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Where Are the High-Res Head-Mounted Displays?

vivian writes "Ever since 1996, when I first set eyes on a Sony GlassTron head-mounted display in Japan, I have been awaiting a lightweight, head-mounted display that actually has decent resolution and doesn't look like a brick tied to your face. The closest contender to date seems to be the WRAP 920AV from Vuzix, and they are partially transparent too, which is great, but as with every other unit I have found, they only offer video quality — 640x480. Given that there have been a number of other discussions on Slashdot, I can't be the only one here who is eagerly awaiting something that could actually be a viable alternative to a PC monitor — especially for gaming or 3d graphics work. Perhaps we could petition a manufacturer to make what we actually want? Something with a minimum of 1024x768 @30-60hz refresh, say, and capable of stereo vision. Extra karma if they incorporate head tracking."

384 comments

  1. VR was more hype than reality by AKAImBatman · · Score: 3, Interesting

    Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need? Practically speaking, the HMD does nothing additional other than give you headache.

    Even head tracking has taken a back seat. Interface design has moved away from the idea of strapping gagetry to your body and moved toward motion sensing devices that provide excellent spatial control and immersion without cramming you into a latex glove. (Bow chicka bow wow.)

    Take the Wii Remote as an example. Accelerometers and IR sensors work together to provide precise positioning. A gyroscope powered attachment called the Motion+ is coming out to close the gap on orientation difficulties. That's the low-end and look at what has already been achieved. The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.

    The end goal is to blur the line between man and machine rather than having the machine trick man into believing he's in a different world. As it turns out, bluring the line between reality and unreality is hella lot easier than trying to replace the current reality.

    In short, don't hold your breath. The VR of the 90's is dead. Long live augmented realtiy.

    1. Re:VR was more hype than reality by mikael_j · · Score: 4, Funny

      Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need?

      Well, as someone who's been waiting for an affordable HMD that I can use for an augmented reality project I've been thinking of starting, let me just ask you one thing: How would I go about mounting a 50" LCD monitor or a projector + screen on my head in a way that doesn't make result in me constantly falling over?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    2. Re:VR was more hype than reality by bsane · · Score: 4, Funny

      If falling over is the reality your trying to experience, I'd say your all set!

    3. Re:VR was more hype than reality by shogun · · Score: 5, Insightful

      The VR of the 90's is dead. Long live augmented realtiy.

      Augmented reality != Isolated VR rooms as you have described above.

      Augmented reality requires transparent HMDs or something similar so that visual reality can be augmented with extra information and not hugeass displays in a room somewhere.

    4. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Even though I'm anonymous I'll ask the obvious - why do you need to mount it on your head?

    5. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      That large flat screen is pretty heavy to carry around and a hundred foot extension cord for using it outside is annoying...

    6. Re:VR was more hype than reality by alexmin · · Score: 1

      "...you can blow up a flatscreen to epic proportions..." - good luck doing that on a commuter train. And I spend about two hours on it each weekday.

    7. Re:VR was more hype than reality by andytrevino · · Score: 4, Funny

      Dammit, I want my Terminator HUD explaining objects to me as I look at them.

      That crunching sound? Oh, that's the sound of you crushing MY WILDEST DREAMS.

    8. Re:VR was more hype than reality by DragonWriter · · Score: 1

      Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need?

      Giant flatscreens aren't very portable, which makes them less practical for on-the-go applications (including, but not limited to, augmented reality) compared to HMDs -- presuming, of course, you can get a good HMD. Which is one reason why people want HMDs.

      The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.

      Which is great, if you want to hang out in that room. Not so great if you don't.

      In short, don't hold your breath. The VR of the 90's is dead. Long live augmented realtiy.

      Uh, yeah. But all the things you are talking about -- dedicated rooms with big flatscreens and position tracking -- are the tools of (advanced versions of) 1990s-style VR. HMDs that go with you in your day-to-day life, connect to wearable computers which themselves connect to ubiquitous wireless data networks, and present information on demand (or, better, autonomously) relevant to your immediate needs are the tools augmented reality.

    9. Re:VR was more hype than reality by mikael_j · · Score: 4, Informative

      I suggest googling "augmented reality" to get an idea of how what I mean, the purpose is to take video input (and other sources of input) and augmenting with information from say, a computer, before displaying it on a head-mounted display. Or say, to have an IR camera mounted on the HMD in addition to the regular cameras, thus making it possible to use that video input to "see in IR".

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    10. Re:VR was more hype than reality by greenguy · · Score: 5, Funny

      While that would be cool for us, it was really pretty ridiculous for the use it was given in the Terminator movies. I mean, come on... the most efficient way to get information from a cyborg's archives into working memory is by displaying it in English in the visual field? In the peripheral vision, no less?

      --
      What if I do the same thing, and I do get different results?
    11. Re:VR was more hype than reality by StikyPad · · Score: 4, Funny

      One word: Counterbalance.

    12. Re:VR was more hype than reality by Steauengeglase · · Score: 4, Insightful

      You know, I've been wearing glasses since I was 12 or so and all of this time they have always been a hindrance. They fall off, get crushed by a passer-by when I'm swimming, get scratched up, press up against my face when I fall asleep in the chair, fly off when I get on a roller coaster, get in the way when kissing and cause all other kinds of trouble. It would be nice to get something extra out of the bit of wasted realestate on my face.

      Nerd rage, baby!

    13. Re:VR was more hype than reality by DaleGlass · · Score: 5, Insightful

      Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need? Practically speaking, the HMD does nothing additional other than give you headache.

      Because it just hangs on the wall, probably doesn't provide 3D, and I stop seeing it the moment I turn around or leave the room.

      Take the Wii Remote as an example. Accelerometers and IR sensors work together to provide precise positioning. A gyroscope powered attachment called the Motion+ is coming out to close the gap on orientation difficulties. That's the low-end and look at what has already been achieved. The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.

      That's a very restricted solution. It works if you have a room to dedicate to it, and you're happy enough to interact with the system in one unique place. I think that's a pain and very limiting. Technology advances towards being portable. Making a huge investment in something I can't use most of the time seems the wrong way to go for me.

      The end goal is to blur the line between man and machine rather than having the machine trick man into believing he's in a different world. As it turns out, bluring the line between reality and unreality is hella lot easier than trying to replace the current reality.

      Er, a room covered with displays is exactly the old concept of VR. You're replacing reality completely there, except that instead wearing hardware it's all around you.

      In short, don't hold your breath. The VR of the 90's is dead. Long live augmented realtiy.

      My understanding of "augmented reality" is precisely an HMD that mixes reality with VR. Things like:

      Constant Internet connection that can be used at any time in any place

      GPS overlay right over your vision while walking on the street

      Vision enhacement - take the normal vision and modify it, by highlighting important things, removing ads, allow attaching a virtual sticky note on any building, extra cameras that allow to see from the back of your head or in infrared, easy lookups of data about things you see.

      AR games: Merge reality and a game, playing say, a FPS in a park. Create a chessboard on any surface.

      Merging RL with another world: I'd really like to be able to for instance merge RL with Second Life and make it so that somebody from SL can virtually sit near me and appear to be there.

    14. Re:VR was more hype than reality by gfxguy · · Score: 3, Interesting

      Have you read "Rainbows End," by Vernor Vinge?

      I know it's not what you want (reality), it's fiction, but it's got some interesting concepts.

      For example, that computer display might as well just be on a contact lens instead on some bulky headset.

      Moreover, more than describing objects, you can color the world any way you want... want it to look medieval? It'll change the houses you see while walking down the street into huts and castles; someone riding a bike looks like they're riding a horse... and always online and always communicating with your friends.

      I'd hate it, but can see some applications that would be cool.

      --
      Stupid sexy Flanders.
    15. Re:VR was more hype than reality by Muad'Dave · · Score: 1

      Mounting a 50" LCD to the ceiling so I can watch TV in bed doesn't solve the problem of the light from the screen keeping my wife awake.

      --
      Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
    16. Re:VR was more hype than reality by TheLink · · Score: 1

      That computer display might as well be in your brain.

      Silly to have it on a contact lens.

      There are already neural interfaces. They're not very good - since the brain moves about, and there are other issues to solve.

      But I'm pretty sure the brain can learn to use extra input and output channels especially if "installed" at a young age.

      --
    17. Re:VR was more hype than reality by gnick · · Score: 1

      How would I go about mounting a 50" LCD monitor or a projector + screen on my head in a way that doesn't make result in me constantly falling over?

      Well, the WRAP linked to in TFS claims to be equivalent to a 60" monitor as viewed from 9' away - So I think you're there. Unless of course you're really dedicated to the actual physical size, but the boom mount that you'll need to get that 50" display far enough away to see is going to cause some serious neck strain...

      --
      He's getting rather old, but he's a good mouse.
    18. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Nail yourself to the wall?

    19. Re:VR was more hype than reality by Muad'Dave · · Score: 1

      I had LASIK a couple of years ago, and have been tickled pink with the results. I went from -7 diopters in both eyes to 20/20. I'm in my mid-forties, so it was likely I would need reading glasses, but so far, I have not.

      I hear they can help correct farsightedness now as well.

      --
      Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
    20. Re:VR was more hype than reality by HTH+NE1 · · Score: 5, Funny

      Especially the constant reviewing of commented 6502 source code for reading and writing to floppy disks by track and sector! Why possible purpose does it serve to be reading that while shooting up a police department?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    21. Re:VR was more hype than reality by idontgno · · Score: 1

      Have you read "Rainbows End," by Vernor Vinge?
      I know it's not what you want (reality), it's fiction, but it's got some interesting concepts.
      For example, that computer display might as well just be on a contact lens instead on some bulky headset.

      Screw contact lenses. If you want an awesome Vernor Vinge innovation in user interfaces, consider the A Deepness in the Sky and its version of localizers: smart dust which can "learn" to directly stimulate a user's optic nerve to create computer graphics within the visual system itself.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    22. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      project I've been thinking of starting

      Famous last words...

    23. Re:VR was more hype than reality by hack++slash · · Score: 1

      I used to wear glasses for about 20 years since the age of 6, until I just got completly pissed of with the hassle of them - the main one being the feeling of always looking through a narrow window on the world, so I just stopped stopped one day and feel better for it.

      My right eye almost permanently sees the world in a blur (glasses never could get it to see things in sharp focus) but my left eye compensates enough to cycle/drive/solder SMD without any magnifying optics (though I do use a magnifying glass to check afterwards).

      Only recently after about 8 years of not wearing them I think I may go back to the opticians for a new pair, not for general wearing but just for archery, I aim with my right eye which as I just mentioned is pretty buggered, so when I start shooting much longer distances (60+ yards) I'll need more precision on aiming.

      --
      To do something right, you often have to roll up your sleeves and get busy.
    24. Re:VR was more hype than reality by Anonymous Coward · · Score: 5, Insightful

      That's depressing. I can't recall having been so disappointed in /.'s "geek" credibility. Anyone who reads/posts here has NO business being confused about a) why a head-mounted semi-transparent display is FUNDAMENTALLY different than a large wall-mounted LCD or b) what augmented reality is.

    25. Re:VR was more hype than reality by gnick · · Score: 5, Interesting

      Yeah - ridiculous for a cyborg, but awesome for me. I can't tell you how useful it would be for me if, when somebody walked up to me at a party, I received the following tips on my head's-up:

      * Name: John
      * Relationship: Husband of wife's co-worker
      * How well known?: Talked 3 times informally
      * Drink/Smoke: Y/N
      * Topics to avoid: Christian (fanatic), Janet (knocking her off behind wife's back)
      * Suggested topics: MMA/UFC, Italian food

      Would save me a lot of awkward conversation lulls.

      --
      He's getting rather old, but he's a good mouse.
    26. Re:VR was more hype than reality by RetroGeek · · Score: 1

      I read a book where the computer/brain interface was done by injected nano-machines. So no external gadgetry needed. And practical telepathy.

      --

      - - - - - - - - - - -
      I am a programmer. I am paid to produce syntax not grammar. Deal with it.
    27. Re:VR was more hype than reality by TinBromide · · Score: 2, Interesting

      an ipod touch held with my elbows on the arm rests gives just about the same apparent screen size of my toshiba satellite wide screen laptop on my lap (with the screen sticking up from about my knees). The laptop is sufficient for watching videos in just about any resolution, as is the ipod touch running at its scaled resolution. I think that the primary use of head mounted displays was that when the were "The future", hand held movie devices were the size of the shrunk down playstation 1s. So the "Travel with a display in your pocket" is sort of moot because a pair of reading glasses and an ipod touch/iphone is "good enough" for anybody for movie watching on the go.

      --
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    28. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      ^^Omg Terminator movies are SOOOOO FAAAAAAKE!

    29. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      You kid, but with facial recognition and today's social networking profiles, you could more or less do that already if you had a head-mounted display.

    30. Re:VR was more hype than reality by ChangelingJane · · Score: 1

      The reason they use the "X inch monitor as viewed from Y feet away" description is to deceive you. The description always sounds more impressive than the actual result.

      "It's like watching a 5 foot monitor from a mile away! You are blown away by meaninglessly inflated numbers! HUAH!"

    31. Re:VR was more hype than reality by ChangelingJane · · Score: 1

      Or 50 foot. That's even better.

    32. Re:VR was more hype than reality by TiberSeptm · · Score: 1

      The problem is not just fitting a high quality HUD into your sunglasses, it's also a lot of the software that would be required to make any sort of useful "altered reality." In particular I'm thinking of the current deficiency in image recognition software.

      While I absolutely love the idea of having google, wikipedia, wolfram alpha, and a host of other information tools and search engines at my eyes' disposal, they are nearly entirely useless if the system can't readily recognize what I'm looking at. Imagine plugging in current face recognition software into some sort of facebook/google search. It would just as likely confuse your friend "Todd" from Albany for "Paul" from San Diego or even "Raul" from the cover of "Rise of Endymion" - or "The Shrike" for that matter.

      What you need is to get someone who has a good idea for a better way to write image recognition software in bed with someone who has a hand in flexible/small display technology. They'll do a little dance, make some mess, and 9-30 months later the baby will be a pair of sunglasses granting your very cool wish for altered reality.

    33. Re:VR was more hype than reality by ChangelingJane · · Score: 3, Funny

      He's obviously got some extra CPU cycles to burn.

    34. Re:VR was more hype than reality by TheLink · · Score: 1

      Personally I'd rather have a neural interface, that way I can use my eyes for normal stuff. while having aux video channels for other stuff.

      Of course being able to superimpose stuff on the vision field can be very useful. Esp for the military - semi occluded weapons and vehicles getting highlighted. Snipers being located either from the weapon recognition or via the "crack and thump".

      Anyway such stuff will also be good for those with memory impairment.

      They've already got mind reading stuff - after training where you think of various different objects, they can later tell which of those objects you are thinking of.

      So combine the training (check your brain patterns) with the acquisition (artificial "brain" records stuff - video+audio), then the next time you have those brain patterns, the e-brain will just playback stuff (to your aux channels). To turn it on/off use "escape sequences" (unique brain patterns that won't occur normally - e.g. thinking of a purple steak eating a blue carrot).

      --
    35. Re:VR was more hype than reality by SuperDre · · Score: 0

      Uhm.. you've never had a real decent HMD on your head I hear, no bigscreen flatscreen can match a decent 3d-HMD with tracking.. It's just a whole different ballgame.. even lower-resolution HMD's with 800x600 (hell even 640x480) is a completely different experience as a 1600x1200 flatscreen..

    36. Re:VR was more hype than reality by mikeage · · Score: 1

      How would I go about mounting a 50" LCD monitor or a projector + screen on my head in a way that doesn't make result in me constantly falling over?

      Use it sitting down?

      --
      -- Is "Sig" copyrighted by www.sig.com?
    37. Re:VR was more hype than reality by RiotingPacifist · · Score: 1

      Obviously not, but that is the best way to get the concept of whats going on, into a form us humans can understand, duh! Like when the communications of the 2nd foundation are transcribed into words because their form of communication is so advanced we wouldn't understand it!

      --
      IranAir Flight 655 never forget!
    38. Re:VR was more hype than reality by Dewin · · Score: 2, Interesting

      Merging RL with another world: I'd really like to be able to for instance merge RL with Second Life and make it so that somebody from SL can virtually sit near me and appear to be there.

      You thought people talking to "themselves" on cellphones was bad now...

      --
      Of course nobody reads the FAQ! If people read the FAQ, the Questions wouldn't be so Frequently Asked.
    39. Re:VR was more hype than reality by greenguy · · Score: 1

      There was a movie where the video phone would do exactly this for you. It would give you info like you've mentioned, plus birthday, kids' names, employer, and so on.

      I can't remember the movie, though. Go go Slashdot hive mind!

      --
      What if I do the same thing, and I do get different results?
    40. Re:VR was more hype than reality by powerlord · · Score: 5, Funny

      Especially the constant reviewing of commented 6502 source code for reading and writing to floppy disks by track and sector! Why possible purpose does it serve to be reading that while shooting up a police department?

      Hmmm ... So Skynet started as a DeFragging tool that moved on to become a Fragging tool? Neat!

      --
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    41. Re:VR was more hype than reality by Anonymous Coward · · Score: 3, Insightful

      The 60" figure is just some market-drone BS they made up of what its equivalent would be if you imagined you were looking at a TV in your living room (i.e. sitting 9-12 feet from the screen). But bigger != better. There's a reason nobody wants a 640x480 display: it looks like total crap, and it's the exact same tech they had for sale at the sharper image in the late 80s. I didn't want it then, and I don't want it now.

      The trouble is: bigger means worse in this context. If you have 20/20 vision, then you would have to sit about 20-25 feet from a 60" 480p screen to avoid being distracted by pixels. Make these things 1080p and shrink them a bit so it's like a 50" (yes, smaller) screen at 9 feet away, and then people won't be bothered by the pixels, and people will actually buy these things. In short, it need to have about 9x higher pixel density.

      Attention wearable display makers: Give me a 1080p resolution wearable display for under $500, or go jump off a fucking cliff.

    42. Re:VR was more hype than reality by feepness · · Score: 1

      Take the Wii Remote as an example. Accelerometers and IR sensors work together to provide crappy, laggy as hell, positioning.

      Fixed that for you.

    43. Re:VR was more hype than reality by Red+Flayer · · Score: 5, Funny

      Would save me a lot of awkward conversation lulls.

      Sure, but it would also provide inspiration for epic conversation lulz.

      So, John, I ran into Janet the other day at the pagan sex festival, where she and your wife performed unspeakable acts on a pentagram. Care for a smoke?

      Or, alternatively: So, John, I herd u liek Christ, so I put some 'body of Christ' into the body of Janet.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    44. Re:VR was more hype than reality by DaleGlass · · Score: 1

      I don't think it'll be much worse than the bluetooth headsets that are already pretty common.

      Though interacting with an invisible person will probably look really funny to everybody else.

    45. Re:VR was more hype than reality by apathyruiner · · Score: 3, Informative

      I think that would be Back to the Future 2. IIRC the scene where old/crippled Marty gets fired.

      --
      -= I can't think of anything witty, creative, or insightful for my sig, so deal with this. =-
    46. Re:VR was more hype than reality by OeLeWaPpErKe · · Score: 0

      Personally I'd rather have a neural interface, that way I can use my eyes for normal stuff. while having aux video channels for other stuff.

      And, pray tell, which optical nerves (they obviously have to be optical nerves) would you use for that ?

      Unless you implant "aux video channels" close to the real optical nerves in feutuses (ie. before the myelin channel forms) this is not going to work. You can send in video channels into the brain all you want but you will not experience this as actually seeing the channel unless this information is properly coded into the optical nerve ...

      which would still obsure your vision ...

    47. Re:VR was more hype than reality by Jaknet · · Score: 4, Informative

      There was a short bit on BBC's Click (their "tech" news) a couple of weeks ago about a contact lens that is being built at the moment to give a visual overlay. So you could be nearer the mark than you think. It was not April the first either.

    48. Re:VR was more hype than reality by painandgreed · · Score: 1

      I think you have it backwards. It's not information being given to the cyborg, but information from the cyborg. Then the visual information would normally be beamed to the base or recorded to some sort of black box device. Or, maybe it was just a debugging tool that somebody forgot to turn off.

    49. Re:VR was more hype than reality by OeLeWaPpErKe · · Score: 0

      It would still be useful in many situations, even without recognition. Night vision, for one, is a popular use for them. Assisted aiming of guns is another use that's coming into fashion. Aiming of guns that you don't hold into your hand.

      I'm thinking the next use will be a sort of gps.

