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Does the Wii Provide A "Watered-Down" Game Experience?

CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.

582 comments

  1. does an iphone.... by goombah99 · · Score: 5, Insightful

    provide a watered down computing experience?

    Wii's are fun.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:does an iphone.... by moderatorrater · · Score: 5, Insightful

      Exactly. The Wii is fun, functional, and innovative. The problem isn't the Wii, it's the damn publishers. The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc). There's enough power in the console, but the creators of the game apparently can't adapt to lesser hardware, so they throw a public tantrum or water the game down so that they don't have to actually think about the problem and develop around it.

      The really ironic thing here is that the market for the Wii is so much larger than the market for the other consoles. Publishers and developers are really shooting themselves in the foot here.

    2. Re:does an iphone.... by ShieldW0lf · · Score: 5, Insightful

      The problem is, games are not about AI and flashy graphics, no matter how much money grubbing publishers want em to be. They're about friendly interaction with your peers. That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      --
      -1 Uncomfortable Truth
    3. Re:does an iphone.... by Nursie · · Score: 5, Insightful

      Sorry, what?

      It's a fact that the hardware is less capable than the others. And the others aren't exactly swimming in RAM by modern standards. No, sorry, it's not that they can't adapt, it's that the games they are making now just can't work in the same way on the Wii.

      Now, that doesn't mean the Wii is somehow a bad console - it's a very successful one - it just means that either it's going to hold back the capabilities of games that are released across all three platforms or (far more likely, and in fact happening) encourage an entirely different set of games aimed at a totally different audience.

      What would be the point of owning all three consoles if they all got the same games and had the same capabilities anyway?

    4. Re:does an iphone.... by Yvan256 · · Score: 4, Funny

      That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      I thought we all agreed to call them "tubes".

    5. Re:does an iphone.... by rolfwind · · Score: 1

      On the upside, with it's controllers, Wii can do what Playstation can't do (except outlying cases like guitar hero and even then it's just buttons, if hardware such the controllers ain't default, developers don't really take advantage of it) and has games that just wouldn't be the same.

      Just got my first DS(i) today after not getting anything since the original gameboy. The browsers sucks as much as on the kindle for different reasons (16mb ram, 4x more than original DSI? wow, that sucks, with ram prices, they could at least make it 96mb easy and a much more capable system), and the graphics don't match the PSP I suppose, but the two screens/touchscreen just add fun possibilities.

      I like the differences between systems. Do the people who bitch and complain want one homogenized space? Is that so they can have a supersystem that plays everything? Nice fantasy, but probably get boring.

    6. Re:does an iphone.... by poetmatt · · Score: 1

      People want hardcore and casual gaming. The wii caters to casual. simple, done.

    7. Re:does an iphone.... by Shadow+Wrought · · Score: 3, Insightful

      Wii's are fun.

      Exactly. But "fun" can't be captured in a spreadsheet for quarterly reports. Things like polygon count, map size, load speed, and so on, and so forth, are all readily counted and tracked. The constraints on the Wii compared to the 360 or PS3 means that while some games may lose their edge, most will be improved through the deletion of unnecessary cruft.

      Think of it like your HD. If all you have is a NetBook with a 4GB SSD, you decide whether or not something is worth saving. If you have dual 1TB HD you save everything whether you need or not, and regardless of whether you will ever, ever look at it again. Then it gets filled with crap but you don't know what's important or not because you never had to choose in the first place. Its the same thing with games. Give too big of a world you can create and everything goes in whether it is actually needed or not. The catch, is that it requires more discipline, and that is also far too nebulous for a spreadsheet.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    8. Re:does an iphone.... by Chaos+Incarnate · · Score: 1

      There wouldn't be a point. But then, from the players' point of view, having them be functionally identical is better so they don't need to buy two or three to play all the games they want.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    9. Re:does an iphone.... by Darkness404 · · Score: 4, Insightful

      The problem is a gigantic lack of first or second party games (or locked-in third parties). The Genesis (Mega Drive) and SNES both had about the same specs but the games were what defined them. The problem is, the PS3 and 360 really lack in that area. If you liked Sonic and Sega's games (Shining Force, Golden Axe, Phantasy Star, etc) you got a Genesis. If you liked Mario, Metroid, Zelda, or Donkey Kong you got a SNES. Today other than the Wii, theres not much difference between the PS3 and 360. Square Enix which (especially in Japan) propelled the PS1 and PS2 forward is now making games for all platforms. Halo is good but its still just another FPS, theres not much that can't be emulated with another FPS with shinier graphics, and despite how developed the Halo universe is, theres not that much there that sets it apart from the rest.

      --
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    10. Re:does an iphone.... by Gerzel · · Score: 1

      The real "match" the other systems have to make is to the Wii's pricetag and ease of use.

      The casual gamer is in many ways a very different animal than the more hardcore console gamer. So it isn't a question of "watering down" the experience but making a good, fun, and easy to play game.

    11. Re:does an iphone.... by gnick · · Score: 5, Insightful

      It's a fact that the hardware is less capable than the others.

      He didn't say that the Wii was as capable as its peers, he said that it was as capable as the best gaming systems around several years ago when we were getting games like Unreal Tournament 2004. Don't mis-quote and then dispute - That's cheating (i.e. strawman).

      Is the Wii weaker than Sony and MS's systems? Yup. But, like the other guy said, it's novel and fun. And near-zero learning curve (my 2-year-old can play it and my 4-year-old can play it pretty well). It's fun to play with friends with a wide array of genres. It's just not for serious gaming. It's a toy.

      But I agree with GP - The developers are lacking. It hadn't occurred to me before his post that UR2004 could be ported to Wii. But that UR football thing might just be awesome if it was done right.

      --
      He's getting rather old, but he's a good mouse.
    12. Re:does an iphone.... by Anonymous Coward · · Score: 0

      What publishers are relying on today are heavy eye candy and really nothing else. Just look at todays games and you will see they really are just the same thing over and over again. So how to these games stand out? Graphics. Now there are games out there today that are a real blast to play and DONT rely heavy graphics. Example, Okami. What makes this game fun isn't because of eye popping graphics but because of a unique story and game play.

      Come on developers! Stop using the graphics crutch and start using that brain power your company hired you for!

    13. Re:does an iphone.... by jidar · · Score: 4, Insightful

      Looks to me like he was just pointing out, rightly, that the Wii isn't powerful enough for what he wants to do. In other words, he didn't want to make a Wii game, he wanted to make something that was more on the cutting edge of technology.

      People are making good games on the Wii, but the fact is it simply isn't a very powerful machine relative to the other platforms. You can call that whining if you want but it doesn't make it any less true.

      --
      Sigs are awesome huh?
    14. Re:does an iphone.... by jidar · · Score: 2, Insightful

      The Wii is getting shooters so I'm not sure what you're complaining about.
      I actually dispute that it is powerful enough to do UT2k4 though. I really don't think that is a given.

      --
      Sigs are awesome huh?
    15. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Exactly.

      To me, lesser power is added value because it keeps lazy developers away. Don't want those stinkin' stupid realism schmealism games on every damn platform.

    16. Re:does an iphone.... by Just+Some+Guy · · Score: 4, Insightful

      It's a fact that the hardware is less capable than the others.

      But it's not less capable than a PS2 which had open-ended games like GTA and Jak & Daxter. For that matter, they managed to cram GTA: Chinatown Wars onto the DS, and I'm under the impression that the Wii is more capable than the DS.

      No, I agree with moderatorrater: you can't objectively say that the Wii is incapable of these things. It's more accurate to say that they might be easier on other platforms in this generation, but that's not what Mattes said.

      --
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    17. Re:does an iphone.... by buddhaunderthetree · · Score: 3, Insightful

      Exactly, compare the Wii specs to say the Dreamcast and tell me that the machine is the reason can't create an open world with complex AI. I think the real problem is the lack of design creativity by the publishers.

      --
      "Technology.....the knack of so arranging the world that we don't have to experience it." Max Firsch
    18. Re:does an iphone.... by jidar · · Score: 4, Interesting

      The Wii attach rate is abysmal and for real gamers games it's even worse. Yeah, 20 million people bought a Wii, but about 15 million of them just played Wii sports then forgot about it.
      The Wii market might be much larger in sheer numbers, but the expected sales for a game like PoP is probably smaller.

      --
      Sigs are awesome huh?
    19. Re:does an iphone.... by feepness · · Score: 1

      Wii's are fun.

      Perhaps. And yet, given they have they have the lowest rated selection of all three consoles, they are less fun than both the PS3 and the 360.

    20. Re:does an iphone.... by feepness · · Score: 2, Insightful

      And near-zero learning curve (my 2-year-old can play it and my 4-year-old can play it pretty well).

      Being simple enough for toddlers and pre-schoolers isn't really a plus in my book. I play with my two and four year old because they like it when Daddy does play-doh and coloring and watches Little Einsteins with them. These aren't activities I would choose to do on my own.

      I place the Wii in the same category.

    21. Re:does an iphone.... by somersault · · Score: 2, Insightful

      It is less capable than the PS3 or 360, no doubt - but even the PSP and the DS can handle free roaming 3D environments (see: the Grand Theft Auto Stories games, though I have only played them on the PSP, not the DS). Likewise the PS2 had all 3 GTA III titles on it and I'm pretty sure the Wii is more powerful than a PS2? If the developer is complaining that the Wii can't do dynamic loading/free roaming, they are just flat out lying due to laziness.

      AI and graphics are more of a problem, but still I doubt the AI cannot be optimised, and the Wii is still capable of pretty enough graphics if they bothered to simplify the models a bit. Zelda was very easy on the eye, and it was out pretty much as soon as the Wii was.

      --
      which is totally what she said
    22. Re:does an iphone.... by Anonymous Coward · · Score: 3, Interesting

      I don't understand why people are so rabidly defending the Wii as "fun" and "innovative".

      I grew up playing Mario and Zelda games (and happened to be burned by Nintendo's lack of consumer compassion and their hate for backwards-compatability). But that's mostly what they put out: in-house proprietary sequels.

      There's nothing innovative about Mario anymore; that you can run in three dimensions instead of two doesn't change the game. It just puts a new look on the game. And that look would be better with more powerful hardware.

      Maybe I think of something different when I look for "innovation", like original stories that aren't on their eight iteration of saving the Triforce (Hello, Okami), or fun gameplay that sucks me in without locking me into the same characters that passed nostalgia and hit nausea for me (when I really want to platform, I turn to LittleBigPlanet now).

      Sure, maybe not everyone wants to play GTA or InFamous or Street Fighter, but Nintendo is alienating gamers in order to cater to a broader audience...this doesn't really help gamers at all, nor does it help the video game industry. If "the future" of gaming is less Heavy Rain and more Mario Party or iPhone App Store then I'm going to stop supporting Nintendo and start supporting developers and publishers who push the envelope in terms of what I expect and what I can do. The Wii doesn't really offer me that experience.

    23. Re:does an iphone.... by Freetardo+Jones · · Score: 3, Informative

      The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc).

      This is total bullshit. The Wii is a 729mhz PPC processor with 88 megs of RAM. I don't know what backwater part of the world you lived in a few years ago, but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004.

    24. Re:does an iphone.... by plague3106 · · Score: 1, Informative

      Ya, ok. Try playing the latest Tomb Raider on Wii, and then on PS3 or Xbox 360. The Wii very IS simplier, the controls are crappier (that is, it's slow to respond) and there are every things you can't do in the Wii version. Its pretty much a different game.

      I don't think the Wii could handle Doom 3.

    25. Re:does an iphone.... by Darkness404 · · Score: 2, Insightful

      Sure, but if its a really good game that is a Wii exclusive you can expect sales to rise hugely. After all if you can make a good Wii game you have a lot more marketshare, and face it, every hardcore gamer already owns a Wii, might not play it, but they own one.

