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User: dublindan

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  1. Re:VR was more hype than reality on Where Are the High-Res Head-Mounted Displays? · · Score: 1

    The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.

    I cannot seem to find the company website, since I cannot remember who it was, but one company has high resolution panoramic head mounted displays which they claimed were "better than CAVE systems". They did cost approx US$100K a pair, however. The target market being big industrial visualization.

  2. What do you mean? on Where Are the High-Res Head-Mounted Displays? · · Score: 1

    What do you mean "Where Are the High-Res Head-Mounted Displays?" ??? Theres plenty out there! They just cost money.. I guess theres not enough demand to cheaply mass produce these things.

    You suck at Google. Heres a few you may be interested in: 1280x1024, 1280x1024, 1280x720, stereoscopic 1280x1024 and 1280x1024.
    Or if you have a lot of money to spare, try this panoramic head mounted display: 1920x1200 and apparently from 800x600 up to 2664x1160.

    I can't seem to find the super high-res industrial and military grade ones though...

  3. Re:VR was more hype than reality on Where Are the High-Res Head-Mounted Displays? · · Score: 1

    I disagree - AR doesn't require HMD's at all! (Though usually does, in which case: yes, they need to be transparent). I was involved in a university project to build a prototype of an audio based augmented reality system. Basically, it had all the characteristics of AR, except it used only audio feedback instead of visual. So instead of a head mounted display, you use a pair of wireless headphones. Since I worked on the original prototype, the project has continued and high quality sensors have been manufactured for it and a paper was presented at a conference in Taiwan last Monday. My point is, augmented reality need not be tied to head mounted displays.