    50. Re:VR was more hype than reality by snspdaarf · · Score: 1

      At the risk of going off-topic, when I am teaching someone that is cross-dominant, I have them match their handedness to their dominant eye. It sounds like what you need is an eye patch, and to shoot left-handed. Yeah, if you have a whiz-bang riser in right-hand it could get expensive, but if glasses never get you sharp vision in the right eye, it might be the thing to do in the long run.

      --
      Why, without your clothes, you're naked, Miss Dudley!
    51. Re:VR was more hype than reality by chill · · Score: 1

      Please explain how to mount that 50" flatscreen on the back of my airplane seat. Or, how to *comfortably* view a laptop screen while sitting in coach class on an airplane. Or train. Or riding as a passenger in a car. Etc.

      You're missing the point. A computer is three main components: input, processing and output. We've shrunk processing to incredibly small sizes. Until we can shrink input and output similarly, there will be major constraints on true portable computing. While headway has been made in gesture and voice input, they seem to have come to a screeching halt in display output. No, cell phone screens are not good enough. They're too damn small by a couple orders of magnitude.

      As for VR, I'm more interested in Augmented or Mediated Reality. For example, being able to overlay GPS-aware Google Maps with user annotations to my vision of a street would be fan-fucking-tastic. Seeing a menu, plus reviews of a restaurant just by looking at the restaurant; show times and reviews for a theater; Google Transit updates to show me where the trains and buses are RIGHT NOW; etc.

      --
      Learning HOW to think is more important than learning WHAT to think.
    52. Re:VR was more hype than reality by __aamnbm3774 · · Score: 1

      I mean, come on... the most efficient way to get information from a cyborg's archives into working memory is by displaying it in English in the visual field? In the peripheral vision, no less?

      the Terminator was clearly in DEBUG mode during those sequences.

    53. Re:VR was more hype than reality by Anonymous Coward · · Score: 0
      What did you expect from someone that used "Hella"?

      I believe what they were after was helluva.

    54. Re:VR was more hype than reality by camperdave · · Score: 1

      Why possible purpose does it serve to be reading that while shooting up a police department?

      Maybe comparing the elegant simplicity of the 6502 code, vs the plate of spaghetti for doing the same thing on a PC is an excellent motivational technique for a Terminator.

      --
      When our name is on the back of your car, we're behind you all the way!
    55. Re:VR was more hype than reality by hack++slash · · Score: 1

      How would I go about mounting a 50" LCD monitor or a projector + screen on my head in a way that doesn't make result in me constantly falling over?

      /Mikael

      Strapping a projector + screen to your head may not be as absurd as it sounds, the pocket projectors now on sale are small & light enough to strap to your head without feeling like you're carrying an ACME 20 ton weight.
      Then all you need is a screen in front of you - kite material should do the job, using fibreglass poles to strech out & hold some white nylon fabric in front of your face without encurring much weight. Have the 'screen' strapped to your body instead of your head for extra steadyness, in fact you could have the projector strapped to your chest too.
      Just watch out for strong gusts of wind!

      --
      To do something right, you often have to roll up your sleeves and get busy.
    56. Re:VR was more hype than reality by mcmaddog · · Score: 1

      Flight Simulators - granted flight simulators only appeal to a niche of general computer/game users, but I've been waiting forever to be able to have HMD with tracking to immerse me into a virtual cockpit with 360 view, etc. The typical rig for this using 3 or more displays just doesn't cut it for me and using a projector and a curved screen would probably get nixed by my wife because of how much space it would need and still has problems with focus and distortion. Most people can't afford (monetarily or spatially) a professional style flight simulator like the military and commercial flight industry use, but a HMD can give you most of the benefits and should eventually be affordable to an enthusiast.

    57. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Good idea - maybe you should submit an Ask Slashdot, asking where to get good high-res head-mounted displays.

    58. Re:VR was more hype than reality by jollyreaper · · Score: 4, Interesting

      While that would be cool for us, it was really pretty ridiculous for the use it was given in the Terminator movies. I mean, come on... the most efficient way to get information from a cyborg's archives into working memory is by displaying it in English in the visual field? In the peripheral vision, no less?

      The original Cylons were even better. What's the best way to pilot a raider? Strap in three robots, give them manual controls! And how do they communicate? By vibrating air molecules inside the ship! Wait, why was it pressurized again? So I take it if Cylons were in a ship that lost atmo, they'd have to communicate with sign language?

      That's right up there with Transformers, robots sitting in chairs at control panels, looking at video screens, and talking into telephones.

      How, having had our good laugh at this, I wonder how a Terminator-style robot would perceive that kind of information? I suppose any sensory recording from the unit would have a visual component as well as shitloads of onboard and environmental data that would be impossible for a human to fully appreciate. For humans debugging the prototypes of what Skynet eventually refined, I figure we'd probably see all shorts of HUD data that could be overlaid on top of the image for our benefit but Skynet wouldn't need it, nor would the terminator. I remember seeing a few years back an example of what sensory fusion and augmented reality could represent for a pilot. It showed transparent nested bubbles overlaid on the landscape representing the detection and engagement range of SAM's.

      If we're talking about technical problems with the basic terminator design, I think the hydraulics and exposed interior of the chassis is probably the worst. To pass for human, a terminator would need to have muscles attaching to the endoskeleton at the right spots and flexing naturally along with the motion of the form. The superhuman strength would come from motors enclosed within the joints so as to keep them from becoming rusty and gunked up with the blood and bodily fluids. Still, thems jus some nitpicks. It still looks badass and terrifying.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    59. Re:VR was more hype than reality by Daniel_Staal · · Score: 4, Insightful

      Because I'd rather they hacked my glasses (which I can take off) than my brain?

      (Find me an OS or similar level project with zero security breaks, and I'll consider letting that team of programmers near a system I'd install in my head.)

      --
      'Sensible' is a curse word.
    60. Re:VR was more hype than reality by gnick · · Score: 1

      Yeah - I just had trouble with the math. mikael asked for a 50" LCD mounted on his head - What's the equivalent goggle resolution to match a 50" neck-breaker? The ad-point for the WRAP was the best thing I had...

      --
      He's getting rather old, but he's a good mouse.
    61. Re:VR was more hype than reality by phantomfive · · Score: 1

      No, that would let you avoid social reality even more than you already do.

      Pay attention. If you are uncomfortable and don't know someone at a party, they are probably just as uncomfortable. In fact, if they act like they know you, but you don't know them, it is suddenly much more uncomfortable for them than for you. If you don't remember them, don't worry about it and watch how they are feeling. Paying attention to how other people are feeling will give you confidence and put a smile on your face.

      Also, if you're having trouble with lulls in the conversation, change your conversation strategy. Instead of just talking, try to get through their shell. Joke with them, tease them, find out who they are underneath. Play around, and make sure you are enjoying yourself. Otherwise you are dying of boredom. Don't do that.

      --
      Qxe4
    62. Re:VR was more hype than reality by harmony7 · · Score: 1

      So... maybe it should have been called VH (Virtual Hype) instead of VR?

    63. Re:VR was more hype than reality by Yetihehe · · Score: 2, Interesting

      Stargate was better: Code of the replicators.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    64. Re:VR was more hype than reality by cayenne8 · · Score: 1
      "Of course being able to superimpose stuff on the vision field can be very useful. Esp for the military - semi occluded weapons and vehicles getting highlighted. Snipers being located either from the weapon recognition or via the "crack and thump"."

      Or, it would be great for the BEACH!!

      I seem to remember a few years back..I think it was Sony Nightshot video cameras, could use the IR sensor in it during the day, and with body heat signatures, you could kinda look through peoples' clothes. That would be cool if you could really put on your xray glasses and hit the beach or the streets and check out nekkid chicks everywhere....

      Talks about augmented reality that would SELL!!

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    65. Re:VR was more hype than reality by Overzeetop · · Score: 1

      I knew that Apple was evil!

      --
      Is it just my observation, or are there way too many stupid people in the world?
    66. Re:VR was more hype than reality by AliasMarlowe · · Score: 1

      I had LASIK a couple of years ago, and have been tickled pink with the results. I went from -7 diopters in both eyes to 20/20. I'm in my mid-forties, so it was likely I would need reading glasses, but so far, I have not.

      How is your night vision? I've heard that LASIK and its ilk do you no favours on dark-adaptated vision (fully dilated pupil overlaps the laser sutures, causing a nastily spiked PSF). This is important for me, as one of my hobbies is astronomy.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    67. Re:VR was more hype than reality by MonsterMasher · · Score: 1

      effective use of ammo, by avoiding studs when shooting people through walls!

      Augumented reality has markets lined up to use, manufacturing - airplane for example.

      The real problem is tracking. With todays technology you would need two GPS communicating (on fixed to a know location.) some combination of magnetic, or optical to reference accurately the location and orientation of the head with reference to the warn GPS.. and then the gps's orientation.

      Small errors blow this apart. A different approach is clearly needed.

    68. Re:VR was more hype than reality by Archwyrm · · Score: 2, Insightful

      It is background entertainment. Some killing machines like to listen to music, others prefer a bit of source code to go with their symphony of destruction.

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    69. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Touche.

    70. Re:VR was more hype than reality by gnick · · Score: 1

      Some of the most useful advice I've found came from Scott Adams in God's Debris. Paraphrasing, "Everyone's favorite topic is themselves. Find something you have in common and give them an excuse to talk about it. Then, relate."

      Still, the pop-up telling me that somebody is touchy about some particular subject could be very useful (especially around Easter - Cracks about Jesus poking his head out and seeing his shadow implying 2 more weeks of Winter get VERY different results depending on who I'm talking to). And I forget names of people I've known for years - My immediate family are about the only ones I keep straight (and I've been known to forget my sister's last name that she's had for nearly a decade).

      --
      He's getting rather old, but he's a good mouse.
    71. Re:VR was more hype than reality by cayenne8 · · Score: 1
      Err....there is this great invention, been out for a few years, you might want to look into it.

      contacts.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    72. Re:VR was more hype than reality by drinkypoo · · Score: 1

      If you want to do reality overlay you're going to need an eyetap. Only an eyetap will let the computer see precisely what you see, which is necessary for accurately aligning things to your vision. In theory it should be possible to integrate it right into a pair of glasses; for example, if you had a transparent OLED display in there, and also had camera pixel elements distributed throughout the image sensor (IIRC Apple has a patent on LCD displays like this?) then you wouldn't need some funky things that look like designer tanning glasses. (Although I would happily settle for those if I could even get them.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    73. Re:VR was more hype than reality by Requiem18th · · Score: 1

      Take the Wii Remote as an example. Accelerometers and IR sensors work together to provide precise positioning.

      ROTFLMAO, precise positioning, that was funny, sorry you can continue...

      --
      But... the future refused to change.
    74. Re:VR was more hype than reality by Rary · · Score: 2, Funny

      He's obviously got some extra CPU cycles to burn.

      What, he couldn't spare a few for SETI@Home?

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    75. Re:VR was more hype than reality by Requiem18th · · Score: 1

      Yeah - ridiculous for a cyborg, but awesome for me. I can't tell you how useful it would be for me if, when somebody walked up to me at a party, I received the following tips on my head's-up:

      * Name: John
      * Relationship: Husband of wife's co-worker
      * How well known?: Talked 3 times informally
      * Drink/Smoke: Y/N
      * Topics to avoid: Christian (fanatic), Janet (knocking her off behind wife's back)
      * Suggested topics: MMA/UFC, Italian food

      Would save me a lot of awkward conversation lulls.

      Data provided by facebook.

      --
      But... the future refused to change.
    76. Re:VR was more hype than reality by fermion · · Score: 1
      I want my flying car, dammit, they promised me flying cars.

      Which is to say VR is still a rather cool idea in search of an application. Flying cars are not going to make life easier given the takeoff and landing requirements. Small airplanes are essentially flying cars, and are efficient for moderate distances. Something like the iphone could be shrunk and put in a sunglass like package, but then where would the input be, as external keyboard that is just as cumbersome as the phone?

      I think we will have to wait for direct neural implants.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    77. Re:VR was more hype than reality by melstav · · Score: 1

      I've got one word for you. It's an acronym, actually.

      HUD. That is: Heads-Up Display

      The Vuzix display linked to by the OP is transparent. Which means you can look at the data being displayed or you can look *through* the data at the world around you.

      And trust me, when the display is ~ 1 inch away from your eye, you'll definitely notice the benefits from higher resolution displays.

    78. Re:VR was more hype than reality by phantomfive · · Score: 1

      And I forget names of people I've known for years - My immediate family are about the only ones I keep straight

      It's a simple problem, just don't use it. I gave up remembering people's names long ago. Hi! If I remember their name, I remember (if you REALLY care, learn some memory tricks. They aren't that hard).

      Still, the pop-up telling me that somebody is touchy about some particular subject could be very useful (especially around Easter - Cracks about Jesus poking his head out and seeing his shadow implying 2 more weeks of Winter get VERY different results depending on who I'm talking to).

      Yeah, but figuring out who a person is and then mildly offending them is half the fun. Then say, "Does that bother you? Really?? Interesting. How does it relate to you?" Suddenly you're beneath through their shell. Although some people take more work.

      --
      Qxe4
    79. Re:VR was more hype than reality by cnettel · · Score: 1

      You, sir, needs to check your eyesight. The point is high resolution. There are those of us who treasure our 15.4" WUXGA screens and that's only because we can't get anything higher (although the VAIO P screen seems interesting). Having that kind of resolution for video or UI without the size would be fantastic. The iPod Touch is nowhere close.

    80. Re:VR was more hype than reality by TinBromide · · Score: 1

      While I wish I didn't have to downsample dvd's to play on the touch, it is "good enough" which seems to be the trend in computing nowadays, with netbooks and "good enough" computing taking the fore.

      As for my eyesight, I have my eyes corrected to 20/10 vision and, if asked, can tell you whether any given program on the TV is 1080, 720, or 480, or DVD, After a year, I just don't care. I'd rather watch an episode of colbert report in standard def (only available) than an episode of grays anatomy or whatever it is my wife watches in crystal clear 1080p. If a movie is good enough to keep my attention on a plane flight, as long as I can tell the chicks from the dudes and hear the audio, I'm good to go.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    81. Re:VR was more hype than reality by bertoelcon · · Score: 1

      Sounds alot like the neural tap the of matrix hookups

      --
      Anything can be found funny, from a certain point of view.
    82. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      ...That would be cool if you could really put on your xray glasses and hit the beach or the streets and check out nekkid chicks everywhere....

      And that would be the only way you would ever have a chance at seeing a naked woman...

    83. Re:VR was more hype than reality by skiflyer · · Score: 1

      I don't think this is about VR... this is about the people who actually spend the money on consumer electronics of the sort. Business travelers. On flights, or trains people would eat these up if they were priced reasonably and comfortable.

    84. Re:VR was more hype than reality by MobileTatsu-NJG · · Score: 1

      Why possible purpose does it serve to be reading that while shooting up a police department?

      It serves the same purpose as incidental music.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    85. Re:VR was more hype than reality by mellon · · Score: 1

      The flatscreen can't move with your head. More to the point, though, it's just not portable. I can't use a 50" flatscreen in the car, or on the bus, or on an airplane, or in my friend's house when I'm out of town. I spend a lot more hours in front of my laptop screen than in front of my HDTV. I would *love* to have a wearable display I could use to get work done when I'm traveling, with as much resolution as my screen at home.

      However, I think that by and large, people don't really know if there is a market for high resolution displays of this type, and the cost to build them, and to get the ergonomics right, can be expected to be high. If you think about what has to go into one of these devices, it's kind of daunting.

      • It has to have a variable focus, so that it doesn't cause you to get nearsighted from using it too much and then sue the manufacturer.
      • It has to be bright.
      • It has to have a power source and a video source that are comfortable to wear
      • It has to not weigh enough to put prints on your nose
      • It has to be affordable

      When you put all this together, it's a nontrivial problem. I'd love it if something like this were available, and I think eventually it will be, but when people talk about it as if it's really pretty easy to do, I think they're not thinking it through.

    86. Re:VR was more hype than reality by rhyder128k · · Score: 1

      And when that condition was met, Slashdot would explode like the computer at the end of Logan's Run.

      --
      Michael Reed, freelance tech writer.
    87. Re:VR was more hype than reality by ruckc · · Score: 1

      He didn't ask for a virtual reality environment, he asked for a HMD. An HMD isn't limited in scope to just a virtual reality environment.

      1) Augmented reality MMORPGs and FPSs. Done even slightly smartly a HMD could identify other players in the game and generate a 3d avatar around their physical person. Talk about a game of tag, last man standing or CTF. Or a spy game as mentioned in some of Charles Stross's novels

      2) Assisted communication device for the deaf. Allows the deaf to wear a set of glasses with a device that transcribes a conversation to text.

      3) Its the ultimate device for an ultraconnected somebody that always needs to be wired in for their news/twitter/facebook fix.

      4) It would allow police to walk around constantly comparing faces on streets to mugshots. Taking the computer error out of facial recognition. The computer generates possible matches while the cop scrolls through them checking without breaking eye contact.

    88. Re:VR was more hype than reality by X0563511 · · Score: 2, Interesting

      No, it's not necessary. It can be calibrated with user feedback.

      Ever play a light-gun game where they ask you to aim at and hit a few dots on the screen to align it all?

      Look at a screen, and project a dot on the screen and a reticle on the perceived image. Have the user use something (as simple as a mouse will do) align them so they overlap as perfectly as possible. Do this a few times in a few key points, and the computer can compensate without an eyetap.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    89. Re:VR was more hype than reality by Fallen+Seraph · · Score: 1

      I hate to sound like an ad or something, but I had a similar dislike for glasses until I got a pair of Silhouettes. They're titantium, flexible/bendy, have no screws, super-light, and no frame around the lens. They don't hinder your field of view at all, because the only border for the lense is the edge of the lens itself, which you don't even see after a while. I used to go through glasses every year because I kept breaking them, but I had my last pair or Silhouettes for 6 years before getting a new pair. I've even fallen asleep in the things and the only result was having to clean the lens afterward. They're a bit more expensive, but well worth it imo.

      I recommend them to the GP as well, since, like I said, the things are hard as hell to break, no screws means no maintenance, and if you get the ones that don't have hinges (instead they have a flexible metal bend where the hinge usually is), then they stay on your face really well, much better than regular glasses, and don't put too much pressure on your head.

    90. Re:VR was more hype than reality by X0563511 · · Score: 1

      So you are talking about a chicken/egg problem.

      Someone needs to make the first move. It's easier to make the hardware first and tailor the software to it, than the other way around... as far as I know.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    91. Re:VR was more hype than reality by Herby+Sagues · · Score: 1

      Your comment doesn't make sense. Why spend thousands of dollars, lots of energy and plenty of real estate on a wall sized display, when you can place a tiny display close to your eyes for exactly the same results, with the benefits of portability, energy efficiency and 360 degree coverage? Practically speaking, current HMDs give you a headache, but that's an implementation issue. Well implemented, there's no reason why they should. Technically, they can have good resolution (OLEDs should enable that) and much better image quality (without intererence from external factors). I understand if you complain about the current limitations, but saying that having a 360 degrees, portable, energy efficient and graphically perfect display is no better than today clunky, limited and static displays doesn't seem to visionary.

    92. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Thats gonna be some sweet porn. *drools*

    93. Re:VR was more hype than reality by Jane+Q.+Public · · Score: 1

      Even more, they don't tell you what resolution the "50 inch" monitor is that you are supposed to be seeing.

      I went shopping for such a unit not long ago, and sometimes trying to find the actual resolution was a royal pain. One of them did not have stereo screens at all... it had one screen, about 800 x 240, that you looked at with both eyes. Really weird.

      You don't approach the picture quality of analog TV until you get at least 480 pixels vertically, which corresponds to about 640 horizontally... so VGA can give you approximately old-style analog TV quality. But if you want more than that, generally it will cost you. There are 800 x 600s out there (each eye). I have found others that claim superior resolution but I have been unable to get the exact pixel count for them, and I never believe the claims until I do.

    94. Re:VR was more hype than reality by anonymousNR · · Score: 0

      There is something in progress like that from TED.

      --
      -- It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
    95. Re:VR was more hype than reality by radarsat1 · · Score: 1

      > Dammit, I want my Terminator HUD explaining objects to me as I look at them.

      And simultaneously letting me monitor my 6502 assembly code in real time!!! Yeah!!

    96. Re:VR was more hype than reality by Jane+Q.+Public · · Score: 1

      As the other responder noted, that is not necessary. Check THIS out. They are very accurate. The exact same technology could be used in a headset to determine your location and where you are looking.

