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Ubisoft's Constant Net Connection DRM Confirmed

A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect. Quoting: "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost."

631 comments

  1. Let'see.. by Renraku · · Score: 5, Insightful

    Well the article is good enough to tell us which games to avoid due to horrible DRM. Maybe they're making some kind of 'level of DRM annoyingness' versus 'copies purchased' graph.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Let'see.. by mattventura · · Score: 5, Insightful

      No, the Ubisoft execs will make a 'Level of DRM annoyingness' vs 'Number of copies pirated' graph. They will see that less people bought it and more people pirated it, and they will come to the conclusion that the games need even more DRM to stop people from pirating it. The next generation of games will such have more DRM, and the cycle will repeat.

    2. Re:Let'see.. by Kjella · · Score: 1

      Maybe they're making some kind of 'level of DRM annoyingness' versus 'copies purchased' graph.

      Wish there was, but the only thing you'd measure was whether the game itself was a hit or a flop.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Let'see.. by Swanktastic · · Score: 0

      I know we debate this ad nauseum, but I'm not sure that particular graph would show anything. So few people care about DRM that it probably cancels out with the extra sales they'll get from the 10 people who decided not to pirate because of the DRM. I personally game from a desktop that's always connected to the internet, and I'm not willing to forsake a game I'm interested in for the potentially 1-2 hours a month that my internet connection might be malfunctioning. I don't like this concept, but I'm not willing to change my behavior for somebody else's crusade...

    4. Re:Let'see.. by elfprince13 · · Score: 1

      and we're sure it's not an April Fools joke released early, right? Or something from The Onion?

    5. Re:Let'see.. by mattventura · · Score: 1

      I know we debate this ad nauseum, but I'm not sure that particular graph would show anything. So few people care about DRM that it probably cancels out with the extra sales they'll get from the 10 people who decided not to pirate because of the DRM. I personally game from a desktop that's always connected to the internet, and I'm not willing to forsake a game I'm interested in for the potentially 1-2 hours a month that my internet connection might be malfunctioning. I don't like this concept, but I'm not willing to change my behavior for somebody else's crusade...

      Why would you not just wait a short amount of time for the DRM to be cracked? Nobody 'decides not to pirate' because of DRM. Excessive DRM actually causes piracy because pirated copies will be cracked to bypass the DRM.

    6. Re:Let'see.. by sopssa · · Score: 1

      I agree. If they put out a great title I really want to get, I will just buy it. My internet isn't really even that unstable - I'm running ssh sessions for days, even months without disconnections. I don't even remember when I've last time had an actual internet downtime, previous disconnection was because electricity went off for 1-2 seconds. Good luck trying to play your game with that "disconnection" too.

      As long as the system works good, then sure, fine. I don't like it, but I can't really care that much either.

    7. Re:Let'see.. by Totenglocke · · Score: 4, Insightful

      I don't like this concept, but I'm not willing to change my behavior for somebody else's crusade...

      You mean that you don't value your rights as a consumer or care about what you purchase being usable in a few years. That's the real problem with any DRM that has activation limits / requires online activation - at any time they can turn off that activation server and the software / media you bought is useless. You being dumb enough to buy it is exactly why they put this crap in - because they know that you'll buy it no matter what. You're like the dumb girl who keeps going back to her abusive girlfriend. YOU are the cause of the problem.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    8. Re:Let'see.. by Nathrael · · Score: 1

      In other news...
      "Thousands Of People Avoiding Or Pirating Ubisoft Games Confirmed"

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    9. Re:Let'see.. by Techmeology · · Score: 4, Insightful

      "Please pirate our game! Please please please! We promise to make our DRM so annoying you're sure to have lots and lots of grateful people loving your clearly superior version!"

      --
      Excuse for why is your room always messy?
    10. Re:Let'see.. by sopssa · · Score: 0, Troll

      It will most likely be 10+ years. Most of the 10 year old games, never less the 15+ year old games even work on today's OS. Does that mean that when I bought the games I didn't value my rights as a consumer, because they don't work now?

      It's a central activation server for all their games. I think there would be quite nice uproar if all of their games stopped working suddenly.

      Nevertheless, if someone still plays them in 10-20 years, I'm sure they can buy a really cheap, current-OS-capable version from the likes of Steam for like $1, probably with improved graphics too. The classic games I play now are either fixed versions from Steam or GOG. Sure you pay that one dollar again, but who cares when they fix it for the new operating systems and hardware too.

    11. Re:Let'see.. by Anonymous Coward · · Score: 0

      pirated and cracked or purchased and cracked for convenience? in the latter, ubisoft still have your money.

    12. Re:Let'see.. by Anonymous Coward · · Score: 0

      Well then you're just an idiot. Enjoy your kool-aid.

    13. Re:Let'see.. by ZeRu · · Score: 0

      I'm certainly not going to miss these two games when there are plenty of better games anyway (and I still don't have enough time to play them all)

      --
      If you post as an AC, don't expect me to spend a mod point on you.
    14. Re:Let'see.. by Undead+Waffle · · Score: 1

      No they'll just decide people don't buy games for their computer anymore and stick to consoles.

    15. Re:Let'see.. by Anonymous Coward · · Score: 0

      You're like the dumb girl who keeps going back to her abusive girlfriend.

      Kinky!

    16. Re:Let'see.. by Anonymous Coward · · Score: 0

      "from the likes of Steam"

      This is why consumers in general are dumb as rocks: "Hey they turned off the DRM-server after 2 years, so my purchased software stopped working. What do I do know? Hey I know I'll just buy it again with another DRM-server system! What could possibly go wrong?".

      The whole "improved" argument is void, since the old games I've played on GoG/Steam/etc. are exactly the same they were a decade ago.

    17. Re:Let'see.. by Bert64 · · Score: 1

      I would rather pirate and crack, if i purchased i would feel i had bought a defective product and had to jump through extra steps to make it work.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    18. Re:Let'see.. by Bert64 · · Score: 1

      Some people play games on laptops, there are even laptops specifically designed for gaming (the big heavy ones), sure they have poor battery life but they will survive 1-2 seconds without power just fine.
      But more importantly, what about people who want to play on laptops like these in places where connections aren't available?

      Or how about places where connections are limited in some way (ie you're stuck behind an http proxy or such)?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    19. Re:Let'see.. by Bert64 · · Score: 1

      I agree entirely...

      Add to that, games which are 15 years old require a fraction of today's hardware and run really well under emulation or virtualization which is widely available now. Dosbox for example, and there's nothing to stop you running a real copy of dos or windows 9x inside of something like vmware.

      Lots of people also still have older machines sitting around, which would quite happily play older games... I have a real Amiga in a closet here for instance.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    20. Re:Let'see.. by hairyfeet · · Score: 2, Informative

      Hey now, don't be lumping GoG in there with that Steam DRM crap, as GoG purchases are DRM Free and can not only be re-downloaded any time you want, the installers are easily backed up to CD/DVD. And of course I would point out this part "and you can play it without an internet connection" which already makes them better than Ubisoft games.

      All Ubisoft has done for me is make sure this gamer won't be giving them any of my hard earned money. Thanks Ubisoft!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    21. Re:Let'see.. by Dunbal · · Score: 0, Flamebait

      because electricity went off for 1-2 seconds. Good luck trying to play your game with that "disconnection" too.

            It's called an "uninterruptible power supply". I know they've been around since the late 80's, but still they might not have reached your corner of Africa and I pity you. Especially since I live in a two bit country in Central America and I have 3 of them, which I bought at my local Office Depot. I can play my games through power outages lasting up to an hour or more, and if you're real smart you put your router/modem on one too and that way you don't even lose internet when the power goes!

      --
      Seven puppies were harmed during the making of this post.
    22. Re:Let'see.. by sopssa · · Score: 0, Troll

      I don't even play so many older games anymore, and when I do, you notice it's mostly just nostalgia about them and they're pretty meh now.

      That point aside, is it stupid to buy it again? Sure. But it's really such a small thing to pay for one dollar again for an old game I love (and I've probably lost the cd's along the years too). Sure I could spend an hour to write an angry letter about it to the company, but I think my time is worth a little bit more than that $1/hour.

      Your whole "general people are dumb as rocks" thing is what I hate about in us geeks/nerds. Not everyone has the time or interest to complain or fight against every since minor detail. Sometimes it's ok to just spend that $1 and play your game.

    23. Re:Let'see.. by sopssa · · Score: 4, Insightful

      That's not the answer.

      Answer is to not either pirate or buy it, but spend the money on competitors product who is doing it correctly. That's the only way to fix things, otherwise you're just telling the company you love their products but they need even better DRM, and since you're spending your time on their pirated games, their competitors wont get your business either.

    24. Re:Let'see.. by khellendros1984 · · Score: 2, Insightful

      Every month around the 15th or so, I lose connectivity. It always takes a reboot of the modem to get the connection back. And this will happen sometimes a dozen times in 6 or 8 hours, and might happen for a couple days. If there's a game that I have a legal license to play, but I'm prevented from playing it by the game itself, that's fraud on the part of the company as far as I'm concerned. I don't give a shit what they're trying to prevent; the fact of the matter would be that the publisher would be preventing me from playing my legally licensed game. There's enough other quality content out there. If some company wants to screw with me, I'll take my business elsewhere.

      Note: Yes, I pirated constantly in college. Since getting an honest-to-goodness job, I haven't pirated a single game, even though I end up in possession of 10x as many as I ever did during college. I'm one sale, but I'm a sale that will remember. A PC game with DRM more onerous than anything that would be tolerated on a console? Screw it. They can keep their shit.

      --
      It is pitch black. You are likely to be eaten by a grue.
    25. Re:Let'see.. by khellendros1984 · · Score: 1

      What Bert is saying is "What if I want to play this during my cellular automata class in the room the wifi doesn't reach??"

      Even if you go by the dubious assumption that buying a game gets you only: 1. The physical disk 2. The right to use it on one computer, guess what? Ubisoft isn't even fulfilling that bargain! They haven't even sold you a license to a game; they've sold you a permission, which can be revoked at any time by themselves, anyone in your house, your ISP, etc etc. Anyone that buys this game is supporting increasingly draconian implementations of DRM. Does anyone really think that a game company will be reasonable? That they'll self-institute any sort of limit on what they'll try and sell? Each company that makes a successful experiment in controlling YOUR computer will continue to push further, to whatever point the market allows. Other companies will follow. Even the lenient companies will submit to market pressure, and it will be the rare independent release that "Only requires the CD in and one-time activation!". I don't want to put up with this, but if enough people are willing to take the easy path out, and just lay down their cash for the game, I guess I'll have to buy some anal lube.

      --
      It is pitch black. You are likely to be eaten by a grue.
    26. Re:Let'see.. by Anonymous Coward · · Score: 0

      I just mentioned GoG because GP mentioned it. I've bought a few games from GoG and from all the online stores (Impulse, Gamersgate, Steam, etc.) it's been the best experience so far. Not that it's hard to stand out against most of these anyway :D

    27. Re:Let'see.. by Totenglocke · · Score: 4, Insightful

      Except that it's rarely "$1" plus $1 times a shit ton of games / downloaded ebooks / mp3's / movies is a LOT of money. This DOES effect everyone because the companies ARE trying to push it to a pay-per-pay system where you are nothing more than a renter paying every time you use what you purchased

      I'm well aware that asshole companies and people like you who just bend over and take it will destroy the gaming industry. When that happens, I'll simply stop getting new games and just replay all the ones I've built up over the last couple of decades.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    28. Re:Let'see.. by Totenglocke · · Score: 1

      I meant boyfriend.......that's what I get for posting at 3:30am instead of sleeping!

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    29. Re:Let'see.. by Hognoxious · · Score: 5, Funny

      Here's a graph of how much of my money they're going to get over time

      ^ |
      $ |
        |
      2 |
        |
      1 |
        |___________________________________
          2 . . 2 . . 2 . . 2 . . Year >
          0. . .0. . .0. . .0
          1 . . 1 . . 1 . . 1
          0. . .1. . .2. . .3

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    30. Re:Let'see.. by jimicus · · Score: 1

      "Please pirate our game! Please please please! We promise to make our DRM so annoying you're sure to have lots and lots of grateful people loving your clearly superior version!"

      Were it not for the fact that it's pretty hard to accept money without creating a trail and drawing attention to yourself, I wouldn't be even remotely surprised if lots of pirates were to start selling DRM-free versions of games for a quarter the normal retail price.

      Actually, in many ways that would be quite interesting to see - it'd say a hell of a lot about the state of gaming today if the pirates made real money that way. But I rather fear the games industry wouldn't consider it an object lesson, more a target.

    31. Re:Let'see.. by MaskedSlacker · · Score: 1

      Most of us live in places where the power doesn't go out often enough to justify having one, much less three, like the guy you're replying to. Unless you need one for business purposes very few people have a UPS in their home.

    32. Re:Let'see.. by aussie_a · · Score: 1

      So few people care about DRM that it probably cancels out with the extra sales they'll get from the 10 people who decided not to pirate because of the DRM.

      Few people care about DRM. But how many people care about their movie torrents getting slowed down because they're playing the latest game? How many people care about not being able to play the latest game because the internet has died?

      DRM isn't the issue here. Annoying users and pissing them off is. If your DRM annoys people too much, they'll stop buying your games. Now this DRM would be annoying for me. If I'm in the minority, it will become the latest practice and life will continue as usual. Although if I'm in the majority, this will go the way of the Sony rootkit.

    33. Re:Let'see.. by aussie_a · · Score: 1

      Well the article is good enough to tell us which games to avoid due to horrible DRM.

      Yup. "Anything produced by Ubisoft after the year 2009"

      Of course, I play almost no games on my computer, instead using it to surf the web, send e-mails, and create documents and the like. When I want to play a game, I just whip out my console. Sure it also has DRM, but its also completely invisible to me. That is, of course, until I upgrade to the seventh generation of consoles. I'm not looking forward to all this rubbish about installing games onto a console and downloading patches. If I wanted to put up with that rubbish, I'd just use my computer.

      How long until PS3 has 10 different types of video cards and each game is only compatible with a subset?

    34. Re:Let'see.. by Anonymous Coward · · Score: 0

      nauseam, cunt.

    35. Re:Let'see.. by rpillala · · Score: 2, Interesting

      Hey I don't know if this is your situation or not, but I used to have a similar problem with my cable internet. After months and months of Comcast sending a guy to reboot the modem, I finally got someone who understood that the problem was intermittent. It turned out that the signal was too loud. He put a splitter in between the wall and the modem, and this cut the signal down enough for stability. Hope that helps.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    36. Re:Let'see.. by Anonymous Coward · · Score: 0

      what horseshit.
      People who make product A put restrictions on how it is sued.
      Person B decides he still wants A, and the restrictions don't bother him, so he buys it.
      Angry internet dweeb C (you) then rants that person B is 'stupid' because they don't share your sad fanatical hatred of DRM.

      Learn to accept that other people are not as fucking jihadist about DRM as you are. 99.9999% of people who have games with CD checks arent fussed by them. You are the trivial percentage who isn't happy to just not buy it, but you have to try and persuade everyone else to be as angry as you are.
      get a life.

    37. Re:Let'see.. by Ihmhi · · Score: 1

      I had the same exact problem.

      The splitters that were used were from before the days of digital cable television. They couldn't handle the higher bandwidth of digital cable.

      After calling in a tech, he ran some diagnostics programs via the web and figured that might be the problem. Our old splitters were practically an empty shell with a hair-thin wire and a capacitor in them! The new ones have completely shored up the problem.

    38. Re:Let'see.. by Ginger+Unicorn · · Score: 1

      And that post would make you angry internet dweeb D.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    39. Re:Let'see.. by Opportunist · · Score: 1

      Now how the hell could you add on top of that? We are already at "stay connected to the internet and have the game send data to us for as long as you play". Data you, of course, do not get to review or even know the contents of.

      What do you want to add on top of that? Handing over your firstborn as a hostage while you're playing with them getting the right to slaughter him should you only think of making a copy?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    40. Re:Let'see.. by nautsch · · Score: 1

      SSH sessions are the worst example of a stable internet connection. Start a session, unplug your cable for some time and plug it back in. You will see that your session is still intact. You can have the shittiest connection of all time and your SSH session will work flawlessly.

      --
      If you find a typo, you may keep it.
    41. Re:Let'see.. by biryokumaru · · Score: 3, Insightful

      Heck, I might be willing to pay more than retail for a DRM free version.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    42. Re:Let'see.. by Anonymous Coward · · Score: 0

      I assume you meant abusive boyfriend. Lets not get into any lesbians topics herer

    43. Re:Let'see.. by erroneus · · Score: 1

      Part of what drives games to be copied illegally is the game's popularity. Believe me when I say that someone will come up with a rather simple hack to restore normal operation again. That's not where I am going though.

      For legitimate users, this sort of protection may become annoying enough to "defeat piracy" by lowering the games' popularity in general. People will be less inclined to copy it illegally because people will be less inclined to play it and ultimately people will be less inclined to buy it.

      The ultimate DRM for Ubisoft? CLOSE YOUR DOORS. We don't need you!

    44. Re:Let'see.. by August_zero · · Score: 2, Funny

      At this rate, the next gen of DRM will require everyone in the world with a PC to buy a copy in order to cut off any would be pirates at the pass.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    45. Re:Let'see.. by Opportunist · · Score: 1

      People do not care about DRM because the impact is minimal. For now.

      CD in the tray? Not really a thing that makes the user happy but a-ok, acceptable, it's not like the CD drive is doing anything sensible in the meantime anyway.

      Steam requiring a connection to sign you in and verify that you're you (and not playing in two locations)? No problem. It's no inconvenience. Sure, some games maybe don't run 'til you are online, but then, even the crummyest connection allows a quick one time check every other minute, I can wait a minute...

      Mandatory registration? Even that's no show stopper for most people. It's just a click and only once. And since it's still new and all the registration servers are still up, nobody has a complaint yet.

      Limited number of installations allowed? They didn't hit the limit yet, so they didn't notice it might become a nuisance.

      This time, though, it will be something they might notice right from the start. First, mobile gaming is going to be impossible. Well, either that or you'll get a very nasty surprise at the end of the month when your traffic consumption (which is metered for most mobile plans, at least here) goes through the roof. Second, unless your internet connection is rock solid, you will face frequent "crashes".

      This will maybe be the first time we're going to face a DRM scheme that immediately impacts gaming experience negative for a sizable portion of the user base. It might raise DRM awareness a lot.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    46. Re:Let'see.. by jimicus · · Score: 1

      I can just see the headline now...

      "Ubisoft reports 500,000 sales of their latest hit game within a week of release!

      Pirate group reports 750,000 sales of the exact same game but with the DRM removed and sold at a slightly higher price within a week of release!"

      I'll say one thing - it'd kill DRM stone dead within a week of being announced.

    47. Re:Let'see.. by WCMI92 · · Score: 1

      Well, it's enough information to see "Ubisoft" as a warning label.

      Of course when their PC games fail to sell they will blame piracy rather than themselves. This one is destined to fail, no way they don't get a firestorm of complaints.

      Bad companies like Unbisoft need to fail in the marketplace so that their ideas are dismissed as toxic.

      --
      Corporatism != Free Market
    48. Re:Let'see.. by Opportunist · · Score: 1

      Considering how the recent batch of UBIsoft PC games look and feel a lot like half-assed console ports, it's maybe better for PC gaming if they did.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    49. Re:Let'see.. by IndustrialComplex · · Score: 1

      Now how the hell could you add on top of that? We are already at "stay connected to the internet and have the game send data to us for as long as you play". Data you, of course, do not get to review or even know the contents of

      We keep your credit card details from when you purchased the game. We will periodically charge you a use fee as well as penalties should your copy fail validation.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    50. Re:Let'see.. by Ltap · · Score: 1

      DRM aside, I agree. Ubisoft has become, in some ways, worse than EA. EA would take winning series and run them into the ground; Ubisoft takes terrible series (Blazing Angels, the faux-WWII arcade shooters) and makes them worse. If for anything else, they deserve to die simply because of the horrible Tom Clancy games they've shat out over the years.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    51. Re:Let'see.. by Dunbal · · Score: 1

      Unless you need one for business purposes very few people have a UPS in their home.

            This is off topic. Maybe I'm a dinosaur, but I've always had one. The prices now are incredibly cheap compared to yesteryear, too. You get very good ones for $100. And I have always seen them as "another piece of equipment that can fry before my hard drive does" during a thunderstorm.

            Also I would argue that the trend nowadays is that "most users" are actually moving to laptops - which come with their own built in battery back up.

      --
      Seven puppies were harmed during the making of this post.
    52. Re:Let'see.. by pla · · Score: 1

      Answer is to not either pirate or buy it, but spend the money on competitors product who is doing it correctly.

      One problem - Games (and music, and movies) do not count as fungible goods. You can't just replace Far Cry or Assassin's Creed with "Fred's generic open source FPS".

      Ubisoft knows that. Their customers know that. Their pirates know that. The only groups that don't get it, sadly enough, count as the only ones that really need to - The FTC and DOJ.

      If we started seeing crippling DRM prosecuted as abuse of monopoly control over a market (of one product), we might get some change. But that simply won't ever happen.

      So... Yes, definitely, support the competition by buying their games... But don't hesitate to also pirate those you want under terms the publisher doesn't offer.

    53. Re:Let'see.. by vegiVamp · · Score: 1

      You'll become a lot more interested as soon as your internet barfs right after you finish a particularly difficult boss.

      --
      What a depressingly stupid machine.
    54. Re:Let'see.. by sopssa · · Score: 1

      You can't replace directly with the same product, but if you turn to pirate the bad publisher's game you probably get your entertainment value off from it and don't look for other games, including the good publisher's games.

    55. Re:Let'see.. by martinux · · Score: 1

      I agree for the most part but there's an issue here that many people aren't willing to deal with; some games do not have competition in that they provide a unique experience.

      The question then comes down to buying the game and accepting the potentially harmful DRM, pirating it, or not playing it at all.

      I've chosen not to play various games I'm very aware are great because I'm unwilling to deal with pirating them or installing DRM, this is very much driven by my own ethics and I'm aware that some companies will still claim that poor sales are the direct result of piracy rather than poor product. Still, there are a growing number - particularly in the under 20's - who only see the choice as buy or pirate.

      Given the higher value of the pirated version combined with the lower price it's hard to see a change in mindset any time soon.

    56. Re:Let'see.. by b4dc0d3r · · Score: 1

      That won't work. The answer is to buy your copy, then call support every time DRM pisses you off. As the other guy said, you can't buy Assassins Creed 2 from someone else, you're stuck with this company.

      Don't call them just to complain that you're not going to buy it. Buy it, so now you're a legit customer. Call EVERY TIME DRM does something stupid. Take a long time to explain yourself in detail, if you have to call back.

      The game might be $60, but after 4 calls where you explain your frustration, they are probably close to just breaking even. They'll realize they can't support a game that pisses off its users. "Insert disc to play" is annoying, but we've been dealing with it. "Please connect to the internet even though you're playing in the back seat of a car, or a cheap hotel, and don't have steady hotspots" is not something we can deal with. "Hey Ubisoft, I'm on this business trip and my company won't pay for my internet connection and I'm trapped in this room with no internet, my work notebook and my personal notebook. How do I play your stupid DRM I mean game?" Then call back because you're bored. Then call back to see if they've released a patch for the DRM. Then order room service from Ubisoft.

      The last call you make should be the one where you say you are fed up with this, and would like to know which torrent has it available for download, pre-cracked. You aren't breaking any EULA by downloading a cracked version (check your local laws of course), since you aren't altering the game. You do have a license to play it, so you're not doing anything clearly illegal (local laws might cover uploading if you're using p2p of course).

      I bought your game, I hate the DRM, I'm playing a cracked version. Next time you release something like this I'll do the same.

    57. Re:Let'see.. by Theoboley · · Score: 1

      With that said, Does EA make Assassin's Creed II? Does Insomniac Games make Assassin's Creed II? the list will go on, and the answer is No. If there is a game that I really want, then I guess I'm SOL unless Ubisoft decides to change their DRM Scheme, and by looks of things, they don't. So it comes down to this (from a legal ownership standpoint)

      A. Buy and Deal With it.
      or
      B. Forget about it and move on.

      --
      Stupidity only gets you so far, then you've gotta try
    58. Re:Let'see.. by Leafheart · · Score: 1

      Heck, I might be willing to pay more than retail for a DRM free version.

      Their work here is done.

      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    59. Re:Let'see.. by Anonymous Coward · · Score: 0

      Except calling support costs $X.XX a minute

    60. Re:Let'see.. by u-235-sentinel · · Score: 1

      It's either that or people like me will simply figure Ubisoft's games aren't worth the hassle and buy somebody else's games.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    61. Re:Let'see.. by Ltap · · Score: 1

      Which is stupid. Most UPSs double as surge suppressors. Most people (I'm hoping) already use power bars with surge suppression, but most will just buy cheap $5, 6-plug power strips, and I've seen people who still actually plug their computer into a wall outlet.

      Most people have no idea what surge suppression is, but even in "The Western World", there are still brownouts and power surges. I have a small 540-watt UPS that I use to power my printer, computer, monitors, and external hard drives. Its software keeps a log of all events, and since I got it a year or so ago, there have been 2 long (3+ hours) blackouts, 4 brownouts, and 2 power surges. I consider it an investment to protect my hardware. It's also a handy way of finding out how much power various devices are drawing without specialized equipment, if your management software (I use the bundled CD from APC on Windows for my gaming rig, but I've heard there are alternatives for linux) keeps track of that.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    62. Re:Let'see.. by Ltap · · Score: 1

      You're like the dumb girl who keeps going back to her abusive girlfriend.

      Interesting scenario...

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    63. Re:Let'see.. by calibre-not-output · · Score: 1

      So would I, and most legitimate buyers who are constantly frustrated by DRM. Especially the less computer-literate, to whom the DRM-free pirate version could me marketed as a simpler install and configuration process. If you know nothing about computers, it's a lot easier to copy a cracked .exe to a program folder than to type a 32-character serial key and perform a fingerprint check and retina scan whenever you boot the game.

      --
      Nothing lasts forever but the certainty of change.
    64. Re:Let'see.. by Anonymous Coward · · Score: 0

      Sure it also has DRM, but its also completely invisible to me. That is, of course, until I upgrade to the seventh generation of consoles.

      Repeat after me.

      "A console game that is playable on just the console it was developed for is not DRM. The fact that my Wii can play GCN but not N64, SNES, or NES games is not DRM."

      Really, this bullshit of "consoles have DRM" is getting annoying. Until the disc becomes tied to a single console and you cannot play it on any other console of the same type, it's not DRM.

      Now if you're talking about downloadable games, ok, yes, those do have DRM.

    65. Re:Let'see.. by Ltap · · Score: 1

      That's faulty logic. It's not the developer's fault if the OS changes completely, because it was external circumstances which are beyond their control. It is their fault when it's something they've done deliberately. We haven't seen this behaviour from Ubisoft, but we've seen something similar from EA - for instance, shutting down the multiplayer servers for a game after only a year (NHL '08 in favour of forcing people to buy NHL '09, I think.)

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    66. Re:Let'see.. by Vanderhoth · · Score: 1

      Having UPS won't matter when your local ISP goes down. It happens all the time where I'm from after just about every snow storm. I'd be really board sitting in front of my laptop waiting for Eastlink to fix their lines so I could play some game I paid $60 for. There are a multitude of reasons you could loose your internet connections, power loss being only one.

    67. Re:Let'see.. by Anonymous Coward · · Score: 0

      Toten,
      You are exactly right.. The way to not be abused is to not give Ubisoft your money. Hence, they can't abuse you. Me personally, I don't have enough time to play a game, let alone worry about connection... that said, I have a friend who is in sales at UbiSoft. Just the mention of the DRM drove her nuts... This is a piss poor decision being made at a level above all those with any sense at all. No ubisoft games are allowed for my Xbox, or Wii, nor my kids DSi's.

    68. Re:Let'see.. by Theoboley · · Score: 1

      you shouldnt have to buy the lube... Ubisoft should include it with your game purchase

      --
      Stupidity only gets you so far, then you've gotta try
    69. Re:Let'see.. by geminidomino · · Score: 1

      Now how the hell could you add on top of that? We are already at "stay connected to the internet and have the game send data to us for as long as you play". Data you, of course, do not get to review or even know the contents of

      We keep your credit card details from when you purchased the game. We will periodically charge you a use fee as well as penalties should your copy fail validation.

      I hear Blizzard is looking into that model. They'll still charge you $15/mo subscription fee, but if you cancel your account or don't login at least once in a month, they'll charge you $20 "usage fee" instead, since you're obviously playing on a private server, you dirty, eula-raping pirate you.

    70. Re:Let'see.. by Anonymous Coward · · Score: 0

      Where did you lose your other eye? D:

    71. Re:Let'see.. by geminidomino · · Score: 1

      Sure it also has DRM, but its also completely invisible to me. That is, of course, until I upgrade to the seventh generation of consoles.

      Repeat after me.

      "A console game that is playable on just the console it was developed for is not DRM. The fact that my Wii can play GCN but not N64, SNES, or NES games is not DRM."

      Really, this bullshit of "consoles have DRM" is getting annoying. Until the disc becomes tied to a single console and you cannot play it on any other console of the same type, it's not DRM.

      Now if you're talking about downloadable games, ok, yes, those do have DRM.

      A console that will not play a backed-up/copied game without modification of hardware, software, or firmware *IS* DRM.

    72. Re:Let'see.. by Maxo-Texas · · Score: 1

      I don't see this pointed out in the top page.

      When ubisoft stops supporting the servers, your game dies... forever.

      Meanwhile, I am still using games from 1996 occasionally when the urge hits me.

      But "total annihilation" really was a best of breed even back then.

      I didn't make the hop to the new 3d version("Spring").

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    73. Re:Let'see.. by roc97007 · · Score: 1

      ...and nobody will buy the games, and they will go out of business. Were there any justice in the world.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    74. Re:Let'see.. by Anonymous Coward · · Score: 0

      bye bye ubisoft

    75. Re:Let'see.. by nobodylocalhost · · Score: 1

      I replaced square's final fantasy series with namco's tales series. It worked for me in term of gaming, but I have yet to see square change in any shape fashion or form other than merging with bunch of other companies and continue chugging out games with better graphics but horrible stories as well as annoying main characters. Although, tales series has now adopted teeny bopping crap music, of which I frown up on. Just thought to throw this out here.

      --
      Where is the "Ignorant" mod tag?
    76. Re:Let'see.. by ravenshrike · · Score: 1

      Is it any less abhorrent when it's two girls?

    77. Re:Let'see.. by Anonymous Coward · · Score: 0

      http://www.petitiononline.com/mod_perl/signed.cgi?ew15dl94&1

    78. Re:Let'see.. by hairyfeet · · Score: 1

      I agree, everyone needs to give credit and try buying a couple of games from GoG just to see how nice it is. I went and bought the Redneck Rampage collection (which for those that haven't tried it is funny as hell and a blast to play) and it came with not only the game and both expansions, but the full soundtracks in MP3 format (good music too like Mojo Nixon and Reverend Horton Heat) manuals, wallpapers, and avatars. And it came already set up with a pre-configured optimized DOSBox so I can launch the game on Windows 7 HP X64 just by clicking the shortcut. Considering how much of a PITA I've had messing with DOSBox in the past it was really nice.

      So anyone who hasn't gone to GoG really needs to go sign up. There are even 3 free point and click games you can have for free! So give it a try, you'll be glad you did.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    79. Re:Let'see.. by Totenglocke · · Score: 1

      I know you're just trolling but...

      99.9999% of people who have games with CD checks arent fussed by them.

      CD checks are NOT DRM. A CD check does NOT require contacting a companies server to get permission to use the software that you purchased. Learn what you're talking about before you open your mouth.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    80. Re:Let'see.. by Totenglocke · · Score: 1

      No, but you don't often see lesbians in abusive relationships. I think just about everyone alive knows at least a few girls who've been in abusive relationships and keep going back to get beat again and again.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    81. Re:Let'see.. by brkello · · Score: 1

      This. Thank you for saying it and thank you moderators for actually modding up the only sensible action.