      --
      Taxation is legalized theft, no more, no less.
    26. Re:does an iphone.... by Darkinspiration · · Score: 5, Informative

      I taught this dam myth was put to rest already, The wii is selling games, a lot of games in fact see here: http://vgsales.wikia.com/wiki/Wii#Best-selling_video_games

    27. Re:does an iphone.... by plague3106 · · Score: 3, Interesting

      no, it's not lack of design creativity.. it's that the PS3 or xbox allow much more detailed, larger worlds, that the wii simply can't handle. I'm going to pick up the latest Tomb Raider on the PS3 to compre it to the Wii version, which was very disappointing. And I played the GC tomb raiders on the wii and had a great time.. i think the wii just couldn't handle the larger, more complex world the newest tomb raider is played in.

    28. Re:does an iphone.... by teg · · Score: 3, Insightful

      The problem is, games are not about AI and flashy graphics, no matter how much money grubbing publishers want em to be. They're about friendly interaction with your peers. That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      "Solitaire" may be the most popular computer game ever, but it's hardly about interaction with your peers :)

    29. Re:does an iphone.... by ThePhilips · · Score: 2, Informative

      Last time I seen attachment rates comparison, Wii's was about 1 point below Xbox360. I wouldn't call that abysmal. Likewise, PS3 higher attachment rate also doesn't translate into better financial performance.

      Most reports indicate that Wii owners buy games, but they buy games differently but only few publishers have caught the wind.

      --
      All hope abandon ye who enter here.
    30. Re:does an iphone.... by Narishma · · Score: 2, Interesting

      Things are still the same as they have always been. The current generation consoles still have a lot of exclusives. The Xbox has Halo, Gears of War, Mass Effect, Fable and Forza for example. Sony has all the games it's dozens of studios produce like God of War, WipEout, Rachet & Clank, Uncharted, Gran Turismo, Killzone, Resistance and more. All these franchises are exclusive to their respective consoles and are as big if not bigger than those you listed.

      --
      Mada mada dane.
    31. Re:does an iphone.... by mwvdlee · · Score: 3, Insightful

      So... a reason for NOT liking the Wii would be "my kids like the Wii"?
      Is it just me, or is that type of reasoning completely insane?

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    32. Re:does an iphone.... by Darkness404 · · Score: 4, Informative

      Just for future reference, the GameCube was more powerful than the PS2 and also had better graphics onboard too. Its a shame it wasn't that popular with developers though.

      --
      Taxation is legalized theft, no more, no less.
    33. Re:does an iphone.... by ThePhilips · · Score: 1

      But I agree with GP - The developers are lacking. It hadn't occurred to me before his post that UR2004 could be ported to Wii.

      "Developers are lacking" isn't variable. It was always like that. The point I'm trying to make, that Xbox360 and PS3 are better at accommodating lacking developers - Wii isn't. In fact, due to all packed innovations, it calls for talented developers who are rather hard to come by in any age.

      --
      All hope abandon ye who enter here.
    34. Re:does an iphone.... by ThePhilips · · Score: 1

      It is also worth noting that though Nintendo itself has number of talented developers on pay roll, they are all apparently being kept busy making retro games and sequels. Rather humiliating for them I gather....

      --
      All hope abandon ye who enter here.
    35. Re:does an iphone.... by mwvdlee · · Score: 1

      So if, theoretically, I'd have a bunch of vacuum tubes running at about 10GHz and hooked them up to 1TB of magnetic core memory, it'd perform better than current generation PC hardware?

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    36. Re:does an iphone.... by SleepingWaterBear · · Score: 3, Insightful

      Even more relevantly, the top 5 selling games of the current generation (and 7 of the top 10) are for the Wii. Amazingly enough, people don't buy video games just because they're told the games are the most technically advanced - they buy games because they're fun!

    37. Re:does an iphone.... by Anonymous Coward · · Score: 0

      my psp is as powerful as a ps2 was. but the wii can't even compare to the power used in the ps3 or x360.

      also, waggle controls are only applicable to non-core gamers. waggle/motion does not mean immersion. we play video games to escape reality not to be reminded how we are not physically fit or have to move around to move a player.

      nope, that is not why i play games (i can play sports or go outside if i want to do that).

      just my cowardly .02

      i sold my wii and do not plan on going back. the whole setup costs way more than a ps3 or a x360

    38. Re:does an iphone.... by dkleinsc · · Score: 4, Insightful

      It's just not for serious gaming.

      Could we please start treating "serious gaming" like the oxymoron it should be?

      --
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    39. Re:does an iphone.... by Gulthek · · Score: 1

      That's not "-1 Troll" it's "+1 Insightful"!

    40. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The problem is, games are not about AI and flashy graphics

      LOL, yeah right! That's why the magazines in the billion dollar gaming industry all go gaga over polygon counts and the like.

      And that's been an issue for YEARS.
      I remember back when my buddy was so excited about the Sega Master System because it could do "separately scrolling backgrounds". That has nothing to do with friendly interaction with peers, it has to do with a couple of geeks sitting in their parents basement playing addicting video games for HOURS.

    41. Re:does an iphone.... by mdarksbane · · Score: 1

      Some of the problem is that developers like shiny things.

      Which is more motivating - the idea of spending a ton of development time to produce something that pushes the boundaries of what an XBox 360 game can be, or putting that same amount of effort into a Wii game that will look decent on the Wii, but be far behind what you could be doing on a PS3.

      Combine this with market numbers I'm sure are saying that much of the Wii's market share are people who think that Wii sports looks amazing, and there is low motivation for producing games that stretch the limits of what the console can do.

      Slower consoles *can* be made to run beautiful games - look at GTA:: San Andreas, God of War II, or Shadow of the Colossus on PS2, or some of the first-party titles on the Wii. But there has to be a very strong motivation to do so (it's the fastest thing out, it's your company's flagship console so you have to develop for it) when you have the option as a studio of developing for something that lets you do more for the same amount of effort, especially when you're making a cross platform game. The steps you would take and engine tradeoffs you would make to try to make a truly modern Wii game would be very different than those would do for a 360 game, and would practically make it a completely different game.

    42. Re:does an iphone.... by Quiet_Desperation · · Score: 2, Interesting

      They should talk to Suda 51's team. They did a fricken open world city on the Wii in No More Heroes. The motion control was well integrated. Not too much, not too little. Yeah, it was no Liberty City, but I have to imagine the game engine could be developed and improved further. It was almost a release title for the Wii. We'll see how the Conduit fares.

    43. Re:does an iphone.... by Anonymous Coward · · Score: 0

      I agree totally. I can still play flash games for hours and I wouldn't characterize that as a "watered-down" experience.

    44. Re:does an iphone.... by Darkness404 · · Score: 1

      Not really, a lot of them have PC ports which diminish some of the exclusivity, now while you may argue that the ones for the 360 are exclusive (the 360 being nothing more than a computer and Windows being a MS product) but a few have Mac clients too. So out of all of them, Halo/Fable have a few installments that aren't exclusive, Gears of War has a Windows port as does Mass Effect and Forza seems to be a true Xbox exclusive. Most PS3 "exclusive" games truly are PS3 exclusive, but the games really don't make you want to go out and buy the systems the way the older systems did. There just seems to be little that is truly innovative enough other than the Wii to make you go out and buy a console like in the older days.

      --
      Taxation is legalized theft, no more, no less.
    45. Re:does an iphone.... by feepness · · Score: 4, Interesting

      So... a reason for NOT liking the Wii would be "my kids like the Wii"? Is it just me, or is that type of reasoning completely insane?

      Errrr, no. I never actually even said I didn't like the Wii. I said it is not an activity I would pursue on my own. I actually like play-doh and coloring with my kids. I just wouldn't spend $250 plus a zillion dollars for peripherals on a toddler's toy.

      My statement was a response to the original poster, whose point was something along the lines of "The Wii is so great it is simple enough for toddlers." My point was "Things that are simple enough for toddlers generally don't appeal to me on their own. That the Wii is simple is no more a plus than for play-doh or coloring books."

    46. Re:does an iphone.... by Chatterton · · Score: 1

      Actually yes. On the computation plan and the electricity bill too :-)

    47. Re:does an iphone.... by Anonymous Coward · · Score: 0

      for real gamers games it's even worse

      The Wii isn't for "gamers" you blithering idiot, it's for everyone else.

    48. Re:does an iphone.... by Kozar_The_Malignant · · Score: 1

      So if, theoretically, I'd have a bunch of vacuum tubes running at about 10GHz and hooked them up to 1TB of magnetic core memory, it'd perform better than current generation PC hardware?

      Well, even if it didn't, you would have a really big house and it would be nice and warm in winter. Electric bill might be a bit of a shocker though.

      --
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    49. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Yeah, 20 million people bought a Wii, but about 15 million of them just played Wii sports then forgot about it.

      18 million people bought a 360, but about 17.5 million of them red ringed and then they forgot about them.

      Look I can make up numbers that have no basis in reality to prove my point too!

    50. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The problem isn't that it's not powerful enough, it's that it's not as powerful as the others. If you want to make a game and release it to PC, Wii, 360, and PS3, you have to accept the most stringent limitations, which are going to be the Wii. Or you could decide to skip the wii and give yourself a lot more headroom. Now we all know that super-realistic graphics and 7.1 surround sound don't make a game great, but I think a manufacturer isn't thinking of it from that perspective. Just like the movie industry, they want an assured base hit far more than they want a home run. If a movie can get good ticket sales for opening and perhaps another week, it's golden. I imagine the same holds true for games, and that headroom they get by skipping the wii might just give them enough flashy effects to cover the crap gameplay long enough to show a profit, eh?

    51. Re:does an iphone.... by Penguinoflight · · Score: 2, Insightful

      Actually the Wii isn't better than the average gaming machine from 2004. The graphics processor is slightly slower than a Geforce3, and the CPU wouldn't hold a candle to the Athlon XPs you could get back then.

      The lack of adequate quality games for the Wii is really more about all the big publishers dedicating their time to the 360 and PS3. They have to make a completely different game for the Wii because it has nowhere near the same power. Nintendo doesn't make titles for other platforms so they can show of the true ability of the Wii, but nobody bought a Wii for the graphics so I'm guessing "why bother" is the prevailing attitude of other publishers.

      --
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    52. Re:does an iphone.... by GMFTatsujin · · Score: 3, Informative

      It's tempting to use numbers to compare systems like that, but it's also completely misleading. Doom3 and UT2004 played on general purpose computers that were not optimized for gaming, no matter what the specs are. Those games needed a lot of brute force computing to overcome the limitations of the generalist PC design.

      The Wii is built for gaming and practically nothing else. It's more efficient at doing game stuff, so it doesn't require the same kind of oomph as a PC.

    53. Re:does an iphone.... by AKAImBatman · · Score: 1

      4x more than original DSI? wow, that sucks, with ram prices, they could at least make it 96mb easy and a much more capable system

      That would drive up the price by quite a bit. Nintendo sells their consoles at a profit, not at a loss like their competitors. Sony sells the PSP at $250 (almost $100 more than the DSi), but they still take a loss on it.

      The browsers sucks as much as on the kindle for different reasons

      You don't sound like a very forgiving fellow, so it may not be possible to please you. But many people have enjoyed pointing their DSis to sites like DSiCade, DSiPaint, and Hullbreach MMOG. Perhaps you'll also find some entertainment in those places. Or maybe not.

    54. Re:does an iphone.... by BorgCopyeditor · · Score: 1

      Could we please start treating "serious gaming" like the oxymoron it should be?