    97. Re:VR was more hype than reality by CarpetShark · · Score: 1

      a) why a head-mounted semi-transparent display is FUNDAMENTALLY different than a large wall-mounted LCD

      Yeah, all self-respecting geeks know that wall-mounted LCDs are for providing views of the fabled "outdoors".

    98. Re:VR was more hype than reality by ShakaUVM · · Score: 1

      >>Practically speaking, the HMD does nothing additional other than give you headache.

      I used to work for KEO (Kaiser Electro Optics) which makes a variety of heads-up displays for the military, and the only ones that gave a headache were the ones on the ELINT planes that weighed something like 25 pounds (and believe me, you don't want 25 pounds having off the front of your head for 8 hours in a row).

      Our highest resolution displays (this was in 1995 or so, mind you) were around 3200x1600 resolution, and cost a couple hundred k apiece. They were built using smaller LCD displays that were glued together with some patented optical coatings to make the seams between them invisible. It was fun to play with military flight simulators on them, run by an SGI Oynx, during lunch breaks.

      I got to write software drivers for them (my first job out of high school) to fix various things like individual LCD panels getting glued in upside down - everything high end was bespoke. The commercial goggles were used in the various VR video games that were briefly popular in the 90s, and they actually worked pretty well. The tracker-sensors, with appropriate AB filtering on the motion, would track head motion pretty closely - avoiding the "sim drunk" problem that came from people wearing headsets with a noticeable latency in the tracker sensors. I wrote/helped write a couple VR video games during this time period (a great opportunity for an 18 year old coder), but I don't think we ever sold more than 100 units or so. We did get on Oprah though.

      >>In short, don't hold your breath. The VR of the 90's is dead.

      Actually, HMDs actually did work pretty well, they're just not really suited to the arcade environment (you have to adjust them for the Intra-ocular distance, and maintain them fairly regularly), but they did and do work quite well. They're still in use in a lot of areas.

    99. Re:VR was more hype than reality by nametaken · · Score: 1

      I don't know why you posted anon, I agree with that completely.

      Just off the top of my head I'm thinking a HUD in photochromic glasses for riding on my bike. Speedo, tach, proximity alerts, maybe rear view, etc. displayed in a way that doesn't interfere with my view of the road, doesn't require me to look down at the gauges or turn my head 90 degrees while moving.

    100. Re:VR was more hype than reality by jacqdesign · · Score: 2, Funny

      That kind of visual augmentation became real popular I think starting in the 60's. I think it was call PCP? Not to be confused with the more recent mobile device PSP.

    101. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need? Practically speaking, the HMD does nothing additional other than give you headache.

      Stereoscopy.

    102. Re:VR was more hype than reality by JWSmythe · · Score: 1

          That's exactly what he needs to do.

          When I was a kid, I was taught to shoot right handed, because I am right handed. My right eye was strong at the time.

          I was born with a cataract. It was the doctor's fault when I was delivered. He pushed on my right eye while I was being delivered. Thanks doc (asshole).

          I went into the Army when I was 19. They recognized that my vision couldn't be corrected to 20/20 without cataract surgery. They don't do the surgery. They couldn't correct by any other means. I left the Army (honorably), and had the surgery done. Now that it's been done, I'm categorically denied from military service.

          I have a lens implant in my right eye, that's been there for 17 years. I have increased color perception in the UV range in my right eye. I can see black lights as bright blue. It's kinda freaky, since I can see with one light a flashlight :) Since it's a fairly hard lens, it doesn't bend very well, so refocusing my eye at a distance simply doesn't happen.

          Because of this, I have to use my left eye to shoot. I shoot pistols, rifles, and shotguns. I never got into archery. For pistols, I hold it in my right hand, and turn just a little farther so I'm looking through my left eye. I have learned to shoot with either hand, but it's difficult at best with most pistols set up to be right handed.

          I shoot rifles and shotguns left handed. That always throws people. They'll see me pick up a pistol and fire as long as I want right handed, but as soon as I pick up a rifle, it's left handed. I can still switch hands, but at a long distance, my focus isn't great. But, with my 03A3, right handed, I put all the shots at 50 yards within about 3" of center. It's just better left handed. :)

          Learning to be ambidextrous is a good thing. I don't know why more people don't force themselves to try. I can do almost anything with either hand, except write. For some reason, if I start writing with my left hand, without looking at what I'm doing, the writing turns out very well, but backwards.

      --
      Serious? Seriousness is well above my pay grade.
    103. Re:VR was more hype than reality by Jherico · · Score: 1

      The original Cylons were even better. What's the best way to pilot a raider? Strap in three robots, give them manual controls! And how do they communicate? By vibrating air molecules inside the ship! Wait, why was it pressurized again? So I take it if Cylons were in a ship that lost atmo, they'd have to communicate with sign language?

      If you can make a humanoid robot that has the dexterity of a human and can communicate using natural language, you get to use the same equipment for them that you already bought for your prior human army, and can transition slowly from all human to all robot. Why don't people get this?

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    104. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      YOU'RE

      Bob the Angry Flower would be angry!

    105. Re:VR was more hype than reality by catmistake · · Score: 1

      focal depth, or whatever you want to call it, should be user adjustable. Let ME decide how far away it appears to be.

    106. Re:VR was more hype than reality by Denihil · · Score: 1

      mmmm, the vr of the 90's is out, but mirrorshades from the 80's are apparently still in. viva will gibson!

      --
      WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
    107. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      I think night vision or infra red, or maybe even predator mode would be more informative for day-to-day life.

      Perhaps even nude mode for watching womens sports events every now and again. The subtlety of a contact lens would be a bonus here :)

    108. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Would save me a lot of awkward conversation lulls.

      Sure, but it would also provide inspiration for epic conversation lulz.

      So, John, I ran into Janet the other day at the pagan sex festival, where she and your wife performed unspeakable acts on a pentagram. Care for a smoke?

      Or, alternatively: So, John, I herd u liek Christ, so I put some 'body of Christ' into the body of Janet.

      lmao...i spat water all over my keyboard, tiem for a new one....

    109. Re:VR was more hype than reality by anoopdotk · · Score: 1

      Well, I have been waiting for it since 96. A flatscreen cannot replace eyegear in a lot of scenarios. Moreover, getting 1024*768 resolution doesn't seem impossible. Apple could do it :-D

    110. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Yo dawg! I heard that you like to frag and defrag so I put a defragger in your fragger so you can defrag while you frag.

    111. Re:VR was more hype than reality by fractoid · · Score: 1

      That was a point Asimov (I think) made in one of his short stories - sure, there's no good reason for a plough robot, or a vacuuming robot, say, to be shaped like a human. But if the intelligent bit of the robot is the expensive bit, then it makes sense to build the robot in a humanoid shape so that it can use any equipment a human can use. Of course, that didn't take into account automation of farm machinery - these days some tractors already drive themselves by GPS with the farmer simply sitting inside as backup.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    112. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Google "Golden-i" & Kopin Corporation

      Everything you have expressed interest in the need for a high resolution HMD with head tracking is coming to market later this year. Both SVGA and XGA resolutions will be available.
      Down load the May 15th press release, Motorola/Kopin white paper/Microsoft Case Study issued last week / and the McGraw-Hill ENR video clip showing & describing Golden-i in operation.

      Product contact e-mails are listed in the press release and the Motorola/Kopin White paper.

      Jeff

    113. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      Google "Golden-i" & Kopin Corporation

      Everything you have expressed interest in the need for a high resolution HMD with head tracking is coming to market later this year. Both SVGA and XGA resolutions will be available.
      Down load the May 15th press release, Motorola/Kopin white paper/Microsoft Case Study issued last week / and the McGraw-Hill ENR video clip showing & describing Golden-i in operation.

      Product contact e-mails are listed in the press release and the Motorola/Kopin White paper.

      Jeff

    114. Re:VR was more hype than reality by fractoid · · Score: 1

      I've considered corrective surgery a few times, but I found continuous-wear contact lenses to be more practical. For starters, the operation costs around 8 years' worth of lenses, and there's a fair chance that a second operation is needed later to correct for changing eyes. Secondly, there's a small but non-zero chance that something could go seriously wrong with the operation, leaving me significantly worse off or even blind. At worst, you take contacts out and the problem goes away (assuming you're not stupid enough to get a serious eye infection first). If contacts didn't work so well I'd probably have gone for the surgery, but as it is the overall cost-benefit analysis swings in favour of contacts.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    115. Re:VR was more hype than reality by Mycroft_VIII · · Score: 1

      The effort in building a human enough like robot to use our gear is likely greater than the effort to build more mission specific bots and attendant gear, or even multi-mission capable bots.
            The savings you get in transitioning like you say is kinda like paying an extra $50k on a car to qualify for the $100 cash back and fuzzy dice.

      Mcyroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    116. Re:VR was more hype than reality by vincnetas · · Score: 1
      I would like to re quote:

      Headphones are the motorcycles of the audio world. Sure the top end cars are faster/better but motorcycles are so much cheaper. Buying a $1500 pair of headphones is a lot more accessible than buying a well designed room with speakers.

      http://vincnetas.tumblr.com/search/headphones

    117. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      He was in debug mode.

    118. Re:VR was more hype than reality by dublindan · · Score: 1

      I disagree - AR doesn't require HMD's at all! (Though usually does, in which case: yes, they need to be transparent). I was involved in a university project to build a prototype of an audio based augmented reality system. Basically, it had all the characteristics of AR, except it used only audio feedback instead of visual. So instead of a head mounted display, you use a pair of wireless headphones. Since I worked on the original prototype, the project has continued and high quality sensors have been manufactured for it and a paper was presented at a conference in Taiwan last Monday. My point is, augmented reality need not be tied to head mounted displays.

    119. Re:VR was more hype than reality by dublindan · · Score: 1

      The high end stuff allows researchers to build entire rooms where gyroscopes and camera tracking provide location information while the subject is surrounded by projected images or large flat panels.

      I cannot seem to find the company website, since I cannot remember who it was, but one company has high resolution panoramic head mounted displays which they claimed were "better than CAVE systems". They did cost approx US$100K a pair, however. The target market being big industrial visualization.

    120. Re:VR was more hype than reality by AmiMoJo · · Score: 1

      I would be even better to build the screen right in to the eye itself, like some kind of permanent contact lens.

      I've always wanted integrated electronics. A watch under the skin of my wrist which shines through when I want it, or even built in to the corner of my eye. Built in wireless headphones would be nice too. Of course the potential for lulz would be quite high...

      I was hoping we would figure out how to fix vision problems. I suppose there is laser surgery but it isn't suitable for what I have (astigmatism, quite common I think).

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    121. Re:VR was more hype than reality by Nishi-no-wan · · Score: 1

      Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need?

      Because my office doubles as the laundry room and my 15" iBook G4 screen is already partially obscured by notes hanging off of the shelves that go from desk to ceiling. I couldn't care less about total immersion or virtual reality. I'd just like a larger screen to work with that doesn't take up any more space. If a head mounted display can provide that (without a headache while coding), then I'm there.

    122. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      the main one being the feeling of always looking through a narrow window on the world

      I found this feeling just about went away when I switched to ultra-light rimless glasses which sit very close to the eye (just out of eyelash range). I'm barely aware of them (except when it rains).

    123. Re:VR was more hype than reality by Warbothong · · Score: 1

      Vision enhacement - take the normal vision and modify it, by highlighting important things, removing ads, allow attaching a virtual sticky note on any building, extra cameras that allow to see from the back of your head or in infrared, easy lookups of data about things you see.

      AR games: Merge reality and a game, playing say, a FPS in a park. Create a chessboard on any surface.

      Or, more likely, putting virtual advertising on the faces of every building. Putting virtual advertising on every passing vehicle. Putting virtual advertising in the sky. Putting virtual advertising on the ground. Putting virtual advertising over the top of competitors' advertising. Editing the labels on every drink to read Coke and every piece of food packaging to read McDonalds. Drawing big red squares over some arbitrary things until you pay a fee to get them removed. Blurring out members of the police and the military because of, let's say terrorism, which also happens to make identifying those abusing their power very hard. Blurring all schools and children because of the risk of paedophiles. Replacing images in mirrors with an "enhanced" image of yourself, to cover up the extra chins caused by fast food. Substituting images of porn stars committing various acts instead of undesirable things like homeless people, crime scenes and trouble-making political figures. Dubbing over unprofitable noise like opera and orchestras with more popular stuff like Britney. Inserting computer generated monkeys surrounded by flashing text telling of how slapping it will win an iPod. The list goes on.

      Of course there'll be some people who use it to catalogue information, make maps, bring up descriptions and equations to explain interesting things that they see, look out for dangers like structural damage to buildings and roads, etc. but those people will be shunned, mocked and belittled as the general population point out how complicated and boring it is to have the text from Wikipedia articles appear next to things, and that their augmented reality systems are obviously not as good as the advertising-loaded ones since they can't even be used to play "Feels Like Its Real 12: School Massacre".

    124. Re:VR was more hype than reality by fractoid · · Score: 1

      Moreover, more than describing objects, you can color the world any way you want... want it to look medieval? It'll change the houses you see while walking down the street into huts and castles; someone riding a bike looks like they're riding a horse... and always online and always communicating with your friends.

      Peter F. Hamilton's 'neural nanonics' did that in the Night's Dawn trilogy - one of the protagonists is described as using a program to make everyone around her look and sound like humanoid robots, or aliens.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    125. Re:VR was more hype than reality by Muad'Dave · · Score: 1

      Well, you're right there. I didn't have any sutures, but I do see halos around very bright objects. I'm not sure that's a result of the surgery or something that was always there but out of focus.

      One of my hobbies is observing satellite passes, and I don't think my dark-adapted vision has suffered, but I hadn't thought about it until you mentioned it.

      PS - If you're interested in observing satellites, http://www.heavens-above.com/ is a great site.

      --
      Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
    126. Re:VR was more hype than reality by borkur · · Score: 0

      I think they have drugs that already provide you with that fantacy

      --
      Thursday; as it is, as it was and as it ever shall be: pork chop night
    127. Re:VR was more hype than reality by drinkypoo · · Score: 1

      As the other responder noted, that is not necessary. Check THIS out. They are very accurate. The exact same technology

      After reading a review of the product I have come to the conclusion that it is a camcorder with one lens, one CCD, and one LCD display. So assuming I'm right (both product page and reviews are light on technical details) the issues we're talking about do not come into play at all with this device — the screen and the lens are in-line. Also, at this range, parallax is irrelevant. Thanks for playing, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    128. Re:VR was more hype than reality by Deanalator · · Score: 1

      "That's right up there with Transformers, robots sitting in chairs at control panels, looking at video screens, and talking into telephones."

      Wireless communication is insecure. Do you really think it's a good idea to control your mega death fortress with bluetooth?

    129. Re:VR was more hype than reality by kupalo · · Score: 1

      I've seen the eMagin HMD used for Augmented reality... Actually more like visual telepresence. This guy drives a dune buggy and teleoperates a robot using an hmd with head motion controlling a camera system. Here's a another video that betters explains what he's trying to do.

    130. Re:VR was more hype than reality by Verdatum · · Score: 1

      It always reminded me of how RC cars (the ones marketed to kids, not the serious hobbyist ones) would boast their scaled speed. "If this were a full sized car, it'd be going 120 MPH!" Thanks, but I don't measure my speed in carlengths per second.

    131. Re:VR was more hype than reality by kitgerrits · · Score: 1

      So I guess you never read 'Snow Crash'?

      --
      "I was in love with a beautiful blonde once, dear. She drove me to drink. It's the one thing I am indebted to her for."
    132. Re:VR was more hype than reality by Antity-H · · Score: 1

      Is image recognition still a problem ? I thought it had been successfully solved by crowd sourcing it to spammers and bots writers .... there was an article about this a while ago but I can't find it right now.

    133. Re:VR was more hype than reality by hesiod · · Score: 1

      What would be the purpose of such a device? Like the headphones you can get at museums?

    134. Re:VR was more hype than reality by digitalsushi · · Score: 1

      You can take the glasses off, but you can't undo the relay hack they did on your brain from the glasses.

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
    135. Re:VR was more hype than reality by sootman · · Score: 1

      I was at SIGGRAPH in Orlando in 1998. Someone there had a rig that was a set of glasses (Glasstrons or something else) with a headband-like thing and on the back was a little gyro thing. You could look around, up and down, and it was perfect and fast and instant. Try that with "a flatscreen blown up to epic proportions".

      And who gets headaches? They do all kinds of fancy optical tricks so you focus naturally at a distance--it's not like you've actually got to focus a half-inch in front of your eyeballs.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    136. Re:VR was more hype than reality by polle404 · · Score: 1

      ...and running around with the equivalent of a 80286 without math co-processor embedded in your body after a few years, with a 15 pin serial port sticking out somewhere would be cool or efficient?
      Sorry, dude, your GFX is busted, i have to crack open your skull to replace it.

      I'll stick with lenses or glasses, thankyouverymuch!

      --

      ~men are from earth. women are from earth. deal with it.~
    137. Re:VR was more hype than reality by Jherico · · Score: 1

      You likely could have said the same thing about building a general purpose computer 50 years ago. Plus, the more mission specific a robot is, the more of them you have to buy to do N tasks offsetting any savings from making them built task specific. The cost of developing a robot with human qualities is high, but its always going down, and the cost is spread over an unbounded amount of time. That is, the design of robots will always get better and never get worse and the design of a general purpose robot (one that can be instructed to do anything a human would) is likely to converge on the only known existing design, that of a human.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    138. Re:VR was more hype than reality by Surak_Prime · · Score: 1

      That would be really cool, but can you imagine the social implications when people start "skinning" their realities so they don't have to see slums or homeless people?

      --
      :::The Spear in the heart of the Other is the Spear in the heart of You; You are He - Surak of Vulcan:::
    139. Re:VR was more hype than reality by Mycroft_VIII · · Score: 1

      I was more referring to the specific human form, I was thinking it'd be easier to build a specific mission or even general purpose type robot without anthropomorphic physical and 'mental' requirements and co-design the tools than to add 'uses tools built for humans' to the design.
            In many ways the human form and functional parameters are notably sub-par in ways a robot need not be.
      In a martial scenario the aiming of small arms comes to mind. We have to mostly use our limited eyes and sight through a scope or such, yet a modified weapon built to provide better data coupled with a combat robot that do the math and so on would likely be far more accurate.
            Though the ability to use natural language would be a boon when communicating with human operators/commanders, that's not an easy problem to solve. Though within a limited domain a reasonable approximation might be reached.
            Don't get me wrong, I'd love to see a realistic android in my lifetime, I figure we're much more likely to get there by constantly improving and widening the scope of more specific less humanoid robots than by developing a commander Data and specializing from there.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    140. Re:VR was more hype than reality by gstoddart · · Score: 1

      Well, as someone who's been waiting for an affordable HMD that I can use for an augmented reality project I've been thinking of starting, let me just ask you one thing: How would I go about mounting a 50" LCD monitor or a projector + screen on my head in a way that doesn't make result in me constantly falling over?

      Big huge counterweight? :-P

      Cheers

      --
      Lost at C:>. Found at C.
    141. Re:VR was more hype than reality by megabeck42 · · Score: 1

      naw, you mean LSD. Came out of Berkeley around the same time as BSD. Note, not everyone is convinced this is a coincidence.

      --
      fnord.
    142. Re:VR was more hype than reality by Jane+Q.+Public · · Score: 1

      No, you are way off.

      The device contains no camcorder. It contains a GPS, an electronic compass, and three accelerometers.

    143. Re:VR was more hype than reality by drinkypoo · · Score: 0, Troll

      If it's a telescope, why didn't they give any specifications on the scope? Just simple incompetence? And how are they overlaying graphics? So far I can't find any citations or ANY mentions of the actual internals of the machine in reviews OR on their craptacular website, so if you want me to accept what you're saying you're going to have to provide a link. It's not that I don't believe it's possible, I just want some actual evidence and there is none on their site.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    144. Re:VR was more hype than reality by Jane+Q.+Public · · Score: 1

      No, it's not a telescope per se, it's just a pointing device. And they don't overlay graphics. You have misunderstood completely. Apologies for any confustion.

      The SkyScout uses its GPS, compass, and accelerometers to determine where it is, and where it is being pointed at any given time. As such, it is useful for identifying stars. You can also input a star, and it will guide you until it is pointing in the correct direction. But that is pretty much all this device does.

      What I was saying was that using similar location-and-direction finding capability, it would be possible (with the proper software) to construct a headset that could overlay graphics ("virtual objects") on your actual surroundings.

