I think we're all missing the most important revelation from the index: ASSEMBLY language is currently more popular than Objective-C, Swift, and Visual Basic. Currently ranked 12th over-all, up from 31st this time last year
I think the BIGGEST part most people are missing is the passenger + freight option. At a slightly higher estimated build cost, this option presents a massive increase to demand that could utilize the off-peak passenger travel hours to further increase revenue. Under his proposed rough calculations he determines the ticket cost by spreading the total estimated costs over 20 years. But if you can increase revenue you could reduce the timeframe significantly. This proposal is also only focused on a single closed loop system. Now imagine several stations and interconnecting tubes. More routing options will lead to greater usage. This will also lead to a reduction of Interstate traffic. With less interstate traffic, existing lanes could be utilized for additional tubes between existing stations. Also, since we're building above the interstate, why not double the pylons and build a double-decker tube system? The point is that there are multiple options to providing increased capacity. Additionally, any real station should be built with the potential for multiple connections, meaning incoming and outgoing vehicles would be routed based on demand and efficiency. To do that you would have more of an airport type of design with loading and unloading terminals away from the main transport section.
The point is, raw maximum capacity isn't the only consideration. In fact, if you look at every other modern transportation mechanism you'll see that maximum capacity is rarely the most important factor. Profit can often be achieved with sub-optimal processes.
I actually have a lot of more detailed ideas on how such a system could work. But most people on here wouldn't read past the first sentence.
One would think that, as of this writing, nearly 3 hours would be enough time to update the story with the correct dates. Especially after the editor found time to post (at least) one comment!
Update: While writing this comment i noticed 1 of the three 3 dates was fixed. Looks like solid union work. The rest will be fixed incrementally after each coffee break...
(Note: My company is non-union but my job takes me to MANY union jobs every day. Lets just say that many places, not all, prove the steriotype is well deserved)
(Disclaimer: My handwriting is worse than my spelling which is in turn worse than my grammer. So just be happy that this isn't hand written.)
ok, short answer: 1 computer, 2 identical, new hard drives, 1 windows installation to first drive and 1 disk image (of first drive) copied to second drive. use bios options to select boot drive.
i'm no windows guru, but I've been following all your posts and i think this might be your best bet. not only can you boot and run either instance, but you can access the other hard drive from within windows to preform file comparisons. sure, it's slightly more complicated then i make it seem and your goals may require some additional work, but it's probably the simplest solution to the problem you've expressed. hope this helps.
well, to give you an idea of what can be done, i'm running a slackware based p100 as a gateway/firewall/router/name server for my entire home network. there are 12 computers between a bunch of people. it sits between the cable modem and two switches with 2 10/100 $10 ethernet cards in it. of course this is not a large scale network, but it shows you what a p100 can handle with ease. for security i disallow all incoming connections except ssh. and if you think it doesn't get much traffic, i keep gnutella running on one of my computers 24/7 with about 100 active downloads at any time.
I'd have to agree with the parent on this. i've played games on both PS2 and GameCube, though not XBox (and i don't own any of them). the gamecube is great, but seemingly under rated. you DO get the feel that it's oriented more twards younger kids and families. Nintendo (or the game maker) does advertise for the GameCube, though all i've seen are things like Mario [whatever] and other family/kid oriented titles. not to say there aren't other more mature titles, they just don't seem to be advertised. Infact if i remember correctly there was an article on/. about the types of games Nintendo produces and how they cater more twards a younger/family setting. on the other hand the PS2 seems to be regarded as the best console out there. with a great range of titles, the ability to play PS1 games, and well, it's reputation, it's got alot going for it. they don't seem to cater tward any one particular type of gamer. finally, the XBox, while seemingly a great console as well, seems to offer (or atleast advertise) mostly action/fighting/sports games. most people either love that type of game or don't like microsoft. personally, i have no interest in getting or even playing on an XBox for both those reasons and i've not seen anything to indicate that there is more out there then the above.
the point is, while these statements may not be true at all, that is the feeling that alot (most?) people have (both people i know IRL and online). as far as i can tell they are all great consoles. but whether intentional or not, through advertising (or lack there of) and product/company image, these steriotypes are very common.