      One word: baccarat.

      --
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    55. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Mod this pedo down. The activities he chooses to do on his own involve little kids sucking on his meat popsicle. Slashdot is not the appropriate place for that kind of shit.

    56. Re:does an iphone.... by cheier · · Score: 1

      My 4 year old can beat almost anyone in a game of Mario Kart for Wii. I'm about to get him online to see how he fares against the rest of the world.

    57. Re:does an iphone.... by geekboy642 · · Score: 0, Flamebait

      Translation:
      The Wii is not hard, so I will not play with it. I play games so I can pwn noobs and show off. My mate is impressed by me blowing up punks in TF2.

      --
      Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
    58. Re:does an iphone.... by feepness · · Score: 1

      The Wii is not hard, so I will not play with it. I play games so I can pwn noobs and show off. My mate is impressed by me blowing up punks in TF2.

      Why is it the people rabidly defending the Wii sound so much like those who were rabidly dismissing it two years ago?

    59. Re:does an iphone.... by Anonymous Coward · · Score: 0

      yes, right after we stop using the term "adult content"...haha

    60. Re:does an iphone.... by roggg · · Score: 1

      Sega Master System had 0 impact on the console market, and failed to take any major market share in the larger markets. How exactly does the nostalgia of a couple of geeks prove any point?

    61. Re:does an iphone.... by Late+Adopter · · Score: 2, Funny

      The problem is a gigantic lack of first or second party games

      You want me to make games? Really?

    62. Re:does an iphone.... by geekoid · · Score: 1

      They don't get it. The view it as a casual gamer box and nothing more. The fact that it would be their largest market eludes them.

      They get so caught up in trying to make it shiny they put fun on a lower priority.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    63. Re:does an iphone.... by DigitalCrackPipe · · Score: 1

      This seems clear as day to me - many publishers don't know how to make games for the Wii. It's enough that I'm starting to consider buying only Wii-only games, as they are more likely to be made correctly. I felt cheated that the features offered in the *Wii-specific* version of the ad for Call of Duty World at War were not in the Wii version. If gamecube games can offer split-screen multiplayer, so can Wii games. In fact, I went out and bought used gamecube games and controllers to get my split-screen multiplayer capability. Nice job supporting that genre on this platform, guys.

      There probably are a lot of games that aren't ideal for the Wii, and it stings that Resident Evil 5 won't be out for it. However, ideally publishers will eventually catch on and tap the Wii market with properly made games. It would probably help to boycott all of the watered-down crappy ports to the Wii, so Mattes's point seems good (don't force the port when it's not appropriate).

    64. Re:does an iphone.... by billcopc · · Score: 1

      Why would any sane person expect two different machines to run the same software ? I'd much prefer for each platform to identify a niche and stick to it. In the North American market, there is no tangible difference between an Xbox and a Playstation (any generation). They all play the same types of games, have different-sized controllers but essentially the same features. The main advantage for the Playstation is all the Japanese content, which the Xbox lacks, but how many people really care about those quirky J titles ?

      I'd like it if game publishers would stick to a single console, plus the PC. That's it! There are always porting issues, meaning the same game will run poorly on any system for which it wasn't natively designed. If you hire some 3rd rate developer to port Halo it to the PS3, it's going to suck 9 times out of 10, because of time constraints and tight budgets. The problem lies in the fact that the 1st rate developer doesn't have time to port their own games, because they've got better things to do, like designing next year's best-seller. The industry is messed up, and having multiple interchangeable consoles only compounds those problems.

      --
      -Billco, Fnarg.com
    65. Re:does an iphone.... by geekoid · · Score: 1

      No, I think they can't adapt becasue of there tools. Software development tools have caused a lot of needless bloat incorporating items they dn't need.
      The best compilers well tuned don't have that issue, but developers that actually understand compilers are are few and far between.

        "What would be the point of owning all three consoles if they all got the same games and had the same capabilities anyway?"
      Exactly.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    66. Re:does an iphone.... by geekoid · · Score: 2, Insightful

      Nice troll. very subtle.

      The fact that you limit fun in such a way is actually sad.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    67. Re:does an iphone.... by Rakarra · · Score: 1

      That's a pretty bad translation that willfully misrepresents the point the grandparent was making.

      All he was saying was, when someone says "The Wii is so simple that even a toddler can use it!" his response is "so? That's not the reason to choose it over something else."

    68. Re:does an iphone.... by Sj0 · · Score: 2, Informative

      OBJECTION!

      The Genesis and Super Nintendo had much different specs! The evidence is...

      TAKE THAT!

      Compare the screenshot of the title screen of Super Mario World and Sonic the Hedgehog. The second in particular proves it.

      Where is the proof in these pictures?

      TAKE THAT!

      The Sonic the hedgehog picture is dithered around the edges of the flag!

      (Slams hand on the desk)

      The video chip in the Genesis could only handle 256 colours, while the Super Nintendo could manage 16-bit colour and transparency! There's no way you could say those specs were similar!

      (Shit, I need to stop playing so much Ace Attorney)

      --
      It's been a long time.
    69. Re:does an iphone.... by geekoid · · Score: 2, Insightful

      They need to add a column called "Number of units owned by customers".

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    70. Re:does an iphone.... by lfp.turk · · Score: 1

      Yeah because call of duty 1 2 3 ....157 and halo 1 2 3... et al are so original and innovative? They are the same game, with different maps and textures, with the same game play as before. At least with the Wii game play has changed from the standard controller and sitting on your arse. Sure the games could be a little better and more innovating, but you can't say games for the 360 and PS3 are more so

    71. Re:does an iphone.... by Rakarra · · Score: 1

      It hasn't been an oxymoron since the 70s, really.

    72. Re:does an iphone.... by Sj0 · · Score: 1

      Isn't that important?

      I've probably bought a dozen games this year. How many has a non-gamer bought?

      --
      It's been a long time.
    73. Re:does an iphone.... by Khyber · · Score: 1

      "Why would any sane person expect two different machines to run the same software?"

      Actually, if the hardware is capable, I'd fully expect it to be able to run. Doom ran on pretty much everything, even the Super Nintendo (which was "less capable" than the equivalent PC required to make it run at bare minimum.) The Dreamcast had UT and Q3. The PS2 had Q3. The Wii is more powerful than a Dreamcast or PS2. All in all, it's just a bunch of ones and zeroes. All that matters is how fast you can process them and return the results. Developers are just TOO FUCKING LAZY.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    74. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Hey! I play games so I can pwn noobs and show off, you insensitive clod!

    75. Re:does an iphone.... by lavacano201014 · · Score: 1

      I was thinking Russian Roulette...

      --
      A wise man once said, "Where is my other quotation mark?
    76. Re:does an iphone.... by hairyfeet · · Score: 1

      Exactly. When i think of all those "it isn't uber powerful" remarks i just smile and think of this. Sometimes folks just want cute and perky. Yeah it ain't gonna keep up with the 360. So what? It is cheap and fun.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    77. Re:does an iphone.... by BoberFett · · Score: 1

      According to that page, the number 10 selling Wii game outsold the best selling PS3. Does that mean PS3 developers should abandon it and move to Wii exclusives?

    78. Re:does an iphone.... by Khyber · · Score: 4, Informative

      "but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004."

      BULLSHIT. Doom3 on the Xbox - the Xbox is a fucking 733MHz CELERON with 64 MB DDR SDRAM at 200 MHz; 6.4 GB/s .The graphics core is essentially a modified GeForce 3/4 hybrid.

      The Wii - 729 MHz Power-PC based core, 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM) AND 3 MB embedded GPU texture memory and framebuffer, and an ATi graphics chip on par with their 9800 series of cards. I'd think with obviously superior hardware doom 3 should have *NO* problem running on the Wii.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    79. Re:does an iphone.... by feepness · · Score: 1, Interesting

      My 4 year old can also beat me in a game of Chutes and Ladders and Candyland. She also finds Tic-Tac-Toe quite engaging despite the fact she mathematically cannot win.

      When she goes to bed, Scrabble, Monopoly, Chess, Cribbage, and Go still come out.

      I prefer games that are deeper than a four year old can understand. And as for dexterity... most also have trouble keeping food on their fork. The fact that a four year old can beat anyone at Mario Kart means it doesn't require a whole lot of dexterity or thought.

      Now, this isn't necessarily bad. Neither does beer pong. It simply isn't my preference.

    80. Re:does an iphone.... by el3mentary · · Score: 1

      Thats because the people who fill in those surveys tend to be gamers.

      --
      I reject your reality and substitute my own.
    81. Re:does an iphone.... by hkmwbz · · Score: 1

      It's a fact that the hardware is less capable than the others.

      I disagree. The hardware (control system) is actually superior to the others. Oh, you were referring to some different hardware? Well, I guess you will have to be more specific then. The Wii actually has some hardware which is superior, you see.

      --
      Clever signature text goes here.
    82. Re:does an iphone.... by grumbel · · Score: 4, Insightful

      The trouble is that those games that sell good are all Nintendo games, everything third party only comes in far behind. Even worse, sales don't seem to have any connection to quality, some of the top selling third party games are ranking in the sub-50% category on metacritic. So the Wii isn't exactly a good platform to produce high quality content on, unless you are Nintendo.

    83. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The games could run if they were tuned properly. I remember years ago that the late commodore 64 games and likewise Amiga games did much more with the same hardware than the older games did.

      Currently they don't want to optimize games either they can't or don't want to put the time in.

    84. Re:does an iphone.... by feepness · · Score: 1

      Again, I never said I limit my fun. I do play-doh and Candyland with the kids. I don't need to spend $250+ for another kid friendly activity. We also try to make most of our interaction creative and/or educational.

      Then they go to bed and we pull out Scrabble, Monopoly, and Cribbage.

      I only have so many hours in the day, especially now that I have kids. That is the limit on my fun. When I do have time I go with my preferences, which happen to find other things more "fun".

    85. Re:does an iphone.... by oblivionboy · · Score: 2, Interesting

      Actually while some of your points are correct, I think the real translation of what Ben said was: "We didn't consider the different parameters of the Wii in our initial design, and when it came to porting the game over, we found we were too tied in by the assumptions we had made at the beginning of the design phase."

      Ubisoft makes big fat games, that do big fat stuff. All of their AAA titles push the envelope, at least technically, and those come at a cost. With that design mentality its not a surprise that some of their titles don't translate to the Wii. On the other hand they have specifically made those titles for "Gamers", and "Gamers" wouldn't play those titles on the Wii anyways. And it's credit, Ubi has made a large effort to make games for the Wii, but they have all been specifically targeted for that platform (Red Steel, Rayman Ravin Rabbids, etc).

    86. Re:does an iphone.... by jamesbulman · · Score: 1

      I'm calling bullshit on this. The Wii is not more powerful than the most powerful gaming machines of a few years ago.

      Just take a look at the technical specifications for the Wii.

      Compare them with the requirements for running Unreal Tournament 2004 or Doom 3 and you can see that the Wii is not in that league at all.

      The Wii is essentially a suped up GameCube with an innovative input method.

    87. Re:does an iphone.... by emeiji · · Score: 1

      Well, let's not get snooty about what is and isn't a toy -- they're ALL toys. The only difference between the Wii and any comparable system is the Wiimote. If you plug in the GameCube controllers does it suddenly become a serious machine?

    88. Re:does an iphone.... by Verdatum · · Score: 1

      Yes, I forgot. All binaries run on all platforms, all processors, all operating systems, all chipsets all graphics cards, and the different controller buttons just work themselves out magically. How silly of me.

    89. Re:does an iphone.... by feepness · · Score: 1

      These are retailers reporting the numbers. The retailers report how many consoles they've sold and how many of each game they've sold. Divide one by the other and that's the attach rate.