    145. Re:VR was more hype than reality by Moodie-1 · · Score: 1

      Why wasn't this modded up? To, say, five (insightful)? You moderators must already be living in a virtual reality.

    146. Re:VR was more hype than reality by Anonymous Coward · · Score: 0

      The VRD or Virtual Retinal Display was previously covered by Slashdot.

      It does what it says on the tin. Displays built into a contact lens? So last millennium.

  2. The Movie Hackers by necrodeep · · Score: 1

    Been wanting one since the movie Hackers came out back in the mid-90s - which Zero Cool used. Loved the idea, have looked for years yet nothing has ever quite done it.

    1. Re:The Movie Hackers by Anonymous Coward · · Score: 0
    2. Re:The Movie Hackers by elrous0 · · Score: 1

      Ah, Hackers. That was back when Angelina Jolie looked slightly less bizarre than she does now.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:The Movie Hackers by Alzheimers · · Score: 2, Insightful

      Ah, Gia. That was back when Angelina Jolie looked perfect.

  3. The shoot your eyes out!! by tgatliff · · Score: 2, Interesting

    The main issue as I recall with all of the projection glasses were the concern of eye strain because of too much light. I had a pair of the old sony classes, and they were no doubt hard on the eyes. In fact, I think they had a 4 hour limit of usage as I recall...

    In short... Unless the business world converts to a French way of living, I dont think that your glasses will every find their way into high end applications anytime soon.

    1. Re:The shoot your eyes out!! by value_added · · Score: 1

      Unless the business world converts to a French way of living ...

      A premise for a good joke, no doubt, but I'm having trouble getting the one that was already made. It's sunny in Paris? The French wear expensive glasses? R&D can't be done without long lunches and a pack of Gaulloise? Resenting the English increases market share?

    2. Re:The shoot your eyes out!! by Anonymous Coward · · Score: 0

      The joke is that the French have shorter working hours than the US (in actuality a 35-hour work-week) with the hyperbolic implication that they work 4 hours a day.

    3. Re:The shoot your eyes out!! by TerranFury · · Score: 1

      R&D can't be done without long lunches and a pack of Gaulloise?

      Personally I'd leave out the cigarettes, but otherwise that's spot-on. :-)

    4. Re:The shoot your eyes out!! by internerdj · · Score: 1

      Haha silly french. I work far less than that on any given day. Now if only I could get away with not being in this pesky office.

    5. Re:The shoot your eyes out!! by Areyoukiddingme · · Score: 1

      Too much light is trivially easy to solve. Put a layer of material like sunglasses inside the glasses to cut the light down to whatever is tolerable.

      While it's true that too much light can give you eyestrain and headaches (talk to any skier), there is no HMD that puts out anywhere close to that much light. It's not the light that gives you problems, with HMDs. It's the refresh rate, and ever-so-slightly screwed up optics that don't match your eyes closely enough. Human binocular vision isn't simple. An HMD that presents images that are slightly at variance with how your eyes normally see will always give you a headache. Hell, just get new glasses. If they're sufficiently different from your old prescription, you're likely to get a headache from them too, and you're looking at reality when it happens.

      I'm convinced that HMDs are feasible, but even the simple one-flat-screen-for-each-eye design is going to require an optometrist in the box (so to speak) to adjust them, and a substantial number of adjustment points. I can imagine calibration software, together with a jeweler's screwdriver, taking the user through fitting routines. First choose comfortable snap-on nose and earpieces, then put on the goggles, plug them in, and start the calibration routine. It leads you through turning screws at fit points at temples and bridge that can move and tilt the internal screens, until some specially designed series of images look right to you. (Winging it here, since I'm not an optometrist, but I see them often enough that the general idea should be reasonable.) The display should probably be sold in three or four different physical sizes too, and people should buy the right size by measuring the distance across their eyes.

      Now of course what I would prefer is a wrap-around display that gives me a field of view at least 200 degrees horizontally and 100 degrees vertically, and includes a layer of clear optical smart-gel on the inside that self-calibrates for my eyes. I need it as a HUD for my flying car...

    6. Re:The shoot your eyes out!! by loufoque · · Score: 2, Insightful

      Why emit light in the first place?
      Some display technologies, such as electronic paper, don't.

    7. Re:The shoot your eyes out!! by vlm · · Score: 1

      Unless the business world converts to a French way of living ...

      A premise for a good joke, no doubt, but I'm having trouble getting the one that was already made. It's sunny in Paris? The French wear expensive glasses?

      Ahem... He's referring to the synergistic effects of merging Amero-Dilbertian corporate dress codes with french clothing optional beaches, obviously.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:The shoot your eyes out!! by powerlord · · Score: 1

      Now of course what I would prefer is a wrap-around display that gives me a field of view at least 200 degrees horizontally and 100 degrees vertically, and includes a layer of clear optical smart-gel on the inside that self-calibrates for my eyes. I need it as a HUD for my flying car...

      I'll make up a second one for you after I'm done making the first. I need it as a HUD for my battlesuit.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    9. Re:The shoot your eyes out!! by phantomfive · · Score: 1

      This is a perfect example of how NOT to invent something new. Sure, there is too much light. You've identified a problem, good job. What now, you just give up? Where will that lead you?

      The true scientist, the true inventor will observe that problem and instead begin considering ways to overcome that problem. Unless you learn to do this also, you will always be stuck.

      --
      Qxe4
    10. Re:The shoot your eyes out!! by psnyder · · Score: 1

      IIRC the more prominent issue for eye strain is focusing on something so close for a long period of time.

      I've read that while many people blame the light on computer screens for their eye strain, it could be rectified if they just looked out the window at regular intervals.



      Anecdotally, I've looked at computer screens for long periods of times all my life, and many, many people have made comments about how my eyes must hurt. But they never did. I read that article and realised that I look around all the time, usually when I'm thinking. And I've also always set up computers near windows.

      I'm not saying light plays no factor. But I think the main issue with HMD is you're looking at something 2cm away from your eye all the time. Since the glasses linked in the question "don't block out the world around you", I'm guessing they'll cause a lot less eye strain, since your eyes could be constantly refocusing on the outside world.

    11. Re:The shoot your eyes out!! by Anonymous Coward · · Score: 0

      I think he was referring to the 4 hour usage limit for the glasses and the fact that the French have a legally mandated 35 hour work week.

      http://despair.com/effort.html

    12. Re:The shoot your eyes out!! by shutdown+-p+now · · Score: 1

      Do a simple experiment.

      Take two thick, non-transparent pieces of paper. Write something on them. Now press them against your eyesockets, with text against the eyes, and try to read it. A bit dark for that, wouldn't you say?

      Just to remind, e-paper is not transparent. At all.

    13. Re:The shoot your eyes out!! by CrashandDie · · Score: 1

      I don't know how long your weeks are, but hyperbolic or not, 4 * 5 != 35.

    14. Re:The shoot your eyes out!! by loufoque · · Score: 1

      Take two thick, non-transparent pieces of paper. Write something on them. Now press them against your eyesockets, with text against the eyes, and try to read it. A bit dark for that, wouldn't you say?

      Well with real paper the problem would rather be that you need to accommodate, which wouldn't be the case for a HMD.

      You wouldn't press it against your eye sockets, you would wear it like regular glasses, also.

    15. Re:The shoot your eyes out!! by makapuf · · Score: 1

      Of course not. (Office) People have rather long working days, typically longer than US/UK.

      However, 35h/w is average and that is compensated by unheard of weeks of vacation per year. Which I do enjoy :) This leads to less work average, but is compensated by the fact that french workers have one of the best productivity in the world. (too lazy to find the needed citation) What was the topic ?

    16. Re:The shoot your eyes out!! by shutdown+-p+now · · Score: 1

      You wouldn't press it against your eye sockets, you would wear it like regular glasses, also.

      Still doesn't help much. Glasses with non-transparent lenses don't work very well, either.

      No, I suspect what is needed is some sort of light-emitting display, but one that can closely match the normal background lighting levels, while retaining color fidelity. This probably means LEDs.

  4. Hmm.. by Anonymous Coward · · Score: 0

    I was thinking the same thing just yesterday!

  5. WRAP 920AV by Tokerat · · Score: 1

    That looks seriously cool. Now, if it can work wirelessly with an iPhone (or similar device), include the camera and head tracking attachments, you have an entire platform for augmented reality right there.

    I suppose if you needed extra horsepower, you could put straps on a laptop and wear it as a backpack...

    --
    CAn'T CompreHend SARcaSm?
    1. Re:WRAP 920AV by vertinox · · Score: 2, Interesting

      Now, if it can work wirelessly with an iPhone (or similar device), include the camera and head tracking attachments, you have an entire platform for augmented reality right there.

      Personally, I have found myself wanting the ability to use my iPhone while walking or having it in my pocket without having to take it out.

      I mean the walking part I can do... Just not well seeing having to look down at the device or making my arms tired holding it up in my face. If I could some how use the iPhone in my pocket to text or surf and see the text in front of my face rather than looking down all the time would be a plus.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:WRAP 920AV by Anonymous Coward · · Score: 0

      But, but, it's 640x480 :-(

      I want 2x1080p60 :->

    3. Re:WRAP 920AV by HTH+NE1 · · Score: 1

      Personally, I have found myself wanting the ability to use my iPhone while walking or having it in my pocket without having to take it out.

      I mean the walking part I can do... Just not well seeing having to look down at the device or making my arms tired holding it up in my face. If I could some how use the iPhone in my pocket to text or surf and see the text in front of my face rather than looking down all the time would be a plus.

      Baseball cap plus iPhone-mounting clip to the bill, with second iPhone or iPod Touch in pocket, each running an app that maps touches on one to the interface on the other.

      Just needs Apple to either allow background apps or an app that can run other apps.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    4. Re:WRAP 920AV by adavies42 · · Score: 1

      If I could some how use the iPhone in my pocket to text or surf and see the text in front of my face rather than looking down all the time would be a plus.

      someone just released an app that lets you compose email against a live feed from the camera: Email n' Walk

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    5. Re:WRAP 920AV by Tokerat · · Score: 1

      Baseball cap plus iPhone-mounting clip to the bill, with second iPhone or iPod Touch in pocket, each running an app that maps touches on one to the interface on the other.

      Just needs Apple to either allow background apps or an app that can run other apps.

      I'd much rather use the glasses as an accessory than have a whole other iPhone clipped to my head. I can't see through the other iPhone, and even if you use the camera to show me what's behind the bill-mounted phone, it'll drain the battery. Why I would want a second iPhone to control the first is beyond me - I know right now those glasses + accessories cost way more than an iPhone, but they're much less cumbersome.

      Plus, to be honest, I just don't like the iPhone enough to own two. ;-)

      --
      CAn'T CompreHend SARcaSm?
  6. Re:VR is the future by 0x537461746943 · · Score: 1

    "HMD does nothing additional other than give you headache." After my experiences with the virtual i/o glasses back in 1995 I disagree with your statement. Head tracking and virtual head glasses are the future IMHO. Why mount a monitor in front of you which is static when you could have a virtual monitor in front of you that rotates your view as you look around. Instead of just a monitor in front it would seem like you have a 360 degree monitor in all directions. Some of the best VR I experienced was with the game that actually came with it that was very low res and no shading on the polygons (even for its time it was low res). But the immersion into that world was just fantastic and made up for it. I look forward to a day when a 3d desktop if available in a VR headset with head tracking. A bonus for me would be with some kind of 3d input device. Compiz fusion on X is starting to get some effects that might indicate that direction (3d cube desktop) but there is quite a bit to go before we can use a 3d VR headset with head tracking.

  7. Kopin, as used by Mann by Anonymous Coward · · Score: 5, Informative

    http://www.kopin.com/about-cyberdisplay/ (Tiny LCDs.)
    http://wearcam.org/ (More complex than regular 'partially transparent' displays, but _far_ more capable - look up Mediated Reality / Augmented Reality.)

    1. Re:Kopin, as used by Mann by scribblej · · Score: 1

      I know this is late response to the thread and may not be read, but I recently started using the Headplay HMD, which is technically 800x600 but can downscale remarkably well from higher resolutions in hardware, which finally makes it a good choice for gaming, as the games usually support a minimum resolution of 1024x768.

      That's the good news; it's an affordable HMD that fits all the qualifications the OP wanted. More good news is, the FOV is LARGE, much larger than you'd get from a $150 HMD (i.e. Vuzix) and the screen looks good.

      The bad news is as follows, and isn't completely the fault of Headplay, but is important to know before you buy and very difficult to find out from their product literature:

      * It only works in ACTUAL 3D if you have a much older Nvidia card (7000 series or older).
      * The Nvidia Stereoscopic Display drivers will NOT detect it as a stereoscopic display.
      * If you want to code your own 3D applications, you have two choices:
          1) Buy an Nvidia Quadro card, the only series of cards that support OpenGL's quad-buffering stereoscopic output,
          2) Fake 3d by switching frames on EVERY SINGLE vblank (easy to miss one and end up with reversed view)
      * ALTERNATIVELY: The iz3d drivers DO support it quite well and will allow you to play all your games in true stereoscopic 3d on XP or Vista very admirably. The downside to this is you have an additional $50 licening fee to pay to a third party for said driver, so add that to the upfront cost if that's your plan.

      All in all, it's absolutely the best bang for the buck in the stereoscopic display department. It's fun to use and very lightweight, and the screen really does appear to be huge. However, I'm somewhat disappointed in the lack of /official/ support for stereoscopic game playing, but if you can do with a third-party support it works quite well.

      For the record, other displays I considered purchasing and declined in favor of the Headplay were the "I-O Display Systems i-Glasses i3pc" which have roughly the same specifications, no support for hardware downscaling, only a VGA input, and a significantly higher price tag. And the Emagin z800 which by all counts is an excellent product that USED to be priced identically to the Headplay, and if it still were I'd buy it in a heartbeat. But at its present price of $1500 (3x the Headplay price), it seems like a no-brainer to get the Headplay instead.

      Hope that helps. If you're near to Naperville, IL and want to see a Headplay in person, drop me a note... easiest way to get me is as scribblej on a freenode IRC server.

  8. Wearable display â VR by Neuroticwhine · · Score: 3, Funny

    I feel that to bring up motion tracking blurs the line between VR and a more mundane wearable display. I could see countless uses for a wearable display.

    For instance the ability to watch/play with out disturbing anyone else in the room (yes some people that read /. have other people in their rooms)... and i guess it might be fun to be able to watch pr0n with no one around to be the wiser.

    I demand my pr0n glasses!

    1. Re:Wearable display â VR by HTH+NE1 · · Score: 1

      and i guess it might be fun to be able to watch pr0n with no one around to be the wiser.

      Unless it also induces temporary erectile dysfunction, someone's gonna notice. At least until you get desensitized to it due to constant exposure.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Wearable display â VR by ChangelingJane · · Score: 1

      I think somebody wears nothing but super-tight pants.

  9. lasor pico projector by alabandit · · Score: 4, Informative

    my hopes lie here - hopefully HD in the release... http://www.microvision.com/pico_projector_displays/

    --
    "You are still innocent until proven guilty. What's changed is what they do to innocent people." by notnAP (846325)
    1. Re:lasor pico projector by Anonymous Coward · · Score: 0

      This one's better

      http://www.microvision.com/wearable_displays/mobile.html

    2. Re:lasor pico projector by Anonymous Coward · · Score: 0

      That's a link to their mobile phone projector. Don't forget their future actual HMD http://www.microvision.com/wearable_displays/mobile.html

  10. Chicken vs Egg by Itchyeyes · · Score: 2, Insightful

    I think that head mounted displays face something of a chicken vs. the egg situation. Simply put there just aren't currently any real applications for such a device. Traditional video obscures your vision. So, in order to watch it on one of these you must be standing (or sitting) still in one place. In which case traditional displays are simply a more economic way of showing the video anyways.

    I suppose that the "killer app" for head mounted displays is augmented reality (or AR), in which you would overlay digital data on the real world. But such technology is very much still in the laboratory stage of development (although some of it is just starting to make its way onto smart phones).

    1. Re:Chicken vs Egg by Archangel+Michael · · Score: 4, Insightful

      I think what you're saying is that until PORN comes available on HMD, it isn't going to take off. You'd be amazed at how much porn drives technology.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    2. Re:Chicken vs Egg by swattz101 · · Score: 1

      Sound like the tech I read about some years ago where lasers where mounted on a pair of eyeglasses. The lasers imprinted an image on the back of your retina so that the "screen" floated in front of you with a transparent background so you could still see. You wore some sort of augmented gloves so you could "reach" out and move objects floating in front of you or type on a virtual keyboard. When I read about it, the device had wires that ran to a portable computer a little larger than a hard drive that you kept in your pocket. I could see the same idea now-a-days using BlueTooth or Zigbee. It would be real interesting to see something like this with the motion tracking or spatial reality. Add to this another device that I remember reading about that helps paraplegics use computers. A device that tracks eye movement to the cursor and blinks for mouse clicks. I think it was an old MIT project, I'll have to look it up and post a link if I find it.

    3. Re:Chicken vs Egg by GenP · · Score: 1
    4. Re:Chicken vs Egg by guyminuslife · · Score: 1

      That's exactly what I was thinking. If you're using porn for virtual reality, no one else can see what you're watching.

      As long as you can convince then that you just happen to like watching Finding Nemo with your pants down.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    5. Re:Chicken vs Egg by Red+Flayer · · Score: 1

      As long as you can convince then that you just happen to like watching Finding Nemo with your pants down.

      With some of the Finding Nemo fanfiction I've read^H^H^H^H heard about, you wouldn't even need to lie. You'd be pleasantly surprised how well Dory's lack of short-term memory becomes a useful plot device for introducing more fish to the gangbang.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:Chicken vs Egg by MobyDisk · · Score: 1

      If it on smart phones, then it is not in laboratory stage. If I had a small head-mounted device in my hands today, I could immediately start coding real, practical uses for it.

    7. Re:Chicken vs Egg by phantomfive · · Score: 1

      Yes, I would like to know actually. I don't know anyone who bought a bluray player to watch porn. Do you? There is evidence porn helped VHS, but I'm not convinced it's the driver many people seem to think it is. It's more of a niche, kind of like Second Life compared to World of Warcraft.

      --
      Qxe4
    8. Re:Chicken vs Egg by dave562 · · Score: 1

      The one real application that comes to my mind is the military one. An augmented reality display would be useful for the infantry, probably at the squad leader level. Instead of having to rely on verbal communications to convey information, the pertinent information can be piped into the display. For example, when calling in artillery, the information about where the rounds are going to land can be conveyed to the forward observer. When on patrol, information from satellites can be relayed to the patrol leader. That could be helpful when identifying which building to enter in chaotic, cramped places like Baghdad.

      We're probably a long way away from Virtual Light style glasses, but the military will probably get something not too far from that within the next decade or so.

    9. Re:Chicken vs Egg by Archangel+Michael · · Score: 1

      The deal with VHS over Beta, was porn was a contributing factor. IIRC Sony (Beta) wouldn't (didn't) license the tech to porn companies.

      Then again, that may just be uban legend.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    10. Re:Chicken vs Egg by edgr · · Score: 1

      I think what you're saying is that until PORN comes available on HMD, it isn't going to take off.

      Obviously what is required is a program to de-clothe selected women in the field of view.

    11. Re:Chicken vs Egg by Danny+Rathjens · · Score: 1

      (although some of it is just starting to make its way onto smart phones).
      e.g.:
      http://www.google.com/sky/skymap.html
      It's really cool when you point it downwards and "see" through the earth, too. :)

  11. Netbook + HiRes HMD + Google Street View-like app by DELNI-AA · · Score: 1

    Augmented reality!

    Double-blink the restaurant to see the menu!

    Double-blink the shopping window to see product specs

    I'v been waiting for this since sometime 1998!

    Cheers
    Peter

  12. It's funny how few people actually answered the qu by Anonymous Coward · · Score: 0

    I know the University of Washington was working on Retina-based displays, anyone have news or an update on that?

    Re: Commercial HMDs, It's been quiet afaik. Nothing in the HDTV resolutions that everyone seems to be craving.

  13. my laundry list by spyrochaete · · Score: 4, Interesting

    I want some sort of HMD or wearable computer so badly. I want a camera to record where I go and what I do and act as a backup for my cranial memory. I want it to recognize faces to keep track of my history that person. I want an internet connection everywhere so that I can call up an alternative recipe on the fly when I realize at the last minute that I'm missing an ingredient. I want to use the sum analyses of my automotive commutes to recommend ways I can change my driving behaviour to extend the life of my car and use less fuel. I want ubiquitous, always-ready, augmented reality. I want to evolve and extend my senses beyond what any human has ever been capable of, and I want to keep my private matters private.

