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User: blaisethom

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  1. Re:Gaining money on Hacker Spoofs Track Plays To Top Music Charts · · Score: 1

    I think the thing is that it comes to pretty much the same assuming everyone watches the same amount of music. Let's say there are three listeners, you each play 5 songs and each pay $5. If you listen to only one artist while the other two listen to the pop artist then there are two ways to do the payment:

    Your artist gets your money: $5
    Your artist gets the division of the total: 5 times played / 15 times total * $15 = $5

    Same either way. This breaks down when:
        a) Different people play different amounts of music
        b) Non-paying people's music plays are included in the division

    Your idea of people paying their artist extra would also break that of course.

  2. that chart on Things That Turbo Pascal Is Smaller Than · · Score: 5, Funny

    At 88,225 bytes, the image showing the comparison is also bigger. Oh the irony

  3. Microsoft's TrueSkill beat Elo before this comp on Chess Ratings — Move Over Elo · · Score: 1

    I believe the algorithm used by Microsoft to match players for X-Box games was already beating Elo before this competition. They have a description of their algorithm at http://research.microsoft.com/en-us/projects/trueskill/

  4. Adding rockets on Australian Student Balloon Rises 100,000 Feet, With a Digital Camera · · Score: 1

    Seems like 110,000 feet is quite common for university balloon flights. The University of Cambridge in the UK also has a project which has been reaching that height for a while (33km). What is interesting there is that they're planning to launch rockets from the balloon, and hoping to reach 150km. You can see their plans at http://www.srcf.ucam.org/~cuspaceflight/martlet.php. Don't know what their costs are.

  5. Visual Studio / Code::Blocks / Eclipse / Emacs on What Free IDE Do You Use? · · Score: 2, Informative

    I've tried a few IDEs and this is what I found for C++ development:

    *Visual Studio*
          - Best debugging
                  - Handles stl strings, etc
                  - Easy to change variable values while debugging
                  - Not very good with stl iterators
                  - Nice GUI for debugging
          - Best interface
                  - Code completion, etc is all great
          - Have to use project files: a pain
          - A bit bloated (though not as slow as Eclipse)

    *Code::Blocks*
          - Debugging is pretty good
                  - Sometimes a bit buggy (Sometimes can't change variables and stl templates a bit weird)
                  - In theory does lots of good stuff
          - Interface is nice
                  - Not quite as clean as VS but getting there.
                  - Allows plugins... could make it better than VS in future
          - A lot less bloated then VS
          - Project files are better than VS
          - Allows for normal Unix makefiles
          - Multi platform

    *Eclipse/C++*
          - Debugging not implemented in the C++ plugin
          - Nice interface
          - Really bloated, way too slow for me

    *Emacs/make*
          - I don't know how to use the debugging extensions and I don't feel like spending months to learn them
          - Great when running things over ssh, no other method really works

    Overall, I find that the debugging capabilities are by far the most important to me. So I use VS for almost all of my development. In fact, it's the only reason I still use Windows.