · Score: 3, Interesting
    I don't mean to cast any bad light on the individual who committed suicide - that is an incredibly tragic thing for anyone to do.

    However, I do have a problem with this blaming of Everquest! It's not a games fault someone does this... if a game can push someone over the edge, then that person was already severely unbalanced and the trigger could have been anything. In this case it appears to have been the game...

    I have more issues with the parent who waited until after he died to get involved:

    He sacrificed everything so he could play for hours, ignoring his family, quitting his job and losing himself in a 3-D virtual world where more than 400,000 people worldwide adventure in a never-ending fantasy.

    Should this kind of behavior not be setting off all sorts of alarm bells here? Why did it take his suicide to provoke a reaction?

    "Shawn was playing 12 hours a day, and he wasn't supposed to because he was epileptic, and the game would cause seizures," she said. "Probably the last eight times he had seizures were because of stints on the computer."

    Woolley knows her son had problems beyond EverQuest, and she tried to get him help by contacting a mental health program and trying to get him to live in a group home. A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings.

    I hate to say it, but this sounds like it's largely the parents fault. It doesn't sound like they did enough to prevent him playing and get him better integrated.* Why was that computer even available? If he's having seizures from playing that machine should not even be available to play on!

    * - I say sounds like it. I could be wrong... a parent cannot always prevent such actions of their children. The best they can do is try.

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:People Who Cannot Take Responsibility by DWIM · · Score: 1
      I hate to say it, but this sounds like it's largely the parents fault. It doesn't sound like they did enough to prevent him playing and get him better integrated.* Why was that computer even available? If he's having seizures from playing that machine should not even be available to play on!

      * - I say sounds like it. I could be wrong... a parent cannot always prevent such actions of their children. The best they can do is try.

      In this case, the guy was 21 -- a legal adult. This does not look to me like a case of a parent not adequately supervising their children. This is a case of a parent who could not exert enough influence on their adult child to get him to stop his self-destructive behaviour. The parent is wrong to try to blame a computer game for this suicide. But we would be wrong to blame the parent for not taking his computer away -- unless the parent had legal guardian rights over their adult child.

    2. Re:People Who Cannot Take Responsibility by PK_ERTW · · Score: 1

      Read the damn article. The guy lived by himself, we are not talking about a 12 year old at his mom's place. We are talking about an adult. PK

      --
      Engineers arn't boring people, we just get excited about boring things.
    3. Re:People Who Cannot Take Responsibility by Anonymous Coward · · Score: 0

      I would have to disagree with "A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings."

      First I don't see how a schiziod personality disorder has anything to do with the supposed symptoms.

      Second "little or no sex drive" is probably due to his appearance/ weight/ low verbal iq, more than anything else. Just part of natural selection (aka discrimination by apperance).

      Lastly lack of desire for social relationships can be caused by many other things. I *suffer* from this because I have learned that people suck, they lie to get thier own way, don't really give two sh|ts about others as long as they get what they want. Yes my view is quite cynical, but this is what life has taught me.

      "I will let you down, I will make you hurt." - Trent Reznor

  62. Sony will cave in? by Anonymous Coward · · Score: 0

    Does the phrase bullshit mean anything to you?
    There are ample cases where products have been found to be NOT RESPONSIBLE for stupid behavior. Sony will not cave in, this distraught mother will go bankrupt persuing this fiasco. Ask AD/DC and the dozens of bands that have escaped such blame. Even gun manufacturers have slipped by in this regard.

  63. In a related story... by goldspider · · Score: 3, Funny
    "The manufacturer of EverQuest purposely made it in such a way that it is more intriguing to the addict," Parker said. "It could be created in a less addictive way, but (that) would be the difference between powdered cocaine and crack cocaine."

    In a related story, area cocaine and crack dealers are now affixing their product with warning labels to avoid similar lawsuits.

    But seriously, has it gotten so bad that companies have to warn consumers that their product is of too high quality?

    --
    "Ask not what your country can do for you." --John F. Kennedy
  64. Or by Anonymous Coward · · Score: 0

    Man, life sucks. I'm going to kill myself... er.. right after I level... and I get that (insert uber weapon name here)...

  65. Books should have warning labels too by pubjames · · Score: 3, Insightful

    Books make people do bad things too.

    I once read that book "The Diceman" and then did something bad, which resulted in one of my friends not speaking to me anymore. That was definately the books fault.

    And didn't the guy who shot JFK read "Catcher in the Rye?". So that was the fault of a book too. And those insane terrorists were influenced by the Koran, weren't they? So books cause terrorism.

    So, definately a warning label is required on books. "Warning: Reading books might make you do bad things". Something like that.

    1. Re:Books should have warning labels too by rizzo · · Score: 1, Troll

      The Catcher in the Rye was read and carried by Mark Chapman, who shot John Lennon.

      Note that Lee Harvey Oswald didn't shoot JFK. Anyone who believes so should see me about a bridge for sale.

      --

      "More organs means more human." - Zim

  66. Problem? by OpCode42 · · Score: 2

    Let me get this right...

    Kids are buying these games, devoting their lives to them, then killing themselves?

    Where's the problem? Thats an unemployment solution right there folks!

    I say, start putting subliminal messages in the games : "Kill the parents who neglected you, kill the people who rejected you as a friend, then kill yourself. Make sure you get your whole head in front of the shotgun - thanks for playing!"

    If she wins, does it set a legal precedent? Can I sue /. for making me waste hours and hours of my life?

    1. Re:Problem? by Jaysyn · · Score: 1

      Dennis Leary, is that you?

      but really, you should quote your sources & all that...

      Jaysyn

      --
      There is a war going on for your mind.
    2. Re:Problem? by dlb · · Score: 1


      Nice Denis Leary ripoff...

  67. It's always something... by reimero · · Score: 5, Interesting

    Years ago, it was Rock 'n' Roll. Then it was Dungeons and Dragons (anyone remember the Tom Hanks movie Mazes and Monsters?) Now it's computer games. The simple fact of the matter is that certain forms of entertainment tend to appeal to certain types of people, and that for some people, it goes from entertainment to escapism to all-out addiction. Does that make gaming inherently evil? No. Does it make game manufacturers responsible for creating an environment in which people can immerse themselves?


    That seems to be the point here. I would argue that Sony is no more at fault than NASCAR is for unsafe teenage driving. The vast majority of people out there can distinguish between fantasy and reality. Those who cannot have serious mental problems and require serious care and support. Unfortunately, in the United States the infrastructure for dealing with mental health issues varies greatly from state to state, and a lot of places are not equipped to handle people with social and behavioral disorders. Sony is no more at fault for creating an online multiplayer universe than Ford is for building a car that can go fast. Unfortunately, Sony is an easy target here. The real solution, however, is not to go after symptom, but rather the actual disease. I feel confident in saying that if not Everquest, something else would have taken its place. The only real solution is proper identification and treatment of social disorders, an area still vastly underdeveloped and carrying too much of a stigma to be effective.

    --

    ----------

    Something clever
    1. Re:It's always something... by liposuction · · Score: 0

      Nice comment. It IS true, there needs to be more personal responsability. Seems like someone else is ALWAYS at fault. Oh, someone robbed you and shot your dog? Better sue the gun maker because, obviously; the criminal must have had some influence from his gun.

      --
      "Thoughts are more powerful than any weapon, and I don't even let my people own guns." --Joseph Stalin
    2. Re:It's always something... by neo · · Score: 4, Insightful

      Years ago, it was Rock 'n' Roll. Then it was Dungeons and Dragons (anyone remember the Tom Hanks movie Mazes and Monsters?) Now it's computer games. The simple fact of the matter is that certain forms of entertainment tend to appeal to certain types of people, and that for some people...

      Statistical analysis of this have always shown that people who play D&D are less likely to commit suicide than the average public.

      The only reason these types of games get associated is because the public image of the players has consistently been that of the outsider/geeky/skinny runt. The facts are actually quite different. You can find the results on Wizards of the Coast. I play D&D and I'm 33 years old with a wife. I enjoy playing for the same reason people like to play poker. I get a chance to be with my friends on a regular basis.

      My point is, don't believe the hype.

    3. Re:It's always something... by fishbowl · · Score: 2


      >The only reason these types of games get associated is because the public image of the players has
      >consistently been that of the outsider/geeky/skinny runt.

      Actually, it's the presence of pagan and satanistic religious info that
      pisses off the thumpers. I wonder how they'd take Call of Cthulu
      if they knew about it?

      You don't have to go very far at all into the AD&D literature
      to find information about "false gods" and heathen religious practices,
      even including information about demons -- Information that
      certain religious groups thought centuries of suppression had
      wiped out. And they'd prefer it were suppressed!

      I don't actually play EvCrack, so I don't know to what extent deity,
      religion, and alignment affect gameplay, but I imagine it's
      the typical amount.

      We who think with our brains don't see something like the existence
      of a Druid or a Vampire in a RPG as a problem.

      I never even thought about this stuff before it got shoved in my face.

      I've seen parents keep their kids home from elementary school because
      of (very innocent and secular) Halloween activities. Show them the
      contents of the D&D Deities and Demigods supplement, or some
      of the Demons in the Monster Manual, and these people go into
      shock -- and you know what? When you shock them they write their
      congressmen more compellingly than all the DMCA protesters
      put together...

      Stack up a few corpses for their cause, and you can say goodbye
      to religious freedom in America.

      --
      -fb Everything not expressly forbidden is now mandatory.
    4. Re:It's always something... by tshak · · Score: 4, Funny

      I would argue that Sony is no more at fault than NASCAR is for unsafe teenage driving.

      These are completely different cases. NASCAR is most definitely liable because:

      A) They teach poor driving habit's by only turning the stearing wheel in one direction. All of the sudden, the teen has to make a right turn and he's very confused.
      B) They encourage "sleeping at the wheel" via bordem by driving around in circles for hours on end.
      C) They are encouraged by their sponsors to "crash" to make driving more exciting to watch, and to help offset the affects of B.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:It's always something... by Aqualung · · Score: 2, Insightful
      The facts are actually quite different. You can find the results on Wizards of the Coast.

      In other news, a recent Microsoft study has proved that Microsoft is not in fact a monopoly...

      --

      - Dave
    6. Re:It's always something... by rgmoore · · Score: 1
      The only reason these types of games get associated is because the public image of the players has consistently been that of the outsider/geeky/skinny runt.

      Don't underestimate the religious aspect of the anti-RPG folks. The whole "D&D causes suicide" thing was part of a larger attempt to discredit the game. When you look at the motivations behind the people involved, it's clear that they were mostly religious. After all D&D involves worship of Gods other than Christ, witchcraft, and the like. That's the real motivation, and the well publicized suicides of a couple of RPG players were just a convenient event to seize on for people who already disliked the games.

      --

      There's no point in questioning authority if you aren't going to listen to the answers.

    7. Re:It's always something... by Anonymous Coward · · Score: 0

      People work an ungodly number of hours and become "addicted" to work with the health and emotional damage resulting from overwork but I don't see anyone suing Exxon or Chemical Bank.

      I guess some forms of addiction are considered acceptable.

    8. Re:It's always something... by mpe · · Score: 2

      Statistical analysis of this have always shown that people who play D&D are less likely to commit suicide than the average public.

      Wonder how this compares with more PC activities, such as sporting fans.

  68. Good Idea!! by FooDog · · Score: 1

    Warning Labels are great! I LOVE warning labels. Especially those Explicit Lyrics warning labels. It makes it easier for me to find the GOOD stuff. *grin* Hell, if I saw a game with a label on it that said "WARNING! THis game may be addictive!" I'd buy it in a heartbeat! Might be a cool game! :)

  69. 'It's like an adult playground' by MarcoJROM · · Score: 1

    What if the kid was addicted to masterbating? so if he decided to spend 36 hours masterbating w/out sleep/food/water to, say for example, Playboy, does that give warrant to sue Playboy Magazine for damages? or to force Playboy to make their magazine "less addictive"?

    --
    "It was penguin lust...at its worst." --someone
  70. Of course there are privacy concerns by GreyyGuy · · Score: 2

    Even though this guy is dead and has questionable privacy rights, I would bet she is looking for information on who he interacted with in the game. Those people are very much alive (presumably) and will be the targets of lawsuits from this angry mother for ... I don't even know what, but I wouldn't be surprised to see her sue Sony for the people's names and then sue them for encouraging her son to die or some such thing.

    I feel sorry for the woman and can understand her need to lash out at something, but it also looks like she is just looking for money.

  71. This is how it works with suicide by TomatoMan · · Score: 5, Interesting

    at least as far as the witholding of information goes. My father committed suicide 11 years ago, and one of the last things he did was get sent to a detox center to "dry out". It didn't work, and we wanted to get his medical records and other information about him from the center so we could piece together, as best we could, what the path was that he was on.

    The center was having none of it, politely and compassionately but firmly refusing to release any of his information. This is primarily because they don't want to expose themselves to lawsuits, which can be tremendous, if there's any shred of a sign that something could have been done - which, with 20/20 hindsight, there always is.

    If our society was less litigous, things like this might be more likely, but despite the fact that we weren't looking for anyone to blame, just for understanding, and even offered to sign a promise not to sue under any circumstances, they still had to say no. My lawyer told me I can't sign away my right to sue in any legally binding fashion, even of my own free will.

    It's not their fault, and I don't blame them, but there's a hole in the picture we have of his last weeks that will never be filled in. The information is out there, but we're not allowed to get it under any circumstances or at any point. The fact that the family of the victim, whose interest in that kind of information is primal, primary and undeniable, is the ONE group of people who can't get it is just a testament to how whacked we all are.

    Of course, the system is that way because so many of us feel that there must be a REASON why someone commits suicide that could be traced to something blameable outside of them. There's a real risk that I could try to sue the detox center, the school where he taught, the whiskey manufacturers, the gun manufacturers, the gas station where he filled up the night before... it's just absurd. My father killed himself because he was depressed, and his alcoholism didn't help. He wasn't victimized by anybody in ways that could be reined in by legislation - and TEEN suicide is tragic and widespread, and happens for reasons we often can't begin to fathom.

    Suing a game company because a suicide victim played the game before killing himself is just as absurd as anything I might have tried to do. He didn't kill himself because he played a game. However, the game company SHOULD be able to release the information to the victim's family without fearing being blamed or sued into nothingness; plenty of people play that game without killing or harming themselves or others. Unfortunatly, the state of our hyper-litigous society means lots of good people are kept in the dark about things like this by simple financial necessity, because we all look for other people to blame/sue for our misfortunes. It's madness.

    --
    -- http://frobnosticate.com
    1. Re:This is how it works with suicide by WildBeast · · Score: 2

      That's what happens when some crazy people like to blame others and sue the companies; so the companies have no choice but to protect themselves. Result? Good people pay the price and won't be able to get the information they need.

    2. Re:This is how it works with suicide by Some+guy+named+Chris · · Score: 4, Insightful

      First, let me say I feel for you, and your loss. I'm not trying to minimize it, I just don't understand something. Maybe you can help me.

      What good does knowing "the path was that he was on" do? The person is dead; it's tragic. I understand grasping for answers, for a reason why your loved one did this, but how can we make sense out of a senseless act?

      My father was mentally ill (paranoid schizophrenia), and when he died 4 months ago, I inherited his laptop computer. In an attempt to understand him, I started looking though his files, hoping to find something, anything, that would explain why he was the way he was.

      Sadly, there wasn't anything. What I found was the disturbed dillusions and imagined conspiracies of a sick man. He was mentally ill, and as seen from inside, his world was distorted and twisted. There was no peace to be found, no epiphany of understanding his essential nature. Just more sadness at how his disease robbed him of his life.

      I imagine it's similar for you, and for the parents of this Everquest player. You're grasping for a reason why, but there is no rational reason why someone kills themself due to depression or mental illness. Delving too deeply in that muck just brings more pain.

    3. Re:This is how it works with suicide by TomatoMan · · Score: 4, Interesting

      What good does knowing "the path was that he was on" do? The person is dead; it's tragic. I understand grasping for answers, for a reason why your loved one did this, but how can we make sense out of a senseless act?

      I'm not sure it does a lot of good in the end; I think it's just a human reflex, to some degree, to look for answers in the face of something senseless. I'd say that even in the probably very rare case where there actually might be an "answer", a specific thing that can be pointed to as a "cause", it still doesn't do you much good; it certainly won't bring them back.

      The question I had specifically about my father was related to his medical condition in the months before he did it; if it turned out he had advanced liver disease and a bad prognosis, maybe that would be a small comfort of sorts - it might mean he did it partly because he thought he was going to die anyway, and maybe he wasn't suffering mentally quite as much as I imagined in the time leading up to it. But, of course, it doesn't change anything, and if that was part of his thinking, he at least could have left a note or something.

      It's all very yucky, certainly. Maybe my inability to get that information is just keeping me from pointlessly banging my head against the wall; maybe there are good reasons for keeping that information private. I suppose if you clear those barriers, you'll just run into different ones a little farther down the road as you try to understand something that ultimately can't be understood. The big lesson of suicide (for me anyway) seems to be that it's the ultimate selfish act, and the survivors just don't get to know the whats and whys most of the time because it's not about them.

      --
      -- http://frobnosticate.com
    4. Re:This is how it works with suicide by Anonymous Coward · · Score: 0

      Is there a time limit on their liability, after which they could release the info without risk? The wait would be harsh, but at least there would be understanding sometime.

      I don't know American law -- does the statute of limitations apply to all things, or only criminal acts (leaving people free to sue anyone anytime for anything)?

    5. Re:This is how it works with suicide by bigfrigginfrogman · · Score: 0

      My feelings on privacy is that laws should be in place because the potential to abuse personal information exist. Three ways to abuse personal information are as follows. One commercial, compiling personal information for marketing purpose. Two persecution, whether it's seeing if your a candidate for cancer to determine insurance polices, or seeing if your gay to keep you out of boy scouts. The third is to embarrass



      If your dead, non of these abuses apply. The only people who could be hurt are families, (and sometimes friends). Thierfore if family request private information. Their is no real ethical reason to with hold information. Everquest data, isn't sensitive unless your talking about a chat session. Bottom line is yes Sony should release his game data. No, they are not at fault, and no a warning labile is not needed here. Lastly, 21 year olds are not "Kids".

    6. Re:This is how it works with suicide by fewl · · Score: 1

      "The center was having none of it, politely and compassionately but firmly refusing to release any of his information. This is primarily because they don't want to expose themselves to lawsuits, which can be tremendous, if there's any shred of a sign that something could have been done - which, with 20/20 hindsight, there always is.

      If our society was less litigous, things like this might be more likely, but despite the fact that we weren't looking for anyone to blame, just for understanding, and even offered to sign a promise not to sue under any circumstances, they still had to say no. My lawyer told me I can't sign away my right to sue in any legally binding fashion, even of my own free will."

      Actually it's because of our litigious society that they cannot release that information. There's this thing called "Patient Confidentiality" that protects your father's privacy. If that hospital did give you those records, you actually turn around and sue them for violating your father's privacy. Laws concerning patient confidentiality are in place to prevent that patient's medical information from being abused. For example, how would you like it if your boss could call up your doctor in order to find out your HIV status, or even the results of your urine drug screen?

      --
      Your actions on earth echo in eternity.
  72. As If by Barlo_Mung_42 · · Score: 2, Funny

    "but it is interesting that Sony won't release any of the game data citing privacy policy, even if it could help unlock what exactly drove the guy to end his life."

    As if there is any data in there that would lead us to think 'Ah. That makes sense. His 78th level character died and he lost his powerful HackMaster +12 sword. That must be what drove him over the brink!'

    The sad fact is probably that he came to the stark realization that EQ only brought temporary relief to his days of quiet desperation.

  73. Evercrack... by darken9999 · · Score: 2, Insightful
    "A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings."

    If I'm not mistaken, every computer dork (myself included) was just described as a depressed schizoid. I'm not sure if I should be proud or if I should feel more depressed.

    1. Re:Evercrack... by kin_korn_karn · · Score: 2

      I wish I had "little or no sex drive", life would be much more enjoyable if I could ignore the need for sex when I can't have it.

  74. I'm addicted to Love by ReidMaynard · · Score: 1

    and insist all women have warning labels installed across their foreheads

    --
    -- www.globaltics.net

    Political discussion for a new world

  75. Suicide Solution by Zaphod-AVA · · Score: 2, Funny

    This is a plea to someone out there planning suicide..

    First off, are you sure that your temporary problems are worth a permanent solution?

    That being said, if you do go through with it, would you *please* make certain you are playing Mozart's requiem for the dead, and obsess over Edgar Allen Poe, and Macbeth before you go?

    Maybe if these pinheads see someone committing suicide to the tune of classical music and literature, they will wake up, and frantically wave down the clue bus. (Thanks for the quote Tweety)

    -Zaphod

  76. Privacy by _Sprocket_ · · Score: 3, Insightful
    There's a few things going on here.


    First is the usual "we can't understand the gamer" / "games kill" stance. This isn't anything new to the Slashdot crowd, I'm sure. Heck - I've been in the middle of a lot of these things through my entire life (D&D, Arcade games, FPS Shooters, MUDs, Paintball, etc). So yea. Shake your head at in awe. Collectively yawn. Nothing new here.


    Where it becomes interesting is that this is NOT a kid. This was a 21-year old adult. Living on his own. He had been diagnosed with several conditions (eplileptic, depression, schizoid personality disorder) but it doesn't appear that he was a ward of his parents or anyone else. He was his own person. His own responsibility.


    Sony is right in refusing to release information on his account. This information belonged to the player alone. Unless there is a legal reason to do otherwise (ie: police investigation with appropriate warrent), Sony would be breaching their customers privacy by releasing any details.

    1. Re:Privacy by nomadic · · Score: 2

      Who inherits the guy's estate? Even if it's a few bucks and an Everquest account, whoever does should be able to access the information.

    2. Re:Privacy by _Sprocket_ · · Score: 2


      Who inherits the guy's estate?


      That's an excellent question. How the law deals with estates and property might add yet more twists to this. Not only does it beg to ask how such laws handle service accounts, but it also touches on virtual property. While EverQuest strongly discourages the practice, other games such as UO actually have a very real market for online "property" (though not actively created, it is far from discouraged).
  77. Someone! Is! Ripping! Off! TheReg! by tomdarch · · Score: 1

    oh, sorry....

  78. warning labels? by slackwalker · · Score: 2, Funny

    well now i can use warning labels to gauge how good a game is, just like i use violence labels to gauge how good a movie is.

    suing for warning labels is just idiotic.

  79. What a Mother! by Arsewiper · · Score: 2, Insightful
    Headline should read "Mother attempts to cash in on son's suicide while avoiding responsibility"

    She would make more money auctioning his character on e-bay. After all that game time its stats and kit must be superb.

    1. Re:What a Mother! by SoupIsGoodFood_42 · · Score: 1
      Read the fucking artical.

      The headine should really read: "Mother attmpts to force warning on games after son's suicide".

      Maybe she also wants money to, but the main reason seems to be that she want warning lables to hopefully (although I'm not sure it going to help much) prevent similar incidents occuring.

      She also wants sony to give her data that might help explain exacty what happend. But Sony are't goning it to her. And as helpfully as it my be, they shoudn't because it would be a breach of the privacy policy that her son agreed to.

  80. i guess this might not be right... by r00tarded · · Score: 0, Flamebait

    but kudos to the game designer(s). if a guy killed himself over it that must be one helluva game!

    1. Re:i guess this might not be right... by Anonymous Coward · · Score: 0

      dick

  81. Repeal the law by aozilla · · Score: 2

    Wow, you mean people use laws other than the DMCA to bring baseless lawsuits against others? I guess we should repeal these laws, because they are obviously restricting free speech.

    --
    ok then your [sic] infringing on my copyright! Could you as [sic] me next time before STEALING my comments for your own?
  82. So does this mean... by ZaMoose · · Score: 1, Redundant

    guns don't kill people, large, flying gryphons kill people?

    *grin*

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  83. I may seem a little insensitive... by nettdata · · Score: 1, Troll

    ...but as far as I'm concerned, it's Darwin in action.

    --



    $0.02 (CDN)
    1. Re:I may seem a little insensitive... by Anonymous Coward · · Score: 0

      Or you can just use the Larry Niven quote: Think of it as evolution in action. From Oath of Fealty

  84. errr by archen · · Score: 1

    From the article: "schizoid personality disorder, symptoms of which include [...] a limited range of emotions in social settings"

    What does that mean anyway?

    1. Re:errr by macrom · · Score: 1

      It means that when a person is around other Real Life people, they freeze up, seem withdrawn, have problems communicating and fitting in, etc. It also means that when they are in a fantasy world like EQ, they become something they're not, usually someone or something of importance. One can only assume it was an event that diminished this person's importance in a virtual world that drove him to suicide. After all, if you're unable to fit in In Real Life and unable to compensate for that in a fantasy world, what's there to live for...at least that's what a person in his position may have thought.

      When both sides of your personality are gone, that's gotta play havoc with your mental state.

      greg

  85. Is the Game Really That Bad????? by taya0001 · · Score: 0

    Ive gotten upset about buying some really bad games in the past but this to much.

  86. Darwin by Anonymous Coward · · Score: 0

    It seems to me the only person that should be sued here is darwin.

  87. This is the problem with our court system by Anonymous Coward · · Score: 0

    Problem being, this bitch isn't jailed for bringing this kind of frivilous lawsuit.

  88. I feel sorry for the mom but GEEZ get real woman. by Kasmiur · · Score: 2

    "The 21-year-old Hudson man was addicted to EverQuest, says his mother, Elizabeth Woolley of Osceola. He sacrificed everything so he could play for hours, ignoring his family, quitting his job and losing himself in a 3-D virtual world where more than 400,000 people worldwide adventure in a never-ending fantasy.
    "

    Lets see
    A full grown adult commits sucide. who do we blame?

    I dont know about you but if your grip on reality is so weak that everquest makes you lose your job and become distant from everything else then I imagine ANY other game or BOOK would do the same. Geez. How did the guy support himself if he lost his job?

    ""It's like any other addiction," Elizabeth Woolley said last week. "Either you die, go insane or you quit. My son died.""

    Or you manage it and keep it under control. I know plenty of people who are addicted to everquest but still maintain a fulltime job and don't commit sucide. (one is a level 56 enchanter I believe) I also know some college students who are addicted to speed and such but keep it under some control while they try and use it to thier benfit.

    ""Shawn was playing 12 hours a day, and he wasn't supposed to because he was epileptic, and the game would cause seizures," she said. "Probably the last eight times he had seizures were because of stints on the computer.""

    so he had a previous problem with seizures and yet he kept playing the game. I dont know about you but when a adult chooses to try something they KNOW will or could harm them often they hold nooone but themself responcible.

    ""After playing the game for 36 hours straight, he had a psychotic break because of sleep deprivation, Parker said.""

    Rofl. So he plays a game for 36hr and suffers. What is different from lack of sleep from a game and lack of sleep due to out partying.

    ""He thought the characters had come out of the game and were chasing him," Parker said. "He was running through his neighborhood having hallucinations. I can't think of a drug he could have taken where he would have disintegrated in 15 weeks.""

    Sadly has this woman ever heard of many drugs like Crack, Acid or even herion? 15 weeks is long enough time for any drug or any thing taken into excess to hurt you significant.

    "A call for warning labels"

    I can see it now.

    WARNING. Playing of this game can lead to having no social life if you can't control yourself. People who have lots of free time and addictive personality should not play this game. People who lack a LIFE to fall back upon when the servers crash need to also avoid this game.

    Sigh.

    --
    -THIS SPACE FOR RENT!
  89. I can relate by rootmonkey · · Score: 1

    I used to feel the same way, then I moved out of Wisconsin.

    --

    Yes but every time I try to see it your way, I get a headache.
  90. Sony sues mother for BAD PARENTING by Anonymous Coward · · Score: 0

    Fucking americans, never take responsability, always look for the scapegoat.

    Maybe if she wasn't so busy preening for the neighbours, she'd have talked to her son or something.

  91. I particularly enjoy... by vkevlar · · Score: 1
    ... the person calling for more warning labels on games.

    <sarcasm> I can picture it now... 14-year-old walks into [MegaComputerStoreOfTheFuture!], picks up the box for Everquest:PlanesOfWhippedCreamAndJello, and screams in horror at the black-and-white sticker that says "Warning, excessive play may exacerbate your insanity.", flinging it back to the shelf.

    Oh yes, obviously warning labels are the perfect solution.</sarcasm>

    One more example of an idiot shooting himself. That's all it is.

  92. I wonder what effect a warning label will have... by amarodeeps · · Score: 1

    Maybe it will just help the game sell better, certainly among the adolescent population. I remember being a teen and if it had a warning label on it that was immediately more appealing. So I suppose it could be a boon for Sony in some ways.

    And like the old expression goes, "No publicity is bad publicity."

  93. Lies, damn lies, and ... by AnotherBlackHat · · Score: 5, Insightful

    Everquest boasts a user population of over 300,000.
    The national rate for suicide is 1 in 10,000.
    If only one person committed suicide after playing Everquest,
    then Everquest players are 97% less likely to commit suicide.
    I'd guess there are 30 suicides among Everquest players each year,
    but the families don't think of blaming Sony for them.

    -- this is not a .sig

    1. Re:Lies, damn lies, and ... by blind_abraxas · · Score: 1

      John Allen Paulos mentioned the national suicide rate and Dungeons and Dragons in the book "Innumeracy" written in the mid 80's; he covered this same phenomenon of one suicide happening with a guy who happened to like a particular game. An oversimplification is that you could probably draw some correlation between suicides and people who wax their floors.

      This sounds like some Mom wants answers to why her son killed himself and is seeking them from the designers of a game instead of asking herself why she didn't know him better.

      The flameout of this kid is not a new phenomenon either; similar things happened to kids playing MUDs, and still do. What's unfortunate is the tendency to seek blame and censorship as a kneejerk reaction to being uninformed about the life of someone you love.

      Guessing 30 suicides a year from people playing Everquest may be a little high; as with text-based MUDs, these people can develop close-knit online groups which may be less likely than even the average American to commit suicide. Even if one did commit suicide and 97% of the rest were less likely, the number of suicides among Everquest players goes down even more.

      As Allen Paulos said and I paraphrase, it's not rare for unexpected and extraordinary things to occur, but it is rare for these things not to.

      --
      one two three four five ?!! That's the combination on my luggage!
    2. Re:Lies, damn lies, and ... by technopinion · · Score: 1

      I wonder how many EQ players starve to death.

      "Just... gotta... kill... one... more... orc... ughhhhhhhh"

    3. Re:Lies, damn lies, and ... by Kanasta · · Score: 2

      A psychologist diagnosed him with schizoid personality disorder

      The mum herself said. "Probably the last eight times he had seizures were because of stints on the computer."

      Yet she let him continue playing.

      Next she'll be asking pen makers to put stickers on warning 'can poke eyes out'.

  94. Slashdot is addictive by Lonath · · Score: 2

    I spend hours a day on these boards posting and trying to get karma. It seems like it's rewarded randomly and at the stupidest times. Does this mean I can sue Slashdot for making an addictive online game experience?

    1. Re:Slashdot is addictive by WildBeast · · Score: 2

      maybe if you kill yourself, I can sue Slashdot on your behalf :)

      WARNING: This comment is not intended to be harmefull in any way, it's intended as a joke, please don't sue me.

  95. Egads! by vinnythenose · · Score: 2, Insightful

    Egads people, the when I read the article I did not take that the mother was trying to BLAME Sony, she was just trying to figure out what pushed her son over the edge. She was aware he had a lot of problems, she tried to get him to go to a group home, but you know what, he was 21, a legal adult, he could do what he wanted.

    It's like a drug addict, you can try to pursuade them to get help but if they don't you can't do anything.

    People want some labels, that's not such a bad idea. What if my kid has some mental problems, but likes to play video games. I don't have the time to go out and research every possible video game they could be playing. You can try to be as aware as possible but things slip through, and you know what, if this guy was as dependant on EverQuest as it sounds, just pulling it away probably would have led him to another psychotic episode.

    There's nothing wrong with putting a label on games that lend themselves to being immersive that says something to the effect "Warning: Over use of this game has been known to lead to a dependance in some individuals, and can be a hazard to your health".

    Then some poor computer illiterate mother or father can read it and say, oh geez, that can lead to an addiction? My son has an addictive personality, I'd better not get him it as a birthday present.

    --
    --- I used to moderate, then I read the -1 articles and decided having to filter through them was not worth it.
  96. It IS an addiction, but not a dependancy. by Restil · · Score: 2

    I never played Everquest, and for good reason, but I did play Ultima Online after it was released. A LOT. A bare minimum of 8 hours a day on weekdays and Upwards of 16 hours a day on weekends. I dropped out of classes one semester because I didnt' want to stop playing long enough to go to class.

    And the funny thing about it was, I HATED that game. It was driving me insane. The server crashes/timewarps/cheating/looting/disrepectful players/etc etc made the game extremely undesireable, and yet I wanted to play it all the more because of it. Talk about an addiction if I ever heard of one.

    But one day I decided to quit, and I quit cold turkey, and never looked back. I never missed it, I never thought about firing it up just for a little while. I was done, I put it behind me, and I discovered Linux. Which is a whole different sort of addiction, but I digress.

    However, I doubt the game, UO or everquest is to blame for any of mine, or anyone else's problems. You choose to play it. And if you choose to play it for hours a day, then you deserve what you get. Its sad to see someone drivin to suicide, but as the article clearly states, he had serious problems beyond the world of Everquest. To say that it was Everquest that pushed him over the edge is the same as blaming the gun someone uses to kill themselves with.

    And what WARNING will Everquest put on its box anyways?? "This game is so much fun, you might get addicted?" It would probably work to their advantage to do so. It would be like warnings on cigarrete packs. Everyone knows they're gonna kill you, but millions of smokers ignore it anyways.

    -Restil

    --
    Play with my webcams and lights here
  97. Catch all by Psmylie · · Score: 1

    "Warning: This product may or may not have addictive effects, and may or may not harm a user physically, emotionally, mentally or socially. Possible side effects of using this product could be just about anything you can imagine. We're really not sure. If you begin to be affected in any negative way STOP USING THIS PRODUCT."

    Put that label on all products, and that way people with no common sense can't sue.

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  98. Video games != nicotine, people by mblase · · Score: 3, Insightful

    "We're trying to whack them with a verdict significantly large so that they, out of fiscal self-interest, will put warning labels on," he said. "We're trying to get them to act responsibly. They know this is an addictive game."

    For the love of Pete, people. Cigarettes are addictive because of nicotene, which is a chemical agent that acts on the brain. Warning labels go on cigarettes because the smoke causes long-term damage to one's lungs, and more. Lawsuits are being levied against the tobacco industry because they've been knowingly increasing the levels of nicotine in their products to increase addiction, marketing to children who may not be aware of the dangers of the product, and have for years denied any knowledge of the dangers their products cause.

    None of these arguments apply to video games.

    It's a virtual world, people. The problems here are as old as IRC, BBSes and even Ms. Pac-Man arcade machines. Heck, gamblers have for centuries had the same problems. If it's fun, people can and do get addicted. But that's not Sony's fault, nor is it (to be bluntly honest) their problem.

    Sony is NOT deliberately manipulating their games or online worlds to make people play longer. They are NOT adding subliminal messages saying "Play more EverQuest" or installing Trojan horses that log you on when you're trying to do productive work. They don't offer any incentive to play, other than virtual money and level powers. The fact that people sell high-powered characters on eBay for real money is something Sony has even tried to prevent in court themselves.

    They know the game is popular, but there is no way a sane person can argue they are KNOWINGLY addicting people to this thing.

    Elizabeth Woolley of Osceola: I hate to say it, but the game had nothing to do with your son's suicide. The suicide and his addiction to the game doubtless had the same cause -- "A psychologist diagnosed him with depression and schizoid personality disorder," according to the article -- but you cannot hold Sony responsible for keeping him from playing as often as he liked.

    The game is popular, it is fun, but it's not designed to be addictive any more than any other video, board, or card game. With all due respect to your tragedy, you're looking for blame in exactly the wrong place.

    1. Re:Video games != nicotine, people by RevAaron · · Score: 4, Interesting

      No incentive to play? The brains own chemicals, including a beautiful array of endorphins (home-grown morphine) and adrenaline, are a much stronger incentive and return than nicotine or virtual money.

      Many non-chemical things can be addictive. EQ is one of them. It gave this kid pleasures he couldn't get elsewhere, that he knew of at least. If not, why would he play it? Why would anyone?

      People are addicted to EQ. And TV. And food. And sex. And cannabis. The mechanism is pretty much the same, you don't need a chemical that is physically addictive like nicotine to have a psychological addiction to it. With physically addictive substances like nicotine, there is more interplay between the psychological and physical components, but it's very easy to become psychologically addicted to something that produces pleasure. Have a look at some B.F. Skinner papers, or talk to someone who actually studies science- any sane person could tell you that being addicted to a game is very possible, and this kid probably was addicted to it.