    Is that so much to ask?

    1. Re:my laundry list by RetroGeek · · Score: 1

      Is that so much to ask?

      I hope not, 'cause I want this too.

      --

      - - - - - - - - - - -
      I am a programmer. I am paid to produce syntax not grammar. Deal with it.
    2. Re:my laundry list by bruciferofbrm · · Score: 1

      No you don't. Want this, I mean.
      Well, maybe you do. You just don't know you don't yet.

      HMD's are a cool concept. Your cell phone (smart phone preferably) is a far better instrument then an HMD at this juncture in time. However if you want to play in that arena, then go ahead. There are plenty of solutions for doing so out there right now if you have the money.

      But in reality you begin to realize what you are doing is skimming the surface of an entirely different realm called 'pervasive computing'. That is where the really cool stuff is at. That is what drives your HMD (or other output or interactive systems) then puts the cool stuff in front of you in the ways the 'augmented reality' does.

      And yet, go figure, my cell phone does all of this right now, in a high powered, long battery life (relatively speaking) platform. It can tell me where I am, it can remember things for me (but cant tell me who someone is just by a photo), and it makes for a superb remote commnications platform with direct access to the internet. These were all the "that would be so cool" ideas we all wanted to do back 9 years ago when I bought my first HMD and started dabbling in wearable computing. All the hardware, the HMD, the batteries to drive it all, the ugly cabling holding it all together, has all been surpassed by a small 2 inch by 4 inch brick with far more horse power and a cool color screen. And I can hold it in front of my face and see what is beyond it as I walk down the street (Well, I hear there is an APP for that). And it costs a hell of a lot less then a single low resolution HMD.

      However, if your want to get into the research side of pervasive computing and augmented reality, then an HMD is a great starting point. Once you have it in front of your face you begin to see (or not see) what it is really good for and even ways it can be leveraged. Once you understand this box, you can step out of it and see the even larger world around you and how the HMD can be used to enhance this world. Or even further, how to enhance this world without the need for a head mounted display and the limits it brings.

      I already have most of what you want in the palm of my hand, paid less then what you will for your dream and will throw it away in less then three years.

      But sure, go get your HMD and start working on the dream. You could get rich along the way if you can figure out how to fulfill your list and at the same time figure out how to market it. Before there is an App for that of course.

    3. Re:my laundry list by Anonymous Coward · · Score: 0

      Build It.

    4. Re:my laundry list by lakin · · Score: 1

      I want a camera to record where I go and what I do and act as a backup for my cranial memory. I want it to recognize faces to keep track of my history that person.

      Facebook handles that for you.

      I want an internet connection everywhere so that I can call up an alternative recipe on the fly when I realize at the last minute that I'm missing an ingredient.

      Recipe iphone app?

      I want to use the sum analyses of my automotive commutes to recommend ways I can change my driving behaviour to extend the life of my car and use less fuel.

      Why does that have to be HMD or wearable? Just use a GPS (or your phone) to track your journeys and suggest new routes.

      So.. You can pretty much do what you want already. You just have to give up your rights to google, facebook and apple, and have to look down at a screen now and again.

      I think we have to accept that yet again the future will not be exactly as predicted (or as cool), but will accomplish similar goals and be cool in different ways in the end.

      --
      Paul
    5. Re:my laundry list by vivian · · Score: 1

      I have the money to spend on a good display. The problem is there are no solutions in the market that I see that meet the specs I posted in the original question, that don't look like some kind of helmet.

      Every single head mounted display I have seen has been ludicrous in size, or pitiful in resolution.
      I want an HMD that looks passably like a normal pair of sunglasses, with decent resolution - 1280x1024 minimum, and a watchable refresh rate - ie. greater than 30fps, or ideally 60fps. if you know of any products out there that meet these specs, please post a link.
      I absolutely want to get into the research side of augmented reality - amongst many other uses for a good display. Your phone may do many things, but I bet you have never written a letter on it or worked on a spreadsheet with any reasonable sort of efficiency. Plug in a decent resolution HMD, and your phone suddenly becomes a far more useful platform. That's why I want a decent HMD - its the missing link. There's plenty of pocket sized pc power out there - PDA's and mobile phones have plenty of CPU for a lot of tasks, but a good portable display is the big missing piece that stops them ever being usable for anything other than hey-look-at-what-my-phone-can-do type applications.

    6. Re:my laundry list by Anonymous Coward · · Score: 0

      How about this from the MIT Media Lab:
      http://www.sequence-omega.net/2009/03/11/ted-augmented-reality-its-all-i-ever-wanted/

  14. the problem is purely social... by ecloud · · Score: 4, Insightful

    People just don't want to be teased with "hey Geordi" everywhere. It's bad enough at my job... I have a Linux box and a Windows box, each with dual monitors (not particularly big ones) and it's always "hey Houston, are you sure you don't need another monitor?" Everyone else

    I always thought HMDs sounded like a great idea, too. I guess they won't be socially accepted until they're integrated into eyeglasses without any noticeable extra bulges anywhere, and wireless too. How to get the battery into such a small form factor will be quite a trick to pull off.

    1. Re:the problem is purely social... by diskofish · · Score: 1

      "hey Houston, are you sure you don't need another monitor?"

      That's a good one. I am going to have to remember that.

    2. Re:the problem is purely social... by TheLink · · Score: 1

      Work somewhere else? At the places I've worked, if you don't want your extra monitor, someone would volunteer to "adopt" it pretty quick.

      --
    3. Re:the problem is purely social... by Lije+Baley · · Score: 1

      So then how do you explain all the idiots with bluetooth headsets?

      --
      Strange things are afoot at the Circle-K.
    4. Re:the problem is purely social... by Anonymous Coward · · Score: 1, Funny

      Uhura

    5. Re:the problem is purely social... by JStegmaier · · Score: 1

      I have a Linux box and a Windows box, each with dual monitors (not particularly big ones)

      Maybe you need to work somewhere else away from Luddites. Where I work, I have a Linux box, a Windows box and a laptop that dual boots Windows and Linux. Both the desktops have dual monitors and the laptop has an external display.

      One of my co-workers has a Windows XP box and a Windows Vista box, as well as a Vista laptop for a total of four monitors (two of them 24") plus a laptop screen. The VP of Technology has three desktops and one or two laptops (depending on which one he brings in on a particular day.) He has at least four monitors on his desk at all times. The VP of Operations just has a Vista laptop and an XP desktop. The laptop has an external display and the desktop has a normal 19" monitor and a 52" LCD TV.

      Meanwhile, everyone else, from receptionists to the accountants, is jealous and constantly asking for extra monitors.

    6. Re:the problem is purely social... by MobileTatsu-NJG · · Score: 1

      I have a Linux box and a Windows box, each with dual monitors (not particularly big ones)

      Man. What's that like at Red Alert?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:the problem is purely social... by Anonymous Coward · · Score: 0

      What do you mean "battery"?
      If you project onto the retina you need so little power you can just take the power from the body (yes, the body has a DC voltage source already)...

    8. Re:the problem is purely social... by UncleTogie · · Score: 1

      People just don't want to be teased with "hey Geordi" everywhere. It's bad enough at my job... I have a Linux box and a Windows box, each with dual monitors (not particularly big ones) and it's always "hey Houston, are you sure you don't need another monitor?"

      Hell, they could call me "Judy" if I got a nice hi-res HMD. Give me eyeballs like Geordi in First Contact, and they could call me "Buttercup" for all I care.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    9. Re:the problem is purely social... by Patrik_AKA_RedX · · Score: 1

      Bluetooth headsets are a way to make talking to yourself socialy acceptable. (ref. Dr House, the episodes where he's halucinating).

  15. Disappointment about the future. by orsty3001 · · Score: 1

    You know I'm the son of the baby boomer generation. We were promised a lot. We were all told we were special and that we'd have all these new things to do things with and new ways to do stuff. Just the other day I wanted to know where my wise cracking robot was that could do everything like wash the dishes and wipe my backside after eating Indian 4 days in a row. All our generation was left with was a debt that will take us most of our working adult years to pay off, wars for no good reason at all we gotta fix, and new and more complex social problems to deal with. I applaud you for wanting to know where your high def head set is. I would like to know where mine is as well.

    1. Re:Disappointment about the future. by gishzida · · Score: 2, Insightful

      Um... As a boomer I have to agree with you... Our generation was promised a lot too and what did we get? An 2nd rate Actor with dementia and later a village idiot from Texas... not that we weren't warned (see Gladiator at Law and The Space Merchants).

      We didn't get to cruise in Cyber Space we got Snow Crashed in AOL.

      Who cares for places like Face Book? What happened to the cool places? Who's running Simulacron-3?

      We've been talking about AI for 60 years but it appears the Ghost in the Shell is still born (regardless of those promoting a Singularity... unless it's name is Rush)

    2. Re:Disappointment about the future. by John+Hasler · · Score: 1, Insightful

      > You know I'm the son of the baby boomer generation. We were promised a lot.

      Bullshit. You weren't promised a bloody thing. Predictions were made as to what you would accomplish. You screwed up.

      > We were all told we were special and that we'd have all these new things to do things
      > with and new ways to do stuff.

      And so you sat on your ass waiting for someone to create them for you. And there you sit still, whining. Get over it. You aren't special and never were.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    3. Re:Disappointment about the future. by orsty3001 · · Score: 1

      I think you're special.

    4. Re:Disappointment about the future. by iplayfast · · Score: 1

      And I think you're special for thinking he's special.

  16. Prognostication by Ukab+the+Great · · Score: 4, Funny

    The headmounted displays were accidently left in the flying cars in parking lot of the lunar hotel.

  17. Whatâ(TM)s the big deal with head tracking? by Useful+Wheat · · Score: 1

    Iâ(TM)ve never been a huge fan of head tracking. I mean, it sounds like a cool idea, but it seems like it would require either excessive movement on your part to do anything meaningful, or it would require you to sit almost absolutely still in order to keep your display even semi-stable. The real problem though is with people that would wear them in public. We already hate people that wear Bluetooth headsets everywhere (you know who you are), how fun would it be to have somebody that looks like theyâ(TM)re looking at you, when in reality theyâ(TM)re looking up dirty pictures of Summer Glao on the internet.

  18. Re:Netbook + HiRes HMD + Google Street View-like a by HTH+NE1 · · Score: 1

    Double-blink the restaurant to see the menu!

    Double-blink the shopping window to see product specs

    I've been waiting for this since sometime 1998!

    And a small blast of compressed air can momentarily blind a user, followed by the user frantically trying to close all the pop-ups before he crashes his car.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  19. Just wait until Apple comes out with one. by John+Hasler · · Score: 2, Funny

    > I have been awaiting a lightweight, head-mounted display that actually has decent
    > resolution and doesn't look like a brick tied to your face.

    It will still look like a brick tied to your face but it will be from Apple so it will be cool.

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    1. Re:Just wait until Apple comes out with one. by ChangelingJane · · Score: 1

      It won't just be a brick, it'll be a rounded, smooth, aluminum brick! With one button and a blinky light to tell you when its broken.

    2. Re:Just wait until Apple comes out with one. by MobileTatsu-NJG · · Score: 1

      It will still look like a brick tied to your face but it will be from Apple so it will be cool.

      But to some, because it's from Apple, it's automatically un-cool despite the merits of the device. Several people will live their lives in total ignorance of the massive hypocriscy they've unwittingly wandered into.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Just wait until Apple comes out with one. by DarthVain · · Score: 1

      > I have been awaiting a lightweight, head-mounted display that actually has decent
      > resolution and doesn't look like a brick tied to your face.

      It will still look like a GLOSSY WHITE brick tied to your face but it will be from Apple so it will be cool.

      There fix that for you.

  20. Whoops by Useful+Wheat · · Score: 1

    Wow, not sure what happened there, apparently slashdot isn't a huge fan of apostrophes.

  21. This already exists! by Anonymous Coward · · Score: 1, Informative

    I bought these a while back
    http://www.3dvisor.com/products.php
    They work, they are OLED, and they are for around $500. They have head tracking built into them too. I ran Half Life 2 on it, and it was amazing.
    Only problem with all VR is the fact that most people, including myself, got sick after playing for 10 minutes. Its due to factors of what the corner of your eyes sees, your ear balance, and the relation to the uncalibrated movement in the game.

    1. Re:This already exists! by Anonymous Coward · · Score: 0

      Everyone buy these so my Emagin (EMAN) stock will go up!!

    2. Re:This already exists! by EdZ · · Score: 1

      And they're 800 by fucking 600 pixels. Seriously, how the hell is SVGA over a tiny subset of your field of view any use whatsoever?

    3. Re:This already exists! by hack++slash · · Score: 1

      I was seriously considering getting some eMagin z800 OLED glasses a few years back, until they tripled their price literally overnight.

      --
      To do something right, you often have to roll up your sleeves and get busy.
    4. Re:This already exists! by Froboz23 · · Score: 1

      I owned a pair of these 2 years ago. I also paid only $480 for the set, purchased directly from eMagin. The main points that I remember about the glasses were:

      - The built-in head tracking was fantastic. Very fluid and accurate.
      - The 800 x 600 display used OLED technology. The pixels were grainy.
      - The unit was not bulky. It fit comfortably on my head and didn't weigh too much.
      - The 3D effect was convincing. I didn't experience the vertigo or headaches that some people encounter, even after several hours of playing. (The worst headache of my entire life was from playing a Virtual Boy for 4 hours.)
      - The projection mirrors in the glasses were an issue. It was nearly impossible to get the entire display to be in focus. Usually you could get the center to be nicely in focus, but the periphery was slightly blurred.
      - The biggest problem was the display was too small. For a truly immersive experience, a head mounted display should cover most of your peripheral vision. The eMagin glasses did not achieve this. The display was only about an inch wide, which meant it literally appeared that you were looking at a monitor floating in front of you, or looking out of a hole cut in a box. If they had stretched the display wider to provide a wider field of vision, the sense of virtual reality would be much more convincing.

      I played Morrowind with that set for a few days. It was fun, but the blurred text and lack of peripheral display were bad enough that I decided to return it for a full refund, minus 15% restocking. If I had known they were going to jack the price up to $1200 for the same model, I probably would have held onto it longer.

      Still, if I had used this set to play Call of Cthulhu: Dark Corners of the Earth along with a set of 5.1 surround sound headphones, that would probably be sufficient to induce panic attacks.

      The technology is close, but not quite there yet.

      --
      Take off every Sig. For great justice.
    5. Re:This already exists! by vivian · · Score: 1

      That's a great example of brick-tied-to-face technology. I wouldn't be caught dead wearing them out doors, and my girlfriend would kill herself laughing if I wore them round the house.

      They only do 800x600 too unfortunately.

      The cost doesn't worry me - Id happily drop a k or more on something that met my desired specs.

  22. glasses? by mugnyte · · Score: 4, Insightful

      HMD's are so retro-chic. Don't you know that all the cool research is now tapping the brain's retina layer to augment/alter vision?

      These days, I'm waiting for the hat/camera/socket that allow for text overlay, enhanced-spectrum cameras, and novel perspectives to our existing firmware.

      Remember, when dreaming go big.

    1. Re:glasses? by just+fiddling+around · · Score: 2, Funny

      That's the deal before any surgeon touches my eyes: if I can't get night vision, thermographic imagery, zoom and a HUD, nothing gets done.

      To hell with laser surgery, I want cyber-eyes.

      --
      You're not old until regret takes the place of your dreams.
    2. Re:glasses? by shutdown+-p+now · · Score: 1

      To hell with laser surgery, I want cyber-eyes.

      What, all five of them, including the detachable one with a boot clip to peek up the skirts?

  23. Counterweight by Anonymous Coward · · Score: 0

    Duh.

  24. Microvision by GerardAtJob · · Score: 2, Informative

    Microvision have all the patents for HMD/Retinal display, and is currently working with the US Army... for a few years.
    So you won't see any good HMD that doesn't give you an headache this year. Please retry later ;)

    --
    I can't call that English ;-)
    1. Re:Microvision by Anonymous Coward · · Score: 0

      Civilian:
      http://www.microvision.com/wearable_displays/mobile.html

      Military:
      http://www.microvision.com/wearable_displays/military.html

  25. IT'ssssss by geekoid · · Score: 1, Funny

    in the trunk of my anti-grav car parked in my luxury mansion orbiting Uranus.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  26. DigiLens? by vertinox · · Score: 4, Informative

    Its not Hi-Res but its something people would wear more than some bulky goggles:

    http://www.digilens.com/products.html

    Its more for augmented reality than virtual reality.

    Of course if you've a thousand dollars to blow there is always one of Emagin's products:

    http://www.3dvisor.com/

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:DigiLens? by Gible · · Score: 1

      Mod parent up

      --
      ~/ One man's opinions is a lifetime of pain. /~
    2. Re:DigiLens? by Trevorm7 · · Score: 1

      Of course if you've a thousand dollars to blow there is always one of Emagin's products:

      http://www.3dvisor.com/

      I remember when the eMagin Z800 was about 600$, but then they decided to market it for commercial and military purposes and jacked up the price to 1500$. There have also been no improvements made to it for the past 4 years it's been around.

  27. because we soon found that by nimbius · · Score: 4, Insightful

    a 2" screen a half inch from your eye was not the way the human eye was intended to work. no offense to how cool it would be though, but our eyes just have not evolved for that type of input.. things like depth perception, spatial awareness and stereoscopy break down. the best we can do is overlay projections which have been used in broadway musicals for years, and HUD which has been used to help old people drive cars and young people blow up third world countries.

    --
    Good people go to bed earlier.
    1. Re:because we soon found that by evanbd · · Score: 3, Insightful

      You know, some of us would be willing to have the display involve a lens as well as the actual display element. Then your eye could focus at a normal distance (2m or so, for example) and see the tiny display in-focus.

    2. Re:because we soon found that by Drummergeek0 · · Score: 1

      I think that could easily be corrected using lenses, consider a dual lens approach, one to focus the display so it looks as if it further from your eye than it is, then another lens on the other side of the display that corrects that. It would look pretty ridiculous, in the early models, but could work.

      --
      http://en.wikipedia.org/wiki/First_Amendment_to_the_United_States_Constitution
    3. Re:because we soon found that by Chandon+Seldon · · Score: 1

      No. Those aren't serious idea-killing problems, those are minor engineering problems that have already been solved (each in a multitude of different ways). The problem is simply that a solid commercially viable product idea and source of funding have yet to be put together in the same room.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    4. Re:because we soon found that by Anonymous Coward · · Score: 0

      but our eyes just have not evolved for that type of input.. things like depth perception, spatial awareness and stereoscopy break down

      Many people don't even have stereo vision. And those things don't work on a computer monitor--or a piece of paper--either.

  28. OLED to the rescue (again) by Twinbee · · Score: 2, Insightful

    I bet weight and size has something to do with this. When OLED screen tech becomes commonplace, we'll see plenty more of these things. In addition to the other advantages of OLED, the high aperture ratio is useful (to avoid the screen door effect), the size and weight is reduced compared to even LCD, and perhaps even more importantly, the viewing angle issue is solved completely.

    Perhaps more importantly, OLED can probably obtain a much higher pixel density more easily (considering this source, and also how small the 11" TV from Sony is...). The former mentioned a 0.38" display with a resolution of 560,000 pixels (1.7 million subpixels) in a press release. Anything even remotely close to that would be amazing.

    --
    Why OpalCalc is the best Windows calc
    1. Re:OLED to the rescue (again) by Anonymous Coward · · Score: 0

      More likely cost and demand has to do with it.

      About 10 years ago (give or take) I attended a SIGGRAPH conference where small, light weight, high resolution glasses were shown. At the time the company showing them, whose name I can't remember, has a consumer version that sold for about $500 at the local Electronics Boutique. Designed for games, the resolution was about 320 x 200. Wanting to try these out, I took what looked exactly like the consumer product from the fellow running the demonstration. They were held together with duct tape and looked well used. When I put them on, I was blown away by a full 1080i stereo showing of Terminator 2:3-D. It was like looking through a window at live action.

      It turned out the display I was looking at was a "$60,000" prototype that was hand assembled and delivered "just a few minutes ago". The parts didn't quite fit in the production casing, hence the duct tape holding things together. They hoped to find a use for it in military training.

      While the displays would be much cheaper to produce today, as tiny HD LCDs are fairly commonplace in portable TV projectors, quality optics have not come down in price much. This is possibly where the price issue occurs.