      --
      Support a great indie game: http://www.abaddon360.com
    82. Re:Let'see.. by brkello · · Score: 1

      Of course, if no one pirated there would be no DRM. So it's like the dumb girl who keeps stealing from her boyfriends and wondering why they break up with her.

      --
      Support a great indie game: http://www.abaddon360.com
    83. Re:Let'see.. by Opportunist · · Score: 1

      I kinda doubt this will hold water. People would rather accept being cut off for some reason for some period of time when their game fails to validate, but they sure start a fight when they get charged more money.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    84. Re:Let'see.. by Anonymous Coward · · Score: 0

      Actually, since your graph maxes out at 2 bucks, which won't get you jack anywhere except on the iPhone, So let's say there's a $45 game, it will be well above that $2 and thus not show up on the graph. If you wanted a better graph, add X's along the x axis. Is being pedantic considered trolling?

    85. Re:Let'see.. by Kitkoan · · Score: 1

      It will most likely be 10+ years. Most of the 10 year old games, never less the 15+ year old games even work on today's OS. Does that mean that when I bought the games I didn't value my rights as a consumer, because they don't work now?

      It's a central activation server for all their games. I think there would be quite nice uproar if all of their games stopped working suddenly.

      Nevertheless, if someone still plays them in 10-20 years, I'm sure they can buy a really cheap, current-OS-capable version from the likes of Steam for like $1, probably with improved graphics too. The classic games I play now are either fixed versions from Steam or GOG. Sure you pay that one dollar again, but who cares when they fix it for the new operating systems and hardware too.

      10+ years huh? Tell that to EA ( http://www.ea.com/2/service-updates ). Many of those games on that list are on the PS3 and XBox360. Godfather was released on the PS3 in 2007, 3 years ago as one example. Some of the games listed are PC games as well. Hell, Army of 2 was only released just shy of 2 years ago and is being shut down in Asia.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    86. Re:Let'see.. by Anonymous Coward · · Score: 0

      Appropriate scaling. Example: if we were plotting your IQ, there's be no point in going beyond 80.

    87. Re:Let'see.. by L4t3r4lu5 · · Score: 1

      I bought Sins of a Solar Empire for exactly this reason. I don't think I've ever played it, but maybe my money will keep Stardock trading, and they might make a game I enjoy.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    88. Re:Let'see.. by selven · · Score: 1

      Here's mine according to the RIAA:

      $2 mil |                             \
             |                              \ (sorry, forgot to upgrade to 64 bit)
      $1 mil |
             |
      $0     |___2010_____2011_____2012_____2013
             |   \
      -$1 mil|    \
             |     \
      -$2 mil|      \
             |       \
      -$3 mil|        \
             |         \

    89. Re:Let'see.. by Hognoxious · · Score: 1

      OK you win at internets due to your 733t ascii art skilz.

      But how did you stop wanky slashcode from compressing the consecutive spaces spaces?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    90. Re:Let'see.. by selven · · Score: 1

      The "code" formatting mode doesn't compress spaces, it prints out everything literally.

  2. Well, THAT'S certainly one way by Dorsai65 · · Score: 1

    to step on the ol' weenie with track shoes...

    [Carnac] "What is 'people staying away in droves?' [/Carnac]

    --
    --- Asking inconvenient questions for over 30 years...
  3. Let your opinion be know. by Lead+Butthead · · Score: 5, Insightful

    Don't buy the game, and send them letter to let them know why you're not buying the game.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:Let your opinion be know. by sopssa · · Score: 1

      But it's Settlers VII :(

    2. Re:Let your opinion be know. by Itninja · · Score: 1

      A letter like that would not make it past the mail room interns. Consumers will just do what they are told. As they always have. I have abandoned all hope of society in general ever standing up to this type of thing.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    3. Re:Let your opinion be know. by sopssa · · Score: 1

      I have abandoned all hope of society in general ever standing up to this type of thing.

      It's just that not everyone have the time, interest or knowledge to fight it everything. Of course we here on slashdot care about it, but as long as it works good enough generally, it doesn't matter to most people.

      Just like we probably aren't interested if the latest barbie doll came with no gloves, but the previous ones did. Would you write an angry letter about it to Barbie Corporation even if you just don't really care?

    4. Re:Let your opinion be know. by mattventura · · Score: 1

      This is different. It is approaching the point at which the average person might actually start caring. We may not be there quite yet, but when we get there, it should be pretty obvious. This about the history of DRM systems. Macrovision? Most people didn't need to copy tapes. DVD encryption? That's what DVD players are for. Requiring game CDs to be present? Most people don't care about the extra 30 seconds it takes to find and insert a CD.

      I expect that in a year or two, DRM systems will be so draconian that a large portion of people will actually not be able to play the game. What I would expect to happen is that a DRM that checks for suspicious system devices gets false positives off certain devices because the devs were too lazy to test on a variety of hardware. Suddenly, everyone with a certain type of motherboard/graphics card/CD drive etc is unable to play.

      Another possibly scenario is that games start requiring hardware DRM, but that would not be present on older systems, so anybody with an old system would not be able to play.

    5. Re:Let your opinion be know. by bignetbuy · · Score: 2, Interesting

      Very true. Case in point: CoD: Modern Warfare 2. PC gamers were up in arms about lack of dedicated server support, console port, etc. Talks of boycotts over missing features and the price ($60 v/s $50). What happened when the game was released? Biggest video game debut ever? PC gamers who signed boycotts and joined Steam boycott groups were seen playing the game.

    6. Re:Let your opinion be know. by lorg · · Score: 1

      From what I recall some of them already check for things like hardware changes and if you have certain software packages installed or running such as various disassemblers and virual cd/dvd programs. So perhaps this was just the next logical step.

      Hardware DRM? Helllo DONGLE! Welcome back ... not that it ever really went away.

    7. Re:Let your opinion be know. by jonwil · · Score: 1

      Many high end software packages require dongles to work (e.g. high end 3d or CAD/CAM packages). And those have been cracked same as any other DRM solution.

    8. Re:Let your opinion be know. by PaganRitual · · Score: 1

      This is the truth. No one has the balls to stand behind their convictions. It's much easier to just use this is stupid justification to pirate it. Then whinge again next time when the next DRM comes out.

    9. Re:Let your opinion be know. by KDR_11k · · Score: 1

      Didn't Settlers hit the gutter after 2? All I heard about 3 and 4 was that people were disappointed and while they may have improved it in 4 somewhat it was still inferior to 2, hence the recent remake of 2 with modern graphics.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Let your opinion be know. by ArsenneLupin · · Score: 1

      A letter like that would not make it past the mail room interns.

      I've heard the magic words are "Personal and Confidential". But you have to address it to a specific person (the CEO...) for that, because obviously it wouldn't make sense to send a "personal" letter to customer service.

    11. Re:Let your opinion be know. by Anonymous Coward · · Score: 0

      Don't buy the game, and send them letter to let them know why you're not buying the game.

      Details of Ubisoft's press contacts here.

    12. Re:Let your opinion be know. by KDR_11k · · Score: 1

      Dongles are too expensive for cheap consumer software anyway, throwing a shitty DRM on the disc is fairly cheap compared to adding a piece of hardware to every box. That'd hurt their profits more than the piracy. Considering how much they're already trimming the manuals down I think they're too cheap to add a dongle, cheap physical crap is reserved for the super expensive "collector's" edition.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Let your opinion be know. by KDR_11k · · Score: 1

      A small number of boycotters were seen playing the game, remember that it sorts the users by their status and those playing the game will show up first. I think most people didn't care prior to buying MW2 (and they couldn't return it afterwards), if they ended up hating it they'll more likely show it by not buying the next CoD. I stopped bothering with the game some time ago when it became too overrun with cheaters and of course having no server admins you can't get rid of those (in addition to all the annoyances the shitty matchmaking has caused).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Let your opinion be know. by sopssa · · Score: 1

      Yes I hated Settlers after 2 too, but the last one was actually quite good and this upcoming one looks really interesting. I loved the economy side on Settlers 2, but they somehow ruined that in the newer games. It's something I definitely want to try at least.

    15. Re:Let your opinion be know. by sopssa · · Score: 1

      Also they can't really depend on anything physical as the online market is already too big with Steam and different services.

    16. Re:Let your opinion be know. by theshowmecanuck · · Score: 1

      There are times when outages happen; and the first time a major internet outage happens in an area, they will hear a lot about it. When it comes back up their email servers will get flooded. And if they don't respond, they will likely lose a lot of business from that area. Eventually all areas will experience this. It won't last. However, the game I was waiting for to come out, Silent Hunter V.... I won't be buying now. See, it has already started. So either emails or dollars will talk. But I admit, I think the dollars will talk louder. i.e. don't buy their shite.

      --
      -- I ignore anonymous replies to my comments and postings.
    17. Re:Let your opinion be know. by TOGSolid · · Score: 1

      That's pretty much the best option. I'm kinda tempted to also include a video of me taking the money I was gonna spend on Assassin's Creed 2 and spending it on something else entirely. Maybe I'll buy a friend a copy of Bad Company 2 or something along those lines.

      I was really looking forward to buying Assassin's Creed 2 for PC after getting home from a month and a half trip of being out on a boat, but I guess Ubisoft isn't interested in my money.

    18. Re:Let your opinion be know. by Opportunist · · Score: 1

      If it is anything like Settlers V they can as well keep it. It was so much of a disappointment that I refused to buy VI.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    19. Re:Let your opinion be know. by Monkeedude1212 · · Score: 1

      And This page is probably your best bet by going through email (since they don't have a Customer service email) - Choose your region and let it fly. If they get multiple reps getting multiple emails its bound to send a message.

    20. Re:Let your opinion be know. by Kanasta · · Score: 1

      where the $2/hr helpdesk will promptly throw it in the bin.

  4. Normally I try not to hack my games, but... by Derekloffin · · Score: 1

    This goes a long way toward making sure I will. I can understand some level of online authentication, but this is absurd. Then again, what am I think, I won't even buy these games. Not worth the hassle.

    1. Re:Normally I try not to hack my games, but... by KamuZ · · Score: 1

      I agree.
      I am used to authenticate it online (Windows, Games, some Software). Registering online to get content (and they keep track of you), seems OK for me too.
      Even Steam with the off-line mode seems reasonable.

      But this is just over the top, I will not buy it because of this and write an e-mail. Maybe like with Spore, they will think about it and fix it, then I will get it.

      The only way to vote against this is with your wallet.

    2. Re:Normally I try not to hack my games, but... by Dunbal · · Score: 1

      I can understand some level of online authentication

            And I can't understand ANY level of online authentication.

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Normally I try not to hack my games, but... by lena_10326 · · Score: 1
      • Capture the packets in the authentication session.
      • Setup script to listen on the port and replay the packets back.
      • Edit hosts file to point dns to the dummy DRM host.
      • Flakey, problematic DRM server solved.

      There's a good chance it would work if the DRM protocol does not rely on a close synchronization of clocks. I doubt it because it would be impossible to guarantee across untrusted machines.

      --
      Camping on quad since 1996.
    4. Re:Normally I try not to hack my games, but... by Issarlk · · Score: 1

      Brillant ! You single-handedly defeated Ubisoft DRM. Who would have thought of simply replaying the paquets? Genius.

    5. Re:Normally I try not to hack my games, but... by Jaysyn · · Score: 1

      No real loss. Ubisoft games are generally crap anyhow. The last one that even slightly caught my interest was Beyond Good & Evil.

      --
      There is a war going on for your mind.
    6. Re:Normally I try not to hack my games, but... by alok_naik · · Score: 1

      Look up "nonce".

      --
      Every time I think I've hit the bottom, someone lends me a shovel.
    7. Re:Normally I try not to hack my games, but... by SJ2000 · · Score: 1

      Unless the protocol used is resistant against replay attacks, like most encryption protocols.

    8. Re:Normally I try not to hack my games, but... by X0563511 · · Score: 1

      You'd be surprised. Doom 3, Enemy Territory, and Quake 4 would send and receive the same data to verify the CD key. I'm not putting money on it, but don't discount the possibility yet.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:Normally I try not to hack my games, but... by lena_10326 · · Score: 1

      This is client side authentication--not server side. Who cares about nonces and server authentication. It's irrelevant when we host the client and control the fake server.

      --
      Camping on quad since 1996.
    10. Re:Normally I try not to hack my games, but... by lena_10326 · · Score: 1

      This is not the same scenario. The client is authenticating while running on a PC controlled by the user, which includes control over the clock, random number generators, and hardware.

      --
      Camping on quad since 1996.
    11. Re:Normally I try not to hack my games, but... by alok_naik · · Score: 1

      Replaying a captured server response may not be good enough.

      --
      Every time I think I've hit the bottom, someone lends me a shovel.
    12. Re:Normally I try not to hack my games, but... by Anonymous Coward · · Score: 0

      kids, remember, there is not a -1 disagree for a reason.

  5. Pirates will be remembered as archivists, scribes by mykos · · Score: 5, Interesting

    In ten to twenty years, when we're playing these games on emulators and reminiscing about the good old days, when these activation servers are dead and gone, we will be thankful that someone took the time to remove these checks from our games so that we could play them in the future.
    And I wonder, in this never ending holy war against pirates, what they think that Pyrrhic victory after Pyrrhic victory will earn them? Countless fortunes? Unending wealth? Do they think that making your game difficult to play will somehow make it sell billions of copies?

  6. Well done Ubisoft by Anonymous Coward · · Score: 2, Insightful

    I was going to buy this, but they can shove that rubbish fair up their arse.

    Another fine case of screw the people who actually paid for it and the pirates don't have to put up with any of it.

    Well done UbiSoft, you are a complete bunch of arsehats.

    1. Re:Well done Ubisoft by Anonymous Coward · · Score: 0

      Yes. I put up with a lot of crap from games. Some I never got to play because of conflicting DRM versions and I just couldn't be bothered reinstalling the "right" version just to play.

      This is most definately the last straw though. My internet drops out enough during Star Trek Online, no way I am going to have it be a problem for "purchased" games.

      Maybe the idea is to finally kill PC gaming?

      Steven.

    2. Re:Well done Ubisoft by Anonymous Coward · · Score: 0

      quit being a pussy.. just type ASS..

    3. Re:Well done Ubisoft by DigiShaman · · Score: 1

      Besides, there are other games out there worth playing. I seriously doubt this will be a big loss for gamers. Just let it wither on the vine.

      --
      Life is not for the lazy.
    4. Re:Well done Ubisoft by KDR_11k · · Score: 1

      I fed the DRM to my donkey and it died. Thank you very much, Anonymous Coward!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Well done Ubisoft by TheVelvetFlamebait · · Score: 1

      Why would a donkey be more offensive than a rear end?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    6. Re:Well done Ubisoft by Ihmhi · · Score: 1

      Ubisoft has been aggravating. I loved Beyond Good & Evil. Then I hear about them finally - FINALLY - releasing BGE2. Now apparently BGE2 is back in the shitter again.

      Ubisoft creates lovely games the first time round (or rather, absorbs some other studio creating the game). They then proceed to rape the content and gameplay in every successive sequel (see: Splinter Cell).

    7. Re:Well done Ubisoft by Opportunist · · Score: 1

      Ubisoft sure follows the teabag theory for games.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Someday, Windows will be like that by Animats · · Score: 1

    If this becomes acceptable, someday Windows PCs will require a network connection to operate at all.

    With each new release, Microsoft Windows becomes more dependent on servers in Redmond. Someday they'll have an outage and the whole world will stop.

    1. Re:Someday, Windows will be like that by Anonymous Coward · · Score: 0

      Gmail is already like that and few really care.

    2. Re:Someday, Windows will be like that by someone1234 · · Score: 2, Informative

      Mail servers are all like that.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    3. Re:Someday, Windows will be like that by zebslash · · Score: 4, Insightful

      Your comparison is completely inappropriate.

      1) I can perfectly use IMAP or POP to download my Gmail emails and read them offline.

      2) For all kind of web-based communications such as emails, HTTP or SSH I do expect to need a network connection. It does not need to be Gmail, but my personal email system is exactly the same. What you say is equivalent to: "I need a phone connection to be able to phone? What a scandal!" This is not the case for a game though, wghich I expect to work on a plane, a train or on a remote holiday location with no internet access.

    4. Re:Someday, Windows will be like that by c.r.o.c.o · · Score: 1

      Man, if when you go to remote holiday locations you need to play computer games, you should pick better destinations. :)

      But I completely agree with you about the rest. Games should not need a net connection under any circumstances, unless playing online.

    5. Re:Someday, Windows will be like that by serviscope_minor · · Score: 2, Informative

      SMPT is a store and forward protocol designed to operate with sporadic network connectivity. Your SMTP daemon will keep accepting mails from the local machine and network even when the outbound network is down.

      --
      SJW n. One who posts facts.
    6. Re:Someday, Windows will be like that by Anonymous Coward · · Score: 0

      Enough cared for someone to develop a feature...?

      "Today we're starting to roll out an experimental feature in Gmail Labs that should help fill in those gaps: offline Gmail. So even if you're offline, you can open your web browser, go to gmail.com, and get to your mail just like you're used to."

      http://gmailblog.blogspot.com/2009/01/new-in-labs-offline-gmail.html

    7. Re:Someday, Windows will be like that by SharpFang · · Score: 1

      This is a situation identical to some of the "multi-function" printer+scanner devices that require you to buy ink refill if you want to use the scanner.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    8. Re:Someday, Windows will be like that by Anonymous Coward · · Score: 0

      Yeah, the idea that email requires a network connection is completely retarded. I use an email service that works when my internet is down.

    9. Re:Someday, Windows will be like that by Anonymous Coward · · Score: 0

      or on a remote holiday location with no internet access.

      You should get a SO in that case.

    10. Re:Someday, Windows will be like that by mswhippingboy · · Score: 1

      "I need a phone connection to be able to phone? What a scandal!"

      That's why I use Vonage :)

      --
      Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
  8. And... by Dartz-IRL · · Score: 1

    And the subsequent increase in piracy of this game will be blamed on DRM that wasn't draconian enough.

    --
    So there I was, scribbling down some notes off the PC screen by hand, when I reached for the keyboard and Ctrl-S'd.
    1. Re:And... by Dunbal · · Score: 1

      And the subsequent increase in piracy of this game will be blamed on DRM that wasn't draconian enough.

            Yes pretty soon you'll be forced to pay airfare to their offices and chain yourself to a terminal to play their game and then sign an NDA afterwards. But that's ok. When you've lived long enough, you see companies come and go. The only exception really is EA, and those fuckers deserve a fiery death (in my opinion your honor). But big gaming companies (Microprose, Sierra, SSI) eventually forget that games were supposed to be fun to make and fun to play, and end up being swallowed and digested by someone else. Ubisoft won't last forever either. Especially not when they pull crap like this.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:And... by lorg · · Score: 1

      They didn't forget, the got swallowed, stripped and closed down by the big fish. Just take the once you mentioned ...

      Microprose -> Infogrames -> Atari Interactive
      Sierra On-Line -> Vivendi -> Activision/Blizzard
      SSI -> Mindscape - Mattel -> Ubisoft

    3. Re:And... by Jedi+Alec · · Score: 1

      The only exception really is EA, and those fuckers deserve a fiery death (in my opinion your honor)

      And yet EA is the company that has toned the DRM way down and has opted for a carrot instead of a stick in the form of online registration for extra content etc.

      I dislike them and their past as much as a lot of oldschool gamers, but among the really big boys they're one of the few that seem to understand that in order to sell a product it's probably not a bad idea if it's something your customers actually want.

      Now if you'll excuse me, Commander Sheppard has to go and do some asskicking...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    4. Re:And... by X0563511 · · Score: 1

      Indeed. Dragon Age, Mass Effect 1 & 2... turning points in my opinion of EA.

      Assassin's Creed 2 will be the last UBI game I purchase unless they do a similar turning around. I'll put up for it _once_ because I've been waiting for this damn game too long (I absolutely loved the first)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  9. Finally by TACD · · Score: 5, Interesting

    At last, they've made DRM so obnoxious, intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing. Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.

    I'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press. Christ Ubisoft, who do you think you are?

    --
    Security through promiscuity is no better than security through obscurity.
    1. Re:Finally by shutdown+-p+now · · Score: 5, Insightful

      My thoughts exactly. Briefly dropping Internet connection is not at all uncommon - quite often you don't even notice it because you're just staring at a web page at the moment, or maybe the page doesn't load, and you shrug and move on. But with this kind of thing, every disconnect will have a very visible, pronounced, and highly annoying effect.

      I wonder if Ubisoft could actually be sued over this. Oh, sure, they'll slap "Internet connectivity required" on the box - but it could be argued that a reasonable person's understanding of "Internet connectivity" is the one that isn't five-nines, and if the game can't really handle a typical real-world connection properly - because of deliberate regression - then it's a clear case of malicious false advertising.

    2. Re:Finally by Anonymous Coward · · Score: 1, Insightful

      OH man these are the worst support calls. Yeah Ubisoft painted a big sign that says "kick me" on their customer support team's asses with this snafu. Luckily for them, they're at least 6 deep in a phone system of hell and evil. Anyone else feel like they're playing an adventure game and trying to get the right dialog option? At le

    3. Re:Finally by T+Murphy · · Score: 2, Interesting

      My guess is they figure the chance they can get away with this is worth more than the profits they'll lose during those first few months. Chances are not a lot of people who protest initially will hold out after they relax the DRM, so those lost profits won't be too big.

      Also, I bet they can get away with more if they start with horrible DRM, then lighten up a little, as opposed to starting with typical draconian DRM.

    4. Re:Finally by lorg · · Score: 1

      Not to be an arse but I think you give Average Joe to much credit. I think they won't even call support. I think they are just going to shake (make a few rude gestures and say a few choice words) and wonder why their *cool_new_game_tm* ain't working, then tell all their friends about it and eventually thru the six-degrees-of-software-piracy (probably way to many degrees) find a friend that will give them a "working" version.

      If this actually works like networking connecting dropping for a single second == you get booted this really can't stand, after all that happens all the time, we just don't notice really. They are more or less requiring a constant stream of data to the server just to check that you are still online? Sounds very iffy and stupid to say the least, hell even streaming music and movies cache a bit of data ahead of time so you won't notice when it happens (most of the time). I don't think my ISP (or any) promises 100% uptime on their connections.

    5. Re:Finally by Anonymous Coward · · Score: 0

      Christ Ubisoft, who do you think you are?

      You answered your own question.

      so obnoxious ... butt-fuckingly annoying ... even the average Joe will become enraged at the audacity

      They're French.

    6. Re:Finally by msclrhd · · Score: 2, Funny

      I can just see the following happening:

      Player: I'm almost there... I've been playing Assassin Creed 2 for almost 12 hours non-stop and am just about finished... the end is in...
      Game: We have lost connection with the Ubiborg mothership. I'm sorry to say that since you have not saved the game, we have no choice but to start you back at the beginning.
      Player: AAAAARRRRGGGHHHH!

      Even if it is just 1-2 hours playing (e.g. finally making it past a difficult section of the game after many tries), this is still going to burn players.

      Next time, the players who have a negative experience of this will not spend their money on Ubisoft games next time.

      Also, what about areas that have a crap broadband - or god forbid dial-up - connection. Broadband quality and adoption varies from country to country, and is worse in less populated or remote/isolated areas.

    7. Re:Finally by Dunbal · · Score: 1, Flamebait

      I'm sorry to say that since you have not saved the game, we have no choice but to start you back at the beginning.

            I haven't played the series but knowing the types of games these people produce, it's probably a linear "follow the path and the game will auto-save at pre-arranged spots" type of game. Not that sucky game design is an excuse for sucky DRM. But then again considering the intellect that is attracted to this sort of game, they probably are willing to take whatever Ubisoft wants to do to them.

      --
      Seven puppies were harmed during the making of this post.
    8. Re:Finally by Anonymous Coward · · Score: 0

      Next time, the players who have a negative experience of this will not spend their money on Ubisoft games next time.

      I doubt it. The average mainstream customer doesn't have the mental capacity to make the connection or they will have forgotten in a week.

      They'll see a shiny paid-for article on 100%-Reviews-for-Sale and they'll go and buy the next game from whatever abusive company tells them to.

      Don't fool yourself, most people are dumb and exactly these people are the target market Ubisoft, etc.

    9. Re:Finally by msclrhd · · Score: 1

      You are likely to be correct; the question then is how long is it between the auto-saves? And it will still annoy users that have their network connection drop out.

      What we don't understand yet (and won't until a game with this in has been out for a month or so) is what the customer reaction, sales, and piracy vs patching vs refund/rejection is going to be. We can only speculate at this point.

    10. Re:Finally by Anonymous Coward · · Score: 0

      And yet people can play World of Warcraft, Battlefield 2 and the like hours at end (if not days) without any problems. Why do people think that they will have more problems with this online requirement compared to the Online Only games?

      As long as they make the checkpoints close enough, there's no need for anyone to lose much playtime.

    11. Re:Finally by Anonymous Coward · · Score: 0

      Agreed.
      It never took long before the annoying DRM from Spore was patched, and that was just a 3-install limit.

      I'm honestly expecting it after 1 month at minimum.

      These measures are just pathetic.
      It's almost as if they are doing it on purpose to justify not wanting to develop on PCs.
      "Oh look, see, our game got pirated, we're finished in PC games since our games get pirated all the time"

      Surely no company is stupid enough to actually think something like this will just happen exactly like it is on the paper?
      Not to mention the countless people without internet for PC, or still stuck on dial-up!

      Why don't they just go ahead and release a USB TPM device as well, that'll make everyone happy...

    12. Re:Finally by Anonymous Coward · · Score: 0

      Cause in both those games I/You actually NEED the other people. Settlers7/AC2 are pretty much sold on single player story play not "CoME PLAY 24:7 WITH ALL YOUR FRIENDS ONLINE!"

    13. Re:Finally by Anonymous Coward · · Score: 0

      "Christ Ubisoft, who do you think you are?"

      Are they big enough to partner up with a high end ISP who would offer a premium service with the guarantee that players will be able to play this game properly?

    14. Re:Finally by Eli+Gottlieb · · Score: 1

      I see that you were on the phone with Ubisoft customer support and got eaten by a grue. Too bad.

    15. Re:Finally by Opportunist · · Score: 1

      And that's what I hope for.

      Let's face it, gamers of the world, we will put up with much. We accept shot balance, we can deal with the odd graphics glitch, we deal with stutter and we deal with moronic AIs. But what's usually the one thing that kills our mood? Crashes. Let's be realistic here. You finally got into the game, you fight, you run, you collect, you forget about time and you don't save because... just one more mob and BAM, crash. Now you gotta do it all over again. Bah.

      I can well see this becoming a boomerang for Ubi. Maybe this game will still sell fine. What I'd wonder is, will the next?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:Finally by Anonymous Coward · · Score: 0

      At last, they've made DRM so obnoxious, intrusive and butt-fuckingly annoying that even the average Joe will become enraged at the audacity of the thing. Hope Ubisoft has a team of people standing by ready to explain to people with shaky wireless routers or traffic-shaping ISPs why their game keeps booting them out.

      I'm calling it - less than three months after release before they patch this out due to overwhelmingly bad press. Christ Ubisoft, who do you think you are?

      butt-fuckingly annoying? really, when's the last time you got fucked in the butt and thought, "that's annoying." getting butt-fucked is either enjoyable or unpleasant. what you're saying is like having an inconvenient blow-job. there's no such thing.

    17. Re:Finally by Anonymous Coward · · Score: 0

      PC gamers will just turn to consoles. Which is an advantage for Ubisoft, since consoles easier/cheaper to support.

    18. Re:Finally by X0563511 · · Score: 1

      The whole story of Assassin's Creed has you inside a memory playback machine. The game state is saved when events (such as collecting a flag, completing an investigation, killing a target) and the small details (crowd location, players location etc) are not saved. When you resume, the important bits persist, and you find your avatar ready to leave the "safehouse" to begin work.

      So, in this particular game, it won't be all that bad... but I still think it is retarded, and this is the last Ubi game I'll be buying because of it.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    19. Re:Finally by kimgkimg · · Score: 1

      Seems to me a DDOS against their activation servers or DNS would make for a lot of unhappy gamers.

    20. Re:Finally by Anonymous Coward · · Score: 0

      If it has the same autosave feature as the console you'd have to be doing a whole hell of a lot of pissing around to not have an autosave within 5 minutes. Every time you pick up anything the game saves. Every time you move to a new area or get a new achievement the game saves. The autosave in this is fairly overkill but I never had to manually save my game even once for worry that I'd lose progress.

    21. Re:Finally by Vanderhoth · · Score: 1

      Besides that, If I get DC from WoW for a few moments, I just log back in and I'm pretty much where I left off, unless I was ganked by a mob in the meantime, with Ubisoft, you'd have to start all over or from the last save point.

    22. Re:Finally by Anonymous Coward · · Score: 0

      I'm betting the DRM will be broken, or circumvented within the first 24 hours of release. Isn't going to take long to sniff some traffic, possibly redirect some entries in the hosts file, or downright hexedit the binary.

      This battle was over before it even began.

  10. Yeah, fuck that. by Leptok · · Score: 4, Insightful

    I know that's a vulgar comment, but that is vulgar DRM.

    1. Re:Yeah, fuck that. by Anonymous Coward · · Score: 0

      It's all right, it's the internet. You can say fuck.

    2. Re:Yeah, fuck that. by duane534 · · Score: 1

      Won't anybody think of the fucking children?

    3. Re:Yeah, fuck that. by Caustic+Soda · · Score: 1

      Children fucking? Where? Must be because of all the fucking they see on TV and Games. Ban all interactive entertainment, as well as real-life fucking! Solves two things at once...no fucking for children to learn from, and no future generations of children to worry about!

    4. Re:Yeah, fuck that. by Anonymous Coward · · Score: 0

      Won't anybody think of the fucking children?

      For once that phrase actually makes sense...

    5. Re:Yeah, fuck that. by Dunbal · · Score: 1

      fuck the children.

      Also, the above comment would probably land me in jail in Australia.

      --
      Seven puppies were harmed during the making of this post.
    6. Re:Yeah, fuck that. by MaskedSlacker · · Score: 1

      Why do you want us to think of fucking the children?

      Maybe you and Chris Hansen should have a chat.

  11. Lately I've been paying by Tromad · · Score: 1

    I actually pay for my games but I refuse to pay for such draconian DRM. If you have machine limit activations or need constant internet access I'll just get your game via more customer friendly means.

    1. Re:Lately I've been paying by Anonymous Coward · · Score: 0

      I had been paying for all my games for about 8 years. About a year ago, I decided to no longer give a damn and pirate again for exactly two reasons:
      - DRM that will keep me from playing in the future
      - insane country restrictions that keep me from actually buying games

      Well that applies to games from major companies, small/indie developers usually don't have these stupid restrictions.

    2. Re:Lately I've been paying by calibre-not-output · · Score: 1

      I paid for a legitimate copy of Spore. I also downloaded a pirate copy. I played the pirate copy because it didn't annoy me to the point of abusing my furniture.

      --
      Nothing lasts forever but the certainty of change.
  12. Hmmm, well let me see how I feel about this by Sycraft-fu · · Score: 5, Informative

    Ah I think I have it: Fuck Ubisoft.

    I was likely going to get Assassin's Creed 2. AC1 was pretty damn fun. I didn't get it when it came out because didn't seem like my kind of game, but I got it on sale and man, I liked it. So AC2 was on the list of potentials for me.

    Not any more. I will absolutely NOT put up with DRM like this. I have a fairly stable net connection but still, I don't care. This is way too invasive.

    I mean I'll meet companies half way. I'm ok with Steam, I can also deal disc based ones that don't cause a problem. However in either case I have to have a way to play if the net goes down. I am not ok with protections that limit the number of times you can reinstall a game (like SecuROM) or ones that need you to be online all the time. Goes double since I know what kinds of server problems companies can have, having played MMOs and such. If my MMO of the day is down, I'm going to be REAL mad if I can't play a single player game.