      However, unless Sony did something to trick him into playing it for that initial month (which I find almost impossible), they're not to blame. He is. It's his body, his mind, his life, and if he choose to try to live in the EQ world, that's his own deal. Wasn't harming anyone. If anything, the psychiatrist and mother would be partially to blame, for recognizing that this kid had a problem with the game, and many other psychological problems, and should've intervened. But it's too late for that.

      Sony isn't to blame, but cigarette companies aren't to blame when kids on their own decide to start smoking, provided a kid would do that in an environment without all the cig adverts. They'd still do it, some of them. And they'd still die of lung cancer. And they'd still uphold the American Way (tm) and try to blame someone else for their problems.

      This mother's action to sue Sony isn't about retribution, or even money so much. It's about her shifting the blame from herself to Sony. Internally, she knows she is partially to blame for her son's suicide. She doesn't admit it to others, but she feels it. She feels that if she "prove" that Sony is really to blame, that those feelings will stop plaguing her, and the blame will rest on Sony's shoulders, not her own.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    2. Re:Video games != nicotine, people by dgoodman · · Score: 2

      I believe the words you are looking for are: "Medial Forebrain Bundle" There are others, but my exam on this material was last week, so it's leaving me already...

    3. Re:Video games != nicotine, people by stripes · · Score: 2
      Sony is NOT deliberately manipulating their games or online worlds to make people play longer

      Are you sure? When I worked for a game company we deliberately did things to make people play them longer. We made the graphics look nicer, we tinkered with rules to make it challenging without being too hard, we hired people to do a nicer sound track. In short we attempted to make it more fun. Our only incentive was "if they love this one maybe they will notice the next one is by the same people and buy it!"

      I'm sure the designers of this game did as well since they have even more incentive, the more months people enjoy the game the longer they will pay $10/month.

      (I don't think there is anything wrong with that, just that yes, I'm pretty sure there was manipulation done to make the game more fun, for longer periods of time...I'm sure the people that design board games, card games, and dice games do the same thing, or theme parks)

    4. Re:Video games != nicotine, people by ConceptJunkie · · Score: 2

      They know the game is popular, but there is no way a sane person can argue they are KNOWINGLY addicting people to this thing.

      I would change KNOWINGLY to WILLINGLY. I'm sure Sony is happy that their game is so popular and that people are "addicted" or even addicted (no quotes), but they did not set out, nor in my opinion have they ever intended to cause, nor are in any way culpable of causing, harm.

      It's only a game. It does not incite illegal behavior. There is no coercion involved by the purveyors of the game. There are no physical or financial awards for playing. There is no gambling involved (unless virtually, I suppose) What other _logical_ argument could there be?

      --
      You are in a maze of twisty little passages, all alike.
    5. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0
      ... but cigarette companies aren't to blame when kids on their own decide to start smoking, provided a kid would do that in an environment without all the cig adverts. They'd still do it, some of them. And they'd still die of lung cancer...

      They arn't to blame for them starting without adds but niccotine is chemically addictive and I think that when companys physically mess with people's minds to earn money while they die that the companies are at least partially to blame.
    6. Re:Video games != nicotine, people by piecewise · · Score: 2

      Well, there is a difference between improving a game in hopes people play longer and purposely doing "something" to MAKE them play longer, in some addictive route or otherwise.

      For example, nicer graphics improves the game. Great.

      But how about a patch that every few minutes, takes 1 minute off your system clock, so you feel like you've been playing less time. There's a big difference between what he said and what you talked about.

      Regardless, Sony did none of that in this case and aren't responsible. Plenty of people are sad, plenty of people cling to things. That doesn't make the "thing" responsible.. It's just too bad.

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    7. Re:Video games != nicotine, people by stripes · · Score: 3, Insightful
      Well, there is a difference between improving a game in hopes people play longer and purposely doing "something" to MAKE them play longer, in some addictive route or otherwise.

      That depends on your point of view, you, the original poster, and I probbably all agree on what would be appropriate ways to encurage people to play. The dead guy's mother, and her lawyer likely do not.

      But how about a patch that every few minutes, takes 1 minute off your system clock, so you feel like you've been playing less time. There's a big difference between what he said and what you talked about.

      Lots of people would be upset about that. Hoever there is a more grey area. Is the part of the game where you have to "hide" or find a safe spot before you leave the game (or risk having your stuff looted) "something" to MAKE prople play longer? Or is it just a way to make sure you can't just hang up if you are in a tight spot and escape unharmed?

      Regardless, Sony did none of that in this case and aren't responsible. Plenty of people are sad, plenty of people cling to things. That doesn't make the "thing" responsible.. It's just too bad.

      Oh, I pretty much beleve that...but does the (as yet unselected) jury? Or are we in fact both wrong and EQ's design team really overstep the bounds of fairness (I really doubt that)?

    8. Re:Video games != nicotine, people by kmactane · · Score: 1

      When I worked for a game company we deliberately did things to make people play them longer. We made the graphics look nicer, we tinkered with rules to make it challenging without being too hard, we hired people to do a nicer sound track. In short we attempted to make it more fun. [emphasis added]

      Well, I should hope so! I don't think anyone would want to buy a game, or any other form of entertainment, made by people who deliberately tried to make it less fun.

      Which, I think, is the whole point here. Of course Sony tries to make EQ as fun as possible -- that's the whole business of an entertainment provider. But I don't think that means they're "trying to get people addicted to it", and I certainly don't think it can be held against them. (Heck, if they deliberately made EQ less fun, their stockholders would come after them in a big hurry...)

    9. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0
      Sony is NOT deliberately manipulating their games or online worlds to make people play longer.

      Actually, they are. The game is strongly structured to encourage people to stay in it. There's a reason it's called evercamp. A lot of the higher-end gear in EQ requires drops from mobs that spawn once a week. If you want it, you camp it, 24x7. People are regularly peeled off the walls. 72 hour camps straight are not unusual. Six-day camps are not unheard of. Even if you are not camping those camps, you still have a significant time investment in starting up the session, and getting someplace safe to camp out at the end.

      The trouble arises in that most people don't realize that playing for "just a little while longer" quickly leads to a disturbed sleep cycle. And, hey, if you can't sleep, you might as well keep playing...

      This constitutes risky behavior. Disturbing the sleep cycle is known to cause suicidal depression in healthy adults, and is used for just this purpose in laboratories to test the effectiveness of anti-depressant drugs.

      My full comments are over here.

    10. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0
      unless Sony did something to trick him into playing it for that initial month

      What, you mean like the game is provided free with magazines. Sold for only $10 in stores. Hey kids, remember, the first month is free....

    11. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0
      Or are we in fact both wrong and EQ's design team really overstep the bounds of fairness...

      When you place a high time commitment on getting into the game, and a high time commitment on getting out of the game, and requirements to spend 24 hours a day for days on end camping rare spawns to get gear thats necessary for your character to get into groups, it creates a strong incentive to remain in the game. The trouble lies in the effect this has upon one's sleep cycle.

      A disturbed sleep cycle is known to cause suicidal depression in healthy adults, and is used for just this purpose in laboratories to test the effectiveness of anti-depressant drugs.

      This risk is not documented. It is also unnecessary. Verant could still make their fortune without endangering lives. They have chosen to go for the fast buck, at the expense of their player's lives.

      Are you still sure the company deserves no blame?

      My full comments are over here.

    12. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0

      I've commented on this too many times already. There's fun. And then there's stay up 3 days straight or you'll never get into another group.

      Quite frankly, Verant could do a hell of a lot to improve fun, while reducing the risk.

      My full comments are over here. You might find them interesting.

    13. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0

      Actually, Everquest creates a situation that encourages risky behavior. Said behavior is known to cause suicidal depression in healthy adults, and is used for just this purpose in laboratories to test the effectiveness of anti-depressant drugs.

      This risk is not documented. It is also unnecessary. Verant could still make their fortune without endangering lives. They have chosen to go for the fast buck, at the expense of their player's lives.

      My full comments are over here.

    14. Re:Video games != nicotine, people by Anonymous Coward · · Score: 0

      I've done some thinking about love, and I came to the conclusion, the closest thing to it is an addiction. Love is like a chemical and psychological addiction to another specific person.

      Before you reject the idea out of hand, think about the similarities, withdrawal symptoms etc.

    15. Re:Video games != nicotine, people by blastedtokyo · · Score: 1

      So if Microsoft bundled in a free month of asheron's call with windows, they'd be liable?

  99. Maybe EQ *saved* him... by swillden · · Score: 5, Insightful

    ...for a while, anyway.

    I mean, this guy was an epileptic, schizoid, overweight, sex-deprived (what the hell is 'sexual anorexia' anyway?) manic-depressive who worked at a pizza place. His life really sucked. Who can blame him for wanting to escape into a world where he's fit, good-looking, powerful and respected? And who knows, maybe playing EQ was the only thing that kept this guy interested in living as long as he did?

    He obviously needed help, and it's very sad that it ended this way. Apparently there weren't any people around who were willing to take enough of an interest to get him the help he needed, but why blame the game?

    The obvious answer is that his mom knows that she should have helped him, and didn't, but doesn't want to accept it so she'd rather blame the faceless corporation that may, arguably, have brought this guy what little joy he had.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    1. Re:Maybe EQ *saved* him... by sharkey · · Score: 5, Funny

      what the hell is 'sexual anorexia' anyway?

      A really, really thin penis, perhaps?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    2. Re:Maybe EQ *saved* him... by krogoth · · Score: 2

      Actually, when this was submitted to k5, someone posted a link to a BBC story about some people in a chat room who called police when they started to worry about someone... and saved his life.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    3. Re:Maybe EQ *saved* him... by harvardian · · Score: 3, Interesting
      IANAP (I am not a psychologist), but I have two points based on what I've learned in psych classes in college:

      First, I don't see mention of this guy being manic depressive. Depression is diagnosed in people who have Major Depressive Episodes, while Manic Depression is diagnosed in people who have MDEs in addition to Manic Episodes. The combination of depressive and manic episodes is usually worse than just depressive episodes.

      Second, 'schizoid' is a vague term. It suggests schizophrenia, which is absolutely debilitating. A person with schizophrenia doesn't just get addicted to Everquest, he has hallucinations that make him think he IS in Everquest.

      What he did have was Schizoid Personality Disorder (or rather, that's what he was diagnosed with; personality disorders are notorious for their poor accuracy in diagnosis). It's important to note how serious this disorder is, since most people have never heard of it. Diagnosis requires four of the following:
      • Wishes not to have or to enjoy close relationships, family included.
      • Almost always chooses solitary activities.
      • Has little, if any, interest in having sexual experiences with another person.
      • Takes pleasure in few, if any, activities.
      • Has few if any close friends, other than first-degree relatives.
      • Is indifferent to criticism or praise.
      • Displays flattened affect, emotional coldness, or detachment.

      AFAIK, personality disorders are thought to be born-in. After reading this, it should be pretty obvious that Everquest was certainly NOT the CAUSE of death here. He had plenty of other problems to worry about. The mother might argue that Everquest made his problems WORSE, but I don't know why Everquest would be any more likely to cause a person to commit suicide than, say, reading or chatting on the internet. You can 'addict' yourself to just about anything, from watching TV to playing golf to reading. Almost any commercial activity that you could get addicted to tries to draw people back for more -- I don't see why, for example, American Airlines should have a sticker next to its frequent flyer program warning about possible addiction simply because the program tempts people to keep flying with American.
    4. Re:Maybe EQ *saved* him... by Anonymous Coward · · Score: 1, Interesting

      I had a similar experience as a depressed teen. I logged off a chat room one night and went to bed. Shortly thereafter the police were knocking at the door. One of my chat room friends, 3,000 miles away, was frightened for me and had called them to check on me.

      I wasn't planning to kill myself that night, but knowing someone cared that much was a help to me.

    5. Re:Maybe EQ *saved* him... by chompz · · Score: 2

      Sexual anorexia would be compulsively NOT engaging in sex. Just like anorexia the eating disorder is compulsively NOT eating. You see there are two ways to be addicted to sex, you are either addicted to it (nymphomania/setorisis) or you are addicted to the sense of control over your life which you recieve from not having sex. Often times the two are related, and the addict swings from one extreeme to the other. For example, three times a day for a few years, and then not at all for a few years.

      --
      Spring is here. Don't believe me, look outside!
    6. Re:Maybe EQ *saved* him... by Anonymous Coward · · Score: 0
      • Wishes not to have or to enjoy close relationships, family included.
      • Almost always chooses solitary activities.
      • Has little, if any, interest in having sexual experiences with another person.
      • Takes pleasure in few, if any, activities.
      • Has few if any close friends, other than first-degree relatives.
      • Is indifferent to criticism or praise.
      • Displays flattened affect, emotional coldness, or detachment.

      You know, all of these are direct symptoms of clinical depression. What you seem to be missing is that sleep deprivation, even getting just really wonky with your sleep cycle, can cause clinical suicidal depression in otherwise healthy adults. This is how they create depression in the lab to test the effectiveness of anti-depressant drugs.

      This risk is not documented. It is also unnecessary. Verant could still make their fortune without endangering lives. They have chosen to go for the fast buck, at the expense of their player's lives.

      My full comments are over here.

    7. Re:Maybe EQ *saved* him... by Rasta+Prefect · · Score: 2
      Often times the two are related, and the addict swings from one extreeme to the other. For example, three times a day for a few years, and then not at all for a few years.

      Damn, and here I just thought I was having a bit of a dry spell.....

      --
      Why?
  100. This story is *so* biased. by Ellen+Ripley · · Score: 4, Insightful
    She is angry that Sony Online Entertainment, which owns EverQuest, won't give her the answers she desires. She has hired an attorney who plans to sue the company in an effort to get warning labels put on the games.
    Oh, look, she *does* care! A lawsuit will give her the "answers she desires" so much more quickly than creating an account, logging in and asking around. She certainly wouldn't want to ask for help in rec.games.computer.everquest, or do a google search for player registries.
    Someone who lacks social skills, they could find it much easier just to play the game instead of going out to a bar."
    I don't know whether to find this scary or just ironic. Bars stink of tobacco and booze breath, and their purpose is to serve people an intensely addictive substance. This is better than EverQuest just exactly how?

    I'd say that I miss objective journalism, but I've become cynical: I no longer believe there ever was any.

    Ellen
    1. Re:This story is *so* biased. by swillden · · Score: 1

      I'd say that I miss objective journalism, but I've become cynical: I no longer believe there ever was any.

      I'd say that "objective" journalism is a self-delusional fad that started among journalists early in the 20th century. At least in America, journalism in the 18th and 19th centuries was openly and unabashedly partisan. It was also honest. I, personally, think we'd all be better off if journalists would be forthright about their biases so that people could judge their articles correctly. Journalists who try to be objective cannot truly succeed, but they can and do manage to disguise their biases enough to convince themselves and their readers that they are objective, all the while subtly coloring their readers' perceptions.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:This story is *so* biased. by bughunter · · Score: 2
      I'd say that I miss objective journalism, but I've become cynical: I no longer believe there ever was any.

      (Sig!)

      Yeah, I noticed how slanted it was, too, and started to get irritated.

      But about halfway thru, I remembered it's a Wisconsin paper, yaknow... everyone I've met from Wisconsin has been so laid back that they're immune to this crap. And the winters are so cold and so long there, there's nothing to do but play computer games, or RPGs, or do drugs for days on end, yaknow. Everybody up there knows this, eh?

      --
      I can see the fnords!
    3. Re:This story is *so* biased. by SoupIsGoodFood_42 · · Score: 1
      Oh, look, she *does* care! A lawsuit will give her the "answers she desires" so much more quickly than creating an account, logging in and asking around. She certainly wouldn't want to ask for help in rec.games.computer.everquest, or do a google search for player registries.

      Once again another /.er has completely forgotten what the real world is like. The idea of logging into his account, or searching the net proabably never came within a mile of her head, for christ's sake. All she knows, is that the company who made the game that her son played it Sony, so she's asking them.

      I don't know whether to find this scary or just ironic. Bars stink of tobacco and booze breath, and their purpose is to serve people an intensely addictive substance. This is better than EverQuest just exactly how?

      I think we all know that the bar was probably just an example.

  101. I survived 2 years in Norrath. by Fizzlewhiff · · Score: 4, Informative

    A Shaman named Rathgar once told me, "There's three kinds of people who play this game, elves, non elves, and me." Looking back I think there are only two kinds of people who play. Normal people and abnormal people.

    I personally witnessed the self destruction of more than one person while playing the game and I saw many people put trust in people who they didn't know only to lose all of their in game posessions. For those people who would spend 12 hours a day for more than a year in game only to lose it all because they thought they had a friend it is very devistating. No more different than giving someone you meet in real life the key to your apartment only to come home one day and find all your stuff gone, save a few pennies scattered on the rug.

    Everquest is addicting and there is a point where you realize, at least there was for me, that you've spent nnn hours in game and have yyyy treasure. You can quit now and lose it which makes you realize that the nnn hours were all pretty much a waste or you can keep playing until you find something better to do with your time that will make you forget about the waste of nnn hours and the loss of yyyy treasure. Some people quit and come back to the game several times before quitting for good. Others will do something to get banned from the game to ensure that they will be quitting for good. I think this is where you see people getting ripped off by so called friends because the people who do this are caught and they do get banned.

    I think Everquest can be a very dangerous game for some people. It is only a game but it has people interacting and bad people do play it. I definatly wouldn't let a child play it and would advise against a mentally ill person playing it as there seem to be enough of those playing already. On the other hand, I have heard great things about how some people with physical handicaps have used the game to give them a life they couldn't normally have.

    --

    'Same speed C but faster'
  102. Drug dealers losing market share? by IDigUNIX · · Score: 1

    quote: I can't think of a drug he could have taken where he would have disintegrated in 15 weeks.

    This is a challenge to all drug chemists/dealers out there. You're losing market share to the evil corporate machine! They're using these games to subvert your customers into other interests, and the games aren't even subject to the legal issues that the Man imposes on your products either.

    You must quickly find something more addictive and easier (legally speaking) to distribute that will allow you to compete in the new "e"-conomy.

    Fight the Man, freedom to da peeps!

  103. Going on for a while by Status+Quo · · Score: 1

    Folks,

    Some of you may not remember the MUDs from the early 90's, but this was the same kind of thing. I was in college and my freshman year I saw guys that were more than willing to stay up until 4 AM waiting for a campaign to start. So many guys wanted so badly to become gods on the games that classes and life in general didn't matter. It really isn't like this is a new thing. It just has taken on a more public for with Ultima Online and EverQuest. No, I never got into the games. I tried, but it wasn't for me. I did have a computer though and that made me the guy to wake at 2 AM asking if I minded them playing for a while.

    It really used to be hard to find the MUDs before they got shut down. Now you shell out to these people to get a bunch of pretty pictures to go with the adventure.

    --
    I'll never be as good as I want to be. I can only be as good as I am.
  104. No Ma'am, You're Wrong by Icephreak1 · · Score: 2, Funny

    Said the silly woman:

    "It's like any other addiction. Either you die, go insane or you quit. My son died."

    Said me, the matter-of-fact Slashdot poster:

    Quite frankly lady, your son did all three at once. He went insane and had no choice but to quit because he chose to frag himself.

    Icephreak One
    Toronto, Canada

  105. Next? by chinton · · Score: 2
    Okay -- now we need to label video games -- "Warning: Playing this game could lead to compulsive behavior by the player; including, but not limited to: suicide."

    Add that to the labels on McDonald's coffee (may be hot), electrical equipment (do not use in the shower), cigarettes (cancer), vending machines (tipping/shaking will not give free product/may result in death), soap (not to be taken internally), etc, etc, etc.

    I fully expect to see this warning label attached to the front of buses in the near future: "Warning: Standing in front of this bus while it is in motion may result in severe injury or death. By standing in front of this bus, you agree to hold harmless the bus driver, operating company, manufacturer, city, state, and passengers."

    1. Re:Next? by SoupIsGoodFood_42 · · Score: 1
      You can't compare all these warning on the same level. The reason a warning might be important, is usaly to warn about something that might not be obvious. Standing in front of a bus has rather obvious consequences. On the other hand, alot of people wouldn't ever think that a computer game could be addictive. A simple waring wouod be a good idea.

      Yes, some warnings are on the silly side, but these kinda things are never black an white, and in todays society, alot of people would rather cover alot of the grey area well, then risk getting sued....aswell and protect some of the not-so-intelligent amoung us ;)

    2. Re:Next? by chinton · · Score: 2
      I don't know -- there isn't much difference between the "this coffee may be hot" and "don't stand in front of a bus". Both consequences should be pretty obvious -- hot coffee == potential burns if you aren't careful, bus == potential for getting squished.

      I would also wager that the woman who got the coffee that was too hot would have bitched and moaned and complained if the coffee she got was cold.

    3. Re:Next? by SoupIsGoodFood_42 · · Score: 1
      When did I say anything about the coffee exactly? I didn't. Don't make up stuff that's not there. Maybe you should read my post again:

      You can't compare all these warning on the same level. The reason a warning might be important, is usaly to warn about something that might not be obvious. Standing in front of a bus has rather obvious consequences. On the other hand, alot of people wouldn't ever think that a computer game could be addictive. A simple waring wouod be a good idea.

      Yes, some warnings are on the silly side, but these kinda things are never black an white, and in todays society, alot of people would rather cover alot of the grey area well, then risk getting sued....aswell and protect some of the not-so-intelligent amoung us ;)

      I never said anything specificly about the coffee warning being silly or not.

      Who mods this crap up? Score 2 for a pointless post based on stuff I never said? 3 cheers for /.

  106. yet another story that was on kuro5hin days ago by Anonymous Coward · · Score: 0

    bleah, why even bother anymore

    1. Re:yet another story that was on kuro5hin days ago by Anonymous Coward · · Score: 0

      So you can thrill us with posts like these, obviously. Shoo, you annoying gnat... Go to your precious kuro5hin and stay there.

    2. Re:yet another story that was on kuro5hin days ago by Anonymous Coward · · Score: 0

      that was uncalled for

  107. May sound heartless, by Anonymous Coward · · Score: 0
    But let's also sue:

    Anheiser Busche for all the alcohol induced suicides they must have induced.

    McDonalds for all the people they fattened up and killed themselves.

    Winchester for supplying the ammunition.

    General Motors for all the cars that were purposely driven off cliffs.

    Puff Daddy / P-Diddy for leading people to believe life is not worth living without "mo money"

    This story and others like it piss me off.
    When in history did people quit taking responsibility for their own actions? The problem only seems to be getting worse.
    The Mother is apparently trying to blame a company for her son's actions. Why not blame her son? Why not blame herself for not getting him counseling? Why not tell him to go play outside with his friends instead of staying glued to his computer game. Why not blame YOUR Problem on YOURSELF! Take some responsibilty for your actions for christ's sake!

    Ironically, as I type about this suicide story, a thinkgeek ad is trying to sell me a Despair :-( Calendar.

  108. Anything can be dangerous by WildBeast · · Score: 2

    Anything can be dangerous if consumed extensively. Eating like 100 bananas, 100 hotdogs, 100 fishes in a day can be hazardeous to your health. I don't see such a warning on food, so why should a game put a warning?

  109. Must have been the price increase by Kasmiur · · Score: 1

    I mean comon poor guy lost his job and suddenly he found out the extra $$ he wouldn't be able to afford it.

    --
    -THIS SPACE FOR RENT!
  110. yeah.. by Anonymous Coward · · Score: 0

    Good, the pathetic, useless, aimless fat fuck died.
    I mean, did you look at the pictures? Both mother and son.. can you say bovine gaze?

  111. Mom's Guilty by PegQuin · · Score: 2

    This is so sick and sad I don't want to study the details. Mom was aware of the problem. She could have resolved this. Trash the computer if she had too. What a waste. And you!--go out and take a walk, see the sky smell a flower--talk to someone.

    --
    PegQuin--I've got a sneakin' suspicion
  112. Laws and virtual realities by KFury · · Score: 2

    If Everquest is an embracing virtual reality, and the lawsuit is founded on events that happened therein, doesn't this set a bad precedent? As our worlds become virtual, those who maintain the fabric of those worlds shouldn't be held liabel for incidents that happen within its rule structure.

    When bad things happen in the real world, these people would sue God except they can't serve the subpeona.

  113. warning labels? by Anonymous Coward · · Score: 0

    How many times do you look at the box a game came in? I usually don't even read the manuals before I try and play.

    With cigarettes you have to look at the pack every time you pull one out. Sure, you may not pay attention to what's written on it, but it's right there.

    How would you do that w/ a computer game? popup windows? yuck. it had better have a "do not show this window again" checkbox.

  114. Sony should embrace this. by DahGhostfacedFiddlah · · Score: 2

    It's brilliant marketing. I've seen fake warning labels like this before, but they've never carried the weight of the law behind them. With this, people will *know* it's true when the box says :

    "Warning : This game is extremely addictive and may cause some players to go for days without food or sleep."

    1. Re:Sony should embrace this. by Anonymous Coward · · Score: 0

      I think it was Baldur's Gate II that had little messages on the load screens... one was, "Your character doesn't need to eat, but you do. We don't want to lose any players." Or somesuch. I got a big laugh out of that one.

  115. Who is really responsible...related comment by amarodeeps · · Score: 1

    On the nature of parents' responsibility vs. society vs. the person who actually does the deed:

    http://slashdot.org/comments.pl?sid=28994&cid=3114 492

  116. It was SOOOOO adictive. by neo · · Score: 2

    "The manufacturer of EverQuest purposely made it in such a way that it is more intriguing to the addict,"

    It was so addictive the person took their own life. Wait... if it's so addictive then why would they kill themselves? Shouldn't they still be playing?

  117. A Few Thoughts... by Parsa · · Score: 1

    I have several thoughts about this but I don't like to type alot at once so...

    1) The boy already had problems. I'm sorry about what happened to him but you can't blame a game for his pre-existing condition.

    2) I'm torn between different forms of online privacy. I don't want anyone peeking into what I do while I'm on the web. I don't do anything illegal, but it's no one else's business. Now with this game maybe the logs or whatever could show specifically what led to this (MAYBE!) and help his mother find closure. And it's not like this is web surfing, emails, or anything...it's a game. But then that opens all kinds of cans of worms about what should be public and not...

    3) This sounds horrible but this article makes me wanna play the game. I bought Everquest awhile back but never signed up for it. I'm rather curious right now.

    Am I morbid??

    --
    Abiit, excessit, evasit, erupit.
  118. haha april fools by Anonymous Coward · · Score: 0

    jeez will you guys quit it already, this is a little over the line ;)

  119. One less loser eating up the biosphere by Anonymous Coward · · Score: 0

    GOOD! I, for one, am glad this useless pile of shit is dead. This is DARWINISM. Thank God that the bad genes this guy is carrying are removed from the communal gene pool - before he could procreate. Let's thank Mrs. Wooley for letting her son remove himself from the biosphere, and may finally help humanity - as fertilizer.

    Oh yeah, someone tell Mrs. Wooley to off herself too - her usefulness expired when she failed in her biological mission - to protect her offspring. The underpinnings of her failure are clearly identified - she is seeking to prove that raising her son was SOMEBODY ELSE'S PROBLEM.

    Oh yeah, about drugs and drug addiction - this guy would probably be alive (and probably *more* well than his final days) if he WAS addicted to Cocaine, Ecstacy, anything short of heroin. Why? Number 1: He'd leave the house.
    Number 2: He'd make new friends.
    Number 3: He'd have a reason to increase his revenue.
    Number 4: He wouldn't be SO overweight.

    There you have it. Another useless pile of shit down the toilet of humanity.

  120. Natural Selection... by Uncommon+Troll · · Score: 0

    It's a thining of the herd and that's all. The stronger animals go on to breed and the weaker ones die off. If your to stupid to realise that it's a game and off yourself because of it then that is a good thing. At least he did it before he bred, don't want those genes in the pool now do we. Does he get a darwn because of this? I think there is a rule about suicide. You've been trolled...

    --
    My real account keeps getting labeled as a troll...
  121. Dead Mother Sues Sony? by Anonymous Coward · · Score: 0
    The Milwaukee Journal Sentinel has a story about how Sony could be sued by the mother of an Everquest player who recently committed suicide.

    Huh? The mother committed suicide and is now suing Sony? Man, EverCrack really sucks...

  122. I wonder if he left a Will by Kasmiur · · Score: 1

    I need a new SBS for my druid. Anyone know if I could get one?

    --
    -THIS SPACE FOR RENT!
  123. Yeah Right... by Anonymous Coward · · Score: 0

    Like I'm gonna look at a warning about a game causing a suicide and think, "Gee, maybe I shouldn't play this game." No! Just because some wacko who had more problems than just an addiction to EverQuest shot himself doesn't mean that I'm gonna. Sheesh.

  124. I knew Shawn... by ixel · · Score: 5, Informative

    I graduated high school with Shawn from Osceola in 1998. He seemed like any other geek/nerd, myself included. I don't think anyone I went to school with, especially in such a small town, knew that Shawn had any of his diagnosed problems. From what I understand, most teenagers suffer depression, and many have internet addictions. I feel that if Shawn's mother knew of his many problems, and is atiment enough to sue over his game-related suicide, she should face herself for not having done more to prevent it. Quoted from the article, "Woolley knows her son had problems beyond EverQuest, and she tried to get him help by contacting a mental health program and trying to get him to live in a group home." There are things called interventions. I think that most people understand that a game is a game, including Shawn. If his mother knew it caused seizers in him, maybe she should've removed him from the situation, being it's such a huge issue to her now. I guess the big thing here is prevention. Shawn was diagnosed with unstable clinical problems, not due to a computer game. The internet is a place for geeks alike to feel welcome and accepted. I've expericed the same. Perhaps Everquest was the only escape and joy Shawn had from his problemed life.

    1. Re:I knew Shawn... by lizwool · · Score: 2, Interesting

      Dear ixel, Shawn was not diagnosed with the mental problems until 6 months after he started playing Everquest. He started playing Everquest after he left home. I did all I could do to try and stop him, but he would not listen to me. I could not get any agency to help or commit him to anything, because they said "he never actually threatened to commit suicide", so everything they did for him was on a voluntary basis. I tried everything I could to help Shawn. He was an adult, and there was only so much I could do. He had was addicted, and like any addiction, could not walk up and leave it, even if it meant having seizures, because he played the game. Until you have lived in my shoes, and know what really went on through this, do not criticize me, as a Mother. I loved my son, and did not want this to happen, but there was nothing else I could do. Perhaps, you should have some compassion to the families who have to sit and watch what happens to their loved ones, after they get addicted to this game. Sincerely, Liz Woolley

    2. Re:I knew Shawn... by ixel · · Score: 1

      I *have* sat and watched what happens to my loved ones over Everquest. I have 2 family members who have used it nearly all day long ever since the game came out. The difference is, my family knows that it's a game, and that it is their choice as adults to spend their free time doing as they wish.

      Secondly, I, too, have had obsessive-compulsive problems with the internet. From the time I was 15 I've used irc (a chat program.) From the time I'd get home from school, to past midnight, I'd do nothing but chat. These weren't faceless people to me.. they were my friends. Far more friendly and interactive than kids I went to school with. Rural Wisconsin isn't the best place for nerdy kids. The internet is. I lost the desire to do anything, including eat, while on it. I didn't care about doing things with people I knew in person because, frankly, the internet was more interesting.

      I slowly got away from the computer and went to college. There I was still a bit of an outcast and I really didn't get along with the rich girls I was at school with... sooo.. I turned to the internet again. The truth is, I really missed my family back home. I hated everything about college. I had a lot of expectations of people back home, graduating so high in my class. So, instead of running right back home, I stayed at college and emersed myself in chatting again. It helped me forget my problems. I got to the point of not going to a lecture here and there, then I eventually dropped a class. Then I only went to exams. Finally, I dropped out alltogether. Any person would think I was a total nut case. Am I? No. The truth is, the internet made me happy. It still does! It makes thousands of people happy everyday. It's no different from the secretary who plays solitaire all day on her computer because she hates her job.

      If you had read most of the other posts, you would have realized mine was quite tasteful. My point was that if the issue is big enough to sue over now, than it should maybe have been a bigger issue for you earlier. I *am* compassionate. Suicide is a terrible thing. I have experienced many of the same things Shawn has, and if evaluated by a psychologist, I'm sure I would've been diagnosed with similar problems.

      Maybe you should take your own advise. Do not criticize me, as a child. I have lived in Shawn's shoes.

    3. Re:I knew Shawn... by lizwool · · Score: 1

      Dear Ixel, I apologize for my criticism. But there was only one line! The other was to try to help you understand that we did try to do a lot of things for him, when he was alive, and kept hitting brick walls, because there is no where to go for OLGA (online-gamers anonymous). Also, the way the government treats mentally-ill people today is pathetic. I appreciate your thoughtful post. It was nice reading it, compared to a lot of the others. Also, I really want to do something to help other people that have real-world issues. That is where I want all of this to lead....I cannot sit by after going through that and let all of these other people suffer. Perhaps we can get in touch, and I could bounce some ideas off on you. My e-mail address is - cte97971@centurytel.net Sincerely, Liz

  125. Did they look at his MP3 collection? by asv108 · · Score: 4, Funny
    Someone should tip off the police and tell them to investigate his song collection. There is a song called "Suicide Solution" by a devil worshiper known to his followers as "Ozzy." Here are the lyrics, do not sing them out loud! It has been proven that singing these lyrics aloud will induce a trancelike state which causes the singer to kill himself immediately upon finishing the last verse.

    Wine is fine, but whiskey's quicker Suicide is slow with liquer Take a bottle, drown your sorrows Then it floods away tommorows Away tommorows

    Evil thoughts and evil doings Cold, alone you hang in ruins Thought that you'd escape the reaper You can't escape the master keeper

    'Cos you feel life's unreal, and you're living a lie Such a shame, who's to blame, and you're wondering why Then you ask from your cask, is there life after birth What you saw can mean hell on this earth Hell on this earth

    Now you live inside a bottle The reaper's travelling at full throttle It's catching you, but you don't see The reaper's you, and the reaper is me

    Breaking laws, knocking doors But there's no one at home Made your bed, rest your head But you lie there and moan Where to hide, suicide is the only way out Don't you know what it's really about

    Wine is fine, but whiskey's quicker Suicide is slow with liquer Take a bottle, drown your sorrows Then it floods away tomorrows

    1. Re:Did they look at his MP3 collection? by FurryFeet · · Score: 1

      After reading those lyrics, I'm compelled to kill myself. Expect to hear from my family's lawyers promptly.
      Sorry, dude. You really should have put a warning label.

  126. Conversation by __aaedhn419 · · Score: 1

    I basically agree with the personal responsibility theory, but one point which, I believe, has not been raised, is the possible actions of other people around him in EQ. The mother wants "a record of the son's conversations", which might actually be important, methinks. I can easily imagine a situation where Shawn Woolley, with his mental instability and obvious problems, is influenced by actual suggestions from his friends or guildmembers online. Chatting in or out of EQ with other people is usually a fun experience, but it can also be detrimental.

    I strongly suspect that Shawn suggested he was about to commit suicide online. I also suspect that someone he knew online knew enough about him to have contacted game admins/police before his suicide, but didn't.

    Ah, here we go: "Elizabeth Woolley remembers when her son was betrayed by an EverQuest associate he had been adventuring with for six months. Shawn's online brother-in-arms stole all the money from his character and refused to give it back. "He was so upset, he was in tears," she said."

    If we are responsible netizens we could at least find out Shawn's characters and ask about them on his server, or we could encourage the release of his conversations. We hear about wackos on AOL all the time. Isn't it possible that a similarly manipulative or malevolent writer could have played a role in Shawn's death?

    1. Re:Conversation by ForsakenRegex · · Score: 1

      This consideration only further weakens the
      stance that people are responsible for their
      own actions. If you kill yourself because
      someone else told you to kill yourself, or
      because someone didn't call the police when
      you raised the gun to your head, you're still
      the only one to blame. I reject the
      responsibility for your life. No party should
      be held accountable for another informed
      party's actions. He knew he was going to die
      if he continued with his plans. If he didn't
      have the mental capacity to understand his
      own actions, he didn't deserve to be preserved.

      --
      "A man talking sense to himself is no madder than a man talking nonsense not to himself."
  127. Newflash: suicide killed him, not EverQuest. by Anonymous Coward · · Score: 0
    Synopsis: He ended his life because he was a fucking loony toon.

    Details: It makes me sick how this asshole's moron mother can't accept the fact that her son was sick, sick, sick. No healthy person kills himself. Of course, no healthy person dedicates his life to EverQuest, either. I can guarantee this dumb bitch that if EverQuest didn't exist, it would have been Counter-Strike that he was obsessed with. And he he didn't have a computer, it would have been stamp collecting. Or watching TV. Or anything. Don't blame Sony just because your twisted little creep of a son chose to act out his insanity through EverQuest. Suing Sony won't bring the creepy asshole back to life. You're just making yourself look bad, and drawing a lot of attention to a personal tradgedy which, frankly, you should be embarrassed about. Hell, I'd rather tell people that my son was a silent victim than admit that he obsessively played video games and killed himself because he was unable to find a magic rune or a sword or an elf or a gazeebo or whatever the fuck you have to find in EverQuest.