      Actual consumers are never questioned.

    90. Re:does an iphone.... by Requiem18th · · Score: 1

      Brand recognition plays a major part in that, the truth is that much of the value in Nintendo comes from the name of Shigeru Miyamoto whether he designed the game or not. What could Shigeru do with his games if he had access to the power of the PS3? Had Shigeru designed his games for the PS3 a Wii version would indeed be a watered down version too.

      In other words both positions are not mutually exclusive, Nintendo games are good AND the Wii provides a watered down game experience.

      --
      But... the future refused to change.
    91. Re:does an iphone.... by rolfwind · · Score: 1

      That would drive up the price by quite a bit.

      I'm looking pricewatch and 512mb 400mhz DDR2 ram is at $5, let alone what 96mb would cost to Nintendo... and it was released last year....

      You don't sound like a very forgiving fellow, so it may not be possible to please you. But many people have enjoyed pointing their DSis to sites like DSiCade [dsicade.com], DSiPaint [dsipaint.com], and Hullbreach MMOG [hullbreachonline.com]. Perhaps you'll also find some entertainment in those places. Or maybe not.

      Well, thanks for the links, I'll check them out.

      Just getting back into gaming, but all I really want from a browser is to let me view my webmail account, digg, and slashdot. That's it. Once you turn webmail to standard html, it becomes easy enough to render, but /. and digg are hogs. The DS browser is rather ingenious in using one screen to view the whole page on an unreadable but thouroughly easy-to-navigate scale, and then one screen to read, and considering the low res screens, is surprisingly good, although they would probably benefit from wider screens such that some phones are coming out with - however at most sites such as these it just sits there rendering for seconds on end making reading text useless as you have many rows but often less than half a column. More ram probably would smooth things, I guess.

      Traditionally, consoles have had extremely low ram compared to the PCs of their day and handhelds were even lower on the totem pole. That was okay when the games were tweaked for that specific machine to get every ounce of power out of it and trim every speck of bloat. However, with the iPhone becoming the first of many really capable truly-multiple purpose devices, traditional handheld makers are probably going to find their markets encroached upon, and things like the DS browser and playing music files is probably them starting to step over onto the other side on their offensive. Unfortunately, even the popular websites just aren't that focused on keeping requirements low.

      Anyway, that's just how I see it. I just know performance-wise, they dragged their feet on the handheld console market for a long time although seem to be taking it much more seriously with the number of upgrades this second decade into it than the fist. Back then, they took nearly a decade to double the CPU speed and quadruple the memory (hardware-wise, their competition was probably more advanced in 1993 than Nintendo was in 1998) but they won on sheer library size.

      And probably will continue to do so. It's a fun system. But they won't lose to traditional competitors, they'll probably lose a bit to convergence devices that will be your phone and browser at the same time.

    92. Re:does an iphone.... by ShakaUVM · · Score: 3, Insightful

      I taught this dam myth was put to rest already, The wii is selling games, a lot of games in fact see here: http://vgsales.wikia.com/wiki/Wii#Best-selling_video_games

      It's not a myth. The top 10 games are all made by Nintendo itself.

      The Wii is flooded with crap 3rd party games (shelves of nothing but shovelware at my local Gamestop). Quality control on the XBox360 and PS3 seems to result in better 3rd party games.

      I don't buy any games for the Wii any more I've been burned so many times. Who would have thought that a Super Monkey Ball game could have been so terribly bad? But it was.

    93. Re:does an iphone.... by elcid73 · · Score: 3, Funny

      Walking is something my 11 month old boy is very good at, but I still enjoy it from time to time as well.

      What about Go and Chess?

    94. Re:does an iphone.... by Cornflake917 · · Score: 1

      It's not a damn myth. The top 4 games (Wii Sports, Wii Fit, Wii Play, Mario Kart) are all part of some Wii bundle. If you ignore those games, you almost the exact same numbers as the 360. While the 360 do usually bundle a few games with their system, these are usually some crappy ones that no one ever plays, and aren't even on their top selling list. It's not fair to include bundled games in the attach rate because customers aren't buying the game by choice.

    95. Re:does an iphone.... by Chainsaw · · Score: 3, Insightful

      I think you're drawing the wrong conclusion. If a third-party publisher would create a game with the same high standards of Super Mario Galaxy or Metroid Prime 3, instead of bad PS2 ports or quick hackjobs... Don't you think they would sell tons and tons of them? The Wii is perfect for FPS games, moving from the clunky and worthless dual-analog control to a mouse+WASD compatible scheme. Despite that, noone has really bothered with doing anything for it other than Conduit.

      --
      War is one of the most horrible things a human can be exposed to. And one of the worlds largest industries.
    96. Re:does an iphone.... by mpapet · · Score: 1

      But "fun" can't be captured in a spreadsheet for quarterly reports.

      More than just quarterly profits my insightful friend! A Wii shifts the model for success from making last year's game louder/faster/brighter to creativity.

      Along with the pressure of trying to stay relevant with consumers, the average studio probably doesn't want to 'get creative' and take new risks with the Wii. If I were anywhere near the top of the executive food chain at a Sony/Microsoft game studio, I certainly wouldn't be rushing to do Wii titles.

      --
      http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    97. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc).

      This is total bullshit. The Wii is a 729mhz PPC processor with 88 megs of RAM. I don't know what backwater part of the world you lived in a few years ago, but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004.

      I'll give you a hint - it doesn't have to run Windows.

      Also, the original Xbox had a port of Doom 3, and the GameCube was in some ways as powerful or more powerful than the Xbox. If the Wii is 2x-3x more powerful than the Dreamcast, I think it would probably be okay.

      Also also, apples, oranges, etc.

    98. Re:does an iphone.... by Chris+Burke · · Score: 3, Insightful

      Brand recognition plays a major part in that, the truth is that much of the value in Nintendo comes from the name of Shigeru Miyamoto whether he designed the game or not. What could Shigeru do with his games if he had access to the power of the PS3? Had Shigeru designed his games for the PS3 a Wii version would indeed be a watered down version too.

      Shigeru Miyamoto was a driving force behind the development of the Wii. He's not just a star game producer anymore, he's an actual bigwig in the corporate structure and has a lot of say in the direction the company goes. In a very real sense, the Wii is a game console tailored to what Miyamoto wanted to do with games.

      So the answer to the question "What could Shigeru do with his games if he had access to the power of the PS3?" is "None of the things he wanted to do, which is why they didn't make a console like that."

      I mean, feel free to disagree with Miyamoto as to what console Miyamoto could make the best games for, but I know who I'm going to listen to in that regard.

      In other words both positions are not mutually exclusive, Nintendo games are good AND the Wii provides a watered down game experience.

      Yeah, see, in another post I said that power can be a good thing for games to use to explore things that require that power. But when you've got a game that was designed for a machine with different parameters and within those parameters is a good game, then about the only thing more power will automatically get you is more shinies. Shinies are nice and all, but I don't believe that having hypothetically fewer shinies than it could have means it's "watered down".

      In other words, sure, Prince of Persia designed for PS3 and ported to Wii would have to be 'watered down' compared to the original. On the other hand Metroid Prime Corruption designed for Wii and ported to the PS3 would be watered down too.

      --

      The enemies of Democracy are
    99. Re:does an iphone.... by iamhassi · · Score: 1

      "The problem isn't the Wii, it's the damn publishers. "

      Exactly. When I bought "Star Wars: Force Unleashed" for Wii I didn't whine when I found out the graphics were akin to the ps2 and psp version of the game, while the PS3 and Xbox360 looked vastly superior. It was still fun to play and it got the job done. However I'll admit the game was much more fun on the PSP than the Wii because it was far too difficult on Wii with having to perfectly type holding your controller at a certain angle to fight end boss. PSP just required "press X..... press O....."

      --
      my karma will be here long after I'm gone
    100. Re:does an iphone.... by eison · · Score: 1

      I'm actually glad it doesn't have infinite ram and processor power, it means you see less FPS shooters on the platform and developers have to come up with other types of games that I happen to like to play.

      --
      is competition good, or is duplication of effort bad?
    101. Re:does an iphone.... by Cornflake917 · · Score: 1

      At least with the Wii game play has changed from the standard controller and sitting on your arse

      Call me strange, but when I want to get off my ass, I actually go outside and play a f'ing sport. It pisses me off that PS3 and XBox 360 feel they have to join in the "Lets force players to look like flailing retards to play games and navigate menus" club. It seems with things like Natal, people will be pretty much playing the sport in their living room. I just don't understand why you want to pay $500 to play a sport that is limited by technology, instead of paying $100 of equipment and playing wherever you want (queue in "you must be new" replies).

      So yeah, I'm all for innovative input devices. But that doesn't mean that pressing a button is a bad thing. Sony, Microsoft, and Nintendo are going nuts with motion sensing technology, but so far none of this technology seems like it would be better (or as good as) than a keyboard and mouse for RTS's and FPS's. This is extremely disappointing.

      When it comes to Halo, each iteration of the game seems to add some pretty unique and innovative weapons and vehicles to the game, as well as some interesting multi player modes. It's an FPS, so I don't know what more innovation you would expect.

      If you played the Call of Duty series , you would know that, except for a few exceptions, the similarities between each game end at their title.

    102. Re:does an iphone.... by StellarFury · · Score: 1

      ... It IS a casual gamer box. It was designed, marketed, and sold on that premise.

    103. Re:does an iphone.... by iamhassi · · Score: 2, Interesting

      "But, like the other guy said, it's novel and fun. And near-zero learning curve (my 2-year-old can play it and my 4-year-old can play it pretty well). It's fun to play with friends with a wide array of genres. It's just not for serious gaming. It's a toy."

      Gee, what a crazy idea, to play a game and have fun?! Remember the NES and it's two buttons that anyone could figure out? Didn't have a memorize what L1 R1 L2 R2 X O triangle square up down left or right did, just move and press A or B. ta-da! Simple and fun.

      Nintendo has returned to it's roots. The Wii is the NES of the 21st century. My parents can golf, play tennis, bowl or play baseball on the Wii and be good at it without pressing O at exactly the right moment.

      See they should have a "I'm a Wii... and I'm a PS3/Xbox360" and on the PS3/Xbox360 there's a guy showing someone how to play a game "press X.... NOW!.... no no that was too late, here now press O to wind up again and...." and with the Wii he just walks up and says "here", handing him the controller, and he immediately hits a homerun.

      This publisher is exactly why the Wii is selling well and the other consoles are struggling.

      --
      my karma will be here long after I'm gone
    104. Re:does an iphone.... by MemoryDragon · · Score: 1

      Well to be serious the latest Prince of Persia in itself was already a watered down gaming experience...
      I loved the series, but the latest part was besides the graphics the worst there ever was and that includes the first 3d one!

    105. Re:does an iphone.... by phantomfive · · Score: 1

      I don't understand why people are so rabidly defending the Wii as "fun" and "innovative".

      Mainly because it IS fun, and well, I don't care if it was 'innovative,' but there was no console system like it before. What exactly do you consider innovative if not that?

      --
      Qxe4
    106. Re:does an iphone.... by iamhassi · · Score: 1

      "I never actually even said I didn't like the Wii.... I just wouldn't spend $250 plus a zillion dollars for peripherals on a toddler's toy. "

      See! He didn't say he didn't like the Wii, he just said it's a toddler's toy. Completely different. I'm he's not trying trying to troll or flame anyone, honest!

      --
      my karma will be here long after I'm gone
    107. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Are there any good third party games for the Wii? All I've seen that are good are Nintendo made.

    108. Re:does an iphone.... by Omestes · · Score: 2, Insightful

      Maybe its because no one even TRIES to make a decent Wii game. Thats my biggest problem with the console. the platform rocks, but no one makes anything worthwhile for it.

