One of the best suggestions I've heard was switching to a GPT (grade point total) instead of a GPA, which punishes you for pushing yourself and taking extra classes. Still doesn't solve the problem of accounting for taking the harder classes, though.
That might be the case for now, with bleeding-edge early adopters making up a big portion of Android's userbase. But the huge selection of apps for the iPhone came when developers realized it was the next gold rush. I think what you'll see on Android is a ton of apps with the DRM built into them, free apps that you have to pay to unlock.
I'm hoping the API will eventually include some kind of anti-piracy options. I wish this version took some steps in that direction, but doesn't look it's going to happen anytime soon.
I think the Android market is going to be huge, but until there's some kind of download protection for Android apps, I've got to stick to developing for the iPhone.
Doesn't anyone else remember going on this ride at Disneyworld?
Are you really suggesting that there is no difference between Apple's DRM and Android DRM?
One of the best suggestions I've heard was switching to a GPT (grade point total) instead of a GPA, which punishes you for pushing yourself and taking extra classes. Still doesn't solve the problem of accounting for taking the harder classes, though.
I suppose that's the tradeoff. Android's openness lets you program cooler stuff, but shifts the burden of protecting your work to the developer.
That might be the case for now, with bleeding-edge early adopters making up a big portion of Android's userbase. But the huge selection of apps for the iPhone came when developers realized it was the next gold rush. I think what you'll see on Android is a ton of apps with the DRM built into them, free apps that you have to pay to unlock.
I'm hoping the API will eventually include some kind of anti-piracy options. I wish this version took some steps in that direction, but doesn't look it's going to happen anytime soon. I think the Android market is going to be huge, but until there's some kind of download protection for Android apps, I've got to stick to developing for the iPhone.