    Frankly, if she goes through with this bullshit lawuit, I hope that the jury realizes where dead little Timmy got his wacko-genes from: his mom! Man, what a crazy bitch.

    -- Synopsis Troll, banned for spreading the truth about the evil that is Slashdot.

  128. how about movies? by WildBeast · · Score: 2

    When I watch a movie and cry, can I sue the producers for emotional damage?

    1. Re:how about movies? by JAVAC+THE+GREAT · · Score: 1

      Usually, movie crying is cathartic, so, no.

  129. Addictive games by gotan · · Score: 2

    The interesting point the article raised was, if and to what extent multiplayer games are addictive. Apparently that guy spent nearly all his time and money to the game, even although it caused him seizures. This seems to indicate that he really was addicted to the game, and that in itself is also a problem that could affect many people, when those games become more popular and more realistic (so it will be even easier to immerse oneself in it and forget the real world). So i think it's important to examine, how addictive games like EverQuest are (if so), what that addiction can do to affected persons, how it can be diagnosed, if it's necessary to do something about it, and if so, how.

    --
    "By the way if anyone here is in advertising or marketing... kill yourself." -- Bill Hicks
  130. Well by MisterBlister · · Score: 2
    Clearly everyone needs to take responsibility for their own actions.

    However, I must admit it does make me rather upset that a large portion of the game industry is shifting away from games that were actually fun for their own sake to basically creating carrot-on-a-stick obsessive-compulsive disorder actuators.

    While I don't play these types of games (I stick more with the murder simulators myself, ones that I can play a quick game of without disrupting my somewhat busy lifestyle) I know a lot of people who do, and I do have to admit its kind of frightning how many people I've met who proclaim to hate the game (be it EverQuest, Asheron's Call or whatever else) yet play it for 20 hours or more a week.

    Of course, I don't think Sony is culpable in this man's death...

  131. I'm sorry about your father. I'm curious... by Anonymous Coward · · Score: 1, Interesting
    I'm really sorry about your father. That must have been horribly hard on you and your family.

    I'm curious about something. I'm not suggesting doing anything illegal, I'm just curious. Has anybody in your family or your family friends considered getting a job at that institution for the purpose of slyly grabbing the records? They probably don't leave the records just lying around, but then again, maybe they do. Some of those places aren't exactly Fort Knox about security. Most of the places I've temped had info that was supposedly highly secret, but any temp off the street could get it.

  132. Not EQ's Fault by Ashcrow · · Score: 1

    While this story is sad, there is a good chance it wasn't EQ that pushed him to suicide. Look at the medicine Accutaine (sp), they say it causes people to commit suicide because of one case in which a boy who lost his girlfriend during prom and had a history of depression killed himself. What it comes down to is this guy had some heavy mental problems that needed treatment and it really is his own fault. He was an adult; he chooses what to do for himself. His mother could have helped but not paying for EQ or Baker Acting him into a clinic getting him help if he wanted or not, but she didn't.

    Also, why would anyone release information on an adult to another adult cause they want it? By law they can't anyways. I know when I turned 18 my mom couldn't ask for my college records to be trnasfered to another college because she had no right to do so (or even see what they were).

  133. Addictions as part of the human condition. by iggly_iguana · · Score: 1

    As a society, we have seen people addicted to everything from Maalox, to shopping, to water (Yes, you can find stories about people who drink so much water that they physically hurt themselves).

    Before the advent of the current iteration of the internet, many people were addicted to Multi-User Dungeons (MUDs). There were no graphics, but there was a definite social structure. Some current MUDs, keep stats on who is on the highest percentage of the time Some even allow special powers or privileges to people who spend most of their time logged into the systems.

    The point is that if we as humans are not careful, we as individuals can become addicted. And, we can't put warning labels on everything. Are you willing to have a tattoo put on your body just in case someone becomes "addicted" to it and kills themselves?

    So, while I feel sorry for this mother's loss of her son, I don't personally feel that Sony is liable for this issue. If it hadn't been Everquest, in probably would have been something else.

  134. Drugs & Addiciton by Trinity-Infinity · · Score: 2
    "He was running through his neighborhood having hallucinations. I can't think of a drug he could have taken where he would have disintegrated in 15 weeks."

    Uh, how about:
    ...I think any of those would induce a far worse response in 15 weeks (or an even shorter period of time)
    1. Re:Drugs & Addiciton by JAVAC+THE+GREAT · · Score: 1

      Why has no one mentioned LSD?

  135. America protects the weak and the stupid. by zerofoo · · Score: 2, Troll

    Don't misunderstand, I love america, but it seems that american society and law is protecting the weak and the stupid. Parents of failing students blame the schools and teachers; criminals blame the "other man's laws"; depresed people say "my parents used to hit me....." columbine victims blame movies and video games. Cigarette smokers blame the tobacco companies for their addiction (like they forced you to light up).

    What ever happened to people taking responsibility for themselves? If you screw up; blame yourself and then do something about the problem.

    Dennis Leary for president!

    1. Re:America protects the weak and the stupid. by deepvoid · · Score: 1

      What we need is a theme park where bad mistakes in judgment are generally fatal. For instance, in the grenade throwing attraction, throwing the pin instead of the grenade, results in a bad-things-happen sort of situation.

      Oops! We do this in war already.

      --
      Fast machines, powerfull AI, impulsive invention,... All I lack is a good espresso machine!
    2. Re:America protects the weak and the stupid. by CrackElf · · Score: 1

      Actually smokers usually pretty much know the deal. It is other people who blame the tobacco companies (like parents and 'concerned' citizens).

      --
      "Blake is an idealist, Jenna. He cannot afford to think." - Kerr Avon, Star One, Blakes 7
  136. Sony should counter sue. by neo · · Score: 2

    It would be interesting for Sony to counter sue for the diaries of both the child and the mother in order to defend their case. If the mother wishes to sue on the grounds that it was Sony's fault, the counter suit should attempt to prove that it was hers for neglect. She clearly should already know what level/class/guild her child was associating with. My guess is she didn't or she would have plenty of people online to talk to about her child.

    At the end of the day, parents don't want any blame on themselves.

    1. Re:Sony should counter sue. by dswan69 · · Score: 1

      While no doubt a good legal tactic it would be cruel and totally uncalled for in this case. The first thing parents do when something like this happens to their child is blame themselves. There is nothing more painful than losing a child - I have not personally experienced this, but I know what it is like to lose friends, other family and partners - those who have lost children tell me it is even worse than any of those and it hurts forever.

      I do think his mother is misguided, but I couldn't condone corporate cruelty, especially not from a company like Sony that has recently been a major corporate bully.

    2. Re:Sony should counter sue. by Anonymous Coward · · Score: 0

      Sony couldn't sue, they don't have any relationship to the boy, under which to sue his mother for his death.

    3. Re:Sony should counter sue. by Kintanon · · Score: 2

      Well if she's too stupid to turn on his computer, log into EQ (His password is probably saved) and wait for someone to send his character a message I say fuck her. She's obviously too stupid to have children in the first place. She should be forcibly sterilized and told to fuck off.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    4. Re:Sony should counter sue. by Oliver+Defacszio · · Score: 1
      Dear imbecile,

      Most rational people think computer games are impossibly stupid. Calling his mother an idiot for not subscribing to the excrutiating minutia of (snicker) Everquest is like calling you an idiot for not being educated in areas that you don't care about; non-Star Trek oriented social interaction, for example.

      Someone should indeed be forcibly sterilized, but I'm afraid, my Chuckleheaded friend, it's you. Based on your initial post, however, I have a hunch it's not much of an issue.

      --

      -
      Inventor of the term 'pardon my French'.
    5. Re:Sony should counter sue. by Kintanon · · Score: 2

      Muahahah! I was voluntarily sterilized, thank you very much. I have no desire to inflict more of myself on humanity, nor do I have any desire to inflict more of myself on me. My wife also has no desire for children and never has so she's quite happy with it.

      And I'm not implying that the woman should PLAY the game, I'm saying she should just fucking log in if she wants to see who her son was talking to. It's gotta be less complicated than a lawsuit!
      Is it really too much to ask that she take some small personal initiative to find out on her own what was going on BEFORE she sues the company?

      Oh, and for the record, I hate Star Trek.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    6. Re:Sony should counter sue. by Oliver+Defacszio · · Score: 1
      I was voluntarily sterilized, thank you very much

      Well, touche.

      I'm saying she should just fucking log in if she wants to see who her son was talking to. It's gotta be less complicated than a lawsuit!

      In that sense, yes, it probably is less complicated than a lawsuit. Sadly, it's also less profitable to do it the easy way.

      What a nice chat we've had.

      --

      -
      Inventor of the term 'pardon my French'.
    7. Re:Sony should counter sue. by Kintanon · · Score: 2

      Yeah, and here I was hoping for some crispy flameness... I've been getting modded up too much recently, how am I ever going to get back down to the Karma cap if I keep getting modded up?!

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    8. Re:Sony should counter sue. by Oliver+Defacszio · · Score: 1

      Stick with the "everyone should know the minute details of geek stuff" angle. I just hate that one.

      --

      -
      Inventor of the term 'pardon my French'.
    9. Re:Sony should counter sue. by Maserati · · Score: 1

      For once I'm glad I don't have any mod points right now. I'd give myself a headache trying to decide if this is +1 Funny or -1 Troll. Now all we need is, +1 Troll and we'd be set.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  137. Small price to pay by awptic · · Score: 2

    So what? being sued is a small price to pay for the amount of publicity this will bring, and you know the game's gotta be good with a warning label telling of it's addictive nature! Hell, I feel like signing up just after hearing this!

  138. I sympathise, but... by dswan69 · · Score: 3, Interesting

    Mothers overreact; we all want someone to blame when somebody dies; when a friend or worse a child kills themselves we're prone to blame ourselves.

    On the matter of not divulging his private data I fully agree with Sony - I wouldn't want my mother poking around in my private stuff, even if I am dead - frankly it would be for her own good.

    Online interactive games are very addictive, but there is no special design involved really, they're compelling in themselves. Single player games are too. How about this, when I get into a good book I let everything else slide.

    Addiction - you die, quit or go insane. Really? Not true, certainly not when it comes to a physical addiction. Even psychological addiction, there are degrees, it is never all or nothing. And unfortunately the small minority go off the deep end one way or another; we can never save them, although it is always worth trying.

    I have a problem with considering interacting over a network to be non-social. Funny how hardly anyone makes that claim about the telephone, but I recall such gripes arose when it was the new thing. You know many people suffer a great deal in direct face to face socialising, many even when using the telephone, and before the internet they would not interact with other people at all - if you haven't been there you cannot comment on what it is like. Socialising via a safer medium is far better than no socialising at all, but typically psychologists and social workers have a narrow view of the world, what is right, what is not, what is normal and what is abnormal. Most often they have no concept of their patient's world because they have never been there.

    And frankly I've yet to meet a drug counsellor who was qualified to comment on anything. I'm still waiting for the day when I meet one who actually has the remotest clue about addiction.

  139. pk-hq 4 lyfe by Alpha_Nerd · · Score: 1

    I would be ecstatic if I was the cause of someone in UO to kill themself IRL... www.pk-hq.com Player Killers' headquarters

  140. Thank you... by Anonymous Coward · · Score: 0

    All I can say is I want to give my thanks to the person who killed themselves for not polluting the gene pool. Also, is he eligible for the Darwin awards?

  141. Survival of the Fittest by ForsakenRegex · · Score: 1

    This is obviously evolution at work.

    The only sad thing about it is that our system
    of advancement has degraded such that only those
    who can't manage to not kill themselves are
    removed from the gene pool.

    --
    "A man talking sense to himself is no madder than a man talking nonsense not to himself."
  142. Why I do not play... by Capt_Troy · · Score: 3, Interesting

    I'd love to play this game, but I have never done so for two reasons...

    1. I realize that the real world is more importiant than a make believe virtual world. Placing more importiance in the latter will lead to destructive results in the previous, like ignoring your family, playing instead of working, not to mention poor personal hygiene. Eventually, you will have to deal with it.

    2. Having a good character means having to compete with the other players in game, so that means you have to be a fanatic to have a comparable character with 80% of the other players. Then we're back at the problems induced by #1.

    However, I do not attribute this to the makers of the game at all, they made the best game they could and it worked! If the player cannot control himself and play the game in moderation, then he is at fault. This lady seems to think they could have made the game less addictive, well, doesn't that imply that the game would not be as fun? Like I said, it's hard to play the game in moderation though, sort of a paradox.

    Of course, I could be worng, since I've never played. But I know people who do and they spend way more time than I ever could. So I assume I could never have as good of a character.

    T

    1. Re:Why I do not play... by kindbud · · Score: 2

      That's funny. I say the same things about people who believe they are going to heaven. It's no good to forsake the real world for an imagined world, and any moral philosophy that does that, is bankrupt on its face.

      --
      Edith Keeler Must Die
    2. Re:Why I do not play... by Capt_Troy · · Score: 2

      Everquest if not a real place, we can prove it. It runs on computers and over the internet only. But can you prove that Heaven is not real? I think not.

      Your efforts to show superiority has resulted in the revealing your ignorance.

    3. Re:Why I do not play... by kin_korn_karn · · Score: 3, Insightful

      I've been trolling a lot lately but it's time to get serious.

      Who knows if Norrath is real or not? unlike other games, the world that MMORPGs exist in is created in the minds of the players. It has tangible qualities. You experience it with 2 of the 5 senses - as many as you experience most of the real world with. At a certain point MMORPGs have to be given status on some level with reality because of their effect on people. This isn't a "save the children from themselves" thing, but it's a problem of world substitution. With a sufficient amount of imagination anyone can be drawn into a fantasy world.

      Someone else in this story mentioned the fact that you work a lot of time to get to a level in the game and that's hard to give up. Do you program? do you write or play music or create anything? have you ever grown attached to a creation of yours or working a long time to do something that never quite seems to get done? MMORPGs dangle the carrot like that. some are immune to the temptation. Others are not.

      MMORPGs ARE drugs, I'm convinced of that. I know some people that do drugs for recreational purposes and put them down when they need to be put down. I know others whose lives become controlled by the drug until they run out of their supply. This does not make them weak. They are valid human beings. It makes them susceptible and the fact that EQ and other MMORPGs take advantage of this trait is reprehensible.

  143. pk-hq 4 lyfe by Alpha_Nerd · · Score: 1

    I would be ecstatic if I caused sombody in UO to kill themself IRL... www.pk-hq.com The Player Killer Headquarters

  144. a dingo took my baby... by spoonyfork · · Score: 2

    ... and all I got was this lousy lawsuit.

    --
    Speak truth to power.
  145. Responsiblity by fallen1 · · Score: 1
    This country has become so money-hungry and lawsuit-happy that it is almost fscking laughable. Do we really need a national mandate where every person, upon reaching 18 years of age and who is declared mentally fit, has to sign a document stating
    "I am completely responsible for my own actions. What I do with my life is by my own choice, even though it is influenced by the world at large, and I accept the full weight of any consequences of said actions. I am intelligent enough to know coffee is hot, anything I enjoy can be addictive, and that (insert weapon/object/tool/etc) doesn't kill people - the person wielding said object does. Affirmed this day, blah, blah."

    Do we really need this? With all the warning labels being slapped on everyday items, it seems the entire population (of the world, not just the US) is being dumbed down to the lowest common denominator. I say tell Sony to fuck the warning label and go in with the arguement he was an adult and able to determine what course of action to take - not to mention being counseled and the counselor and mother not trying and curb (or wean) him off of EverQuest.

    It is a very sad time and if I lost someone, not just like this but any way, I'd be pissed and might try to blame someone else - until I realized it was no one's fault but their own.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

  146. Why ask Sony? by James+Ojaste · · Score: 1

    "She has a list of names her son scrawled while playing the game: "Phargun." "Occuler." "Cybernine." But Woolley is not sure if they are names of online friends, places he explored in the game or treasures his character may have captured in quests."

    Sorry to say, there are only about a million people who know the answer to that - and that's anybody who's ever played EQ. Here's a hint - they aren't items or places (and one of those names technically violates EQ's character name policy). It really isn't so tough to buy a copy of EQ, log on and start asking around...

    1. Re:Why ask Sony? by Anonymous Coward · · Score: 0

      Hell she's already got a copy and a computer her son has no use for now. Might as well use it to find out what the hell happened.

  147. Hmm... dumb lawyers. by BoneFlower · · Score: 2

    Honestly, he'd probably have committed suicide weeks if not months earlier if not for the game... The game obviously gave him something he was lacking elsewhere. So why didn't his mom sit him down and talk about it, maybe hang out with him while he played it, and helped him make the emotional connections outside the game he made inside the game? RPGs online and off can be a big help! One of my good friends is bipolar(manic depressive) and his psychologist actively encourages RPGs as a creative outlet and a way to help him deal with his problems. And you know what- IT WORKED. He was far from perfectly stable, but he was dealing with it quite well and getting better almost daily. Rather than demonizing the game, she should have used it to help her son.

    Its a pity he died, but its not EQ's fault. Its more the moms fault for not stepping in and either cutting her son off entirely, or better yet learning about the game and using it to show her son "See that elf you made friends with? You can do the same with the cute girl at work! Just approach and say hi!"

  148. Thinning The Herd, by orallo · · Score: 0

    So this F'ing retard kills himself for whatever *MIGHT* have happenend to him on the game... This is called natural selection. This guy had serious problems and wise mother nature did not allow him to pollute the gene pool.

    This is natural selection at its best. I just wish the twat that is suing sony would off herself too just to make sure she can not spawn any more of this fat, mentally challenged, pizza delivering slobs.

    By the way, you can do a quick search on Google ( http://www.google.com/search?hl=en&q=Elizabeth+Woo lley+of+Osceola. )

    And find the phone number to get in touch with this b*tch. Maybe a phone slashdotting is in order for this twat.

    My two cents.

    /*
    Spell checks never work when you spell a different word right!
    */

    1. Re:Thinning The Herd, by Anonymous Coward · · Score: 0


      You insensitive fuck. Her son just killed himself and you want to phone slashdot her? I hope no one close to you ever kills themself, because you'll be so filled with guilt and remorse you'll want forgiveness for what you just posted. And I hope you burn in Hell for it.

      God help anyone who listens to you.

  149. With any luck..... by Anonymous Coward · · Score: 0

    with any luck she is too old to reproduce again but from the pic of her i would guess that is not a problem. obviously anyone that thinks it is a game's fault for various mental problems isn't fit to pass down their genes anyway.

  150. Life Insurance for the Suicidal by superdan2k · · Score: 1

    I suppose if you've got mounting bills, or are going to go to jail for embezzlement and want to take the easy way out, but still leave your family with money and a nest-egg, you should invest $40 in a MMORPG, play for 40 hours, then put the bullet through your head. The company will fork up millions.

    Software companies (gaming companies, etc.) should not be the new form of life insurance for bereaved families that were too stupid to go to any lengths to help the victim of a suicide. Pure and simple.

    --
    blog |
  151. I can see it now by LowellPorter · · Score: 1
    A warning lable : "If you are mentally ill, please don't buy this game. It might cause you to commit suicide."


    Many mentally ill people won't admit or don't know they are. Labels won't do much good, most people would play or let their kids play the game any way.

  152. Alternatives to Everquest? (open source?) by zootski · · Score: 1

    My ten year old is getting way into MUD's (retromud being the current leader) Once he saw Everquest he wanted it, not surprisingly. So the question is: What is the 'best' roleplaying internet game (appropriate for young people of course) that DOESN'T COST MONEY and is perhaps even open to developers, etc.? This whole issue of parental involvement is a tough one - I like to think I am on top of things, but once my son has spent a few days on something like Retromud, he is so far ahead of me that I have very little idea of what is really going on. So trust and good judgement have to be involved.

  153. Re:In the Journtinal? Found it online.. by Havokmon · · Score: 2
    I read the paper this morning, but I must have missed it I think it was yesterdays.. A couple co-workers were asking me about it..

    Oh hey, my wife works for the Journal (I keep forgetting), I'll see if I can scan it :)

    Found it..Death of a game addict from the 30th

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  154. Suing Taco by Anonymous Coward · · Score: 0

    I'm going to sue Taco for extreme trauma suffered as a result of yesterday's april fool's articles.

  155. Addiction warning would sell copies by fhknack · · Score: 1

    Warning: If you start playing this game, you will be unable to stop. Your every waking moment away from the game will be filled with desire to get back. You will lose friends, family, your job, and your health. You won't need them: you'll have the game.

    Hell, sign me up for two.

  156. Addiction != physiological dependence. by jinx90277 · · Score: 3, Informative

    Addiction is defined as "a continued behavior despite mounting negative consequences." There is nothing in that definition which requires a physiological dependence for addiction to take place. Also notice that there is a clear line between a compulsive behavior and an addiction; namely the requirement that there be negative consequences which get worse over time.

    There are plenty of gambling addicts who would take offense at how you've minimized their disease. Having spent some time around problem gamblers, I can assure you that they are in just as much pain as the problem drinkers and drug abusers...and causing just as much pain to those around them.

    One last thing -- addiction is largely a matter of genetics. If your family has a history of addiction, you run the risk of having those same genes. Your only real choice is whether to trigger the addictive behavior with your choices or not.

    --
    "she says i'm lousy conversation. as if that's supposed to help."
  157. To paraphrase ... by Sodium_Benzoate · · Score: 1

    ... Dennis Leary ... does this mean I can sue the creators of Gauntlet for turning me into a pansy and not getting laid for the first half of the 90s? Now I despise Verant, but it isn't their fault. Once again parents look for a scape goat for their lack of attentiveness. C7H5O2Na

  158. So What? by graphicartist82 · · Score: 1

    if you s/pizza restaurant/cube farm, you've effectively described atleast half of EverQuest players.. Does that mean they're all suicidal?

  159. Why Everquest and MMORPGs are so addictive... by Muggin · · Score: 1

    I play about maybe 4-10 hours a week, so take my opinion with a grain of salt. There have been many studies, quite a few which have been posted on this website. Most of which say the same thing, which coincidentally is the same reason many are addicted to IM, IRC, or join gangs. It is because it offers a sense of belonging for those that don't seem to fit in socially. Think about how many people are on Everquest at a given time. Wow! That is a lot of people to be socially interactive with. Someone that isn't socially active, has a low self-esteem, or are perpetually depressed are probably going to base their value on such a game. Do the freaking logic! I am sorry that the lady's son committed suicide, and yes it was probably a direct result of someone flaming him, but I have to side with Sony. They are definately doing the right thing, and are protecting all players from a potential lawsuit that was probably based on something as small as someone telling the guy they didn't like him, or he fell in love with one of the toons and he was dissed. If this is what he was basing his value or success on he would have more than likely committed suicide if had been a face to face encounter in REAL LIFE. If anyone sides with this lawsuit give that some thought. If he wouldn't have been playing this he would have probably committed suicide because of some other factor anyway.

  160. Evolution in action? by deepvoid · · Score: 1

    Sounds like a natural selection filter. Buy game, bcome addicted, stupidly ignore life, punch out, end of story. Wonder where he thinks he is going to end up? Neriak maybe? Some would say the plane of fire...
    Dibs on his stuff.

    --
    Fast machines, powerfull AI, impulsive invention,... All I lack is a good espresso machine!
  161. No, this lady has her head up her ass! by CromeDome · · Score: 1

    Maybe it would be cheaper for Sony to hire a proctologist to help her find it ;)

  162. Write your will before your dead by Anonymous Coward · · Score: 1, Informative
    Am I the only one considering putting a clause in my will that forfeits (to a charity?) all of my assets in the event of a lawsuit on my behalf after my death? I can't word it quite right. I'm sure I can find a lawyer that can though.

    I don't want my name on TV now or after I'm dead. Look at the poor bastard in the article. Do you think this is what he would have wanted? "Please discuss all of my social and mental problems in a public forum after I killed myself over my failure in a computer game. My life wasn't pitiful enough."

  163. If software leads to suicide... by Neil+Watson · · Score: 1
    Don't you think we'd see headlines everyday:

    "Frustrated Windows user takes his own life..."

    1. Re:If software leads to suicide... by nitehawk214 · · Score: 1

      More likley, "Frustrated Windows user takes the life of the person that sold it to him..."

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  164. You shouldnt be able to sue someone over this by HanzoSan · · Score: 2

    Come on, if you were sony, and you created a game and some fucking moron commits suicide, is it fair for them to sue you?

    --
    If you use Linux, please help development of Autopac
  165. OSDN lawyers beware by Anonymous Coward · · Score: 0

    If a particularly obsessive slashdot reader commits suicide not long after reading slashdot, you could be in trouble. Perhaps you should add warning labels to the site immediately.

  166. Schizoid? Not entirely. by Skapare · · Score: 2
    A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings.

    People with Asperger's Syndrome have a lot of these symptoms, and as a result of contact with society, may even develop the others. It sounds to me if this guy was better diagnosed, he would have been offered better coping skills.

    --
    now we need to go OSS in diesel cars
  167. Let's roll out the drug analogy again, shall we? by Rogerborg · · Score: 5, Insightful
    • Jay Parker, a chemical dependency counselor and co-founder of Internet/Computer Addiction Services [says] "The manufacturer of EverQuest purposely made it in such a way that it is more intriguing to the addict," Parker said. "It could be created in a less addictive way, but (that) would be the difference between powdered cocaine and crack cocaine." One client - a 21-year-old college student - stopped going to class within eight weeks after he started playing EverQuest his senior year. After playing the game for 36 hours straight, he had a psychotic break because of sleep deprivation, Parker said. "He thought the characters had come out of the game and were chasing him," Parker said. "He was running through his neighborhood having hallucinations. I can't think of a drug he could have taken where he would have disintegrated in 15 weeks."

    Then Jay is a pretty ignorant chemical dependency councellor, because you can fuck yourself up in a lot fewer than 15 weeks by binge abuse of anything. The Government actually says that cocaine isn't actually that big a deal. The problem - as with any addiction - is binge abuse and the associated screwing up of your life and that of those around you. Yes kids, doing anything for 36 hours straight can fuck you up. Cocaine, alcohol, EverQuest, hacking, screwing, car mechanics, drinking water, praying.

    At some point we have got to stop making arbitrary decisions to slap "good" and "bad" labels on various substances and activities. Because - with a few noticable exceptions - the problem is generally the abusive behaviour and not the substance or activity being abused.

    OK, let's look at the cocaine analogy, because it keeps getting raked up. Cocaine (a non physiologically addicting substance, as used by the President of the United States) was used widely and legally for fifty years by perfectly ordinary average people, until a series of frenzied newspaper stories in the 1910's stirred up an irrational campaign to have it banned because of all the "Negro Cocaine Fiends" running around raping white women (the police also increased the standard caliber of their guns from .32 to .38 because "The cocaine nigger sure is hard to kill," if you want to know where that scene in Alien Nation came from). This, of course, does not form part of standard drug education in schools, because drugs are bad, and we can't give any context that might dilute that message, like "Drugs are bad (when abused by people with abusive personalities)".

    Similarly, there is a very real danger of games going the same way. It only takes a few genuine and tragic reports of binge abuse to trigger a frenzy of supposition and speculation that leads to knee jerk legislation that will never, ever be taken off the books, because black markets and Wars on Whatever are great for incumbent governments looking for a long term unwinnable but popular crusade. Remember, circa 1900, the vast majority of the population enjoyed cocaine, in small, dilute quantities, just as now, the vast majority of the population enjoys playing games, computer or otherwise, with no ill effects. If we don't learn the lessons of the past, then in eighty years, we might be in a world where Disney games are the only legal ones and people gather in dirty back rooms to share virus ridden copies of Quake 13 in huge debilitating weekend binges. It's unthinkable? Ask anyone from 1900 about the possibility of cocaine being viewed as more dangerous than a rabid pit bull with a flick-knife, and they'd laugh in your face.

    Let's have some consistency. If EverQuest really is dangerous when abused in binges by sad, desperate people with no life or hope, then let's ban it outright, because god knows that's worked in the War on Drugs, right? If not, legalise cocaine and put a warning on it to only buy approved, over the counter non-cut (virussed) versions, and not to binge abuse it, especially if you have a medical condition that makes you very succeptible (like epilepsy or schizophrenia with games).

    And while we're at it, if I go on a 36 hour prayer binge and start having hallucinations, do we put a warning label on rosary beads? If not, why not? Because paranoid solipsistic visions are "good" when they feature commands from Baby Jesus, whereas the same messages coming from EverQuest Eric are "bad"? Hmmm.

    --
    If you were blocking sigs, you wouldn't have to read this.
  168. My view by labtec6 · · Score: 1

    This is probably redundant but...

    This is how I see it. He was 21 years old (an adult) with a mental disorder and epilepsy that played a video game for long periods of time. Although he probably shouldn't have been playing the game, he did anyway. Although he probably should have been on meds is even besides the point right now. All that really matters is that he got depressed one day and killed himself. Over something that happened in a video game? Quite possibly. He might have been killed off by a "friend" in the game, or just somebody else, and that depressed him, and so he killed himself.

    No matter how you look at it, he died because of his mental disorder. It didn't cause his heart to stop, but it caused him to kill himself. That much is pretty much not in dispute.

    What really is in dispute is who is at fault. The mother? Sony? The suicidal man? His doctors (if he had any at that point)?

    Society says that the man had a mental disorder, and that he wasn't at fault for his actions. Ok. So then who was?

    In my view, society.

    Sure, because he wasn't thinking properly due to his illness, but then again, if you have a mental illness, how are you supposed to get help, if you don't realize it?

    IANAL, but can't his mom, for example, have tried to prove her son's mental incompetience and possibility for suicide and looked into legal options? Couldn't depression and schizoid personality disorder be used to force him to get treatment? Can't society force people for treatment with disorders, such as these? Of course, it'd be expensive and stressful on the system, and probably illegal somehow.

    I think society has to take more responsability for itself and stop blaming others. He didn't want help, she he didn't get help. Society doesn't want to force him to get help (for legal reasons or we're just too damn lazy), so he killed himself.

    If it is society's fault, what do we do?

  169. Its the kids fault by HanzoSan · · Score: 2

    When someone commits suicide its never anyones fault but their own.

    No one can ever drive anyone or force anyone into suicide, suicide is a specific state of mind that SOME not ALL people go through;.Not everyones a manic depressed person, not everyone has bipolar disorder, and even out of the ones who do, not all of them are willing to harm themselves or anyone else because not everyone is violent.

    Weaker people who cant handle life and reality, commit suicide. I'm not the strongest perosn on the planet, but i'm not suicidal, i dont even believe in the concept of suicide

    You cant blame the parents if a kid is violent and murders someone else, you cant blame the parents if the kid kills himself, thats just a disturbed kid,

    When i was a kid, i did the same thing, played games all the damn time, and I never commited suicide, parents dont kill kids, games dont kill kids, KIDS kill KIDS.

    Dont blame it on the games, dont blame it on the parents, unless the parent put the gun in the kids hand and told assisted.

    --
    If you use Linux, please help development of Autopac
    1. Re:Its the kids fault by mobiGeek · · Score: 3, Informative
      No one can ever drive anyone or force anyone into suicide...

      You've never been bullied much, have you? Or faced inescapable injustice?

      I agree with the basis of your statement, but not the qualification. People can push others to very desperate acts. Even a very strongly willed individual has their breaking point.

      But I do not believe that the case in this article falls into this scope.

      --

      ...Beware the IDEs of Microsoft...

    2. Re:Its the kids fault by WotanKhan · · Score: 1

      Suicide is a meme.

      Often transmitted from parents to children, both being susceptible by virtue of a genetic predisposition to depression. Remember the epidemic of teen suicides in the 80's fostered by the media?

      When you grow up, hearing depressed parents talk of suicide, or worse experiencing the suicide of someone important to you, you come to think of suicide as a feasible method of escaping from life's travails. The thing to do is to recognize that suicide is simply passing your burdens, multiplied exponentially, on to those you care about most. Even talking about it is an act of injury to those listening.

      When someone speaks of suicide, take it seriously and act on it. If it is weighing on their mind, they are at risk.

    3. Re:Its the kids fault by Anonymous Coward · · Score: 0

      So Blame the parent? That's pretty evil of you.

      Everyone responds to stress differently. Maybe they will turn it inwards, and become depressed. Maybe they will even become suicidal. Maybe they will turn it outwards, becoming hostile. Even sociopathic.

      Even when you have two brothers, raised in the same stressful environment, it's not uncommon to see these two completely different approaches. Or others. There are many ways in which the human mind can break down. (These two just happened to occur in case I witnessed firsthand.)

      If the parent is the source of the stress, then, yes, blame them. But to blindly blame the parent... That's just evil.

    4. Re:Its the kids fault by Anonymous Coward · · Score: 0

      "Even talking about it is an act of injury to those listening."

      Agreed, but you don't want to discourage anyone who is suicidal from letting people know that they're thinking of it.

      It would hurt a damn side more if someone offed themselves without saying anything and those left kept saying "Why didn't he tell us?".

    5. Re:Its the kids fault by Some+Woman · · Score: 1

      I think that the factors that drive someone to suicide are far more complex than his mother makes them out to be. I think you have it partially right, but for every person there is a different combination of genetics, cultural suggestion, neurochemicals, and general quality of life.

      When I was 13, I attempted suicide despite having a lot of friends, doing well in school and no family history of depression. I have no idea why I did this; I was just "sad". Meanwhile, someone I know has tried to kill himself at least 3 times that I am aware of. In his case, he was painfully lonely and has about 6 people in his family who have been depressed/committed suicide.

      I agree with the importance of preventative measures in dealing with suicidal people. Playing the blame game afterwards to make oneself feel better does no good. In my experience, suicidal people have talked themselves into believing that the lives of those close to them will be better off afterwards, so it is next to impossible to convince them otherwise.

      --
      My dingo ate your honor student.
  170. EverQuest DOES have a label by Anonymous Coward · · Score: 0

    One of the critics on the Ruins of Kunark box quoted, "Do not buy this game for a loved one unless you never want to see them again."

  171. A momement of thoughtfulness by Dances+with+Sheep · · Score: 1

    A few random analogies (heading in different directions) that also come to mind ... should a bartender turn off the tap to someone that's drinking themselves to death? Is a busline responsible if they sell a ticket to a runaway? How far should owners of a baseball park go to discourage leaning out from the upper tiers for pop fouls? Where is the line between respectfulness and handing out a Darwin Award?

    For a moment, let us set aside legalities, the responsibility for one's own actions, the grief and blame. Someone has died. Surely we can agree that in a civilized society we should step back and reflect on whether there is anything that could be done to prevent it from happening again? This game was a big part of this person's life. It represents an opportunity to have made a difference.

    There are two questions that come to mind in these situations: was there any reasonable way of avoiding the distress? did the people running the game profit?

    I think the majority here would agree that games don't cause mental instability. They may attract it, but correlation is not causation. However the game encourages players to invest their emotions in the character. Whether it's genetic, memetic, developed or just a moment of weakness, some people react too strongly to that stimulus. Having checks, like a message (that can be disabled) that pops up saying "do you realise you've been playing 4 hours straight?" or a methods of easing the real grief which is felt when a fictional character is killed or crippled are just a nice, civilized things to do.

    How is the producer of the game rewarded? If there's a flat rate beyond a certain point, they've got no reward in keeping people glued to the screen beyond sane levels. Flat rates help defuse the conflict between ethics and profits.

    (A lot of words, but I speak as someone who lost a best friend to a similar situation years ago when I was the one running the game)

  172. Help doesnt always work by HanzoSan · · Score: 2

    Help is usually a bunch of pills, doctors tried to give me pills

    pills dont help they hide.

    The only way to help, is for you to be strong and help yourself. Getting help is just sitting talking to someone whos paid to listen to you, this guy had the net, so he had people willing to listen to him, he didnt use it. He had everquest for his escape, he didnt use it

    --
    If you use Linux, please help development of Autopac
    1. Re:Help doesnt always work by nomadic · · Score: 2

      In cases of severe neurochemical imbalances, pills are pretty much the only thing that can help.

  173. A year from now... by estoll · · Score: 1

    Mother of suicide victim goes insane after avenging her son's death.

    Mother of Shawn Woolley, a 21-year-old Hudson man who killed himself over an EverQuest addiction, killed herself after trying to determine the cause of her sons death. After her son's death, Elizabeth Woolley became addicted to EverQuest as she tried to unfold her son's adventures to determine why his addiction caused him to commit suicide.

    Elizabeth started with only a few words her son scratched on a pad of paper, "Phargun." "Occuler." "Cybernine." Woolley spent the past year submerged in the fantasy world. She sacrificed everything so she could play for hours, ignoring her family, quitting her job and losing herself in a 3-D virtual world where more than 400,000 people worldwide adventure in a never-ending fantasy.

