Except that in most games the pirates can't play online, or not on any non-pirates servers anyway. Even if theres pirated version servers, they don't have anti-cheat and are usually full of cheaters.
In recent months I've been playing Blockland. It has the similar lego/blocks aspect in it, but frankly it's a lot more interesting than what Lego MMOG sounds like.
Basic gameplay idea is that you're a small "lego" guy. You don't need to collect the blocks, you can just select them from menu and build whatever you want. You can do this with friends in multiplayer too.
But what's more fun is that the game has great support for scripting, macros, minigames, weapons and vehicles. There's tons of mods and user-created content. Different servers also all have different kind of gamemodes as they're all build by the players. There's the normal deatchmatch, tdm, ctf, zombie survival, portal games, racing and jail and city building RPG's. Some server owners concentrate on making a beautiful place (it's quite amazing what some have done) and some fun mess-around places.
Because of Blockland, I feel like Lego is seriously missing something here. It's not really that fun for long to just collect bricks and then build with them (actually the collecting part sounds awful already). In Blockland most of the gamemodes are accompanied with the building part. Some of the dig digging ctf/tdm servers are truly great, as it allows you to dig tunnels under everyone even as far as to the enemies base, or you can build better defences to your base or even surround the capture-the-flag point with a bunker.
Lego was earlier in talks with Blockland authors to make it a Lego MMO, but looks like they went the more boring route:(
It doesn't matter as the cache can be quickly cleared from the RAM to make room for whatever app needs it. Every modern OS does this, not just Windows.
Yeah PC sales actually we're a lot less - this despite the fact that big part of it is online multiplayer, which encourages people to buy it since they can't play multiplayer with the pirated version. Piracy rate with MW2 was most likely less than the 85%. Single player games don't have the same advantage.
This has nothing to do with search engine results, spam sites or ranking. People go to typo-squatted domains because they, well, typo it to their address bar.
If the system is gratuitously using 95% of the RAM nearly all the time, then it’s a completely different scenario. Everything I try to open that wasn’t cached already will force the system to dump some memory to the swap file to make room for the new application.
Uh no. The point here is that the RAM is utilized with data that speeds up things, but that can be instantly freed if needed. It doesn't need to put that in swap file.
It's not as simple as that tho. AdSense policies have many, many rules about where their ads can be put and they do check those sites (and this includes rules against that aren't even illegal, but just for quality control). If they really cared about typo-squatting, they would add it in the rules too.
Also, another thing to consider is that the typo-squatted domains are quite targeted traffic for advertisers too. Because it doesn't lower the quality of AdSense network, and because it brings them lots of money, Google won't do anything about it.
You can't replace directly with the same product, but if you turn to pirate the bad publisher's game you probably get your entertainment value off from it and don't look for other games, including the good publisher's games.
The industry doesn't really matter. I'm sure walmart or mcdonalds has quite nice market cap too even if they aren't selling high tech fighting hardware.
What I was saying that General Dynamix probably doesn't make as much profit versus costs than Ubisoft. The fact that their ROI is better doesn't mean they wouldn't be allowed to make that profit.
RAM is wasted when it isn't in use. The fact that the task manager in Windows says your RAM is used 95% tells nothing, and no it won't "result in slow-downs as the systems were forced to increasingly turn to disk-based virtual memory to handle tasks". I'm actually really surprised, and not in a good way, that "chief technology officer" of the company doesn't know this.
The new memory models in recent OS's try to utilize all the available RAM (as they should) to speed up things otherwise. It makes a lot of sense to cache things from hard-drive in low-peak usage points, and in such such way that it doesn't interfere with other perfomance. When the things that are most often used are already cached in RAM, their loading works a lot faster. This doesn't include only files, icons or such, but everything the OS could use or do that takes time.
If theres a sudden need for more RAM, the cached data can be "dropped" in no time. It doesn't matter if it averages at 25% or 95%, just that the perfomance overally is better when you utilize all the resources you can to speed up things in general.
You're missing out on some great games then if you don't even consider any EA games. Battlefield Bad Company 2 is coming in a few days, Mass Effect 2 came a while ago and Dragon Age earlier, along many others. They don't even use DRM anymore.
You're oversimplifying it. It's trivial to add encryption to the protocol, which means you're going to be disassembling and debugging the code. Majority of those unlimited number of programmers drop off.
Then the new server will need to implement saving/loading and all other features the Ubisoft server does. OK, still fair enough.