      Where are my RPGs and RTS titles? Its not hard to make one, especially since we repealed the law against using sprites instead of 9^32 poly models.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    109. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Kind of pointless, since the SNES's dinky CPU wouldn't be able to handle any of the Sonic games. Throw all the pastels you want on the screen - even with its later release, the SNES could never match the Genesis in terms of horsepower. That's why SNES players had to be content with menu-driven Square snore-fests.

      And if you want to go all out and include add-ons (SegaCD and/or 32X), it's not even close. Nintendo didn't even get around to optical media until what, 2001?

      But boy, these Wii stories sure bring out the SNERDS and Nintendorks.

    110. Re:does an iphone.... by John+Betonschaar · · Score: 2, Informative

      [quote]Doom ran on pretty much everything, even the Super Nintendo (which was "less capable" than the equivalent PC required to make it run at bare minimum.)[/quote]

      Doom on the SNES isn't exactly the best example to make that point: it came as a cartridge with a separate graphics chip in it, because the SNES itself wasn't capable to render the 2.5-dimensional graphics. Much like Star Fox and Stunt Race FX which had extra vector processors in the cartridge.

    111. Re:does an iphone.... by KDR_11k · · Score: 3, Interesting

      The metacritic scores reflect more on the inadequacy of gaming publications reviewing games not meant for the veteran gamer audience. There is a word-of-mouth network between Wii owners, the sales tend to be fairly concentrated on the system which suggests that people don't just buy stuff randomly but the pattern follows more what the average joe wants from a game, not what a gaming publication wants. Two of the top selling WiiWare games are My Aquarium and Texas Hold'em Tournament, both got panned by reviews but both do their job and the job they do is in high demand. There are claims that the Wii games market is based much more on satisfying pre-existing demands of the customer than the other markets (which use hype to generate a demand for the games on offer). Noone ever says "hey, I'd love to play a game where you're a big bulky space marine crouching behind chest-high walls" but they bought GoW because once the game was shown to them they liked it. The Wii's current biggest sellers are mostly things that people wanted before they were made even though they may not have expected them to be available on a videogame system. Maybe it's harder to show games to Wii owners so they can decide whether they like it.

      On the other hand we have little information about how plain sequels to last gen games would sell on the Wii, the last gen genres tend to be represented by wacky games (like Mad World, No More Heroes, Deadly Creatures, ...) which would be niche last gen too. I think The Conduit may be one of the few attempts at doing a conventional genre straight on the Wii instead of adding some twist that's not what people want. We'll have to see how it turns out.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    112. Re:does an iphone.... by Omestes · · Score: 1

      Why is it the people rabidly defending the Wii sound so much like those who were rabidly dismissing it two years ago?

      Its called cognitive dissonance, a cognitive bias towards justifying purchases you made retro-actively.

      Same thing with the silly OS debates.

      "I bought a Wii, and I'd like to think of myself as a smart person. Therefore me buying the Wii is a smart thing. This person pointed out a flaw in my system, and are thus saying I'm not as smart a person as I think I am. Therefore strong emotional response to keep my self-justifications in check."

      Irrational, but then again so are we all. Its pretty common, replace the term "Wii" with your favorite car, operating system, or any other thing you had to dedicate time, effort, or money to.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    113. Re:does an iphone.... by KDR_11k · · Score: 1

      Errrrrr.... What? Mario Kart Wii and Wii Fit come with peripherials, yes, but the bundles aren't something you'd buy if you aren't interested in the game (the MK wheel can be bought separately, the balance board isn't terribly useful without Wii Fit and I doubt many bought the pack just for the board). It's even arguable that Wii Sports was the more interesting part of its bundle. Wii Play is not a forced bundle but for the price I can see why people would pick it without a second thought (it's worth the money though).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    114. Re:does an iphone.... by KDR_11k · · Score: 1

      There are some WW2 FPSes and MoH Heroes 2 is supposedly decent. I liked the WiiWare game Onslaught, the controls are much better than dealing with dual analogs though of course the game is fairly simple since it's downloadable and was designed for quick play sessions.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    115. Re:does an iphone.... by feepness · · Score: 1

      The entire discussion was centered around our small children. The comment was in relation to the subject at hand.

    116. Re:does an iphone.... by brkello · · Score: 1

      Yes, more people have Wii's...but it doesn't sell games very well (at least non-Nintendo ones). And if you want to develop a cutting edge game, the Wii is the weakest of the three consoles. This is fact. There is nothing wrong with having more fun with the games on the cheaper/weaker console. So if a developer chooses to not develop their game for the Wii because of that, why should it matter?

      Apparently people are as defensive about their Wii's as they are their wee's. Nintendo has sold more consoles this time...relax, stating facts shouldn't make you freak out anymore.

      --
      Support a great indie game: http://www.abaddon360.com
    117. Re:does an iphone.... by nschubach · · Score: 1

      eLearning is usually titled with the genre of Serious Gaming... gaming for the purpose of training for real life situations. I think he meant "hardcore" gaming.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    118. Re:does an iphone.... by Sj0 · · Score: 4, Funny

      HOLD IT!

      You're a troll!

      (Which statement proves parent post is a troll?)

      "The Genesis and Super Nintendo had much different specs!"

      I wasn't talking about whether the Super Nintendo or Genesis was better, I was saying they had far different specs -- which your post proves by showing the much different processor used by the Genesis!

      (Slams hand on table, dramatic music starts playing)

      Nobody gives a crap about your stupid wars over 15 year old consoles! Both were outrageously popular and each spawned popular titles whose legacies endure to today!

      --
      It's been a long time.
    119. Re:does an iphone.... by KDR_11k · · Score: 1

      Hell, the PS2 ran Earth Defense Force 2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    120. Re:does an iphone.... by bertoelcon · · Score: 2, Interesting

      The problem is, games are not about AI and flashy graphics, no matter how much money grubbing publishers want em to be. They're about friendly interaction with your peers. That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      That alone is why I really like games pre-PS2/GC/Xbox, I have not seen a recent console game have the storytelling power that those had.

      --
      Anything can be found funny, from a certain point of view.
    121. Re:does an iphone.... by nschubach · · Score: 1

      Also for future reference, it's usually the system that's the most underpowered and comes out first that wins in sales contests. (also cheapest?) I believe the only exception to this was the NES, but it came out when there was a funk in the game industry.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    122. Re:does an iphone.... by nschubach · · Score: 1

      You could build a road through it and sell tickets to people that want to see it from the inside.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    123. Re:does an iphone.... by Stargoat · · Score: 1

      Around here it takes a dump truck.

      --
      Hoist Number One and Number Six.
    124. Re:does an iphone.... by Anonymous Coward · · Score: 0

      My 3-year-old beat me at wii golf! I had to break out Tiger Wolds '07 to show him. I owned his ass!

    125. Re:does an iphone.... by Jiro · · Score: 1

      Wii Sports and Wii Play may count. But Wii Fit and Mario Kart, while bundled with hardware, are clearly being bought because people want that particular game. They are not buying the hardware for other purposes and only getting the game because the hardware isn't sold any other way. So you've still got the top two games (and four of the top five games) even not counting Wii Sports and Wii Play.

    126. Re:does an iphone.... by BikeHelmet · · Score: 1

      The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc). There's enough power in the console, but the creators of the game apparently can't adapt to lesser hardware, so they throw a public tantrum or water the game down so that they don't have to actually think about the problem and develop around it.

      You are absolutely correct. Games like Zelda: Twilight Princess make me believe there's plenty of power in the Wii; more than enough to make something "fun".

      Until this newest POP, I found The Sands of Time to be the most fun. I'm pretty sure it'd run okay on a Wii...

    127. Re:does an iphone.... by Anonymous Coward · · Score: 0

      No, it's not good for FPS games, because FPS gamers like to fight against decent AI, like to have top notch graphics and nowadays physics is pretty important so you can have destructable buildings etc.

      The Wii is incapable at providing any of these to a worthwhile standard and THAT is why all the FPS titles are being developed for the 360/PS3 and not the Wii.

      If the Wii had decent hardware you'd be right, the control scheme is nicer for it, but a control scheme alone is useless without a worthwhile system to back it up.

    128. Re:does an iphone.... by incognito84 · · Score: 1

      Agreed. I don't want a gaming system a two or a four year old could jump right into.

      Even the 'real' consoles have a problem of developing games for an audience younger than the audience that actually uses them.

    129. Re:does an iphone.... by BikeHelmet · · Score: 1

      16bit? Yeah, but the Genesis was a beast as far as raw throughput and pixel pushing.

      Look at games like Gunstar Heroes.

      (although this only further supports you stating they're different)

    130. Re:does an iphone.... by Anonymous Coward · · Score: 0

      A part of the world where a gaming kernal doesn't require anywhere near the same specs that a comparable multi-function PC that can also play games (on top of that resource-hog windows).

    131. Re:does an iphone.... by Sj0 · · Score: 1

      Wow, I'd never seen that game before.

      Back in the day, I bet that sort of ability to toss sprites on the screen would've been fun to play with. I did hobbyist game programming back when modeX was considered pretty good, and even in that era, tossing that number of sprites on the screen at once would be touch and go.

      --
      It's been a long time.
    132. Re:does an iphone.... by KDR_11k · · Score: 1

      Why do you single out Mario or Zelda? The Wii's innovation mostly comes to bear in games that aren't sequels to last-generation stuff and aren't tied to old conventions. Stuff like Wii Sports and Wii Fit. IGN just declared Tiger Woods 10 the definitive golf game and recommends it even for people who usually don't touch golf games. This is the kind of stuff that simply cannot exist outside of the Wii.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    133. Re:does an iphone.... by Anonymous Coward · · Score: 1, Informative

      Please. The Wii graphics chip is nowhere near a 9800. It's approximately the same speed as the XBox1's, but less flexible.

    134. Re:does an iphone.... by UnknownSoldier · · Score: 1

      > and I'm under the impression that the Wii is more capable than the DS.

      Having shipped games on both the DS and Wii (amongst others), and written OpenGL on the Wii, you are correct.

      The Wii forces designers (& developers) to focus on gameplay. You just don't have the "luxury" to fall back on flashy plastic-bump-mapped-textures-up-the-wazoo look of the PS3 and XBox 360.

      I don't understand game developers (or publishers) whining about the lack of performance on the Wii compared to the other two. If you need the extra hardware, write your game to those consoles! Ico and Shadow of the Colossus proved that you can "fake" the superior tech. See The Making Of "Shadow Of The Colossus"

      That said, when I was E3 last week Silent Hill: Shattered Memories for the Wii looked and played great.

    135. Re:does an iphone.... by KDR_11k · · Score: 1

      Since when is Tomb Raider the standard of quality? That the Wii version sucks can just as well be developer incompetence (especially if it lags in the controls).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    136. Re:does an iphone.... by KDR_11k · · Score: 1

      From what I've read the numbers no longer match up, especially with the recession, but most publishers are still driving as if they were.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    137. Re:does an iphone.... by Xiat · · Score: 2, Insightful

      You are all missing the point.

      Why would any designer want to design a game for technology that is 5 years old, knowing that by doing so they would effectively limit themselves to Wii users? I'm sure developers have all kinds of insights into the buying habits of a typical Wii user. If they are a Wii-only user then they aren't likely to play Doom3 or UT2K4. If they also have a 360 or PS3 then they are more likely to buy the graphics/story games for those machines because they provide the better experience.