    Jay Parker, a chemical dependency counselor and co-founder of Internet/Computer Addiction Services in Redmond, Wash., blames the game for both Woolley's suicides. Walker plans to prove Sony Online Entertainment, the owner of EverQuest, has placed subliminal suicide messages in their game. Despite the Woolley family's history of mental health problems, Parker insists this is not a coincidence.

    --
    http://www.askthevoid.com
  174. Intermittant conditioning... by icey5000 · · Score: 5, Insightful

    I've seen this elsewhere today, but it cannot be overstated...



    Everquest uses a randomized rewards system, meaning that you do not consistently get responses for repeating the same behaviour. If you kill a monster you may get experience, but not always. This is intermittant reinforcement which is a highly effective method of conditioning behavior. And, like advertising*, it works works very well whether you believe it is affecting you or not. Just repeat, over and over, stimulus-response, stimulus-response... there is a reason for the nickname Evercrack!



    * If you don't believe that you are affected by advertising, spend a few days working at a direct marketing company or ad agency... it is very scary how effective ad 'tricks' can be on any audience. The only advertising question what is the right stimulus for the audience.

    1. Re:Intermittant conditioning... by swillden · · Score: 2

      If you kill a monster you may get experience, but not always.

      This is not true. If you, at a certain level, and with a certain group kill a monster of a certain level in a certain zone, you always get exactly the same experience from it. It doesn't even matter what kind of monster it is, only level, zone and group matters. It appears somewhat random because each kind of monster comes in a narrow range of levels, but it's very consistent, actually.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:Intermittant conditioning... by Anonymous Coward · · Score: 0

      if you fight in a good group in a good dungeon you will get a blue an hour 56+ consistently (59 is slightly off skew, but I had amazing groups all the way through 59). The trick is to always be dealing damage, even if it's just your tanks slowly beating down a mob in a primarily caster group, it's better than medding.

      There is no random, it's a science by that level. Once your 60, if you couldn't do all of seb in your sleep with a group of 2-5 other people (5 for lower seb), then I'd be really shocked. Things like Disco are (pull/mez/root/slow/tanks beat up; pull/mez/root/slow/tanks beat up; pull/mez/root/slow tanks beat up; [I should note I did alot of pulling as enchanter, since I could mez a mob while they finished last mob]) continue all night. No thought or effort, by that level your addicted because you have a goal of leveling, not because of anything else.

  175. Bullshit by HanzoSan · · Score: 2

    You act like kids are mindless zombies.

    Thats bullshit, My parents may have taught me right from wrong, but when i got a certain age (around 15) I began to think for myself, I figured out what REALLY was right and wrong.

    This kid if hes 21 and cant think for himself was just a useless sheep anyway.

    I mean if someone can tell you to kill yourself and you listen. or someone can tell you to do drugs and you do it, if someone tells you to kill someone, or jump off a roof for fun, and you get in trouble or die

    Its your fucking fault, not theirs, its your fault for not thinking for yourself.

    Now i agree, parents shouldnt give kids guns and stuff like that, but thats because i dont think all kids know right from wrong.

    When i was his age, i sat in front of a computer 12 hours a day, hell i still do it now sometimes.

    People should do whatever makes them happy, you cannot tell other people how they are supposed to live, this guy wanted to kill himself, he has every right to end his life if he didnt like it.

    If you want to blame someone, you can blame christianity for teaching people theres an afterlife, how about you blame islam for creating terrorists eh?

    Go ahead. Put the blame on books that are thousands of years old

    --
    If you use Linux, please help development of Autopac
    1. Re:Bullshit by Anonymous Coward · · Score: 0

      If you want to blame someone, you can blame christianity for teaching people theres an afterlife

      Can you prove otherwise? And really, what does this have to do with the topic at hand? I think you have some unresolved issues.

    2. Re:Bullshit by nomadic · · Score: 1, Troll

      Thats bullshit, My parents may have taught me right from wrong, but when i got a certain age (around 15) I began to think for myself, I figured out what REALLY was right and wrong.

      If you made those decisions at 15, they were probably wrong. Nobody's qualified to construct a moral framework at that age.

    3. Re:Bullshit by Anonymous Coward · · Score: 0
      hm. that's bullshit.


      just because you hadn't been able to produce the gestalt neccesary to achieve sentience at age 15 doesn't mean that others could not.


      actually, I believe that anyone who isn't able to construct a moral framework at 15 won't be able to do it at later ages either, and should be disqualified from uttering stupid statements in public

    4. Re:Bullshit by Anonymous Coward · · Score: 0

      You should reserve your use of sarcasm until you're a bit more experienced in the ways of the world.

      Responsibility is not a binary option. But when we're talking about cases as extreme as someone committing suicide, it tends to polarise the issue of responbsibility as much as it can get.

      Now, you may be a fantastic person (whoever you are), but you have nothing to do with s 21-year-old man who committed suicide, and whose mother is vocally blaming someone else.

      (Unless you're friend, acquaintance or family, which you haven't noted)

      The issue at hand is: can Sony be blamed for this man's suicide? The point many people are trying to make, is that the mother had much more responsibility in the matter, than does Sony.

      We aren't interested in when you lost your virginity or first drank an alcoholic beverage at a family function. We are talking about a serious (and, IMHO ludicrous) potentiality that could affect a large number of technologically-oriented people the world over.

      And when you're older, you'll find out that having a profane word as the subject line of your post doesn't cast you in an erudite light.

    5. Re:Bullshit by asincero · · Score: 1

      > Can you prove otherwise? And really, what does
      > this have to do with the topic at hand? I
      > think you have some unresolved issues.

      Not being able to prove that an afterlife does not exist does not mean that it does.

      The fact is, Christian doctrine gives you no real reason to believe that an afterlife does exist. Given that, why should you believe it does? It is like saying I can't prove you did not murder someone, therefore you did murder someone.

      - Arcadio

    6. Re:Bullshit by SoupIsGoodFood_42 · · Score: 1
      This kid if hes 21 and cant think for himself was just a useless sheep anyway.

      You truly no absolution nothing about mental illness do you?

  176. OT: sexual anorexia by Mandi+Walls · · Score: 1
    I was "feeling lucky".

    On google, that is..

    sexual anorexia sounds as damaging a problem as anything else they mention in the article.

    Sexual anorexics are obsessed with sexual avoidance, and often have other obsessive/compulsive/addictive behavioral problems.

    Yeesh. If they're just dropping syndromes, that's a pretty strong one to be using. It's an anorexia because the people who suffer from it act the same way as people with eating disorders, may have the same problems with self-image, may have a history of sexual exploitation or abuse.

    Oh happy day. :(

    --mandi

    1. Re:OT: sexual anorexia by Anonymous Coward · · Score: 0

      Oh good. I initially thought it was due to having a little penis or something like that. I could just see the warning labels: "Warning! If you have a needle dick, playing this game could be dangerous to your mental health." Great! Another reason to feel inadequate.

      So what's the term that describes those who would like to get laid, but can't? Geek?

    2. Re:OT: sexual anorexia by Anonymous Coward · · Score: 0

      Yeah, but:
      a) It's pretty easy to avoid sex. Don't date, don't have sex, people won't bother you. Anorexics WANT food (everybody needs to eat) but HATE it. "Sexual anorexics" DON'T want sex, and HATE it. What's the big deal?
      b) You don't die if you don't have sex. REAL anorexia, on the other hand, is life-threatening.

    3. Re:OT: sexual anorexia by Anonymous Coward · · Score: 0

      Involuntary Virginity or Involunatary Celibate

    4. Re:OT: sexual anorexia by Anonymous Coward · · Score: 0

      Sexual anorexics are obsessed with sexual avoidance, and often have other obsessive/compulsive/addictive behavioral problems.

      The first part sounds like various religious (and "moral minority") groups. "Sexual avoidance" implies there is some choice involved too.

  177. Warning labels would have OPPOSITE effect by camusatan · · Score: 2, Insightful
    I can imagine the conversations I'd have with my friends -

    Dude, we've gotta pick this one up! It says here: "Surgeon General's Warning - this game can be highly addictive to susceptible persons - excercise caution and restraint in purchase and use. Sony(tm) assumes no liability for damage to work, friendships, relationships or sex lives due to excessive play of this game." Awesome! Let's get it!

    It'd become marketing - video game makers wouldn't bother to release games without the sticker.

    And of course, this is the same kind of legal action that makes it so that a cup of coffee now has a warning on it - 'Warning - this beverage is extremely hot'.

  178. Re:Hysterical! Misreporting! On! Slashdot! by Rogerborg · · Score: 4, Insightful

    My, oh my. The title did read:

    • "Sony Sued for Everquest Related Suicide"

    And now, as if by magic, it reads:

    • "Suing Sony for Everquest Related Suicide?"

    OK, we're getting the idea. Thing is, this is the web. It's all cached somewhere. Maybe an idea to acknowledge the correction when you screw up, rather than trying to cover it up. You're writing for the record here, guys.

    --
    If you were blocking sigs, you wouldn't have to read this.
  179. Re:I'm sorry about your father. I'm curious... by TomatoMan · · Score: 2

    Has anybody in your family or your family friends considered getting a job at that institution for the purpose of slyly grabbing the records?

    I've heard crazier ideas! :)

    As I mentioned in another reply, I think ultimately I may just be better off not having that information. From a grim, deterministic perspective, if he had wanted me/us to have that information, there are plenty of ways he could have given it to us: retained copies, left a note, etc. He either didn't want us to know, or it didn't occur to him that we might want to know, and ultimately it was all his decision and choices. As painful as it all is, there probably isn't much healing to be had in that folder of information; it's just the "why?!" reflex that makes me want to see it. Maybe it's best to just move on.

    --
    -- http://frobnosticate.com
  180. Ah yes, the good ol' U.S.! by acoustix · · Score: 5, Insightful
    Yes, that's right people - in the United States nobody is responsible for their own actions.

    If people can't take care of themselves then let the government do it. If someone dies (because he/she shouldn't have been doing it in the first place) then blame the manufacturer!

    Like the case where a moron used his lawn mower to trim his bushes and lost some fingers or arms. He sued the maker of the lawn mower (and won) because the company didn't put a warning label on the mower telling him not to do that.

    As the mother says in the article: "Shawn was playing 12 hours a day, and he wasn't supposed to because he was epileptic, and the game would cause seizures," she said. "Probably the last eight times he had seizures were because of stints on the computer."

    If he wasn't supposed to be playing then why did you let him play you stupid bitch? (man that frustrates me!) Who was going to make him stop playing the game? The police? FBI? Sony? Guess what, lady. YOU were the only one that knew about his condition. YOU were the one that let him keep playing (even after you knew that he was playing 12 and 36 hours in a row). YOU were the one who neglected to do anything about his game playing. The fault is yours, not Sony's.

    Wake up and smell the fucking coffee!

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
    1. Re:Ah yes, the good ol' U.S.! by dangermouse · · Score: 2
      Wake up and smell the fucking coffee!

      HOT coffee. DO NOT INHALE

      Seriously, though, it seems a little unfair to impugn the United States, as though people winning such stupid law suits is common. It's not; that's why it's news when one is even filed.

    2. Re:Ah yes, the good ol' U.S.! by GypC · · Score: 2

      You go on about how people should be responsible for their own actions, and then place all the blame on his mother?

      The man was 21 years old for Pete's sake. Yes, perhaps she should have taken more steps to intervene and get him help, but he was no more her responsibility than anyone else's.

    3. Re:Ah yes, the good ol' U.S.! by binarytoaster · · Score: 1
      As the mother says in the article: "Shawn was playing 12 hours a day, and he wasn't supposed to because he was epileptic, and the game would cause seizures," she said. "Probably the last eight times he had seizures were because of stints on the computer."

      Last I checked there actually WAS a warning on games saying something to the effect of "If you are prone to epileptic seizures please consult a physician before playing this, seizures have been known to occur even in people with no history, if you experience any of these signs discontinue play immediately:" and it gives a list of the warning signs of an epileptic seizure.

      At least, on all my NES games it had that in the first page of the manual. I believe it's still required on ANY manual for a game. So there you go, there's already a warning label.

      If he wasn't supposed to be playing then why did you let him play you stupid bitch?

      He was 21. Lived by himself. She couldn't really stop him. Which bothers me more, since he was self-sufficient if he lived on his own..
    4. Re:Ah yes, the good ol' U.S.! by Fizzlewhiff · · Score: 2

      There are many clinically depressed people who live on their own. Some even have families and live a somewhat normal life given the proper medication. There's no need for some of the hostility and wise cracks about this guy living on his own.

      I've noticed a lot of people disputing the addicting nature of Everquest. Everquest players are the ones who coined the term "Evercrack." Anyone who plays and has tried to quit knows it can be a hard game to leave. However, addiction is not always in the substance. Often you will find reformed drug addicts and alcoholics have replaced their addiction to a substance with something else. Often times it will be sports, fitness, or religion. Addiction is built into them for some reason or another.

      If this guy was truly an Everquest addict, the chances are very high that he would have had something else replacing the "addiction". Alcohol, comic books, internet pr0n, drugs, chat rooms, eBaying, "first post"ing on slashdot article, who knows.

      The deal here is his mom is just looking for an answer so she'll feel better. Her attorney is probably resposible for the rest of it and just maybe it will make Sony cave and let her ask her questions.

      --

      'Same speed C but faster'
  181. McDonald's coffee is NOT a comparison here. by binarytoaster · · Score: 1

    I'd just like to point out, since I see a lot of posts comparing this to the coffee lawsuit, that most people don't have all the information on this.

    That coffee was not just hot. It was near boiling. Do you really think that normal coffee would burn you so badly as to require major reconstructive surgery on your crotch?

    Not only was it far too hot, but the lid wasn't secured as it was meant to be. It was simply set on top of the coffee cup; so if she had tried to drink from it as people do normally, it would have dumped all over her lap.. and even assuming she successfully drank from the cup, she probably would have ended up without a sense of taste for the next month or so.

    I'm not saying that a little more caution couldn't have prevented this. I'm saying that the employee was COMPLETELY incompetent and should have been held at least partially responsible.

    (And the warning label "Coffee is hot" was put on there after as an attempt by McD's to avoid having to pay this lawsuit. Please note also that the suit was only for the costs of her reconstructive surgery, which her insurance deemed "cosmetic". Don't ask me how having your genitalia destroyed is cosmetic, but hey, the insurance companies are pretty evil too...)

    In this case, the comparison doesn't even apply.

    Now that I'm done ranting about that, my two cents on EQ: I've played it on and off for the last, oh, 3 years. For some reason, I do this cycle with MMORPGs. I'll play one for about a month, it becomes too tedious, and I'll quit. Addictive? Not unless you have a mindset that applies. Maybe with NWN, I'll be addicted, but that's just because I play D&D all the time anyway :)

    1. Re:McDonald's coffee is NOT a comparison here. by Graspee_Leemoor · · Score: 2

      Did the Seinfeld episode (with Kramer suing over the coffee thing) happen before or after this real-life incident ? Non-USian minds want to know.

      graspee

    2. Re:McDonald's coffee is NOT a comparison here. by zhrike · · Score: 1

      To add to that...the woman, who was elderly, merely asked McDonalds to pay for her medical bills accrued as a result of her injury. They refused.

    3. Re:McDonald's coffee is NOT a comparison here. by Anonymous Coward · · Score: 0

      Non-USian minds want to know.

      I would have answered your question had you not used that idiotic label.

  182. Please by Anonymous Coward · · Score: 0

    Here we have an adult - perhaps not the most functional of adults, but an adult nonetheless - who committed suicide. And his mother is suing a company for publishing a game that contributed to the suicide.... Isn't this 2002??? What is going on here - according to the article, he was depressed, epileptic, and a host of other issues going on.... if he was such a danger to himself, why wasn't dear old mum keeping a closer eye on him - perhaps she was allowing him to be an adult and make adult choices; like living on his own, holding a job, playing EverQuest (my God, I'll bet he was doing other things his mother doesn't know about...). No warning labels - no more crutches for "adults" who have to figure out that life is about choices and consequences..... Yeah, I am probably going to get the old flame treatment, especially as this is anon, but I am thoroughly sick and tired of the blame game....

    (anon due to work policy)

  183. OMG by _aa_ · · Score: 2

    BEWARE SOL.EXE!!!!!

  184. Don't know my name... by the_tallman · · Score: 1
    "The social component is big because it gives players a false sense of relationships and identity," Parker said. "They say they have friends, but they don't know their names."

    So how's everyone's "false relationships" going on out there in Slashdot-land? And by the way, apparently since you don't know my name, none of you are my friends. :)

    Ivan

    --
    There is no graceful way to eat an egg salad sandwich.
  185. Understanding by _Sprocket_ · · Score: 2
    Part of the oddity of this story is the mother's quest for understanding. From the article:

    She has a list of names her son scrawled while playing the game: "Phargun." "Occuler." "Cybernine." But Woolley is not sure if they are names of online friends, places he explored in the game or treasures his character may have captured in quests.

    Even if she was able to find out what any of these names meant, I doubt it would really provide her with any insight. She was an outsider to this fantasy world and is likely to remain so even if provided with all that fantasy's details. That's assuming Sony would be able to provide her with much more than what is already jotted down on notes on her son's desk and/or computer.


    In the end, it was simply a fantasy world. It may seem odd and mysterious to the outsider. But then, squaredancing seems pretty odd to me too. It doesn't mean there's any additional meaning to it.


    The son may have preferred a fantasy world. But the cause of his death is rooted firmly in the mundane.

  186. The Eagles said it best. by Anonymous Coward · · Score: 0

    Eagles
    Hell Freezes Over (1994)
    Get Over it

    I turn on the tube and what do I see
    A whole lotta people cryin' 'Don't blame me'
    They point their crooked little fingers ar everybody else
    Spend all their time feelin' sorry for themselves
    Victim of this, victim of that
    Your momma's too thin; your daddy's too fat

    Get over it
    Get over it
    All this whinin' and cryin' and pitchin' a fit
    Get over it, get over it

    You say you haven't been the same since you had your little crash
    But you might feel better if I gave you some cash
    The more I think about it, Old Billy was right
    Let's kill all the lawyers, kill 'em tonight
    You don't want to work, you want to live like a king
    But the big, bad world doesn't owe you a thing

    Get over it
    Get over it
    If you don't want to play, then you might as well split
    Get over it, Get over it

    It's like going to confession every time I hear you speak
    You're makin' the most of your losin' streak
    Some call it sick, but I call it weak

    You drag it around like a ball and chain
    You wallow in the guilt; you wallow in the pain
    You wave it like a flag, you wear it like a crown
    Got your mind in the gutter, bringin' everybody down
    Complain about the present and blame it on the past
    I'd like to find your inner child and kick its little ass

    Get over it
    Get over it
    All this bitchin' and moanin' and pitchin' a fit
    Get over it, get over it

    Get over it
    Get over it
    It's gotta stop sometime, so why don't you quit
    Get over it, get over it

  187. He was the problem NOT the game by rblancarte · · Score: 5, Insightful
    I think that this is the one thing that is being overlooked in this story. I mean, reading this:
    The 21-year-old Hudson man was addicted to EverQuest, says his mother, Elizabeth Woolley of Osceola. He sacrificed everything so he could play for hours, ignoring his family, quitting his job and losing himself in a 3-D virtual world where more than 400,000 people worldwide adventure in a never-ending fantasy.
    Maybe it is just me, but that is a sign that there is something SERIOUSLY wrong. Why didn't SHE do anything? Hell, I am 28 years old, but if I locked myself in my house to play EverCrack 24/7, my parents would cut the power to my place, break the door down and take my computer away from me. In a similar situation the lack of money from the lack of job would probably put you on cold turkey REAL FAST. That is if they didn't take me to and throw me into therapy on the spot.

    I know this guy was an adult (age 21), but still this case reeks of every case from Columbine to the next one we will read about - lack of any sort of intervention by parential figures. People, get a clue, if you don't have involement in your siblings lives, regardless of age, you are doing more damage than any game can ever do.

    RonB
    --
    It is human nature to take shortcuts in thinking.
    1. Re:He was the problem NOT the game by Anonymous Coward · · Score: 0
      People, get a clue, if you don't have involement in your siblings lives, regardless of age, you are doing more damage than any game can ever do.

      I knew those only-child types were evil - but I guess they didn't really have a choice without any siblings whose lives they could be involved in.
    2. Re:He was the problem NOT the game by stripes · · Score: 2
      Maybe it is just me, but that is a sign that there is something SERIOUSLY wrong. Why didn't SHE do anything? Hell, I am 28 years old, but if I locked myself in my house to play EverCrack 24/7, my parents would cut the power to my place, break the door down and take my computer away from me. In a similar situation the lack of money from the lack of job would probably put you on cold turkey REAL FAST. That is if they didn't take me to and throw me into therapy on the spot.

      If your parents did cut your power and steal your computer how long would it take you to get a restraining order? And the return of your property? Or just another computer?

      It is very difficult for adults to be forced to stop doing something that is legal, even if it is bad for them.

    3. Re:He was the problem NOT the game by Anonymous Coward · · Score: 0

      This goes out to RonB and all of the other Adolescent adults out there. First if you are at home with your mommy and daddy at that age you need to commit suicide because there is nothing else left to do. Second, that is exactly what is wrong with this world today no one takes Responsibility for there actions as adults. Ron, if you where my son and you are 28 and at home I would have to sneak over one night and cut your throat just to give you some relief to your miserable live. GET OUT OF YOUR PARENTS HOME AND GET A LIFE YOU SICK PEOPLE AND YOUR GAMES AND QUIT TRYING TO BLAME EVERYONE FOR YOUR ACTIONS AND STEP UP TO THE PLATE AND BAT FOR YOURSELVES.

    4. Re:He was the problem NOT the game by welshsocialist · · Score: 1

      I feel there was something wrong in his life outside the game. I also feel that the pressure of the game bundled with the pressures of outside life brought it on. Is the boy to blame? You could interfer that. Is the game to blame? I'm not going to play shrink and give an answer.

      --
      Support the Chagossians
    5. Re:He was the problem NOT the game by Anonymous Coward · · Score: 0

      I agree, he didn't suddenly decide to kill himself, It seems they were plenty of warning signs for anyone who had an interest in his well being. Did his mother think something good would come out of sitting in his apartment playing EQ all day long ? Does anyone Honestly think that a 10pt warning label on the back of the CD would have slowed him down ? Warnings wouldn't mean much to people who havn't played, and I would bet money most of us wouldn't read them anyways. Surely this was a Windows machine, Doesn't windows have any blame ? Maybe it was the constant crashes ?? Seriouly I don't think Sony has any obligation to help, unless its proved they somehow played a part in his choice. If his mother really wanted to know about his On line life, she could have ( or gotten someone else to) logon to his account and find out, he had no job, Yet a apartment and an Everquest Account, Im sure mommy paid for both of them, IMHO she turned her son over to a online baby sitter, and turned her back, and now she wants someone else to blame, of course it couldn't have anything to do with her parenting or his upbringing ....

      Oh yeah I almost forgot..
      "Parker said people who are isolated, prone to boredom, lonely or sexually anorexic are much more susceptible to becoming addicted to online games"

      So People who are alone or bored, May play alot of computer games.... So ?

    6. Re:He was the problem NOT the game by leshmoe · · Score: 1

      This is a tough case because both him and the game are to blame, also neither are to blame. I know this is confusing but it is true. He is to blame because he choose the way to deal with his problems. It is his not is fault because "Shawn was an overweight loner diagnosed with depression and a schizoid personality disorder, using Everquest as an escape from every day life." It is the games fault for not putting adaquate warning labels on the game. It isn't their fault that shawn chose everquest as the escape. The only thing that can come out of this case is the suing for better warning labels.

    7. Re:He was the problem NOT the game by cyclist1200 · · Score: 1

      "If your parents did cut your power and steal your computer how long would it take you to get a restraining order? And the return of your property? Or just another computer?"

      A judge can't just issue a restraining order because you ask for one. You'll have to explain why you want one. I doubt if someone in this state of mind will be able to put together a convincing argument, whether true or false. And without a job, it takes a long time to get another computer.

    8. Re:He was the problem NOT the game by stripes · · Score: 2
      A judge can't just issue a restraining order because you ask for one. You'll have to explain why you want one. I doubt if someone in this state of mind will be able to put together a convincing argument, whether true or false.

      A lawyer can, even a pretty cheap one. More over nobody said he wasn't functioning, he was depressed.

      Return of the properity is also likely to be suggested to the patrents by the cops as a way to prevent charges from being pressed. Theft is theft, and cops are likly to treat it a bit softer between a parent and mentally ill offspring, but they are not just going to let the parents do it.

      And without a job, it takes a long time to get another computer.

      He had a job at a Pizza shop, he could afford rent and power after all. Plus have you seen how easy it is to get credit cards in this country?

      All that still leaves another problem. If Everquest has become so important, might it's sudden loss be a trigger to suicide? (this is different from the arguemnt that he would have commited suicide weeks or months before without EQ).

    9. Re:He was the problem NOT the game by Anonymous Coward · · Score: 0

      This person hit the nail on the head. Hell if one of my family members, I would move Heaven & Earth to help them **And it wouldn't matter if they wanted my help or not - It's called tough love.** More than once I got a boot in the butt for doing something stupid. I thank my parents now for carring enough to interveen when I could not see the problem. The judge should put the mother away fore wasting the courts time.

      ps:I do not play EQ, though I played UO for awhile.

  188. You forgot by aztektum · · Score: 4, Funny

    Picking your nose, eating your hair, sucking your thumb, washing your hands fifty times a day, sex...

    Clicking Refresh on April Fools hoping for real news.

    --
    :: aztek ::
    No sig for you!!
  189. Nope... by telstar · · Score: 2
    "while it's very sad that this person killed himself, it's in absolutely no way Sony's fault."

    • Think of it as natural selection.
    1. Re:Nope... by SoupIsGoodFood_42 · · Score: 1

      Wow... Alot of kind and intelligent people here on /. today.

  190. Hmm...really? by screwballicus · · Score: 3, Informative

    ...and the game would cause seizures

    I'm an epileptic. Have been all my life. I've had my brain picked constantly from the age of two by neurosurgeons and neurologists from far and wide. I've had a segment of my left temporal lobe excised in a failed attempt to remove scarring causative of epilepsy. I think I've read everything there is to read on epilepsy, and I simply do not know how a game can cause it. Certainly, photo-sensitive epilepsy (i.e., the variety of epilepsy in which light can provoke seizures) can be provoked by viewing of a monitor, especially at a lower refresh rate. The same goes for flourescent lighting. But I've never known a photo-sensitive epileptic who could not come up with any solution to the monitor problem. And "the game" isn't provoking the seizure in that case anyway. If that were the case, the mother should be suing her monitor manufacturer, or perhaps just giving herself a whack in the head for letting her unprecedentedly and dubiously photo-sensitive son use a screen of any sort. Sleep deprivation can often increase the frequency of seizures - it was in fact subtly recommended to me by a neurologist when I was once under observation for two weeks, waiting for a seizure to occur so that the neurologists might observe it that sleep deprivation might speed up the process - and MMORPGs can deprive one of sleep, but that doesn't precisely constitute "the game" causing seizures, either, anymore than ill-health due to sleep deprivation constitutes Everquest causing the common cold. Frankly, I think the mother is just looking for pity, here. And she's making specious arguments about her son's serious medical condition in order to further her profit-seeking. You don't have to be any sort of medical professional to conclude that Everquest doesn't "cause", in any precise sense, seizures.

    1. Re:Hmm...really? by Anonymous Coward · · Score: 0
      Sleep deprivation can often increase the frequency of seizures - it was in fact subtly recommended to me by a neurologist when I was once under observation for two weeks, waiting for a seizure to occur so that the neurologists might observe it that sleep deprivation might speed up the process - and MMORPGs can deprive one of sleep, but that doesn't precisely constitute "the game" causing seizures, either, anymore than ill-health due to sleep deprivation constitutes Everquest causing the common cold.

      Yeah, but sleep deprivation, even getting just really wonky with your sleep cycle, can cause clinical suicidal depression in otherwise healthy adults. This is how they create depression in the lab to test the effectiveness of anti-depressant drugs.

      This risk is not documented. It is also unnecessary. Verant could still make their fortune without endangering lives. They have chosen to go for the fast buck, at the expense of their player's lives.

      My full comments are over here.

  191. My worst one... by Gordonjcp · · Score: 1

    I usually stop playing such a game when vision of said game appear in my sleep... that's just too freaky for me.


    A couple of years ago, the company I worked for set up a network gaming centre in a local funfair (don't ask). "Testing" involved basically a 3-day LAN party, with 12 people bashing away at Quake 2 for 18 hours at a time, fuelled by beer and pizza.

    The crunch came when after all this was done, and after I'd slept off the beer and pizza, I drove round to a friend's house. I parked my car on the first floor of a nearby multi-storey car park, which had open railings all the way up, so you could see in.

    As I was walking back to the car, I looked up at the familiar square snout of my trusty steed, and though "Bugger the stairs, I'll just rocket-jump up there and get it..."

  192. Oh My God... by sirgoran · · Score: 1

    Will somebody please accept responsibility for their own actions!

    From the Newspaper article:

    Woolley knows her son had problems beyond EverQuest, and she tried to get him help by contacting a mental health program and trying to get him to live in a group home. A psychologist diagnosed him with depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings.

    The guy had problems before playing the game. With the problems stated, anything could have set him off. Perhaps he played the game before offing himself in an attempt to cheer himself up after some other thing upset him. Maybe the mother should have done a better job at keeping him from playing a game that triggered his seizures.
    Perhaps she should have made sure he stayed on his meds.
    Maybe if she had paid more attention to him while he was alive she could have seen that something was about to happen.

    Frankly it's a sad thing that this guy commited suicide, but rather than putting the blame on everyone or everything else, maybe they should look in the mirror and ask if they did everything they could have done to prevent it.

    Goran

    --
    Carpe Scrotum - The only way to deal with your competition.
    1. Re:Oh My God... by EllF · · Score: 2

      I think the real problem is deeper. Instead of medicating the symptoms of this troubled kid, perhaps someone should have tried to get to the root of it - why was this kid so depressed that he took his own life?

      Most of us, as humans, have considered offing ourselves at some point. To quote Goddard, "to live is to suffer." (Contempt, 1963) Life is shit - we grasp for a couple decades at *something*, only to realize we never really get anything, just to grow old, lose control of our bowels, and die. At sixteen, this is a fucking scary thing to realize. The problem is that at that age, one does not have the experience of the sublime to counter it - most sixteen year olds haven't stood on a mountaintop at dawn, or fallen in love, or felt the brushings of true inner peace.

      In our society, it seems as though we're *looking* for neat, confined, and manageable ways to explain away our existential angst, rather than learning to live with it. A gramme is better than a damn, right? If someone had taken an interest in this kid, and had helped him bear his burden until he was old enough and mature enough to do it himself, rather than medicate him and shove him into a closed room, the outcome might have been different. Blaming a video game for his suicide is just a further extension of the same psychological myopia that medicatated him and left it at that.

      I feel deep compassion the mother, for she must be wracked with grief. I feel for the kid, too, who apparently never saw what made life bearable. We all die, but hopefully something makes our lives meaningful for us, even in light of the utter absurdity of life itself.

      --
      We who were living are now dying
      With a little patience
    2. Re:Oh My God... by sirgoran · · Score: 1

      I think you misunderstood me when I mentioned the meds. There are drugs available that prevent the seizures from happening. Since playing the game caused him to go into a seizure the mother should have either kept him from playing the game or gotten him the meds to prevent them from happening. But she also didn't bother to get him into therapy to help find the root of the problems. But let's not forget that this "kid" is 21 years-old.

      My biggest gripe are with the people that use a TV or computer as a babysitter and as a substitute for human conversation and contact. From the article and the mother's statement, she didn't monitor his use of the computer or take action when she thought he "was spending too much time" on it. I place all blame on the parent. She failed to get him the help he needed, didn't take action when his habits caused his health harm and then sat back and watched him die crying out that someone else should pay for her inaction.

      I agree, don't just shove him in a room for someone else to deal with. But get him the meds to prevent the seizures, and therapy to solve the depression.

      Goran

      --
      Carpe Scrotum - The only way to deal with your competition.
  193. Stupidity.... by Creedo+Kid · · Score: 0

    The only teeth that evolution seems to have left...

    --
    Business is Business and Business must grow, Regardless of crummies in tummies you know... -Onceler
  194. i know this is a sad article by Hadlock · · Score: 1

    but "Parker said people who are isolated, prone to boredom, lonely or sexually anorexic are much more susceptible to becoming addicted to online games."

    .......

    does this sound like a definition of anyone you know?

    ...sounds like the ultimate politically correct definition of a geek to me. i like the wordage of "sexually anorexic" - haha. almost as if they chose to be. granted, some people, due to depression can't control this, but we're talking about the majority here.

    --
    moox. for a new generation.
    1. Re:i know this is a sad article by Anonymous Coward · · Score: 0

      what about sexually bulemic?

      I know I've felt like 'purging' after at least once.

    2. Re:i know this is a sad article by Hadlock · · Score: 1

      just think of that gf who refused to swallow...

      --
      moox. for a new generation.
  195. Re:Let's roll out the drug analogy again, shall we by bigwig10001 · · Score: 1

    Let's continue the cocaine analogy.

    In 1900, cocaine was mainly taken orally in a dilute liquid solution or by chewing coca leaves. Lye or potash would be added to the leaf to increase the absorption rate. Sometimes, a very dilute liquid solution would be injected a la Sherlock Holmes.

    As the purity and quality of the cocaine increased, use by snorting became possible. The rush to the brain was much faster this way because of the added exchange surfaces of the mucous membranes. This rapid rewarding rush is one of the hallmarks of addictive drugs.

    In the early 80s in the Bahamas, some coke user discovered that baking cocaine make it a different trip altogether. Smoking crack gives an even faster, higher, but shorter lasting rush. Plus, burning the coke produces all kinds of new chemicals.

    Let's compare to Pong, Space Invaders, SMB, Quake, and EverCRACK. The users call it crack, for heaven's sake. Quake 13 is going to look like that visor game the chick spy gave to Riker in that episode of TNG where Wesley saves the Enterprise again. Game development involves the finest artists, programmers and applied psychologists money can buy to develop games you will want to play, play, play. Sony freely advertises that the Playstation 9 is going to involve inhaled chemicals. Since this is /., the prevailing attitude is "toughen up, only the strong survive, technology is good, nothing can stop the future." Typical.

  196. It Runs in the Family by telstar · · Score: 3, Insightful
    "Woolley has tried tracing her son's EverQuest identity to discover what might have pushed him over the edge."

    • Now even the MOM has gotten into Everquest. Can't you just picture it ... the Woolley mammoth pulling her chair up to the desk in the wee hours of the night, spending 2 hours searching for the "Start" button. Stumbling upon her son's special magazine collection and greasy twinkie wrappers. Finally getting the game up and running with the help of her 6-year-old, she touch-types with her pudgy fingers hitting three keys at a time.


    • Get off it ... Blame yourself, blame the father ... wherever he is ... blame your son ... but don't blame a game. It really speaks to the intelligence of you and those of your son that was the unfortunate recipient of your genetic mess.
  197. Here's a [possible] picture of him... by Conesus · · Score: 1

    Perhaps a photo of when he still worked at the pizza place?

    Whammo!

    We all have our bad days [or good ones, depending on how you think he'll finish off the leftovers.]

    --

    Don't eat your soul to fill your belly.
    conesus.com
  198. This is just too stupid for words. by Anonymous Coward · · Score: 0

    fuck and in the time it took me to write this i could be camping a rare spawn.

  199. There is no way that mother will win by techstar25 · · Score: 1

    IANAL but i am a few credits away from a degree in Psychology. There is one main reason why Sony will prevail. "A psychologist diagnosed him with depression and schizoid personality disorder", this means they already knew that this person was a threat to himself and should have been receiving treatment. His mother might as well have handed him a loaded gun to play with, he would have killed himself anyway (his mother would have then tried to sue Smith & Wesson). His mother is completely to blame, and she knows it. At some point she made the decision not to force him into a hospital. A good analogy would be like a blind man going for a drive, and when he drives off a cliff, his family sues Ford, demanding they put warning stickers that say "Do not drive if you are blind". Frivolous lawsuits like this probably happen everyday, we just don't hear about them.