    So, no more Ubisoft games for me unless they change this, because it is retarded. The really funny thing is, of course, it won't hurt the pirates at all. Those versions will have it patched out so they'll have a good game experience. All it will do is drive legit customers away. This is a bigger problem than they might think just due to the sheer number of games these days. Currently, my problem is not finding games to play, it is finding time to play games. I have games I still haven't got around to yet because there's only so much time I can spend goofing off in a day.

    So if a given games maker starts being stupid, well I'll just stop buying their shit. Plenty of others to play.

    Speaking of which, I think I'll go play Mass Effect 2, which just has a simple disc check. It does like to talk to EA for content updates and such, but as I found out a couple days ago, doesn't mind at all if their servers are down and it can't connect. Game runs with no problems. That, I can live with.

    1. Re:Hmmm, well let me see how I feel about this by riT-k0MA · · Score: 4, Informative

      Mod Parent Up.

      As a South African with a very limited and unstable connection, games using this draconian system will prove (almost) impossible to play.
      Not to mention the fact it will eat my limited cap.

      I call for a boycott of Ubisoft until they remove this ridiculous system.

    2. Re:Hmmm, well let me see how I feel about this by Anonymous Coward · · Score: 0

      Fuck Ubi hard. hehehe

    3. Re:Hmmm, well let me see how I feel about this by TheVelvetFlamebait · · Score: 1

      The really funny thing is, of course, it won't hurt the pirates at all.

      Yeah, I'm a little confused about this as well. Making the process more painful is a pervasive side-effect of DRM, but the main purpose has always been to stop copying. How does this new DRM help Ubisoft? Are there any benefits to them at all?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    4. Re:Hmmm, well let me see how I feel about this by megla · · Score: 1

      This is likely to be the first game I will "obtain for free" for several years. Like you I liked AC1 and like you I was going to buy AC2 but fuck that noise, my net connection regularly goes down and I am NOT going to be denied an offline gaming experience because of it.

      Get a grip Ubisoft.

    5. Re:Hmmm, well let me see how I feel about this by Anonymous Coward · · Score: 0

      Yeah, I second that.

      My net connection goes down a lot due to what I suspect is shaping and, perhaps, my own lack of skill at configuring my router. My cable company, though, has admitted that their signal is weak in my area.

      On top of that, there's no way I am going to be at the mercy of Ubisoft's servers to play a game that I paid for. I also have a limited amount of time to play and the FIRST time I can't play a single-player game because my connection goes down is the last time I'm going to try to play that game.
       
        I was looking forward to Assassin's Creed 2 as well, but I don't have time for that nonsense.
       
        I won't pirate the game since my copy of Vista made me rip out my AV software to get certain games to stop crashing, but they have definitely lost a sale.

    6. Re:Hmmm, well let me see how I feel about this by Anonymous Coward · · Score: 0

      How does this new DRM help Ubisoft?

      It doesn't.

      Are there any benefits to them at all?

      No.

      Quite the opposite:
      - Time and money to develop and maintain over time.
      - Bad-will from customers and reviewers.
      - No increase in sales.
      - Increased support-load from customers with problems due to it.
      - Actual decrease in sales as people are informed about its existence.
      - Zero effect (neither negative nor positive) for pirates using a cracked version.
      - Negative benefits for paying customers!

      Sigh.

    7. Re:Hmmm, well let me see how I feel about this by Aphoxema · · Score: 1

      [...] I was likely going to get Assassin's Creed 2. AC1 was pretty damn fun. I didn't get it when it came out because didn't seem like my kind of game, but I got it on sale and man, I liked it. So AC2 was on the list of potentials for me.

      Not any more. I will absolutely NOT put up with DRM like this. [...]

      [..] The really funny thing is, of course, it won't hurt the pirates at all. Those versions will have it patched out so they'll have a good game experience. [...]

      Sounds like the solution for you or anyone else facing this problem is fairly obvious.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    8. Re:Hmmm, well let me see how I feel about this by Anonymous Coward · · Score: 0

      You could still buy AC2 for the playstation 3 if you have one, its perfectly fine

    9. Re:Hmmm, well let me see how I feel about this by Somebody+Is+Using+My · · Score: 1

      This is likely to be the first game I will "obtain for free" for several years. Like you I liked AC1 and like you I was going to buy AC2 but fuck that noise, my net connection regularly goes down and I am NOT going to be denied an offline gaming experience because of it.

      I hear this argument used frequently by pirates. I'm not sure that is how you intended it, but I'm going to use it as a starting point for a counter-argument.

      It sounds like you are only going to justify Ubisoft's need for DRM. Just because you disagree with the copy-protection methods does not entitle you to a full copy of the game gratis.

      Unless, of course, you intend to buy the game and then download a usable pirated version. That's slightly more acceptable, although that method is also counter-productive as it only encourages Ubisoft into releasing games with more DRM.

      It does this in two ways: first, by reassuring them that customers will buy games with onerous copy-protection. Second, by increasing the number of pirate copies in circulation. After all, you don't really think the publishers take work-arounds like the above that into consideration when counting pirated downloads, do you? A pirated copy is a pirated copy to them, no matter if a customer actually paid for the game and is just trying to get a working product. More piracy justifies more more DRM, after all.

      The only way to win this game -legally, morally and economically- is simply not to play. If you don't like the product, don't buy it, don't play it, don't do anything with it except avoid it.

      DRM never justifies piracy. It definitely isn't going to "teach Ubisoft a lesson" (or if it does, they are going to learn an entirely different lesson than you intended). The only thing DRM justifies is a reason not to use that product.

    10. Re:Hmmm, well let me see how I feel about this by brkello · · Score: 1

      Ahh, you make so much sense. This is the message we should be sending to companies. DRM is ok as long as it isn't overly obtrusive. If it is, we will not by your game.

      I am in the exact same boat as you. Too many great games, not enough time. The companies that don't do extreme things like this will get my money.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:Hmmm, well let me see how I feel about this by Anonymous Coward · · Score: 0

      I feel your pain. I live in Malibu, CA and am stuck with satellite internet that cuts out at least once or twice per hour. It also has capped bandwidth. There's no way I could play this game due to the DRM.

    12. Re:Hmmm, well let me see how I feel about this by Anonymous Coward · · Score: 0

      I was once naive like you are. I thought "Surely, PC gamers will recognize that the loss of dedicated servers in CoD6:Modern Warfare 2 is a huge loss, and will set a terrible trend for the future of online gaming.
      Well, sorry to smash your dreams, but your little boycott will never work. Consumers, as a whole, are COMPLETELY FUCKING INCAPABLE OF VOTING WITH THEIR WALLETS!

      People organized boycotts, protests, etc, but in the end, MW2 was still, unfortunately, a MASSIVE success. Hell, MW2 was even RATED 4% HIGHER THAN PORTAL on Metacritic! AC2 will be the same. you'll boycott it, along with a handfull of hardcore gamers, while the zombie consumer whore masses make AC2 one of the highest grossing games of the year. (probably second only to MW2)

      *cries*

    13. Re:Hmmm, well let me see how I feel about this by Sycraft-fu · · Score: 1

      I don't really care to pirate the game for many reasons. The biggest is as I said, I've already got too many games. I have a couple games I haven't installed yet, and a couple more that are installed but I've never ran. I also have more games that are on my list that I might like to get, but I'm not yet since I have too many. One game more or less doesn't really bother me. I'll just do without, and be just as happy.

    14. Re:Hmmm, well let me see how I feel about this by Aphoxema · · Score: 1

      Well, it sounds like you're pretty set without resorting to that awful thing Ubisoft is trying to defend against. Damn you decent, fair-playing customers for driving games to include draconian DRM that will only effect you!

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  13. Even worse ... by Anonymous Coward · · Score: 0

    What is even worse is that you won't be able to play to the game that you paid for when Ubisoft decides to not maintain anymore the server needed to play ...

    1. Re:Even worse ... by X0563511 · · Score: 1

      You're assuming they won't patch it out when that comes.

      Don't believe me? I just installed Bioshock last week. It downloaded the DRM stuff during install as usual, and had to activate... but the install limitations was removed.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  14. Record sales by ZackSchil · · Score: 1

    Oh man, they are going to sell so many copies... of this DRM technology to other companies.

    I mean, no one will want the games anymore, but if they market this DRM to delusional companies disproportionately outraged over piracy, they could make a fortune.

  15. DDOS by Anonymous Coward · · Score: 5, Interesting

    so, if someon DDOS their servers, all people on the world will be kicked out and lose their progress ?
    hmm . . . what a great idea.

    1. Re:DDOS by msclrhd · · Score: 4, Insightful

      Or another ship cuts the trans-Atlantic internet cables.
      Or a power cut that takes out your router.
      Or someone adding a wireless router in the same channel as the one you are using.
      Or microwaves/other device/weather interfering with the wireless signal.
      Or ...

    2. Re:DDOS by Bert64 · · Score: 1

      Just think how much bandwidth they will be paying for, not only to handle all the legit players, but also to mitigate the risk of being attacked...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:DDOS by KDR_11k · · Score: 1

      I believe they actually stated the game will pause but if you keep the DDOS up for long enough people will lose patience and just quit the game without saving (the game is saved to the remote servers IIRC).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:DDOS by MaskedSlacker · · Score: 2, Interesting

      Almost certainly not enough spare bandwidth to deal with a halfway decent DDOS--which if a piracy/bot ring wants to convince people to install their infected/pirated version, best way would be to use their botnet to bring down the server a few times.

    5. Re:DDOS by Issarlk · · Score: 1

      so, when someon DDOS their servers...

      fixed it for you.

    6. Re:DDOS by Sousuke · · Score: 1

      You don't actually need to DDOS their servers. Just let the pirates ALL attempt to login/authenticate at the same time: http://arstechnica.com/gaming/news/2009/04/demigod-hit-by-massive-piracy-review-scores-take-beating.ars Probably after this they'd have learnt that lesson though.

    7. Re:DDOS by calibre-not-output · · Score: 1

      4chan must be heating up the LOIC already.

      --
      Nothing lasts forever but the certainty of change.
    8. Re:DDOS by NeutronCowboy · · Score: 1

      And almost certainly not even enough to deal with the crush of day-1 gaming. Halo: ODST Firefight was nearly unplayable when too many people were playing the game at the same time. The SOCOM:Confrontation servers actually went down a couple of times in the first few days because they couldn't handle the load. The MAG servers went down the first day. World of Warcraft's servers are notoriously unstable during the first days of expansion releases.

      To some extent, it's understandable. Not even Blizzard can build an infrastructure that can handle the crush of first day gaming without completely killing its long-term profit margin. If Ubisoft is going ahead with it, they will have a nearly unplayable game during the first few days. And that's going to piss off a lot of people. I'm interested to see how this will play out in terms of sales.

      --
      Those who can, do. Those who can't, sue.
    9. Re:DDOS by Anonymous Coward · · Score: 0

      They'll probably have to and will use a DDoS mitigation device, Cisco Guard or Arbor TMS... Can currently mitigate 1-40gig of traffic... Gets exponentially more expensive... But 10gig is affordable, and probably completely sufficient... A botnet of the size to produce 40gig DDoS attacks would cost too much to get used for this purpose... Folks in control of such things prefer to sell them to spammers and such that can make them some money...

  16. Not a pirate by Anonymous Coward · · Score: 0

    A month ago I bought my first online game - Battlefield 2142. What a disapointment 3 years after release there's no game server anymore. My lesson is learned. I will not buy another "online" game. Also considder how bad some internet connections are (like in Africa). Ubisoft will loose a lot of customers (at least I for one will not go for this approach anytime soon).

    1. Re:Not a pirate by Anonymous Coward · · Score: 0

      you played a 3 year old multiplayer game and were disapointed that nobody plays it anymore? (thats what must mean with game servers - bf2142 didn't have any activation servers)

      too bad...

    2. Re:Not a pirate by Anonymous Coward · · Score: 0

      Sorry, but I suspect you are doing something wrong, as there are still plenty of servers up for 2142, I still play it reguarly

    3. Re:Not a pirate by Ascagnel · · Score: 1

      Poor example. BF2142 wasn't a very good game (its a glorified mod of BF2) to start with, and the community largely abandoned it and either went to CoD4 (came out a few months later) or back to BF2.

      --
      "It's the end of the world as we know it, and I feel fine."
    4. Re:Not a pirate by Bert64 · · Score: 1

      I still play Quake, which according to wikipedia was released June 22, 1996...
      I can always find people to play against, and thanks to ID open sourcing the quake code i have a version which is better than the original, and runs on modern hardware.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    5. Re:Not a pirate by Anonymous Coward · · Score: 0

      yeah. same for starcraft and ut98. but these are classic games.

      point beeing: the number of players is important for any online game. but we can't blame solely the studio if we didn't check how many gamers play a certain game before buying it.

      i wouldn't blame EA if i can't find any opponents for playing fifa 2006.

    6. Re:Not a pirate by Endo13 · · Score: 1

      No, you entirely missed the point. The point is that the only multiplayer servers are hosted by the publisher (EA) and now, a mere THREE years after release they have axed them all. It doesn't matter how many players the game might have, because the servers don't exist.

      MMOs can get away with not allowing legit private servers because they have a monthly subscription, and the kind of content that warrants said subscription. The ones that don't, fail. Usually within the first year.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  17. Cloud gaming? by T+Murphy · · Score: 4, Interesting

    I'm assuming Ubisoft, EA and the like are starting to dream about gaming on the cloud- complete control over access to the content, mandatory constant internet connection to the servers, and no pirateable game files being distributed to consumers. In addition, it will become much easier to cite server costs as a reason to shut down a game after a few years.

    1. Re:Cloud gaming? by starblazer · · Score: 2, Interesting

      starting to? They have been since WoW became so popular. Why do you think starting with BF2 it became required to "login"... with 2142 you had to purchase the game to login.

    2. Re:Cloud gaming? by lul_wat · · Score: 0

      It's a "nice thought" and all, but some countries like here in New Zealand have to pay for data

      --
      Divide a cake by zero. Is it still a cake?
    3. Re:Cloud gaming? by tsdmit · · Score: 1

      Then they can use the cloud to push more fees on us like episodic content, DLC, and the like. I wonder how much longer it will be before people wake up and realize that these companies don't care about the consumer experience anymore, just about padding their bottom line. I remember the days when we would pay for a game, actually get ALL the content in the box, and not have to worry about DRM, DLC, or any of this crap. Makes me nostalgic for cartridges...

    4. Re:Cloud gaming? by canajin56 · · Score: 1

      No, Ubisoft is trying to kill PC gaming on purpose. They actually had a fairly similar DRM system in Assassin's Creed 1, only it wasn't as obtrusive, and if you disabled your network connection, it played flawlessly. When I bought it, it was unplayable, it kept freezing solid because the connection was lagging out. Then they claimed AC1 sold so poorly due to piracy, and said PC gaming is dead and they'll never make another PC game. But, they were told to anyways, so now they're pissed, and hope they if they get high scores on the PS3 version, and 0/10 on the PC version, and sell 5 copies total, maybe they won't be allowed to make PC games anymore, just like they wanted after AC1.

      --
      ASCII stupid question, get a stupid ANSI
    5. Re:Cloud gaming? by Anonymous Coward · · Score: 0

      It is called MMO games.

  18. My recomendation by DeltaQH · · Score: 1

    Don't buy those products.

  19. Once again, the bittorent copy... by A+beautiful+mind · · Score: 4, Insightful

    ...is the superior one. If you care about quality, choose your favourite release group!

    --
    It takes a man to suffer ignorance and smile
    Be yourself no matter what they say
    1. Re:Once again, the bittorent copy... by Anonymous Coward · · Score: 0

      And the pirated copy will have less chance of crippling your computer with a rootkit, like Starforce, or some other malware that the obnoxious companies call DRM.

      I trust these crackers more than soulless game companies.

    2. Re:Once again, the bittorent copy... by X0563511 · · Score: 1

      So I'm forced to choose between the publisher's rootkit, or the release group (or torrent rapackager). Nice.

      Thanks Ubi... fuck you.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:Once again, the bittorent copy... by A+beautiful+mind · · Score: 1

      Not really. Most releasers take pride in their work and for the rest, there is always infoservers that quickly get rid of bad versions.

      --
      It takes a man to suffer ignorance and smile
      Be yourself no matter what they say
  20. The customer is never right. by insanecarbonbasedlif · · Score: 1

    As a matter of fact, the customer is probably a rotten thief. Ubisoft is just treating us all like the criminals we probably are!

    --
    Just because I doubt myself does not mean I find your position compelling.
  21. Won't do shit. by thegrassyknowl · · Score: 4, Insightful

    This will just annoy the people who did buy the game. The real issue is that most users aren't technical and will just buy it, put up with the shit and accept that's the state of affairs. One day somebody will offer them a crack and suddenly they'll realise the shafting they got.

    What's worse is that I predict that there will be an enormous amount of cracks and hacks for this game. It'll be so bad that all software companies will use it as an example of why we need even more and better DRM and how evil consumers really are.

    --
    I drink to make other people interesting!
    1. Re:Won't do shit. by Antiocheian · · Score: 1

      This will just annoy the people who did buy the game.

      I pirated Prince of Persia a few months ago. It was great. So I bought it in Christmas to support the creators (as I always do with software I like or use) and it came protected with Tages. I deleted the original and backed up the pirated version instead. I am not sure if the pirated copy was cracked; I think Ubisoft added the Tages layer for the downloadable version only.

      My point is that I don't care how draconian their copy protection is, as long as it can be cracked. If it can't, Ubisoft will lose me as a customer.

      So, yes, you are right, at least in my case.

  22. New round of pirates incoming by mykos · · Score: 5, Insightful

    Some people don't pirate because they haven't been bothered enough by DRM to seek out DRM-free copies.

    Ubisoft is creating a new round of pirates from formerly legitimate customers.

    1. Re:New round of pirates incoming by VShael · · Score: 1

      Indeed. And when they get a taste for real games, unencumbered by DRM, they'll never go back.

      It's like, when I tasted good beer for the first time (Belgian, German, whatever) I realised what beer was supposed to taste like. I'd never go back to drinking something like Bud/Heineken/Coors etc...

      (I'd have a car analogy, except that I now have a borderline drinking problem and hence don't drive. :) )

    2. Re:New round of pirates incoming by Mr_Silver · · Score: 1

      Ubisoft is creating a new round of pirates from formerly legitimate customers.

      The problem here is that pirating the game sends a number of messages. Two of which ("your copy protection is still too easy to crack" and "I'm too cheap to buy the game") drown out the message that you should be sending ("I'm not buying this because of your DRM").

      The far better way would just to simply not buy the game. Buy something else if you have to, but don't pirate it.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    3. Re:New round of pirates incoming by Rogerborg · · Score: 1

      If you pirate it, then you're not buying it. Their shareholders will get the message.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:New round of pirates incoming by MaskedSlacker · · Score: 2, Insightful

      No, pirating only sends one message: the pirated version is a superior product and lower cost.

      That developers are too stupid to understand it is irrelevant, there is still only one message being sent.

      Trying to up the cost of piracy with DRM is a losing proposition because it always damages the value of the real product faster than it can increase the cost of piracy (which, let's face it, will pretty much never be anything other than just north of zero), and the equation remains tipped in piracy's favor.

      The only real solution is to make the paid version superior to the pirated version--this ain't hard to do either, in fact it's probably easier than a DRM arms race.

    5. Re:New round of pirates incoming by Anonymous Coward · · Score: 0

      The only real solution is to make the paid version superior to the pirated version--this ain't hard to do either, in fact it's probably easier than a DRM arms race.

      True words. It's quite simple: Make a good product at a decent price and those who want it will buy it. Those who don't want to buy it, won't buy it, regardless of the amount of DRM and other crap put inside it. Doesn't matter if they pirate it or not, they're not buying it.

      More DRM will only hurt those paying for it.

      Note to DRM-supporters: Read the above repeatedly until you understand it.

      Note to those having thought a bit, but not yet enough, about things: Read the above until you understand that it applies to the second-hand market as well. The DRM will still only hurt those paying for it.

      The second note tells you that the money in the second-hand market will still not be redirected to the DRM-using companies, even if that might be what they're shooting for. Entertainment money is spent by entertainment-consuming people and it is a relatively fixed sum of money. More DRM does not magically make more entertainment money appear for use in the market. I can see why certain companies would like it, but in the real-world it doesn't happen.

      The only way for a producer of games to get more money from potential customers is for them to make their products worth buying.

      DRM is not the solution.

      DRM makes their products worth not buying.

    6. Re:New round of pirates incoming by Totenglocke · · Score: 1

      I tried explaining this very thing to a customer service person at 2K recently on the Bioshock 2 forums. They got all the complaints from Bioshocks DRM, so what did they do for Bioshock 2? They made the DRM even worse. Since everyone has easy access to all the media they want for FREE, you have to give people a reason to buy your product - the only reason any employee at a game company I've talked to has been able to give me for why people should purchase instead of pirate is "pirating is illegal". Sorry, but that's not a valid reason for why your product is superior.

      I think EA (scary to say this about EA) is actually on the right track with Mass Effect 2 - you got free DLC if you purchased the game (which people pirating it have to go through a little more trouble of finding and getting the cracked DLC) and there's no DRM on the game - just a disc check (ok, well the DLC has to connect to their servers the first time, but hopefully they'll change that too - perhaps when you first get the DLC it binds it to your cd-key).

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    7. Re:New round of pirates incoming by Anonymous Coward · · Score: 0

      Indeed, right now even for PC games I've bought, I'm in the habit of unDRMing them. The "pirates" do those of us who still pay for games a real service, and at the same time - sometimes I do just pirate a game. "Do I want to run Fallout 3 on PC or XBox? Well, my specs are kinda marginal... let's download it and see if it runs OK... hmm, it does. I've got the game on hand, do I really want to pay $50 for this? Why not see if it's any good...."

      OK everyone else loved FO3, and I played for about 1-2 hours and haven't gone back to it. Maybe I'll buy it, more likely I'll play it again off the pirate copy in a couple of years.

    8. Re:New round of pirates incoming by Anonymous Coward · · Score: 0

      And once they see what's out there, why would they go back?

  23. Re:Pirates will be remembered as archivists, scrib by Itninja · · Score: 4, Insightful

    These really aren't Pyrrhic victories; they're just victories. The ill effects of these terrible decisions don't come around until the executives have long since cashed in their stock options and retired to wine and wealth. I think of these more along the lines of 'mortgaging the future of the industry in general'. But who cares? The gaming community will just bend over and take as they always have done. Remember the outcry against Spore with its oppressive DRM? That was about as organized and vocal as the gaming community have ever gotten, and Spore is still selling and still has brutal DRM.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  24. Re:Pirates will be remembered as archivists, scrib by Anonymous Coward · · Score: 0

    In ten to twenty years, when we're playing these games on emulators and reminiscing about the good old days, when these activation servers are dead and gone, we will be thankful that someone took the time to remove these checks from our games so that we could play them in the future.

    Hehe, that's funny. I have another vision. No one will play these games now, or in the future.

  25. The great battle of wit by Mystery00 · · Score: 1

    Lack of wit, that is.

    In the right corner we have Ubisoft, with their incredibly stupid idea that deserves nothing less than a Dilbert strip to glorify it permanently.

    And in the left corner we have a large herd of sheep called game customers, who in recent trend have even been defending DRM schemes or believe it to be some type of chocolate bar.

    Will Ubisoft succeed in shoving this latest endeavour with enough lube or will the bleating consumer do a back kick? Stay tuned as we find out just how high of a cliff a company can jump off safely.

    --
    "we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
    1. Re:The great battle of wit by KamuZ · · Score: 1

      When the average Joe starts having problems because their ISP are "unstable", then this is when heads will start rolling.

      Tons of support requests because of this, people trying to get a refund (which they won't get) and then the average Joe will be so tired and burned with the experience that it won't buy the next version.

      fuck this shit, suddently the pirated copy looks better... *sigh*

  26. who? by Anonymous Coward · · Score: 0

    ubiwho?

  27. BRING IT ON !! by Anonymous Coward · · Score: 0, Insightful

    Bring it on ourselves !! We pirate games because it's easy. If your customers somehow took 85% of your revenue, you'd do something - anything - to stop the hemorage. From another vantage, your boss deducted 85% from your pay, and "not because he needed but because he could - he would not have hired you if he couldn't". Sound faimilar? You'd be screaming bloody murder, hypocrits !! If you don't want the game, or you don't want the job, go elsewhere.

    1. Re:BRING IT ON !! by Anonymous Coward · · Score: 3, Insightful

      so what changes if that 85% didn't pirate? oh right, nothing. the profit doesn't change because that same 15% still bought the game. more draconian drm just pisses off the legitimate buyers who have to put up with it, the pirates strip it away. publishers are killing their golden geese because they're immature childish control freaks.

    2. Re:BRING IT ON !! by sopssa · · Score: 0

      No, the parent is correct. Sure, not all of the 85% will buy the game, but I'm pretty sure there are many of them who just pirate it because they can. It's not like everyone who pirates doesn't have any money at all.

      I mean, people spend $100 a night at a bar constantly, for a few hours of fun. But then they don't buy games because they know they can get it for free too. It just means they have to prioritize what they spend their money on better.

    3. Re:BRING IT ON !! by sarahbau · · Score: 5, Insightful

      The problem is, DRM seems to more often inconvenience the people who DO buy the game rather than those that pirate it. Pirates crack the game so it doesn't need the CD, doesn't need an online connection, etc. Sure, DRM might be difficult for most pirates to overcome, but it only takes one pirate to crack it, and then the rest have access through torrents. Then the only people inconvenienced by DRM are the legitimate purchasers, who can't play when their internet goes down or when Ubisoft's DRM server is down. Also, if someone wants to replay a game 10 years from now, will Ubisoft still be running the server?

    4. Re:BRING IT ON !! by mattventura · · Score: 1

      Also, if someone wants to replay a game 10 years from now, will Ubisoft still be running the server?

      The Ubisoft execs who ordered up the draconian DRM will be retired in 10 year's and wouldn't care at all about people trying to play a 10 year old game. Besides, the day that they make DRM that takes 10 years to crack is the day I completely stop playing games.

    5. Re:BRING IT ON !! by mikael_j · · Score: 4, Insightful

      Except there are plenty of people who don't go to bars precisely because it is too expensive, a lot of these people drink at private parties (where you bring your own beer or the host provides beverages), how many of these people do you honestly think would start spending $100 per night in bars if "home use" of alcoholic beverages was made illegal?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    6. Re:BRING IT ON !! by quintesse · · Score: 1

      Don't worry, in 10 years they'll happily sell it to you again as a "Vintage Game" for Windows 12.

    7. Re:BRING IT ON !! by KDR_11k · · Score: 1

      I'm not buying games to crack them, if I have to break the law anyway I can just as well download the whole thing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:BRING IT ON !! by ArsenneLupin · · Score: 1

      I mean, people spend $100 a night at a bar constantly, for a few hours of fun.

      $100 at a bar? You'd be so drunk that you'd need to be carried out of the bar at the end of the evening.

      Or is booze really so expensive in the States?

      Or do these $100 include the hookers?

    9. Re:BRING IT ON !! by Dunbal · · Score: 4, Interesting

      If your customers somehow took 85% of your revenue

      [citation needed]

      Ubisoft: 3rd quarter sales (Feb 9, 2010) 495 million pounds sterling.

      Now let's see if I get the math right, if 495 million is 15 percent, then 33 million is 1 percent, therefore 3.3 billion pounds is 100 percent.

      So, according to you, a company like Ubisoft should be selling 3.3 billion pounds PER QUARTER? Just as a minor comparison, General Dynamix (a small defense company that makes oh, fighter jets and boats) only sold 2.1 billion DOLLARS last quarter.

      I absolutely LAUGH at "piracy hurts sales" whiners who start throwing BS numbers like that 85% about. You are full of shit.

      --
      Seven puppies were harmed during the making of this post.
    10. Re:BRING IT ON !! by IamTheRealMike · · Score: 2, Insightful

      Sure, DRM might be difficult for most pirates to overcome, but it only takes one pirate to crack it, and then the rest have access through torrents.

      Yes, and UbiSoft know that. DRM on (PC) video games is all about the "time to crack". Look, this is how the modern piracy scene works and why UbiSoft are doing this.

      A PC copy protection scheme on a major game will attract the attention of professional reverse engineers. These guys are likely paid to do it, because pirated games a the perfect way of getting people to install viruses and malware. The "pay per install" scene is largely based on torrents because it's so much easier than finding browser 0days.

      Given this, it's not surprising that DVD-binding based DRM is weak. The techniques to defeat it are well known and the montary incentive is there.

      So why move to internet based DRM? There are two reasons I can think of. Firstly, it's much stronger. Secondly, it solves the problem of people making backup DVDs, which is the traditional reason cited for why media binding is an unwanted technique. Internet connections these days are pretty damn reliable. Mine croaks maybe once or twice a year, and usually only for a few hours at worst. Trading a few hours of downtime a year for the ability to make backups seems like a pro-consumer move.

      So what about strength? My gut feeling is that internet based DRM can be made significantly harder to break than media-binding based DRM. Even if it's still eventually done, if it reliably takes a month or two after release then it'll be considered a wild success. Consider the range of techniques available when an internet connection is active. The goal is to stop people sharing accounts, and to stop people removing the need for a connection. So, make every asset encrypted under a unique key that isn't stored on the DVD. As the player progresses through the game, it informs the server of where the player is up to. The server sends a small program to the game which then runs and gathers a hash of various bits of in-game state (like the values of certain memory locations) which "prove" the player has actually played that part of the game. The results of those hashes unlock the keys for the next areas. Of course all the usual anti-debugging tricks can be used, which are actually very effective (most cracks these days are about emulating the dvd drive rather than removing the checks, right).

      In a non-linear game this approach will prove difficult to crack, because the cracker will have to play the game over and over to ensure he has actually reached every room, every level, every boss, every weapon. If he misses one, he produces an incomplete crack that will crash the game for some players. Of course the cracker might not care - pirated games are very often unstable and buggy compared to the retail version, as they only care about getting you to install their virus anyway. But it still increases the amount of work significantly.

      AACS style broadcast encryption can be used to ensure every player who plays the game ends up with a uniquely watermarked/decrypted set of files, so the leaked version can be traced back to a credit card or buyer. So now the pirate also has to use a stolen CCN too. It's all about raising the bar.

    11. Re:BRING IT ON !! by fractoid · · Score: 1

      If your customers somehow took 85% of your revenue, you'd do something - anything - to stop the hemorage.

      If you want to stay in business, there's one thing you'd better NOT do - and that's piss off the people who DO pay for your product or service. I know that I, for one, will certainly not be buying any game that phones home like this.

      Oh, and don't confuse "playing a copy of the game" with "taking the company's revenue" - the company doesn't gain or lose a cent unless the person playing the pirated copy would otherwise have paid for a legit copy. If I decide that Nissans have terrible handling and so I buy a Toyota instead, I'm not "taking Nissan's revenue." If I decide that Nissans are too expensive and I buy a dodgy Chinese copy of a popular model Nissan instead of the Toyota, I'm STILL not "taking Nissan's revenue."

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    12. Re:BRING IT ON !! by fractoid · · Score: 1

      Dunno about the States but in Australia you can easily spend that much. These days it's $8 - $10 a bottle for longnecks in some clubs.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    13. Re:BRING IT ON !! by Mad+Merlin · · Score: 1

      From another vantage, your boss deducted 85% from your pay, and "not because he needed but because he could - he would not have hired you if he couldn't".

      But I should be entitled to 100% of the profits the company makes, right? That's how it works in the real world. So if I only actually end up with a tiny fraction of a percent of the company's profits as pay, I should DRM the widgets I produce so that I can earn the full 100% of profits I deserve. Right?

    14. Re:BRING IT ON !! by angelwolf71885 · · Score: 0

      i like to make my own 17% wine thank you.. dose that make me an alcohol pirate taking food out of the bartenders and liqueur industry's mouth? I DON THINK SO

    15. Re:BRING IT ON !! by ArsenneLupin · · Score: 1

      How, that's expensive, indeed. Around here in Luxembourg, it's €3.70 for a large glass of draught beer (1/2 l), and that's at the "expensive" places!

    16. Re:BRING IT ON !! by Anonymous Coward · · Score: 1, Interesting

      It's not about having money, it's about having the will to buy their crap in the first place.