  29. Re:Whatâ(TM)s the big deal with head tracking by stonewallred · · Score: 1

    looking up dirty pictures of Summer Glao on the internet.*** I am interested in your ideas and would like to subscribe to your newsletter,if it comes with the dirty pictures.

  30. Yes too much to ask :) by TheLink · · Score: 1

    Yes. Because the MPAA, RIAA etc would want DRM installed.

    In a shopping mall with copyrighted music playing in the background? Then backup for your cranial memory is only allowed if you pay per recall and for the "format shifting".

    Radio playing somewhere? Same.

    Watching a movie in a cinema? Sorry, please check your auxiliary "brain" at the counter first before you are allowed in.

    A penny for "your" thoughts would be considered too cheap.

    Better fix copyright first, otherwise this augmented stuff isn't going to work so well. You're not supposed to do "telepathy" if the multimedia you're sending to your friends contains some copyrighted material.

    The tech is not far off. Monkeys can already play games with just their thoughts. The blind can see with their tongues. People without limbs can feel and control stuff with stuff attached to their chest muscles/nerves.

    I'm just not optimistic about the laws.

    --
    1. Re:Yes too much to ask :) by loufoque · · Score: 1

      Watching a movie in a cinema? Sorry, please check your auxiliary "brain" at the counter first before you are allowed in.

      A lot of movies are recorded with a camera in cinemas, and the video is not watchable.
      I guess that is proof the technology is not there yet. Ideally, the recorded version shouldn't look any different than reality.

    2. Re:Yes too much to ask :) by TheLink · · Score: 1

      But in many countries, if they catch you recording you'll still get in trouble.

      So for the same reason they might not allow you to use your aux brain to record stuff.

      --
  31. You can't wear a 42 inch plasma display by Anonymous Coward · · Score: 0

    "Why spend thousands of dollars smooshing a high resolution display to your face when you can blow up a flatscreen to epic proportions and get all the resolution you need? Practically speaking, the HMD does nothing additional other than give you headache."

    Because you cannot wear a flat screen of epic proportions. Way to entirely miss the OP's reasoning for wanting a HMD.

    What If i want an augmented reality display that will let me surf the web while I'm at the supermarket, so I can look up coupons or my shopping list.

    YOU may be happy wandering around with a 42" plasma screen strapped to your face as you look for a power outlet to plug it into, but the rest of us would like something we can mount on our glasses and project the information into our eyes, and our eyes alone, because it's portable and private.
    Practically speaking, you've got your head up your ass.

  32. First lets consult an expert.. by strangeattraction · · Score: 1

    "There is virtually no problem capitalism can't solve. Demand for such a device will entice manufacturers into the market because they will see the opportunity to make money. As other manufacturers see competitors making the big bucks they will be drawn into the market creating a surplus of devices and lowering the prices for the consumer."

    "In no time almost everyone will walking around in their own high resolution digital world with brick like devices on their face and the extra large headphones that are the rage with iPoders. If we don't like seeing smog simply write a script that filters it out. Tired of looking at trash - a few bash commands and its no more."

    Personally I'm holding out for smella vision (TM me).

    Things are the way they are because that is the way they should be...

    DR. PANGLOSS

  33. Virtual Boy by MrEricSir · · Score: 1

    The problem was that Virtual Boy had terrible games and gave users a headache.

    Had Virtual Boy succeeded, we might see more of this kind of thing.

    --
    There's no -1 for "I don't get it."
    1. Re:Virtual Boy by EkriirkE · · Score: 1

      I still enjoy playing wario world on mine... I never got headaches from it, though.

      --
      from 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      to 45 2F 6E 40 3C DF 10 71 4E 41 DF AA 25 7D 31 3F
    2. Re:Virtual Boy by vertinox · · Score: 1

      Had Virtual Boy succeeded, we might see more of this kind of thing.

      Virtual boy was VR "done wrong".

      It was monochrome and it was basically used a spinning mirror to simulate the 3d effect.

      No wonder kids got headache's after an hour.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:Virtual Boy by CityZen · · Score: 1

      No, Virtual Boy was "VR done cheaply."

      It used vibrating mirrors (one per eye) to scan out a single row LED display into a 2D surface, and traditional optics to make the surface seem far away. Two displays were used (one per eye) to give a stereoscopic view.

      The reason that ALL stereoscopic displays give people headaches is that they don't account for the fact that your eyes want to focus differently on things that are near vs. things that are far, whereas stereoscopic displays only provide images at a single real depth (but arbitrary apparent depth).

      In addition, stereoscopic displays also generally don't track your eyeballs, so they can't account for you turning your eyeballs inward when looking at something that's close by either. Instead, they assume a certain gaze and render only for that particular view.

      In either issue, the images you see don't always match up with what you "should" see, your brain gets confused, and you get a headache.

    4. Re:Virtual Boy by HornWumpus · · Score: 1

      Let the kids use it from childhood and the brain will simply rewire itself.

      Hopefully I'll be safely retired to a sailboat before the generation of non depth precepting VR gamers start driving.

      What you describe is IMHO a secondary problem (after 'fixing' the pukyness related to inner ear induced confusion).

      Writing a issue list for comfortable VR gaming.

      1. A way to trick the inner ear into indicating an alternate 'down'

      2. Eyeball tracking and a wide field quick zoom lens under computer control. (Computer detects 'focus object' sets focal distance appropriately). Good luck to us with that lens. I'm guessing it will require lenses that can change shape and software that will render pre-distorted for the lenses current state.

      Painting the image raster graphics style directly on the retina with low powered lasers starts seaming downright feasable once you start to think about building that zoom lens. The eyeballs field of view is huge if you consider eye motion.

      Problem 1 is still intractable as far as my understanding, problem 2 is theoretically solvable at great expense, with a limited field of view.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  34. I second that emotion by rmcclelland · · Score: 1

    I think a high def lightweight HMD would really change things. It is an idea who's time has come. I could sit in bed or on the train and work as if I were in my office and interact with data in new ways. Not to mention the games! Ryan

    1. Re:I second that emotion by ChangelingJane · · Score: 1

      Not to mention the porn!

  35. sf by LOLoDEN · · Score: 0, Offtopic
  36. A small brick, unaffordable by Anonymous Coward · · Score: 0

    They aren't sunglasses, but they also aren't full bricks: nVisor ST, nVisor MX90.

    $20k.

    1. Drool over new tech.
    2. Wait a few years.
    3. Drool over early but unaffordable products.
    4. Wait for some market to force affordability.
    5. Die of old age, a bitter and disappointed nerd.

    Crowds of ghosts with unfinished business haunt CES.

    1. Re:A small brick, unaffordable by Fict · · Score: 1

      Hm. At 1.3 kilos, it might as well be a brick. I thought you geeks had weak spines or something?

  37. Re:Whatâ(TM)s the big deal with head tracking by vajrabum · · Score: 1

    Head tracking would presumably enable a more stable and better job of adding captions or labels to street signs, business store fronts or whatever it is. The point is to project something like Google Street view with captions onto the real world. Ideally these things look like regular glasses or are simply contact lenses but that's likely to be a few years down the road. Vernor Vinge won a Hugo for Rainbow's End whose story to a certain extent revolved around exactly this technology. Store fronts and business end up completely bland because everybody is looking at "skins" projected by the hud in their contact lenses or glasses.

  38. as if i don't have enough to worry about... by ilblissli · · Score: 1

    great... as if i don't have enough to worry about when driving to work on my motorcycle. now i have to watch out for nimrods trying to watch a movie on their iPod while driving. i can't wait :|

  39. Joint Strike Fighter helmet by Goldenhawk · · Score: 4, Interesting

    It ain't cheap, and I doubt you could even buy one if you had the cash, but for state of the art, do a little research into the HMD for the JSF (helmet mounted display for the Joint Strike Fighter / F-35). From the Rockwell Collins website:
    "Vision Systems International (VSI), a joint venture between Rockwell Collins and Elbit Systems Ltd. of Israel, is developing the Helmet Mounted Display (HMD) for the JSF. VSI's HMD offers a compact, versatile, lightweight and extremely rugged display with low power consumption. The JSF HMD is a binocular off-the-visor display providing the pilot with a large field-of-view video/calligraphic image to both eyes."

    http://www.vsi-hmcs.com/f35.htm

    From what I've read, it's simply amazing. The pilot will be able to look in ANY direction (including straight thru his body or the bottom or rear of the cockpit) to see augmented reality - with data fused from multiple sensors including infrared and radar, overlaid on the real world.

    http://uscockpits.com/Jet%20Fighters/F-35_Cockpit_(dusk_with_virtual_HMD).jpg

    http://www.defenseindustrydaily.com/f-35-hmds-pulls-the-gs-04088/

    By the way, "calligraphic" is worth noting. A normal video image simply cannot create very bright and precise light points, because it's a raster image. But a calligraphic display effectively overcomes this limitation, by using a separate CRT gun to hit the same phosphors with much more power in a non-raster format. So the display is a combined raster and beam system, providing some ability to provide very precise details at much higher brightness, while also allowing normal full-color display.

    --
    --Brandon / Split Infinity Music

  40. Sony Glasstrons by hack++slash · · Score: 1

    I picked up some Sony PLM-700E Glasstrons a couple of years back, 832x624 native resolution which can display a PC's 800x600 without scaling and 1024x768 with scaling.

    Trying to use a PC with them for any length of time is frustrating, the screens are clear and the optics are excellent (most of the cheap LCD glasses you get nowadays have atrocious optics), but something just doesn't seem quite right, I guess it's to do with how the screen is always set directly in front of your face no matter how much you move your head.

    As for gaming, I can stand to use them for 60-90 minutes at most until they become uncomfortable, both the physical thing strapped to your head and the eyestrain at looking at a screen which optically fools you into believing it's about a metre in front of your eyes but not actually physically a meter in front of your eyes.

    One of the best applications I've used my various sets of LCD glasses for (somehow I've managed to end up with 6 different pairs now!) is a wireless camera mounted on an RC car - driving it around for long enough you do get a feeling of immersion, that you are actually on/in the small car and driving it around. For that application you need the largest diagonal field of view possible, my Sony PLM-A55's are best at that because despite the low resolution of the screens they're pretty comfortable to wear (glasses style, not strapped on), great optics and have a larger FOV than all the other LCD glasses I have. The Olympus FMD-200's I once owned had as equally as good FOV & optics for this kind of task.

    --
    To do something right, you often have to roll up your sleeves and get busy.
    1. Re:Sony Glasstrons by vivian · · Score: 1

      The first HMD I saw was a sony glasstron while I was in Japan , much like you describe. It was good, but too bulky and too low rez. That was about 12 years ago. I have been looking for a decent display ever since, and can't believe that despite the fact there has been two orders of magnitude change in CPU power and transistor density, the LCD's for wearable displays have hardly even doubled in resolution.

  41. Coding while commuting^Wwalking by korpique · · Score: 1

    Count me in on any efforts, I've waited for those over ten years as well.

    Those, a pair of data gloves and the laptop in my back pack that's already always there anyway.

    For simpler tasks than Eclipse, a modern phone would provide enough of a CPU.

    Prolonged battery life from walking movement powered generator or solar panel jacket.

    Some reason for hiking.

    --
    I was the real korpiq until I woke up clowned.
    1. Re:Coding while commuting^Wwalking by DaleGlass · · Score: 1

      Coding while commuting (on a train) sure, but while walking?

      Have you ever tried to web browse or text while walking? I avoid doing it unless I know very well where I'm going, and even then there's the danger of walking too far or crossing the street on a red light.

      I'm also not sure what sort of code you'll produce like that, but I doubt it will be very good. I find that any kind of distraction or discomfort makes coding a lot harder.

  42. 3DR?? by JayDaddy · · Score: 1

    Maybe this is what 3DRealms was waiting for before they finally released Duke Nukem Forever.

  43. Head-mount displays are the next "big" thing by Slugster · · Score: 1

    I've looked for head-mounted units in the past and what's out there is fairly unexciting, compared to monitor resolution. I considered what units I found online that cost up to $1200 USD or so. If there's anything really great, it costs more than that.

    Why bother with a head-mount display? Because it is the next progression in portable ubiquitous computing. Just as we are seeing smaller and smaller netbooks and smartphones with not-full but ever-expanding internet capabilities.

    The biggest draw of power on a laptop is the screen. The limitation to the laptop's size and portability is also the screen. Time to get rid of it.
    ~

    1. Re:Head-mount displays are the next "big" thing by vivian · · Score: 1

      You nailed it exactly.
      I had a PDA for a while, but the teeny screen was always disappointing.
      I am sure when headphones first came out they looked like a couple of speakers duct taped on your head and sounded awful. They progressed to smaller and smaller units until you get the nice slim ubiquitous ear bud headphones of today, with acceptable (if not perfect) audio quality too. Now it's time the same thing was done for our visual field.

  44. Check out Sensics by larsi.org · · Score: 1

    If you have a few 100k - Sensics has tiled HMDs (www.sensics.com)

  45. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  46. Sony Glasstrons by mknewman · · Score: 1

    I had one of the Sony Glasstron headsets. I had the lower resolution one, but it was still expensive. The high resolution one was very expensive, thousands if I remember. Anyway, wanted it so I could watch movies without bothering the wife but the long cords, headaches, poor resolution, and awkwardness of them kept me from liking them. I sold it eventually. OLED sounds like an interesting idea, it would keep the power requirements down.

  47. I want one in my motorcycle helmet by Anonymous Coward · · Score: 0

    I hate it when I glance down to the speedo and then look back up to find out little johnny just threw his soccer ball into the street from the dumpster he was hiding behind.

    Why can't this info be integrated into the motorcycle hemlet visor?

    1. Re:I want one in my motorcycle helmet by julesh · · Score: 1

      I hate it when I glance down to the speedo and then look back up to find out little johnny just threw his soccer ball into the street from the dumpster he was hiding behind.

      Why can't this info be integrated into the motorcycle hemlet visor?

      Your wish, my command.

  48. Like a 60'' screen at 9'? by InvisibleClergy · · Score: 1

    For an idea of about how big this will look, hold a post-it (3" across) 6.7 inches from your face.

  49. 30 - 60 hz headache by Magdalene · · Score: 2, Funny

    I'm not sure about you, but at that low a refresh my eyes would walk right out of their sockets and donate themselves to science in protest.

    Which, in foresight (heh) would be proceeding the rest of the body by only a few hours if I was lucky enough. By dying horribly in one of the following ways: flattened by a Hydrogen powered bus for wandering into traffic, skating right off the skytrain platform and falling the 60 meters or so to my doom or rolling onto the train right-of-way and becoming instant mincemeat. All because I was checking my daytimer and was too airbrained to realize where I was roller-blading.(obtuse old telus ad reference, I *hated* that ad.)

    -m

    --
    -Magdalene --"there are 10 types of people in the world, those who read binary, and those who don't"
    1. Re:30 - 60 hz headache by InvisibleClergy · · Score: 1

      Then you use a CRT monitor in your everyday life?

  50. Re:VR is the future by ChangelingJane · · Score: 1

    The coolness factor of the experience itself is definitely there, but it won't ever catch on unless the displays are extremely lightweight, unintrusive (regular pair of glasses unintrusive), and hi-res. But companies don't want to invest in advancing the technology, because the demand isn't there. Thus the catch-22 that's kept HMDs relegated to a niche market of enthusiasts with lots of disposable income.

    Releasing a consumer-friendly HMD right now would be as likely as releasing the iPhone in 1998, or the DS. IMO if it were to ever catch on, it would be in the future when the needed technologies have become advanced enough and cheap enough on their own, and some company has the idea to "go retro" and combine them into a consumer-friendly HMD.

  51. There are some 1024x768 is not really high-res by janoc · · Score: 2, Informative

    Emagin Visor z800 - 800x600, built in tracker, ~1600 USD If you want better resolution, look at Kaiser Electro-Optics HMDs. However, this is pro-stuff, not for playing games at home or watching video. The prices start at ~20000 USD and higher, without trackers (the built-in trackers are crap - if you are spending this much, you have an external magnetic/optical tracker anyway).

    1. Re:There are some 1024x768 is not really high-res by Anonymous Coward · · Score: 0

      These are the top people that used to work at Kaiser before they were bought by Rockwell Collins, actually set up shop 1/4 mile away in Carlsbad.

      Very good, very expensive, but absolutely the perfect solution for some applications.

      http://www.intevac.com/vision-systems/

      The latest eMagin OLED microdisplay is SXGA @ 1280x1024, full color and looks great with the right optics between it and your eye ~2in for GUI & full motion HD video. Kopin makes similar microdisplays, but with a backlit LCD approach.

    2. Re:There are some 1024x768 is not really high-res by vivian · · Score: 1

      Good overviews are here: http://www.stereo3d.com/hmd.htm http://www.est-kl.com/aufbau_general/index_hard_hmd.html?http://www.est-kl.com/hardware/hmd/kaiser/pv4050stm.html

      Nice try, but sorry,
      All the above fail under the Looks-like-a-brick-tied-to-my-face criteria.

  52. These work pretty well by cortesoft · · Score: 1

    I have been using a Myvu crystal ( http://www.myvu.com/ ) for about 6 months now with my iPhone, and I love it (other than how ridiculous I look wearing them.) It can take a bunch of different video sources, and it has 640x480 resolution (which works fine mostly). I use it to watch movies. The most use I get out them is watching movies lying in bed or while riding a stationary bike at the gym. They work great for that.

    1. Re:These work pretty well by vivian · · Score: 1

      I'd happily wear something that looks like these, but it's the resolution problem.
      Its really gotta have true 1024x768 (not downsampled to 640x480). Thats whats so annoying - there's a few companies out there making stuff I could possibly see myself wearing, but its just too low res, and although the form factors seem to be getting better, the resolutions arent. Seems like manufacturers only envision people using wearable displays for watching video - not actually doing text oriented or high resolution graphics work.

  53. Anonymous Coward by Anonymous Coward · · Score: 0

    Look up the Z800 from eMagin (http://www.3dvisor.com/). Reasonable HMD that uses the Nec Tokin 3D sensor for tracking. There's a Window SDK. I did work for an OSX SDK, gave a demo at their Bellevue offices, then their dev manager left and the company became unresponsive.

  54. Display could be paper by huckamania · · Score: 1

    Use projectors that mount on your head or over the shoulders, ala the TED presentation that I am too lazy to cite or even google for. You'll know which one I am talking about if you see a calculator app that gets projected onto a hand.

    Has VR been overhyped? No, people are just whiners. My first video game was brick breaker. Not the cartridge, the whole system had 1 game (2 if you count pong).

  55. 3D and stereoscopy by astralpancakes · · Score: 1

    It's worth noting that the 920AV mentioned are not stereoscopic -- they're just displays that attach to your head. Using HMDs for 3D modelling doesn't sound like an idea of that much use, to be honest, and especially so if it doesn't enhance the 3D perception in any way.

    I've been looking into HMDs out of an interest in using VR for various art projects, and the Vuzix VR920 model, with stereoscopy and head tracking, seem far more interesting. The main problem seems to be that as far as I can tell, they rely on nvidia supplying drivers, which they are pretty lazy in maintaining.

  56. Vegeta! by Anonymous Coward · · Score: 0

    What does the scouter say about his power level??

  57. Easy answer... by multimediavt · · Score: 1

    Didn't read the stub even, but the answer to the question, 'Where are the high-res HMDs?" is simple. The LCDs are being used in projectors that have a much larger market. No matter how cool a high-res HMD may seem, the practicality is limited and therefore so is the potential sales pool. People like to watch things (and show things off) socially, not alone within an HMD. There are some high-res HMDs out there, mind you, but they are quite pricey for obvious reasons. A single 1400x1050 LCD that would fit over your eye (or be in a projector) isn't cheap, then add the fact that you need two of them and the price is easily in the $20,000.00 to $30,000.00USD range for the headset.

  58. Tracking and Stero Cameras on the Mfg Website by jimwelch · · Score: 1

    I went to the manufacturer's website, it list optional add-ons - not yet available - of stereo cameras and motion tracking.

    --
    Never trust a man wearing a coat and tie!
  59. Re:Wearable display != VR by HTH+NE1 · · Score: 1

    I think somebody wears nothing but super-tight pants.

    They don't start that way.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  60. Comment removed by account_deleted · · Score: 5, Informative

    Comment removed based on user account deletion

  61. Optical nerves not mandatory for sight by TheLink · · Score: 1

    Why would optical nerves be mandatory? I think you are very mistaken.

    People do not require optical nerves to see.