  200. Downright Dumb by yjjeep95 · · Score: 1, Troll

    Ok... I have to agree with those people that have had the common sense to realise that all these lawsuits are downright dumb. I mean really, anything can cause a health problem, or even kill you. I choked on a Whopper earlier. Does that mean I should sue Hershey for making a product that someone could potentially choke on? NO! I opened that box of whoppers knowing that they are not the largest of foods and that it is possible to choke on a whopper. So, with this jackass kid. I'm sorry he's dead... no, wait, I'm not sorry he's dead. He was the one that was dumb enough to sit in front of a computer screen being completely unproductive 12 hours a day. I won't say that he deserved to die, but geez, whatever happened to natural selection? The good news is that now this jackass won't be procreating. Warning labels are one of the biggest kinks in evolution that there is. If there had been warning labels back in the days of the dinosaurs, we might not be here today. "Warning: Big meteor might hit earth, live underground" eh... Fact is, know what you're getting into. Everyone is responsible for their own actions, and no one should be punished unless they DIRECTLY caused harm to another person or business entity. Sony did not put a gun up to this kid's head, in fact, Sony didn't even suggest that the kid think about suicide. This kid was a product of natural selection, pure and simple. He didn't have what it took to procreate, so he didn't procreate.

    --
    wackyballs
    1. Re:Downright Dumb by Carmody · · Score: 5, Funny

      I'm sorry he's dead... no, wait, I'm not sorry he's dead. He was the one that was dumb enough to sit in front of a computer screen being completely unproductive 12 hours a day.

      I am a theoretical mathematician... I suppose that means you won't be sorry when I am dead.

      --
      God is real unless declared integer
    2. Re:Downright Dumb by yjjeep95 · · Score: 1

      eh...... that's a good question... I'll have to get back to you on that one! At least you're serving a purpose. Playing everquest all day serves no other purpose than to waste internet bandwidth, and waste electricity. Two things that the U.S. is slowly but surely becoming short on... Math on the other hand... seems unproductive from the outside, but if it weren't for you guys, the complex shit that makes computers work wouldn't happen (can you tell I'm a part time geek?)

      --
      wackyballs
    3. Re:Downright Dumb by Anonymous Coward · · Score: 0

      Theoretical

      Tell me, how many hours a day do you spend being a part time geek?

  201. Actually I have by HanzoSan · · Score: 2



    I bet i've had a more difficult life than most people here.

    Not everyone has a breaking point. When I was a kid, I did think about suicide once, the reason i thought about it was because at that time, i believed there was a heaven, and life after death and all that crap.

    This was programming from my PARENTS.

    When I learned to think for myself, I realized this is the only life I have, the only life i'll ever have, and that I'm never going to allow ANYONE to take it away.

    I dont believe in suicide, you see, If you believe theres a heaven, then it sorta makes this life pointless, theres an escape, why not take it?

    But if you dont believe theres anything else as most educated people begin to realize, then you learn to make the best out of what you have, because there is NO escape, theres no other option.

    People who want to end their life because their lives are difficult, are weak. They let the world and society drive them to suicide.They give up, they quit.

    Its not in my nature to do that. Besides, my fear of death will keep me from ever commiting suicide, while i may learn to dislike this life, its the only life i've got, or ever will have, so better to have a life you dont like than no life at all.

    Its not how hard your life is, theres lots of people who have hard lives who never commit suicide, its not how much you've been bullied or how society treats you, its how strong or weak you are inside which decides if you will be suicidal or not.

    Suicidal is a state of mind, as is murder, and its not a normal state of mind, not everyone can be suicidal just like not everyonne can be a murderer, a serial killer, etc. Diffrent people think diffrently, some people dont think for themselves at all, religion can easily program someone into being suicidal, the books all say theres an after life, a heaven, a better place than this, so why stay here if you dont like it?

    When you learn to think for yourself instead of listen to others, then you decide if theres life after death or not, and if you think theres not, then you'll value life more because you realize that you'll never get another chance, anyone or anything you kill will never get another chance, you understand that death is final and you wont like death anymore, you wont murder, and you wont be suicidal

    Some people recognize this fact, but kill anyway because they hate, once again not everyone hates, only certain people hate, everyone dislikes, certain ones hate.

    Extremes are not normal, and no one can drive you to extremes if you arent programmed for it, or if you dont believe in it.

    --
    If you use Linux, please help development of Autopac
    1. Re:Actually I have by Anonymous Coward · · Score: 0

      Christian religions believe that taking one's own life is a mortal sin that cannot and will not be forgiven. If you commit suicide, you go to Hell , not Heaven. Suicide is not an escape unless you want to jump from the frying pan into the fire (no pun intended).

      Even Islam, from what I'm told, does not condone murder or suicide although the fanatics preach that it does.

    2. Re:Actually I have by mobiGeek · · Score: 2
      When you learn to think for yourself instead of listen to others

      Aye...but there's the rub. When you're down and still being beaten, it is extremely hard to think your way out.

      --

      ...Beware the IDEs of Microsoft...

    3. Re:Actually I have by Anonymous Coward · · Score: 0

      Christian religions believe that taking one's own life is a mortal sin that cannot and will not be forgiven.

      Interesting. Funny that. I've grown up as a Christian and never heard or read that anywhere. What's your source?

    4. Re:Actually I have by HanzoSan · · Score: 2

      Sure its hard, not impossible though.
      The world is very ruthless, cutthroat, people will take advantage of you, beat you down at every chance they get, use you and abuse you until you are a nervous wreck.

      Some people never learn how to prevent themselves from being constant victims, if someones beating you down, find ways to make it very difficult for it to happen again.

      if its physical beatings, buy yourself a weapon if you are legally of age, if not, then figure out a way to beat on them back, if its in school and someone is a physical bully, theres always a group of other kids they are bullying as well, convince that group to join up and help you stand up to the bully, a bully picks on people weaker than them, usually a bully has a group because bullies never like to fight 1 on 1, but if its a bully whos just 1 and you have the group behind you, use it.

      If its the other way around and you are the outcast being bullied, use it as fuel to do better in school, realize if you dont get all As and pass all your classes, you'll be kept back along with the bully and forced to spend another year with him.

      As you get older, it becomes easier and easier to avoid bullies, its a simple as dont hang with the wrong crowd.

      As far as people mentally bullying you, you have to learn not to leave them any openings to attack you. Dont tell people all your personal secrets, stop trusting people, and dont show weakness

      Its very hard to mentally fuck with someone who doesnt respond to anything you do, and doesnt give you any ammo.

      --
      If you use Linux, please help development of Autopac
    5. Re:Actually I have by Anonymous Coward · · Score: 0

      I think this is actually a Roman Catholic thing.

    6. Re:Actually I have by Anonymous Coward · · Score: 0

      How many of your bones have been broken by people you loved?

      My life has been hard. Pain well beyond words to describe, and obviously beyond your comprehension.

      They gave me that heaven and hell speech too. I still tried sucide. You know how a childs mind works? I used to wonder if I had already died, and already gone to hell, because I could not imagine anything worse.

      I spent a long time reassembling the pieces of my mind with the help of some very good doctors.

      The scary thing is, had my mental processes been fully functional back then, I would have successfully suicided. At the time, my mental impairments prevented me from ever realizing just how hopeless my situation really was, and how unbelievably lucky I was to get help I eventually received.

    7. Re:Actually I have by Anonymous Coward · · Score: 0

      "Even Islam, from what I'm told, does not condone murder or suicide although the fanatics preach that it does."

      Even the Al-Quaida (sp?) lot don't excuse suicide per se. What they say is the their type of suicide attacks in the name of Islam qualify as martyrdom, and hence they will go to heaven.

      However, from what I understand, the vast majority of Moslems believe that martyrdom is *only when someone else kills you* and that suicide is just suicide, whatever its motivation.

  202. Re:I'm sorry about your father. I'm curious... by Anonymous Coward · · Score: 0

    The best of luck to you, my friend. There's nothing wrong with the why-reflex... it's a good and reasonable instinct. It's also a good thing to decide that of all the why's in the world, some are more pressing than others. Most important, the choice is yours. Take care dude. Best to you and your family.

  203. er... by Sj0 · · Score: 2

    This woman is an idiot. Really, what would the warning labels say? "Warning:Depressed teenagers may commit suicide"? How about "Warning:Those who cannot discern fantasy from reality should avoid fantasy"? That's almost as dumb as demanding condoms have warning labels -- I'm certain sex has caused more suicides by far than a game for obsessive RPG addicts.

    --
    It's been a long time.
  204. So what's the problem? by LennierBOFH · · Score: 1

    This guy obviously had no life.
    With apologies to Denis Leary:

    Let me make sure I'm crystal clear on this issue, ok? Everquest fans are buying Everquest software, taking it home, locking themselves in their rooms and playing 24/7 then killing themselves? Where's the problem!? That's an unemployment solution right there, folks! It's called natural selection. It's the bottom of the food chain, ok? I say we put more addictive games out there...

    I mean, REALLY. A *WARNING LABEL*? Do we really need a warning label to tell us, "Don't play a game for 24/7, don't become obsessive about something so dumb?"

    If we as a society need warning labels to tell us this, then a lot more of us diserve to die.

    --
    :wq
  205. Thats too bad... by meatpopcicle · · Score: 1

    Its awful that someone lost their life over a game.

    But I must agree that this individual had deeper problems. Whenever something bad happens people always look for someone else to blame. Take responsibility for your actions people!

    Maybe we all need to get psychological examinations before we are allowed to play?

    Do you think that this will hurt the sales of EverQuest??? Nope probably sell better than hot cakes now.

    --
    "You're on my side and the dark side, like Lando Calrissian?" --Gimpy, Undergrads
  206. I bet his last conversation went like this: by Anonymous Coward · · Score: 0

    zXzSuicidalBoyzXz: Tomorrow I plan to finally kill myself :(

    Gandalf6274: Can I have your stuff???

  207. help me by Anonymous Coward · · Score: 0

    I'm addicted to progressquest.
    I have to play it 24/7.I play it when I'm not even at my computer.I play it while I sleep.
    I need help.

  208. What is the point? by nologin · · Score: 3, Interesting

    Read between the lines and you'll see that it's nothing more than a cash grab based upon the circumstances surrounding the person's suicide.

    It raises one interesting question. If the person in question was diagnosed as having severe psychological conditions, why wasn't his activity being monitored more carefully?

    Hypothetically speaking, if a person loves to play with butter knives, should the manufacturer [of said knives] be sued because there was no warning label stating "Sharp object. May kill." on it?

    While I can sympathize with the mother, I don't think that she has any just reason for pursuing this issue.

  209. God forbid... by enrayged · · Score: 0

    they ever turn off the game, as eventually as people move on to others and the playing population dwindles they will most likely be left with a very high percentage of people who may be imbalanced and using the game as an escape, having thier virtual world as the only thing keeping them in check keeping them socially active. Imagine the lawsuits flying from all the parents suing SONY for shutting down the game and causing tons of suicides by people who cannot deal with thier world crashing down on them. Its going to happen, just a matter of time. Eventually EverQuest is going to lose its profitability and they will move on to something eles and it is going to affect the the scragglers left behind.

  210. Personal responsibility by ishmalius · · Score: 1
    The world is not responsible for providing a soft, pink, warm existence for everyone. There is a point that, when reached, demands that everyone stand up for themselves.

    If you believe in "I am my brother's keeper," (as I do) then that is good. But such caring should be freely given, not required.

  211. That's a very valid concern. by Lendrick · · Score: 2

    However, if it was my kid, I'd still want to know exactly what was the straw that broke the camel's back.

    Problem is, this particular straw would end up being used against them in court.

    Anyway, what I'd like to know is how far all of this is going to go? What'll happen if we end up in a world where you can be sued for, say, breaking up with someone who has psychological problems, prompting them to hurt or kill themselves? More and more nowadays, it seems like litigation is something that bereaved families use to lash out and place blame, rather than dealing with their grief.

    It's very hard to talk about all this without coming across as an uncaring bastard. I don't want to make light of someone's loss, but spreading misery isn't a good way to deal with these sorts of things.

    Lendrick

  212. Like so many other things . . . by pkesel · · Score: 1

    Hard-core music, D&D, science-fiction books. They've been associated with suicides in a causal relationship when they are simply coincidental or perhaps in some instances contributory.

    Some psychological, sometimes physical, need is going unmet. That circumstance leads the individual to find a surrogate. The surrogate is not filling the need, but may be displacing it temporarily. When the situation progresses, the individual displaces more of life with the surrogate, to the point of social or physical disfunction. When there is a breakdown, the surrogate is blamed as a cause.

    The game is not addictive. The nature of its play will not induce unrestrained indulgence in every paritcular individual if exposed for a sufficient length of time. It may have a predilection for abuse. It may be the object of a compulsion, but that compulsion most probably stems from personality and environmental factors.

    If Mom had worked half as hard at taking care of her son's known problems, spent half as much money on therapy for him, as she's going to on this fight for warning labels, Junior would probably have lost weight, found a job that's not an enabling factor in his depression, and perhaps have matured beyond his reliance on video games as a separation from reality.

    --
    - Sig this!
  213. Re:Let's roll out the drug analogy again, shall we by feldsteins · · Score: 2

    Cocaine (a non physiologically addicting substance...

    Uh, you're kidding me right? It most certainly is physiologically addictive. Rats addicted to it will forgo sex, sleep, food, water, caring for their young...all to get the next fix. It's not so odd that people will do the same thing. Because it's addictive! Yes, "physiologically"!

    BTW, I want to go on record as saying that this guy was messed UP and Sony is in no way responsible. These types of things are fueled by a nation of people who fear the Internet and technology that they don't understand.

    --
    You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
  214. True story by jchristopher · · Score: 1
    My younger brother is 22 years old and plays EverQuest alot. He's away at school and I rarely see him, so I had no idea how bad his EverQuest addiction was.

    Over the Christmas holiday, we all got together for a few days. He brought his tower computer, monitor, modem, etc. home and set it up in the living room. Now, despite being repeatedly asked NOT to tie up the phone line during the day, he played EverQuest during all his waking hours during the holiday. 10 people were staying in the house and could not make or receive calls.

    But that wasn't the worst of it. Since so many people were there, I was sleeping on the floor 20 feet away from him with no walls in between us. He refused to turn off his speakers and the contstant tap-tap-tap of his keyboard was keeping me awake. It did not seem to make sense to him that others might want to sleep at 4 AM.

    At midnight, then 1:30, then 3 AM, I asked him to turn it off and he refused. My mom came down and told him to turn it off and go to bed. Two hours later he was still playing. I told him to turn it off and he refused, so I pulled the plug out of the wall. This resulted in him screaming "You a-hole I was about to kill the blah blah monster and it only appears once a day and I wanted the blah blah enchanted armor" or some nonsense.

    Of course the whole house was awakened. My mom came down and sat with him, explaining why he could not play anymore. You would think that would be the end and we all could finally sleep, right? Wrong. For the next half hour he sat there, CRYING LIKE A BABY while my mother tried to console him. I mean really crying, sobbing with tears and sniffles. He just could not cope with not being able to play anymore!

    Let me remind you, he is 22 years old.

    The time he spent playing EverQuest should have been spent enjoying the company of his family over the holiday, but he "choose" to spend it playing EQ.

    Why? He is addicted. If he doesn't wake up and realize this, he probably will not graduate from University, but he does not care.

  215. Donkey Kong by Anonymous Coward · · Score: 0

    Donkey Kong contributed to my barrel-jumping addiction.

    In fact, I'd say it was central.

    The idea of jumping over barrels would not have occured to me.

    I'm THAT slow.

    I now have very bad ankles.

    Any good lawyers out there?

    They really hurt.

    -- Spudnuts

  216. Diminishing positive feedback by sshore · · Score: 1

    Everquest reminds me of a study in which a pigeon is rewarded for pecking a button X times. As the researchers doubled and tripled X, the pigeon would keep on pecking the button, until the bird was pecking a huge number of times for each reward. The behaviour acquired with strong positive feedback persisted even after the feedback was gone.

    Compare this to VLT gambling - press a button, maybe win a prize. If you don't win this time, perhaps the next big strike is a button push away, and you just can't afford to miss that chance.

    Everquest has this kinds of feedback system.

    • Trade skills - drag a few items into the kiln (or whatever), click the combine button, receive the reward. There's the static feedback of the item itself, and the diminishing feedback and false sense of accomplishment from your trade skill increasing. As your trade skill goes up, you need to make more elaborate and costly items to keep it increasing. Who knows? Maybe the next item you make will bump your level again.
    • Levelling - It's easy at first to gain levels, and the rewards are great. You can get new spells, wear better weapons and armor, and kill monsters that were once fearsome. Any Everquest player knows the thrill of the "ding!" at each level. As you increase in level, the "ding!" becomes less frequent, and the rewards are not as dramatic, but the players still slog through 8 hours of play to get that bell.

    The player is immersed in an online social group of people who do the same thing, and encourage each other to play longer. It feels like you're letting down your friends when you leave, and that your friends are depending on you to come back soon.

    I played for about a month, in progressively longer and longer sessions. It's fortunate that I didn't have any obligations, being unemployed at the time, but the desire to play outweighed the necessity of finding work. It's only because I've been sucked in by this kind of compulsion before that I recognized it, and I deleted my character and never played again.

    Some people can play the game for a couple hours a week and be happy with that. Some people can sit down at a VLT and play a few rounds for fun. Many people cannot, though, and many areas are banning VLTs because of the damage it causes to these people.

  217. In her defense... by A.Soze · · Score: 1

    Let me get this out first hand. The lawsuit is out there. Been tried, been shot down, she won't win.

    Now that that's out there, think about this. All of you Slashdotters who have kids. Think about one of them offing himself/herself. Would you be so quick to assume that it was their own defect that drove them to it? Would you declare them unfit for this world, and move on to have another one? Would it be that easy for you to let go of them? I myself would move heaven and earth looking for a reason that it happened. Any reason.

    Then, to make things worse, they won't cooperate by allowing her access to her son's EverQuest stuff. It is so hard to conceive that this is what brought on the lawsuit in the first place? And to those of you who will cry "Personal Privacy!"... Her son committed suicide.

    "She's angry...", "...warning labels..." - These could easily be taken out of context or chalked up to journalistic license. I'm not saying where The Milwaukee Journal Sentinel falls in the spectrum denoted by the Midnight Star and the New York Times, but is it inconceivable that liberties were taken?

    Bottom line: Yes, the lawsuit has little merit. But will it help her find out why her son died? Probably. That's reason enough for me.


    --
    "Goodness, how did you people live long enough to invent tools?" -Hobbes (the tiger, not the philosopher)
    1. Re:In her defense... by Hoi+Polloi · · Score: 1

      She doesn't need to subpeona Sony to find out why her son died. The details are incidential to the truth of the matter, that her son was isolated and depressed. You don't need to retain a lawyer to see that but you do need to remove your maternal blinders.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  218. Age by Animats · · Score: 2

    Note that the player was 21. This isn't about a kid. This is about an adult.

  219. I wish by geekoid · · Score: 1, Offtopic

    This was posted yesterday, I would have loved to see who whined about AF stories, and to post some real ones.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  220. Um...suuuuuuure... by ebbomega · · Score: 2

    One of the most addictive substances (quite possibly _the_ most addictive substance) on the planet is Crystal Methamphetamine. It has a worse relapse rate than even Heroin. But it is zero physiological addiction. Just because rats get addicted to it doesn't mean that humans will nor does it mean that it is a physiological addiction. You can't prove to me or anybody that rats have no capability for psychological addiction. In fact, I'd be willing to bet money that rats are more susceptible to psychological addiction than humans are.

    --
    Karma: Non-Heinous
  221. In all likelyhood.... by Zenjive · · Score: 1

    playing EQ gave him a tiny bit of happiness in an otherwise miserable existence.

    While EQ, or any other game for that matter, can be a good stress reliever it can also be kinda stressful. So, it's hard to say whether playing the game was good or bad for his condition.

    One thing is for sure, he most likely would have done the "eternal shutdown procedure" if he was playing EQ, Doom or even Pac-Man!

    --


    A vacuum is a hell of a lot better than some of the stuff that nature replaces it with. - Tennessee Williams
  222. Gaming is not Illness, Its shows someting goes by Delifisek · · Score: 1

    wrong...

    Problem is not Games, Drugs, Cigars or /.

    Problem is that live. Think yourself where is the All World going...

    Probably you found good job, lotsa friends, perhaps a nice Girl/Guy. Perhaps you can buy exepensive objects to make your life more rich...

    But is that enough ???

    Ask yourself... Are u happy for living this life... Are you happy situation of this world...
    Did u like see hunger peoples? Did u want see innoncent peoples killing because somebody elses political reasons... Did u like your taxes going to some dumbass goverment program?

    People start to escape this world. This world does not offer much more than working like donkey,
    spend like monkey.

    Thats not enough.. Sadly online games is part of that damn system. They work like drugs... But all of them legal...

    Online gaming is not problem. Problem is that system is worthless. It noting to give humanity.

    That system does not feed Human brain...
    So... Peoples start to escape...

    Look that everquest graps etc it not good enough... But it makes somting.
    When Virtual Reality becomes Reality, everyone start to escape VR worlds...

    Because that stupid system is not for us. That desinged some Rich S.O.B's play ground...

    --
    [My english is better than most other people's Turkish, so please point out mistakes politely. Thank you.]
  223. In an interesting turn of events, . . . by High+Jumbllama · · Score: 1

    In an interesting turn of events, sex is outlawed due to its addictive properties.

    World panic ensues! All goats run for cover!

    1. Re:In an interesting turn of events, . . . by Alzheimers · · Score: 1

      In an interesting turn of events, sex is outlawed due to its addictive properties.

      see: Welcome To the Monkeyhouse - Kurt Vonnegut

  224. sad by panic911 · · Score: 1

    This is sad, suicide isn't a laughing matter.

    I don't agree with his mother, at all. She compares the games addicting powers to drugs, and that's not a valid comparison. The game is only addictive if the user let's it be addictive. It was the guys fault, completely, not sony's, but I still understand his mothers concern. It sounds as if Sony is almost completely ignoring her, which isn't right.

  225. Who are you to decide how people should live? by HanzoSan · · Score: 4, Insightful



    I could easily say, going to work everyday and posting on slashdot is a waste of life, I could say the only way to enjoy life is to go to raves and parties every night.

    Who am I tell other people how to spend their lives?

    Its people like you, constantly telling this weak minded person that their lifes a waste, that most likely caused this guy to commit suicide in the first place.

    Imagine everyone telling you how you are wasting your life because you refuse to live like they do,
    lets see, doctors, teachers, people like you, your own mother, a weak minded person can easily be influenced by other people and might commit suicide.

    My advice to you, never tell anyone their life is a waste.

    --
    If you use Linux, please help development of Autopac
  226. Suicide is for the weak by HanzoSan · · Score: 2

    nah, the weak kill themselves.

    The real world sucks, thats obvious, but that doesnt mean commiting suicide is better.

    If the SSSCA or whatever law passes, the whole online escape will be ruined for me,

    it doesnt mean i'll commit suicide, because there WAS a time when i didnt have this online escape, I'll just have to find a new escape.

    --
    If you use Linux, please help development of Autopac
    1. Re:Suicide is for the weak by TRACK-YOUR-POSITION · · Score: 1

      yah, but the weak will drive up your health insurance premiums before they go. My post-SSSCA escape will probably be a thing called "Europe" or "Asia"

    2. Re:Suicide is for the weak by SoupIsGoodFood_42 · · Score: 1
      That the most ignorant self-indulgent BS that I have ever read.

      What makes a person weak? You seem to say it as if anyone who commits suidide is a feeble and weak person. Are you somehow much stronger and better person than all these people that commit suicide?

    3. Re:Suicide is for the weak by Anonymous Coward · · Score: 0

      You'll find out someday that YOU yourself, are just as weak as EVERBODY else, when stripped to your core.

  227. DAMMIT by Anonymous Coward · · Score: 0

    Can't anyone TAKE FUCKING RESPONSIBILITY FOR HIS OWN GODDAMN FUCKING ACTIONS ANYMORE? This is ridiculous on its face. The guy committed suicide. Whose fault? HIS OWN. Maybe his parents? No, he was over 21 - he was an adult.

    1. Re:DAMMIT by uncoveror · · Score: 1

      Since the beginning of time, people have not taken blame for themselves. When cavemen didn't have enough to eat, it was the next cave's fault. Not taking responsibility is nothing new.

      --
      The Uncoveror: It's the real news.
  228. EQ death by Anonymous Coward · · Score: 0

    Ack.. damn.. that really is the pits, to lose a committed player like that!
    BTW what server was he on and can I have his GEB's please as I'm trying to twink my cleric before they let me out of prison.

    They've grown bored of blaming music and the media so now its turn for games!!

    Gee! Really people. People die everyday, Next they are going to have a health warning on Air, saying breathing it causes hereditary diseases and slow death (no kidding!)

    Only bad thing in this world is man, and the mind that drives him

  229. How "social" is Everquest? by Jish · · Score: 2

    I mean... I spend a lot of time on IRC...

    And from reading the posts thus far, the people on IRC are trying to do a lot of what some people on Everquest are doing. Finding a place where they fit in, finding a comfortable social situation.

    However, I have then pushed that forward and have met a good percentage of my friends from IRC in real life and consider several of them good friends... It seems that this is the outcome which would actually show the community being helpful to the social outcast...

    Does this happen much among Everquest players?

    1. Re:How "social" is Everquest? by Cloud+K · · Score: 1

      Not really... they're usually too busy camping some item they want to actually *talk* :)

  230. You had me until "cannabis" by Anonymous Coward · · Score: 0

    what are you talking about man?

    1. Re:You had me until "cannabis" by Scrameustache · · Score: 2

      Well, some people kinda are addicted to getting high on pot, I knew a couple of them back in college...of course, I know plenty of people addicted to watching hockey, and some people addicted to dancing...the thing is, you can get addicted to ANYTHING.

      So what we need to do, obviously, is blame everything, and put warning labels on absolutely everything in existance, manufactured or not.

      Hell...warning labels are highly addictive ;-)

      --

      You can't take the sky from me...

    2. Re:You had me until "cannabis" by RevAaron · · Score: 2

      What are you confused about?

      Cannabis sp. is a plant. It contains cannaboids. People imbibe it to get high. However, it's not physically addictive in the way that nicotine is. But because it produces pleasure, it can be psychologically addictive.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
  231. I modded this up, what happened? by Leif_Bloomquist · · Score: 1


    I just modded this up - good comment re comparing it to poker. But now it's at a point less. Somebedy else modding it down?

    1. Re:I modded this up, what happened? by jandrese · · Score: 1

      You forgot to read the moderators handbook.

      When you post on a topic that you have already moderated all of your moderations are lost and your mod points wasted. Read the handbook and be enligtened.

      --

      I read the internet for the articles.
    2. Re:I modded this up, what happened? by Leif_Bloomquist · · Score: 1

      Nope, you got it backwards.

      1. I gave +1 Insightful
      2. Slashdot gave it -1 Redundant ???
      3. So I posted in order to undo it and complain :)

      Maybe an April Fool's thing?

  232. D and D may actually SAVE lives... by Speare · · Score: 4, Informative

    Yeah, the D & D suicide attacks are specious, and we know it. Lawyers fight for their clients, not for the truth.

    http://www.religioustolerance.org/d_a_d.htm

    • The claims by conservative Christian groups that gamers commit suicide or engage in criminal acts do not appear to hold water:
    • Michael Stackpole calculated expected suicide rates by gamers during the early years of Dungeons and Dragons. He used B.A.D.D.'s estimate of 4 million gamers worldwide. Assuming that fantasy role game playing had no effect on youth suicide rate, one would have expected about 500 gamers would have committed suicide each year. As of 1987, B.A.D.D. had documented an average of 7 per year. It would appear that playing D & D could be promoted as a public health measure, because it would seem to drastically lower the suicide rate among youth.

    Emphasis mine.

    A social game means you're dealing with people. Sometimes that means you despair over a bad relationship, but despairing over loneliness is a far greater risk.

    --
    [ .sig file not found ]
    1. Re:D and D may actually SAVE lives... by AdrianX · · Score: 1

      I would say that D&D has huge benefits over online RPGs like Everquest as a way to develop social skills and have positive social interractions. Chatting with avatars online doesn't give you nearly the same kind of inter-personal interraction that playing a pen and paper rpg does. Maybe I'm kind of biased since I used to play a lot of pen and paper rpgs, though I haven't really touched online rpgs much at all, but chatting online doesn't give me nearly the same sense of community or belonging that talking to people in person does, including in the setting of playing an rpg. I never really lose the feeling of being alone when I'm just chatting online. So I don't think you can compare online rpgs with D&D and its like so easily. I personally think pen and paper rpgs are much healthier, as far as building self-esteem in otherwise introverted and lonely people, than online rpgs. Though I definitely agree that online rpgs are social games too, I don't think you can apply the same kind of perceived benefits provided by D&D to Everquest.

    2. Re:D and D may actually SAVE lives... by Anonymous Coward · · Score: 0

      You are right on the money. Humans are social animals. A good D&D group provides a very positive benefit.

      On the other hand, Everquest is structured to encourage you to stay in the game. That leads to risky behavior. Specifically, disturbing the sleep cycle is known to cause suicidal depression in healthy adults, and is used for just this purpose in laboratories to test the effectiveness of anti-depressant drugs.

      My full comments are over here.

  233. What??!?? by Anonymous Coward · · Score: 0

    So by your argument, you would have every possible form of marketable entertainment carry a warning label????
    How reasonable is that? Nearly every company that produces something that relies on the consumer "coming back for more" makes sure its addictive to some degree. Movies, television, cigarettes, softdrinks, candy, video games, books, you name it! They want you to come back for more so that they can make money on it, why else would they create it?
    This article shows once again how willing the lowlifes of the world are to point the finger at the richest target they can find and try to use the courts to get something for nothing, theres no such thing as personal responsibility any more. If her son had been addicted to crack and threw his life away because of it would she be in the papers trying to get money out of the drug barons that produced the crack? NO! Likely she wouldnt even have her 15 minutes of fame, and he would be just another accepted statistic.
    PLEASE, stop pouring your heart out for another individual bent on a quick cash grab, and realize that she (and her son) should have been more responsible in the first place.

  234. Everquest suicide by uncoveror · · Score: 1

    Dungeon and dragon style games have always been the rage with mamas boys, and losers who have no life. Now you can play them on computers, totally isolating yourself from human interaction and reality. Eventually, many of these losers who have no life figure out that this is what they are, and commit suicide. Th game didn't make him crazy. He liked the game enough to get hooked BECAUSE he was crazy.

    --
    The Uncoveror: It's the real news.
  235. Damn, that game must kick ass. EOM by gdyas · · Score: 2

    EOM

    --

    The only tool you've got against psychosis is experience.

  236. Dennis Leary: s/Judas Priest/Everquest/g by Ukab+the+Great · · Score: 2

    "I don't get it. You know, I just don't get it. I missed the fucking point some place. The boat left and I wasn't on the boat. Explain it to me. Heavy Metal bands on trial because kids commit suicide? What's that about? Judas Priest on trial because "my kid bought the record,and listened to the lyrics, ....." Well that's great! That sets a legal precedent. "

    "Does that mean I can sue Dan Folgerburg for making me into a pussy in the mid-70's. Is that possible, huh? Huh?! " 'Your honor, between him and James Taylor, I didn't get a blow job 'till I was 27 years old. I was in Colorado wearing hiking boots eating granola. I want some fucking money right now!'

  237. Games, seizures, insanity and suicides by Frank+T.+Lofaro+Jr. · · Score: 2

    There is a world of difference between causing seizures and causing suicide.

    And if the seizures can cause personality disorder (which he suffered) or suicidal behavior (any doctors care to comment if that is possible) then that should be in any new warning labels.

    I am a libertarian, but I believe people should be made aware of any risks that are known.

    --
    Just because it CAN be done, doesn't mean it should!
    1. Re:Games, seizures, insanity and suicides by Tokerat · · Score: 1
      There is a world of difference between causing seizures and causing suicide.

      Well I know when my computer tells me to kill myself you better lock your gun cabinet REAL good, baby.

      I'm reasonably sure the only logical reason he would have killed himself (if there is such a thing) is that he was depressed he couldn't play the game anymore because of his health condition. If it was anything more idiotic like "I lost my shield with a +9 against ogers!" then I'd say drop the case. Likewise, if his health condition drew him to it through an epliepsy-induced state of mind then he was aware of the risks of playing and shouldn't have been.

      And if the seizures can cause personality disorder (which he suffered) or suicidal behavior (any doctors care to comment if that is possible) then that should be in any new warning labels.

      No, I believe that is the doctor's responsibility, informing the paitient of his condition. And, untimately, the PAITIENT'S responsibility for choosing to stare at a strobing CRT for hours and even days on end, with full knowledge of the possible, even probable, implications.

      I believe people should be made aware of any risks that are known.

      I agree with you, but do you really think it is the responsiblity of the game manufacturer to take every case into account? I would think "Dangerous for epileptics to play" should have been more than enough for this man to realize he needed a new hobby .

      Ummmm however I've never played it or read the manual but I assume it comes with a warning, most if not all do, I figured it was law. If Everquest doesn't warn you then this is a little different, but it's not as if using a computer, Everquest or not, is safe for epileptics either.

      This makes me wonder: Do computer monitors come with a warning like this in their manuals? I have a monitor right here that I can actually the see flicker from the 60Hz refresh in the corner of my eye if I look away. If I was epilleptic I'd probably twitch liek you where running 400 volts through me.

      --
      CAn'T CompreHend SARcaSm?
  238. Just because you couldn't by Fett2 · · Score: 1
    If you made those decisions at 15, they were probably wrong. Nobody's qualified to construct a moral framework at that age.

    Don't assume just because you couldn't "construct a moral framework" at 15, does not mean others can't. Around 15 I had a pretty damn good idea what was really right and wrong. Maybe not everything, but I had a vey decent "moral framework".

  239. It's like South Park by edyu · · Score: 1

    This reminded me of South Park where mothers will never blame themselves or their children. Their angles are never responsible, it's always the EVIL outside influences. Mothers Against Sony!

  240. suicidal thoughts = looking for friends to talk to by Willie_the_Wimp · · Score: 1

    I understand the Mother's desrire to find out information about her son's thoughts right before he took his own life, and I understand Sony's desire to keep that information private to protest itself. Most of the posts so far have concentrated on how playing EQ is addicting, as all fun things can be to the right (wrong) personality types.

    However, I am more of the opinion that he went online right before commiting suicide to look for compainionship and help. If the story on the dude is correct, he was a recluse and anti-social. So, his only "real" friends would be online friends.

    The sad thing is, the one thing being on the net for any length of time will teach you is that people can be heartless and ruthless when they are anonymous. You can make friends online, but if you are looking for encouragement from some anonymous person in an online game, get ready for a possible HUGE disappointment.

    This movie is an amazing look at what happens behind the keyboards in chat rooms.

    Todd

  241. Already happened. by jcsehak · · Score: 2


    Not long ago the parents of a 34 year-old tried to sue /. for their son's "condition." It seems he was in his room for days. After breaking down the door, the parents found him seated at his computer, hitting "refresh" over and over again. The suit's been covered up, but to this day he sits in an undisclosed hospital repeating "must... get... first... post..." over and over again. Tragic.

    hey, this would've been a great april fools joke...

    Seriously, speaking from experience here, part of the reason for blaming someone else for this sort of thing is that it takes the blame off of you. The woman just needs to realise that blaming of any kind is fruitless and try to just accept what happened. No, it's not easy, and trust me, it never goes away, but hey! Whoever said life wasn't a struggle? The way I look at it, if you're not suffering somehow, you're probably not living.

    --

    c-hack.com |
  242. Labels, Labels Everywhere by gdyas · · Score: 2

    Now people want us to have "addictiveness" warnings? How are we ever supposed to do that?

    If we start warning about video games that are "addictive", where does it end? I've got about a dozen books I've read 3-4 times in a row that I'm happy to say I'm addicted to. Shall we place addictiveness warnings on The Lord of the Rings because of its engrossing nature, or warnings of possible depression on Tolstoy? Or how about a forewarning of existential confusion on Camus? Dickinson's poems make me almost deliriously happy -- I'm sure there's a warning for that. How many people have killed themselves because they couldn't measure up to Nietsche's ideal? I'm sure it must be more than one.

    Turning to my DVD collection, God, I watch so many great films so many times, I'm sure I'm just about to put a noose about my neck. Citizen Kane is all too liable to make me see the futility of acquiring things at the loss of one's humanity - I'm sure it'll send me into a death spiral of despair any moment now.

    For God's sake, are we now going to legislate and put a warning label on anything engaging, anything engrossing, anything that captures the interest and imagination of the human mind? The day I see a warning that my entertainment might actually entertain me is the day I pack off for a desert island.

    --

    The only tool you've got against psychosis is experience.

  243. Mother should look in a mirror by Hoi+Polloi · · Score: 1

    If her son was so emotionally frail, isolated, and having problems with his epilepsy then why was she ignoring the huge amount of time he was spending playing the game? If it was so obvious that it was a problem now why wasn't it so obvious then? She sounds like she just threw up her hands and said "Let him do whatever he wants, I don't know what to do with him" then when something DID happen she immediately looks for scapegoats.