What about when the game dynamically pulls some small pieces of content or gameplay scripts for the game when you reach specific parts? You can't program that in to your generic server, and to get all of that content you need to play the game in every possible way so you're sure you've got all the pieces, and still you can never be sure about it. That progress would be impossible with any little bit more open game too.
Actually it's not really that much, usually $5-10 in bars (don't know about Norway tho). Then there's the 0.33l Smirnoff Ice bottles that cost $10+ even in normal or cheap places, and then like you say theres all those other kinds of drinks that tend to cost more than beer.
I can't afford to by beer at my local liquor store. I make my own it cost me less then $0.80 a bottle, it's stronger and has much more flavor then what I can buy in the store. Liquor store beer works out to be nearly $2.00 a bottle where I am.
I take the same stance with games; if a store wants $60 for a game that I think I want, but I'm not sure I'll pirate it and see if it's worth all the hype.
That's not the same thing. In your example if you wouldn't want to pay for the game, you'd make your own.
I have a DSL (Telia) and it never resets connection like that. Actually the DHCP server even tends to give the same IP for a really long time - I've had the same for over an year sometimes, current one maybe half an year. It's quite stable too, I have ssh sessions on my linux server that have been running for a few months.
If there aren't any cracked versions available for the first months, most players who want it (including those who would had pirated it) are going to buy it as everyone else is playing. That's what counts mosts to the companies, since most sales are made during that period.
If a pirate has to wait several months to get their version, it's a huge win for the publisher. And with this case exactly that will happen, because it's completely new system and relies on online parts. It won't be cracked anytime soon.
Yes I hated Settlers after 2 too, but the last one was actually quite good and this upcoming one looks really interesting. I loved the economy side on Settlers 2, but they somehow ruined that in the newer games. It's something I definitely want to try at least.
Answer is to not either pirate or buy it, but spend the money on competitors product who is doing it correctly. That's the only way to fix things, otherwise you're just telling the company you love their products but they need even better DRM, and since you're spending your time on their pirated games, their competitors wont get your business either.
LEGO Digital Designer and it's free. You can build at least (with the option to order the pieces needed to build a real version)
Except that in most games the pirates can't play online, or not on any non-pirates servers anyway. Even if theres pirated version servers, they don't have anti-cheat and are usually full of cheaters.
In recent months I've been playing Blockland. It has the similar lego/blocks aspect in it, but frankly it's a lot more interesting than what Lego MMOG sounds like.
Basic gameplay idea is that you're a small "lego" guy. You don't need to collect the blocks, you can just select them from menu and build whatever you want. You can do this with friends in multiplayer too.
But what's more fun is that the game has great support for scripting, macros, minigames, weapons and vehicles. There's tons of mods and user-created content. Different servers also all have different kind of gamemodes as they're all build by the players. There's the normal deatchmatch, tdm, ctf, zombie survival, portal games, racing and jail and city building RPG's. Some server owners concentrate on making a beautiful place (it's quite amazing what some have done) and some fun mess-around places.
Because of Blockland, I feel like Lego is seriously missing something here. It's not really that fun for long to just collect bricks and then build with them (actually the collecting part sounds awful already). In Blockland most of the gamemodes are accompanied with the building part. Some of the dig digging ctf/tdm servers are truly great, as it allows you to dig tunnels under everyone even as far as to the enemies base, or you can build better defences to your base or even surround the capture-the-flag point with a bunker.
Lego was earlier in talks with Blockland authors to make it a Lego MMO, but looks like they went the more boring route :(
It doesn't matter as the cache can be quickly cleared from the RAM to make room for whatever app needs it. Every modern OS does this, not just Windows.
Yeah PC sales actually we're a lot less - this despite the fact that big part of it is online multiplayer, which encourages people to buy it since they can't play multiplayer with the pirated version. Piracy rate with MW2 was most likely less than the 85%. Single player games don't have the same advantage.
This has nothing to do with search engine results, spam sites or ranking. People go to typo-squatted domains because they, well, typo it to their address bar.
If the system is gratuitously using 95% of the RAM nearly all the time, then it’s a completely different scenario. Everything I try to open that wasn’t cached already will force the system to dump some memory to the swap file to make room for the new application.
Uh no. The point here is that the RAM is utilized with data that speeds up things, but that can be instantly freed if needed. It doesn't need to put that in swap file.
It's not as simple as that tho. AdSense policies have many, many rules about where their ads can be put and they do check those sites (and this includes rules against that aren't even illegal, but just for quality control). If they really cared about typo-squatting, they would add it in the rules too.
Also, another thing to consider is that the typo-squatted domains are quite targeted traffic for advertisers too. Because it doesn't lower the quality of AdSense network, and because it brings them lots of money, Google won't do anything about it.