      Getting someone to pay $40 for a game require it have something special. As a marketer I wouldn't touch the Wii right now unless my game had some unique gimmick (sword and shield, balance board, lightsaber controller, etc) limited solely to the Wii users and interesting enough that it could attract a niche following. If all I have to offer offer is a unique story/universe/twist-on-a-popular-genre then the my best bet is to design it in the most visually stunning method possible and hope to amaze with the presentation.

      If I could get the Wii base for free that would be nice but if I knew I would have to go to huge additional effort to port my game to the Wii I'd just as soon walk away. Especially since I would have done my research and found that 95% of Wii users fall into two categories - "not my target audience" and "also have a 360/PS3".

      Then I would have my PR people go online to all the forums and gaming mags and complain about how difficult it is to port to the Wii. In the hopes that the gamers would rise up against Nintendo and convince them to make it possible for me to make money without having to try too hard, of course.

    138. Re:does an iphone.... by KDR_11k · · Score: 1

      He was talking about 2004 consoles, not 2004 PCs. Most of the memorable games from that time were on consoles and most of those on the PS2 which is definitely significantly weaker than the Wii.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    139. Re:does an iphone.... by KDR_11k · · Score: 1, Interesting

      Not just that, it changes the sales patterns. The traditional pattern is a sharp spike in the first 1-2 weeks and then a drop to near irrelevance, the Wii's pattern tends to grow over time. Many a publisher was freaked out by low first month sales for a game only to announce a sequel a year later because it turned out the game did sell a LOT as it kept selling for far longer than games used to.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    140. Re:does an iphone.... by zerocool^ · · Score: 4, Informative

      My problems with the Wii are as follows:

      1.) Lazy. It's essentially a slightly more powerful gamecube. But, it allows you to sell the same stuff to the same people more than once. Also, in 2006, it was barely acceptable that it didn't put out high def. Now, in 2009, with a large percentage of people owning high def widescreen TVs, it's inconceivable that a modern console will top out at 480p.

      2.) Price. It's not that expensive, but it has been out for almost THREE YEARS without a single price drop. Plus, $50 for a new controller. Plus $90 for a bathroom scale. Plus, $50 for the component cable to make it output 480p (see above). Plus, according to E3, a bunch more money for a bunch more controllers. Whenever you point out to someone that nintendo is using cheap hardware, paint-by-number game programming, and proprietary IP to print money, they always come back with "BUT IT'S FUN!!!". What's the last killer title for the Wii?

      3.) Lack of killer titles. Zelda, metroid, Mario Galaxy, Mario Kart, Smash Brothers, Wii Fit... there haven't been many for a console that's 3 years old. Where are the 3rd party games?!? The top 14 games (which comprise 40% of the total game sales of the console) are all proprietary IP; you have to go down to #15 to find a non-3rd party game, and that's Guitar Hero III.

      That's pretty much it.

      ~X

      --
      sig?
    141. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Yes the Wii provides a watered-down experience. It's a piece of gimmicky shit. The iPhone also provides a watered-down computing experience. Don't compare Apples to Nintendos. They are both watered-down platforms. Go for a real computer or a real video gaming console, like an XBox 360 or PS3.

    142. Re:does an iphone.... by cmprsdchse · · Score: 2, Insightful

      But Altered Beast was awesome!

    143. Re:does an iphone.... by beelsebob · · Score: 1

      Actually, your own link bears out the point the parent made. He claimed an attach rate of 1/4. Your article shows 3 of the games that ship with wii at the top, and then one other. The top one has 45 million sales, the first one that doesn't just come with the wii has only 8 million, that's a less than 1/5 attach rate. So yes, the wii's attach rate is appaulingly low. On the other hand, that doesn't matter so much when nintendo makes a profit on the hardware itself, and sells a metric butt ton of them.

    144. Re:does an iphone.... by Malorion · · Score: 1

      No, the problem is some people are trying to blame one or the other. It's a simple fact of life that the game is more technically advanced than the Wii is capable of.

      As noted elsewhere, this does not make the Wii bad. Nor does it necessarily mean that the developer (not the publisher unless they are one and the same) is bad. It's possible for a developer to be too lazy to do the work necessary to scale the game to work on the Wii, but just because they don't doesn't mean that they are being lazy. Let's look at the example cited in the brief above.

      "number of polygons in the characters" - in most cases it's quite possible to reduce the number of polygons in a model. Sometimes it makes them look like crap and no developer (or publisher for that matter) is going to want to release a game knowing that they're going to get criticised for the horrible graphics on the Wii version - because if there's one thing you can guarantee it's the they will get criticised for it despite the fact that everyone wanted them to do it.

      "the world size and dynamic loading" - large open worlds do require re/loading of data as the player moves around and the less memory you have to store the world data, the more loading you have to do - and load times on the Wii generally suck, although that can be the case for almost any platform. Sometimes you can make some optimisations but you're limited by the speed of the hardware.

      "draw distance" - for Prince Of Peria, that's a biggy. If your graphics hardware can't handle the necessary amount of detail at a reasonable speed, then trying to draw in the distance can slow the machine horrendously. Lodding (Level Of Detail scaling) can improve this and so can simplifying your building/world models but as with simplified character models, sometimes the results look awful. Which is precisely why the prettier games on PC have higher graphics hardware requirements. That's not an option on the Wii.

      Sometimes it is possible to scale a game designed for higher spec machines to a lower spec machine and have the results turn out just fine and some games can probably be done on nearly anything, such as 2D platformers (I'm thinking Braid could probably done on nearly anything although the smaller screens of the handhelds might present problems).

      There are good, even great, games for the Wii but sometimes it's just not possible to make a game on a specific platform. Don't you think the developers and the publishers would want to do it if they could? It's not happening, get over it.

    145. Re:does an iphone.... by Aluvus · · Score: 1

      He didn't say that the Wii was as capable as its peers, he said that it was as capable as the best gaming systems around several years ago when we were getting games like Unreal Tournament 2004. Don't mis-quote and then dispute - That's cheating (i.e. strawman).

      TFA is about the Wii being less capable than its peers, so it sounds like your complaint should be with the great-grandparent. Nobody was misquoted, the grandparent just directly challenged the great-grandparent's attempt to minimize the importance of what TFA is about (and blaim the publishers instead).

      --
      Never mistake "can" for "should".
    146. Re:does an iphone.... by BikeHelmet · · Score: 1

      Oh, heck yes. That game was hectic with everything going on! Tons of fun, and one of the first Sega games I played.

      I had a SNES, Sega, and later an n64/PS1. :) The Sega had the most sprite-heavy 2D games.

      I imagine as a developer, it must've been a blast! Too bad the Sega controller was so bad. Sticky buttons!

      Speaking of tons of sprites... now that I think back, I'm really impressed by how many coins flew everywhere in Sonic whenever you get hit!

    147. Re:does an iphone.... by Dragonslicer · · Score: 1

      Maybe its because no one even TRIES to make a decent Wii game. Thats my biggest problem with the console. the platform rocks, but no one makes anything worthwhile for it.

      Where are my RPGs and RTS titles? Its not hard to make one, especially since we repealed the law against using sprites instead of 9^32 poly models.

      I've enjoyed the first two chapters of Final Fantasy IV: The After Years. With any luck, the series will do well enough to spur Square, and hopefully a couple other companies, to develop some more good RPG's.

    148. Re:does an iphone.... by Spellvexit · · Score: 1

      You're addicted to separately scrolling backgrounds?

      I don't think that quoting overexcited electronic gaming magazines is necessarily the best indicator for what people want in a game, either.

      Graphics are certainly important to a game, but the novelty wears quickly if the gameplay is poor. I find it hard to believe you and your buddy bought "Separately Scrolling Background Wars" just to ooh and aah over parallax for HOURS.

      --
      The moon may be smaller than the earth, but it's much farther away!
    149. Re:does an iphone.... by Dragonslicer · · Score: 1

      My 4-year-old nephew completely pwns me at Wii Sports baseball. He tends to throw three or four sliders in a row, then just when I'm ready to let the slider go by, he burns me with a fastball. I'm not sure if this says more about my nephew or more about me.

    150. Re:does an iphone.... by arb+phd+slp · · Score: 1

      ...But Wii Fit and Mario Kart, while bundled with hardware, are clearly being bought because people want that particular game. They are not buying the hardware for other purposes and only getting the game because the hardware isn't sold any other way...

      On the other hand, now that my wife has a Wii balance board, I'm more inclined to buy Shawn White Snowboarding to go with it.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    151. Re:does an iphone.... by grumbel · · Score: 1

      Don't you think they would sell tons and tons of them?

      Nope, just look at the sales. FPS sell much better on the other systems. Metroid Prime sold 1.5mil, a good FPS on PS3/XBox360 sells twice that.

      The Wii is perfect for FPS games, moving from the clunky and worthless dual-analog control to a mouse+WASD compatible scheme.

      I wouldn't call the Wii perfect for FPS, I have yet to see a FPS game that doesn't feel clunky on the Wii. Having rotation and aiming on the same control just doesn't really work that well. It works ok in Metroid Prime 3 only because it can cheat with lock-on, but without lock-on its pretty terrible. A more restricted control scheme like Resident Evil 4 works much better then FPS on the Wii.

      All that aside its of course also a simple issue of progress. Developers want to develop the next big thing, not a game with the technology of yesteryear. Even the best possible Wii game would look rather pathetic compared to a PS3/Xbox360 blockbuster, so nobody is going to throw all resources on a Wii game, when its clear from the start that he can't compete anyway. Its much cheaper to do a quick&dirty PS2 port.

    152. Re:does an iphone.... by Abreu · · Score: 1

      It hadn't occurred to me before his post that UR2004 could be ported to Wii.

      Maybe using that Link Crossbow thingie...?

      --
      No sig for the moment.
    153. Re:does an iphone.... by Abreu · · Score: 1
      --
      No sig for the moment.
    154. Re:does an iphone.... by trytoguess · · Score: 1

      No, notice things like Star Trek Dr. Who, and Shakespeare. Entertainment has been serious business long before video games were around.

    155. Re:does an iphone.... by fyrewulff · · Score: 1

      Unreal 2K4's engine was ported to the Xbox. The Wii has more RAM and processing power than the Xbox by leaps and bounds. UT2K4 could be easily ported to Wii.

      That being said, I thought Unreal Championship 2 for Xbox was a better game than UT2K4.. I wish they could bring that back.

      It's just sad that a game like Starfox Adventures, a game that only came out a year after GC's release, had:

      *Full self shadowing and real time lighting on EVERYTHING
      *Fur shading (they even used it for grass, it just wasn't a bit here and there on Fox's model)
      *widescreen and surround sound support
      *basically zero load times

      Now developers with more than 2x the RAM, 2x the processing power, and so on and so forth can't match SFA... it's laziness. Most developers and publishers just port the PS2 version of a game to the Wii. Guess what, the PS2 doesn't support bump mapping or universal real time lighting, or all the next shaders that the Xbox/GC/Wii can do so they don't have a reason and/or don't bother spiffing up the Wii version with those effects.

      The sad thing is, the PS2 held back the GameCube because 3rd parties just ported the PS2 version up to the Cube instead of reworking the Xbox version. The PS2 is holding back the Wii because it's easier to port the PS2 version than it is to rework your 360/PS3 version.

      Ubi's developers could have easily dropped detail - the Wii version doesn't need to run in 720p. They could have reworked the AI to be less memory intensive. Rockstar pulled off San Andreas with only 24MB of RAM. 24MB! and you're telling me that they can't make an open world game with 88MB?

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    156. Re:does an iphone.... by Abreu · · Score: 1

      Spend a couple of hours playing Wii Fit with your parents and your kids and then you can talk about the future of gaming.

      --
      No sig for the moment.
    157. Re:does an iphone.... by auLucifer · · Score: 1

      Is that number of console units or number of game units? I'd think it'd be a bit difficult to measure how many game units are owned by customers before you've shipped it.