    Sorry but my sympathy for her dissapears when she starts pointing a finger at others.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  244. Who are you to decide how fast someone matures? by HanzoSan · · Score: 2

    Thats bullshit.

    Age has nothing to do with Maturity. I know people in their 40s, even their 60s who are less mature than me, and I know people who are younger than me who are more mature.

    Learning right from wrong happens when you learn to think for yourself, everyone becomes aware at a diffrent age, some never become aware.

    The keys to deciding right and wrong.
    Cause and Effect, understanding responsibility, understanding that other people have feelings too.

    I'll explain the basic rules.

    Never do to someone else what you would not want done to yourself.

    Never deliberately cause harm to anyone else.

    Be aware of everything you do, and the effects which they can cause, because the world is like an ocean, everything you do creates waves, and some waves can have devistating effects.

    Be true to yourself, this means never lie to yourself.

    These are basic rules, a 15 year old can learn them, I started to become aware at 15, I learned the basic rules, by 18 I was following these rules completely, I learned to not let others think for me, I learned that what I think of myself matters not what everyone else thinks of me, I learned to respect everyone even those who I do not like unless they disprespect me or others who I respect.

    The rules are simple, age has nothing to do with it, just like theres some kids who are math genius's at 12, and theres some kids who get degrees at 14, Some people learn right from wrong and mature.

    I didnt mature until around 18, but i learned the rules of right and wrong at 15. It took me a while to follow them, at 15-16-17 I was still a kid, trying to have fun, i knew the rules, and I obeyed them, but I was still a kid in how i was thinking.

    18 I began thinking like a man, because at that time I was not only aware of my inner self, but I had awareness of others.

    Now I am 21, while most people are out partying, I'm studying, I know who and who not to hang with because I'm aware of people outside of myself, I know if you hang with the wrong crowd, it can have an effect on you.

    I'm not going to explain my whole life philosophy to you, It will only confuse you unless YOU are actually on my level and mature enough to grasp what I'm saying.

    The main point is, age has nothing to do with it,

    Older people act immature as hell, getting in fights, trying to put on a show for women, self centered types, and so on and so forth. Ignorance isnt an age thing, emotional and mental maturity is not an age thing, age creates wisdom, but it doesnt mean the mind is capable of understanding the knowledge it gathers.

    --
    If you use Linux, please help development of Autopac
    1. Re:Who are you to decide how fast someone matures? by Anonymous Coward · · Score: 0

      Well said. Now ask yourself two questions:

      1. Should parents be expected to be "mature" in their thoughts, actions, and responsibilities?

      2. Is it mature to blame Sony for the suicide of one's son, when;

      a) ..said son exhibits clear symptoms of clinical depression?

      b) ..Sony wasn't made aware of the problem before it was too late (ie. the suicide in question)?

      c) ..said son was of the age of majority, thus accountable for his own actions?

    2. Re:Who are you to decide how fast someone matures? by JAVAC+THE+GREAT · · Score: 1

      And don't forget your sunscreen.

    3. Re:Who are you to decide how fast someone matures? by SnicklesTheElf · · Score: 1

      I'll bite on the flamebait.

      Age has everything to do with maturity.

      I'll run on the below definitions:
      (Maturity: the quality or state of being mature; especially : full development.
      Mature : having completed natural growth and development )

      Condescention is a common sign of immaturity. Disrespect is a common sign of immaturity.

      The keys to your own brand of morality mainly come from experiences, culture, and upbringing.

      Right from wrong is probably not some end etheral goal for all people, rather it is more likely subjective in nature. For instance, what the western world would consider murder was wholly dignified retribution in Feudal Japan. What the Politically Correct/Commercial American culture finds to be the ultimate good (money) is the medium for suffering (Buddhism).

      The Never's really don't work here as your 'rules' for life break down as soon as someone else disobeys them.

      My original point was humbly enough, children need direction and since we dont' live in a communal society where children are the sons and daughters of the whole, and rather we live in a very fractional and introverted culture, then it is the case that a growing childs main source of guidance probably come from their parents.

      I agree that the guy in the story was a fool and wasn't really what i was talking about.

      EQ's a pretty shitty game anyway :)

  245. Everquest *is* addictive by kevin805 · · Score: 4, Insightful

    First of all, the mother isn't suing Sony saying that EQ caused her son to kill himself. So you can stop the speculation on whether she'll win, because it isn't an issue.

    Second, Everquest is addictive. Not chemically addictive, but neither is marijuana, which is the perfect comparison.

    Smoking pot makes you not really care about the world. You smoke a bowl and just sit around doing anything. No sense of "I should be doing something productive" or "hmm...sitting around here playing video games isn't really that fun, maybe I should go see what my friends are up to".

    It's exactly the same thing with Everquest, except it works in a different way. You log on, you play the game, and you accomplish things in the game. You gain a level, or you get some new item, and that makes you feel like you've accomplished something. And you have. Getting to a high level in Everquest takes hard work and long hours. And because it takes the same sort of qualities that real accomplishments take to achieve, it seems like you're being productive.

    To summarize: pot makes you do nothing but smoke pot because you don't care about accomplishing anything. EQ makes you do nothing by play EQ because it seems like you're accomplishing stuff.

    Success in Everquest is a lot easier than in the real world. There's no random setbacks, your sword won't suddenly break, you can't get fired from your job, some dot com isn't going to collapse right after promoting you, and so on. It gives you a chance to socialize with people without the hassle of actually making friends.

    Everquest is a perfectly fine diversion, but it's very very easy to get caught up in it and it become more than a diversion. What'll I do tonight? Well, I could go out to a club, have a few drinks...but...maybe I won't have a good time. I'll just play Everquest. Anyway, I started playing Everquest a lot while I was unemployed. Why not, since I didn't have anything else I needed to do? But the thing is that that sense of accomplishment from the game keeps you from being motivated to go accomplish anything in real life, so I'm quitting at least until I have my real life more in order.

    1. Re:Everquest *is* addictive by Carmody · · Score: 2

      To summarize: pot makes you do nothing but smoke pot because you don't care about accomplishing anything. EQ makes you do nothing by play EQ because it seems like you're accomplishing stuff.

      Tell that to Carl Sagan, who said that he came up with some of the theories behind some of his major work while he was smoking pot.

      Tell that to inventor, publisher, scientist, and American statesman Ben Franklin who also smoked pot, and yet accomplished quite a lot.

      Tell that to Thomas Jefferson, Steve Jobs, Bob Marley, Supreme Court Justice Marquat (not "Paraquat"), Supreme Court Justice Clarance Thomas, etc.

      Everquest is addictive. Not chemically addictive, but neither is marijuana, which is the perfect comparison

      Your analogy stinks.

      --
      God is real unless declared integer
  246. Pointless Labels by Grip3n · · Score: 1

    Putting warning labels on these games is going absolutely too far. "Warning, playing too much of this game could be hazardous to your health"? Was that a joke? We could put warnings on cars stating that overdriving could be hazardous to your health, or warning labels on keyboards, or on phones, televisions, heck, why stop there? Put little warning labels on pens stating that overuse could generate hand cramps.

    Too many warning labels leads to a neutralization of all other labels - labels that might even be important.

    This is about as pathetic as the woman who sued McDonalds because she spilt coffee on herself and wasn't properly warned the coffee might actually be hot. Does this warning actually help anyone? Likely not, but the millions she got out of the settlement probably helped her a bit =)

    It's the Hunt for Blame again, this mother cannot come to grips that she probably didn't raise her son the best she could have and she's looking to find someone to point at.

    The sad thing is we'll probably begin seeing a lot more of this in the future.

    --
    To make a pun demonstrates the highest understanding of a language
  247. McDonald's suit NOT an example of frivolous suits by Anonymous Coward · · Score: 0

    The facts

    No. 1: For years, McDonald's had known they had a problem with the way they make their coffee - that their coffee was served much hotter (at least 20 degrees more so) than at other restaurants.

    No. 2: McDonald's knew its coffee sometimes caused serious injuries - more than 700 incidents of scalding coffee burns in the past decade have been settled by the Corporation - and yet they never so much as consulted a burn expert regarding the issue.

    No. 3: The woman involved in this infamous case suffered very serious injuries - third degree burns on her groin, thighs and buttocks that required skin grafts and a seven-day hospital stay.

    4: The woman, an 81-year old former department store clerk who had never before filed suit against anyone, said she wouldn't have brought the lawsuit against McDonald's had the Corporation not dismissed her request for compensation for medical bills.

    No. 5: A McDonald's quality assurance manager testified in the case that the Corporation was aware of the risk of serving dangerously hot coffee and had no plans to either turn down the heat or to post warning about the possibility of severe burns, even though most customers wouldn't think it was possible.

    No. 6: After careful deliberation, the jury found McDonald's was liable because the facts were overwhelmingly against the company. When it came to the punitive damages, the jury found that McDonald's had engaged in willful, reckless, malicious, or wanton conduct, and rendered a punitive damage award of 2.7 million dollars. (The equivalent of just two days of coffee sales, McDonalds Corporation generates revenues in excess of 1.3 million dollars daily from the sale of its coffee, selling 1 billion cups each year.)

    No. 7: On appeal, a judge lowered the award to $480,000, a fact not widely publicized in the media.

    No. 8: A report in Liability Week, September 29, 1997, indicated that Kathleen Gilliam, 73, suffered first degree burns when a cup of coffee spilled onto her lap. Reports also indicate that McDonald's consistently keeps its coffee at 185 degrees, still approximately 20 degrees hotter than at other restaurants. Third degree burns occur at this temperature in just two to seven seconds, requiring skin grafting, debridement and whirlpool treatments that cost tens of thousands of dollars and result in permanent disfigurement, extreme pain and disability to the victims for many months, and in some cases, years.

  248. Social responsibility by arn@lesto · · Score: 1

    Way back in the late 1980's a japanese graphical multiplayer game existed. It didn't have a real currency but players could collect different heads. A real market for heads developed, people held parties to show their friends their head collections. A marfia existed that would target new players and steal their heads. It was clear even then that people were getting hooked.

    The comparison of multi-player games to chemical additions is wrong only in the mechanism. It's much closer to gambling on races, sports events, or at casinos. You have the same ideas of wealth, and the risk of something with a promise of reward. You can build a 'life' that is different to your real world. Going to Vegas is appealing not just for the gambling but also for the total disconnect from your real life. For a couple of days you can be in a glamorous life where people (casino staff) treat you well.

    The companies that host and develop these games do indead build into them things that appeal to the players. It is unfortunate that these things are also the same things that addictive personalities get hooked by.

    The real question is whether these companies have a responsibility to society. We as a society have placed requirements on casinos to watch out for excessive gamblers. Race tracks have lists of people for whom the courts have banned placing bets. Bars are required to cut off drunks and can be held liable for drunk drivers.

    All of the above we as a society have decided are the responsibility of the companies that provide these pleasures. Multi-player game companies will eventually have to accept some form of social responsibility to help stop the addicts.

    I do not believe Sony is responisble for this suicide. I do believe that the courts should be able to get the records related to a player for the investigation of death or crimes. I also believe that we as a society will require these companies to do something to protect the addicts from themselves, not because the companies are at fault but because we consider the cost to society too high.

    --
    - AndrewN
  249. warning label?!??! by deus_X_machina · · Score: 1

    Does she really believe that a warning label would have saved him? Apparently he followed all the episipsy warning labels to the T...

    --
    "In a Democracy, people get the kind of government they deserve." -Winston Churchill
  250. Speaking as someone with knowledge... by James1006 · · Score: 1

    If they guy had a prior mental issue, then EverQuest as his 'addiction' was just one of thousands of possible things.

    People can be addicted to reckless driving, dangerous sexual behavior, self-mutilation, spending sprees, alcohol, drugs, stamp collecting, television etc etc.

    So now are we gonna put warning labels on credit cards and TV sets when they are bought?

    This is frivolous beyond belief and more bandwagoning about video games being bad.

    Anything in moderation is ok. When it gets to extremes, then a problem arises. If this guy DID have an EQ addiction, why didn't anyone intervene on his behalf? Like maybe his mother...

    --

    - Nothing is true, everything is permitted
  251. Used CTRL-Z in real life by strictnein · · Score: 1

    Used to spend hours a day playing around with Photoshop. It affected me so much that one time
    during an art class I screwed up my painting and reached for CTRL-Z to undo my mistake.

    That was a said moment indeed.

  252. Well yes but those cases are rare by HanzoSan · · Score: 2

    most depressed people arent depressed because of a chemical imbalance, theres reasons.
    yes some people are depressed because they are genetically designed to be depressed, but i'd say only about 10 percent of the people who get treatment for depression have chemical problems.

    Most depressed people simply have, difficult lives, life is depressing, thats just reality, pills do not solve life problems, doctors tried the pill crap on me and it never solved a damn thing, i'm not going to change myself because of some pill because i dont believe I'm the problem, i believe the world is the problem.

    If i am not social, its because i dont like people, its not because i hate myself or because ive got some chemical imbalance.

    If i play a game all day, its because i like the game, and because the game is more fun than all the other alternatives in the real world.

    Lets see, School, Work, being harrassed by annoying immature people all day, dealing with family, or the game.

    Well, I guess its easy to see why someone would choose a game. The real world just is not much fun.

    --
    If you use Linux, please help development of Autopac
    1. Re:Well yes but those cases are rare by Anonymous Coward · · Score: 0

      Perhaps in the most severe of cases pills are the only thing that help, but I believe that the main problem is that people need to know that other people care about them. I had a good friend that was very depressed and on the verge of suicide, but when I let her know that I really cared about her she finally felt loved and worked her way out of her depression. It still comes back from time to time, but as long as she knows someone cares about her then she's alright. My point is, suicide people dont need pills, they need to know someone loves them. Unfortunetly, you can't get a perscription for that.

    2. Re:Well yes but those cases are rare by Anonymous Coward · · Score: 0

      Synopsis: Yeah, buddy, you're just fine!

      Details: Hey, buddy, you just keep on telling yourself that. You're okay, really! Don't listen to the voices kill in your head that kill tell you to do bizarre things kill. You kill don't need any suicide is the answer goddamn pills to function in the kill real world. And as long as you kill manage to appear sane, you won't have to children are sexy go back to the little padded room kill with the nasty kill men kill in kill the kill white kill coats kill kill them all. It's really sexy children great how you've been able to live without your pills. We're kill all very proud, and kill you have every right to kill brag like a little faggot. Woo hoo! Thanks for dogfucker posting!

      -- Synopsis Troll, banned for providing low-cost psychogical analysis to diseased Slashdotters.

    3. Re:Well yes but those cases are rare by maxpublic · · Score: 3, Insightful

      Son, speaking as a psychologist (IAAP) I can tell you right here, right now, that counseling alone will do dick for just about every psychosis, most neuroses that are more than mild, and most forms of depression. In these instances, which constitute the vast majority of what we term 'mental illness', drugs are absolutely required. Counseling might help in combination with the drugs, but the drugs are almost always necessary.

      People who blather on about 'being strong' and 'not being drug dependent' were either never serious cases or are utter morons. Don't presume to offer an authoritative opinion on something you know nothing about, especially when that opinion essentially devalues the experience and the quality of character of everyone with a serious mental illness.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    4. Re:Well yes but those cases are rare by Anonymous Coward · · Score: 0

      Yeah, well just try telling that to the tiny elves under your bed, your fruitcake!

    5. Re:Well yes but those cases are rare by Cro+Magnon · · Score: 1

      I don't know much about mental illnesses, but I do know something about "the system". I can easily see some pillpusher shoving their meds as a "magic" cure-all and totally ignoring any counseling, or for that matter proper diagnosis. I'm sure there are cases where drugs are needed, but there are also cases where that's the worst thing for the patient.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    6. Re:Well yes but those cases are rare by Karma+Sink · · Score: 3, Insightful

      Oh, please.

      My wife was diagnosed with a "Chemical Imbalance". The only way for her to be "better" was to take medication.

      She decided that she hated the way that the medication made her feel, and she decided she was going to seriously stop. She started eating better, exercising, and getting rid of her inner demons through serious talks. She went through therapy, and she came out of it with the chemical imbalance cured. All tests came out perfectly normal. It baffled the doctors, because western medicine doesn't teach that the body and mind can heal themselves.

      Try learning a bit about holistic medicine. Your patients will thank you.

      --

      When encryption is outlawed, ?o'AZ-,++o+i++##4AoA+-/-C++bI+/.+~
    7. Re:Well yes but those cases are rare by nomadic · · Score: 2

      One case study proves nothing.

      Depression is always caused by a chemical change. Now what CAUSES that chemical change can either be inherently biochemical, or a result of social or psychological changes.

      How was your wife diagnosed, anyway? As far as I know "chemical imbalances" aren't diagnosed through actually testing brain chemistry, but simply by checking symptoms. A misdiagnosis doesn't mean it doesn't exist in other people.

    8. Re:Well yes but those cases are rare by Adrodieu · · Score: 1

      I agree wholly. I (while I am only 15) was depressed for quite a while. I guarantee you it was not because of a 'chemical imbalance' as my psychiatrist said. It was because I was a reject in school due to my behaviour. It was in fact completely my fault. I was put on Zoloft, Prozac, and Paxil and they did nothing but make me artificially happy. That only made my problems worse.

      Now I cannot say that meds do not need to be prescribed in ALL cases, certainly some people do need them, but they tend to be OVERPRESCRIBED in situations where they are not needed whatsoever, or not needed as heavily as they are prescribed. Psychiatrists are way to quick to diagnose 'major depressive episode' or 'ADD' or 'AD/HD' or whatnot. I do not think that many psychiatrists, of course not all, understand what really is happening. Often symptoms are misinterpreted to be something they are not. Depression is quite often caused by a certain situation, as with my case, and can be helped if removed from that situation and put in a more nurturing/helping one.

      That is, of course, just my opinion. I have no right to disagree with the professionals on this because they have a degree and I do not, regardless that I lived through this situation.

      --
      "I may disagree with what you have to say, but I shall defend, to the death, your right to say it" - Voltaire
  253. Guilty Mother by piecewise · · Score: 2

    It's strange, in a sense... the mother seems to be doing the same thing that the son apparently did.

    He clinged (again, apparently -- he's not here to defend himself) to a game to fill a gap.. and I believe the mother is doing the same. She's clinging to a big lawsuit to fill what she lost. Perhaps she was responsible -- perhaps she never saw it coming. Either way.. it's sad she's doing this, because Sony isn't responsible I don't believe.

    Of course, what is a judge to decide? She'll get some money. It's hardly fair -- why should Sony pay for someone they've never heard of? But that's how it may go. I'm nevertheless sorry she lost her son.

    --
    The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
  254. In alot of cases that will make him worse by HanzoSan · · Score: 2

    When someone finds an escape from YOU, and the real world, if you remove their one escape from you, You'll essentially make their life living hell.

    This guy commited suicide not because of his escape, but because of his emotional instability.

    Everyone needs an escape, perhaps he had nothing else which he enjoyed more than that game

    You have to understand everyone deals with life diffrently, yes its stupid to spend all your time playing a game when you are 21 years old

    but when you are a teenager, or at least when i was, thats all i would do. Play video games, watch tv, and go to school.

    Eventually it became, Computer, and go to school,

    Now I'm 21, Its work,study, computer, and go to school where theres more computers.

    This kid, unlike me, did not make the transition from fantasy to reality, what i did was used my fantasy escape to modify my reality, and base my reality around that fantasy.

    I liked computers, i liked games, i'll make a career in computers, and go to school for computers, use computers to motivate me to be successful, and work with computers and get paid.

    I admit, you can say i have no life, because i do the same thing every day, but i know people with lives much worse, some people work doing a job they hate, every day, and then go to a second job and do it again, then sleep.

    When i look at people living worse than I am, I start to think things arent as bad as they could be.

    --
    If you use Linux, please help development of Autopac
    1. Re:In alot of cases that will make him worse by rblancarte · · Score: 1
      I think you got some of my meaning, but also missed some.
      When someone finds an escape from YOU, and the real world, if you remove their one escape from you, You'll essentially make their life living hell.

      This guy commited suicide not because of his escape, but because of his emotional instability.

      Everyone needs an escape, perhaps he had nothing else which he enjoyed more than that game

      You have to understand everyone deals with life diffrently, yes its stupid to spend all your time playing a game when you are 21 years old
      I get having an escape from reality, but when you get to the point that if you took that escape away, it would be worse - then you have a problem. That is where this guy was. There is really nothing wrong with playing games 12 hours a day, IF that fits within a healthy life schedule. Hell, if this guy worked, played games 12 hours a day and still was productive, that would not be problematic, but to throw ALL of your reality away for a game - THAT is a problem.

      As far as your things about your own life - that is healthy - you are still being productive, not letting it take over your life. I think that your case is very different, because you seem to have a very firm grasp on reality, this guy did not.

      RonB
      --
      It is human nature to take shortcuts in thinking.
    2. Re:In alot of cases that will make him worse by Cro+Magnon · · Score: 1

      The thing is, if you take away his escape, you (or better still he) will have to supply something to replace it. Just blindly taking away the game won't help.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  255. Re:Did you know? by Anonymous Coward · · Score: 0

    Funny enough, this is how I carry my CD collection.

  256. Re:it'll get dismissed...(Thick headed) by jtownatpunk.net · · Score: 1

    You missed the point. Sony cannot release information just because someone asks. They have a responsibility to protect the privacy of their users. I wouldn't expect them to do any less. In order to get past the privacy agreement, they need a court order. Therefore, the mother must sue them.

  257. This lady is right on target: Sony should be sued! by Anonymous Coward · · Score: 0

    I see a lot of folks saying how this Lady and her lawsuit are nuts.

    Your dead wrong. She is right on target.

    As a recovering EQAdict, and as a long-time sufferer from clinical depression (11+ years in therapy, 10+ years on psychopharmaceuticals), permit me to point out a few pertinent facts:

    The game, Everquest, is set up in such a way that, typically, folks will spend 1-2 HOURS organizing and getting into position to fight. They will spend another 30-90 minutes when they leave, getting back to someplace safe to camp out. While the graphical environment is spectacular, the underlying game mechanics themselves are severely broken.(*) Rendering anything other than the cookie-cutter classes/zones extremely painful to play in. It's not unusual to get only one kill in after two hours of work. The rewards (per risk and work) fall off quickly as you go up in level. Mudflation has taken a significant toll.

    In a healthy individual, disturbing the sleep cycle will cause a clinical depressive episode. As in "put them on a suicide watch"! This is how they create depression in the lab to determine the effectiveness of anti-depressant drugs.

    So the player now has a huge investment of time. Nothing to show for it. They are facing another huge investment of time to leave the game. Perhaps they are even teamed up with some "friends" who selfishly don't want them to leave.

    Their sleep cycle goes to hell in a handbasket. Even if they do get out, they'll still spend hours lying in bed trying to fall asleep because the stayed up so late the previous night. Everything becomes hopeless. Suicide becomes an attractive option. I've been there. It's a hard place to get out of, even with help.

    So, yeah. The game was pretty much designed to make money by pulling people in and keeping them. Nobody ever gave a second thought to the fact that this would push even healthy people over the edge into suicide, let alone people with underlying problems. It's a recipe for disaster. And, like the cigarette companies or McDonald's 180 degree coffee, unless addressed by a successful lawsuit, it will never change. Quite to the contrary, it will only get worse and more people will die.

    - Anonymous for obvious reasons.

    (*) Broken Game mechanics: How long a list would you like? Melees significantly outdamage casters in damage per hour by 2x-3x. Grouping is difficult outside of the cookie-cutter zones. Soloing is possible, though highly unpleasant. Plan on getting one chance at killing a mob (about 2 minutes of fun) for every 10-15 minutes of real time. The rest will be spent sitting down, hoping nobody trains you, trying to recover your health/mana. And unless it's off-peak hours (late at night), you will be trained. Other players are frequently more of a hazard to you than the mobs. Bugs abound. Game will crash on you at least once a night. Usually this will get you killed, and entail spending another 30-60 minutes or more recovering your corpse. And several hours recovering the experience lost. Random numbers appear cached, and go in streaks. You will die a certain percentage of the time you go into combat. (And spend yet another 30-60 minutes or more recovering your corpse, and hours recovering the experience.) Pathing is awful. Transportation is awful. Plan on spending hours moving around the world, or giving all your money to a "porting" class (druid/wizard). Game is heavily mouse-based. RSI is a significant problem. I spent 8 hours one day just endlessly clicking buttons to train up my skills. And that's nothing compared to what trade skills cost the player's wrists. This list goes on and on and on and on and on and on and on.......

  258. Or like The Simpsons by Hoi+Polloi · · Score: 1

    "Won't someone PLEASE think of the children!"
    -- Mrs. Lovejoy

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  259. Moderatiors: Please mod this up! +INFORMATIVE by Anonymous Coward · · Score: 0

    Moderatiors: Please mod this up! +INFORMATIVE

  260. This is Shawn's Mother replying by Anonymous Coward · · Score: 0

    I am really dismayed with your responses to the article, without knowing the facts... Here are a few.... Before Shawn was involved with the game, he was an assistant manager, and he had his own apartment. It was after he became involved in the game, that his life took a major turn for the worse. He was not living at home when this happened. He only had seizures after long stints on the computer. He was a little over weight. He was a big man, 6 feet 3 inches tall, and German. He was not fat. I found him sitting at the computer after he shot himself, with the Everquest login screen there. He was not diagnosed with the mental problems, until at least 6 MONTHS after he started playing that EQ game. I could not force the county to do anything to help him, because he was there "voluntary". He used to be in a group home, but they moved him to an apartment, cause that is where he wanted to be, not cause that is what he NEEDED! I did not get him help from the county until AFTER he started playing the game. Will you people please wake up, and see what reality is? Denial is 90% of your problem. If you think this is horrible, than look at your own life, and see how far you have come in this world. Are you also hiding behind a computer screen, so you don't have to face reality, and get REAL! Maybe, ask your family, to see if they think you have a problem.

    1. Re:This is Shawn's Mother replying by Anonymous Coward · · Score: 0

      You have my deepest sympathies.

      I have known folks who have committed suicide. My college roommate attempted suicide without any warning. (I learned of it when the police broke in one morning -- they thought he was already dead.)

      It's never easy. You are always left with unanswered questions.

      Take some solace in the fact that Everquest, by its design, can push even completely sane, healthy people over the edge into suicide. You may want to read my own comments on this matter...

      PS: While Sony/Verant probably does not have any records of what your son was doing, if your son had logging turned on, there will be eqlog_* files in his everquest directory. But please don't get your hopes up. Even if they exist, they probably won't answer your questions...

  261. Re:This lady is right on target: Sony should be su by uncoveror · · Score: 1

    You have had mental problems for years and are all pilled up, yet it is still the game that was to blame? It is your disorder that made the game addictive. I wouldn't be surprised if you had genuine reasons to be sad, and NOT clinical depression when you were first pilled up, and then the pills caused a permanent medical condition that shrinks are making a mint "Treating." Most shrinks are quacks. Psychological meds crete insanity, they don't cure it. I wonder how many people who are under constant treatment could be made better if they were taken off the pills and detoxed.

    --
    The Uncoveror: It's the real news.
  262. Wait a minute, we haven't heard from ME yet! by Anonymous Coward · · Score: 0

    I accuse Sony of making this video game extra additive...

    ON PURPOSE!

  263. And history repeats itself (yes even recent stuff) by Anonymous Coward · · Score: 0

    Those who do not study the past are doomed to repeat its mistakes. (I know, I know, spell check...) This is no different than what happened to TSR in the early 80's when the group B.A.D.D. (Bothered About Dungeons & Dragons) took them to the supreme court multiple times (I think that the final count was three). trying for a warning lable at first, then censorship, then finally outright banning. The catalyst was the founders son killing himself. Her name escapes me at the moment. She has a book out on the subject, not very impressive on an intellectual basis, but a good view into her head. The fact is, that a fiction story based game, book, or movie cannot "control" or brainwash a subject. This has been proven time and time again by courts and medical pros. I often get angered by these kind of knee-jerk, mindless reactions to a complex problem. There are no easy or simple answers to suicide. Warning labels, lawsuits, and the like will not stop them. There are no magic bullets. There are as many reasons/causes for it as there are people. The sad fact is, there probably were several warning signs that this poor fellow gave prior to his action. They were only recognizeable way too late. The end result can be MASSIVE feelings of guilt on the part of those who knew him. It can be all too easy to displace guilt onto a scapegoat and thus exonerate onself. And now some programmers and co. are being put through the grinder on this one. I would suggest that you look to the British Journal of Psycology. They have a study on Roleplay gamers in general. Not the best, but it is a starting point. I do however wish that the victim had not taken his own life. My thoughts go out to his family.
    If you think that someone close to you, or if you yourself, are considering suicide, please contact a healcare clinic. There really is light at the end of the tunnel.
    Trust me on that last bit - I've been there myself.

    Stirge

  264. deja vu by Anonymous Coward · · Score: 0

    wow....

    s/sony/tsr/g;
    s/everquest/dungeons & dragons/g;
    s/2002/1983/g;

    This takes me back to middle/high school when we were all satan worshipping role players

  265. Oh for gods sake... by Fishd · · Score: 1

    How long before your front door carries a sticker saying "WARNING: Opening this device could seriously shorten your life span".

    I play EQ, or did... I get bored every few weeks and quit for a while... then I miss my "friends who aren't really friends" and start playing again... i think what happened to this guy is tragic, any loss of human life is a terrible thing but if it wasn't EQ it would have been chat rooms, or phone-sex lines, or really bad b-movies, or... ... see where I am leading?

    So EQ start putting warning labels on the box, then chocolate companies put warning stickers on bars of chocolate, then pizza hut put warnings on the door, where the hell does it end? Do people really need all these messages telling them what to do and what not to do?

  266. Common Sense vs Labels by Hoi+Polloi · · Score: 1

    Obviously you don't believe in common sense then. I believe at a certain point you are responsible for being able to use logic and willpower to make decisions. I don't need a label on every sheet of glass warning me not to shove my face into it but your reasoning implies that such a warning is needed because I shouldn't be expected to figure that out on my own. Legally adults are pathetic infants who need to have their hands held forever.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    1. Re:Common Sense vs Labels by Frank+T.+Lofaro+Jr. · · Score: 1

      If you want to be protected from lawsuits you actually need warnings like that.

      Look at any aerosol can, they all say don't throw it in a fire. Isn't that common sense too? Can you find even one aerosol can without that warning?

      Adding yet another warning is cheaper than defending against even one lawsuit and much cheaper than losing one.

      --
      Just because it CAN be done, doesn't mean it should!
    2. Re:Common Sense vs Labels by Cro+Magnon · · Score: 1

      Eventually, someone will get sued because they put on so many frivilous warning stickers that the victim couldn't read the relevant one.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  267. If the best thing in my life were Everquest... by jgdobak · · Score: 1

    ...I'd probably kill myself too.

  268. Re:McDonald's suit NOT an example of frivolous sui by EastCoastSurfer · · Score: 1

    Hmm, when I order HOT coffee I expect it to be HOT. How is serving your coffee hot a problem? Sounds more like something you do better than your competitors.

    Anyway, I just heard on the radio the other day that a judge in Europe laughed a similar case out of court. His comment went something along the lines of you ordered hot coffee, what did you expect it to be?

    At least there are some people left with a shred of common sense.

  269. Re:Dennis Leary: My parents used to hit me... by zerofoo · · Score: 2

    "I went into hypnosis therapy and I found out my parents used to hit me."

    "Hey, MY parents used to beat the living shit out of me, looking back on it i'm glad they did and i'm looking forward to beating the shit out of my kids aren't you?"

  270. This is Shawn's Mother, again. by Anonymous Coward · · Score: 0

    I have not been able to read all of your comments, so I am not replying to them all, but a few more things - the man was 21 and living out on his own, and 6' 3" tall. What am I suppose to do with him? Don't you think I tried to talk to him? Don't you think I tried to get him to stop playing that game? Don't you think I saw the danger? I did. There is no where to go for help. I did all I could think of. Because he was an adult, there was not much I could do. I am bringin this subject up to help the people who are addicted, to help the familis that are left hopelessly on the wayside. It is to those people that I am reaching out. Maybe you all could have some compassion, for others, and think about someone, beside yourself.

    1. Re:This is Shawn's Mother, again. by tritiumsys · · Score: 0

      Estimada Ramera,

      Usted es una ramera. Y usted habla como una ramera, también.

      Fuck lejos!

      -Tai Mai Shu

    2. Re:This is Shawn's Mother, again. by Anonymous Coward · · Score: 0

      People kill themselves every day. What's so special about your son? Why is his death so important? Stop thing about /yourself/ for once! Suing Sony is plainly opportunistic and preditory. Your son was an extreme statistical anomoly and there's nothing anyone can do about that then, now or ever. Do you actually think your son would still be alive if there was a warning label on the game? He didn;t heed the warnings from you or his doctors, so a label would have swayed him? Rediculous...

  271. Small Qualification - Sony's role by rblancarte · · Score: 1
    I guess I did forget to address Sony's role in all of this. IMHO they should be very happy to say
    "You are this player's mother? He killed himself? How can we help? You want the log of his actions for the past x weeks? Not a problem."
    I think that Sony is really missing the boat on their part in this case and that they would do themselves a whole lot of good being as helpful as possible with everything. This guy had bigger problems than their game, even if it was found he killed himself because his character was killed (be it PKed or otherwise), I don't think they could be seen as being at fault, considering those other mental issues.

    Ah, the whole quagmire of legal issues vs. the right thing.

    RonB
    --
    It is human nature to take shortcuts in thinking.
    1. Re:Small Qualification - Sony's role by LadyMaeve · · Score: 2, Insightful

      I have some concerns about that, and yes, they are privacy concerns. This woman really wants to blame somebody. What if she gets the information, finds a player who stole all his money, took his girlfriend, or some such, then tries to sue this player for wrongful death (fortunately, murder WOULD get laughed out of court) because s/he was playing a goddamn GAME? Not that Sony is necessarily thinking this way, most likely corporate self-preservation is the relevant issue. And I absolutely agree that they could show more compassion. But sometimes fingers pointing wildly should hit a brick wall. Some private information SHOULD require a court order, and some should just stay private. Anybody notice that the article made D&D look benign in comparison? Don't see that every day!

    2. Re:Small Qualification - Sony's role by Anonymous Coward · · Score: 0

      Thing is, chat logs are only saved client side, and only if the user turns that option on, so any evidence besides trades would be on the guy's own HD.

  272. Doh, just ordered EverQuest today. by Anonymous Coward · · Score: 0

    Damn and I just used some Amazon coupons to order EverQuest today. Guess I'll burn it as soon as I get it.

    1. Re:Doh, just ordered EverQuest today. by Anonymous Coward · · Score: 0

      Why? It's a great GAME. Just remember that it IS a GAME! There's nothing wrong with the GAME itself, that is unless you're seriously unstable to begin with... Then yeah, don't play!

  273. Big Whoop. Shoot them all! by billcopc · · Score: 1

    This guy was a 21 year old weirdo to begin with. The psych eval cited on that page is pure spin... all the 'symptoms' they mention aren't really symptoms, the guy was just a fat introverted nerd with a flaky upbringing. Everquest might have accelerated his descent into madness, but it didn't create the problem in the first place. According to his headshrinker, we're all epileptic schizos.

    It's just common sense folks. Everquest is a game, and some people can't tell the difference between fiction and RL, so they end up doing crazy shit like this. You've got millions of other players who are doing just fine, giving it an hour or two per evening and going on with their normal lives. Not all minds are created equal, the weak ones should watch out, that's all.

    --
    -Billco, Fnarg.com
  274. Re:it'll get dismissed...(Thick headed) by Fizzlewhiff · · Score: 1

    They don't have to release anything and they can still help this woman. I can repeat myself or you can go back and read the third or fourth paragraph in my post.

    --

    'Same speed C but faster'
  275. a warning label does nothing by andrewtea · · Score: 1

    first off....this whole case is crap..

    secondly...who actually pays attention to warning labels....does the smoker look at a pack of smokes and thinks to him/herself...SHIT! these can kill me! i better stop.....uh...NO....same with alcohol...sure it has some health side affects if abused...but take a look around any college campus (where we are assumed to be "educated") and youll clearly see that it is promply ignored.

    so really...piss off....you were a shitty parent and you turned your kid into what he became...sue your fucking self and quit turning your bad parenting into a paycheck

    --

    admit defeat, live in decline, be the victim of our own design

  276. Re:And history repeats itself (yes even recent stu by Anonymous Coward · · Score: 0

    I did try to contact the health care people. They said unless he threatens suicide, (which he never did) there is nothing they can do for him.

  277. Good idea by Zeekamotay · · Score: 1
    Parker said. "But they are all the same. It's like cigarettes. They need to come with a warning label. 'Warning, extensive playing could be hazardous to your health.' "


    Good idea, we all know how well that cigarette warning works.

  278. Yet another story that should have been by Anne_Nonymous · · Score: 1

    posted yesterday; 4/1.