      I've pirated some games and deleted them after an hour of bad gameplay experience. I was very glad I didn't purchase it.

      And don't go waving the "Try a demo, you liar!" card, because draconian DRM like Starforce (which rootkits you and makes USB ports go haywire, disables some of your software) are nowadays included with those demos.

      No, I don't feel bad about what I'm doing.

    17. Re:BRING IT ON !! by sopssa · · Score: 1, Troll

      You conveniently left out how much their costs are. And who are you to tell how much companies should be allowed to make?

    18. Re:BRING IT ON !! by Lord+Byron+Eee+PC · · Score: 1
      "Internet connections these days are pretty damn reliable. Mine croaks maybe once or twice a year, and usually only for a few hours at worst."

      Where do you get your Internet connection? I've never had one that is that stable. Any ISP that uses dynamic IPs (DSL typically) will reset the connection every so often. My ATT DSL goes down for a few minutes every 2-3 days in order to get a new IP.

      Cable, which usually has a static IP in my experience (although I was briefly with a cable company that did use dynamic IPs), still goes down from time to time. My Comcast cable would go down at least once a month.

      This doesn't even count routing failures on the Internet, DDOS's against Ubisoft, or Ubisoft's own servers failing.

      And it doesn't include user hardware failure. I had a Netgear router that would overheat about once a week and lockup. I also had an RT-chip-based USB wifi card that had a buggy firmware that caused it to lockup after so many bytes of data transfer (a newer firmware eventually fixed the problem).

      When you consider the entire stack of devices that must be working in order to play your game, it becomes ridiculous to require a constant Internet connection.

    19. Re:BRING IT ON !! by Spad · · Score: 3, Insightful

      A PC copy protection scheme on a major game will attract the attention of professional reverse engineers. These guys are likely paid to do it, because pirated games a the perfect way of getting people to install viruses and malware. The "pay per install" scene is largely based on torrents because it's so much easier than finding browser 0days.

      Really? I don't think I've ever seen a 'scene' release that contained any kind of malware (apart from the occasional false positive due to the mechanisms involved); that's not to say that 3rd parties don't *replace* cracked files and keygens with malware and torrent them, but the people actually breaking the copy protection really don't seem to be involved in anything (additionally) nefarious. Besides, it's not in their interests; the scene groups largely do what they do for kudos and churning out malware-infected releases would seriously damage their reputation.

    20. Re:BRING IT ON !! by MaskedSlacker · · Score: 3, Interesting

      No the parent is NOT correct, because he has not (nor has any development exec) demonstrated that DRM has ever stopped even 1 pirate. The evidence is overwhelmingly to the contrary, drm ONLY inconveniences paying customers while doing nothing to solve the problem of piracy.

      Do I blame developers for trying to do SOMETHING to stop game piracy? Not really. But I do blame them for pointlessly inconveniencing their paying customers and decreasing the value of their product to the point that the pirated version is a superior product, without ever preventing any piracy. All drm does is ENCOURAGE piracy by making the pirated version a superior product for a lower price.

    21. Re:BRING IT ON !! by sopssa · · Score: 4, Insightful

      If there aren't any cracked versions available for the first months, most players who want it (including those who would had pirated it) are going to buy it as everyone else is playing. That's what counts mosts to the companies, since most sales are made during that period.

      If a pirate has to wait several months to get their version, it's a huge win for the publisher. And with this case exactly that will happen, because it's completely new system and relies on online parts. It won't be cracked anytime soon.

    22. Re:BRING IT ON !! by sopssa · · Score: 1

      I have a DSL (Telia) and it never resets connection like that. Actually the DHCP server even tends to give the same IP for a really long time - I've had the same for over an year sometimes, current one maybe half an year. It's quite stable too, I have ssh sessions on my linux server that have been running for a few months.

    23. Re:BRING IT ON !! by gmack · · Score: 2, Insightful

      I wish I had your internet. Here in Spain I can count on telefonica dropping my connection a couple of times a day.

      This actually reminds me of one of my co workers last year. He bought a PC and a bunch of games and then ended up having to go hunt down a cracked version of one of the games because it required internet access to install and we didn't have internet access at home yet.

      And on that note. What about Laptops? What if I want to play something during a two hour layover somewhere and internet access happens to cost $1 a minute?

    24. Re:BRING IT ON !! by The+Mighty+Buzzard · · Score: 5, Insightful

      Internet connections these days are pretty damn reliable. Mine croaks maybe once or twice a year, and usually only for a few hours at worst.

      Horseshit. Around forty percent of the US still do not have broadband and dial-up has never been reliable about disconnects. Even on broadband, if your line quality isn't top notch you're looking at a complete inability to play the games for hours at a time. That is not an experience I'd care to pay money for.

      --
      Violence is like duct tape. If it doesn't solve the problem, you didn't use enough.
    25. Re:BRING IT ON !! by mikael_j · · Score: 1

      The point is that greylisting is little more than an ugly hack that's only slightly less ugly than rejecting all incoming mail from servers where a reverse lookup doesn't match a forward lookup ("example.com resolves to 10.0.0.1, 10.0.0.1 resolves to 328.cust.biz.isp.net, clearly this is an evil spammer!!1oneone")

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    26. Re:BRING IT ON !! by IamTheRealMike · · Score: 1

      The question is - more or less ridiculous than ever more aggressive DVD checks? On balance, I'd prefer being able to keep my DVDs somewhere safe and use an internet connection. Not saying UbiSoft will get it right, but I think internet based DRM will be an upgrade for most people if they do get it right.

    27. Re:BRING IT ON !! by theshowmecanuck · · Score: 1

      They still pay money for the drinks, whether liquor or soda or juice. They are still paying for entertainment. So they can't afford 100 dollars in one night. So they don't normally have cash on hand to buy a game. It means they have to save up for their game. If someone said they couldn't afford to buy a beer, does that mean it's alright to steal it from the store. I couldn't find another way to entertain myself so I stole it officer. Oh, well mikael says it's alright if you don't make a lot of money to steal stuff to entertain yourself with, so it's alright go home and drink it.

      --
      -- I ignore anonymous replies to my comments and postings.
    28. Re:BRING IT ON !! by johny42 · · Score: 1

      So, make every asset encrypted under a unique key that isn't stored on the DVD. As the player progresses through the game, it informs the server of where the player is up to. The server sends a small program to the game which then runs and gathers a hash of various bits of in-game state (like the values of certain memory locations) which "prove" the player has actually played that part of the game. The results of those hashes unlock the keys for the next areas. Of course all the usual anti-debugging tricks can be used, which are actually very effective (most cracks these days are about emulating the dvd drive rather than removing the checks, right).

      In a non-linear game this approach will prove difficult to crack, because the cracker will have to play the game over and over to ensure he has actually reached every room, every level, every boss, every weapon. If he misses one, he produces an incomplete crack that will crash the game for some players.

      Let's just hope UbiSoft doesn't read this.

    29. Re:BRING IT ON !! by Tridus · · Score: 2, Insightful

      And like every DRM scheme before it, this stops piracy... how exactly?

      The people buying the games are choosing to do so. It's best not to cripple the game to the point that the pirate version is inherently superior to the one that costs money.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    30. Re:BRING IT ON !! by malkavian · · Score: 1

      Well, from my side, I'm one of the people who buys the product (or doesn't bother with it; I don't pirate but increasingly choose not to purchase based on DRM intrusiveness).
      So, to an extent, I do say how much companies are allowed to make. As does everyone. We allow them to make as much as we feel like paying for what they provide.
      If everyone decides that their product is crap, or that the downsides (DRM) outweigh the bonus (entertainment), then we agree that they're allowed to make nothing by not purchasing the game.

      Rather than concentrate on how much pirating goes on, they need to work out how the decisions they make affect their paying base. If the paying base reduces, they're doing something wrong.

    31. Re:BRING IT ON !! by mcvos · · Score: 1

      I usually don't let my guests pay for their drinks.

    32. Re:BRING IT ON !! by mcvos · · Score: 1

      For a regular beer, that's quite expensive, but not nearly as expensive as beers tend to be in Scandinavia. I've heard $10 - $20 is quite normal there.

      But there are many other kinds of drinks. If you go to a good whisky bar, you can easily spend $100 without getting all that drunk.

    33. Re:BRING IT ON !! by mcvos · · Score: 2, Insightful

      If there aren't any cracked versions available for the first months, most players who want it (including those who would had pirated it) are going to buy it as everyone else is playing. That's what counts mosts to the companies, since most sales are made during that period.

      You mean they don't care about sales to me anyway? I never by a game right away. I always wait until it's patched, there are some mods, prizes go down, and hopefully there's a no-cd patch out.

    34. Re:BRING IT ON !! by Vanderhoth · · Score: 2, Insightful

      I can't afford to by beer at my local liquor store. I make my own it cost me less then $0.80 a bottle, it's stronger and has much more flavor then what I can buy in the store. Liquor store beer works out to be nearly $2.00 a bottle where I am.

      I take the same stance with games; if a store wants $60 for a game that I think I want, but I'm not sure I'll pirate it and see if it's worth all the hype. If it's ok I'll wait for the price to drop. If it's really good I'll sacrifice something else to buy it.

      I've been a sucker too many times buying games for the $60 standard price because I've read reviews of the game being so great or seen a commercial where basically only the best parts of the game are shown. Then I'm extremely disappointed when I start playing or try to play the game, yes I've been screwed over by DRMs in the past. The industry is getting what they deserve as far as I'm concerned. I find it hilarious that by trying to fix the problem with DRMs all they're doing is alienating they're existing paying customers and turning them to piracy in order to play a game they legitimately bought. I'm sure once a lot people finds out how easy it is to pirate a game, and how much cheaper it is, few end up going back to buying games before at least trying a pirate version first.

    35. Re:BRING IT ON !! by sopssa · · Score: 1, Insightful

      I can't afford to by beer at my local liquor store. I make my own it cost me less then $0.80 a bottle, it's stronger and has much more flavor then what I can buy in the store. Liquor store beer works out to be nearly $2.00 a bottle where I am.

      I take the same stance with games; if a store wants $60 for a game that I think I want, but I'm not sure I'll pirate it and see if it's worth all the hype.

      That's not the same thing. In your example if you wouldn't want to pay for the game, you'd make your own.

    36. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      €3.70 is about $8.00 Canadian. I have in the past paid $6.00 at a bar for a beer. If you buy a case of beer at the liquor store it'll run you about $2.00 a bottle. I make my own beer for lest then $0.80 a bottle. Of course when you're talking about prices you have to factor in standard of living to. $6.00 might be a lot to me, but for someone born with the silver spoon it might be like throwing a penny in a bucket of piss.

    37. Re:BRING IT ON !! by sopssa · · Score: 1

      Actually it's not really that much, usually $5-10 in bars (don't know about Norway tho). Then there's the 0.33l Smirnoff Ice bottles that cost $10+ even in normal or cheap places, and then like you say theres all those other kinds of drinks that tend to cost more than beer.

    38. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      Their system works by having the game send messages to a server to authenticate it. I bet there are an unlimited number of programmers out there capable of writing a version of the server that would intercept the messages the game was sending and fire back an appropriate response.

      I'm sure you'll see once the first game that has this type of DRM on it comes out one of three things will happen. 1) People will put up so much of a stink because they keep getting disconnected or can't play the games they've bought, Ubisoft will be forced to do away with the DRM. 2) Someone will break Ubisoft's DRM. 3) People will stop buying Ubisoft games altogether and Ubisoft will blame piracy for the decline in sales.

    39. Re:BRING IT ON !! by Nitage · · Score: 4, Insightful

      To play one of these games in a moral and convienient way, you'd need to buy a genuine copy and then download a pirated version that allows you to play when you're on a plane, when Ubisoft's servers go down, when your connection goes down etc. The stated intent of DRM is to make it easy for gamers to do the right thing - but they achieve exactly the opposite, as users who do the wrong thing get a better gameplay experience.

    40. Re:BRING IT ON !! by MeNeXT · · Score: 1

      I used to just buy games that I thought that looked fun to play. After being burnt a couple of times I no longer buy EA games and I certainly don't buy them if they have securerom. I try the demo. I try the torrent. If I like what I see I buy the game (not from EA). Now I have to add ubisoft on the list. Thanks for the advice.

      --
      DRM? No thanks, I'll just get it somewhere else...
    41. Re:BRING IT ON !! by sopssa · · Score: 2, Insightful

      You're oversimplifying it. It's trivial to add encryption to the protocol, which means you're going to be disassembling and debugging the code. Majority of those unlimited number of programmers drop off.

      Then the new server will need to implement saving/loading and all other features the Ubisoft server does. OK, still fair enough.

      What about when the game dynamically pulls some small pieces of content or gameplay scripts for the game when you reach specific parts? You can't program that in to your generic server, and to get all of that content you need to play the game in every possible way so you're sure you've got all the pieces, and still you can never be sure about it. That progress would be impossible with any little bit more open game too.

    42. Re:BRING IT ON !! by JustOK · · Score: 5, Funny

      I'll be there at 7

      --
      rewriting history since 2109
    43. Re:BRING IT ON !! by Nitage · · Score: 2, Insightful

      Trading a few hours of downtime a year for the ability to make backups seems like a pro-consumer move.

      Except laptops capable of playing games are more popular than ever - and laptops are frequently taken to locations with no internet access.

    44. Re:BRING IT ON !! by blackchiney · · Score: 1

      Yes, because dragging the entire PC down to the internet cafe instead of a 10€ USB key also makes sense.

    45. Re:BRING IT ON !! by mikael_j · · Score: 1

      That's because your initial analogy was broken.

      --
      Greylisting is to SMTP as NAT is to IPv4
    46. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      I've got comcast cable, it's totally craptastic!
        The sucker has spontaneous speed drops that we actually notice a couple times a day, several days of the week.
      It dumps our connections completely for anything from 1-100 appx minutes about every other week.
      Sometimes it's worse, sometimes it's better, most of the time we don't notice because we aren't constantly monitoring our connection.
      This is just what we notice when we are online.
      (No, that's not the royal we, it's me and my roomies.)
      Sometimes the only thing we are doing is web browsing and text chat.
      It happens at apparently random times of the day and night.
      Too bad there isn't any reasonable competition here for broadband.
      I know about the other options in town, but we've tried them, they suck even worse, which is amazing since comcast doesn't exactly set a high bar to beat...

    47. Re:BRING IT ON !! by drinkypoo · · Score: 1

      Horseshit. Around forty percent of the US still do not have broadband and dial-up has never been reliable about disconnects.

      I tried to install my steam backups when I had only crappy dialup, and I couldn't even do that. Steam doesn't resume steam client updates after connection failure, and it refuses to bless your installs to playable until after it is updated. Only game updates are resumed... And in order to play online, not that you can do that with dialup with any game engine since Quakeworld, you have to update the games too, which can run into the GB. Looks like we can add Ubisoft to the list of logos to avoid if you're a dialup user, but it's by no means alone.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    48. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      To play one of these games in a moral and convienient way, you'd need to buy a genuine copy and then download a pirated version that allows you to play when you're on a plane, when Ubisoft's servers go down, when your connection goes down etc. The stated intent of DRM is to make it easy for gamers to do the right thing - but they achieve exactly the opposite, as users who do the wrong thing get a better gameplay experience.

      No, there is no moral way of playing these games. Pirating them is immoral, and paying for their bad DRM is immoral. If copyright infringement is theft, then locking people out of their legally purchased software is definitely theft. Do you really want your money to go to thieves?

      If it comes down to supporting these assholes or sinking to their level, I'll just do without.

    49. Re:BRING IT ON !! by Garridan · · Score: 1

      No, he hunted it down. Went into the woods, found some cracked version tracks, lied in wait, and *bang*, bagged him a cracked version. Damn kids with your newfangled internets and webgasms. Why, back in my day, when we wanted to pirate a game, we hunted it down. We'd go into the woods, search around for cracked version tracks, and then once we found them, see, we'd lie in... oh, you've heard this story already? Well... get off my lawn!

    50. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      Count me in (and everyone at the party will finally see who AC is!)

    51. Re:BRING IT ON !! by Loosifur · · Score: 2, Informative

      I'll go a step further and say, in the 14 years I've...had a friend who knows a guy who has downloaded warez, said guy has encountered one malware, and that was in a keygen. Not only do the various distributors have reputations to maintain, but people just in the scene tend to point out any malware pretty quickly.

      --
      This unbiased moderation brought to you by the Porcine Aviation Group!
    52. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      I mean, people spend $100 a night at a bar constantly, for a few hours of fun. But then they don't buy games because they know they can get it for free too. It just means they have to prioritize what they spend their money on better.

      not many who can get it for free will choose to buy the game if they suddenly can't. This is THE error in their thinking when it comes to drm. this doesn't matter anyway because the pirates don't have to deal with the drm. the paying users do.

    53. Re:BRING IT ON !! by Opportunist · · Score: 1

      And how many of those 15% will refuse to buy because they get fed up with the idea that whenever their provider drops them for no appearant reason (I dunno about your provider, but mine is prone to hicckups) their progress is nixed? Especially in the light of games with "achivements" like "play through this without reverting to a savegame"?

      It might not hit hard at the first game with this kind of customer patronizing (note the customer here, not player. A player who is no customer because he copied it will not even be affected by the whole spiel). But I'm fairly sure people will notice (duh...) and they will remember and start looking at the DRM of games, to avoid games that offer them a frustrating experience, not because the game sucks but because its protection does.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    54. Re:BRING IT ON !! by sopssa · · Score: 1

      You're missing out on some great games then if you don't even consider any EA games. Battlefield Bad Company 2 is coming in a few days, Mass Effect 2 came a while ago and Dragon Age earlier, along many others. They don't even use DRM anymore.

    55. Re:BRING IT ON !! by snemarch · · Score: 2, Informative

      Yep - it's a shame that legitimate customers have to be treated like would-be pirates, whereas piracy makes it as simple as
      1) download via torrent client
      2) install and apply crack
      3) profit

      Getting Battlefield 2142 (legit, of course) working was quite a dance for me... first I had to use EAs sucky download manager, then I had to create two accounts at different EA sites and get them linked (it wasn't exactly obvious how or what you need to do), and even then I couldn't play the game, bombing out with a nondescript securom error message. Turned out it considers sysinternals' Process Explorer a "dangerous thing to have running" - like, wtf?

      If I'm going to be treated as a villain when purchasing a game, I might as well just pirate it and save myself the hassle.

      --
      Coffee-driven development.
    56. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      From my experience if one person can do it, so can an unspecified amount of others. All it takes is time.

    57. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      Its not just about piracy, they want all the nice juicy data they gather from your playing experience.
      Also, dont forget a permanent connection makes adverts easier to throw into the game at some point.

    58. Re:BRING IT ON !! by lxs · · Score: 1

      In other news: Cracked pirated copies remain DRM free.

      Once again DRM only hurts those in good faith while doing nothing to deter piracy.

    59. Re:BRING IT ON !! by Opportunist · · Score: 3, Insightful

      I don't blame them either, and until recently, before the push for more and more insane DRM hoops to jump through set in, it was actually a good way to discourage at least "casual" copying.

      But when it comes to DRM, it is all about acceptance. And I mean acceptance on the user's side. And of course comfort. Hence Steam and similar platforms are popular. They are convenient and the invasion is (at least to the eye of the casual user) minimal. Hey, nonexistant, you don't even need to search for that CD!

      When the nuisance exceeds the acceptance level, people start to look around for a solution. It's no longer comfortable to "just buy" the game. Cue schoolyard:

      Geek: Hey, I got me now $cool_game!
      Non-Geek: Yeah, me too, but it sucks, I get booted off every few minutes 'cause $provider stinks and discon's me.
      Geek: Huh? You bought it?
      Non-Geek: Yeah sure, why?
      Geek: Dude, I haven't bought one in ages. I'll get you a copy tomorrow.

      Non-Geek installs and is happy. Next day:

      Non-Geek: Thanks a bunch, that fixed it. What's that?
      Geek: Cracked copy. Got it from $torrent_site.
      Non-Geek: Uh? Can ya show me how?
      Geek: Sure, drop by after school.

      Let's rewind and see that dialogue with CD only DRM:

      Geek: Hey, I got me now $cool_game!
      Non-Geek: Yeah, ain't it awesome? They really make the movments and gore look realistic!
      Geek: Yeah, tried using a rocket launcher into a packed room? Paint it red, baby! ...

      No discussion of how to get the game or how to get rid of the game stopper. Sure, Geek didn't buy the game in this version either. But he will not anyway. No matter what you do. It is not possible to stop a professional cracker (professional in the sense of "knows what he does", not "does it for money") from cracking a game. And ONE crack, world wide, is enough to crack the game for good, distributing it via the internet is trivial and fast.

      So the difference in DRM only affects whether Non-Geek buys the game. Nothing else.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    60. Re:BRING IT ON !! by Opportunist · · Score: 4, Insightful

      If there aren't any cracked versions available for the first months

      What's the last game you remember that didn't have its crack ready at release day, usually a few days before? The newer and more invasive the DRM, the more the cracker groups egg each other on to be the first to crowbar it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    61. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      That's not the same thing. In your example if you wouldn't want to pay for the game, you'd make your own.

      If I sample a beer someone else has made or at a beer show and I like i I buy the kit, if I don't like it I don't buy it. How is that different from sampling a game?

    62. Re:BRING IT ON !! by Opportunist · · Score: 1

      And that's basically the whole problem with DRM and software. Take a look at how software compares to real goods.

      When you buy real goods instead of stealing them, you usually get more out of the deal. You have first of all warranty (something you certainly do not have when you steal something or buy stolen merchandize). And there's often something more on top, there may be additional discounts, in case of hardware there's support, and with more expensive goods often a trade-up option when you reach the end of your model's lifetime (so you stay with the same brand), etc. None of these advantages are yours if you buy something that "fell off a truck".

      Now let's see buying software vs. copying it. When you buy software, you get to jump through a few hoops to use it, you get to "register" it, you have to let it install dodgy drivers, it might be encrypted or even run in something like an "internal emulation" or VM that slows the whole thing down considerably (I'm looking at you, Cubase!), you must not lose an important piece of hardware (medium or dongle), some even come with a full blown rootkit to infect your computer. Nothing of this happens with copied software (well, aside from the potential rootkit if you happen to be conned). It just works.

      And here's the problem. Bought software actually has less value to the end user than copied software. It is the exact reverse model of usual goods where you get additional value with an honest purchase.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    63. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      Agreed. I'm also pretty sure their outrageous figures, 85% of their clients pirate their games, is a number made up to give to their share holders as an excuse for making crappy games and thus loosing money. If they can't justify to their share holders why their loosing money and what they're going to do about it (DRM in this case), their share holders are going to take their investments else where. Slapping a new DRM on a product isn't for the benefit of the people who buy the game it's a reaction to keep corporate investments.

    64. Re:BRING IT ON !! by xaxa · · Score: 1

      $100... that's £64. That's ten average-quality cocktails in a bar in London (the cocktails will be made properly, but with cheaper ingredients and small measures). Go somewhere fancy in Central London and you'll only get six cocktails for the same money. I could drink them and find my own way home, although I might not take the most direct route ;-).

      Go to a normal London pub and you'll get at least 18 pints (~8 litres). Except you won't, as you'll be refused service before that point.

      (Go somewhere outside London, like the north of England, and you'd be able to buy ~40 pints.)

      Alternatively, if you just want to show off your money, pick a really upmarket bar and buy £100 vodkas.

    65. Re:BRING IT ON !! by ShakaUVM · · Score: 1

      >>Internet connections these days are pretty damn reliable. Mine croaks maybe once or twice a year, and usually only for a few hours at worst.

      So losing all your progress once or twice a year is fine by you? If I lost my data because the internet went down after, say, finally beating a particularly tough license test in Gran Turismo, I think I'd throw a brick through the company's front window.

      My internet connection through DSL and now U-Verse dropped probably forty times in the last year, with 11 service calls to AT&T needed until they finally fixed the problem. The worst was around Thanksgiving, when it went out for an entire week, and I was stuck having to do all my work on a tight deadline at the local Denny's.

    66. Re:BRING IT ON !! by Kuroji · · Score: 1

      Except if they roll out this insane DRM to the rest of their games, they won't be retired in ten years because they'll have driven the company into the dirt.

    67. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      Yes and all it's going to cost you is YOUR SOUL!!!!! *insert evil laugh here*

      I'm pretty sure the devil couldn't have made that pitch any better himself

    68. Re:BRING IT ON !! by Opportunist · · Score: 2, Insightful

      It doesn't seem that way. It is that way.

      DRM is usually no big deal to overcome for cracker groups. As you correctly identified, it only takes ONE group to overcome it. And after it's gone, the only ones affected by it are the ones that bought the game honestly.

      Nobody who ever downloaded a game ever crossed anything resembling DRM. It's been stripped clean before the game reaches them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    69. Re:BRING IT ON !! by xaxa · · Score: 1

      In the UK if you make your own motor vehicle fuel (e.g. biodiesel from waste cooking oil) you're supposed to pay the fuel duty on it (roughly 57p/litre, IIRC), even if it's for your personal use.

      I don't think there's any similar rule for home-made wine, but there might be in some countries.

    70. Re:BRING IT ON !! by karnal · · Score: 1

      Then you should go to a friend's house or a game store that has the game playing on one of the consoles (unfortunately, this leaves PCs out of the mix) and "sample" the gameplay there.

      "sampling" a game by downloading the entire content and then making the decision - well, there are a lot of people who just wouldn't buy the game at that point because they already have the full game, not just a sample. I'm actually amazed that there aren't more demo or shareware type installs of games - I recently tried Need for Speed Shift - thought about purchasing, but not for $60. I'm just going to wait for it to drop to the bargain bin at this point.

      --
      Karnal
    71. Re:BRING IT ON !! by FlyingBishop · · Score: 1

      Well... there's actually a fair amount of malware, but if you're running AdAware / Spybot / Antivirus fully patched it mitigates most of it.

    72. Re:BRING IT ON !! by Chatterton · · Score: 1

      Yeah, lucky you. My ISP reset my IP every 36h and they make sure it is another one. A bitch in online games in a middle of a fight were it is a garanted death :-(

    73. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      Then you should go to a friend's house or a game store that has the game playing on one of the consoles (unfortunately, this leaves PCs out of the mix) and "sample" the gameplay there.

      I don't generally go over to friends places to sit around and play video games. Besides my friends have a similar opinions to myself and don't generally buy games without trying them first. Does it matter if I'm the one downloading the game or playing it at a friends who's downloaded it?

      well, there are a lot of people who just wouldn't buy the game at that point because they already have the full game, not just a sample.

      And there's a lot of people who wouldn't have bought the game in the first place. If I can't make an informed decision about how I'm going to spend money on something I don't have to have (entertainment), then I'm not going to spend it. A lot of game companies are very protective about who gets to review their games. They only want hype and to stir people into a frenzy to buy them. The result is "tricking" people into spending money by making them think the need the latest and greatest. Cut scenes, which is what the company's do let the public see, are nice and shiny, but hardly make a good game. A game worth buying is a game I'm going to play over and over, not just once or half way through.

    74. Re:BRING IT ON !! by i_ate_god · · Score: 1

      $8 for a six pack of Moosehead.
      $12 for a 12 pack of lakeport.
      Cheap rocker bars selling $1-$2 bottles of Molson.

      I think the problem with you, is that your standards are far too high.

      --
      I'm god, but it's a bit of a drag really...
    75. Re:BRING IT ON !! by Spad · · Score: 1

      Screw the costs, £3.3bn would mean (approximately) 82,500,000 units shipped each quarter. Even WoW has only sold ~12 million copies worldwide in 5 years (600,000 a quarter), so you'd need 138 games of WoW-level popularity every quarter to shift that many copies.

    76. Re:BRING IT ON !! by Jaysyn · · Score: 1

      Of course the cracker might not care - pirated games are very often unstable and buggy compared to the retail version, as they only care about getting you to install their virus anyway.

      Reality FAIL!

      --
      There is a war going on for your mind.
    77. Re:BRING IT ON !! by MaDeR · · Score: 1

      "If there aren't any cracked versions available for the first months" Months? Months?! You must live in some alternative reality*. I constantly heard about new games cracked BEFORE release. I bet in your pink universe with fluffy clouds and sun with smile hackers and crackers are powerless against DRM. Welcome to so-called Reality. * Read: you're fucking idiot.

      --
      What modern Obelix would say today? Of course, "Those crazy Americans!".
    78. Re:BRING IT ON !! by Dorkmaster+Flek · · Score: 1

      And who are you to tell how much companies should be allowed to make?

      We're the consumers. You know, the people who actually, through the supply/demand of the marketplace, ultimately decide how much their product is worth? Who are they to tell us that they have a right to make $X million per quarter, and they need special laws to prop up their broken business models?

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    79. Re:BRING IT ON !! by Dunbal · · Score: 1

      You conveniently left out how much their costs are.

            Irrelevant. The figure is SALES, not profit. Cost has nothing to do with the revenue figure. If you're losing money with 400+ million pounds per quarter, er, may I suggest you leave the airline business?

            By the way the doc I meant to link to is here and it's euros not pounds. I blame the error on it being 3 am and too much pain medication.

      And who are you to tell how much companies should be allowed to make?

            Oh they can try to make as much as they want. I'm just a guy with a brain that destroyed the 85% piracy argument. Like someone else said, that would be 82 million copies sold PER QUARTER. Uh yeah. Sure. They're losing 85%...

            But then again I'm sure you believe in UFO's and Al Gore.

      --
      Seven puppies were harmed during the making of this post.
    80. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      LOL, I have a lot of problems. One of which is where I live. I know out west beer is a lot cheaper then it is here in the Maritime. Here's the catalog http://www.mynslc.com/Products/01BEER, sure there are plenty of cheaper beers, but I could also piss in a bottle and save some money to. As you said my standards high.

    81. Re:BRING IT ON !! by vegiVamp · · Score: 1

      Well, it's so annoying that nobody buys the game, so nobody gets a copy to pirate off.

      --
      What a depressingly stupid machine.
    82. Re:BRING IT ON !! by WCMI92 · · Score: 1

      We're the consumers. You know, the people who actually, through the supply/demand of the marketplace, ultimately decide how much their product is worth? Who are they to tell us that they have a right to make $X million per quarter, and they need special laws to prop up their broken business models?

      You are slightly wrong. They actually have the RIGHT to make $UNLIMITED a quarter, if the market will support it, ie: if the demand is high enough for their product.

      What they don't have the right to is to make $X a quarter REGARDLESS of market demand for their product (ie: to still make $X even if their product stinks to high heaven and no one will buy it). That is what the IP lobby is essentially demanding for their dead and gone business model to be supported with laws for. I still contend that the music industry is dying not because of the internet but because their product ultimately sucks. Quality has been collapsing over the last couple decades to the point that there is no legitimate reason to EXPECT there to be market demand for it.

      Ubisoft engaging in this extreme of a level of Digital Restrictions Management makes the failure of their games to have market demand a foregone conclusion. They will, of course, blame piracy, when instead they should blame themselves.

      --
      Corporatism != Free Market
    83. Re:BRING IT ON !! by dwpro · · Score: 1

      What? whose cost? Wtf are you talking about? In what sane world does a giant defense contractor General Dynamix (market cap 27.04 Billion) selling high tech fighting hardware MOVE less money than a much smaller game company Ubisoft (market cap 909.62 Million) hypothetically loses in a quarter? Only in the made up world of piracy losses.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    84. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      There are some shitheads out there repackaging keygens and cracks with their trojans/spyware then distributing them everywhere they can. They prey on the masses who don't know, or care to look, for decent sources.

    85. Re:BRING IT ON !! by sopssa · · Score: 1

      Modern Warfare 2 topped $1 billion in sales a month ago, and they're sold something like 15-16 million copies.

      And that's just a single game and these are huge publishers. Selling 82 million copies between all their games isn't as large amount as you think.

    86. Re:BRING IT ON !! by DrYak · · Score: 1

      Except there are plenty of people who don't go to bars precisely because it is too expensive, a lot of these people drink at private parties

      They still pay money for the drinks, whether liquor or soda or juice. They are still paying for entertainment.

