We can't expect small, lean applications written in C# because of the language's design.
That's amusing since I've written many applications in C# that are small and lean. I've ported a number of applications to C# that have a compiled binary that is usually no more than 10-15% larger than the C/C++ program. But no, it must be the language's fault not the incompetent programmers using it because clearly no one can write bloated, memory-hungry, slow C or C++ applications. Oh wait...
So how many more years of them not suing anyone over Mono is it going to take before you people finally calm down and shut the fuck up? We've heard for 5 years this constant drumbeat that Microsoft is always around the corner waiting to sue people for Mono and none of you Chicken Littles have been right. Seriously, Microsoft deserves criticism for many things they have done in the past, but they have done right by this and have been about as open and willing to work with the FOSS community on Mono as one can really expect from a company like this.
C# is very good language, though not perfect, which builds on many of the good innovations of Java while eliminating many of the issues that I've always had with Java. The reason why there are so many negative feelings is because this is a Microsoft technology and nothing more. If Microsoft had originated the specification of ANSI C exactly as it is today, for example, you would hear constantly all the same outcries about how crappy it was, etc etc.
You mean other than the fact that the statement is bullshit? I have a compiled version of Tomboy and it only comes out to around 5-6 megs. The 50MB size is them including all of it's secondary dependencies (which are used by other programs as well) to create a completely misleading picture.
Exactly. The article writer is using the false assumption that all this spending is a zero sum game which is amusingly contradicted by his own chart that shows that the combined spending for all 4 areas he mentions has increased by almost 100%. Now all of this spending had stayed a constant level, then he might have a better chance at having a legitimate point, but as such he is just spewing bullshit.
The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc).
This is total bullshit. The Wii is a 729mhz PPC processor with 88 megs of RAM. I don't know what backwater part of the world you lived in a few years ago, but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004.
We can't expect small, lean applications written in C# because of the language's design.
That's amusing since I've written many applications in C# that are small and lean. I've ported a number of applications to C# that have a compiled binary that is usually no more than 10-15% larger than the C/C++ program. But no, it must be the language's fault not the incompetent programmers using it because clearly no one can write bloated, memory-hungry, slow C or C++ applications. Oh wait...
So how many more years of them not suing anyone over Mono is it going to take before you people finally calm down and shut the fuck up? We've heard for 5 years this constant drumbeat that Microsoft is always around the corner waiting to sue people for Mono and none of you Chicken Littles have been right. Seriously, Microsoft deserves criticism for many things they have done in the past, but they have done right by this and have been about as open and willing to work with the FOSS community on Mono as one can really expect from a company like this.
C# is very good language, though not perfect, which builds on many of the good innovations of Java while eliminating many of the issues that I've always had with Java. The reason why there are so many negative feelings is because this is a Microsoft technology and nothing more. If Microsoft had originated the specification of ANSI C exactly as it is today, for example, you would hear constantly all the same outcries about how crappy it was, etc etc.
What's wrong with this picture?
You mean other than the fact that the statement is bullshit? I have a compiled version of Tomboy and it only comes out to around 5-6 megs. The 50MB size is them including all of it's secondary dependencies (which are used by other programs as well) to create a completely misleading picture.
Exactly. The article writer is using the false assumption that all this spending is a zero sum game which is amusingly contradicted by his own chart that shows that the combined spending for all 4 areas he mentions has increased by almost 100%. Now all of this spending had stayed a constant level, then he might have a better chance at having a legitimate point, but as such he is just spewing bullshit.
The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc).
This is total bullshit. The Wii is a 729mhz PPC processor with 88 megs of RAM. I don't know what backwater part of the world you lived in a few years ago, but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004.