      --
      If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
    158. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Could we please start treating "serious gaming" like the oxymoron it should be?

      Why? Just because you aren't good enough to turn pro, doesn't mean others can't take it seriously.

    159. Re:does an iphone.... by Mr2001 · · Score: 1

      The Sonic the hedgehog picture is dithered around the edges of the flag!

      Yeah, but look how much bigger the Sonic picture is! Who cares how many colors the SNES has if you can barely even see them?

      --
      Visual IRC: Fast. Powerful. Free.
    160. Re:does an iphone.... by coxymla · · Score: 1

      I played UT2K4 on a 700 MHz iMac G4 with a Geforce 2MX, and many of my friends played it with Geforce 4MXes (which was one of the most popular cards around at that time.) Obviously it wouldn't look as nice as on a PC with a huge resolution and FSAA modes, but I think the Wii could handle it.

    161. Re:does an iphone.... by Mr2001 · · Score: 3, Insightful

      Also, in 2006, it was barely acceptable that it didn't put out high def. Now, in 2009, with a large percentage of people owning high def widescreen TVs, it's inconceivable that a modern console will top out at 480p.

      Two-thirds of households are still using SD. Lack of HD is not yet a dealbreaker. Maybe it isn't "acceptable" to you, but you're not the target audience: how many people buying the cheapest console do you really expect to have spent $1000 on a TV?

      When a living room sized HDTV costs $300, then HD support will be a necessity.

      --
      Visual IRC: Fast. Powerful. Free.
    162. Re:does an iphone.... by brkello · · Score: 1

      Nintendo sells Nintendo games well. Third party, not so much. So why develop for something with a low attach rate for anything but Nintendo games?

      --
      Support a great indie game: http://www.abaddon360.com
    163. Re:does an iphone.... by Anonymous Coward · · Score: 0

      20 million people bought a Wii, but about 15 million of them just played Wii sports then forgot about it.

      Man, I've heard some bullshit on slashdot before, but this is... bullshit bullshit! Umm, what are your sources?

    164. Re:does an iphone.... by Khyber · · Score: 1

      Pray tell, how do you determine what console a person does or does not play?

      Looking for money, I'd go for the larger customer base - the Wii. Note the amount of titles available for the Wii, plus the virtual console, plus Wiiware. Apparently that firm beachhead establishment Nintendo has is luring developers over. They said RE4 couldn't be done on the Wii - bullshit, go to 16-bit color depth and dither, wham! - there it was running just fine on the Wii with solid frame rates.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    165. Re:does an iphone.... by PaganRitual · · Score: 1

      Gaming is just for kids and loser adults, we get it already. It still would be nice if there was a way of making the distinction between casual and ... non-casual gaming. What is wrong with calling it 'serious' anyway? Seems like a reasonable opposite to casual to me. Someone that installs mods into their version of Oblivion and plays it through a couple of times as different character classes obviously is taking their gaming a bit more seriously than someone that picks up Boom Blox for Wii for when their friends are over. Just as there is a distinction between people that 'read' the newspaper and the odd magazine, and people that read the latest Peter F Hamilton novel.

      Hell, I'd rather it be termed as 'serious' gaming than as 'hardcore' gaming. It not the classical usage of the word, but I would have thought it makes the necessary distinction.

    166. Re:does an iphone.... by dank+zappingly · · Score: 1

      I still remember what made me get a Genesis. I remember going to the store the day Mortal Kombat came out and buying it for SNES. I think I paid 70 dollars for it. I got home and popped it in the console and the blood was replaced with sweat. Sure it was stupid, but I was 10 years old and I wanted my game to be ultra-gory. The worst part was that instead of ripping the opponent's spine out, Sub-Zero froze him and shattered him.

    167. Re:does an iphone.... by MooglyGuy · · Score: 1

      "Everything third party only comes in far behind"? Really?

      Fact: Guitar Hero 3 is the top-selling third-party title on the Wii, and as far as sales go it easily rivals anything made by a first party or second party.

      Consoles not good enough for you? How about handhelds?

      Fact: The #1 best-selling title for Nintendo handhelds for any given year has, historically, been made by Nintendo. However, in 2008, the #1 best-selling title was Guitar Hero: On Tour.

      As someone who develops professionally for the Wii and DS, I would go so far as to say that while the Wii certainly has less oomph than the PS3 or Xbox 360 in almost all respects, it's nothing that can't be overcome by developers who are willing to actually put in an effort.

      As opposed to, y'know, crying about it to the gaming media.

    168. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Sony doesn't take a loss on the PSP and the core PSP 3000 (newest one out right now, until October) retails at $169.00. The $250 PSP Go that will release this fall is overpriced for early adopters.

    169. Re:does an iphone.... by Virtual_Raider · · Score: 1

      The problem isn't the Wii, it's the damn publishers. The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc). There's enough power in the console, but the creators of the game apparently can't adapt to lesser hardware

      .

      To back your point, the publisher of Silent Hill came with a custom-tailored version for the Wii that while might not have the mind-blowing graphics of The Last Guardian incorporates most of the characteristics that set the console apart into the game. You can use the wiimote as a flashlight, and the radio sounds come out of it now. Insted of finding ammo boxes lying around like so many discarded newspapers, now you can use the wiimote-nunchuck combo to fight off the enemies. It gets more personal that way, and that will only heighten immersion for hard-core gamers.

      So, yeah, this guys are just throwing a hissy-fit because they are basing their strategies in eye-candy and hardware-muscle leveraged stuff rather than story/gameplay experience.

      --
      +Raider of the lost BBS
    170. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The PS3 has defined a certain genre. Pretentious, auteur games have found a strong home on PS3 with the likes of flOwer, Flower, Everyday Shooter, Pixel Junk Eden and now with AAA titles like Heavy Rain and The Last Guardian.

      Honestly im surprised Braid is on Xbox 360 - such a strange platform for it.

    171. Re:does an iphone.... by Gothmolly · · Score: 1

      Would "Wii Bowling" look better at 1080p than at 480i?

      --
      I want to delete my account but Slashdot doesn't allow it.
    172. Re:does an iphone.... by Anonymous Coward · · Score: 0

      This is an unfair comparison. You have to put it against other consoles.

    173. Re:does an iphone.... by lena_10326 · · Score: 1

      It's just not for serious gaming. It's a toy.

      There was a time when NES was the system to have. What kind of games were popular on it? Hmm.. games with cutesy graphics and childish themes such as Super Mario Bros, The Legend of Zelda, Teenage Mutant Ninja Turtles, Duck Tales, Dr. Mario, Chip 'n Dale Rescue Rangers, Kirby's Adventure, R.C. Pro-Am. There were some serious games yes (Ninja Gaiden, Contra, Double Dragon II, Commando, many sports games), but no hardcore gamer would have been without an NES during its prime. Categorizing the Wii as a childish toy is ignoring Nintendo's history and place among the gamer community.

      http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Nintendo_Entertainment_System

      --
      Camping on quad since 1996.
    174. Re:does an iphone.... by Anonymous Coward · · Score: 0

      No, the NES was inferior to the Sega Master System. The SMS came out later and even though the FC/NES was worse hardware wise, it still managed to beat the SMS in most markets.

      The PCE/TG16 was inferior to the Mega Drive/Genesis. The Mega Drive/Genesis came out later but buried the PCE/TG16.

      The Mega Drive was inferior to the SFC/SNES. SFC/SNES came out later but eventually overtook the Mega Drive/Genesis in popularity.

      The Atari Jaguar and Sega Saturn were both inferior to the Playstation. Both came out first, but the PSX buried them. The N64 came out later and was about equal in performance to the PSX with all things considered, but still couldn't compete.

      The Sega Dreamcast was inferior to the Playstation 2. The DC came out first but still lost.

      As you can see, your theory is completely wrong. You were even wrong with your exception to it.

    175. Re:does an iphone.... by Penguinoflight · · Score: 1

      I suppose by saying "The majority of gaming machines", he could have meant the PS2. On the other hand, UT2004 and Doom 3 weren't available on the PS2. Ironically publishers have been accused of simply porting PS2 games to the Wii instead of developing titles that are intended for it's hardware. Maybe if they ported games that were intended for the true gaming machines of 2004 we'd have less complaining; too bad there's no way a Wii could pull off UT2004.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    176. Re:does an iphone.... by xtracto · · Score: 1

      Would "Wii Bowling" look better at 1080p than at 480i?

      Haha, that is exactly the same I thought. I own a Wii and a SD screen and am happy with the screen graphics. However I agree with GP in that the Wii is getting really boring! I just browse along the available games and nothing really draws my attention, nothing makes me *want* to buy it (I see reviews, previews, trailers, in-game videos ,etc).

      So far, the most use I give to my Wii is using MPlayerCE and Snes9X (now THAT platform has good games, unfortunately not available at VC [yay Battle Toads in Battlemaniacs, Romance of the three kingdoms IV, NBA Jam TE, ISSSDeluxe, etc...,]).

      I saw Nintendo's E3 conference and was really disappointed because the brand new "outstanding innovation" in gaming was... simultaneous multiplayer mario bros... and a pulse meter o geez!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    177. Re:does an iphone.... by NoisySplatter · · Score: 1

      Don't do it unless you've played it first. The balance board is a really fun control scheme, but I find that the game is very tedious since most of the runs are very short. You end up messing around in the menu more than actually snowboarding.

      --
      In Soviet Russia meme tires of you!
    178. Re:does an iphone.... by Anonymous Coward · · Score: 0

      It's funny that the only example of a 3rd party title that's any good that you could come up with for the Wii is a game that's ported from the 360/PS3 and doesn't even make use of the Wii's main features - the Wii mote and Nunchuk.

      I think that says it all about 3rd party Wii development, the only time titles are any good or do well is when they're just cut down versions from other systems, that sell even better on other systems because they're just better on them.

      Has there even been one new 3rd party Wii specific IP that's done any good? Resident Evil is perhaps the only think I can think of but it's hardly a Wii specific IP.

    179. Re:does an iphone.... by Anonymous Coward · · Score: 0

      maybe we are due for another video game crash?

    180. Re:does an iphone.... by Lord+Bitman · · Score: 1

      A Wii costs £150, a PS3 costs £64378. I do not own a PS3.

      However, I do own an XBox360, which I play Xbox360 games on. I use the Wii to play Gamecube games and watch youtube. oops.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    181. Re:does an iphone.... by donaldm · · Score: 1

      That alone is why I really like games pre-PS2/GC/Xbox, I have not seen a recent console game have the storytelling power that those had.

      Well it does depend on what you consider a good story but saying that the last generation Xbox and GC (PS2 is still a viable platform) did not have the story telling power of previous games hints to me that you have not looked very hard. I won't deny that some of the old games do have a good story line (not that many IMHO), however it is rare to have good storytelling on any game but an RPG (I have seen some stinkers as well) although I have seen some action adventure games that do have a good story (again rare IMHO), most other games have simplistic if any storytelling and push action instead.

      Take the first person shooter for example does that have good story telling? Most have a veneer of storytelling but this is minimal preferring sometimes mindless action instead. The alternative is a first person action adventure which can be RPG like and may have good story telling power, then again it may not. It really is up to the player to determine if a game has good story telling or not and do they really care.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    182. Re:does an iphone.... by SwabTheDeck · · Score: 1

      Doom3 and UT2004 played on general purpose computers that were not optimized for gaming, no matter what the specs are. Those games needed a lot of brute force computing to overcome the limitations of the generalist PC design.