      No, not necessarily.

      First, buying beverages from a super market, specially when buying large quantities at once, is an order of magnitude cheaper than paying for drinks in a bar. You have to pay around 100$ for yourself alone in a bar, but with 50$ in a super market you could buy enough to entertain a dozen of persons.

      Second, specially in south and eastern Europa there are a lot of people having a grand-dad or a dad supplying them with "home-made" grappa or slivovitza. The total cost of production for such house-made stuff are abysmal (see the home-brewer in this thread for another example) and aren't even paid by the people themselves, but the brewing/distilling parents.

      Same goes in the video game world :
      Some won't buy the game on release but will wait until it is available for 10$ as a bargain offer 6 months later.
      Other won't pay at all but will borrow the media from some friend who has finished the game.
      Even if these are legal, none of them will show up in the "money earned during the first 5 weeks after release".

      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    87. Re:BRING IT ON !! by sopssa · · Score: 0, Troll

      The industry doesn't really matter. I'm sure walmart or mcdonalds has quite nice market cap too even if they aren't selling high tech fighting hardware.

      What I was saying that General Dynamix probably doesn't make as much profit versus costs than Ubisoft. The fact that their ROI is better doesn't mean they wouldn't be allowed to make that profit.

    88. Re:BRING IT ON !! by WCguru42 · · Score: 1

      Bring it on ourselves !! We pirate games because it's easy. If your customers somehow took 85% of your revenue, you'd do something - anything - to stop the hemorage. From another vantage, your boss deducted 85% from your pay, and "not because he needed but because he could - he would not have hired you if he couldn't". Sound faimilar? You'd be screaming bloody murder, hypocrits !! If you don't want the game, or you don't want the job, go elsewhere.

      You bring up a fair point, but the problem is this, DRM doesn't work, and I don't think it ever will. People who pirate games/movies/music/whatever have found ways around all forms of drm. And they haven't just gotten around it, they've done it quickly. This is simply hurting the customers of the game and I think ubisoft has finally found a way of making drm ruin a game. If you're system hiccups you'll lose connection and the game. As far as I know previous drm has only kept people from loading the game if it failed but wouldn't boot a game mid play. This is going to cause the customers to drop the game and the pirates will continue to do their thing because trust me, this drm isn't any more bullet proof than the last batch.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    89. Re:BRING IT ON !! by Spad · · Score: 1

      Splinter Cell 2; one of the first Starforce protected games.

    90. Re:BRING IT ON !! by IamTheRealMike · · Score: 1

      Those 40% probably don't overlap much with the people who play Assassins Creed.

    91. Re:BRING IT ON !! by Spad · · Score: 1

      Modern Warfare 2 is a huge outlier; very few games sell anywhere near that many copies, once you get out of the top 10 you're looking at 2 million copies tops and that's across the whole life of the game.

    92. Re:BRING IT ON !! by IamTheRealMike · · Score: 1

      I'd lose my progress once or twice a year if I did nothing all year but play Assassins Creed. Please think through your arguments first! And yes for people with shitty internet connections this will suck. But for people with children that eat DVDs, it will be better. Short of UbiSoft becoming a registered charity, some people will be inconvenienced by copy protection. The goal is to minimize that number.

    93. Re:BRING IT ON !! by Clovis42 · · Score: 1

      But that's exactly the point! Ubi wants a few weeks or maybe, just maybe, a few months of no piracy.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    94. Re:BRING IT ON !! by IamTheRealMike · · Score: 0, Troll

      Really? I don't think I've ever seen a 'scene' release that contained any kind of malware

      That you know of. Remember that commercial AV packages have around an 80% miss rate, and some root kits go undetected on machines for years. If all you had to do was scan an EXE for viruses, we wouldn't be seeing botnets in the wild with millions of nodes - yet they exist.

    95. Re:BRING IT ON !! by Theoboley · · Score: 1

      $10-$20 per drink?? Jesus, i can get sloshed on a $20 here in the states. Granted i live in a podunk little town, and a mixed drink will cost you (on average) about $2.50

      --
      Stupidity only gets you so far, then you've gotta try
    96. Re:BRING IT ON !! by sqlrob · · Score: 2, Informative

      Nobody who ever downloaded a game ever crossed anything resembling DRM. It's been stripped clean before the game reaches them

      Not true. There are some that use more subtle checks that corrupt the game, and yes, these have made it to the wild. GoG recently got bit by one of these, it wasn't properly removed by the publisher. I recall some other game (Spyro?) that couldn't be completed with a cracked build, it made some things unavailable.

    97. Re:BRING IT ON !! by Dorkmaster+Flek · · Score: 1

      That's actually exactly what I meant. :) They are free to make as much money as the market supports, but they don't have a right to make money period, regardless of demand.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    98. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      I can't afford to by beer at my local liquor store. I make my own it cost me less then $0.80 a bottle, it's stronger and has much more flavor then what I can buy in the store. Liquor store beer works out to be nearly $2.00 a bottle where I am.

      What the fuck? In Germany, beer sells for about 70 cents a bottle. Some brands are a bit cheaper, the most expensive are maybe 90 cents. And I'm talking about proper half-liter bottles, not wimpy American third-liter bottles. So four bottles is equivalent to an American six pack. Even allowing for exchange rate, that's well under $4 for the 2.00 Liter. How in the world are you paying $2 for 0.33 Liter?

    99. Re:BRING IT ON !! by sqlrob · · Score: 1

      DRM doesn't work, and I don't think it ever will

      It never will, it's theoretically impossible; you simultaneously trust the client with the code and don't trust the client with the code. There is one and only one form that is uncrackable - client sends up mouse / keyboard, server sends down screen updates. No other code involved on the client.

    100. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      If there aren't any cracked versions available for the first months

      Hahahahahaha
      (wipes tear from eye)
      You should do standup.

    101. Re:BRING IT ON !! by Taibhsear · · Score: 1

      Besides, it's not in their interests; the scene groups largely do what they do for kudos and churning out malware-infected releases would seriously damage their reputation.

      Which is the funniest part. Companies used to use this very strategy to keep customers and make new ones. Now it's the "pirates" that are using it and the legit companies are the jagoffs fucking up your computer. It may not technically be irony but the juxtaposition is astounding.

    102. Re:BRING IT ON !! by egcagrac0 · · Score: 1

      $5 drink + $1 tip = $6... or 2 drinks an hour for 8 hours, which is just about how things go for me.

      Yes, this is Wisconsin.

    103. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      You're right, and they'll most likely get it at the convince of the people who buy their games.

    104. Re:BRING IT ON !! by qeveren · · Score: 1

      Yes, but with a DVD check, as long as you have the DVD, the game works. With Internet auth, it works as long as Ubisoft deigns to let it work. I'm not certain that that's much of an improvement.

      --
      Don't just stand there, get that other dog!
    105. Re:BRING IT ON !! by LordAndrewSama · · Score: 1

      I think this might be naive of me, so anyone who wants to can correct my foolishness, but surely if you buy the game and also crack it(after you've bought it) all you're doing is violating the EULA?

    106. Re:BRING IT ON !! by ShakaUVM · · Score: 1

      My point is: why on earth would we want to add another point of failure to the gaming environment? Requiring online access in Mass Effect 2 is annoying enough as it is... after you turn on the game, there's a 10 or 20 second delay while it tries to access the overloaded Cerberus Network servers, and it won't let you start the game until it downloads the useless MOTD from the servers.

      There's absolutely no excuse for a single player offline game to quit running if the internet connection goes down. I've had routers in the past (most of them Netgears) who would crap out or reboot at random intervals, and everyone's had trouble in the past with wireless connections being unreliable. It's not just the internet connection, but all these other semi-flaky technologies that you're making the equivalent of a computer crash for a system that completely doesn't need it.

    107. Re:BRING IT ON !! by Dunbal · · Score: 1

      And that's just a single game and these are huge publishers. Selling 82 million copies between all their games isn't as large amount as you think.

            But wait - you forgot to apply the 15% metric to modern warfare 2. Since 85% of sales are lost to piracy, Modern Warfare "should" have sold $13.3 billion dollars, right? Or do people only pirate Ubisoft games?

            So let's see, Modern Warfare 2 should have sold not 15 million copies but 100 million copies, right? Wait, since Modern Warfare 2 doesn't use Ubisoft's draconian DRM but plain old secuROM AND it was available on the internet BEFORE the launch, this must mean that even MORE "sales were lost", right? Perhaps the real sales figure should have been closer to 500 million? 1 billion copies? Maybe everyone on the planet was going to buy it?

            The truth is that games go stale very quickly on the shelf. Within a year, prices get slashed. After a couple years, you can usually pick them up for under $10. After 5 years or so, you have to bundle them with other software to move them at all. So I encourage you to hold the price constant while you multiply it by the "number of copies sold" and invent imaginary numbers to try to justify your claim. But just like Hollywood movies - if you didn't make the money in the first few weeks, you're probably not going to make much more. The income/time curve looks like 1/x. I assure you "Modern Warfare 2" is not going to make ANOTHER billion over its lifetime. Everyone who was desperate for a copy already has one, and now it's up to impulse sales.

            Plus we were talking about PC sales (which is where DRM is required and "piracy" happens), but the Modern Warfare figure is TOTAL sales on all platforms. Very much an apples:oranges comparison.

      --
      Seven puppies were harmed during the making of this post.
    108. Re:BRING IT ON !! by BlueStrat · · Score: 3, Funny

      ...even then I couldn't play the game, bombing out with a nondescript securom error message. Turned out it considers sysinternals' Process Explorer a "dangerous thing to have running" - like, wtf?

      Just wait for V2.0!

      SecuRomV2.0 Error: SecuRom has detected your OS is fully-patched and up to date, you have a properly-configured firewall & antivirus, and your OS appears to be free of malware/spyware. You obviously are far too competent at computer administration to be allowed to run this game as you present a high piracy risk. Please downgrade your computer-related knowledge & abilities and re-install.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    109. Re:BRING IT ON !! by sopssa · · Score: 1

      Yeah PC sales actually we're a lot less - this despite the fact that big part of it is online multiplayer, which encourages people to buy it since they can't play multiplayer with the pirated version. Piracy rate with MW2 was most likely less than the 85%. Single player games don't have the same advantage.

    110. Re:BRING IT ON !! by Dunbal · · Score: 1

      They actually have the RIGHT to make $UNLIMITED a quarter, if the market will support it

            Firstly I want you to know I wholeheartedly agree with your post - but I can't resist an attempt at humor:

            Whoa there! You obviously have never heard of governments and taxes... The minute they make more than $[Magic Trigger Number], they will find themselves legislated and subject to very special taxes. Because after all capitalism can only stand so much profit before big brother wants a piece of it. After all, the government works so hard to get it.

      --
      Seven puppies were harmed during the making of this post.
    111. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      Admit it dude, you opened your mouth and swallowed both your feet.

    112. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      Possibly because not every location in the world has the same prices or laws? Only a guess mind you, based on the fact that I've lived in nine US states, plus Germany, and visited ~40 US States and 7 or 8 countries in Europe and the Carribbean, and amazingly the prices vary based on where you are. This is only a guess though, we may be living in a perfectly controlled world where everryone gets the exact same level of service for the exxact same price, and I may just be dreaming of living in an imperfect world...

    113. Re:BRING IT ON !! by IICV · · Score: 4, Insightful

      It is a sad, sad day when illegal underground crackers care more about their reputation than the company that makes the games they're cracking.

    114. Re:BRING IT ON !! by jedidiah · · Score: 1

      Nonsense.

      Any game developer that's honest with himself realizes that the "pirates" aren't his worst enemy.

      He has to worry about other game developers, musicians, film makers and your girlfriend.

      Pirates are pretty low on the list actually.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    115. Re:BRING IT ON !! by Killjoy_NL · · Score: 1

      If you pirate a game, then by definition you're not a client, right???

      --
      This is the sig that says NI (again)
    116. Re:BRING IT ON !! by jedidiah · · Score: 4, Informative

      Actual crackers have a very dim view of virus writers. These are two
      entirely separate groups of people. Crackers are also a distinct group
      from professional pirates that sell cracked works for money. Real
      crackers despise this sort of person too.

      Most of the virus problems I have ever heard about with games has been
      with the official factory stamped copies.

      The idea that cracked game -> virus is just industry propaganda.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    117. Re:BRING IT ON !! by Reapy · · Score: 1

      Agree, my comcast probably goes down about 25 times a year, which isn't that much...but when my internet is down is generally when I want to play a game...so... yeah.

    118. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      We pirate games because it's easy.

      No we don't. We pirate games for way more reasons than that. Actually, "because it's easy" is not a reason, it's a requirement. We wouldn't pirate games if it were insanely hard. Imagine you'd have to work on a game for hours before you could get it to run instead of just downloading a pre-cracked iso from your torrent tracker of choice.

      But I digress. Personally, if I pirate a game, it's because it's too expensive for what it has to offer. Over here, some games are easily in the price range of 60 to 80 Euros (90 to 100 US$). I generally don't have a problem with that, mind you. There are some awesome games that are worth that price and usually, if I had time to try that game (be it a pirated version or a reasonable demo), I buy it.

      Then there are games that just don't cut it. For example, I've been following the development of Dante's Inferno for over a year and I definitely wanted to play it. When it was launched, recently, it had a price tag of 69,99 Euros (95 US$). I got a pirated version and finished the game in less than 9 hours and I was completely unimpressed. Now that's 10$ / hour for a game that isn't even all that entertaining. I simply didn't see a reason to buy it.

      Had the price been around 30$, I probably would have bought it without looking for a pirated version first.

    119. Re:BRING IT ON !! by StrifeJester · · Score: 1

      People will still get the RTMs and they will still have pirated copies out before launch just watch. The community of crackers is most times a lot smarter than the people who wrote the DRM in the first place.

    120. Re:BRING IT ON !! by Skreems · · Score: 1

      If I steal a beer, the store is deprived of a beer which they paid for and could otherwise sell. If I "steal" a video game the people selling the game are deprived of exactly nothing (except the money from my purchase, and not even that assuming I would rather have nothing than pay for their game).

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    121. Re:BRING IT ON !! by StrifeJester · · Score: 1

      I don't want to spend $50 to rent a game that only works until Ubi takes the servers offline permanently, there are a lot of games I come back to years later to play just for the hell of it.

    122. Re:BRING IT ON !! by geminidomino · · Score: 1

      I mean, people spend $100 a night at a bar constantly, for a few hours of fun.

      $100 at a bar? You'd be so drunk that you'd need to be carried out of the bar at the end of the evening.

      Or is booze really so expensive in the States?

      Or do these $100 include the hookers?

      It's that expensive. If you're in a bar to drink (as opposed to cruise, socialize, play video poker, etc), odds are you enjoy drinking. Beers are over $7 bucks in a lot of places, and a shot of real liquor will cost you over $10. Per shot.

    123. Re:BRING IT ON !! by Vanderhoth · · Score: 1

      touché

    124. Re:BRING IT ON !! by jgagnon · · Score: 1

      That might depend on where you are located. I've heard of court cases recently in the US where someone was actually found "guilty" for just circumventing DRM technology (regardless of a prior purchase) and I know there are many more such cases in the works.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    125. Re:BRING IT ON !! by zach_the_lizard · · Score: 1

      The problem with this analogy is that games, once made, aren't really scarce. If I consume a beer, it's gone. No one else gets it. If I make a copy of Warcraft 99999 Extreme Edition, I deprive no one else of a copy. My hard drive can fit at least a few hundred copies of certain games (eg Diablo II), and my ISP cap would let me download many hundreds of games per month. This is a different problem from the music industry, because in the music industry you can still make money by providing live shows and the like, even if you never sell an album. In fact, for them, piracy may even help them make more money on concerts.

      Games have no such outlet; I don't want to go watch a live performance of a game. What I think is needed is for the game industry to find other forms of revenue that realize this situation. MMO games are very easy to fit into this model: give the game away, but charge for access. Other online games might charge for multiplayer to generate revenue. Store copies can still charge more, because there are always people that will pay for those, so the game company can make a profit there. I am also more inclined to pay smaller developers for more innovative or niche games than I am willing to pay for Generic FPS 900 from MegaGameCorp. Maybe they can do the whole Radiohead "name your own price" thing. Apart from changes in the revenue model, I have a feeling that the whole draconian DRM problem will only get worse.

      --
      SSC
    126. Re:BRING IT ON !! by zach_the_lizard · · Score: 1

      I have done the same thing, but ended up buying the games later because I liked them. Others I passed on completely. For example, I bought Hearts of Iron 2 after downloading it. Buying games from that publisher gives benefits, like getting access to beta patches and tech support (they will not do tech support without a serial key).

      --
      SSC
    127. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      8 hours is entirely too long to spend in a bar.

      unfortunately I have to pay for my GFs drinks, and sodas for the DD cause he's got to put up with two lovey dovey drunks for the next 3-4 hours.

      Sufficed to say, we drink at home more often than not. Clubbin aint cheap though.

      I stick to beer when possible. Cheap, watered down beer. Good for getting drunk, easy on the stomach, and manly in America.

    128. Re:BRING IT ON !! by geminidomino · · Score: 1

      Not entirely. While the biggest name cracker groups generally deserve their reputation, there are lots of scumbags out there who try to mess them up with infected re-packs, malware-laden websites, etc...

    129. Re:BRING IT ON !! by WCMI92 · · Score: 1

      Whoa there! You obviously have never heard of governments and taxes... The minute they make more than $[Magic Trigger Number], they will find themselves legislated and subject to very special taxes. Because after all capitalism can only stand so much profit before big brother wants a piece of it. After all, the government works so hard to get it.

      Absolutely true. When we allow government to grow so large and corrupt that it can get away with that sort of activity (and it is) it will do that.

      Getting their "cut" was ultimately the real reason why the Microsoft anti-trust suit happened. Before that lawsuit, Microsoft was essentially a non player in Washington, they weren't hiring lobbyists, they weren't "greasing" the politicians, etc. It was essentially a shakedown, to teach the "new industry" a lesson, that once you get big enough to be "on the radar" you WILL play the game or ELSE. And Microsoft learned that lesson, today they waste tons of money on the "system" same as any other corporation their size.

      No one works less for more and produces shoddier results and is all the greedier for it than government, politicians, and all the other parasites who live off the system.

      --
      Corporatism != Free Market
    130. Re:BRING IT ON !! by mcgrew · · Score: 1

      You conviniently not only missed, but intentionally avoided the point, which is those numbers are complete bullshit. Pay attention.

    131. Re:BRING IT ON !! by rdavidson3 · · Score: 1

      I think the priates could get the constant internet connection re-routed to somwhere else.

      Instead of pinging Ubi website (or whatever it is) to see if the internet is connected, the hackers could just get the game to ping 127.0.0.1 instead. Problem solved (me thinks)

    132. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      I use to be completely against piracy of any kind but, now I found it harder and harder to tell people that it is stealing because I also see something very wrong with put crap on my computer or having some sort of "Copy Protection" that will shut off my game every time my router has a hiccup (which happens a LOT) without my knowledge or consent. I now avoid EA games and will start avoiding Ubisoft games now too. The funny thing is I have never pirated anything because of my believes so they have lost a paying customer because of this. I know one person won't hurt them but I also know I am not the only person who is sick of DRM that makes the game so unplayable it is no longer fun. Whats next? Constant net connection, SecuRom, and in game pop up CAPTCHAs every 45 seconds?

    133. Re:BRING IT ON !! by theangrypeon · · Score: 1

      Games a lot of the time are available before the street date on torrents. An image will almost always get leaked.

    134. Re:BRING IT ON !! by Svartalf · · Score: 1

      Depends on the venue. Some places, that $100 will only buy you about 10 drinks tops.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    135. Re:BRING IT ON !! by Svartalf · · Score: 1

      Depends on the drink, really. If you're in the habit of drinking The Balvenie 21 year old Scotch or similar, you can expect to spend somewhere on the order of 7-10 dollars a shot in most locations as it's roughly $200 a bottle retail.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    136. Re:BRING IT ON !! by ubercam · · Score: 1

      Yeah, line quality. We've got DSL from MTS at home (rural Manitoba, Canada, in a town) and suffer from frequent disconnects. We're supposed to have 8000/1000 service, but it disconnects too frequently. They tried cutting my upload to 512 and that didn't change anything. They've now set it to 5000/512 to see if that helps, and so far it's been worse, but I could just be jaded. I've been fighting with this crap for too long, tried everything. I wasn't home for the appointment, so I unfortunately wasn't able to talk to the tech directly. That would have been nice.

      During the day it's fine since it's a bedroom community and mostly everyone works somewhere else. I run an SSH tunnel to home while I'm at work so I know exactly when it goes down, and during the day it's pretty good mostly. Evenings between about 5 and 9 are especially horrible because everyone gets home and jumps online which saturates the line to Winnipeg. Basically they've completely and utterly oversold the area to the point that you disconnect 10 times per evening. According to the tech, they're supposed to be running fibre out in the spring. I'm not sure if that's going to be FTTC or FTTH, but either way it should be much better than what we've got now.

      Anyway, I've got Assassin's Creed 2 for my 360, and luckily it doesn't need a constant connection like the PC version or I probably would have broken something by now!

    137. Re:BRING IT ON !! by mishehu · · Score: 1

      Not necessarily true. Even though pirates themselves do not directly generate money for the publisher, in the case of games with online multiplayer modes benefit greatly just by having more people to play with. The more people who play an online mp game, the more likely I am to buy it.

    138. Re:BRING IT ON !! by mpe · · Score: 1

      I don't think I've ever seen a 'scene' release that contained any kind of malware (apart from the occasional false positive due to the mechanisms involved); that's not to say that 3rd parties don't *replace* cracked files and keygens with malware and torrent them, but the people actually breaking the copy protection really don't seem to be involved in anything (additionally) nefarious. Besides, it's not in their interests; the scene groups largely do what they do for kudos and churning out malware-infected releases would seriously damage their reputation.

      There have been cases of non pirated software coming with malware. Also various "DRM" mechanisms do qualify as malware. Most notably the Sony rootkit which could be exploited by third parties.

    139. Re:BRING IT ON !! by mambodog · · Score: 1

      Its also pretty common to get AV false positives for keygens due to the warez scene/demoscene compression systems they use (which are sometimes used by malware creators as well).

    140. Re:BRING IT ON !! by sopssa · · Score: 1

      Except that in most games the pirates can't play online, or not on any non-pirates servers anyway. Even if theres pirated version servers, they don't have anti-cheat and are usually full of cheaters.

    141. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      It's more than a little dishonest to call copyright infringement "theft" - for one thing, the penalties for a guilty verdict in a criminal theft case are a lot lower than the penalties for a (civil) copyright infringement lawsuit.

    142. Re:BRING IT ON !! by Orbijx · · Score: 1

      Where I am, $100 at a bar is about 15-20 mixed drinks, IF you don't tip the bartender.

      That's a dangerous thing to do.

      Not tip the bartender, that is.
      You could end up with a case of tetrahydrozoline poisoning if the barkeep is the spiteful kind.

      --
      One of these days, I am going to flip out. When I flip out, I'll be back in five minutes.
    143. Re:BRING IT ON !! by Khisanth+Magus · · Score: 1

      Not 100% sure, but I believe any attempt to circumvent DRM technology, for any reason, is a violation of the DMCA.

    144. Re:BRING IT ON !! by mpe · · Score: 1

      People will still get the RTMs and they will still have pirated copies out before launch just watch. The community of crackers is most times a lot smarter than the people who wrote the DRM in the first place.

      If the people who wrote the DRM are smart they will put as little effort as possible into it. Since they can be certain it will be "cracked".

    145. Re:BRING IT ON !! by Man+Eating+Duck · · Score: 1

      usually $5-10 in bars (don't know about Norway tho).

      Actually a little higher, usually $8-$11. In a restaurant, club or upscale pub you can add $3-4 to that, outside of the cities it's more expensive as well. In a store the cheapest brands are about $4 for a half litre can. Alcohol and tobacco is (are?) very expensive in Norway due to "sin taxes". Re: sig, is/are? Both sound "wrong" to me, I think I'd go for "is".

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    146. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      Until they find the crack for the program that tries to call home all the time, and all it will take are a few weeks at most for the crackers, and probably, they will try even harder just because it's something new. And all the games that follow will be cracked even faster if try to do the same.

      Maybe even somebody will try to intercept all the calls to a localhost server and avoid cracking the game itself, making a universal crack for all the games that try to contact Ubisoft servers.

    147. Re:BRING IT ON !! by ravenshrike · · Score: 1

      Well, you see, there was this batshit crazy thing we tried called Prohibition. Anyway, after that particular collective insanity subsided you were left with a shitload of government interference in selling liquor, and in a few states the government is the only legal distributor of liquor.

    148. Re:BRING IT ON !! by NeutronCowboy · · Score: 1

      Don't be stupid. We're talking revenue here, not profit. Furthermore, no one said anything about how much Ubisoft is allowed to make - just that the math results in highly implausible numbers. And by implausible I mean win-the-lottery-10-times-in-a-row-unlikely. Lastly, General Dynamix would have far higher costs - because they actually have to use raw material on top of the intellectual design.

      2 sentences, three mistakes. Impressive.

      --
      Those who can, do. Those who can't, sue.
    149. Re:BRING IT ON !! by ravenshrike · · Score: 1

      What the hell are you drinking? Johnnie Walker Blue Label?

    150. Re:BRING IT ON !! by Dunbal · · Score: 1

      If you pirate a game, then by definition you're not a client, right???

            Nah, in the shady underground digital distribution word, you earn yourself the name "leech" :)

      --
      Seven puppies were harmed during the making of this post.
    151. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      Internet connections these days are pretty damn reliable. Mine croaks maybe once or twice a year, and usually only for a few hours at worst.

      Horseshit. Around forty percent of the US still do not have broadband and dial-up has never been reliable about disconnects. Even on broadband, if your line quality isn't top notch you're looking at a complete inability to play the games for hours at a time. That is not an experience I'd care to pay money for.

      Agreed. Why does everyone assume all users have a fast stable connection?

      Always on connection to play a single player game, I'll pass!

    152. Re:BRING IT ON !! by blackraven14250 · · Score: 1

      If you make a game where being a client and not a pirate is a large disadvantage as it is with these 2 releases, you're pushing for people to pirate your game, and being irresponsible to the shareholders.

    153. Re:BRING IT ON !! by The+Archon+V2.0 · · Score: 1

      $100... that's £64.

      100 decimal is $64, silly.

      (Sorry, couldn't resist. Now all we need is a currency that uses a 0x prefix and we can be REALLY confusing!)

    154. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      If there aren't any cracked versions available for the first months, most players who want it (including those who would had pirated it) are going to buy it as everyone else is playing. That's what counts mosts to the companies, since most sales are made during that period.

      If a pirate has to wait several months to get their version, it's a huge win for the publisher. And with this case exactly that will happen, because it's completely new system and relies on online parts. It won't be cracked anytime soon.

      Care to place a bet on that?

      There will be several cracked versions available within the first week of release -likely within the first day at least one will surface, possibly even before release a cracked version based on a review copy or internal test build will be available. They will probably not work perfectly. But the bugs in the cracks will be solved, and new cracked versions released. There will even be some cracks released that are actually cleverly disguised viruses -those will be rare as most crackers sign their work and release thru known groups... reputation is important in these circles.

      Its true that most people will just buy the game that they want to play. They don't care about DRM or about cracks or torrents, they just want to play the game.

      A few people will work hard to crack the game. They don't care about playing the game, they just want to break the DRM.

      Some people will download the cracked game and play it. They either don't want to pay for the game but want to play it (cheap), or they don't want $evil_DRM infecting their PC (paranoid).

      Some people will buy the game, play it, and be negatively impacted by the DRM. They will become disgruntled customers and are likely not to buy from that publisher again.

    155. Re:BRING IT ON !! by Blakey+Rat · · Score: 0, Offtopic

      They also have an irrational and fucking annoying love for the .rar file format, even though .zip is supported natively in every OS ever. You know what's awesome? Having to download WinRAR once a fucking year for one fucking file to make those crackers happy... fucking annoying. Seriously, is there some kind of brain virus or cancer that gives them the sudden urge to give BJs to WinRAR files or something?

      BTW mod this off-topic.

    156. Re:BRING IT ON !! by Manfred+Maccx · · Score: 1

      I think that you are oversimplifying the issue and the way that the DRM is communicating with Ubi's validation systems. It's probably going to be an encrypted key exchange or something like that, not a simple ping.

    157. Re:BRING IT ON !! by DemonBeaver · · Score: 1

      That's because you live so close to Germany...

      --
      This message was brought to you by Sarcasm and Troll Feeders United (STFU)
    158. Re:BRING IT ON !! by Hurricane78 · · Score: 1

      SecuROM 3.0: “Error: SecuROM has detected that you have SENSES, and hence can employ in copyright infringement by copying it into your brain.”
      *brrrrzzzzz* *user gets eyes gouged out by a nasty drill*
      (3 seconds later:) “Please prepare to have your eyes gouged out.”

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    159. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      makes me mad cuz i wanted AC2 but they keep uppping prices and lowering playabilty.
      so as now when i was gonna buy it 1st day out i dont think i even really wanna buy it anymore. and i mean i LOVED the AC games. if anything id be looking for a crack sometime soon
      or atleast a way to apply the crack to the legit copy so i can use legit copy and have all the beneifts of the cracked game. only thing i dotn liek bout cracked games is theya re a waste of space >. and i have yet been able to get one to work off a disk .

    160. Re:BRING IT ON !! by Fnord666 · · Score: 1

      I absolutely LAUGH at "piracy hurts sales" whiners who start throwing BS numbers like that 85% about. You are full of shit.

      You know that 87.236% of all statistics are just made up on the spot, right?

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    161. Re:BRING IT ON !! by Fnord666 · · Score: 1

      If there aren't any cracked versions available for the first months, most players who want it (including those who would had pirated it) are going to buy it as everyone else is playing. That's what counts mosts to the companies, since most sales are made during that period.

      If a pirate has to wait several months to get their version, it's a huge win for the publisher. And with this case exactly that will happen, because it's completely new system and relies on online parts. It won't be cracked anytime soon.

      Tony Key, is that you?

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    162. Re:BRING IT ON !! by brkello · · Score: 1

      Uhh, no. It is really hard to know who would buy a game with DRM and who would have bought it withuot DRM. There really is no way to figure this out with accuracy, so you are lying when you say there is overwhelming evidence that proves your point. Obviously there isn't, or companies wouldn't use DRM.

      If you read Slashdot enough, you might believe it to be true because everyone cries foul with DRM. But anecdotes from this community is not evidence for anything other than the vocal majority on Slashdot hates DRM and have the technical ability to pirate.

      --
      Support a great indie game: http://www.abaddon360.com
    163. Re:BRING IT ON !! by brkello · · Score: 1

      I'd say the moral thing to do is not buy or pirate the game. That way they get the message. By more people pirating, it just increases their justification for adding new forms of DRM.

      --
      Support a great indie game: http://www.abaddon360.com
    164. Re:BRING IT ON !! by brkello · · Score: 1

      Then don't play the game. You guys get so outraged. AC is not the only game you can purchase. People who don't have broadband...yeah, it sucks. I don't think every game needs to cater to people in the digital stone age. It might be to their financial benefit if they did, but they don't need to. Besides, just get it on a console. You guys get all crazy over these things.

      --
      Support a great indie game: http://www.abaddon360.com
    165. Re:BRING IT ON !! by Bassman59 · · Score: 1

      If I steal a beer, the store is deprived of a beer which they paid for and could otherwise sell. If I "steal" a video game the people selling the game are deprived of exactly nothing (except the money from my purchase, and not even that assuming I would rather have nothing than pay for their game).

      No, that's wrong. In either case, you are depriving the store and the manufacturer of income that results from the sale.

      If the manufacturers and the resellers don't get paid, then they can't continue to develop products.

    166. Re:BRING IT ON !! by AmiMoJo · · Score: 1

      The British Library archives computer games. I remember back in the early 90s when they started they were worried that copy-protection on floppy disks would prevent them from making backups so the games would be lost when the disks eventually deteriorated. I guess now limit is when Ubisoft/XBOX Live/Steam/etc. turn off their servers.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    167. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      It won't be cracked anytime soon.