  279. May I recommend the following reading.... by DohDamit · · Score: 2

    Spider Robinson had you beat. He wrote a book called Mindkiller...in it, people have the shunt into the head, allowing them to hook right into VR. Of course, this theme has been covered in depth by many authors. Oddly enough, I think your concern would be more addressed by reading Frankenstein, rather than any SF. I just hope our ethics are capable of at least keeping up with science before the ability to shunt in becomes a reality.

    1. Re:May I recommend the following reading.... by TRACK-YOUR-POSITION · · Score: 1
      Oddly enough, I think your concern would be more addressed by reading Frankenstein, rather than any SF. I just hope our ethics are capable of at least keeping up with science before the ability to shunt in becomes a reality.

      Yeah, I suspected I wasn't being original...but these days it's no longer isolated to fiction--now it's in the news, maybe soon it will happen to someone you care about. I mean, it does to a lesser extent all the time--kids playing video games when they should be outside. I do that all the time. But leading to suicide so dramatically...

      But yes, ethics may need to change--too many people here are just saying "well, it's the kid's fault for being a nutso evercrack head", which it may or may not be, but regardless of who's to blame, such temptations to cut oneself off from reality may be bad for society at large.

  280. Totally Stupid!!! by AJ+Acme · · Score: 1

    I'm sorry, but this has got to be the stupidest thing I've ever seen concerning EQ... The guy was epiletic, and the game DOES have a epiletic warning! HELLO! Plus there's the psychologist diagnosis, the guy wasn't stable in the first place! But, NO, it's the game's fault? I'm surprised the "mommy" isn't also trying to sue the store where the guy bought the game, the guy working the counter in the store, the credit card company that alowed the transaction to take place, and let him sign up for the monthly cost of EQ, and let's not forget the ISP that the guy used to get hooked up to EQ!!! After all, if none of them existed the guy wouldn't have been playing EQ.

  281. sexual anorexia by GlenRaphael · · Score: 2
    Sexual anorexics are obsessed with sexual avoidance, and often have other obsessive/compulsive/addictive behavioral problems.

    Karl Kraus said it best: "Intercourse with a woman is sometimes a satisfactory substitute for masturbation. But it takes a lot of imagination to make it work."

    --
    I play Nerd-Folk!
  282. Civ 2 by phriedom · · Score: 1

    I had a very similar experience with Civ 2 on a 486 and my 2nd Jr. year of University. "Just 2 more turns until the robotics factory is done and I can start the Cure for Cancer project there. I can't stop now because tomorrow I won't remember where I was going to build it. I'll stop just as soon......it isn't really getting light out is it?" I too have deliberately avoided buying ANY world building or RTS games. No Call to Power, no Age of Empires, no The Sims, no open-ended EverCrack/Asheron's etc. Now I only play games that come in bite sized pieces, like Counter-Strike and MCO where the matches are 2 minutes long and there are plenty of opportunities to turn it off. IANAL, but if the lady can prove that EveryQuest is deliberately designed to be addictive (good luck) then she just might have a case for negligence, or am I wrong?

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  283. so what? by maxpublic · · Score: 2

    He was 21. He killed himself. Fuck him.

    Really, so what? Should we wail at the tragedy of it? Exactly what was the tragedy here - addiction to a computer game? He wants to kill himself, that's one for Darwin. Move along now, nothing to see.

    The moral high ground awaits for those carrying the Outrage Stick.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  284. Re:And history repeats itself (yes even recent stu by double_h · · Score: 2

    The catalyst was the founders son killing himself. Her name escapes me at the moment. She has a book out on the subject, not very impressive on an intellectual basis, but a good view into her head.

    Her name is Rona Jaffe, and I believe the book is called "Mazes and Monsters". There was also a made-for-TV movie based on it, which I highly recommend for the entertainment value of seeing upstanding college students turn into crazed deluded maniacs running around in subway tunnels, all because of "The Game".

  285. Here we go again.. back to the 80's. by Proteus+Child · · Score: 1
    ObDisclaimer: I'm not an online gamer, but a table-top gamer and LARP attendee. Some of the same arguments apply.

    I really don't think that it was Everquest that drove this guy over the edge. It was mentioned in the article that he was diagnosed with schizoid personality disorder, which probably had a lot to do with his suicide. It doesn't say if he was on medication or in therapy just before he killed himself, so without more information I can't speculate as to how big a factor it was. But I do think that EQ was something that he latched onto. It probably became the central facet of his view of reality (the article mentioned as much) and when that anchor was lost (his character was killed).... the rest is history. It didn't drive him over the edge, but it was a factor.

    I really don't think that Sony should be sued because he killed himself, though. He was unstable and could just have easily latched onto something else, it just happened to be EQ. The same things were said in the 1980's when reports of D&D gamers killing themselves appeared in the press. They were known to be unstable as well, they just blamed the suicides on the game because it was easier than admitting that said gamers (the word 'kids' can't be used here because a few weren't kids or teens, but adults) had mental problems.

    --

    Proteus' Child

    Doko ni datte; hito wa, tsunagette iru.

  286. Electronic communication by jcsehak · · Score: 2


    Ahh, electronic communication--where you can talk to someone and still feel lonely at the same time.

    --

    c-hack.com |
    1. Re:Electronic communication by connorbd · · Score: 2

      Yep. Basically. But at least it's something.

      /brian

  287. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    No, sorry it is you who is wrong... IT'S JUST A F'ING GAME!!!!! There's no REALITY in it!!! And the Game DIDN'T force you to spend those hours working on skills, you chose to do that YOURSELF... STOP blaming the GAME and take the responciblity for YOUR own LIFE and ACTIONS!!!!

  288. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    You have had mental problems for years and are all pilled up, yet it is still the game that was to blame?

    This is why I'm posting anonymously. I'm 35. My problems occurred back in my childhood and early college years, back in the early eighties.

    Depression is a well understood, treatable, curable disease with an underlying biochemical basis. It affects about one out of every three people sometime during their lives.

    Yet still, should I disclose my identity, I am branded "untouchable" for life.

    I wouldn't be surprised if you had genuine reasons to be sad

    I'm 35. Wonderful dream of a job. Low pressure. Quality work. I own my own house. I'm married. We're trying to conceive children. (Read: Getting laid on a regular basis.) I'm doing one hell of a lot better than almost anyone else I know.

    ... pills caused a permanent medical condition that shrinks are making a mint "Treating."

    It took over a year of treatment before I'd even try the pills. I didn't trust them. And my doctor suggested for years that I try going off them, due to potential side effects, before I actually did go off them. (I waited until I was ready.)

    Most shrinks are quacks.

    Some are. Some aren't. (If they don't have their MD, I'd worry.)

    I got lucky. My doctor was one of the top people in the country. He wrote the books that everyone else was reading. It was not unusual to meet folks in his waiting room who were flying in from other countries to see him. He was heading the department at a hospital in this city only because of his research. (It so happened that all the candidates for his research were funneled through only one hospital in this city.)

    He was not supposed to treat me. He was supposed to interview me as a favor to a friend of my father, and recommend someone in the area to treat me. He chose to take me on as a patient.

    Of course, at the time I didn't know any of this. I didn't realize what was happening. It wasn't until years later, when I was studying psychology in college, and my professor mentioned offhand that a particular treatment was only performed in one location in this city. And I knew my doctor performed that procedure, as one day our session had been delayed due to severe complications while he was performing that procedure on another patient.

    It's really weird to look at the papers your professor is reading, and realize your doctor wrote them.

    Psychological meds crete insanity, they don't cure it.

    Properly utilized, psychopharmaceuticals act to alter the concentrations of certain biochemical neurotransmitters. This can provide temporary relief from depression. Which in turn allows the underlying causes to be addressed and corrected. It's kind of like taking advil when you pull a muscle. Only depression, left untreated, leads to hopelessness, which leads to suicide. The pulled muscle is merely discomforting.

    Curiously, depression, left to its own devices, will generally self-correct, and clear up on its own after about six months. The challenge is to keep people alive for those six months.

    In my own case, my depression was chronic, caused my extensive mistreatment/abuse during my childhood.

    My depression did not take 11 years to cure. However, learning a whole new set of social skills, learning how to enter healthy relationships, how to stand up for myself, particularly to my abusive parents. That took 11 years. It was a long, hard journey. And by god, IT WAS WORTH IT!

    As a end-result side benefit, I have a far better grasp of mental illness than most people, including many doctors.

  289. Little or no sex drive by uofa1993engrmath · · Score: 1

    Saturday, I checked out The Garden of Eden strip club for the first time. There was this sexy blonde girl with a great smile, like Cameron Diaz's. So I got a nude "friction lap dance" from her for $80. I immediately fell in love, and could hardly wait until midnight, when I would be able to withdraw $300 from the ATM and spend more time with her. I gave her my business card, and she said she thought we could have a lot of fun together (she's a "triple pisces" and I'm a scorpio, whatever that's supposed to mean). I hope she calls soon. I have a milk carton full of "adult" dvds, and I like to watch them on my 17" monitor in my room. I've been watching it in my room with headphones on ever since this other 18 year old stripper moved into my spare bedroom (she doesn't like those movies). I was hoping that she'd fugg me, but she doesn't like me, for some reason. She's never home, anyway. She stays with her drug addict friends. She must be some guys's crack ho, and she's probably too burnt out on drugs and oral sex to be interested at all in me by the time she comes home to wash her clothes. Anyway, I thought that depression was associated more with an intense desire for social (sexual) relationships, with a raging sex drive. I mean, how does the stupid psychologist know that this kid wasn't jakkeenk off every time he was alone, fantasizing about sexy teenage blonde strippers? I imagine he probably came to his diagnose by asking the kid, "How would you rate your sex drive, on a scale of 1 to 10?" I don't know for sure, but I've seen lots of psychologists and psychiatrists, and my experiences don't lead me to think very highly of their intellectual capabilities. I mean, the smartest people you know major in... psychology??? Anyway, I guess I could be called a nerd, and I for one love the "pr0n". Gang bangs, and orally digestively themed dvds, and 18 and 19 year old beautiful girls. Mmmm. I mean, sometimes I get depressed, and think of killing myself, but then I figure, "I have all this money in my checking account, and it wouldn't make sense to kill myself while there's still some money in there, so I'll use it to have a good time." Hence, strip clubs, friction lap dances, adult dvds, Private magazines, and ID Millenium personal lubricant. I've also been writing lots and lots of letters to some ladies on match dot com. Lately, I've been trying to get a response from ladies in the Ukraine, because i figure they'd appreciate a devoted man, and that they're not corrupt like American women, and know how to be faithful, and will appreciate attention, and not think that just because you're nice, that you're going to be like the psycho bitch in Fatal Attraction. I don't know. Why is it so hard to get laid? Rodney Moore is my idol. Me must have screwed 1000 different girls by now. It boggles my mind to think of how many first-timers he got.

    1. Re:Little or no sex drive by Anonymous Coward · · Score: 0

      for some reason I panicked because I thought I posted this...

  290. The Lottery by phriedom · · Score: 1

    You are an abusive troll. However, I'm going to respond anyways. The fun and excitement of buying the ticket, dreaming of what you would do with the money, and checking your numbers is cheap entertainment and well worth a dollar every once in a while.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  291. This is stupid! by Anonymous Coward · · Score: 0
    Next thing you know, people will be suing their crack dealers when a family member overdoses!


    All kidding aside, people should be responsible for their own actions. If doing something is going to make you suicidal, then don't do it!

  292. seriously by mr.albino · · Score: 0
    Hooked on 'EverCrack'
    seriously people. this is blowing this way out of proportion. there are other things we should be focusing on. there are were more problems with this kid that should've been taken care of, namely his mental dysfunctions. everquest, or any game, DOES NOT cause people to kill others or themselves. stop using the media as a scapegoat when we have to face up to the facts that these people have been cast out or ignored by society. I go to a school which fell victim to a shooting many years before I went there. The person who committed the shooting had serious mental problems and was ignored and cast aside by the students and the faculty, who hoped that he would just go away. that's exactly what this mother did, hoped that the problem would just, go away. and didn't care enough about her son to get him real help. people like this sicken me.
    --
    while you make pretty speeches...i'm being cut to shreds. you throw me to the lions...a delicate balance.
  293. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    Should we blame tobacco companies for the people they kill? Shouldn't those deceased victims take the responsibility and blame for their own cancerous deaths?

    Until one understands the nature of the addiction: The underlying causes. The effects. The symptoms. Treatment is not possible.

    Ignorance is fatal. How many people are going to have to die because you are living in denial?

    I'm not saying the game needs to be banned. I'm saying such games need to be designed to avoid these causes, rather than deliberately creating them to make a quick buck. I'm saying that the knowledge needs to be circulated widely, so that folks have a prayer of a chance of surviving once they are affected.

    These people don't need to die!

  294. EQ warning labels and guns by SlowMeDown · · Score: 2, Insightful

    I am sorry to here about Shawn Woolley killing himself. However, he did not die because of the game. He died because he killed himself.

    Yes, the game is addictive. However, demanding a warning label on a game is not an act of a sane person either. How many people have ever read the disclaimer on a piece of software? (Lawyers do not count.) Would watching several movies each night also be considered addictive? What about watching days of "wall to wall" coverage of thousands of people killed when two buildings are attacked in New York City? Should we demand a warning label for these addictions?

    Forget about the warning labels and pay attention to the warning signs. Shawn was mentally unstable. His psychologist knew that about him. He killed himself by using a gun. Was there a warning label on the gun? So put a warning label was put on everything in the world. Would Shawn still be alive today?

    For those who play the game, remember the only thing real about the game is the people behind the character. These people can befriend, help or hurt your feelings. Play the game only when it is fun and have fun in the real world.

    The world we live in has many choices. Everyone has a life to live. We begin to make our choices in life when we become adults. Mrs. Woolley, your son made a choice that most people consider to be a bad one. He was an adult.

  295. Re:McDonald's suit NOT an example of frivolous sui by JAVAC+THE+GREAT · · Score: 1

    You forgot to mention that they make it at 20 hotter than normal so they can let it sit out longer without making a new batch.

  296. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    Living in denial?
    PLEASE!!!
    IT IS A GAME!!!!

    As for the the tobacco comment, YES those deceased SMOKERS that CHOSE to smoke dispite the WARNINGS that are already ON tobacco products DO and WILL take the blame for their own DEATHS!!
    THEY CHOSE TO SMOKE!!! players of EQ CHOSE to PLAY, and RAISE LEVELS, WORK ON SKILLS!!!

    Next you'll be wanting to have warning on red meat! Or better yet, your own sex organs as they can transmit STDs!!!!
    You need to get a life and stop blaming everyone but yourself for everything!

  297. more warning labels by JCFalkenberg · · Score: 1

    If this case makes it so Sony will put warning labels on it to avoide law suits then here are some other things that will probably getting warning labels soon: Warning: This bottle contains water, and if you drink too much water, then it could kill you. Warning: Paper has been known to give people paper cuts, so we are not responsible if you die from cutting you arteries with this piece, or any of our paper. Warning: Studing information in this text book could make you anti-social, and become distant from friends and familiy. Warning: Watching this movie might give you a understanding of reality, and the movie company is not responsible if you start to believe in this piece of fiction we have created, or if you believe that one of the fictional characters are chasing you. Warning: Dragon Ball Z if a work of fiction, and Funimation inc. is not responsible if you get injured or die if you believe you can fly, because Goku does it in the catoon. Warning: Waking up from sleeping, without having used any stimulents before, during, or when you woke up can make you drowsy, and could impare your abilities, which could injure or kill you. Warning: I am not responsible if you get injured or killed while you read this. Even if you want to blame me because you were reading this while you were driving down the interstate and you fliped your car, and you want to use me as the escape goat guess what, it won't work, because I put a warning.

    1. Re:more warning labels by mlk · · Score: 1

      I now want a t-shirt:

      Warning [big 'n' red]
      Reading this t-shirt may damage your health or even kill, create breathing problems, reduce your sex drive and impaired your ability to ejaculate. After reading this t-shirt some people may experience depression, however it may, in a small number of people inspire a brief period of happiness, and therefore can be used to ease the symptoms of clinical depression. Drugs might be a better choice, always consult your G.P. first.

      --
      Wow, I should not post when knackered.
  298. warning labels? by Anonymous Coward · · Score: 0
    if there were warning labels for every stupid thing done or that could be done whether by a person to themselves, or being victimized, then every manual of every product would be larger than the US Federal Tax code.

    The problem is the same with any (ANY) place, virtual or not, where you interact with other humans. The lesson is to basically not get so wrapped up in things that do not matter. The mother is distraught obviously, but what will this really do but just make her feel better (the typical government "we did something... it doesn't work but we did 'something'" reaction) at the expense of others. not only will this not bring her kid back, but will not effect any other people anymore than a simple reminder of reality would. The really bad part is that this will only increase people's dependency on big brother (or big mamma) and reduce people's understanding of how civilized humans depend on responsibility, not blaiming above all.

  299. He was unstable by HanzoSan · · Score: 2, Insightful

    I bet he had an online girlfriend, judging from what i know about him, he was single offline.

    I bet he fell deeply in love with her and met her playing that everquest game, and one day she decided to dump him and he killed himself.

    Everything is cause and effect, i dont think the game made him kill himself, but maybe social interaction from within the game made him kill himself.

    --
    If you use Linux, please help development of Autopac
    1. Re:He was unstable by plague3106 · · Score: 1

      Everything is cause and effect, i dont think the game made him kill himself, but maybe social interaction from within the game made him kill himself.

      Or maybe he was just a nutcase. I've been in love, and dumped, but never thought about killing myself b/c of it.

      He probably, like many people, never learned self control, and never learned how to appreciate what he had. Instead he chose to be depressed, and whine about all the things he didn't like in his life.

    2. Re:He was unstable by Anonymous Coward · · Score: 0

      I was a close personal friend to him. I don't believe the game was the sole cause. He did have many mental problems. One paper said that he used the game as an escape from life. If in his mind the game was his life, then if something bad happened in the game, his mind would intrepret that as a tramatic event. So the game could be a trigger to the suicide. If a person revolves ones life around one thing, and something happens to that one thing, such as a game, a relationship, or anything, catastrophic consequences are the result.

    3. Re:He was unstable by batwingTM · · Score: 1
      Instead he chose to be depressed, and whine about all the things he didn't like in his life.


      People don't chose to be depressed, people become depressed. Once your suffer from depression then you choose how to deal with it, or let it control you etc.


      Unless you are not talking about depression but being sad and alienated. Depression is a very real problem and people throw the word around to mean many things that it doesn't really mean. If he became upset about how his life inside and outside the game was going and began to whine about it does not mean that he was depressed.


      To truely understand depression and what it is in the mental condition sense of the word you really need to have been there or dealt with people who have.

      --
      Leg Godt!
    4. Re:He was unstable by plague3106 · · Score: 1

      Sure they choose it. Either you accept whats going on in your life, and try to change it if possible, or you don't. If you don't, thats usually when pepole b/c 'depressed.' I don't buy this BS that is a chemical inbalance (people being depressed causes the imbalance, not the other way around). You said it yourself, you choose how to deal with it. If you can choose that, then you can choose not to be depressed too. BUt most of the time people would rather wallow in self pity so that people feel sorry for them and get some attention.

  300. This has already happened by grasshoppah · · Score: 1

    The idea of warning labels for these games is pretty moronic and is deffinatly a misdirection of blame but its not the first time social RPGs have been targeted. Anyone ever read the front pages of pen and paper RPG books? I know that in the first page or 2 of my rule books for Vampire the masquarade, AD&D, and Rifts there is always a disclaimer that the game "is not real life, should be taken as such, and under no circumstances should it affect you out side life"

  301. You claim maturity.... by kaladorn · · Score: 2

    ... and yet you spout off things like "I bet I've had a harder life than most people here." Just how the &Y#% would you know? That's one hell of an assumption. The mature person doesn't make assumptions.

    In talking about someone beating you down, you indicate you find ways to make it difficult for it to happen again... let me guess, you life in a G8 country right? Try that in some of the more unhappy little places in the world. Buying a weapon isn't an option and you really don't have role models nor options. Getting your ass kicked may pretty much be your ONLY option.

    And if you think life can't be made hellacious enough that any release (even if there is no afterlife, which you claim most educated people don't believe in, another obvious sign of your maturity...) is an improvement, then you haven't seen enough suffering. Does that mean these people are weak? That's an assigned definition, so you could say so. But it is also meaningless. At some point, every human being breaks. If you haven't found where you break yet, then you just haven't lived enough. Some people never do and go through life thinking there is no point at which they will break. Hah! Maturity my arse!

    We're all human beings. Every human being has a weakness, a vulnerability that can be exploited to hurt them. At some point, everyone will cave in, if even just from exhaustion and emotional and mental fatigue. If you don't think so, you're not half as wise as you believe....

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  302. Re:suicidal thoughts = looking for friends to talk by Luminous · · Score: 2

    You raise a valid point. And to be honest, if I had a nickle for every chatroom I was in where someone logged in and said they were going to off themselves, I'd have probably $2.50.

    I do believe Sony should lighten up a bit and help the mother get some basic information on what has happened to her son, not out of legal responsibility, but because losing a child is a very difficult thing and she needs something to help put things in order. There is a lot they could tell her without violating privacy, such as which servers those character names belong.

    --
    This is not the way to build a lasting empire.
  303. People by HighExecutioner · · Score: 1

    Why is it that people like pointing fingers at whatever seems to have the most money and least overall public admoration. Damn, I cant get past overdrive Sin, better go on a killing spree. God bless america?

  304. Stupid, ridiculous, moronic, and idiotic !!! by GuNgA-DiN · · Score: 1
    Some advice to the stupid people who like to blame their problems on everyone else (but themselves):

    IT'S A FUCKING GAME DUMBASS! TURN OFF YOUR COMPUTER AND GO OUTSIDE!

    This public service announcement was brought to you by the letters "F" and "U" and by the Corporation for Common Sense.

  305. Warning lables by muzzletalk · · Score: 1

    So I guess the question is when are we going to start placing warning lables on motor vehicles? I meen if we are going to put a warning lable on a game stating that its addictive; whats the difference between that and putting one on a car stating "driving this vehicle is Hazardous to your life"
    More people die from car accidents in one day than any online game combined in the past 3 years.

  306. games getting more addictive by mshurpik · · Score: 2, Interesting

    Interesting. This could be similar to Ozzy or D&D getting sued for teen suicides, or it could be more like the cigarette analogy they make in the article.

    Personally, I believe that video games are being created today with an addictive component designed in from the start.

    I tried Diablo II by Blizzard, and the game literally amounted to nothing more than an attractive new way to roll dice. You click on a monster, it dies, maybe you get a half-decent item from it, and repeat. As the woman in the article said, you either die, go insane, or quit. You definitely never win.

    The issue is not that video games are addictive. It is whether the companies are leveraging and spreading the addiction for their own profits. That is the cigarette analogy, and I can see how it would apply.

  307. Make a meaningless political statement by Gyorg_Lavode · · Score: 0, Flamebait
    Make a meaningless political statement, buy one of fricka's, (moderator for the safehouse, one of the larger Everquest message board), Tshirts.

    Hey, the money isn't going to a good cause, the shirt is bearly just a fad, but the shirt makes a statement to every person who doesn't care that you pass that day!

    Brought to you by Gyorg of The Safehouse

    --
    I do security
    1. Re:Make a meaningless political statement by Gyorg_Lavode · · Score: 0, Offtopic

      Oh, and her other tshirt: EQWarning

      --
      I do security
  308. Re:Let's roll out the drug analogy again, shall we by Anonymous Coward · · Score: 0

    Let's continue the cocaine analogy.

    In 1900, cocaine was mainly taken orally in a dilute liquid solution or by chewing coca leaves. Lye or potash would be added to the leaf to increase the absorption rate. Sometimes, a very dilute liquid solution would be injected a la Sherlock Holmes.

    As the purity and quality of the cocaine increased, use by snorting became possible. The rush to the brain was much faster this way because of the added exchange surfaces of the mucous membranes. This rapid rewarding rush is one of the hallmarks of addictive drugs.

    Ok...

    Now let's go back to alcohol prohibition... People drank wine and beer before the amendment. Afterword harder and harder alcohol became available. Moonshine from that era was known to cause blindness but people took that risk. Once prohibition was lifted people reverted to their drinking habits. If they legalized cocaine people would once again take it in diluted quantities just as most people drink beer now instead of EverClear.

    So while your analogy follows the DEA's line of thinking, it is in fact totally uninformed.

  309. not for that reason by taniwha · · Score: 1
    They would/could get those things as part of discovery in the Mother's putative suit. No reason for a lawsuit there (unless she wont give them up)



    A more likely reason would be slander/libel etc because of what she's saying in the press about Sony - but if they're smart they'll ignore her and hope she goes away

  310. You forgot one... by Anonymous Coward · · Score: 0

    Warning: This warning label could stick to your fingers and in an attempt to get it off you could fall into a leaf shredder and die.

  311. Well said by peachy092 · · Score: 0

    As another person that suffers from depression, I think what you said has it pretty much summed up.

    While I hope the mother does get the information she's looking for to explain her son's death, no amount of money is going to fill the hole in her heart left when he son died.

    If nothing is done within the video game industry from this lawsuit, I hope at least something can be done in mental illness research so other people won't lose a loved one from depression.

  312. Sounds to me... by NanoGator · · Score: 2

    ... like mommy should have been a better mother instead of trying to make Sony's products into better babysitters.

    I hate to imagine what the world would be like if women like her (and Kile's Mom) had their way. I go to smoke a cigarette, but before I do that I have to read a novel length graphic novel of what it'll do to my lungs. I wouldn't be able to listen to rock and or roll music for fear of becoming satanic. I couldn't watch the Harry Potter movie because it would desensitize me to the coming of the anti-christ. I couldn't watch Beavis and Butthead without a caption scrolling at the bottom of the screen that reads "do not set your house on fire."

    On the bright side, though, common sense wouldn't be a necessity anymore. That'd be a huge weight off my shoulders.

    --
    "Derp de derp."
  313. Stop screwing it for the rest of us! by wyseguy · · Score: 1

    I find it odd that this one guy commits suicide and we have to have warning labels. I admit, I've never played EverQuest, but come on... How about the other million or so players that play every day, and still have productive lives and healthy normal relationships. This goes way beyond the "Doom killed my kid" argument. This is the designated bottom-feeders screwing it for the rest of us. He was an adult. He killed himself. I highly doubt that EverQuest put the idea in his head to kill himself. These blood-sucking parasite lawyers really need to start looking at what these cases do to every adult's God-given right to make what he/she wants out of their life. If you want to build your life around EverQuest, fine. Just don't expect me to have pitty for you when you kill yourself because some other character screwed you out of some gold pieces. The mother should be ashamed of herself for feeling as though she should warn me every time I attempt to purchase a game that might be addictive. Whatever happened to common sense?

    --
    Never attribute to malice that which can be adequately explained by stupidity.
  314. So many suicides... by Anonymous Coward · · Score: 0

    Making a quick check on the web informs me that 16.000 male Japanese commit suicide every year. Per capita figures for US are somewhat lower (18,6 / 100.000 vs 26,0) but still in the same vicinity, as are most countries with reliable statistics.

    As statistics fall out, there are bound to be people immersed in all kinds of activities among such a large group so it's hardly surprising that some poor guy was in the claws of online RPGing.

    It would be a huge, but interesting research project to find out what kinds of activities increases and decreases the risk of suicide but it's greatly complicated by the need to establish control groups with the same risk groups. Also, you would impact the results simply by the subjects knowing they are in the test.

    Lacking such research (atleast from a source and with a methodology that I trust) I humbly present my own thoroughly unscientific view on the matter.

    I have found that RPGing, and to some extent MUDing actually help at least the people I know and game with to gain a better understanding of themselves and also some more harmony in life. Actually thinking about what makes characters tick and how they, with their make believe mindsets, react to situations helps you understand people, including yourself in RL as well.

    The statistics are of course muddled by the over representation of Academics and military personnel among RPGers (and I am not even going into what other sub groups you can find).

    The final point of this rambling is Don't blame Sony, don't blame mum (She has enough trouble in life anyway, I would guess). The only one I would like to put any blame on is the f***ing lawyer who in the end just will end up having consumed a lot of money for no good end. (Are all lawyers inDUHviduals?)

    / Anonymous while waiting for registration to come through.

  315. There's a fine line with this addiction by zorander · · Score: 1

    You can't tell the company not to make 'addicting' games. You'd be asking them to destroy their products to make them less appealing. Sony is just creating a compelling, appealing game here. They have the right to make it as good and/or realistic or analogous to life as they see fit and if someone does something stupid as a result then that's their problem. Scapegoating Sony doesn't get anyone anywhere. This type of argument has held up in court (think MSIE and how it can't be removed from windows because that would destroy the product). Besides, It could be equally argued that the compelling nature of the game is not due to the game engine , but to other participants. Sony would have nothing from everquest if it weren't for the 400,000 users out there. Also arguable is how could Sony have reasonably prevented this. A warning label certainly wouldn't help. If people are connecting to eachother then so be it. If I call Joe and Joe kills himself for some unknown reason, is it the telephone company's fault?

    Brian

  316. Jack Chick has the answer by Anonymous Coward · · Score: 0
  317. Anyone want to be interviewed??? by lysurgon · · Score: 3, Interesting

    This is probably too late in the comment thread to get any attention, but...

    I am part of a theater company that travels to colleges in the US to do a non-judgemental artistic residency on the topic of addiction. In a series of workshops and a professional theatrical productions, we present the issue from all angles, using verbatum text of interviews with real people as the source for all our dialogue.

    The show is called "the Quick Fix" (pardon the website: I'm remodeling), and it primaraly seeks to examine the underlying causes of compulsive/addictive behavior. As I said before, we don't make judgements or present ourselves as having an 'answer'. We just listen to people (via interviews) and re-tell the stories, albeit with a little theatricalization thrown on top (music, dance, lighting, a bit of humor) to make it all a bit more interesting.

    As an active participant in the online world, I've been trying to find an EQ or other online-activity addict to interview for some time. If anyone would like to talk to me (IM, email, irc, whatever) and maybe tell their story, contact me through my homepage (outlandishjosh.com) or at joshk(at)thequickfix.com. Your anonymitity will be respected.

  318. Re:Let's roll out the drug analogy again, shall we by Wildcat+J · · Score: 2, Interesting
    I'm with you on this one.

    As I recall, cocaine induces a state of anhedonia (yeah, spell check it before you look it up to see if I'm abusing the right word). In effect, regular cocaine users permanently affect the neurotransmitter levels in their brain, such that they need cocaine to achieve even formerly "normal" levels of happiness. My details are fuzzy, since I rarely attended Psych 101 in college ;), but how is that not physiological addiction?

    -J

  319. Blame by DonaldP · · Score: 1

    Ignoring your kids is like ignoring the family pet. Pretty soon, there's shit all over the place - and I'll bet you notice the pet's mess first.

  320. Baldur's Gate by 1001+0000 · · Score: 4, Interesting

    Anyone who's played BG2 may have noticed one of the tips while a new level is loading: "while your character doesn't have to eat, remember that you do". I got a laugh from that (i was afterall well into a 10 hour clicking binge), but wow i wonder if it wasn't the layers who stuck that it ;)

    in Canada its illegal to shelf citrus beverages which contain caffeine (Mountain Dew up here is decaf). Our government has declared covertly addictive products to be illegal. I believe games such as EQ qualify as covertly addictive. I can imagine policy banning certain psychologically addictive elements in these games, or at least "stickers" labelling them as such.

    Personally, I think this would be stupid. It would, however, be consistent with the other policies of my government. (I have only been of voting age for one election, and I voted for some other clowns).

  321. Re:McDonald's suit NOT an example of frivolous sui by Anonymous Coward · · Score: 0

    Well, first of all, the coffee was being heated 20 to 30 degrees hotter than normal restaurant temperatures and 40 to 50 degrees hotter than home use.

    This comes into play when you consider the following:

    Plaintiffs' expert, a scholar in thermodynamics applied to human skin burns, testified that liquids, at 180 degrees, will cause a full thickness burn to human skin in two to seven seconds. Other testimony showed that as the temperature decreases toward 155 degrees, the extent of the burn relative to that temperature decreases exponentially. Thus, if Liebeck's spill had involved coffee at 155 degrees, the liquid would have cooled and given her time to avoid a serious burn.

    Source: http://www.lectlaw.com/files/cur78.htm

  322. EQ is made to be time VERY time consuming i think. by dmouritsendk · · Score: 1

    I bought EQ a ½ year ago, just to see what the fuzz was about. I never got to upgrade my subscription though, because of one simple fact. I dont want/have the time to play 5+ hours per day.

    I played one, sometimes two nights per week. Sometimes not at all. This didnt really seem as a option for EQ, since most the monsters that have stuff of value. Are in camps, aka. they have friends. And, you too simply need a group of friends too kick their little monster-hinds. Now here comes the fun part, you cant group with people to powerfull. Hence, if the people you add to you friends list are playing the game more than you. You cant group with them. So, you NEED to keep up with the group.

    My big problem with EQ, and what i actually find kinda scary. Is that the people i met online all seemed to play ALOT, i simply coudnt find a group to stick with. Because the people i "socialized"
    with in the game all played min. 15 hours per week. They found me weird for not playing more.

    I guess what im trying to say is that in my experince, the "EQ addict" seemed more the rule than the exception.

  323. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    You don't seem to grasp my point, and I fear you are not going to grasp it. Ahh well. Once more into the breech before I give up.

    Tobacco companies lied to everyone for years. There were no warning labels. Hell, they said tobacco was not harmful, that it was not addictive, even that it was healthy for you. People didn't know better. They bought it. They died. A lot of people died. But hey, tobacco companies made their fast buck.

    Now Everquest comes along. They create rare spawns that only occur once a week, realtime. Sometimes more rarely.

    I knew one person who stayed up three days straight to get a rare spawn he wanted. Another who spent almost an entire week in hate for his rare spawn.

    Going without sleep over a long enough period of time will permanently damage your brain. Over shorter periods of time, it directly causes a whole slew of psychological problems, including depression, which leads to suicide and death.

    Yes, it's just a game. Yes, they can quit at any time. Yes, we are not necessarily looking at a chemical dependency, but instead series of psychologically reinforced behavioral patterns that are mutually, and unnecessarily, self destructive.

    Get off your high horse. These people are completely unaware that their perspective of reality has shifting out from under them. They do not realize the adverse effects that this game is having upon them. They do not realize that if they quit the game, get a few good nights of normal sleep, they will no longer want to kill themselves. They are completely unaware of it. The disease is as real as alcoholism or drug abuse, and a hell of a lot more fatal.

    Ignorance kills. A person died. He wasn't the first. He won't be the last. Has human life so little meaning to you that you would condemn someone to death on the merits of "It's just a game". On one hand you quote how smokers get warnings about the dangers of tobacco. Then you turn right around and deny people the knowledge of the dangers inherent in sleep deprivation, and how games such as everquest encourage these risks. You mention STDs. How many people have died of HIV, who didn't know about the disease? Who didn't know latex condoms protect you, and lambskin condoms don't? Who didn't know about the risk of contamination from bodily fluids. I'm not talking about today, when the knowledge is widespread. I'm talking about 1975, when getting an STD meant going on antibiotics for a couple of days.

    How many people have died of ignorance? How many more will die of ignorance? When your turn comes, will you accept your death of ignorance gracefully? Or will you be upset that nobody told you: There are riptides on this beach. That animal is poisonous. That chemical is toxic. There's a shark in the water. A bear in the bushes. A snake in the grass.

    Ignorance kills. How can you block the dissemination of knowledge on any grounds?

  324. Morons by Anonymous Coward · · Score: 0

    She actually wants them to make the game less addictive! What a moron. "Hey make your game more crappy so people won't play it" Jesus, what's wrong with these people.

  325. Re:Let's roll out the drug analogy again, shall we by Repton · · Score: 1
    If they legalized cocaine people would once again take it in diluted quantities

    Right ...

    People are chucking around analogies with this, that and the other, as though their analogy is the unfautable guide to perfect truth.

    Unfortunately, the primary characteristic of an analogy is that you are talking about something else.

    If cocaine were legalised, maybe all the junkies would move to something else, and the only users left would be the old gents at the MCC who'd chew leaves while they drink their tea. But maybe instead the result would be parents giving their primary school kids some crack to snort just to get them up in the morning.

    The way it seems, you can find an analogy to support any point of view you like, and the only accurate way to tell what would happen is to try it and see ...