You can't replace directly with the same product, but if you turn to pirate the bad publisher's game you probably get your entertainment value off from it and don't look for other games, including the good publisher's games.
The industry doesn't really matter. I'm sure walmart or mcdonalds has quite nice market cap too even if they aren't selling high tech fighting hardware.
What I was saying that General Dynamix probably doesn't make as much profit versus costs than Ubisoft. The fact that their ROI is better doesn't mean they wouldn't be allowed to make that profit.
Modern Warfare 2 topped $1 billion in sales a month ago, and they're sold something like 15-16 million copies.
And that's just a single game and these are huge publishers. Selling 82 million copies between all their games isn't as large amount as you think.
RAM is wasted when it isn't in use. The fact that the task manager in Windows says your RAM is used 95% tells nothing, and no it won't "result in slow-downs as the systems were forced to increasingly turn to disk-based virtual memory to handle tasks". I'm actually really surprised, and not in a good way, that "chief technology officer" of the company doesn't know this.
The new memory models in recent OS's try to utilize all the available RAM (as they should) to speed up things otherwise. It makes a lot of sense to cache things from hard-drive in low-peak usage points, and in such such way that it doesn't interfere with other perfomance. When the things that are most often used are already cached in RAM, their loading works a lot faster. This doesn't include only files, icons or such, but everything the OS could use or do that takes time.
If theres a sudden need for more RAM, the cached data can be "dropped" in no time. It doesn't matter if it averages at 25% or 95%, just that the perfomance overally is better when you utilize all the resources you can to speed up things in general.
You're missing out on some great games then if you don't even consider any EA games. Battlefield Bad Company 2 is coming in a few days, Mass Effect 2 came a while ago and Dragon Age earlier, along many others. They don't even use DRM anymore.
You're oversimplifying it. It's trivial to add encryption to the protocol, which means you're going to be disassembling and debugging the code. Majority of those unlimited number of programmers drop off.
Then the new server will need to implement saving/loading and all other features the Ubisoft server does. OK, still fair enough.
What about when the game dynamically pulls some small pieces of content or gameplay scripts for the game when you reach specific parts? You can't program that in to your generic server, and to get all of that content you need to play the game in every possible way so you're sure you've got all the pieces, and still you can never be sure about it. That progress would be impossible with any little bit more open game too.
Actually it's not really that much, usually $5-10 in bars (don't know about Norway tho). Then there's the 0.33l Smirnoff Ice bottles that cost $10+ even in normal or cheap places, and then like you say theres all those other kinds of drinks that tend to cost more than beer.
I can't afford to by beer at my local liquor store. I make my own it cost me less then $0.80 a bottle, it's stronger and has much more flavor then what I can buy in the store. Liquor store beer works out to be nearly $2.00 a bottle where I am.
I take the same stance with games; if a store wants $60 for a game that I think I want, but I'm not sure I'll pirate it and see if it's worth all the hype.
That's not the same thing. In your example if you wouldn't want to pay for the game, you'd make your own.
I have a DSL (Telia) and it never resets connection like that. Actually the DHCP server even tends to give the same IP for a really long time - I've had the same for over an year sometimes, current one maybe half an year. It's quite stable too, I have ssh sessions on my linux server that have been running for a few months.
They couldn't had technically change the files being downloaded, so they probably just put a rickroll video on the actual bittorrent websites.
If there aren't any cracked versions available for the first months, most players who want it (including those who would had pirated it) are going to buy it as everyone else is playing. That's what counts mosts to the companies, since most sales are made during that period.
If a pirate has to wait several months to get their version, it's a huge win for the publisher. And with this case exactly that will happen, because it's completely new system and relies on online parts. It won't be cracked anytime soon.
You conveniently left out how much their costs are. And who are you to tell how much companies should be allowed to make?
At least it wasn't Soulja Boy.
Or this.
But if they embedded it from YouTube, Google would take the heat.
Sounds like a plan.
Also they can't really depend on anything physical as the online market is already too big with Steam and different services.
Yes I hated Settlers after 2 too, but the last one was actually quite good and this upcoming one looks really interesting. I loved the economy side on Settlers 2, but they somehow ruined that in the newer games. It's something I definitely want to try at least.
That's not the answer.
Answer is to not either pirate or buy it, but spend the money on competitors product who is doing it correctly. That's the only way to fix things, otherwise you're just telling the company you love their products but they need even better DRM, and since you're spending your time on their pirated games, their competitors wont get your business either.