      No surely not.

      Bwahahahaha!

    168. Re:BRING IT ON !! by The+Mighty+Buzzard · · Score: 1

      You'd be surprised. Living out in the sticks where there simply is no broadband doesn't really have anything to do with whether you enjoy some quality video game carnage.

      --
      Violence is like duct tape. If it doesn't solve the problem, you didn't use enough.
    169. Re:BRING IT ON !! by The+Mighty+Buzzard · · Score: 1

      Eh, I don't give a rat's ass about the game really. My annoyance (I gave up getting outraged over things on the Internet a long time ago) was for the twit assuming that everyone had a fast, stable Internet connection. Or even had the possibility of having one available to them.

      --
      Violence is like duct tape. If it doesn't solve the problem, you didn't use enough.
    170. Re:BRING IT ON !! by Opportunist · · Score: 1

      Given the long time motivation of most games these days, usually by the time you notice that additional layer of DRM you're already fed up with the game.

      Not to mention that more and more game makers rely on an "external" DRM wrapper to their game. Meaning, you strip the outer layer, you're done.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    171. Re:BRING IT ON !! by Anonymous Coward · · Score: 0

      there was a good post on an audio developer forum (in kvraudio) where a developer said he had been embedding timebomb-ed disablers in his software to defeat cracks, and noticed gigantic spikes in sales (10x- to 20x regular sales) in the days following a timebomb going off. there's loads of anecdotal evidence supporting that sort of thing, which is about as good as that evidence is going to get.

    172. Re:BRING IT ON !! by Kitkoan · · Score: 1

      Splinter Cell 2; one of the first Starforce protected games.

      According to Wikipedia, Splinter Cell 2 was released on March 23, 2004 ( http://en.wikipedia.org/wiki/ARGUS_(Splinter_Cell)#Multiplayer ), while the first english crack is dated to have been released March 25, 2004, only 2 days later. And that would be when the basic cracking sites got it, not went it went wild within the game. While it wasn't hours before, it wasn't a month later either.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    173. Re:BRING IT ON !! by the_enigma_1983 · · Score: 1

      You're oversimplifying it. It's trivial to add encryption to the protocol, which means you're going to be disassembling and debugging the code. Majority of those unlimited number of programmers drop off.

      I'm purposefully not commenting on the second part of your comment, as I agree with you. Once the server is doing more than authentication or authorisation, the difficulty steps up fast. However, if it's just an authentication/authorisation issue, it's not always that hard to beat. Somewhere in the code (or maybe in multiple places) there will be a bit that says something like "if notAbleToAuthorise() { goToMenu(); }". All it takes is to replace the call to "notAbleToAUthorise" to a function that just returns false. Or true. Or whatever. Usually people next argue that CRC checks will stop you from modifying the code. That means there's code that goes "if checksumFailed() ..." and again, change the call. I believe that as long as the game is "technically" playable without any DRM enabled, then the DRM will be able to be patched without too many hardships. I just can't fathom a situation where DRM will be unstoppable (even computationally-unstoppable via encryption), because the owner of the game has all the information they want.

    174. Re:BRING IT ON !! by the_enigma_1983 · · Score: 1

      And gosh my formatting sucked there. Apparently I've switched to HTML mode in my profile, oops.

    175. Re:BRING IT ON !! by MaskedSlacker · · Score: 1

      This is clever DRM that from the sound of it does not inconvenience paying customers--I'm all for it.

      What I have a problem with is DRM that diminishes the value of the product for paying customers.

    176. Re:BRING IT ON !! by shnull · · Score: 1

      what' s the problem with pirates? I mean, the music industry has been going broke since the invention of the cassette recorder and STILL we have to put up with Tokyo Hotels and Lady Gagas and man ... you should see the megastructure Kinepolis movie theatre built recently in Gent(Belgium), i bet they built that with all the losses they made from piracy as well. Imho, a lot of small businesses are going down or having a hard time, but that's not because of piracy, it's because of the giant microsofts and McDonalds from the entertainment 'industry' hogging all the cash so there's nothing left for the small ones ... plain and simple business, but we all know it's always easy if you have a witch to blame, no ?

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    177. Re:BRING IT ON !! by quantumphaze · · Score: 1

      I hate that too. Bloody pain in the arse when someone does a torrent for something like a TV series and it's in 200 odd 14MiB rar files. This prevents one from downloading select episodes that they may have missed when it was on TV.

      The reason behind the rar files is that early in the scene's release cycle the content is on Usenet where there is a file size limit on binaries. Uploaders seem to like using WinRAR to compress and split the content (I would prefer they used the open source 7-zip or even basic zip to split the archive, but RAR seems to be worshipped as a god or something).

      Now that's all fine because there is a technical reason behind having the split archive. The problem is that Bittorrent has no such limitation. There is no reason that you would have to ever see a split RAR archive with a torrent. It's the fault of the lazy bastard who grabbed it off Usenet and slapped it on Bittorrent without extracting it first. The reduced file size from compressing it is negligible since game installers and especially movies are already compressed.

      I recommend you do as I do and pick torrents that aren't a mess of rar files if available.

    178. Re:BRING IT ON !! by Skreems · · Score: 1

      Did you even read what I wrote? I addressed that exact point. AT MOST I deprive the store of the income resulting from a sale, but not the physical product (which is why it's completely unlike actual theft).

      That may not be the choice though. If I value the experience at less than they're charging, the choices are: 1) pirate. 2) go without. In both cases they're "deprived" of income to the exact same degree.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    179. Re:BRING IT ON !! by petermgreen · · Score: 1

      Yes, and UbiSoft know that. DRM on (PC) video games is all about the "time to crack". Look, this is how the modern piracy scene works and why UbiSoft are doing this.
      One thing I wish companies would do more (afaict some do it but usually very belatedly) is remove the protection once the point is reached that it really no longer helps them.

      This would avoid the need to keep activation servers and helplines up for years and reduce the inconviniance to legitimate customers from the antipiracy meadures.

      Even better would be if they promised to do this upfront (and got a reputation for keeping thier promise), so-far I have avoided any game that needs online activation but I might be prepared to accept it if I knew it would be removed after a while making the game viable longterm.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    180. Re:BRING IT ON !! by egcagrac0 · · Score: 1

      I reject your statement that "8 hours is entirely too long to spend in a bar". This is a purely subjective claim; perhaps 8 hours is too long for you, but around here, that's SNAFU.

      DD's get free sodas around here. Not really hurting the bars, since almost everyone drives drunk.

      Clubs aren't for drinking (they're for socializing). Clubs charge a premium on the drinks for the ambience and collection of like minded, often attractive, people. Bars are for drinking.

      Bring on the $1 shots.

    181. Re:BRING IT ON !! by egcagrac0 · · Score: 1

      Also, WI DOT page on drunk driving which starts off "Wisconsin has the highest rate of drunken driving in the nation."

      I understand that if you're not from around here, you may not understand how culturally important alcoholism is to us, but that doesn't validate your lifestyle over mine.

    182. Re:BRING IT ON !! by karnal · · Score: 1

      I understand your points; I guess the point I was attempting to make is that there should probably be more "Demos" and shareware versions of the games. Especially with a lower "download cost" - you could get your taste of whether you like the game or not, and then purchase the game based on that. Would give you the same result as if you grabbed the full game off of piratebay - with the exception of the demo/shareware being too short to fully realize the gameplay.....

      --
      Karnal
    183. Re:BRING IT ON !! by theshowmecanuck · · Score: 1

      I deprive the store of the income resulting from a sale

      So you are still taking food off of someone's plate. And that is the part where people have a problem with stealing. Bernard Madhoff didn't take anything physical. He transferred funds, usually electronically. The victims were still hurt. You deprive people of their money or their ability to make money, even without walking off the premises with a bag of loot, you are still stealing.

      --
      -- I ignore anonymous replies to my comments and postings.
    184. Re:BRING IT ON !! by Skreems · · Score: 1

      If it were a choice between "buy this" or "pirate this", yes. If it's a choice between "pirate this" or "do something else", no. That's the part that people tend to gloss over or misunderstand.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    185. Re:BRING IT ON !! by beatsme · · Score: 1

      That scenario you just described ought to be put into a YT video, ffs.

    186. Re:BRING IT ON !! by elsJake · · Score: 1

      The hell are you people drinking , molten gold?
      A shot of good vodka is a slightly less than 2$ where i drink. And by shot i mean 50ml , none of that fancy pants 25-40ml shot glass bullshit.
      Whiskey costs double...
      Eastern Europe FTW.

    187. Re:BRING IT ON !! by Opportunist · · Score: 1

      I hereby grant the nonexclusive rights to this dialogue to whoever makes a video and puts it on YT.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  28. Only a matter of time. by slimjim8094 · · Score: 4, Insightful

    This - or something this annoying - has been coming down the line for years now. It was only a matter of time.

    I can see the day where a game is going to come out and basically not sell - except for the number of copies required to crack the game.

    In other words, the question's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy. It's been obvious to *me*, but I could see how a reasonable person might think otherwise.

    We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.

    On a sidenote - in 25 years when we want to play Bioshock again and relive the experience, what will most people think of the pirates? I'd imagine that we'll come to think of them as archivists putting themselves at risk but allowing us to enjoy a classic game.

    Super Mario Bros came out in 1986, almost 25 years ago. Imagine if Nintendo required an always-on direct modem connection to Nintendo of America to play - and they shut off the modems 15 years ago. What would we think of the "dirty rotten pirates" who got a ROM dump and hex-edited out the watchdog code? It's not far-fetched to say that they'd come off like Robin Hood...

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    1. Re:Only a matter of time. by Rogerborg · · Score: 1
      Cracked games come from copies stolen from the retail channel, not bought over the counter, so sales will be zero.

      Meanwhile, back in the real world, Joe Desktop won't give a damn because Ubisoft will give enough advertising revenue to 'reviewers' to suppress any serious warnings about this DRM, and the games will continue to sell just fine.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:Only a matter of time. by TheVelvetFlamebait · · Score: 1

      In other words, the question's been less and less ambiguous as to whether DRM actually hurts sales and drives people to piracy. It's been obvious to *me*, but I could see how a reasonable person might think otherwise.

      We might be at the point where a reasonable person can no longer lay the blame anywhere but at the feet of outrageous DRM.

      No-one doubts that DRM causes people to not buy a game. What is not so clear is whether DRM then drives people to subsequently pirate the game they're not buying. I would argue that it's 100% their decision.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  29. Re:Pirates will be remembered as archivists, scrib by Anonymous Coward · · Score: 0

    What is ironic is that some games on the Apple // only exist in the cracked form today.

    Right now, the economy is crap. So, bean counters at the game companies [1] have an assumption that a pirated copy is a lost sale. So they push for more intrusive DRM. More intrusive DRM just means that the pirates crack it (either by patching the executable, or running a process that emulates the heartbeat connection from the activation server so the game is never tampered with.) Legit players are the ones being screwed over, as usual. So, sales of the games will be down, the bean counters will blame it on piracy, and try to foist more Draconian DRM systems, perhaps online connections, activation, and a Warden-like program that would ban that serial number and that PC.

    [1]: Same bean counters who view the console ecosystem as Utopia for software companies because of the locked down system and the ability to bleed players dry. Same bean counters who always whine about piracy to Congress in hopes of getting ACTA passed, and threaten to leave the PC platform... but never do because they know the second they leave, indies would move in en masse.

  30. Don't pirate Ubisoft games by bhtooefr · · Score: 3, Insightful

    Piracy will help archive the games, ultimately rewarding Ubisoft for their contribution to culture.

    The best thing to do is to NOT pirate the games. Obviously, don't buy them, either. But, also, don't review them. Mention them in the same hushed tones that ET for the Atari 2600 is mentioned with.

    1. Re:Don't pirate Ubisoft games by Shrike82 · · Score: 0, Troll

      Mention them in the same hushed tones that ET for the Atari 2600 is mentioned with.

      I don't get what the big deal is with that game. I played it as a child and found it fairly entertaining. It was no Vanguard, but people regard it with such scorn...

      --
      You can advertise in this sig from as little as £99.99 a month!
    2. Re:Don't pirate Ubisoft games by Anonymous Coward · · Score: 0

      Let the name of Ubisoft be stricken from every book and tablet, stricken from all pylons and obelisks, stricken from every monument of Egypt. Let the name of Ubisoft be unheard and unspoken, erased from the memory of men for all time.

    3. Re:Don't pirate Ubisoft games by Waccoon · · Score: 1

      The best thing to do is to NOT pirate the games.

      Mr. CEO requires proof, criminal.

      Seriously, has anyone tried putting a DRM-like backdoor into a game to track the usage difference between legit and pirated copies?

      I mean, crackers obviously can't hack everything. Some games are only partially cracked at times, such as crashing on a later level or not having all the features intact. Surely it would be possible to implement a simple check that might be missed by the crackers, so software companies could get at least partially reliable statistics. I presume they find it easier to spend money hiring professional consultants to just make up some numbers, though. Never do yourself what you can outsource.

    4. Re:Don't pirate Ubisoft games by kungfugleek · · Score: 1

      Or give it rock-bottom ratings on sites with reviews, like Amazon, and explicitly call out the DRM in your review. Seemed to send a clear message when everyone did that to Spore.

    5. Re:Don't pirate Ubisoft games by hattig · · Score: 2, Interesting

      In addition:

      Give the games 0 star reviews on all websites that allow ratings to be provided - Amazon, Metacritic, etc. State why. I certainly know that I pay more heed to the user scores on Metacritic than the average-paid-for-magazine-review scores.

      Complain to your local/national consumer protection agency about artificial disabling technology in products that you have purchased, and explain how this is different from the historical standard where games software would continue to run as long as you have the platform it ran on available. Explain how the company can disable the game by disabling the server that enables the game to run, or if the company goes bust, etc.

      And don't buy any software from companies that use such restrictive DRM.

    6. Re:Don't pirate Ubisoft games by Anonymous Coward · · Score: 0

      I still have that game!

  31. So many flaws by Anonymous Coward · · Score: 0

    Just pool together enough money to have a decent botnet run a DDoS on their auth-servers for a couple months.... That'll create a shitstorm worth watching.

    Unless they've invented completely new technology this will of course be bypassed by the pirate-scene or the cheat-scene (or both) hopefully rather quick and the only ones that are affected are consumers with a phone.

  32. New Business Opportunities? by Taco+Cowboy · · Score: 1

    What they are doing is like telling the customers WE DON'T TRUST YOU and that ain't the way to run a business.

    Granted, most of the game players are kids, so basically they are bullying kids with all those dreaded DRM thingies.

    There lies a silver lining though --- game players are there, throngs of them.

    If they don't play this game, they will play another.

    Business opportunities opening up whenever there is some screw-ups and this one ought to be big enough for others to invest in an all-open online gaming platform, no DRM, nothing.

    Just log on and play.

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:New Business Opportunities? by Petrushka · · Score: 3, Interesting

      What they are doing is like telling the customers WE DON'T TRUST YOU and that ain't the way to run a business.

      Actually I feel it sends a much stronger message than that: I interpret this as telling me, "If you give us your business, we will punish you." Well, I can think of better companies to do business with: Ironclad, 2D Boy, GOG.com, Stardock ...

      Incidentally, this DRM has pushed Rock, Paper, Shotgun to boycott all coverage of any aspect of the game henceforth, other than DRM.

      Incredible. In-cred-i-ble. It’s like someone taking away your food mid-meal because your napkin’s fallen on the floor. It makes us want to pull an expression we’re not physically capable of, like this. It’s also worth noting this is a day on which EA have turned off multiplayer servers for games that are only a year old – so it’s hard to have faith that Ubi’s activation servers will be around for many years hence.

      If you're getting journalists that pissed off, you know you're really doing a good job, right?

    2. Re:New Business Opportunities? by zoney_ie · · Score: 1

      Hasn't hurt Tesco to treat all their customers as potential criminals. Their shopfronts are now like Airport security (indeed if they could get away with it I'm sure Tesco would love to use the body scanners) and they now have combined their CCTV with a computer system that tracks individuals and highlights for special attention people who are at the high-value shelves and performs all sorts of other analysis.

      Tesco here in Ireland is like a little exported slice of Police-State Britain, and the diabolical talking automatic checkouts add to the 1984 flavour (or indeed Feeble Files for any computer game fans).

      --
      -- *~()____) This message will self-destruct in 5 seconds...
  33. Re:Pirates will be remembered as archivists, scrib by ghmh · · Score: 3, Insightful

    But I for one (and I'm sure there are many others), still haven't bought it for that very fact.

  34. Re:Jumping to conclusions... by Spikeles · · Score: 5, Informative

    Because um.. well lets see.. From the Fine Article:

    We've just received Assassin's Creed 2 and Settlers VII for review, and verified with Ubisoft that the DRM is the same as the boxed product.

    But i guess actually reading anything is beyond expectation for an AC.

    Secondly, from Ubisoft's own FAQ.

    Is there an "off-line" option? No. The added services to the game (unlimited installs, online storage of saved games and the fact that you don’t need the game disc to play) require you to have an online connection while playing the game.

    --
    I don't need to test my programs.. I have an error correcting modem.
  35. Re:Pirates will be remembered as archivists, scrib by mattventura · · Score: 1

    Again, spore can still sell for one reason: the DRM doesn't affect the average person. IIRC, Spore had, among other things, a limit on the number of installations. Most people don't own multiple computers, so that doesn't affect them. One particular example of DRM that pissed me off was Mass Effect's Securom not letting me play it in VMware. This brings me to my next point: if someone actually cares, they'll likely just go find a crack and then forget all about it. Would you rather be sending angry letters to some CEO who won't read them anyway, or would you rather just download a crack and get on with playing your game?

  36. I don't see anything wrong with this by Anonymous Coward · · Score: 0

    Well, where are the dissenting opinions.

    Let's say you really like the game. Then you would obviously want more money going to the game developers. Thus, you would be willing to put up with DRM, knowing that it's helping the developers. I don't see it as, "OMG They don't trust me!", I see it as, "hey, they spent so much money making the game, they need to protect their profits, and that's understandable. The experience is mostly the same for me, anyways."

    Speaking honestly. Of the last.... 10 games I've bought -- I would have bought exactly ZERO of them, if I could have played them pirated. I'm not a fan of Ubisoft, but if I were, I would not buy the game if I could get a pirated version for free. After all, how much is my $40 going to mean to a big company? Doesn't matter a bit. But at the same time, I support DRM completely -- I know that pirating is not really looked upon as a criminal activity, morally speaking, and because of this, I understand the need for companies to have DRM. It's like Ubisoft is saying, "Look, the whole problem with pirating software is that people don't take it too seriously. That's why DRM is needed, and it's no big deal. We just need to make it hard for the hackers. Don't get offended, you'd do the same thing."

  37. Oh no! by Therilith · · Score: 1

    If only there was some way to obtain these games without the DRM...

  38. Typical move from power-hungry management by __aailob1448 · · Score: 0

    The people responsible for this thrive on bossing other people around and generally imposing their will and being in control of their environment. Sometimes, they go overboard and do something crazy like this.

    I surmise this came all the way from the top, from someone who makes a meaningful percentage on game sales and whose greed and need for control are excessive.

    1. Re:Typical move from power-hungry management by mcgrew · · Score: 1

      Boss: How be my sales?
      Underling: Ubisoft

  39. Simple Answer by XAD1975 · · Score: 1

    Do not buy any more Ubi Soft games. When they'll feel their loss of sales, they MAY be thinking again about it.

    1. Re:Simple Answer by Terminal+Saint · · Score: 1

      That's the conclusion we'd like them to draw. Sadly I expect it's more likely their conclusion would be along the lines of "The PC is no longer a profitable platform."

      --
      It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
    2. Re:Simple Answer by Anonymous Coward · · Score: 0

      I honestly wonder if this isn't part of a concerted effort to kill off the PC as a games platform. Piracy is substantially more difficult on a console. The "final solution" to piracy is to shrink the PC games market until you can point and say "see, it's not even worth releasing for it". And hope NVIDIA/ATI aren't too pissed off with you.

  40. Return by Anonymous Coward · · Score: 0

    I pre-ordered this game. the DRM is annoying but just buy the game and download the pirated copy, that way you pay for the game. but you can use the copy that actually works.

  41. "adds ubisoft to personal blacklist" by jonwil · · Score: 1

    Its nasty stuff like this that makes me not want to buy their games anymore.

    The EA DRM as applied to Red Alert 3 is acceptable as I only need to connect to the internet once to authenticate the game AND I can un-authenticate that copy anytime to install on another PC or reinstall Windows or etc. (the DRM system in question uses hardware activation to lock the game to your PC)

    This kind of DRM that requires a permanent internet connection just to play the single player is NOT something I will accept and I would hope enough people say "NO" to ubisoft to make them rethink the decision and move to a more acceptable form of DRM (be it CD/DVD checks, hardware-linked activation or whatever else)

  42. You kiddin, right? by Taco+Cowboy · · Score: 1

    With the online DRM which will boot you out every single time you have a dropped line, no one, not even those with pirated copies, will be spared.

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:You kiddin, right? by datajack · · Score: 1

      The pirates will find a way around that. Either by patching out the code that continually checks for the servers or runs a dummy 'Ubisoft Server' on your local system - more likely some combination of both.

    2. Re:You kiddin, right? by ArsenneLupin · · Score: 1

      no one, not even those with pirated copies, will be spared.

      Not if the cracker just removed that annoying check.

  43. DRM fights used game sales, not piracy. by evilsofa · · Score: 5, Insightful

    DRM has nothing whatsoever to do with fighting piracy. All those billions and trillions of dollars that pirates don't spend on games never existed, and spending money to chase money that never existed is, besides being insanely stupid, never profitable. Money spent on used games does exist and there is a lot of it; Gamestop alone had 8 billion dollars in revenue in 2009, and the game industry wants that money. If the game industry as a whole spends a few hundred million dollars to prevent tens of billions of dollars of used game sales, that is profitable and not stupid.

    1. Re:DRM fights used game sales, not piracy. by rjch · · Score: 1

      If the game industry as a whole spends a few hundred million dollars to prevent tens of billions of dollars of used game sales, that is profitable and not stupid.

      Besides p...ing your customers off. What a lot of these companies either don't realise or don't care about (my bet is mostly on the latter) is that it is perfectly legitimate for someone to sell a game they purchased to someone else, provided they don't retain a copy for themselves. This isn't a trend that's limited to games either - the remote access program used by both the company I work for now and a company I used to work for a few years ago have now started requiring activation of each copy of the program that is installed. That is inconvenient, but in itself isn't a massive problem. Unfortunately you can no longer buy an "unlimited" pack for this software either That's a bigger problem, but not yet a deal-breaker. Where the big problem comes in is that there is no facility at all to *recover* a license from an old PC. Even if you uninstall the program and re-install it on the same machine again, it will consume a second licence. *THAT* is unacceptable and sufficient for us to be looking for another suitable remote access program.

    2. Re:DRM fights used game sales, not piracy. by ItsColdOverHere · · Score: 1

      Actually I'm thinking this might be part of a policy to make PC gaming in general a big enough pain in the neck to cause the majority of PC gamers to migrate to consoles which are far more robust when it comes to content control. The gradual shift towards "Games-on-Demand" for the consoles will then achieve the goal of killing second hand selling.

    3. Re:DRM fights used game sales, not piracy. by Shrike82 · · Score: 1

      An astute point. However, if Ubisoft piss off enough people with this they won't have enough normal sales for second hand sales to be a problem. Pirates tend not to try and re-sell their games in retail stores. Textbook cutting off nose to spite face, shooting oneself in the foot etc.

      --
      You can advertise in this sig from as little as £99.99 a month!
    4. Re:DRM fights used game sales, not piracy. by Anonymous Coward · · Score: 1, Insightful

      Always-connected DRM does another thing: player-monitoring statistics that they can collect and sell to ad and marketing companies: how many play, from where, which demographics, which games, and for how long. It is yet another way to indirectly double and triple-dip from each sale all the while gradually chipping away at any shred of privacy that's still left.

    5. Re:DRM fights used game sales, not piracy. by Kjella · · Score: 1

      I'd love to hear if this was really true. It's like building a car that'll tear itself apart in a few years and be a terrible second hand car. The lack of resale value will of course have no impact on the price people are willing to pay for a new one, right? ...right?

      --
      Live today, because you never know what tomorrow brings
    6. Re:DRM fights used game sales, not piracy. by Anonymous Coward · · Score: 0

      I would imagine it is hitting some kind of validation server every "x" seconds/minutes. Pirates will crack the game like they have in the passed and just offer a third party server you run on your box that tells the game everything is peachy. Do they really think they will stop people from stealing there game? It's only going to make people try that much harder to rub it in there faces that they can't stop the hackers/crackers/phreaks.

    7. Re:DRM fights used game sales, not piracy. by Clovis42 · · Score: 1

      That's not really true for PC Games. I don't even know of a store who sells used PC Games. I guess you can get them on EBay or something, unless they require Steam. Many PC gamers download their games (Steam, D2D, Impulse, etc.), so there are no used sales there. Used sales are a really big problem for consoles though. That's why there is a growing trend to only offer certain content to the first purchaser. Google "Project Ten Dollar".

      I think UbiSoft is just making it harder for the scene to create 0-day cracks. If important parts of the game's code is stored on their server, Ubi might get a few piracy free weeks which would probably have a good impact on sales. Of course, the damage to their reputation by implementing this harsh DRM might hurt future sales.

      The other possible nefarious plan is to allow them to shut down single player games in a year or so to encourage you to move on. That just seems too crazy to be true though ...

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    8. Re:DRM fights used game sales, not piracy. by Anonymous Coward · · Score: 0

      The first part of this is true, the second part is not.

      As in, this DRM stuff is clearly aimed squarely at the secondary (used) market and not at pirates at all at this point. If it were about pirates they wouldn't be bothering with DRM because the pirates get around it very, very quickly. OTOH, if you can't even use a used game because of the DRM restrictions they've placed on it, that's a sale that Game Stop doesn't get and if someone wants to play it desperately enough they have to go to the publisher.

      But the second part is wrong because it is stupid. Publishers of all stripes HATE the secondary market for their products - book publishers hate used book stores, music publishers hate used CD stores, and game publishers hate used game stores. But it's stupid because it shows that these people either haven't taken basic econ courses or they skipped over how "monopolistic pricing" works (or don't understand that "copyright" is a government granted monopoly and follows the rules of monopoly markets very, very well). There is a population of people who will pay $60 for your game. There's another population of people who are content to not buy your game when it is released and wait for a sale or for the price to drop. There's yet ANOTHER population of people who are only willing to pay $30 for your game but are content to have a used copy, and another group who are only willing to pay $15. And yet another group willing to only go as high as $7.50. And so on. If you never set your price that low, you will NEVER get money from these groups of people. Ever. That's not profit that someone is "stealing" from you - that's money that WILL NEVER BE YOURS because you're unwilling to flex your monopolistic pricing down to the level where they are willing to pay for it. The used game market doesn't steal money from publishers except possibly in 'nickel and dime' amounts at the margins and it NEVER HAS. The economics of the market just don't work that way.

      OTOH, if you deny the people who are willing to try your game at $15 the opportunity to do so, you kill your own market share. People spend that $15 on other games and increase the marketshare of those studios instead. Sure it doesn't impact the profits on that particular game - but at this point the "used" games are essentially advertising for your studio (or your intellectual property if we're talking about something like GTA or Mario or some other gaming series). If they like it, some of those people may be converted into folks who ARE willing to shell out $60 when your next title comes down the line. And if not you've still lost nothing because you were never going to get their money in the first place.

      I swear this is one of the reasons that consoles took off while PC gaming slumped - stupid shortsighted decisions by PC game companies that made used PC games not worth bothering with. Meanwhile console games spread their marketshare through the secondary used market and got bigger and bigger every year.

    9. Re:DRM fights used game sales, not piracy. by zzyzyx · · Score: 1

      Well it could be argued too that people who sell used games use that money to buy new games, and therefore the net impact on the economy is at worst zero, and at best positive since they create lowered prices thereby bringing more customers to the market.

  44. Seriously? by rastoboy29 · · Score: 1

    Did they really fucking do that?

    Seriously? 

  45. Lost sale - by eeCyaJ · · Score: 1

    After reading this, Ubisoft has lost my sale; I was intending to buy the Super-Duper Deluxe version of Assassin's Creed II had they released it for the PC. 'Internet required' should only be for MMOs and not games which I intend to play in the quiet of my basement... er... seaside lair.

  46. Re:Jumping to conclusions... by Dunbal · · Score: 3, Insightful

    The added services to the game (unlimited installs

          Wow, they make it sound like they're doing me a FAVOR by allowing me to install the game more than once. Screw the right of first sale, they're going to be charging you per install in a few years.

    --
    Seven puppies were harmed during the making of this post.
  47. Comment removed by account_deleted · · Score: 0, Redundant

    Comment removed based on user account deletion

  48. We have these games now.... Flash games. by VShael · · Score: 1

    There are plenty of games that I can only play online.
    Granted, they are usually Flash games, and are little more than frivolous time sinks.
    But they're free, and I can play most of them even on a low-end machine.

    This looks like an expensive version of one of these games. Not interested.

    1. Re:We have these games now.... Flash games. by Anonymous Coward · · Score: 0

      Technically, once the game is loaded you can still disconnect without the game noticing. To go further, there are sometimes ways to get the flash file on to your on drive and negate the need for the connection altogether.

  49. I feel... by Jorl17 · · Score: 1

    Capable of killing! Now, join me!!!!111 Let's get those bastards for the evil they are doing!!!11111onetacular!

    Or, you know, let them go bankrupt on their own pieces of shit.

    --
    Have you heard about SoylentNews?
  50. Their sheer Morondom is appalling by unity100 · · Score: 1

    i mean, its stupefying. there is no other, elaborate, politically correct approach to what they are doing. its pure morondom. its like saying 'hey, we are going to sell you a product, but it may or it may not work, because we want it to be that way. because, see, there are pirates.'

  51. A possible scheme on Ubisoft's part? by Anonymous Coward · · Score: 0

    This might be insanely crazy...

    Keep in mind that software companies have to pay to include DRM in games. It's not exactly made for free.

    A point that's already been stated here is that the issue of DRM will probably never enter the public consciousness until it becomes way too annoying to ignore.

    So...what are the odds that maybe Ubisoft is trying to, in the long run, do everyone a favor by making unacceptably obtrusive DRM that will piss off a large number of customers, thus creating public awareness about DRM and create a huge backlash against it?

    Then Ubisoft and the other companies (well, maybe not Ubisoft by this point) will increase profits by advertising later releases as "DRM-free" so people will buy THOSE copies by the zillions. More money from more demand...and everybody saves in the end by not having to pay to include DRM anymore.

    Honestly, if I wanted to start the process of killing DRM off completely, I'd direct my software company to do something just like what Ubisoft is doing now. It's all just a matter of making the public angry enough that they take notice, then vote with their dollars against it.

  52. A case of DRM driving people to Pirate. by upuv · · Score: 4, Insightful

    I know others have said what I am going to say. But this is nuts.

    With people moving more and more to various wireless net connections more and more people are going to have intermittent connection issues. People are simply going to download the hacked version in order to play the game. It doesn't take a rocket scientist to figure out that people will once again learn that the hacked version of the game is the most user friendly.

    This DRM tactic is going to kill any potential profits.

    MORONS.

    I remember looking forward to SPORE. This game took forever to hit the market. Then what do they do. They put crippling DRM on it. So what happens. It becomes the most pirated game in history. I simply gave the game a miss all together.

    DRM failed for the music industry. It's failing for Video. It is and will fail the game industry. DRM is only there to make greedy execs comfortable. It only results in yet more lost money and it hurts the customer.

  53. Re:Pirates will be remembered as archivists, scrib by KDR_11k · · Score: 1

    I think it's more security theater to placate the investors than actual anti-piracy measures. Saying that there's a huge number of interested people who could be convinced to buy it with some technical measures sounds like much more of a growth possibility than trying to figure out how to make your product actually appeal to more people.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  54. Debt... by Tim12s · · Score: 1

    Imagine... every pirated movie and every pirated software in asia/eurasia/south america were paid....