    --
    Repton.
    They say that only an experienced wizard can do the tengu shuffle.
  326. Re:And history repeats itself (yes even recent stu by Anonymous Coward · · Score: 0

    I found the name - it was Patricia Pulling and her son Irving "Bink" Pulling was the one who commited suicide. and the book that she wrote is the infamous "Pulling Report". I however could not locate a litigation history - must have gotten some memories jumbled togeather. I do know and have verified that B.A.D.D. did indeed take TSR to court hoever - to get warning lables put on the books, and other products. Mrs. Pulling demonstrated that while she had strong feelings in regards to RPGs, she was not above letting those feelings alter the way she used or presented the facts. It has also been demonstrated that she used outright lies in her book. (date miss matches, citing involvement with police department that won't check out etc...) Now, I have read the reply that the mother of the Deceased has posted. I found your reply interesting. I do not want to seem cold or distant - this is not the case I assure you. "Look at where you have gotten in life" ok, I make about $32,000 a year and am looking at a raise to $40,000 next quarter. On a highshool diploma. In two years I will be going to college - on my own dime. I live on my own. Work full-time. And maintain an active social life, including parties, relationships, and minor social events. I am an activist in my local community both politically and in the philanthropic arena. "ask what your family thinks" They could not be happier with me now - I used to be quite the half-litterate hellion prior to picking up gaming as a hobby. Now I am a productive member of society - as are all of my gaming buddies(I don't count layoffs). As sorry as I am to say it. It looks to me that the gaming was a symptom - not the disease. I know that I am an outsider, but I am only able to operate on the information that I can glean from the article. I know that you state is that he was doing fine in life untill he started to play EQ(I am paraphrasing here, not directly quoting). But let us look at is clearly shall we? At least thousands of Americans play the game avidly. That is not counting the many who are in other countries. I know that the number I just sited is low, but it is merely for arguments sake. If you take that and average it out, and then compare the ratio of EQ players vs. that of the same demographic group that does not play the game (to which I belong) I belive that you will not find the numbers to be out of line. The fact is, Gaming, and more specificaly Role-Play Gaming, have been subjected to openly hostile review, research, and investigation for a number of years. The results: made up statistics, lies, poor research, lack of understanding of basic psycological principles and bad investigative technique/reporting. Every time that this kind of thing has gone to court the result is the same - the game manufacturers rightly are not punnished. Part of the response that you are getting here is symptomatic of that same attention - everywhere we go we are criticized, attacked or even shunned for enjoying a safe, harmless activity. That activity is directly realted to the kind of imagineative play that young kids engage in. An example: Cops and robbers, house, popular action figure/TV show of the day. RPGs just have rule books or computers and are played indoors by a slightly older crowd. Even major psycological studies have failed to find fault with the games. In some cases these games have been used in research into therapy techniques. This research is now being used by child psychologists, social workers, adult psychologists, and school councilors. Do you not think that if these were harmful that the Terrifying results would not be more than self evident. It would manifest itself in a near genocidal death rate. And the same would go for the RPG games out there - both paper based and electronic. One look at the millions of copie sold of each kind gives the rest of the information we need here for my argument. With all of those games sold to all of those consumers there would be a horrific death toll in the hundreds of thousands each year if these games posed a significant threat to sane, mentally sound average people.

  327. Can one commit suicide if one has no life? by Anonymous Coward · · Score: 0

    Can one commit suicide if one has no life?

  328. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    "I wouldn't be surprised if you had genuine reasons to be sad"

    Bzzt. Sorry, clinical depression doesn't work that way. Your mind tries to rationalise its screwed up state, and when it can't find a real threat makes one up. Been there, done that. In my case my head started blaming my (marvellous) wife of eighteen years and it nearly broke us up. See below for the denoument... (sp?)

    "Psychological meds crete insanity, they don't cure it."

    Utter crap!

    I suffered from chronic depression since childhood. Spent *decades* using various talk and social therapies.

    Then was put on paroxatine (Paxil in the US, Aropax in Australia) by my doctor. I was *extremely* suspicious of it.

    Guess what? It did more in a few weeks than all my other efforts combined. It worked an outright miracle.

    There are cases of mental illness, such as mine, where *the underlying cause is a purely physical one of screwed up neurotransmitter functioning*, and a chemical answer is not only useful but *the only thing that can and will work*. Believe me, if there were an effective no-drug therapy for my condition I'd be using it.

    Stop listening to $cientology shills....

  329. Re:Let's roll out the drug analogy again, shall we by ksheff · · Score: 1

    Moonshine from that era was known to cause blindness but people took that risk.

    That's because some of the producers were mixing in large amounts methyl alcohol (wood alcohol) or were just incompetant when it came to distilling. Methyl alcohol breaks down into formaldehyde and formic acid in the body. This is what caused blindness and/or death. While it is present in small amounts in may natural products, larger amounts of ethyl alcohol are also present (ethanol is the anitdote for methanol).

    People had been making their own whiskey a long, long time before Prohibition. In some cases it was to turn grain into something more portable and profitable, in others it was to avoid paying taxes. Given the same risk, it was more profitable for the people to smuggle whiskey than beer or wine. Why do people drink beer or wine now instead of whiskey? It's cheaper per liter and it takes more liquid to get really drunk. Most people social drinkers and probably aren't out to get drunk really fast (depending on the region, there are people who make, drink and sell illegal moonshine). Those that do want to get drunk really fast and/or like the surge of alcohol hitting their system are going to go for the hard stuff. Would a powdered cocaine user or crackhead start chewing coca leaves if it suddently became legal? Probably not because they're used to the rapid rush.

    methanol in the body Methanol treatment

    --
    the good ground has been paved over by suicidal maniacs
  330. Re:This lady is right on target: Sony should be su by i0lanthe · · Score: 2
    Smokers chose to smoke? Yes, they did. Usually in junior high, if not earlier, because it was cool, because they see people doing it in ads and movies and sometimes in their own homes, and because every teenager is convinced they are by-God immortal. Eventually some of them decide that smoking was a really bad idea, and some subset of them eventually manage to quit. (Trendy Gen-Xers who picked up cigar smoking last year are another matter entirely, for them I have no pity.)

    I have nothing particular to say about Everquest, except that I've played it, I've played MUDs, I've played ye olde Dungeons and Dragons, I've played live-action role-playing games, and all manner of things. If it's a week-long LARP, eventually it's over and "we return you to your regularly scheduled life" until the next session. Computer games (such as MUDs and netrek and Civ and SimEarth... and Everquest, but it's too new a game for me personally to know someone who flunked classes on it) are never over per se, so in some sense the "safety" is off. The game does not stop, the player has to make himself stop. For some folks this is easier than for others (this is so trite that I trust no one disbelieves it).

    And, yes, you can watch a normal fellow student who deprives themselves of sleep suddenly start to exhibit symptoms of depression (goes away when they get regular sleep again)... given a game of non-finite duration that rewards an irregular sleep cycle, I can see that in some cases people could get into a downward spiral.

    --
    "The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life"
  331. I wish I could do that by jamesconf · · Score: 0

    Umm... I wont to drive someone to suicide by killing thier charactor. That would be so funny. Ummm Oh my dreams.Wounder if I could be suded. sig- Im a sick basterd

  332. Ok oK stop alrady... by jamesconf · · Score: 0

    Ok I know I am sick but I wont to play EverQuest now So I can kill other people and cause an emotional brake down. Of course it will most likly back fired and I will have the emotional break down but he seams kida funny. I was playing Black and White got depressed at my tiger(he was stupid) so I killed all my villagers(not a good thing to do when your a god).

    1. Re:Ok oK stop alrady... by mlk · · Score: 1

      Ohh what I'd give for Lighting Strike when my users are being stupide...

      Root ~= God

      --
      Wow, I should not post when knackered.
  333. Bullying by Anonymous Coward · · Score: 0

    "if its physical beatings, buy yourself a weapon if you are legally of age, if not, then figure out a way to beat on them back, if its in school and someone is a physical bully, theres always a group of other kids they are bullying as well, convince that group to join up and help you stand up to the bully, a bully picks on people weaker than them, usually a bully has a group because bullies never like to fight 1 on 1, but if its a bully whos just 1 and you have the group behind you, use it."

    Great. When I was being bullied to the point of suicidal depression at an exclusive Sydney Anglican school I couldn't find *any* other groups who the bullies were picking on. No siree; I was sufficient entertainment for them. (It got to the stage that my parents visited the school which, of course, did nothing...)

    "As you get older, it becomes easier and easier to avoid bullies, its a simple as dont hang with the wrong crowd.

    As far as people mentally bullying you, you have to learn not to leave them any openings to attack you."

    Gee, so the breakdown caused by a bullying boss which resulted in a fortnight in the local funny farm was all my fault again? And the time I went to the edge of another breakdown a few years ago when bullied by a colleague?

    You really are full of shit. Your supposed "help" is just another exercise in blaming the victim. If you get bullied, that's your fault.

    "Its very hard to mentally fuck with someone who doesnt respond to anything you do, and doesnt give you any ammo."

    I thought someone who "doesn't respond to anything you do" was autistic?! Is that your suggested solution, that you behave in an autistic manner to avoid bullying?

  334. (Paper) Role Playing Games by Tinuviel · · Score: 1

    Most pencil-and-paper RPGs I'm familiar with have disclaimers already -- apart from covering their fleshy regions in case of litigation, it's also a good thing to show people who think playing "Mage: the Ascension" is going to make you kill people, go insane, be a Satanist, whatever -- the makers of the game don't want you to do those things either. Maybe EverQuest ought to consider these, on the game MOTD or packaging, it doesn't really matter. Two samples from White Wolf (I use them because to my knowledge, has never been sued, so is doing this of their own accord (or their lawyers', I suppose)):

    Mage:the Ascension:
    "The Disclaimer (As Always)
    Mage: The Ascension is a game. It's a game about mature themes and difficult subjects. As such, it requires not only imagination but common sense. Common sense says that words in an imaginary game aren't supposed to be real. Common sense says that you don't try to do "magic spells" based on a creation derived entirely from someone else's imagination. Common sense says that you don't try to dig up agents of the supernatural just because of inspiration in some wholly fictional source. Common sense says that the game is just for fun, and that when it's over, it's time to put it away.

    If you find yourself flying in the face of common sense, then put the book down, back away slowly and seek professional help.

    For the rest of you, enjoy the unlimited possibilities of your imagination." (Mage Revised, (C)2000 White Wolf Game Studio)

    And the shorter and sweeter version from "Exalted":
    "The Disclaimer
    Exalted is not really the secret history of the world. You cannot really cast spells. You should not hit your friends or loved ones with swords. This game is not intended to be played by people who can't tell the difference between fantasy and reality." (Exalted, (C)2001 White Wolf Game Studio)

    Printing these doesn't cost much ink, but certainly makes their position clear. Maybe digital RPGs should take the hint from the paper ones.

    --
    Tinuviel
    "Either I'm gonna kill her or I'm beginning to like her." -Han Solo

  335. Sure... go right ahead. by Anonymous Coward · · Score: 0

    Suicide is somewhat-related to evolution. As a species we need our strongest genes to survive. Survival of the fittest solves this problem. Successful, strong, smart people don't kill themselves. Weak people do.

  336. You sound like a success story. by Anonymous Coward · · Score: 0

    Some people just milk it for all it's worth and live their lives as the "victim" of society. I always get stuck sitting next to these assholes on the plane.

  337. What next? by Aqua_Geek · · Score: 1
    This could all be worse - the mother could be trying to get national legislation passed which would limit the amount of time spent in games like these. I can see the headlines now: "Law passed limiting time in fantasy world; gamers forced to deal with reality"

    You just have to love it when people start playing the blame game. "Teen dies from talking on the phone too much; mother seeks to sue AT&T"

    As for the game warning, what are they supposed to put on it? "WARNING: This game is addictive. Please limit the amount of time spent in this fantasy world."

    Or perhaps we need to create support groups!

    Ever-Anon:

    Me: "Hi, I'm Tyler and I'm addicted to EverQuest!"

    Class: "Hi Tyler!"

    Instructor: "Remember, the first step to recovery is admitting you have a problem!"

    --
    Disclaimer: This comment was generated by a Flock of Trained Microsoft Programmers for Aqua_Geek.
    1. Re:What next? by mlk · · Score: 1

      Real Addic: "Hi, I'm CyberTone The Mighty Slash Troll Of The Island Of Blood, Keeper of the Sword of Posting First and I'm addicted to Real Life, last month I spend almost an hour there!"

      --
      Wow, I should not post when knackered.
  338. I agree with Sony... by Anonymous Coward · · Score: 0

    If you killed yourself, would you want that to mean that all of your private matters would be opened up just to figure out in detail what was going on in your life?

    I certainly wouldn't. Quite the opposite, as a preparation I'd try to get rid of some of the embarrassing stuff and leave a message explaining why I did what I did and asking people not to dig up dirt as it wouldn't do anyone any good.

  339. His gun should have a label? by BigWhale · · Score: 1

    Banzai!

    This will sound like a troll, but, think about it. Only in America you have warning labels on almost every product. Are really americans so stupid, that they don't know that plastic bags are not for eating? Do you also have signs 'do not stand in front of the moving vehicle'? Well, it's dangeorous to do that... Now every computer game will have a label? That's just great. Maybe his gun should have a label? Will she sue also the gun making company? 'He shot himself, there was no label in the gun, why don't you put a label on every gun? You bad bad gun maker!'

    People get real, labels will not help, brain surgery will. Or maybe different school system...

    BigWhale!

    --
    The Sig, the sig
  340. Depends... by SoupIsGoodFood_42 · · Score: 1
    Why not simply: "Warning - Computer games can be addictive. We suggest you take a 1 week break if you are playing more than X hours a week. More info on gamming addiction can be found on our web site at: http://blah.com"

    Hardly invokes the same 'awesome' feeling if you ask me. But will make the user think twice about going on another 10 hour, non-stop gamming session.

  341. MOD PARENT UP!!! by jcsehak · · Score: 2


    Good for you, for speaking up. I've been in a similar situation (not video-game or addiction related though). Even knowing the right thing to do is impossible, much less doing it. As far as I can tell, there generally is no right thing to do. But any kind of blame just hinders the healing process. I don't think there's really anything you can do except stay alive yourself. And don't listen to any of the assholes here who talk bad about you.

    Myself, I've found that any kind of religious study helps put things in perspective. When you're reminded that we're all born to die, things don't seem so bad. Some of my favorites though are Chuang Tzu (Thomas Merton does great translation) and Zen stuff. One particular Chuang Tzu passage comes to mind: "Let's say you dream that your dog has died. In the dream, you're upset, but then you wake up, and find that your dog is alive and well, and realise it was just a dream. Well that's how it is when someone dies in real life. When you die, it's like waking up from life, and you find they weren't gone forever, just waiting for you to 'wake up' too." I'm paraphrasing from memory, but the point is there.

    Hope this helps. Good luck, and God be with you.

    --

    c-hack.com |
  342. This guy should win the Darwin award. by Anonymous Coward · · Score: 0

    Thank you Everquest for getting rid of some more stupid genes out of the gene pool. Thank you for not letting this person procreate.

  343. Once Again by EQLoser · · Score: 1

    Is it me or is this just another example of people not wanting to take responsibility for their own or another's actions. I play EQ, do I play too much, yeah sometimes. I also smoke cigarettes and I know they are bad and sometimes I drink to much. I sure don't eat right and I don't excercise as much as I should. The one thing I don't do and will never do it blame other people for my shortcomings.

    Come on people. Take some personal responsibility.

    Is anyone else sick of the blame game?

  344. Matrix by fluor2 · · Score: 1

    "When you die in our world, you die for real."
    -- The Matrix

    I can only say: this is just the beginning. When people live in constructed worlds, they move their focus away from the real world. Thus they live on a lie and still it's more fantastic than what is outside our doors.

    I guess some organizations should start coming together and rescue those people. Anonymous Gamers or something. This is NOT a joke.

  345. ItMakesAGoodMeal by modipodio · · Score: 1

    "What makes a person weak?"

    Synonyms: weak, feeble, frail, 1fragile, infirm, decrepit, debilitated
    These adjectives mean lacking or showing a lack of strength. Weak is the most widely applicable: "These poor wretches... were so weak they could hardly sit to their oars" (Daniel Defoe). Feeble suggests pathetic or grievous physical or mental weakness or hopeless inadequacy: a feeble intellect; a feeble effort. Frail implies delicacy and inability to endure or withstand: "an aged thrush, frail, gaunt, and small" (Thomas Hardy.). What is fragile is easily broken, damaged, or destroyed: a fragile, expensive vase; a fragile state of mind after the accident. Infirm implies enfeeblement: "a poor, infirm, weak, and despis'd old man" (Shakespeare). Decrepit describes what is weakened, worn out, or broken down by hard use or the passage of time: a decrepit building slated for demolition. Debilitated suggests a gradual impairment of energy or strength: a debilitated constitution further weakened by overwork.

    What makes a person anything ? what makes a person strong what makes a person happy.These are all things which are subjective.

    "You seem to say it as if anyone who commits suicide is a feeble and weak person"
    That is true, suicide,(in this particular context), comes from an inability to deal with life which implies that the person is/was not strong enough to deal with there own personal situation,(i.e they were to weak to do so),and hence took there own life.

    However mental strength is a relative term.Some people can deal with life better than other's.So when the guy said ,"nah, the weak kill themselves.",he was in my opinion correct, weak people do kill them selves.

    "Are you somehow much stronger and better person than all these people that commit suicide? "

    now that is a question I can not answer.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  346. could someone please tell me by Anonymous Coward · · Score: 0

    what Everquest is? Not all of us know.

  347. slashdot addict by thanjee · · Score: 1

    If sony has to put a label on everquest stating that it is overly addictive, then I think slashdot also needs the same warning.

    You all know it is addictive, that is why you are all here. There is constantly new stuff to read and a new topic. If only I can be online just as the new story arrives and get FP! Not this time, I will try and catch the next story. When will the poll change I can't wait to see what Cowboy Neal will be up to this time.

    --
    Saying your OS is the best because more people use it is like saying MacDonalds make the best food
    1. Re:slashdot addict by mlk · · Score: 1

      Hmmm, if I kill a troll, and make it look like suicide when he does not get a fp, can I then sue /.?

      mlk looks for his shot gun, and goes troll hunting.

      --
      Wow, I should not post when knackered.
  348. Horse shit by greensquare · · Score: 1

    The whole thing boils down to freedom, and responsibility.

    I personally really, really, really, like to have as much freedom as possible, and am willing to take responsibility for my own actions.

    I like the fact that there are very compelling games out there that I can choose to play if I want to. I am willing to take the risk, and accept the consequences.

    I like the fact that I can buy certain drugs over the counter ( examples include alcohol, nicotine, caffine, cold meds, headache pills) I am willing to take the risk, and accept the consequences.

    ( insert 1000 examples here )

    I don't want 1 tragic case to cause me to loose my freedoms. What other thing would that kid have abused if not the game. He was having problems. Would he have been just fine had he not started playing the game? I don't know. Probably not. Would he have gotten into IRC way too much? Or online gambling? Or porn? Or walked down the street and bought some crack?

    Life is about risks. Most things come with some risks. You can end up dead in a lot of ways. Walking down the street, you could get shot, brick s could fall on your head, car could hit you. A plane could crash into the building you work in. Someone could hijack the plane you are flying in. You could get a tumor, or an infection, or virus. You could fall down and hit your head.

    What is Sony supposed to do, make the game not as good, so people won't want to play it so bad? You are supposed to want to play it. Our entire culture ( these days.. ) seems to be all about hooking people on things like this.

    If someone kills themselves because their favorite team looses the superbowl, is it the NFL's fault for creating such a compelling sport?

    It's too bad this kid died. I grew up near the remote part of Upstate NY that he grew up in. There are not many rich people living there. Maybe $100,000 from Sony would change there lives. But I still don't think it's right.

  349. I've been there...EXACTLY. by Anonymous Coward · · Score: 0

    Hey,

    I've been a VERY similar situation, but (obviously since i'm here) I didn't suicide.

    But there are so many parrallels to what happened in my situation. Finally I had a psychotic breakdown.
    It wasn't with everquest (actually i've never heard of the game, and have never been much into video games). It was with a website, The Site Fights. It's a VERY addictive online community, where they have this competition to get the most "votes" for your site. And it's, mainly a big social atmosphere that attracts everyone from 9 yr old to grown adults and senior citizens!

    Let's see TONS of parrallels:
    * Social atmosphere. There is way TOOO much trust between people in site fights. Kid there will trust grown up like their parents. Many of them feel all their closest friends are there.

    * Competition atmosphere. Friendly fun competition, but still, you always have room for more. There is NO end what so ever to how high you can go in the competition (every year, one out of at least HUNDREDS of people make the top). There is a lot of social reward for people who go high in the competition. And, once you are high up, you want to help them run site fights.

    * Lots of pretty graphics, contests, games, and Web learnign (HTML, etc) things. It makes it SEEM like it's a good atmosphere for kids. (there was something about graphics in this story).

    * People there are usually socially inactive otherwise.

    My situation - how it's similar, and my thoughts.

    Let's see, I was (and still am ) an extremely bright, happy, disciplined 16 yr old kid. Very independent from my parents, they trusted me a lot, and I did what I want. They knew I was fine, could manage myself, maintain classes ?(inlcuding college work), and was in control of my work.
    Granted, they kept a watch over me.

    Became very involved with site fights. Got very addictive, took on more responsibitily there than I could handle. Classes started getting tough as the semester progressed, transition to junior year at school was difficult. Gone through a tough move, all friends were busy.

    * Became extremely addicted, easily on site fights till 4 am often.
    Maybe among three weeks prior to the psychosis
    * Didn't eat regularly, was getting upset with school, performance dropped.
    * extremely addicted. Wasn't open w/ parent about what I was doing online. Parent got upset, further addictive.

  350. Re:I've been there...EXACTLY by Anonymous Coward · · Score: 0

    Hey, continuing (not used to this site)

    My parents wrote a nice letter to site fights, to learn more about them and explained situation

    SAME RESPONSE.... THey wouldn't tell anything. There was some confusion b/c of the letter, and many of my "friends" there were upset at me and abandoned me, and never wrote to anything I wrote. Or yelled back nasty things at me.

    WHY ARE THIS COMPANIES SO HIDDEN AND UN Co-operative? I am curios.

    This increased my upsetance dramantically

    Why SHAWN KILLED HIMSELF
    * I am VERY convinced his friends there betrayed him, it said so there
    (they stole his money). That is enough. Online friends are trusted tooo much, especially when you're addicted to them.

    That what sent me off. Once my friends all dumped me, i was outrageously upset. Seems all ridiculous now.
    Combine that with sleep deprivation, and not eating well.. psychosis.
    I got paranoid thought that people from there were trying to control the world and such.

    THE RESULT OF MY PARENT CONTROL
    My dad wrote that letter and told them and me to cease contact till he understood what/who they were. He was made that they would tell nothing.

    That probably made stuff a ton worse, that I couldn't be there. Not as much the deprivation from site fights. But that it made my friends upset with me.

    So, I was taken to the hospital, treated for psychosis. Parents stopped me from going on site fights (my view on them was different after). For a few months to follow, fought an addiction from them/ Distaste them know.

    MY THOUGHT OF LABELS:
    I don't see how they can hurt... but NOBODY pays attention to labels. A rating system like movie hav. Sounds good.

    My status now: back in classes, one month till graduation.

    Another point... IT CAN H APPEN TO ANYONE ABSOLUTELY ANYONE!
    I was always emotionally secure. Had, and do handle stuff well. Extremely disciplined, obedient, kid and student, took college classes by age 14. No history of mental problems, enjoyed life, had friends online and off.

    How this is different from Crack:
    People on the whole, still do not know about net addiction. Everyone knows by age six smoking is bad. Hell, lot of parent do not still know what the computer is about.

    That's all for me. Anythoughts.... coolkelus@yahoo.com DOn't expect me to visit here much, e-mail is fine.

    XXX

  351. So does the job... by sheyal · · Score: 1

    of being a "mother" stop just because your kid is 21?

    That does seem to be what you are saying. So now, Sony is supposed to play "mother" to these kids because their own mothers won't?

    Something is really wrong with this picture.

    This woman is as wrong for trying as the Columbine parents are wrong for suing the whole game industry (which boils down to all of the consumers of said industry) because a couple of kids had bad wiring.

    Ciao!

  352. just so you all know about wisconsin by Adler · · Score: 1
    We're mostly quite level people, all i can guess is this woman is depressed/upset over the death of her son, greedy, or from chicago.

    He clearly had problems that he had before he even touched Everquest, it could have easily been anything else, canceling his favorite show (futurama? the tick?) or the constant calls from telemarketers we seem to get here in the milwaukee area. He needed help, and I think shes just enormously guilty that she didn't help him, but these days you blame someone else rather take responsibility for yourself.

    --

    Everybody denies I am a genius--but nobody ever called me one!

  353. It'sAMealInIt'sSelf by SoupIsGoodFood_42 · · Score: 1
    Your right there. But I think my point was that you can't just label someone who is suicidal weak, because sometimes, a mental illness is just a chemicl imbalance. The person could still have a very strong personality if you will. A chemical imbalance can be easly fixed today, so I think it's a little silly so label someone as weak because of it.

    It's kinda like saying that a Mac truck is a weak truck, just because it's timing is out and needs to be fixed. It's still a powerfull truck, it just has a small problem that is affecting it in a major way.

  354. Good way to weed out the gene pool + more by Anonymous Coward · · Score: 0

    1.Was he pk'd or did lag kill him ?
    2.Has she located his corpse yet or is it beyond decay time?
    3.Did she try and petition?
    4.Why didnt he try and ZONE?
    5.Was he trained ?

    should I ? yes yes I should i cant resist my fav one

    6. Can I have his loot? ;)

  355. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    lol the problem is you suck at the game. 2 hours for one kill? It takes me about 15 minutes on a slow day. Soloing sucks IF you are playing a non-soloing class. You get in a good group (which I rarely have issues with) and you are getting killes every 15-30 seconds. God your a super tard. The problem is EQ is like life. Some days are good, some are bad. Your such a loser that such a simple fact escapes you and ITS THE GAMES fault not yours. If instead of blaming a game you took responsibility for yourself you would of saved yourself 10 years of psychotherapy.

  356. What a load of crap by Anonymous Coward · · Score: 0

    This a big load of crap. Why do people blame things like EQ, music, or whatever for causing thier kids to kill themselves? I highly doubt the guy killed himself because of EQ and if he did then he had some serious problems not related to EQ.

  357. post #666 by Netw0rkAssh0liates · · Score: 1

    We at NAI Labs would love to congratulate all the trolls for allowing NAI Labs to be post #666 on the "Everquest-related suicide story" here on slashdot.org. Thankyou for your time.

    Sincerely,

    Bob Baphomet

  358. The Circle of Blame..... by Anonymous Coward · · Score: 0

    well this is honestly a sad state of affairs. we have a guy who has just reached adulthood and escapes reality because his life is so screwed up that he would rather not face it. then the parents have the audasity to say that this is the fault of sony.

    this is a common problem within american society. we sit there and ignore potential problems that people around us might have, and then when they finally snap, the blame gets pinned on everyone and everything but probably where it should lie. with the person pointing the finger. this guy obviously had problems way before he started playing Everquest. but whats sad is that his parents probably knew this, and was never there for him when he needed them. his social life probably suffered because of it, and thus, everquest was all the guy had. stuff like this can be prevented. but it takes people being less self centered and more open to others feelings. i guess what i am saying is that we can all learn from this, if columbine, and the shootings before that didnt teach us something. everyone in a sense contributes to everyone elses mental state. thus going back to what a wise man once said two millennia ago: 'do unto others as you would have them do unto you.'

  359. Tetris by batwingTM · · Score: 1
    I usually stop playing such a game when vision of said game appear in my sleep... that's just too freaky for me


    I had that problem a few years ago with Tetris for Windows. As soon as I closed my eyes I could see the bricks falling, sort them into place etc...

    I don't know how many people have seen it but if I remember correctly the MS version of Tetris used to only go up to 32,000 or so then count down to -32,000. When I got to the point where I had *32,000 (which was 64,000 after -32,000 I think) I decided to give it away. Now my computer doesn't even have Tetris on it anymore. But my mobile phone does, but that's a whole different kettle of fish

    --
    Leg Godt!
  360. WeDontNeedYouAnYMore by modipodio · · Score: 1

    "It's still a powerfull truck, it just has a small problem that is affecting it in a major way. "
    But that small problem is still a weakness of the truck regardless of Whether that weakness can or can not be fixed.If the trucks problem is fixed then the truck no longer has that particular weakness.If it is not fixed then the truck still has a weakness.

    "A chemical imbalance can be easly fixed today, so I think it's a little silly so label someone as weak because of it."But if the chemical imbalance is not,"fixed", then the chemical imbalance remains present and therefore remains a weakness.

    " But I think my point was that you can't just label someone who is suicidal weak, because sometimes, a mental illness is just a chemicl
    imbalance."If a person is suffering from a mental illness ,even if that mental illness comes from a chemical imbalance that mental illness is still a weakness or weak point of the person in question .If they treat the problem or ,'fix', it then it is no longer a weakness.If they kill themselves as a result of the chemical imbalance then they did not,'fix', the problem and therefore died as a result of that problem .An individual is not nessecarily responsible for the weakness's he/she possess, a person who is ,'weak', or has a ,"weakness", may not be responsible for that ,weakness,.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    1. Re:WeDontNeedYouAnYMore by SoupIsGoodFood_42 · · Score: 1

      While I agree with what you are saying. The origonal poster made it seem as if these people were just plain weak, always have been, and always will be. That simply isn't true.

  361. Dead kennedy's soup is good food song lyrics. by modipodio · · Score: 1
    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  362. I do not mean to be pedantic by modipodio · · Score: 1

    But ,"these people were just plain weak, always have been, and always will be",They will not always be weak if they kill themselves they will be dead ,there is no future tense for people who commit suicide there is only the past tense.

    Past Tense.

    The guy said ,"Suicide is for the weak",he was correct.If you do not do something about your depression and you kill yourself then it was because of the depression that you killed yourself
    and because depression was the cause of your suicide therefore that depression was the weakness which made you kill yourself.

    On the other hand people with mental illness's can conquer ther illness,(weakness if you prefer),and can be strong in the present and future tenses.The guy did not talk about people with mental illness's specificaly He/she may have been a little blunt in his opinion's but in my view in 'what he actualy said' he was correct.Here is what he said

    "nah, the weak kill themselves.
    The real world sucks, thats obvious, but that doesnt mean commiting suicide is better.
    If the SSSCA or whatever law passes, the whole online escape will be ruined for me,
    it doesnt mean i'll commit suicide, because there WAS a time when i didnt have this online escape, I'll just have to find a new escape.

    //If you oppose the SSSCA, DMCA, http://www.anti-cbdt.org/ http://eff.org, forget petitions"

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  363. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    The original poster might think this far to obviously an utterly clueless troll, not worth dignifying with a response. But I beg to differ...

    ...you would of saved yourself 10 years of psychotherapy...

    The original poster mentioned that his/her problems were addressed years ago, long before EQ was ever created, in a followup post.

    He/She also mentions:

    As a end-result side benefit, I have a far better grasp of mental illness than most people, including many doctors.

    Perhaps he/she was trying to give the benefits of his/her hard-won experience to those who would care to listen. Which, apparently, does not include you.

    Now, as to:

    lol the problem is you suck at the game. 2 hours for one kill? It takes me about 15 minutes on a slow day...

    From my own experiences, playing a wizard... A "soloing" class, since they do, what, half the damage per hour of a melee class? One third? One quarter? And nobody is willing to group with them for long...

    First, start up my magician. Summon food/drink/bandages/armor. It's the only way to get the "beneficial" mana-reduction / damage-increasing / +mana / +hp equipment... They're cheap... And besides, those bandages are pretty much essential.

    So right there I'll blow 30-60 minutes, what with mana regen times and all.

    So switch back to the wizard, and enter Netherbian Lair / Marus Seru.

    Generally, as a wizard, I'll get one attempt to kill a mob every 10-15 minutes. With the rest of the time spent recovering mana/hp. Longer if I don't have any bandages. And that is per attempt, not per kill. It's been pretty well established that the random number generator goes in streaks. Perhaps, as has been suggested, it's cached. So, when I get a bad set of rolls in the cache, everything fails. I either zone or die. I've seen five roots fail in succession. I've zoned, come back, tried again on the same mob, and had the first root last until the mob died, with no spells even partially resisted...

    So, in Netherbian Lair. Pull a mob. Oops. Other high-level farming group in hallway stole it. Pull another. Whoops, got 2. Try to root. Fail. Zone. Recover. As a wizard, I can only take about 8 hits. If I didn't zone, I died.

    Reenter zone. Discover new bug in EQ. Mobs no longer return to spawn points. They are waiting for you at the zone boundary. Die while zoning in.

    Return to bind point. Re-mem all spells. Run through 3 zones to get back to corpse. Use invis to recover corpse. Med to recover any mana/hp expended recovering corpse.

    Give up. Try Marus Seru. Game crashes to windows on zone-in. Try to log back in. Discover login server is clogged. After 10 minutes, reboot computer. Try again.

    Get back into game. Discover I am now ported to the zone's safe spot, at a significant height above the ground. Fall. Take 150+ damage. Discover I have no idea where I am.

    Gate back to bind point. Sit down. Recover hp.

    Switch to playing magician. Go into dungeon with a RL friend who's an enchanter. Discover there are only 3 people in the dungeon, including myself and my partner. Create pet. Create weapons/armor for pet. Spend 60% of my mana. Start to recover. Get trained by 8 light-blue mobs by third player in zone. Enchanter doesn't have AE-Mez yet. Zone. Finish recovering. Reenter dungeon. Summon pet. Start creating armor/weapons for pet. Get trained again. Zone. Rinse. Repeat. Until either (1) I give up, or (2) I run out of components for pets, and money for components. Get annoyed at how everyone wants my summoned gear, but nobody wants to group with a magician...

    Go to any random low-level zone. Try to fight. Watch other group in zone take on mobs 20+ levels higher than they are. Watch them train mob. Watch them overrun you. Die from higher-level mob. Get told "dying is part of the game".

    Or, as I did once before, you can go to someplace on the so called "cookie-cutter" path like LOIO, in a so called "cookie-cutter" class (warrior/rogue/monk/healer/enchanter). Fight 30 other people for the same damn mob. Lose. Rinse. Repeat. Discover the only casters they want are enchanters and healers. Spend all your time buf'ing/healing others. Realize that you could write a simple program to play your character for you. Just sniff the packets to determine other player's health/location, and mouse-click the "heal player" macro. Or mouseclick "/assist, fight on". Or create a bard -- WBRD: All mana song, all the time. Gradually realize the loot that is halfway decent at level 10 can only be found in dungeons rated for level 35. Gradually realize that, unless you are paying money to some third-party database server, you will never even know about over 90% of the games content. Gradually realize that your skills are shot to hell because everyone only wants you to be a buf-whore. Die to mobs you could easily solo, because folks get "upset" when you use charm. Do crowd-control and die because everyone bailed while you were locking them down, when they saw that there was more than one mob...

    Color me cynical. But I take great pleasure in the fact that you will, eventually, come to see my point. This game has great eye-candy. But the underlying mechanics seriously suck.

  364. No, it's not "Horse shit" by Anonymous Coward · · Score: 0

    Nobody is suggesting curtailing freedoms. Why do people always twist words around? The issue is one of making people aware of the dangers. All anyone is asking for is a warning along the lines of:

    Warning: Users may lose track of time while playing this game. Altering your sleep cycle is known to reliably cause suicidal depression in laboratory studies. If you are feeling suicidal, before committing suicide, we suggest you stop playing this game for a period of one week, and make a point of going to bed at the same time every night.

    Sleep deprivation actually has worse effects on performance in a motor vehicle than consuming alcohol. The connection with clinical depressive episodes, and suicidal episodes, in otherwise healthy human beings is well established. To the point where it is actively exploited/utilized in laboratories to test the effectiveness of anti-depressant drugs.

    Now the really sad part is that the game doesn't need to be designed this way. Verant could still make their fortune without endangering lives. They have deliberately chosen to go for the fast buck, at the expense of their player's lives. And they won't even warn them about the danger...

    1. Re:No, it's not "Horse shit" by Anonymous Coward · · Score: 0

      Warning: Users may lose track of time while playing this game. Altering your sleep cycle is known to reliably cause suicidal depression in laboratory studies. If you are feeling suicidal, before committing suicide, we suggest you stop playing this game for a period of one week, and make a point of going to bed at the same time every night.
      Yah they're really going to follow this advice. just like the millions of people that will all of a sudden stop smoking because of the warning labels on cigarettes. His mother was in the best position to help her son and she dropped the ball. He lost his job because of playing the game. Maybe that would be a warning sign she should of paid attention to, in stead of watching Jerry Springer so she could see her sister on the "I married a crack addict alien" episode.

  365. Re:This lady is right on target: Sony should be su by Anonymous Coward · · Score: 0

    I spent 8 hours one day just endlessly clicking buttons to train up my skills. And that's nothing compared to what trade skills cost the player's wrists. This list goes on and on and on and on and on and on and on......
    So some held a gun to your head I'm assuming? Wake up and take some responsibility for your actions.