    If you are blindfolded and I write on your back or hand, you can still read it in your mind. What you need is a suitable spot with enough resolution and bandwidth.

    http://www.youtube.com/watch?v=OKd56D2mvN0

    http://www.youtube.com/view_play_list?p=1C2B5B24E4138762

    An AI does not see using a video cable. The stuff running in the AI's computer allows it to see.

    --
    1. Re:Optical nerves not mandatory for sight by X0563511 · · Score: 1

      Alternatively, it has been shown that adding sensory input early enough in brain development, results in it being 'included' with the other senses.

      I don't have a citable source, unfortunately. My memory isn't perfect.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Optical nerves not mandatory for sight by OeLeWaPpErKe · · Score: 0

      Of course "early enough" often means during fetal development. Actually it depends on the complexity of the signal. It is not a problem to add a compas that stimulates one of 9 nerves to a 100 year old man.

      For a video signal, it's been shown to require a brain younger than 2 years. 5 years would still give something, but not quite the same as an earlier implantation.

      It will most certainly not work, however, on the average slashdotter.

    3. Re:Optical nerves not mandatory for sight by Anonymous Coward · · Score: 0

      Judging by comments, average slashdoters are under 5 years old.

    4. Re:Optical nerves not mandatory for sight by fractoid · · Score: 1

      Not at all, unless you mean direct electrode stimulation of the brain. If you simply mean subverting a small section of an existing sensory channel to create a new one, then that can be done quite handily by adult brains.

      Read up on sensory substitution. Still limited, but quite impressive what they've actually achieved so far.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  62. Right Here... by cowtamer · · Score: 5, Informative

    The PiSight HMD promises 187 degrees horizontal and 84 degrees vertical FOV by tiling DLP chips. I have yet to see it myself, but the units start somewhere around $20K and go up depending on how much FOV you want). 1900x1200 per eye (kind of low, but higher than anything out there).

    The problem to solve with HMDs is not just field of view or resolution--you also need to solve the convergence and accommodation problems.

    I envision a future HMD unit integrating eye tracking and auto focus which exploits the way the human eye really sees (few degrees at a time, in extremely high resolution) instead of trying to render a very high resolution image at interactive frame rates. I imagine the fact that this has not been built is due to the catch-22 involving low demand and high cost [when only the military can afford your hardware and is willing to pay for it, there is absolutely NO incentive to mass produce it]

    In the meantime, the state of the art in VR is still in systems like the CAVE. I think the Iowa State VRAC CAVE has something amazing like 16 Mpixel resolution...

    I am waiting for one of the game companies to start exploiting this. In the meantime, get yourself a pair of NuVision Cinema LCD shutter glasses (around $100), a $500 emitter, and a DLP 3DTV device for under $3000 if you are serious about home-based VR. If you can drive the 3DTV device (NVidia is releasing drivers for it ... there is also hardware available from RealD), the quality is stunning. (You're on your own with head tracking...but there are cheap solutions out there such as the WiiMote based hacks...I've only used the more expensive solutions).

    1. Re:Right Here... by Anonymous Coward · · Score: 0

      You may be able to avoid convergence and accomodation issues by using lasers (or holographic displays by 2070).
      It appears that Apple is looking into this too: http://www.i4u.com/article16466.html

  63. That's funny by Anonymous Coward · · Score: 0

    I already have something that does exactly that for me. It can instantly retrieve any information I have already acquired about a person during our next social interaction. I've had it for decades and while it occasionally lags during information retrieval it still serves me fairly well. Of course part of the lag may be caused by my trying to kill it off with alcohol each weekend.

  64. Headplay by Anonymous Coward · · Score: 0

    Try the Headplay Personal Cinema

  65. How do you get there from here? by robably · · Score: 1

    Remember, when dreaming go big.

    True, but dreaming the most amazing thing without all the less impressive incremental steps is to miss the big picture altogether. If you think of all the little steps as well you have more chance of seeing the path to making it become reality.

  66. Deus Ex saves lives... by RushNerd · · Score: 2, Informative

    JC Denton:"My vision is augmented."

  67. "me too" by Alrescha · · Score: 1

    Ignoring all the off-topic responses, I'm waiting too.

    I fear that the manufacturers of these products look at the tepid reaction from the market and think "There's no interest in this sort of thing", rather than "our product is crap and nobody will buy it".

    Vinge-esque* contact lenses and all may arrive someday, but that day is a long way off. A lightweight HMD with decent resolution would be great.

    A.

    * Try "Fast Times at Fairmont High" for a Vinge short story with references to contact lens displays, wearable computing, etc.

    --
    ...bringing you cynical quips since 1998
  68. Feh, Give me wireless contact lens displays, or... by gestalt_n_pepper · · Score: 1

    give me direct wireless neural i/o. Borg me!

    --
    Please do not read this sig. Thank you.
  69. I dream of bicycle HUD. by MarkvW · · Score: 1

    A completely configurable augmented reality bicycle hud with time, speed, heart rate, wattage, rpms, rear-vision, risk warnings (w/license plate OCR tech). Then, when you look down, GPS and tire status info. And more!

    The absolute ultimate geek bike toy!

  70. I earn my living working on HMDs by adam.sys · · Score: 4, Informative

    I've been involved with wearable computers since 1994. Further, I have been designing and fabricating head mounted displays for an academic client who is highly regarded in the field of optics since 2004. To say I know something about this subject would be a coy understatement.

    What is clear from reactions to all my previous demos is that people want a head mounted display that is inconspicuous, fits well, has high resolution, full color, wide field of view and produces a high quality image. Oh, yeah, it should be inexpensive as well. Because I've been working with world class optical experts, I know the physical reality of the optics. These criterion conspire against one another; improving one diminishes the others. So, one must prioritize these and do the best we can.
    Here is one potential ranking:

    1) unobtrusive
    2) fits well
    3) image quality
    4) wide field of view
    5) full color
    6) inexpensive
    7) high resolution

    Your request for high resolution with acceptable field of view and image quality makes the unobtrusive criterion impossible with today's technology. This is unacceptable to the public at large.

    I am working on a display system now that fits behind an ordinary looking pair of sunglasses. We have compromised resolution and, to some degree, field of view. I'm bound by a confidentiality agreement but I can tell you we are making advances with each successive project. The HMD is the last remaining barrier to a compelling wearable computer. One day your cell phone will be in your sunglasses.

    1. Re:I earn my living working on HMDs by CityZen · · Score: 2, Interesting

      I know something of this field too.

      There are several different HMD application areas:

      -immersive VR (games that enclose you in CGI*)
      -full view AR (games that add CGI to the real world)
      -heads up display (alone or AR) (narrow FOV CGI)
      -probably others

      (CGI = computer generated imagery)

      The first two require wide a field of view (FOV), and this is tricky to do well, as you know. [I must add that I don't think it's impossible; I've been shown an unconventional design that ought to work well, should it turn out to be manufacturable.]

      The third is something that can be done easily enough today, and it's actually something that I look forward to being done well. It would take care of the following situations, for instance:

      1) Trying to hold a laptop over your head to browse the web while lying down.

      2) Trying to walk down the street and stare at your iPhone at the same time. (Still probably not too safe; a purely audio computer interface is still safer, perhaps.)

      In either case, you can just put on some glasses rather than having to look at a screen. If the glasses are small/light/cheap/good enough, they should definitely beat the alternatives here.

      It remains to be seen whether display-panel-based systems (OLED?) or Microvision-type scanning systems will be smaller & cheaper. Advances in LED technology may push the latter in front.

      Given that wide FOV isn't needed, then holographic lens systems seem like a good match for small, light, cheap optics for applications like this.

      Of course, given all the failures in this market, it's easy to see why big tech companies don't seem too interested. But once the tech is good & cheap enough, it ought to take off.

    2. Re:I earn my living working on HMDs by DigiShaman · · Score: 1

      Have you looked into marketing an HMD product for gamers? It wouldn't need to be inconspicuous as computer gaming is an indoor activity anyways. Also, the gaming industry is HUGE (9.5 billion in 2007 alone) I mean, just look at the plethora of high-end video cards already on the market. If gamers will drop $500 bucks on a video card, why not an HMD? Granted, I have no clue how much such a device would cost. But, econ 101 states the cost would drop per unit as more are made/sold in larger quantities.

      What I'm getting at is this. The HMD industry needs to break into the entertainment industry and not just the world of military and academia to fuel further R&D.

      --
      Life is not for the lazy.
    3. Re:I earn my living working on HMDs by vivian · · Score: 1

      You have pretty much nailed my list of priorities - though wouldn't you count high resolution as part of image quality?
      I know it is practically impossible to achieve a wide fov with an unobtrusive system, and actually wide fov is not that critical to me - given a choice between an unobtrusive high resolution field of view that was equivalent to whatever a 24" monitor on a desk 2 feet away is, (20 to 30 degrees?) and a low resolution 120 degree field of view, I would definitely be choosing the former.
      Expense wise, well I would spend up to $1000 or so I guess - perhaps $1500, if the product was usable for long periods of time just as a regular monitor is without eye strain.

    4. Re:I earn my living working on HMDs by MajorDogg · · Score: 1

      Have you looked at the Headplay PCS

    5. Re:I earn my living working on HMDs by Deanalator · · Score: 1

      800x600 is pretty useless these days for things like web browsing, writing code, or doing anything on a computer besides watching DVDs etc.

      Sure, having some massive resolution isn't critical, but it should at least be on par with late 90s laptops. If it doesn't have at least 1280x1024, it is simply not useful for anything I would care to use it for.

  71. Kopin Golden? by kneemoe · · Score: 1

    Saw this just today, not quite the specs you stated, but closer than 640x480
    http://www.slashgear.com/kopin-golden-i-wearable-computer-headed-for-production-1944260/

    --
    My Sig Sucks
  72. Oh, you wanted to be able to afford it? by Revvy · · Score: 2, Informative

    I had no trouble finding a high-res HMD. The price made me choke a bit, though.

    1. Re:Oh, you wanted to be able to afford it? by city · · Score: 1

      "Extra karma if they incorporate head tracking." I don't see their price listed in karma? How much karma is $100K?

      --
      I am a v1ral sig. Plse c0py me and h3lp me spread. Thank y0u?
    2. Re:Oh, you wanted to be able to afford it? by vivian · · Score: 1

      Wow, they must be etching the glass substrate by hand with the Hope diamond for that price.
      It still looks like a brick tied to your face, too.
      Nice rez though.

    3. Re:Oh, you wanted to be able to afford it? by MajorDogg · · Score: 1

      Headplay costs around $400US

  73. Headmount telepresence is harder than you think by MpVpRb · · Score: 2, Informative

    In the 90's I worked with Sony, and had access to the cool stuff before it was publicly available.

    I designed a telepresence robot for Sony Wonder in New York. It had video cameras in its eyeballs that fed what was then a state of the art high res headmount display prototype.

    A motion sensor was mounted to the operator's head, so when the operator moved his head, the robot moved in sync. It was given the name "BB Wonderbot" and became a very popular attraction.

    When the operators first put on the headset, they were excited and thought that it looked really cool. But after days of operating it for several hours a day, problems appeared. Operaters complained of headaches, dizzieness and feeling sick. We first tried limiting operator time, but later abandoned the entire idea.

    Even though the display was excellent for the time, it was still a bit fuzzy. The motion control system had a little delay, and the stereoscopy was not perfect.

    We suspect that there is a phenomenon similar to the "uncanny valley" at work here. To be comfortable, a headmount display must be perfect, or really, really close. If it is a little bit off, the brain won't tolerate it for long.

  74. Enough idiots on the road by stewbacca · · Score: 1

    There are already enough idiots driving distracted with hands-free (and not hands-free) devices out there. I'd love to be cut off by some self-important jerk checking his email while wearing one of these devices.

    1. Re:Enough idiots on the road by Anonymous Coward · · Score: 0

      I don't think you get it. That self-important jerk is going to check his email anyway. The question is: do you want him to see only his email, with you possibly in his peripheral vision, or do you want him to see you through his email (or possibly with you overlaid in front of his email, if his radar thinks you're on a collision course)?

      There is nothing you can do to make him pay attention to what he's doing and not be a danger. What tech can do, is possibly help that fuckwit out, which also happens to help you.

  75. " Where Are the High-Res Head-Mounted Displays?" by macraig · · Score: 1

    You're wearing one already. It's so high-res and light that you forgot you put it on while you were buzzed outta yer mind last Friday night....

  76. 800x600 available now by mauriceh · · Score: 1

    There are a few models that offer 800 x 600
    About the best selection is here:
    http://www.thevideoglasses.com/

    --
    Maurice W. Hilarius Voice: (778) 347-9907
    1. Re:800x600 available now by Fieryphoenix · · Score: 1

      Yeah, but that resolution has been available for ten years or so. Whupteedoo.

    2. Re:800x600 available now by mauriceh · · Score: 1

      Yes, I just mentioned as the original poster said he only found 640x480.
      Besides, one can get very high resolution now, just at ludicrous prices.
      2 years ago these 800x600s were 3 times the price they are now.

      --
      Maurice W. Hilarius Voice: (778) 347-9907
  77. scan directly onto retina? by bugi · · Score: 1

    I could've sworn I saw in ieee spectrum about ten years ago, a display that scanned directly onto a retina. The scanning part was integrated into a normally sized set of eyeglasses.

    Anybody have any recent references to the technology?

    That's what I want for my birthday.

    1. Re:scan directly onto retina? by CityZen · · Score: 1

      All displays produce an image "directly on your retina." That is to say, they all shine light through your lens onto your retina.

      Anything that's near your eye will involve some kind of optics to make the image seem farther away than it really is.

      Whether the initial light source is a panel display or a scanned laser is not really relevant, except that it sounds cooler to say that the laser light is "scanned directly onto your retina".

      Microvision is the company the article was referring to (if not UW, where the tech originated).

  78. The pixel/inch (or cm), has not really improved by Fallen+Kell · · Score: 1

    As my title says, the pixel/inch (or cm) has not greatly improved in the last 10 years or so. Look at any small LCD or other video screen technology and there has not been much of a push for higher pixel count per inch. This is mainly due to the fact that the normal viewing distance of the devices that are driving display technologies are measured feet, not millimetres. The human eye's ability to resolve individual bits of light is limited to about 1 arc minute (1/60 of a degree) (or approximately 1/16 of an inch at 20 feet distance). Since distance from the eye is a major contributing factor as to how much detail the eye can resolve on the object, and given the fact that the display devices for the eye are driven by devices that are meant to be seen from several feet away, there is no reason to produce a higher density of resolution display device as the human eye can not discern the difference at several feet away.

    As a result, all display devices have their pixel density limited to the about the same as what is used for the dominant devices (in our case, computer monitors and HD TV screens). The only devices that are pushing the pixel density are HD LCD projectors and digital camera LCD view-finders. However, they have only just started to really make strides in pushing the pixel density. For wearable displays, due to being millimetres away from the eye, 1 arc minute is a significantly small linear distance between points, with the display 1cm away from the eye, the distance between two points that the human eye can detect is 0.00291 millimetres apart, which would mean you need a display with approx 8800 pixels per inch. Computer monitors are just pushing 150 pixels per inch, with some speciality products in the 200-300 pixels per inch. Which is why in a 2-3 inch screens on a wearable eyeglasses type display, you are only seeing 640x480 resolution.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:The pixel/inch (or cm), has not really improved by Anonymous Coward · · Score: 0

      A 2.3cm 1920x1080 DLP chip would look awesome if you mounted it about 4-5cm from your eye and rigged up a bunch of LEDs with the right color profiles.

  79. Glasses! by meteficha · · Score: 1

    Something like Dennou Coil? http://en.wikipedia.org/wiki/Denn%C5%8D_Coil

  80. My experience: disappointing. by iwulinux · · Score: 1

    I've blown more money than I care to imagine on HMDs over the years, including two Virtual-IO i-glasses (one composite-in video rez with clear optics, one VGA-in 800x600 wiht opaque optics) and some offbrand visor thing, composite, plastic lenses, gak, as well. My favorite was the first one, because you could get a nice video image floating in space in front of you as you walked down the sidewalk. Overall tho I think they're disappointing, and moreover heavy, straining on the eyes and neck, and especially the ones that sit on the nose tend to give me that weird sensation like you get when someone puts their finger between your eyes and close to your nose. I say, save your money and buy a nice CAVE and a big stack of (super-cheap now!) SGI Onyx2 IR2 boxes to run it off.

    --
    -- "Broadly speaking, the short words are the best, and the old words best of all."
  81. I disagree completely. by Jane+Q.+Public · · Score: 1

    There are lots of "virtual reality" scenarios that do not call for any kind of shape or image recognition. For example, have you seen one of THESE?

    The Celestron uses its integral GPS, electronic compass, and accelerometers to determine exactly where you are looking, and it will identify stars for you.

    Using the same detector technology, a heads-up display could overlay "virtual" 3-D objects onto your glasses, that appear to be in any location, anywhere. Those objects could move, you could see them in 3D, and so on. There is no need for image recognition at all, just to do that.

    Further, if you had two such units networked together, they could communicate their respective locations, and you could see a "monster" image overlaid on top of your friend. Admittedly, this would be a bit rough without the recognition you mentioned, but it could still make for a satisfying virtual experience. All kinds of "virtual" objects could be inserted into your world, and there are a number of fairly trivial ways that could be rigged up for you to interact with them.

  82. Gordon Bell's group is doing this by peter303 · · Score: 2, Interesting

    Gordon Bell is a supercomputer expert who migrated over to MicroSoft Research. His recent project is MyLifeBits, a complete digital record of one's life.

    I am not sure where I read this, but some peopel are experimenting with wearable cameras to take snapshots of your entire day. The camera has a motion sensor in it to increase rates when the wearer appears more active. I suppose an iPhone could be programmed to track both motion and vocal activity of its host.

    I further read that psychologists are using this for memory studies. Some hosts report an eerie telepresence effect when they review recent day or two's video. Researchers are studying the effect of periodic memory reinforcement. Perhaps an appliance could be developed for those with memory defects like early Alzheimers.

  83. The vomiting part may cut down popularity by nick_davison · · Score: 1

    Shutter glasses, where your eyes are tricked in to thinking they're focusing on a real 3D image, are bad enough.

    They're a great gimmick. They also suck, massively, as your eyes try to move to something your brain assumes is in the distance, yet is actually on the same fixed screen. They pull focus, everything goes blurry and it takes a moment to readjust.

    For games like GTA, they're great... You're generally focusing on one distance - right where your car is. It only becomes a problem as you pick up speed, try focusing down the street and everything screws up for a moment as the trick doesn't behave the way your eyes expect it to.

    For games where you're constantly looking up close and far away - watching the floor in front of you while you jump in an FPS and then sniping someone a block or two away - it's a nightmare.

    As I recall, back in the days of head mounted VR rides, nausea was an even bigger issue. At least with shutter glasses you can easily look off elsewhere and your eyes are still focusing a couple of feet away. Now move to screens that push the edge of where you can focus, that wrap all of your vision and you can't look away from them.

    Plus there's head movement. When your eyes don't match what your body's senses tell you, in a car, you get car sick. Now picture every slight movement of your body still showing the exact same image.

    Sure, you can create a 3D environment that moves with you but they never update quite as fast as you ultimately perceive. Sure, 24fps is enough to fake the eyes in to thinking they're perceiving smooth motion. It takes a lot more to fully fool the brain in to believing reality's updating with every tiny movement of the head. That 120th of a second delay between when it knows your head starts turning and when the image updates is plenty to leave many people nauseous.

    Plus there's the eye strain of your entire world being constantly 2 inches from your eyes.

    My guess is that any technology that leaves most of its users with headaches and vomiting - plus eye damage over time - is going to have a hard time catching on. Without mass market pick up, its prices won't drop as fast as we're used to for other mass market products. You're left with a niche product for a niche market and the usual high prices that brings.

    1. Re:The vomiting part may cut down popularity by vivian · · Score: 1

      The reason I would like them semi-transparent is so that you do have local environment awarenes still, and can flick your eyes into the distance every now and then to keep the muscles working through multiple focal depths. (I code all day, and when I can,I sit next to a window so I can focus in the distance every 20 min, or when thinking. I am convinced it's the only reason I still have better than 20/20 vision after decades of programming)

      The reason I want them high res is because I want to be able to use them for textual based apps ( think suring the web, doing a bit of coding, all the stuff you usually do on a PC, but having the flexibility of being able to do it anywhere.)
      The reason I want them to be capable of at least 30fps ( and preferably 60fps as LCD monitors typically are) is because of that motion lag you so correctly pointed out.
      The reason I want them to not look ludicrous is because I actually want to wear them, sometimes out doors too!