    What would happen to the US trade deficit and what would happen to happen to US debt... it would be significantly decreased.

    By moving from manufacturing to computer software/media the involved countries hurt themselves because it is easy to bypass their protection.

    The DRM used today may not be great but its evolving for better or for worse and hopefully in about 20 years time there might be something less intrusive.

    1. Re:Debt... by interkin3tic · · Score: 1

      Imagine... every pirated movie and every pirated software in asia/eurasia/south america were paid.... What would happen to the US trade deficit and what would happen to happen to US debt... it would be significantly decreased.

      This is exactly the type of statement that the following statement was made for:

      Citation needed.

      How many -american- games are pirated overseas? How many of those games would be actually purchased at full price if piracy were not an option? How much would be made from those sales? How much is the national debt in comparison? How much is "significantly?"

      Because I think the answers respectively are

      -X
      -A small fraction of X
      -Y
      -Y ^ some big number Z
      -Depends on who is answering. A shill for DRM or the game industry? Y. A person who is not extremely biased? Y^a number less than Z but still pretty high

    2. Re:Debt... by interkin3tic · · Score: 1

      Uh, not "answers" I guess. And probably some other stuff... not a math guy.

    3. Re:Debt... by Tim12s · · Score: 1

      Having been to Thailand's Pantip computer market, when you purchase a computer there is a specialized department that installs any software they have available for free.

      When you browse some stores, there are plenty of movies you can purchase that are copies.

      I can only speculate based on experiences I have gained while traveling and in the future I do believe that, without safeguards,

      You are correct in your need for facts. I have overstated "significantly" without comparative research but I strongly believe that it would contribute to the bottom line of debt and profit.

      Your answers are focused too much on just computer games. DRM will focus on all intellectual property from documents, to music, movies and computer software.

      I still believe that people should pay for a product and corporates should be fair in their pricing. Two ideals that are commonly ignored in the pursuit of material stuff (jetski, fast car, etc). If a person does not buy it then they should not use it.

      I wouldn't want "Beggers in Spain" but neither would I want theft of intellectual property. I definitely would not want to become a police state trying to enforce rights over intellectual property.

      DRM is something that is going to evolve whether it affects them or not.

    4. Re:Debt... by CronoCloud · · Score: 1

      Second and third worlders pirate like crazy. Haven't you seen the comments by folks from places like Brazil where everyone pirates because they simply don't have the money for or simply can't get the legit stuff.

      It's so bad that even in Second Life, the Brazilians have a reputation as "content thieves"

      I figure that most of the cracked copies that show up on bittorrent are done by non-US pirates. That's the way it was back in the 80's when most of the pirated C64 games were cracked by German pirates, who could barely afford the C64's and 1541's they bought instead of buying more affordable consoles. (Europe used to have an anti-console bias, which is why late in the Amiga's life many of the games were from Europe)

    5. Re:Debt... by interkin3tic · · Score: 1

      Second and third worlders pirate like crazy. Haven't you seen the comments by folks from places like Brazil where everyone pirates because they simply don't have the money for or simply can't get the legit stuff.

      I am aware that overseas content piracy is rampant. I was responding to the idea that stopping piracy will be a huge boon to US business. Specifically, I doubted GP's assertion that preventing piracy means all that pirated software will translate into legit sales. It won't. You pointed out they don't have money to buy the legit copy. If there are a million pirated copies sold every year of a game, and you make it impossible to pirate, that's not suddenly going to get you a million legit sales unless you're selling your game at the exact price as the pirates were.

  55. Re:Pirates will be remembered as archivists, scrib by Rogerborg · · Score: 2, Insightful

    That's nice. How did your protest against DRM work out? Spoiler: the story we're discussing here contains the salient evidence.

    --
    If you were blocking sigs, you wouldn't have to read this.
  56. DDOS Ahoy! by Dr_Barnowl · · Score: 1

    I wonder how long it will take some enterprising group of phreaks to realise that they could blackmail Ubisoft by DDOSing their "game continuation" servers.

    1. Re:DDOS Ahoy! by Aphoxema · · Score: 1

      So, with this... Ubisoft is effectively giving any individual the power to destroy their company, the entertainment of probably hundreds of thousands of customers and create an instant PR nightmare that hopefully will stay in the minds of publishers forever.

      I really like the games Ubisoft has come out with, but if their death (or more likely selling to someone else or rebranding) is what it takes to make publishers take a step back, I feel it is worth it.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  57. Thanks PCG by Mascot · · Score: 1

    A couple of years back I remember writing PC Gamer requesting them to add DRM info to their reviews. While DRM certainly won't make me buy a game, some DRM will most definitely rule the game out, regardless of score.

    I was very happy when I saw it making an appearance along with a magazine redesign (obviously, I take full credit; I'm sure nobody else requested it). They seem to be fairly serious about including proper information there as well.

    When a major games magazine makes a point of informing the public about what sort of DRM a game includes, isn't it about time the bean counters wake up and realize that perhaps it's not terribly good PR? I know one thing, the DRM info isn't listed as a sales point (except, perhaps, when it says "None").

    As for this particular DRM, the first thing I found myself doing was double-check the date to make sure I hadn't warped to April 1st. Previous notions of requiring gamers to go online once every week or two to reactivate were vociferously shot down by the public. How did Ubisoft take that as a sign that the public are ready to accept being online permanently to play? It redefines the meaning of draconian.

    I'm truly baffled this even got past the planning stage.

    1. Re:Thanks PCG by canajin56 · · Score: 1

      All reviewers should do that. They should all give at least -20% "Horribly buggy, if your connection lags for more than 1 second, the game kills your character and restarts you from the last save". Same with all new EA games. "Would have been a great game with multiplayer support. (It costs $20 extra, so even though they currently throw in a free coupon for the multiplayer expansion pack, it's not part of the game).

      --
      ASCII stupid question, get a stupid ANSI
  58. A cure to this disease? by Vitani · · Score: 1

    I may get arrested for suggesting this, but surely on release day, and for as many days as possible after, if there was a DDOS attack on Ubisoft's master servers not only would people like us not be buying the game, but normal people would return it to the shops because it "doesn't work"? Ubisoft would have a big commercial and media problem on their hands, hopefully so big that would cause them to re-think this strategy?

    Or maybe they'll just blame the pirates for the down-time and use worse DRM next time? What would be worse than this though?

  59. Re:Pirates will be remembered as archivists, scrib by TheVelvetFlamebait · · Score: 1, Insightful

    Pirates will be remembered as archivists, scribes...

    ... not as thieving scumbags, and Settlers VII will be remembered as a holy text, not forgotten as a completely meaningless piece of entertainment.

    If you want to put pirates on a pedestal, go right ahead. Just remember that they are just as responsible as the game corporations for DRM.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  60. True udner only ONE condition by aepervius · · Score: 1

    The money they gain by stopping second hand game sale, is not overwhelmed by the money lost in first hand game sale. They definitively lost my money first hand second hand or even under-handed. I tried to put up with "calling home at starT" and got fed up with even THAT (mass effect 2), so forget permanent connection. All those game are now a no-go for me. And I am an avid gamer with lot of euro. How many like me ? Who knows. Maybe a few. maybe a lot. But if it is a lot, they will have to back pedal.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  61. Re:Pirates will be remembered as archivists, scrib by cr_nucleus · · Score: 1

    In ten to twenty years, when we're playing these games on emulators and reminiscing about the good old days

    I for one won't have any good old days with this one.

  62. The end of Ubisoft's PC gaming arm? by Undergrid · · Score: 1

    I wonder if this is Ubisoft's way of killing off its PC gaming arm (and possibly having a go at killing off PC gaming in general).

    I mean, lets look at the platforms. The XBox 360, PS3 and Wii are all single hardware platforms, yes there are small differences like the existence or size of a hard disk, but one Xbox 360 is (to game developers) pretty much the same as another, same with PS3 and Wii. If you look at PC's you have DirextX 9, 10 and 11, Windows XP, Vista and 7 and nVidia and ATI video cards just to start. Thats 14 different possible combinations with just those three options. Developing for and supporting (though you wonder if any games company actually invests in customer support) that kind of target hardware has got to be more expensive than console targets. What better way to get out of the market than saying its rife with pirated games, very few people are buying our games any more, its not worth the investment.

    Of course with DRM this vile you'll incur more support costs for people who bought the game and have problems with DRM, you'll drive people to buy the game and crack it (exposing honest people to the seedy underworld of the game pirates) and even cause people who would have bought it just to download a copy. Honest people will be branded and thieves because of bugs in the DRM (I'm looking at you Microsoft) and Ubisoft will either go bust, pull out of the PC market or retire older buggy versions of their DRM (or maybe just disable a game because its too old) and in the process removing access to the games for people who have paid money for them while the pirates play on. I wouldn't bet on Assassins Creed II being playable in 3 years without a crack.

    I will admit I was a naysayer with Steam but I've grown to like that platform now. In general it doesn't get in the way, you can spot games that have additional DRM and avoid them (and DLC that sneakily adds DRM, I'm looking at you Borderlands), you can still play your games while offline and Valve have shown they can run the service reliably (apart from those pesky release days where everything slows to a crawl). But the difference between Steam and Ubisoft DRM is simply this, Stream has a huge benefit. I can buy a game and any time in the future download the latest version of that game and patches can be applied automatically, no more searching around for the latest version. Where is the benefit to the end user of this DRM?

    Its not often I can say there is a game company worse than EA, Ubisoft have claimed that title.

    I was looking forward to Assasins Creed II, but I’m voting with my money and not buying it or any other game with this DRM in it. Bye Bye Ubisoft.

    1. Re:The end of Ubisoft's PC gaming arm? by Anonymous Coward · · Score: 0

      go one step further and not buy any ubisoft game for any platform

  63. Online play is key for me by Anonymous Coward · · Score: 0

    I buy games these days for one reason and one reason only - compelling online play.

    I'll play the single player as a torrent and if its fun and I fancy a bit of PVP action the game gets a sale.Really its that simple, give me that and you have a customer every time.
    Piss me off with this kind of ultra invasive drm and you wont even have that. You're relegated to playing on the 360 now Ubi and its a cold day in hell before I pay for xbox live

  64. Re:Jumping to conclusions... by MaskedSlacker · · Score: 1

    Added services?

    What an utter crock of horse shit. Pure, grade A, USDA choice lawn fertilizer. I'm talking primo dung, the kind your Aunt Milly used to rub on your upper lip so she could say you gave her a moustache ride.

  65. Ruse by apharmdq · · Score: 1

    What a pity. Ruse was one of the major RTSs that I was looking forward to this year. Pity Ubisoft is distributing it.
    I guess I'll just have to keep my hopes on Supcom 2 and the next Total War game . . .

  66. Ubisoft is dead to me now. by madeye+the+younger · · Score: 1

    ... and I'll be avoiding anything tainted by Yves Guillemot and his four brothers, just as I've done for Smedley and Mcquaid after experiencing their inexcusable management of customer service with Everquest.

  67. System going down in 5 minutes... by Anonymous Coward · · Score: 0

    Funny how the quote at the bottom right of the page fits in so well.

    I will definately download this game, looks good and worthwhile to play. It's a bummer I wont ever be able to say I bought it...

  68. Re:Jumping to conclusions... by swilver · · Score: 3, Insightful

    Maybe they should hire some of the hackers... apparently they can add these "services" without requiring a permanent online connection -- and they don't even need the original source code.

  69. Re:Pirates will be remembered as archivists, scrib by TheVelvetFlamebait · · Score: 0, Troll

    Come on, how am I a troll? Just because I don't kiss up to your greedy and selfish ways, I'm a troll?

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  70. You can't be serious by Anonymous Coward · · Score: 0

    I can't quite put my finger on whether you're an idiot, or just a masterful troll.

    If you had read even 10% of the other posts, you'd understand that it's most likely that this DRM isn't going to prevent this game from being pirated.

    Oh, I see later on that you claim to have bought 10 games which you say haven't been pirated. Which games were those, pray tell?

    1. Re:You can't be serious by Anonymous Coward · · Score: 0

      A copy of Nexiuz, FreeDOOM, OpenArena, AssaultCube, LinCity, SuperTux, Tremulous and some "games" coded in VB6 on a DVD for $59 from some eBay auction.

  71. Irony by Anonymous Coward · · Score: 0

    What is ironic is that as up-to-date games get more and more draconic DRM, the customers will find old second-hand games, whose DRM is much less bothersome (or even non-existant), to be relatively more attractive.

    1. Re:Irony by DdJ · · Score: 1

      What is ironic is that as up-to-date games get more and more draconic DRM, the customers will find old second-hand games, whose DRM is much less bothersome (or even non-existant), to be relatively more attractive.

      Queue reference to "Good Old Games". What an awesome company. Legit DRM-free "Fallout" for $5.99. Legit DRM-free "Psychonauts" for $9.99. Holy crap. This needed to happen years ago. Yay Gog!

  72. That's an easy one... by Anonymous Coward · · Score: 0

    No more Ubisoft games for me, as long as they keep this stuff up. May they choke on their greed. Anyways, I keep spending more and more money at http://www.gog.com for cool stuff that runs on my netbook.

  73. Next step: game code on server by Issarlk · · Score: 1

    Once every game need a connection to the mothership to run, they could as well (and probably WILL) put some of the game code on the server. Not critical code that renders the frame, but what about the menus, options, all that slow stuff that wouldn't overload their servers. Then once they do that, the pirated version needs to fill gapping holes in the game with rewriten code ; a bit like reverse engineering a MMORPG server. Good luck with releasing pirated versions before the next version of the game is out.

    1. Re:Next step: game code on server by TheSunborn · · Score: 1

      No, the pirates will just make a small proxy server running together with the client and serving the content. (Or they will simply download the stuff from the official server, bundle it with the game, and change the game to load from files instead of from the web.

  74. FUCK YOU Ubisoft by cbope · · Score: 1

    A big FUCK YOU to Ubisoft. When I read about this a few weeks back, I could hardly believe it. This DRM goes WAY beyond reason and straight into absurdity. Is this how you should treat your customers today?

    Ubisioft, you just GUARANTEED that I will NEVER buy one of your games again. As a long-time and frequent PC gamer going all the way back to DOS, I have never seen arrogance like this before. Boycott Ubisoft games and take the message straight to their bottom line. Of course they will blame everything on piracy as usual, so let them eat crow.

  75. Re:Pirates will be remembered as archivists, scrib by Ihmhi · · Score: 1

    C'est la moderation.

    Pirates are a part of the problem, but they're only a function of the overall system. Stronger and stronger DRM creates a self-fulfilling prophecy:

    1) People pirate your game.

    2) You put strong DRM on your game to stop pirates.

    3) Pirates are only slowed down, not stopped. Repeat Step 2, but stronger.

    4) The DRM is draconian enough that people won't buy the game because of it. People being as they are, a good portion of them pirate the game.

    5) Oh noes! The piracy numbers went up?! I guess we need stronger DRM!

    Repeat forever and ever.

  76. Class Action Lawsuit by Kintar1900 · · Score: 1

    Do we REALLY have to wait for the game to release before we file? :)

  77. How they should've done it by ElusiveJoe · · Score: 1

    They could use honey instead of vinegar. Offer rich online experience, multiplayer, mods, ladders, community support. The people would want that and buy a legitimate copy.

    But no, they're actually telling the customer "We know you're a petty criminal, we'll be watching you all the time, so you can't steal our precious product. Pants down and prepare for cavity search". Good luck with that attitude.

  78. Is it the connection to Ubisoft or just the net? by erroneus · · Score: 3, Insightful

    If games are dumped out when a connection to an Ubisoft server is lost, then there is a serious problem awaiting and an obvious target for attack as well. Send a DDoS to Ubisoft's servers and kill all games running everywhere. I think that is quite likely to happen. It reminds me of what happens to Blackberries when RIM's network goes down... it gets a LOT of attention and people get pissed off when they realize how dependant they are on this single vendor.

    So, a simulated Ubisoft server? I expect to see some pop up in 5, 4, 3, ...

  79. New /. drinking game by Anonymous Coward · · Score: 3, Funny

    ... more draconian drm...

    Every time someone uses the phrase "draconian DRM" take a shot. Cue liver failure in 3... 2... 1...

  80. Re:Pirates will be remembered as archivists, scrib by Anonymous Coward · · Score: 0

    Ditto

  81. 4chan waiting to happen... by Anonymous Coward · · Score: 0

    I can see 4chan organizing a massive DDOS on Ubisoft servers whenever they release big titles in the future...

    1. Re:4chan waiting to happen... by Totenglocke · · Score: 1

      Nah, 4chan doesn't have the balls to stand up to a company. They only terrorize and threaten 16 year old girls who made a youtube video for their friends.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  82. Re:Pirates will be remembered as archivists, scrib by Opportunist · · Score: 1

    They are not even slowed down. It goes more like this:

    1) You bring a game into the market.
    2) Pirates release a cracked version the same day.
    3) Your next game has stronger DRM.
    4) Pirates still release the cracked version the same day, your customers have trouble with the new check, people who downloaded it do not.
    5) You implement DRM close to "hand over your firstborn as hostage".
    6) Pirates release the cracked game the same day you do, customers refuse to hand over firstborn and instead either don't play it or copy it.
    7) You wonder how piracy numbers go up despite more and more DRM in your product.

    My only hope is that 8) is: You file for Chapter 7.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  83. Get with the times, post a Blog or Forum entry! by JakFrost · · Score: 3, Interesting

    Send a letter? What is this, the 1970's? Get real, nobody is going to read your letter or care what it says and it will be junked as soon as it is opened. They are not going to rush your letter to the CEO personally letting him know that you are unsatisfied. The upper management won't care about some complaining doofus still writing letters, griping about something or other. You're targeting the wrong people with your letters and there is not enough distribution to them.

    Instead write a Blog entry or a Forum post and get vocal about the reason why you won't buy the game. Have some people reply to what you wrote and start up an angry thread. Target the people who care about the issue, because obviously the game company doesn't otherwise it wouldn't be implemented, and try to reach a wider audience regarding your grievance. The more people who hear about the problem the more they know and the less likely they will be to spend money on some game where everyone is complaining about.

    Would you buy a product that had terrible reviews online and by word of mouth because everyone and their aunt knew it sucked and they found out about the suckyness beforehand?

    1. Re:Get with the times, post a Blog or Forum entry! by mjwx · · Score: 1

      Instead write a Blog entry or a Forum post

      Just as futile, respected (I suppose) game blogs like Kotaku have been going on about this, there's been a CAD and Penny Arcade comic made about it but still the idiots in charge of Ubisoft do not care. The only way this will get noticed if Little Suzy cant play her game and this is reported in a special heart wrenching episode by Rush Bargearse on BOX news. But that will never happen, even if it did all Ubi will do is send an apology cake and carry on with business as usual.

      The problem is Ubisoft don't care, they know piracy is not a problem, they know full well what Brad Wardell said is true (pirates don't count). This isn't about Piracy, this is about wrenching more money out of existing customers. It's extortion pure and simple, now if you want to keep playing Far Cry 3 you need to cough up some money, you know it costs us to keep these activation servers running so you can play your game. Say about $90 per year per game or the activation server gets it. Anyone who disagrees will be called a communist and other nice thought-terminating clichés.

      The best way to stop is to get a law against it. Making it illegal to force activations, forget the US government, we know who's side they'll pick (HINT: it wont be the violent commie gaming terrorists) so Europeans, petition the EU, Australians try the ACCC. If we don't stand up for consumer rights, we'll lose them.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Get with the times, post a Blog or Forum entry! by JakFrost · · Score: 1

      Just as futile, respected (I suppose) game blogs like Kotaku have been going on about this...

      Yes, that is absolutely right. Posting on the Internet is like screaming into the wind but it has more of a chance of being heard than a single silent letter to the company.

      The best way to stop is to get a law against it. Making it illegal to force activations, forget the US government, we know who's side they'll pick (HINT: it wont be the violent commie gaming terrorists) so Europeans, petition the EU, Australians try the ACCC. If we don't stand up for consumer rights, we'll lose them.

      This is probably the best way to stop game activations and the whole defective by design ideology behind DRM. I'm surprised that activations aren't attacked by the consumers on the grounds of them buying a product for which every time they need permission to use it by the company selling it. The whole "you're not purchasing" you're "licensing" software so you lose your consumer rights is another piece of bunk that needs to be attacked and consumer rights need to be handled just the same as physical products. This "activations" thing sounds like something that current and past laws should be able to handle to remove the leash from around your neck with you decide to buy a game for your kids.

      I'm wondering if there isn't some past case law on the books somewhere of a buyer being obstructed by the seller in the usage of the product and having a court case decide that the buyer has the right to do as he wishes with the product that he made, even reselling it, but short of copying it and selling it again. Sounds like something out there should have already decided this case and just needs to be brought back into the light of day and used again.

    3. Re:Get with the times, post a Blog or Forum entry! by Gizzmonic · · Score: 1

      Got that backwards, chief. Writing actual paper letters takes effort. Spewing hot air in a forum takes no effort, and is easily dismissed. A letter-writing campaign that's large enough is impossible to ignore-and it's bad for company morale if negative letters keep flooding the office.

      --
      (-1, Raw and Uncut is the only way to read)
    4. Re:Get with the times, post a Blog or Forum entry! by JakFrost · · Score: 1

      Letters that only the mail room sees then some low level employee in the marketing department taking your address info down so they can spam you with their offers, and then the trash can. There goes your $0.44 USD postage + envelope + paper + time + effort.

      Letter writing campaigns? Really, in this day and age of e-mail, web, twitter, forums, wikis, sms with widespread corporate ignorance, fraud, and outright crime.

      Yeah, go ahead and write a letter, waste your money.

  84. Nothing bothered me this much since... by Holammer · · Score: 1

    midicolorians! ... and it's not because I feel the crushing defeat of never again being able to pirate an Ubisoft title. Because lets face it, the protection will either be patched out OR an auth emulator will be written. Then it's left to Ubisofts pointy haired bosses to try to scheme something even more sinister to visit upon their paying customers.

  85. What about a hardware key? by llindeen · · Score: 1

    I know this isnt a perfect solution... but what if the game companies banded together and you could buy a hardware key, you activate your software online and your hardware key is updated. Then you can play offline all you want as long as your hardware key is installed. You can then install the software anywhere you want you just have to have your hardware key plugged in to play it. The drm would be fairly effective and harder to break since it would be hardware. You wouldnt have to worry about their servers being taken offline too. You put a 1gb chip in there and you could hold the drm keys for 1000's of games on a single key. You could even build in temporary drm keys for demos... (example: Your temporary key lets you play the game unfettered for 30 minutes without the option to save or continue. Then you can make the decision to buy. The iso is available to download and burn yourself or go pick it up retail). If you keep the price of the key down to 10-15 dollars as a one time purchase or free with certain new releases, then the only people looking for the pirated copies are the people who never have any intention of playing anyway. Thoughts?

    1. Re:What about a hardware key? by blackmars0 · · Score: 1

      I know this isnt a perfect solution... but what if the game companies banded together and you could buy a hardware key, you activate your software online and your hardware key is updated. Then you can play offline all you want as long as your hardware key is installed. You can then install the software anywhere you want you just have to have your hardware key plugged in to play it. The drm would be fairly effective and harder to break since it would be hardware. You wouldnt have to worry about their servers being taken offline too. You put a 1gb chip in there and you could hold the drm keys for 1000's of games on a single key. You could even build in temporary drm keys for demos... (example: Your temporary key lets you play the game unfettered for 30 minutes without the option to save or continue. Then you can make the decision to buy. The iso is available to download and burn yourself or go pick it up retail). If you keep the price of the key down to 10-15 dollars as a one time purchase or free with certain new releases, then the only people looking for the pirated copies are the people who never have any intention of playing anyway. Thoughts?

      And then this hardware key is lost/stolen/compromised. Whoops, there goes your video game collection!

    2. Re:What about a hardware key? by Anonymous Coward · · Score: 0

      We already have that. Some makers of music products have a hardware license dongle. Of course, if the dongle is lost/stolen, to replace it, you re-buy all your software, there is no reissuing it.

      Of course, at clubs, people will look for those dongles and try to grab them given any chance.

      We already have a mechanism just as good for this. Its called Steam.

  86. Re:Pirates will be remembered as archivists, scrib by WCMI92 · · Score: 1

    7) You wonder how piracy numbers go up despite more and more DRM in your product.

    My only hope is that 8) is: You file for Chapter 7.

    Wasn't EA trying to buy Ubisoft not long ago? This DRM scheme is worse than shooting themselves in the foot, it's dropping a NUKE on their foot! EA will buy them for pennies on the dollar. That is, if there is enough left of Ubisoft after the outrage over this extreme form of DRM destroys them to be worth even wanting.

    Even clueless EA has learned to not use DRM anymore.

    --
    Corporatism != Free Market
  87. What the big deal? by hesaigo999ca · · Score: 1

    Blizzard already does this with WoW, why the big deal? It is a proven business model that works for making money endlessly

    1. Re:What the big deal? by Lazypete · · Score: 1

      Are you serious? WoW IS AN ONLINE game.. you cant play when you're not online. But if I play settlers or other solo games in a 12 hours flight ... well oups I can.. even if the game has nothing to do with being online... and WoW doesn't do this to stop piracy.. the game is flexible. THat mean your connection can drop for a few second and if it can reconnect well you wont get disconnected.. you will resume as if you'd lagged quite a bit. Also WoW doesnt require you to save... you cant loose progress... When you dont know a thing... dont comment...

    2. Re:What the big deal? by Lazypete · · Score: 1

      Also some one has a point ... lets say some hacker want to bully Ubisoft into paying them ransom... what if they DDoS their masters servers... you wont be able to play even if youre online because their server is down... have fun

    3. Re:What the big deal? by hesaigo999ca · · Score: 1

      Obviously WoW is an ONLINE game, because blizzard made it that way,
      now Ubisoft wants to cash in on that same cash cow, and yes they are saying you
      need to use the internet to play all the time, so they can data mine your ass.

      If you don't like it, just don't buy their game, however last time I checked...he who makes
      the game, makes the rules. However, maybe you need an internet connection now for that too....???

    4. Re:What the big deal? by Totenglocke · · Score: 1

      last time I checked...he who makes the game, makes the rules.

      In a sense, that's true. However, if he who makes the game wants to stay in business as opposed to begging on the street, they'll let the customers decide what they want in the game.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    5. Re:What the big deal? by hesaigo999ca · · Score: 1

      Many hardcore players are leaving WoW, because they feel blizzard has catered too much to the new ones coming in and asking to make things easier, etc... sometimes just because a client wants to be able to shoot bubbles out of his ship's gunnery, does not mean it will make a good game.

    6. Re:What the big deal? by Totenglocke · · Score: 1

      The "hardcore" players in MMO's are not exactly the best judge of what makes a good game, or else they probably wouldn't be playing MMO's (yes, they're fun, but they're very repetitive and interaction with NPC's is very shallow).

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  88. Enough for me not to buy the game. Sigh... by RaigetheFury · · Score: 1

    I'm no extremist on the view of DRM but this nailed in the coffin that I won't buy AC2. Sad... the first one was very enjoyable.

  89. Blade Runner by mcgrew · · Score: 4, Insightful

    "Time to die"

    Would you people PLEASE stop shelling out your hard earned cash on companies that insist on fucking you over like this? Mod me flamebait if you want, but Ubisoft should die and their stockholders should all lose the money they invested in the company. It's the only way this shit will stop. If DRM kills Ubisoft, other companies will think twice about these stupid DRM schemes.

    I guess they learned from Sony that even putting a rootkit on music CDs won't stop people from buying their poison products. Jesus H. Christ, people, stop letting these bastards fuck you over. Put them out of business.

  90. Settlers 7! by Anonymous Coward · · Score: 0

    And probably still not as good as the first version, in 64-colour (Extra-half-bright) 320x256 on an Amiga 500. So many hours spent playing that, listening to Soundgarden. Best game ever.

    However it sounds like an ideal game to while away time on a laptop when you're not at home and can't access the internet, etc. Oh. Wait.

  91. Re:Pirates will be remembered as archivists, scrib by sqlrob · · Score: 1

    This DRM scheme is worse than shooting themselves in the foot, it's dropping a NUKE on their foot!

    You're making an assumption that doesn't hold. This is dropping a nuke on their foot in the PC marketplace. That's not the only marketplace that Ubi is in. AC2 has been released on consoles, sold well, dropping in price just before the release of some new DLC. The AC2 that this affects hasn't even hit the market yet.\

  92. Just avoid drm by hotcorrado169 · · Score: 1

    One more reason to avoid purchasing anything that is DRM'd.

    --
    --Jason--
  93. Re:Even worse... by QuaveringGrape · · Score: 1

    I've got satellite internet, which is usually touted as the alternative to dial-up for people in areas without broadband access. What actually ends up happening is I get speeds of 3X dial-up speed that sends in pulses. It's fine for web browsing, but since the satellite waits between each pulse I can't stream video or play games over the internet.

    I imagine there will be people who will think "Hey, this won't affect me, I've got high-speed internet" and buy the game, then get severely pissed when they can't even get the thing to start.

  94. Well thats does it by Lazypete · · Score: 1

    The most anying thing with DRM is that in fact it just annoy those who pay for the game. Those that pirate it, dont have that hassle.. and since I do pay for my games, well that just mean I'll stop buying Ubisoft games altogether. Maybe i'll just go knock at their door to tell them. They have an office 2 floors up from where I work.

  95. I used to buy Ubisoft games by flibbidyfloo · · Score: 1

    I used to be a big supporter of Ubisoft... I've purchased their games since the original Unreal all the way through the first three Splinter Cell titles. But once their DRM started getting burdomsome I stopped buying them. I will continue to not buy Ubisoft games because of their ridiculous choices in DRM enforcement. Luckily there are plenty of good games to buy from other companies that don't saddle me with such schemes.

  96. Totally Evil by Anonymous Coward · · Score: 0

    I don't like the fact this could/would/will be a total invasion of my privacy.
    I don't want someone mining my behaviour. I understad their why that it totally valuable for them, but just the thought of it is evil.
    I would opt in, given it was an option. but not if it's hasn't been defined anywhere.

  97. You'd think, they'd figure this out by sleeponthemic · · Score: 1

    Having thought about this for a little while, it occurs to me that it's not so difficult as I envisioned, initially, to comprehend why they think they can get away with this.

    It's due to the enviable, massive success of MMO gaming, thesedays - all of which is basically running this type of DRM, albeit in a socially acceptable manner, by virtue of the fact that they are "online" games, only.

    Companies wanting this sort of DRM and to truly combat privacy need to build it in conjunction with a legitimate online component. You see this practice becoming more prevalent with companies choosing to do away with standard server models, instead, taking full control of their online component with their own multiplayer deployment. Sure, you get some industrious individuals managing to get onto these much more secure networks, but all in all, this is a form of DRM that is actually quite effective.

    --
    I record my sleeptalking
    1. Re:You'd think, they'd figure this out by JustNiz · · Score: 1

      yeah but it doens't have to be so rude.
      Consider Unreal Tournament. I think its the perfect model.
      The game does have a single-player mode but its really only training for the online mode.
      There is no montly fee. You just buy the game.
      UT allows users to run their own servers. I think there is an online cd number check but its a part of logging in to a server that holds your stats and preferences. Its great that those are online becuse if you ever reinstall windows you dont lose everything.
      Atari do run a few UT servers, but most servers out there are run by individuals.
      They even also provide a native linux version of the server. (Unfortunately no native linux client though for the latest UT).

  98. Mass effect 2 by phorm · · Score: 1

    One of the more recent things I heard about ME2 was that it required you tie the game to your EA account, even on the 360. Maybe I heard incorrectly but that's been one of the major reasons I haven't bought this game. I got ME1 as a second-hand purchase, but I refuse to buy and game that's going to lock me in so that I can't resell the damn thing or lend it to a friend, etc.

    Please correct me if I heard wrong, because it does sound like a good game, just with evil DRM.

    1. Re:Mass effect 2 by TheKidWho · · Score: 1

      You can resell it or lend it, but the DLC/extra content is tied to your account.

