The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.
I cannot seem to find the company website, since I cannot remember who it was, but one company has high resolution panoramic head mounted displays which they claimed were "better than CAVE systems". They did cost approx US$100K a pair, however. The target market being big industrial visualization.
What do you mean "Where Are the High-Res Head-Mounted Displays?" ??? Theres plenty out there! They just cost money.. I guess theres not enough demand to cheaply mass produce these things.
I disagree - AR doesn't require HMD's at all! (Though usually does, in which case: yes, they need to be transparent).
I was involved in a university project to build a prototype of an audio based augmented reality system. Basically, it had all the characteristics of AR, except it used only audio feedback instead of visual. So instead of a head mounted display, you use a pair of wireless headphones.
Since I worked on the original prototype, the project has continued and high quality sensors have been manufactured for it and a paper was presented at a conference in Taiwan last Monday.
My point is, augmented reality need not be tied to head mounted displays.
The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.
I cannot seem to find the company website, since I cannot remember who it was, but one company has high resolution panoramic head mounted displays which they claimed were "better than CAVE systems". They did cost approx US$100K a pair, however. The target market being big industrial visualization.
What do you mean "Where Are the High-Res Head-Mounted Displays?" ??? Theres plenty out there! They just cost money.. I guess theres not enough demand to cheaply mass produce these things.
You suck at Google. Heres a few you may be interested in: 1280x1024, 1280x1024, 1280x720, stereoscopic 1280x1024 and 1280x1024.
Or if you have a lot of money to spare, try this panoramic head mounted display: 1920x1200 and apparently from 800x600 up to 2664x1160.
I can't seem to find the super high-res industrial and military grade ones though...
I disagree - AR doesn't require HMD's at all! (Though usually does, in which case: yes, they need to be transparent). I was involved in a university project to build a prototype of an audio based augmented reality system. Basically, it had all the characteristics of AR, except it used only audio feedback instead of visual. So instead of a head mounted display, you use a pair of wireless headphones. Since I worked on the original prototype, the project has continued and high quality sensors have been manufactured for it and a paper was presented at a conference in Taiwan last Monday. My point is, augmented reality need not be tied to head mounted displays.