  84. I would *not* want a large display at low refresh! by rlk · · Score: 1

    I would absolutely not want a large (in angular dimension) display -- and a head-mounted display right in front of my eyes is almost certainly going to be very large in that regard -- at a low refresh rate. I suspect the combination of flicker and lack of motion as my head moves would make me violently ill.

    People are used to the scene moving as their head moves and the vision system corrects for that. If I move my head from side to side, I don't have a sensation of my laptop screen moving -- the image does actually move on my vision receptor, but my brain corrects for it.

    A head-mounted display, unless it were very clever and very high resolution, wouldn't do that. That means that whatever's being displayed would be perceived to be moving in sync with my head, which would probably be very confusing.

    The combination of large angular dimension and low refresh rate would create flicker over much or all of my visual field. I suspect that that would make me quite ill. IMAX films at the Museum of Science in Boston are projected on a large dome that basically covers the entire visual field. They warn about nausea from the vividness of the experience, but I don't think that that alone is what triggers it -- I think it's the flicker from 24 Hz refresh rate (exacerbated by the blank intervals between frames). I have no proof, but the disorientation is worse when something on the screen (such as a spinning wheel on a car in a closeup) interacts with the refresh rate -- steady motion isn't as bad. There's some disorientation when the film is showing something from a high place (such as Everest), but it's not as bad as the motion-induced disorientation.

  85. I own an old crappy one (VFX1) by HornWumpus · · Score: 1

    It is a completely different experience.

    The difference is largely measured in buckets of puke as far as gaming goes. Some games were/are much worse then others, Descent 2 for example enabled all the features, head tracking, stereoscopic vision but was almost instantly puke inducing. Games that kept up more or less up (e.g. Longbow) were much more playable.

    The basic problem of the inner ear confusing the brain vs VR perception will prevent comfortable long term use of VR headsets for many games. It awaits a break trough to explode. When it happens it will be the next Space Invaders. It will bring the kids back to the arcade.

    Augmented reality dodges the problem nicely by requiring the virtual world follow the real one. Who new I wasn't just being a moron when I duct taped a web cam to my VFX1.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:I own an old crappy one (VFX1) by SuperDre · · Score: 0

      I guess it must be you then, as I never had any problems of dissiness or something with my VFX1/Cybermaxx2 and now my vuzix VR920.. ofcourse if your equipment isn't setup properly for the specified person then I guess it can happen.. It's a bit like wearing new glasses, at first your brain has to adjust and that can take from a few minutes to a few days... I personally don't care much for the Augmented Reality as it is again something completely different as VR.. But the main thing is, I agree with the original newsitem that it's weird that there still aren't affordable 'high'-resolution HMD's as there hasn't been much progress over the last 15 years (the VFX1 is 15 years old and the tracking of that helmet is even much better as the latest Vuzix VR920 (at least the yaw)) I would shell out at least a 1000 bucks if there was a VFX1 fitted with 1280x720 per eye as IMHO it's one of the best headsets there is, it sits much better as the VR920 IMHO)..

  86. Comparison of HMDs with specs and prices by ax1m · · Score: 1

    Here's quite a comprehensive comparison of HMDs - monoscopic, stereoscopic and augmented reality. With specs, prices etc.: http://www.inition.co.uk/inition/compare.php?SubCatID=16 Looks like you're out of luck for getting the moon on a stick, but there's all sorts of stuff out there for big bucks!

  87. Stereo Vision by Anonymous Coward · · Score: 0

    Are there games that use Stereo Vision in the headsets.

    I have Lazy Eye (Amblyopia), which is normally incurable, but I read about several different teams that used Stereo Vision in virtual reality games to cure Lazy eye in adults. They took PacMan - and made one eye see the moving objects, and the other eye see the outline of the maze and the small dots. You had to synchronize your eyes to play the game. That restored the wiring in your brain so you could play. And it was far more effective in curing Amblyopia than the eye patch, which causes lots of other problems.

    I looked into it, but could not find any stereo vision games.

    Does anybody know of any stereo vision game: where part of the image is sent to each eye - so you have to use both eyes to play the game.

    Here is a BBC article about the research (they talk about a race car video game, where one eye sees your car, and the other eye sees the other cars):

    http://news.bbc.co.uk/2/hi/technology/4849244.stm

    1. Re:Stereo Vision by vivian · · Score: 1

      Find me those glasses, and I'll write you one.

  88. Still want HUD for one eye or two by Eric+Elliott · · Score: 1

    Or implanted visual input, a virtual third eye with separate visual field. How long would my brain need to grow ability to see eye 3 better than eye 1?

  89. Eyetap? by Anonymous Coward · · Score: 0

    Considering all the talk, isn't a pass through beam splitter Eyetap, or a full processing AR Eyetap what people really want?

    But really, the hardware to make this reasonable is the following;

    LED laser Amerac (based on pico-projector tech)
    USB input with DisplayLink video-in (now with the opensource driver, there really is very little reason left to keep using analog inputs)
    USB output of 6DoF/acceleraometer sensor, compass magnetic sensor, and video capture (required for an Eyetap, possibly stereoscopic)(Getting the 6DoF accelerometers and magnetometer integrated into a single chip shouldn't be hard folks)

    Why go all digital with USB as the primary in-out interface? Well, it forces migration to unified possibly single chip architectures, which reduces size/power/costs. If there truely is a analog need, use a converter at another stage. USB is pretty much the simplest lowest common denominator digital interface. Finally, inter-chip USB spec is coming along, so the hardware starts to become even more plug-and-play.

    For PMP devices and computers, such as an iPhone, all it takes is USB host capability to get things going (in the PMP case it would be USB-on-the-go support within the USB chipset, which is commonly available in the hardware but not supported in the software)

  90. Where are they? by Anonymous Coward · · Score: 0

    HITLab.

    They just cost >$10,000 each to build because it's tricky to get people to buy enough of the things to get the prices down to a level where people will buy enough of the things.

    A bit of a catch-22, if you hadn't noticed. We could have had this tech in our hands 10 years ago, maybe earlier, if not for that little cost-of-manufacture problem.

  91. Just wait for... by pjr.cc · · Score: 1

    The human direct-neural-interface a-lah the books by Peter F Thompson (either the newer void series or the nights dawn) - though he wasn't the first, just the most current IMHO.

    Having worked in the arena of simulation during the early-to-late 90's and working with a company dedicated to 3d and simulation the tech had many flaws (HMD systems) and continues to.

    Consider big-end flight sims such as those that CAE produces (http://www.cae.com/en/). If those huge systems could be replaced with hmd's (and it has been tried on many occasions) you cut the cost of many many things by massive factors. Those machines they produce are entire cockpits on hydraulic jacks and they work well - but are dedicated to a purpose.

    Personally, i always wanted *Some* form of hmd myself, but more for informational purposes then a full-on augmented reality. i.e. Jump on my bike and show me the vital stats in the visual range - speed, direction, rpm, gear, etc (again, systems dedicated to this purpose exist, im aware of that), but i also want to be able to walk down the street and be told "turn left at this next intersection to get to some place" and "Joe Blogs has sent you an sms" and be able to read it without even moving my head.

    I believe that chances are that aint going to happen in a realistic way until we do develop some kind of direct-into-the-brain link with an interface something like bluetooth that anything can connect to (i say bluetooth, but i actually mean an interface that WORKS). The scary part of that is when you combine something like this with MS's latest patent on extorting money from people you just have to be fearful ;)

  92. Similar desire but different goals... by B5_geek · · Score: 1

    I want a single eye-piece monochrome display (800x600 at a minimum) with a good pixel density.

    Something that I could ssh/mutt/lynx with (ssh being #1 on the list).

    I'd pay upto $400 for this display.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  93. What bout Eye-Tracking? by M0b1u5 · · Score: 1

    Head Tracking? Pfft. Eye-Tracking is the future. It helps if you're already tracking the head.

    --
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  94. It's all very well, but it's not what we want. by M0b1u5 · · Score: 1

    Not sure about anyone else, but this technology, while great, is only the very start of automatic projection.

    Ultimately this technology is useless, because why do you need a screen when any available surface will do? He's putting a rectangular screen down on a white table for goodness sake. What's wrong with projecting directly onto the table?

    Look Here's the device we really need: It's a box no bigger than a packet of cigarettes, and will run all day on a single dose of Methane.

    It has a screen on one face, but no buttons.

    When you place it on a surface, it automatically projects a keyboard onto the surface in front of it, adjusted for angle of course, and then it uses its own projector to survey the surfaces around it. If it's on a flat surface like a table, it'll project the screen directly onto the table. If it's next to a wall it'll prject directly on the wall.

    It'll use its inbuilt camera to locate the user's head in space, and it'll correct whatever it projects so the image stays true for the user.

    The user could adjust the size of the screen, also. Hell, it could even be projected in 3D.

    Plus, it should make little difference what its being projected onto. A smart survey would include measuring the colours and shades of any surface being projected onto. The device should colour correct to effectively remove patterns and colours on the actual screen surface. Sure, you can't get around that 100% - but enough to make it usable on what is currently an unacceptable screen.

    --
    How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
    1. Re:It's all very well, but it's not what we want. by petrus4 · · Score: 1

      Ultimately this technology is useless, because why do you need a screen when any available surface will do? He's putting a rectangular screen down on a white table for goodness sake. What's wrong with projecting directly onto the table?

      It's fairly simple to answer this question.

      Compare, mentally. You've got 50 people on a train, wearing one of these with a wearable computer, (such as a hacked ipod) vs. 50 people on a train with head-mounted projectors.

      The 50 people with head mounted projectors are all going to be looking for their own patch of wall. I'm not exactly sure how things are in America, but where I live in Melbourne, space tends to be at a premium on crowded trains. There would only be enough wall space for the three or so people who were sitting on the floor near the doors, and even then it'd be a squash.

      We don't want frontal projection that anyone else can see, or that is going to impose on anyone else's space.

  95. brain damage by AgNO3 · · Score: 1
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  96. Even they are vaporware. by Anonymous Coward · · Score: 0

      That page said: Coming Fall of 2009

      I have been researching this for some time, seems many of the HMD companies have folded or been acquired or changed names.

      The rest are using simple optics, and are bulky.

      Micro Optical had there EG-7

    But there has been nothing but vaporware products since.

    I found one that seems super cool,SBG Labs Holographic Eye Adaptive Display HEAD Technology but it's also vaporware for the moment.
    Here is a youtube clip

  97. NVIDIA by SirAdelaide · · Score: 1

    didn't NVIDIA already make one for gaming?

    --
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  98. Penny might be it by bard · · Score: 1

    http://www.penny.se/eng/index.html has a HMD which projects the image straight into the eyes. I can't find any information about the resolution, but they're apparently going into large scale production later this year.

    As one of their suggested customer groups is entertainment, I hope the price won't be too high.

  99. Re:State of the art... by MrSteveSD · · Score: 1

    The virtual retinal display (which Microvision has been working on for seemingly aeons) potentially allows for the focus of each pixel to be varied. So your eyes would actually have to focus to different depths as in the real world.

  100. Just buy one that is already on by Anonymous Coward · · Score: 0

    Unfortunately, all microvision ever seems to release is vaporware. Just buy the micro projector 3M makes now for $329

    http://www.cdw.com/shop/products/default.aspx?EDC=1594476

  101. Thank you very much ... by deep-deep-blue · · Score: 1

    ... but I prefer to see more clearly to why I had my head bump off. And besides, you _have_ to watch joyfully advertising panels not groggy pirated movies. Only that way you can die happy beneath of a truck.

  102. your laundry list, on your neighbor's LiveJournal by Anonymous Coward · · Score: 0

    You want AI, not AR. When a computer can understand your verbal conversation well enough to index it by face and name, then ferret out the most important topics of discussion for inclusion in an automatic bulleted list, you'll get your wish. At that point, however, the computers will probably be more interesting to talk to than are any of us. Five minutes spent on Facebook or Twitter should make it obvious to anyone that computers aren't now up to the challenge of automatically separating the critical from the meaningless, let alone categorizing all the shades of mundanity that lie between the two. The rest of your wishes, save perhaps personal facial recognition tech, are easily covered by existing technology.

    Oh, and privacy under omnipresent surveillance? Here is the truth on that topic: any data-collection wizardry you can do, someone three doors down can do twice as well. Paradoxically, "they" will handle their more extensive data on you only half as carefully as you treat your lesser data on them.

  103. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  104. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  105. Re:Whatâ(TM)s the big deal with head tracking by dutchd00d · · Score: 1

    ... it sounds like a cool idea, but it seems like it would require either excessive movement on your part to do anything meaningful, or it would require you to sit almost absolutely still in order to keep your display even semi-stable...

    I play a lot of flight simulators, and for those head-tracking is great. Movements are amplified (adjustable for every axis) so you only need to move your head a little bit for a much bigger movement on the screen. Precision is excellent, and it can be helped even more by setting a dead zone at the center. Check out some of the videos here:

    http://www.naturalpoint.com/trackir/02-products/product-videos.html

    I couldn't imagine going back again.

  106. kyle by Anonymous Coward · · Score: 0

    after reading these comments and looking at the prices... i'm soooo sad!!! it looks like there's not going to be a real breakthrough in getting these to market in the next 20 years to where it's going to be actually useful like they make it seem in the movies (ironman, terminator...etc.)

  107. Lumus? by TheRealDilbert · · Score: 1

    any opinions on the Lumus technology (http://www.lumus-optical.com/) ?

  108. What do you mean? by dublindan · · Score: 1

    What do you mean "Where Are the High-Res Head-Mounted Displays?" ??? Theres plenty out there! They just cost money.. I guess theres not enough demand to cheaply mass produce these things.

    You suck at Google. Heres a few you may be interested in: 1280x1024, 1280x1024, 1280x720, stereoscopic 1280x1024 and 1280x1024.
    Or if you have a lot of money to spare, try this panoramic head mounted display: 1920x1200 and apparently from 800x600 up to 2664x1160.

    I can't seem to find the super high-res industrial and military grade ones though...

    1. Re:What do you mean? by vivian · · Score: 1

      I have spent quite a bit of time searching for the right display - If you re-read my original post, you will note that I am looking for something that has at least a passing resemblance to a pair of sunglasses - slim shades or even (but preferably not) a Geordie style visor. All the high resolution ones you have posted look like a brick-in-face, and I wouldn't be caught dead wearing them on a train or out from behind locked doors. Would you? The lower resolution one is getting there, but still only 800x600, and one eye only. I think it would be maddening looking at a display with only one eye for any extended period of time.

      If it needs a strap to hold it on my head, it's too damn big.

      There are now displays that have an acceptable appearance and are semi-transparent, much like the example product I linked in my original post, which seems great, except it's too low resolution, being only 640x480, and I think its even stereo.

      I have pretty much given up hope of finding them and was sort of hoping that if there were enough people that wanted something like I specified, and enough people asked the manufacturers for what we want (wearables suitable for use as computer displays) instead of what they seem to be producing (ie. wearables that are really aimed at playing movies) then we might eventually get what we want.

      Thanks for taking the time to add all those links, but unfortunately I have seen them all before.

    2. Re:What do you mean? by dublindan · · Score: 1

      Ah, fair enough. Good luck in your search.

  109. Its supposed to be about HMD by Lazypete · · Score: 1

    Common on, this discution is supposed to be about HMD, not the cylon, not Terminator, not wall mounted LCD.. I too am dreaming of a HMD and a very small portable computer that I could strap to my belt and have a wealth of information at the tip of my fingers. Unfortunately for you my friend I dont have much more than vuzix and they are not very impressive yet.

  110. The penultimate truth by wonkavader · · Score: 1

    Read "The Penultimate Truth" by Philip K. Dick.

  111. Visual Telepresence by kupalo · · Score: 1

    I've seen the eMagin HMD used for visual telepresence. This guy drives a dune buggy and teleoperates a robot using an hmd with head motion controlling a camera system. The eMagin is about $1K. The tracker on the eMagin drifts like crazy though so but a WiiMote tracking would probably be good enough for many applications. Here's a another cool video .

  112. Re:State of the art... by vivian · · Score: 2, Interesting

    Seems like there are a lot of problems to solve still - I just find it frustrating that there seem to be products out there that seem so close to my requirements, only lacking in resolution, and probably refresh rate.

    I don't wear glasses, despite years at a screen since the Apple //e appeared on the scene, and years of reading books in the dark before that, so I have never had to worry about whether you could wear glasses with some particular hmd in my quest for the perfect one, but I suppose that also adds another whole level of complexity to trying to bring a product to as wide a market as possible.

    Is there really such a passive price difference between the LCD's they use in these systems that do 640x480 compared to one that could do 1024x768 though?
    I could live with it still looking about the same apparent size and distance as a 24" monitor sitting on my desk, but I just don't want to wear a device that looks too out of place on a train or in public, hence the requirement for them to also look passingly like a regular pair of sunglasses.

  113. Don't forget other "vision" pathways to brain by cyberfringe · · Score: 1

    There are other pathways into the visual cortex than the retina and optic nerve. These may be especially useful for augmented reality and vision prosthetics. For example, the tongue is highly enervated and by-passes the optic nerve. A company called Wicab, Inc manufactures a product called the "BrainPort" Vision Device http://vision.wicab.com/technology/. The resolution is not great, but the race is on and thus far the most promising methods for manufacture of high-density transducer / electrode arrays have not been employed. With prospective military and medical applications "in sight" (pun intended), there is high competition internationally in the development of tongue display technology. I personally know of one such project being conducted by Dr. Anil Raj at IHMC http://www.ihmc.us/ to replace night vision goggles with tongue displays. The main research thrust in Dr. Raj's lab is sensory augmentation see http://ihmc.us:16080/community/ILOVEScience/Activities/TestingReactionTime/IHMCReactionTime.pdf for more information. Experiments have shown that "data" from slaved cameras can be "overlaid" on normal retinal vision, although there are still some registration (match up) challenges.

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    There's no sense in being precise when you don't even know what you're talking about. -- John von Neumann
  114. Headplay for all you virtual boyz by MajorDogg · · Score: 1

    So, I had this post sent to me from a buddy of mine. And I fine it quite amusing how still misinformed we are about the actual technology that is out there and available to the consumer market in HMD's. I've tried numerous different HMD's over the years like most of you have found them sorely lacking. But a couple of things. 1) Eye fatigue and nausea doesn't happen because of light into the eye's. It happens because everything that we have been given so far have 2 displays. What this does is send 2 images to your eye's. Our Eye's have a massive issue with that. 2)Most HMD's to date have NO or very little focusing capabilities. Ever had someone else's prescription glasses on for a time, Same problem. Now, not to be salesy (I know it's not a word) but I came across a HMD called Headplay that seems to have solved these problems. They use a single display and it has a wide range of focusing capabilities. I've had mine for over a year and have spent hours of game time to my wife's delight (she get's her TV back) gaming,in HD I might add. So the tech is there, you just have to know what your looking for. And by the way I do own a Virtual boy, and a Icuity(now called Vuzix), and I've even have had the opportunity to use a 20K Rockwell Collins. So there is some history.

  115. Vrealities.com by Anonymous Coward · · Score: 0

    Would like to see a review on this one:
    Virtual Viewer 3D SVGA (800x600)

  116. There is an 800x600 HMD by drkim · · Score: 1

    There is already a 3-D 800x600 HMD available (and it's been around a while) The i3PC goes for $825 (sans tracker) I've had one for a few years, and it works OK. http://www.vrealities.com/iglassesi3pc.html I don't know how this HMD discussion evolved into an AR discussion, it's like saying, "Since they don't make a good ultralight plane; why don't you buy some flippers and a snorkel instead?" They are two very different apps. Only NVidia cards are driving the 3D, and a lot of games aren't really designed to use 3D in a useful way. For example, in most first person shooters, you either have a aiming reticule, which in 3D is impossibly close to your visual field (like using your finger held one inch from your eyes to aim) or you have a gun in the lower right corner, pointing obliquely up to the center. Very few use true 'iron sights' which would allow you to look 'down' the gun barrel to aim, and NONE allow you to use iron sights up to your right (or left) eye to sight. Many games, even though playable in 3D don't have a means of sending tracker data back to the view, like flight-sim which uses the hat switch instead of the mouse data. If game makers could start including standard features to support head-tracking, better 3D implementation and force feedback (now missing from UT3) they would be a greater drive to buy HMDs.

  117. AR (was Re:VR was more hype than reality) by uncledrax · · Score: 1

    b) what augmented reality is.

    Maybe we all just think 4th Edition Shadowrun sucked?

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  118. 1024 x 768 visor by LandGator · · Score: 1
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