    2. Re:Mass effect 2 by NeutronCowboy · · Score: 1

      On the 360, they entice you to tie the game to an EA account by giving you an extra character and another mission. Spoiler: the character isn't nearly as fleshed out as the others (though the loyalty mission is very well done), and the extra mission is absolutely, positively, the lamest in the entire game. As far as I can tell though, connecting to the EA account is not required to play the game. Unlike, say, the online mode of FIFA.

      So if you don't like the EA tie in, don't get the extra content (not to mention that the extra content is available only to new purchases via a one-time code). ME2 is still a very good game without it.

      --
      Those who can, do. Those who can't, sue.
    3. Re:Mass effect 2 by Sycraft-fu · · Score: 1

      I does seem as though the EA account thing may amount to a "second hand sales tax." There are some pieces of the game that are free with the purchase, but are DLC and thus don't transfer. However, they are not a big deal IMO. Also personally I don't care as I don't resell games. I like to keep my overly large games library so I can replay them.

      So you CAN resell the game, but some of the pieces won't transfer. In particular there's one NPC, Zaeed, and a mission to go see a crash site.

  99. Re:Is it the connection to Ubisoft or just the net by Aphoxema · · Score: 1

    I can't describe how excited I am to see the /. story on that!

    *goes to 4chan and starts the Operation Ubistorm meme*

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  100. Just what's involved in copy-protection cracking? by Anonymous Coward · · Score: 0

    because it's completely new system and relies on online parts. It won't be cracked anytime soon.

    You don't understand how cracking copy protection works. I'm going to explain it, and then you'll understand why most cracks are 0-day.

    You see, regardless of what the copy-protection scheme is, at some point in the source code there must be a control branch where it is decided "is this copy legitimate? Run the game. Is this copy not legitimate? Run this other code." There's no way to get around that. Maybe you have registered the game online. Then there's an if statement somewhere, "if(isGameRegistered())", there's just no getting around it.

    It doesn't matter what sorts of complex algorithm is inside the isGameRegistered or isGameLicensed or isCurrentlyConnectedToUbisoftServer functions. When that gets compiled into assembly code, there'll be a jump instruction. Jump to the part of the code that means everything's ok, or jump to the part of the code that means the user can't play the game. All you need to do is find that jump instruction and change.

    There are ways to make it hard to find. There are ways to make it annoying to fix...you could have a vast amount of checks like that so it's not a matter of a single noop instruction or a single change of address. In the end, even with all of that it's still pretty easy, and the scene typically gets leaked games a few weeks before the games are even being sold, so they have more than enough time to get the crack out.

  101. Case of "pirate archivism" by Lonewolf666 · · Score: 4, Interesting

    Ever heard of Metropolis? Famous movie from the silent film era?

    Parts of it were lost, but a few years ago most of those were dicovered (http://en.wikipedia.org/wiki/Metropolis_(film)#Rediscovery) on a 16mm copy in Argentine that was not destroyed (as required) after showing the film.
    Technically that makes the cinema owner from the 1920s a pirate, but thanks to his breach of contract(?) Metropolis is almost complete again.

    --
    C - the footgun of programming languages
  102. Starforce DRM? by mattcsn · · Score: 1

    If it detects a pirated game, does it try to kill you with a forklift?

    1. Re:Starforce DRM? by blackraven14250 · · Score: 1

      No, it uses a giant spacelaser, hence "Starforce".

  103. What about World of Warcraft? by 2obvious4u · · Score: 1

    What is the big deal? I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.

    1. Re:What about World of Warcraft? by blackmars0 · · Score: 1

      Because ACII is purely a single player game that requires a constant internet connection. Meaning if I wanted to play this on a laptop while on a plane/train/automobile, I'm boned. Or if the internet goes down on the ISP's end, through no fault of my own, I cannot play a game that I purchased legitimately, while others who downloaded an illegitimate copy get to play regardless of where they are, or the status of their internet connection. How's that?

    2. Re:What about World of Warcraft? by mr_da3m0n · · Score: 1

      What is the big deal? I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.

      World of Warcraft will not immediately boot you back to the login screen if your connection drops for a bit, which is not exactly uncommon. It's extremely resilient, somehow.

      AC2, on the other hand being a single player, offline game, will do just that, according to TFA. And that limitation is purely artificial, for DRM purposes.

      Now let's say World of Warcraft is an orange, and you were to compare it to this game, which is, let's say, an apple, and...

    3. Re:What about World of Warcraft? by FSWKU · · Score: 1

      What is the big deal? I hate DRM as much as the next guy, but nobody is complaining to Blizzard that they can't play their game offline.

      Except that Assassin's Creed 2 is SINGLE-PLAYER-ONLY. With WoW, it's universally known to be an online-only, MULTIPLAYER game. There is no complaining about not being able to play offline, because the entire point of the game is to play with large groups of people.

      AC2, on the other hand, has NO multiplayer. It's a strictly single-player adventure. Maybe you missed the part where you get dumped back to the menu if your connection drops for any reason whatsoever? All progress/checkpoints since your last save are lost. Get dumped offline in WoW and you can usually pick back up where you left off (or get your corpse if you were in a 40-man boss fight, since you most likely died before the connection did).

      tl;dr
      Always-on connections are expected for multiplayer games, as it's just common sense. Requiring a constant connection to be allowed to play a single-player game is treating your customers as if they were criminals, which should be a criminal act in and of itself.

      --
      "So after all this, you make my case for me. To end this stalemate, you must die..."
  104. Re:Is it the connection to Ubisoft or just the net by canajin56 · · Score: 1

    4chan is not your personal army.

    --
    ASCII stupid question, get a stupid ANSI
  105. Management email addressses by Anonymous Coward · · Score: 0

    I don't know if they're accurate but these email addresses didn't bounce:

    LAURENT.DETOC@ubisoft.com - Executive Director, North America

    ALAIN.MARTINEZ@ubisoft.com - CFO

    Firstname.Lastname@ubisoft.com
    http://www.ubisoftgroup.com/index.php?p=63&art_id=

  106. Nearly all PC gamers are unrepentant pirates by Anonymous Coward · · Score: 0

    Disclaimer: I work at one of the big publishers (maybe even the one discussed in this article...)

    Yes I think this DRM is horrible. Yes I think Ubisoft will get a lot of ill will from this.

    But what you guys have to realize, is that we can tell from the downloading of patches, updates, etc. on our servers that more than twenty people pirate our games for every person who paid cash money for them.

    The publishers are between a rock and a hard place; they have to do something, or they can't make any fucking money off of PC releases of their games and they will completely quit doing them. The vast majority of PC gamers have a serious entitlement mentality -- they pay $3000 for a PC and drop $500 on a new video card every year, but they won't pay $60 or even $30 for any of the dozens of games that they play each year.

    People prefer to steal them instead. Trust me on this -- the publishers KNOW that the DRM is intrusive and they will lose some sales because of it and get a lot of ill will because of it and even drive some legitimate customers to become pirates because of it. But they really have no choice.

    I've worked on a couple of AAA games that sold many many copies on console, and far fewer copies on PC (so few that in fact, we lost money on the PC port).

    The DRM-free boat has sailed already. Things are going to be locked down like crazy for the next few years, anything that legit customers will tolerate will be tried.. because an entire generation of cheapass PC gamers grew up without paying for their games and now that they are adults they STILL feel entitled to just steal them. And they will make up any necessary rationalization to avoid feeling guilty about the fact that they are ripping off the very people who work so hard to make those games for them.

  107. How about just simply not playing at all? by Svartalf · · Score: 1

    If you're not going to pay them, just simply don't play the game. Doesn't matter if it's "easier", etc.

    If they're going to treat me like a crook, I'll just find alternatives- because they CLEARLY don't want my money. Making infringements just gives them more excuses to make things worse. Not buying at all, if there's enough of their customer base to make things like Asassin's Creed 2 flop in the channel, they'll get the hint vastly quicker and back off. There was the same sort of crap that went on early in the days of personal computers- and it swiftly died a horrible death after 5 or so years once they figured out that people weren't buying because of the copy protection schemes being vastly worse than the problem they thought they were solving with it.

    It's not hard. Just do without for a bit. They'll get the hint. Otherwise, just keep going on and keep giving them reasons to make the laws worse and doing stupider and stupider things like this new play.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:How about just simply not playing at all? by Endo13 · · Score: 1

      You would be right, if they could or even wanted to distinguish between those who pirate and those who simply don't buy. They can't, and they don't give a shit. If you're a gamer of any kind and you didn't buy their game, you're a pirate, end of story. How else do you think they come up with ridiculous figures like 85%?

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  108. Re:Is it the connection to Ubisoft or just the net by Aphoxema · · Score: 1

    Anonymous is democracy at its finest. It may not be anyone's personal army, but if enough people particularly agree with something there will be more than enough motivation and little fear of retaliation.

    Of course, if "Operation Ubistorm" really does get started, I preemptively take no credit for it.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  109. Hard to crack online application logic by daffy951 · · Score: 1

    I think the reason they force us to be online at all time is that their new drm stuff probably place some of the application logic on the drm servers.. Of course we'll hate not beeing able to play without beeing online, but I don't see how it can get cracked (if not some clever crackers reverse engineer the stuff controlled from the drm servers).

  110. Count me out from Ubisoft titles that do this by Clomer · · Score: 1

    I've only ever purchased one Ubisoft title, and that was Beyond Good and Evil for the GameCube. I rather enjoyed this game, and am excited that a sequel is in development, though likely still a few years from being released. However, it seems unlikely that they will release a Wii version of BG&E2, which means that I was going to be dependent on getting the PC version to enjoy the game. However, if it winds up with the limitations of this draconian DRM, then I will pass on it entirely.

    People have often complained about Steam doing similar things. However, in the case of Steam, it at least has an offline mode. You get authenticated against the server, and then you can play your games offline. I'm fine with the way Steam does things - my only real complaint is the lack of aftermarket sales, but I've never bought a used game anyway so it doesn't really affect me.

    No single-player game should ever require an active Internet connection to play. Sure, it can be supported, allowing for saving progress on the server, but not required.

    --
    Intelligent responses welcome, flames will be met with marshmallows.
  111. Backlash by Anonymous Coward · · Score: 0

    In some jurisdictions this will create a gigantic backlash of the local authorities and/or consumer groups. In some countries deliberate malfunction of a product, even under certain conditions, is enough for legal action.

    Expect a protest DDoS attack on the Ubisoft DRM servers, which lasts until one of following happens:
    1) Ubisoft removes the DRM in question, and apologizes for its misbehavior.
    2) Ubisoft is sued for deliberately making its products malfunction.
    3) Ubisoft offers a refund to all people who own a product suffering from the DRM in question.
    4) The DDoS attack is ended by police raids (highly unprobable).
    5) Ubisoft somehow manages to cope with the DDoS attack.

    A combination of these also belongs to the possebilities. One thing though, Ubisoft is in for a world of hurt if they don't fix this blatant abuse quickly.

  112. DRM Buyer Beware! by Anonymous Coward · · Score: 0

    We need to start making signs to put up in stores: Wait for a Crack. DRM Buyer Beware!

  113. 'STEAlLING' cable isn't really stealing is it? by Anonymous Coward · · Score: 0

    I mean, I'm not depriving anyone of the electricity. Not really noticeably. The difference is, I can be caught, and pretty easily, so I don't. Software, music, movies - not easy to catch me, so there, it's perfectly all right since I won't be caught. Probably won't. And no, God will not get me for that. Yes, he told me so! Now why wouldn't you believe me?

  114. Back in the day... by Anonymous Coward · · Score: 0

    the first computer games I ever bought were on cassette tape for the TRS-80. My friends and I figured out that with a decent cassette to cassette recorder, we could make copies of the games and share them. Ooh, we were so proud of ourselves. Then they started adding 'copy protection' by added trivia questions at the beginning of the game that you had to look up in the manual. And we made photo copies of the manuals at the public library. Then they started using 'invisible ink' and code wheels. So we figured that out too. Then, I grew up. Piracy and DRM have been around pretty much since the beginning of computer gaming. DRM has never worked, and it never will. I don't game much anymore, and I haven't copied a game in a LONG time. But I do still make sure that the games I do play are not loaded with annoying DRM.

  115. Steam by Anonymous Coward · · Score: 0

    This is no different than steam protection. My friends and I all bought MW2 and there are times when we can't play or get booted from the game just because the steam servers are having problems.

    Won't do it again. Sorry UBI. Your games are not compelling enough to me to overcome the wrong that you are doing.

    1. Re:Steam by Anonymous Coward · · Score: 0

      Much like the maintenance that Steam had a few weeks ago. I loved it when the Steam fanboys were defending them. I find it amazing that people defend multi-million dollar companies like that.

  116. Update your Twitter by Anonymous Coward · · Score: 1, Funny
  117. No, it's stealing by Anonymous Coward · · Score: 0

    Yup, you'll go to hell

  118. Re:Pirates will be remembered as archivists, scrib by Anonymous Coward · · Score: 0

    never played spore never will , one person at a time

  119. Re:Pirates will be remembered as archivists, scrib by Anonymous Coward · · Score: 0

    That's actually the way it is today.

    An example, there is a torrent out there that offers every major Amiga commercial program ever released. The majority of games included in the collection are cracked.

    Yet if you look at the Amiga Software Preservation Society, the majority of their archives are of the uncracked retail edition. Great for preservation, bad for real world use.

  120. Easy crack by KriticKill · · Score: 1

    This doesn't even sound like it should be all that hard to break. Download/code a script or application that makes your computer think its connected when its not plugged in. It might be a little more difficult if the game chooses to verify the status of the connection by continually attempting to pass data over it, but I have faith that some entreprising cracker will come up with a way around that too, should the need arise. Also, when did the people coming up with this stuff get so godawful stupid? This is the best they can come up with? Come on.

  121. Re:Pirates will be remembered as archivists, scrib by blackraven14250 · · Score: 1

    What the hell were you playing ME in VMWare for?

  122. Re:Just what's involved in copy-protection crackin by Anonymous Coward · · Score: 0

    There are ways to make it hard to find. There are ways to make it annoying to fix...you could have a vast amount of checks like that so it's not a matter of a single noop instruction or a single change of address. In the end, even with all of that it's still pretty easy, and the scene typically gets leaked games a few weeks before the games are even being sold, so they have more than enough time to get the crack out.

    What you say is true. Back in my day we used periscope hardware debugger to find such branch instructions and nop them. That part is quite trivial.

    The difficulty comes in when you get into issues such as encrypted code segments on disk (how to you write the altered code back to disk so that the check is skipped on load?)

  123. Decisions, decisions... by CharonX · · Score: 1

    Hmmmm.....
    Pay big bucks to legally play a game that puts me at the publisher's fickle mercy and demands constant internet access - and bandwith - responding with draconian punishment if I fail to provide this.

    OR

    Pay nothing and get an illegal copy that works fine from the word "GO"

    Decisions, decisions...

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
  124. Maybe they're just trying to kill PC gaming by iampiti · · Score: 1

    N/T

  125. Year of Linux! by Tsuraan · · Score: 1

    Within a year or two, Linux will finally catch up to Windows in terms of gaming capabilities. Finally, every game that refuses to run on Linux will also refuse to run on Windows, and we will have achieved parity. Just a little longer!

  126. As a former Ubisoft customer (and victim)... by Anonymous Coward · · Score: 0

    I purchased a game from these clowns approximately 5 years ago. It was Splinter Cell Chaos Theory. I then read about how this thing installs hidden device drivers on my PC. The serial number was also difficult to read, being printed by what looked like the cheapest printer with confusing 0s, os, s's, and 5s and all.

    I will never buy another product from Ubisoft again. If they produce something I absolutely must play, I'll just buy it used to screw them over.

    1. Re:As a former Ubisoft customer (and victim)... by Anonymous Coward · · Score: 0

      I've been wondering. Does the copy of Chaos Theory on Newegg.com not "feature" StarForce as one reviewer said? I've only played it on the PS2 and would like to replay it, but I got rid of my PS2.

  127. Are we still feeling guilty about cracking DRM? by Dragoness+Eclectic · · Score: 1

    I notice a distinct attitude difference between E-Book readers and PC Gamers. Gamers seem to feel slightly naughty if they download a cracked version of a game they paid for and are entitled to play as they see fit.

    Quite a few E-Book readers, on the other hand, have a policy that they will not buy an e-book unless it is either DRM-free or has easily-cracked DRM that they have the crack for. I know I'm one. We've seen too many proprietary formats come and go, rendering eBook collections useless when the authentication servers went away; we've seen Amazon revoke people's books (the "1984" incident), we've seen formats that should be the same (Sony EPUB and B&N EPUB) turn out to be incompatible due to different DRM schemes (and no mention on the bookseller's site, either), so when we buy a DRM-infected book, the very first thing we do is strip the DRM off. AFAIK, no one who buys eBooks feels the least bit guilty about this; we're protecting our investment in our own property, and many thanks to the code-breakers who figured out how to strip the DRM.

    Of course, we actually paid for the eBooks. We like reading, and we don't think the publisher or the bookseller has any business telling us how or when or with what machine we can read our books. Bugger them, it's none of their business once the check clears.

    What gamers need are easy-to-use scripts & programs that let them do their own DRM-stripping, like we have for eBooks, so you don't have to download whole pirate versions of games. Then you could buy a legit game that's known to be strippable, run the program against it, and voila! no DRM, but no encouragement of acquiring stuff without paying for it. Convincing game companies not to use DRM would be even better, but I'm not sure that's going to happen any time soon.

    --
    ---dragoness
  128. Come on over. by dadelbunts · · Score: 1

    I bet in the next 5 years you wont even buy games anymore. You will just be given a plane ticket to the a secret location where you can play the game naked, in a white sterile room with cameras everywhere so the publishers can keep an eye on you.

  129. DRM only on the Preview Copies? by RoFLKOPTr · · Score: 1

    Has anybody thought about the fact that this awful DRM might only be on the preview copies distributed to the media? I have no evidence or insider info that this might be the case, but I think this draconian DRM might only be in place to possibly delay pre-release leaks.

    The gaming industry has had that happen to them too many times, and that's what I'm thinking this is for. There's no way in hell they would be able to get away with implementing this system on the retail game without a class-action lawsuit within the first month.

  130. Re:Just what's involved in copy-protection crackin by orlanz · · Score: 1

    To add to this, it is FAR more difficult to write and MANAGE complex code than it is to crack it once. ONCE is all you need and the cost of the later is magnitudes smaller than the former.

    Most things come down to opportunity costs. No one hides $1 in a $1000 dollar safe. No one will hack that safe (to get at the $1), but lets see anyone sell that package for less than $1001 (whose inherent value is $1). Game companies do more like $1000 in a $1 dollar safe (and this is the best of the best safeguards), but it costs 1 cent to crack it.

  131. Re:Pirates will be remembered as archivists, scrib by brkello · · Score: 1

    I think it worked. Didn't they lessen the DRM? And I think much less people bought it than would have if it wasn't for the DRM. I am included in that. Well, that and I heard the game wasn't very good.

    --
    Support a great indie game: http://www.abaddon360.com
  132. you aren't the target market stop thinking you are by mrmud · · Score: 1

    blah blah blah, this hurts consumers, blah blah blah, developers are stupid because the put DRM in expecting to end piracy, blah blah blah.

    Developers aren't stupid; they know the bottom line. That DRM drives away a certain type of customer. And guess what? That's fine with them. They aren't interested in customers who are gamers. They are interested in customers who put up with their shit and still pay for it. You aren't their target market. Their target market is Grandma who buys whatever little Johnny wants. Or the guy who doesn't care about archiving games because he'll be onto the next one within a week.

    --
    -- MrMud
  133. Re:Pirates will be remembered as archivists, scrib by mattventura · · Score: 1

    It was a while ago. My laptop's DVD drive was broken but I didnt have the money to replace it because the laptop had more important things that needed to be replaced. So I loaded up the ISO ob an external hard drive and installed it only to get a securom error. Googled it, and sure enough, securom explicitly prevents you from playing in VMware.

  134. Silly rabbit by BitterAndDrunk · · Score: 2, Informative
    7Zip handles every format out there. Plus 7z is a damned good compression scheme.

    BTW mod this informative.

    --
    You better watch out, there may be dogs about . . .
    1. Re:Silly rabbit by Blakey+Rat · · Score: 1

      I don't want to have to download *anything*. Just use a .zip file. It's good e-fucking-nough and already installed on every computer on Earth. Why the hell *wouldn't* you use it?

    2. Re:Silly rabbit by Lunzo · · Score: 1

      You're complaining about having to download 2 files instead of 1? In the year 2010? Are you serious?

      Native zip handling sucks anyway. 7zip, winzip, winrar et al do a much better job of working with compressed files.

    3. Re:Silly rabbit by Blakey+Rat · · Score: 1

      You're complaining about having to download 2 files instead of 1?

      Yes, it's twice the pain-in-the-ass. Why wouldn't I? When I see bullshit, I call it out.

      In the year 2010?

      What does the year have anything to do with it?

      Are you serious?

      Yes.

      Native zip handling sucks anyway.

      No, it works fine.

      In any case, the crackers don't have to use the native zip handling if they don't fucking want to. I'm not holding a gun to their heads. But they could upload the file in fucking zip format. The format EVERYBODY can read without doing anything at all except double-clicking it.

      Ok, so the .rar file is 1k smaller than the .zip version of same. As you said, it's 2010-- why the fuck does 1k matter? Just use a .zip file that *isn't* a pain-in-the-ass in the first place.

      7zip, winzip, winrar et al do a much better job of working with compressed files.

      I don't want to "work with" compressed files. That's the point you seem to be missing. I want to decompress the file once, ever. That's all I want to do. The built-in .zip handling is more than good enough to accomplish that, and about 20 less steps than downloading some other piece of shit program I don't want.

      If you work with compressed files, then use whatever fucking software you want. Knock yourself. But when you try to send that file to other human beings, please use the file that EVERY OS SUPPORTS, not your idiotic pet favorite that does nothing but piss everybody off.

      And please, software usability is already bad enough without idiots like you encouraging people to make it worse. Let's make computers EASY. Let's make computers PAIN-IN-THE-ASS-FREE. Can we agree on that goal?

  135. Mod parent up! by Anonymous Coward · · Score: 0

    I know slashdot has serious groupthink issues with its pet topics (piracy being one of them)

    But the opposing viewpoint also deserves to be heard.

  136. THIS!! by mrchaotica · · Score: 1

    This is exactly the problem with all these sorts of copy protection! Perhaps not so much in Britain, but in the United States the entire point of copyright is to enrich the Public Domain, and if you can't preserve the game then it never enters the Public Domain. Because of that, these jerks that insist on Draconian copy protection don't deserve to be eligible for copyright to begin with!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  137. My wallet thanks you UBI.. by log0n · · Score: 1

    You've just guaranteed I will never buy another non-Valve PC title again.

  138. The age of genuine innovation has ended... for now by nataflux · · Score: 1

    I think what we will see developing in the video game industry is a thick line of separation between shitty mainstream sellers, that are thrown together and marketed to make a quick dollar, and the games that are made by developers who make games that they want to play. This is based off of the current state of the film industry, where genuinely good films are far and few between, and every year is littered with stacks of sacks of shit: unwarranted sequels, umpteenth remakes of destroyed franchises, and cookie cutter films. Heck, we already are seeing a clear bias in the media - he who shells out more money, gets better reviews and coverage from gamespot, etc. I could give you 100 reasons why you shouldn't have bought your xbox or blockbuster game, but the problem is that we dwell within a sea of idiocracy, there are too many idiots buying these shitty games from these mega companies, and our protest will (and has to date) accomplish(ed) very little, so here are our options: 1. Study every game being released, and only buy what is in favor of the end user. 2. Become a developer, make games without bullshit, and be hugely successful, and therefore change the industry 3. Demand regulations from your corresponding government to break publisher monopolies and outlaw things such as DRM That's all i have to say. And you know, its quite a shame where talented, aspiring developers need to piggyback on a publisher for their software to be successful, and to think that only 10-15 years ago 2 man companies were developing games out of their garage.

  139. This is getting ridiculous! by aceofspades1217 · · Score: 1

    When will game companies figure out that no amount of DRM is uncrackable. Why didn't they just go with Steam's simply DRM, especially since they were already selling the game on steam. I am a self-proclaimed pirate and even I buy games occasionally off Steam when they don't have DRM and they are actually innovative. I downloaded Mass Effect 2, played it a bit and then said screw it. I uninstalled the pirated copy and bought it on Steam. Same thing for bioshock, I had a copy for my xbox 360 already burnt and I ended up buying it off Steam.

    As much as Steam isn't perfect, at least I can play games offline and I don't have to put a CD in. I have a decent sager gaming laptop so I played Mass Effect 2 mostly on my laptop when I had no internet at all, and I also did the same for bioshock 2. If they had this kind of DRM there would have been no way I would have bought it although I could have tethered on my WinMo phone but it kills the battery on my phone and why in the heck should I have to do that for a damn single player game.

    Ubisoft is being ridiculous....really...they put out an old ass game for the PC and cripple it with terrible DRM. It is more than a year old, piracy is the least they should be worrying for such an old game.

    When will companies learn that the PC is still king and avoiding it just because it doesn't have the same protection as consoles is ridiculous. I mean its actually easier to play pirated games on the Xbox 360 for me. No no-cd cracks, I can play online, no waiting for someone to crack it, and no trouble with updates. I can even go to blockbuster and copy a game from them. Basically there is absolutely no difference between the experience of playing a pirated game and authentic game. Then again the experience is actually better for playing pirated game vs the authentic one if your playing AC2.

    Maybe if Ubisoft put out games for the PC when they were actually released and didn't treat their customers like crap, people would actually buy their games. I mean EA already learned their lesson that harsh DRM isn't the way to go after the outrage people had for the DRM on bioshock and mass effect.

  140. UBI-SOFT = UBI-SUCKS by dogzdik · · Score: 0

    If you think their DRM nazi-ware is shit, you should see their customer service when you lose / forget your sign in details for their online chess games aka: Chessmaster 10 = "We don't give a fuck - so we will just ignore you".

    --

    .

    Voting up, Voting down - If I really gave a fuck about your approval or not, I'd come and ask you.

  141. Killing the PC games industry by Anonymous Coward · · Score: 0

    I think Ubi are just trying to further kill off the PC games industry. They want you to buy the Xbox and PS3 versions.

  142. Solutions: by GuerreroDelInterfaz · · Score: 1

    a) Don't buy the game.
    b) Pirate it.

    Yet another boost to "piracy" from clueless top-executives...

    --
    El Guerrero del Interfaz

  143. Re:Pirates will be remembered as archivists, scrib by JCZwart · · Score: 1

    Do a quick Google on "Spore pirated", just for fun. Page after page of links to articles about how Spore's DRM did affect pirating. Now if that hasn't reached EA...

    Spoiler: it has, EA has in fact announced they'll use less obtrusive DRM in the future. Plus, they released this tool to reduce DRM obtrusiveness from certain games, including Spore.

  144. Re:Pirates will be remembered as archivists, scrib by petermgreen · · Score: 1

    Unfortunately I think 8) is PC gaming gets even deader and an even larger fraction of gaming moves to consoles. Afaict the PS3 still hasn't been cracked and while the xbox 360 has been cracked applying the cracks carries a very real risk of a permanent ban from XBOX live.

    I don't particulally like closed platforms but copy protection on an open platform is doomed to failure and ends up getting far more intrusive than the systems closed platforms use.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  145. Re:Pirates will be remembered as archivists, scrib by Anonymous Coward · · Score: 0

    Spore has DRM?

    Hrm, my release didn't have it ;).

  146. more to the point by fireylord · · Score: 1

    And this is the huge point that Ubisoft miss, is that the DRM makes playing the legitimate version of a game much MORE annoying than playing the cracked version. Once people are using the cracked versions of software that they have already legally bought _purely_ because the annoyance of the legit version has driven them to it (it happens rather alot already), whats the incentive for them to buy newer versions games rather than just obtain warezed versions?, a case in point would be new releases of the ubisoft games in question.

    Note that I'm not saying that no DRM is the answer here, but when will these executives learn that crippling software in this manner is NOT the answer, and their assurances on problems in using this software in the future are sounding pretty hollow. How would people get patches to reinstall the software in the future if Ubisoft no longer exists? Statements about their best intentions are just words. Are they going to put titles into some kind of trust to ensure access, or is abandonware going to mean that games are no longer playable by the people that have paid for the right to use it? How much of the current trend ignores the basic tenets of First Sale?

    Personally i do feel that the likes of Ubisoft would love to kill off pc computer gaming. Much better (and cheaper) to produce software for very limited platforms, with vastly less scope/depth (they can sell additional content via addon titles this way). Moves like this smack of an attempt to just annoy people rather than legitimate DRM measure because it's not going to slow down the speed at which their games are going to get warezed, and they know it. THeir better bet would be to actually reward people who log into their service and verify the legitimacy of their purchase wth extra content etc.

  147. 5 versions in 10 years???! by fireylord · · Score: 1

    Sorry but no way is microsoft capable of 5 versions of windows in 10 years!

  148. Pretty much by Sycraft-fu · · Score: 1

    I don't see at all what they think they'll accomplish with this. I mean supposing it could actually prevent the game from being cracked, ok, but it can't. It will be cracked, probably on the day the game is released. As such all it'll do is piss off legit customers and have some of us take our money elsewhere.

    I think part of the problem is that companies confuse stopping pirates with maximizing profits. Their goal should be profit maximization, which means getting as many happy customers as possible. Dealing with piracy should only be a concern if that increases profits. However they get so focused on it that they'd rather lose 10,000 paying customers so long as they can prevent the game form being copied 1 time.

    It's just not good business. Thankfully, it seems like some publishers are starting to realize this, and trying to go with things that don't punish paying customers.

  149. Stop... by Anonymous Coward · · Score: 0

    Stop Buying - Boycott any company which puts itself above customers.

  150. conspiracy theory #12 by cavebison · · Score: 1

    This may say more about my state of mind than anything, but I think - perhaps - it's a calculated decision to actually *increase* the amount of piracy going on. If a game company can point to rampant piracy, as in it's not a fringe thing anymore, and it's demonstrably affecting sales (even if they practically force people to do it) then they win.

    They win because piracy will become more of a legislative issue, it will get more press, it will be like, "even previously law-abiding citizens are doing it now".

    It's funny how gamers say, "hell, I'm not buying this, it's unfair, so I'm going to pirate it instead" and think that's a perfectly valid response. As some kind of revenge, they won't just not buy the game, they'll do something illegal. That's what they're saying all over the net because of this, and my guess is that's exactly what companies like Ubisoft want. It's helping them no end to lobby government for legislative changes we will enjoy a lot less than their games.

    As an aside, I also wonder if software companies get tax breaks for "lost sales" due to piracy? Regardless of the high probability that most people who pirate a game weren't going to buy it in the first place. Though that may be less probable soon.

  151. Piracy is idiotic by Anonymous Coward · · Score: 0

    I know a couple of tweens that are sticking to PS2 because the PS3 is "too expensive" and they (their parents) don't want to pull out the bills for the games (this in Brazil, where PS3 games cost R$ 300.00, US$ 1.00 = R$ 1.80, i.e., each game title is over a cool US$ 160.00)

    But this isn't Sony's or anyone elses' fault. This is due to taxes. Expensive games drive piracy.

    OTOH, the parents are morons. They have the money. They just don't want to pay. The result is that their kids are little morons living in a time capsule. All the kids in that neighborhood, in fact. They are missing out being in touch with the times. They're five or more years out of sync. What their stupid parents don't realize is that, by promoting piracy, they guarantee that only a minority - such as I - but the games. Hence, not enough people get mad at the 60% tax on games, and not enough people fuel competition for smaller profit margins of the game stores.

    Why people think they can just not pay for goods is beyond me. Maybe it's because it's all bits and bytes, but still...there's a fundamental market mechanism moving this wheel. Ubisoft and others aren't charity.

    I say to hell with freeloaders. This DRM backlash is because of you. Suck on it. Now you will also need a broadband connection. What's next? Will the gaming industry demand you buy a satellite connection? They've just found a goldmine. Thanks, freeloaders.