Finally, an article that outlines, with examples, how to create a dvd under linux. not very in depth, but enough to get you going. sure, there are alot of tools out there for making/burning dvd's under linux. i've been searching the net for months trying to find info on how to create dvd's. in the process i've found many different projects mature enough to use. yet none seemed to provide enough information to actually produce a working dvd. the few that did explain how the program worked failed to provide examples. maybe i was looking in the wrong places or for the wrong thing. but to find nothing helpful enough is odd, to say the least. i for one feel this area has been overlooked as far docs, howto's, guides, and tutorials go. i'm no newbie, but i no longer have the time or the money to fool around with it till i get it right. of course, if anyone has links to other articles, faq's, tutorial's, howto's, etc.. please let me know!
great 2d fighting game. 2 player 3 on 3 battles, 56 charecters to choose from. charecter 'assists with 3 different types for each. combo's, hyper-combo's, 2 and 3 charecter hyper-combo's, switch charecters at any time and they even regain health when they aren't currently fighting (up to 30% of damage taken the last time they were fighting). you get extra levels and different colors for each charecter that you can "buy". we've put in possibly double the max recorded "game play" of 99:59:59 and STILL haven't gotten everything. with so many combinations the battles are never the same, even with the same charecters and we haven't gotten bored yet. of course you can't forget the graphics are amazing too, better then many PS2, GameCube and XBox games i've seen. oh yeah, and there's 3 speed settings: normal, turbo and turbo 2 (aka don't blink). once we get all the different colors for each charecter then we can have 3 of the same charecter on a team! imagine fighting with 3 Wolverine's, 3 ServBot's, 3 Guile's or 3 Sentenal's. Each with a diffent assist type and a different color.
Only problem: the game is hard to find, it took us almost a year to find (finally got it off E-Bay).
all in all it's the best fighting game i've ever played, even compared to 3d games.
I think we're all missing the most important revelation from the index: ASSEMBLY language is currently more popular than Objective-C, Swift, and Visual Basic. Currently ranked 12th over-all, up from 31st this time last year
I think the BIGGEST part most people are missing is the passenger + freight option. At a slightly higher estimated build cost, this option presents a massive increase to demand that could utilize the off-peak passenger travel hours to further increase revenue. Under his proposed rough calculations he determines the ticket cost by spreading the total estimated costs over 20 years. But if you can increase revenue you could reduce the timeframe significantly. This proposal is also only focused on a single closed loop system. Now imagine several stations and interconnecting tubes. More routing options will lead to greater usage. This will also lead to a reduction of Interstate traffic. With less interstate traffic, existing lanes could be utilized for additional tubes between existing stations. Also, since we're building above the interstate, why not double the pylons and build a double-decker tube system? The point is that there are multiple options to providing increased capacity. Additionally, any real station should be built with the potential for multiple connections, meaning incoming and outgoing vehicles would be routed based on demand and efficiency. To do that you would have more of an airport type of design with loading and unloading terminals away from the main transport section.
The point is, raw maximum capacity isn't the only consideration. In fact, if you look at every other modern transportation mechanism you'll see that maximum capacity is rarely the most important factor. Profit can often be achieved with sub-optimal processes.
I actually have a lot of more detailed ideas on how such a system could work. But most people on here wouldn't read past the first sentence.
That's not Kdawson the editor.
yes, realized that while reading another comment after my post. oh well, that's why i'm not an editor
One would think that, as of this writing, nearly 3 hours would be enough time to update the story with the correct dates. Especially after the editor found time to post (at least) one comment!
Update: While writing this comment i noticed 1 of the three 3 dates was fixed. Looks like solid union work. The rest will be fixed incrementally after each coffee break...
(Note: My company is non-union but my job takes me to MANY union jobs every day. Lets just say that many places, not all, prove the steriotype is well deserved)
(Disclaimer: My handwriting is worse than my spelling which is in turn worse than my grammer. So just be happy that this isn't hand written.)
ok, short answer: 1 computer, 2 identical, new hard drives, 1 windows installation to first drive and 1 disk image (of first drive) copied to second drive. use bios options to select boot drive.
i'm no windows guru, but I've been following all your posts and i think this might be your best bet. not only can you boot and run either instance, but you can access the other hard drive from within windows to preform file comparisons.
sure, it's slightly more complicated then i make it seem and your goals may require some additional work, but it's probably the simplest solution to the problem you've expressed.
hope this helps.
well, to give you an idea of what can be done, i'm running a slackware based p100 as a gateway/firewall/router/name server for my entire home network. there are 12 computers between a bunch of people. it sits between the cable modem and two switches with 2 10/100 $10 ethernet cards in it. of course this is not a large scale network, but it shows you what a p100 can handle with ease. for security i disallow all incoming connections except ssh. and if you think it doesn't get much traffic, i keep gnutella running on one of my computers 24/7 with about 100 active downloads at any time.
I'd have to agree with the parent on this. /. about the types of games Nintendo produces and how they cater more twards a younger/family setting.
i've played games on both PS2 and GameCube, though not XBox (and i don't own any of them). the gamecube is great, but seemingly under rated. you DO get the feel that it's oriented more twards younger kids and families. Nintendo (or the game maker) does advertise for the GameCube, though all i've seen are things like Mario [whatever] and other family/kid oriented titles. not to say there aren't other more mature titles, they just don't seem to be advertised. Infact if i remember correctly there was an article on
on the other hand the PS2 seems to be regarded as the best console out there. with a great range of titles, the ability to play PS1 games, and well, it's reputation, it's got alot going for it. they don't seem to cater tward any one particular type of gamer.
finally, the XBox, while seemingly a great console as well, seems to offer (or atleast advertise) mostly action/fighting/sports games. most people either love that type of game or don't like microsoft. personally, i have no interest in getting or even playing on an XBox for both those reasons and i've not seen anything to indicate that there is more out there then the above.
the point is, while these statements may not be true at all, that is the feeling that alot (most?) people have (both people i know IRL and online). as far as i can tell they are all great consoles. but whether intentional or not, through advertising (or lack there of) and product/company image, these steriotypes are very common.
Finally, an article that outlines, with examples, how to create a dvd under linux. not very in depth, but enough to get you going. sure, there are alot of tools out there for making/burning dvd's under linux. i've been searching the net for months trying to find info on how to create dvd's. in the process i've found many different projects mature enough to use. yet none seemed to provide enough information to actually produce a working dvd. the few that did explain how the program worked failed to provide examples.
maybe i was looking in the wrong places or for the wrong thing. but to find nothing helpful enough is odd, to say the least. i for one feel this area has been overlooked as far docs, howto's, guides, and tutorials go. i'm no newbie, but i no longer have the time or the money to fool around with it till i get it right.
of course, if anyone has links to other articles, faq's, tutorial's, howto's, etc.. please let me know!
great 2d fighting game. 2 player 3 on 3 battles, 56 charecters to choose from. charecter 'assists with 3 different types for each. combo's, hyper-combo's, 2 and 3 charecter hyper-combo's, switch charecters at any time and they even regain health when they aren't currently fighting (up to 30% of damage taken the last time they were fighting). you get extra levels and different colors for each charecter that you can "buy". we've put in possibly double the max recorded "game play" of 99:59:59 and STILL haven't gotten everything. with so many combinations the battles are never the same, even with the same charecters and we haven't gotten bored yet. of course you can't forget the graphics are amazing too, better then many PS2, GameCube and XBox games i've seen. oh yeah, and there's 3 speed settings: normal, turbo and turbo 2 (aka don't blink).
once we get all the different colors for each charecter then we can have 3 of the same charecter on a team!
imagine fighting with 3 Wolverine's, 3 ServBot's, 3 Guile's or 3 Sentenal's. Each with a diffent assist type and a different color.
Only problem: the game is hard to find, it took us almost a year to find (finally got it off E-Bay).
all in all it's the best fighting game i've ever played, even compared to 3d games.