      I don't agree with this perspective about PCs. Both consoles and PCs are effectively of the same overarching design: a general purpose CPU, a GPU, some general purpose memory, and some graphics memory. In fact, consoles are generally less capable machines than PCs because they do lots of things to reduce the component costs like stripping out branch prediction from the CPU cores, sharing memory between systems all over the place, etc. The reason that console games appear to be "optimized" is because they're uniform. A developer knows exactly what hardware specs he/she will be writing code for and can therefore maximize a game's performance to that spec. For example, if you know you have exactly 16 MB of texture memory, you can make your textures fit exactly in that foot print and not have to worry about managing it by moving it between other types of memory. PC developers have to do a great deal of work to make a game scale to the wide range of hardware that's out there. Unfortunately, this idealized steps on the scale are never perfect because systems are so dissimilar. While most modern PC games try to auto-detect your specs and use that info to scale the game detail to a certain level, it's never quite perfect and the discerning end user will spend some time tweaking settings until he/she is satisfied. The developers aren't relying on a PC's "brute force", as you describe it. Instead, they're trying their best to accommodate its versatility.

    183. Re:does an iphone.... by donaldm · · Score: 1

      And the others aren't exactly swimming in RAM by modern standards. No, sorry, it's not that they can't adapt, it's that the games they are making now just can't work in the same way on the Wii.

      You are falling into the trap of comparing a PC with a console. A game console is not a general purpose computer although is can do some of the things that a PC can do. Since consoles are programmable devices it is not that hard for games designers to write games for the PS3 and the Xbox360 to work exactly like the Wii all you need are the appropriate peripherals and both the PS3 and Xbox have them already.

      There is no denying the Wii is a successfully selling console however combine the sales of Xbox and PS3 consoles and the Wii is slightly behind. Basically the Wii is the only console that was designed for Standard Definition TV while the other two are aimed at HDTV although you can display to SDTV if you want but why would you. On smaller HDTV's the Wii is fine but the larger the HDTV the worse the display looks and since HDTV's are selling very well in most first world countries not displaying in high definition may be a real problem for the Wii in the near future. I do think that even displaying in 720p would have made the Wii almost unbeatable but limiting it to Standard Def may not be good in the long term. Still only time will tell.

      What would be the point of owning all three consoles if they all got the same games and had the same capabilities anyway?

      I could not agree more but have you compared a game that is available on the PS3, Wii and Xbox360? The same game on the Wii is graphically (even on an SDTV) and even AI inferior. OK graphics aren't everything (it helps though) but poor AI can really dumb down a game.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    184. Re:does an iphone.... by SmokeSerpent · · Score: 2, Insightful

      1) The Wii was designed with gameplay in mind, not to push more pixels faster with fancier effects. Blu-ray and high-def television aren't even drawing in film and television viewers in droves, because the difference between 480 and 1080 is a place of serious diminishing returns for living room content display.

      2) You mean Nintendo launched the Wii at a sustainable pricing model instead of gouging early adopters and then dropping the price later to pick up stragglers? The audacity! A "bunch" more controllers? A pulse-sensor that will be for specific games, and a better motion sensor to keep up with the competition does not a bunch make. Oh, I would also have to buy a new controller to get the same functionality on a PS3 or Xbox as Wii owners will get with a new controller without the existing catalog of motion-based games? What is a "killer title"? The newest high-poly first person shooter that boys rush out to buy and then discard after a few weeks? The newest series of cut scenes that passes for an adventure game these days? Yeah it's a shame we don't have a new one of those every month or two on the Wii and are stuck with our growing collection of replayable fun games.

      3) (Didn't you already use up your "killer title" card in #2?) Could it possibly be that the top 14 games are proprietary because Nintendo makes damn good games and other developers should thank their lucky stars that Nintendo still designs for their own hardware and isn't instead kicking their butts on every other system? It's not Nintendo's fault that most 3rd party developers either make half-hearted attempts to utilize the Wiimote as a gimick or whine about not being able to pull the same "look at our big levels and abundant polygons" wool over players' eyes as they can on the PS3.

      --
      All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
    185. Re:does an iphone.... by donaldm · · Score: 1

      Sales of Wii Fit are surprising especially since it is not a pack-in. I was informed by one of my female co-workers that the reason they want to get a Wii plus the Wii Fit is they are going to loose weight with this. After a few months I could not see any body or fitness improvement. Ok that was a personal experience with one person but I can't help but feel that the majority of people who get Wii Fit are women who think this device will help them loose weight and get a fabulous figure.

      This is not to say that Wii Fit can't get you fitter if you dedicate some time on the exercises however human nature being what it is few would persevere. It would be interesting determining how many of those people who brought Wii Fit are still successfully using it. Yes I am pessimistic but I have seen the same thing with multivitamins as well which are IMHO a total wast of money unless you have a vitamin deficiency and if this is case you are better off seeing a nutritionist and learning how to cook properly.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    186. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc).

      This is total bullshit. The Wii is a 729mhz PPC processor with 88 megs of RAM. I don't know what backwater part of the world you lived in a few years ago, but that isn't even remotely more powerful than the most low-end gaming machines that were powerful enough to play Doom3/UT2004.

      Doom 3 was on the xbox http://games.teamxbox.com/xbox/226/Doom-3/ which is less powerful than the Wii

    187. Re:does an iphone.... by donaldm · · Score: 2, Insightful

      Gee, what a crazy idea, to play a game and have fun?! Remember the NES and it's two buttons that anyone could figure out? Didn't have a memorize what L1 R1 L2 R2 X O triangle square up down left or right did, just move and press A or B. ta-da! Simple and fun.

      Some of those old NES games were thumb busting hard and not many could easily play some of the more serious fighting games. Yes you had two buttons (A and B) but I can guarantee that there were many people who had very sore hands after an hours play.

      See they should have a "I'm a Wii... and I'm a PS3/Xbox360" and on the PS3/Xbox360 there's a guy showing someone how to play a game "press X.... NOW!.... no no that was too late, here now press O to wind up again and...." and with the Wii he just walks up and says "here", handing him the controller, and he immediately hits a homerun.

      Some people like myself do like the challenge of being able to press buttons in a sequence to achieve a specific result. Having the game do most things for you such as auto jumping in a platformer game or auto aiming in a baseball game may be fun for you but it is not for me since the challenge is now gone and I think I speak for the more serious gamers.

      This publisher is exactly why the Wii is selling well and the other consoles are struggling.

      True but combined the PS3 and the Xbox360 are outselling the Wii and that speaks volumes for the type of people who prefer the PS3 and the Xbox360.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    188. Re:does an iphone.... by donaldm · · Score: 1

      Spend a couple of hours playing Wii Fit with your parents and your kids and then you can talk about the future of gaming.

      This is not much more different than playing "Duck Hunt" for the NES. Great for a few hours and even a few days with the family and then put away in the cupboard to gather dust. Some people will persevere but many more won't.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    189. Re:does an iphone.... by plague3106 · · Score: 1

      Its simply the same game which is available for all systems, so it makes a useful way to compare the consoles.

      The aninverasy wii version played just fine... and I imagine the code is the same for input because you play both with the same controls. So something else caused the game to not play as well, and I certainly noticed that latest versions' game world was significantly more complex than the aniversary one.

      But please, feel free to point out another new game which is released on all systems so we can compare those.

    190. Re:does an iphone.... by donaldm · · Score: 1

      Looking for money, I'd go for the larger customer base - the Wii.

      Are you sure? The larger customer base is the Xbox360 and the PS3 combined and they both have the same power PC architecture, so develop for the PS3 and you can port to the Xbox360 and vice versa although I think one way is harder than the other. Of course there are some limitations. The myth of the Wii being cheaper to develop for is just that a myth although it may have been true in the early days but once you have built up gaming engines and libraries for the PS3 and the Xbox porting is not that difficult, now if only they would make more innovative games instead of just rehashing old ones. We all know Nintendo does not do this - don't we? :)

      They said RE4 couldn't be done on the Wii - bullshit, go to 16-bit color depth and dither, wham! - there it was running just fine on the Wii with solid frame rates.

      Yes you are right but RE4 was first developed for the Gamecube and Gamecube games actually run on the Wii, as was "The Twilight Princess". It is funny that RE4 also works just fine on the PS2 and actually looks even better up-scaled graphically (720p and/or 1080p) with solid frame rates and colour on a backwards compatible PS3 that in turn is connected to a HDTV.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    191. Re:does an iphone.... by donaldm · · Score: 1

      Since when is Tomb Raider the standard of quality? That the Wii version sucks can just as well be developer incompetence (especially if it lags in the controls).

      My son tried to play Mario Galaxy on a 40" HDTV using composite (PAL) video to the Wii and while the graphics actually looked jaggy although sort of acceptable he actually found the response of the Wii remote lagged significantly even though the IR receiver was set-up correctly.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    192. Re:does an iphone.... by Anonymous Coward · · Score: 0

      The question is, when these motion-detection devices come out, will the games trump what's been done on the Wii? While the Natal is interesting, I don't think the games they showed were all that great. But maybe it's because I'm not interested in scanning a skateboard. And, although I have two X chromosomes, the day I use my console to pick what I'm wearing is the day I burn in Hell.

      I personally believe that with the motion controllers, the Microsoft and Sony will delay releasing a new console. Instead of a 5-year lifecycle, I expect closer to 10. Meanwhile, I think Nintendo will release an upgraded Wii, much like how they enjoy releasing upgraded DS's. It still won't match the PS3's power, but it will be an improvement.

    193. Re:does an iphone.... by fish_in_the_c · · Score: 1

      "It's not for serious gaming, It's a toy"

      ?????? Aren't all game system toy's. To me it just sound like you are saying it is entertaing , which is , after all the point of a game , isn't it?

      --
      âoeTolerance applies only to persons, but never to truth. Intolerance applies only to truth, but never to persons.
    194. Re:does an iphone.... by Anonymous Coward · · Score: 0

      16-bit colour with dithering? I bet that looks like shit. Probably can't even tell what is going on around the screen with that mess.

    195. Re:does an iphone.... by jedidiah · · Score: 1

      Nintendo is like the Borg.

      Get exposed to their technology and you suddenly find yourself... assimilated.

      That silly Wii-mote is really something you have to use to fully appreciate.

      Play an RTS on another platform with clunky joysticks? Surely you jest.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    196. Re:does an iphone.... by oracle128 · · Score: 3, Insightful

      What's wrong with the labels is that they're usually not used in reference to vaguely-defined styles of gaming, but that they're branded against people (as in "casual gamer" vs "hardcore gamer") or consoles. Which becomes a major problem when you have someone such as myself, who enjoys playing Wii Sports, Mario Galaxy, Boom Blox or LEGO Batman on Wii one day, then playing Sins of a Solar Empire, Supreme Commander, DEFCON or Starcraft on PC another day. God forbid I should also play Peggle, Spore or World of Goo on PC and MadWorld, No More Heroes or House of the Dead Overkill on Wii, because that just fucks everything up and the little self-assuring pigeon-holing definitions become as pointless as A/V-philes arguing that DVD is for "casual movies" and Blu-Ray is for "hardcore movies" .

    197. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Holy crap, your 11 month kid is good at walking? My 15 month old daughter is just OK at, and her twin brother is positively atrocious. Sheesh.

    198. Re:does an iphone.... by jedidiah · · Score: 1

      The average 4 year old is a lot smarter than the overage prissy gamer would give him/her credit for.

      It will be really entertaining when these millenials get a little older and start wiping the floor with these pretentious dinosaurs on their home turf. ...I can just see the Slashdot headline now. '-p

      --
      A Pirate and a Puritan look the same on a balance sheet.
    199. Re:does an iphone.... by swillden · · Score: 1

      But, it allows you to sell the same stuff to the same people more than once.

      How do you figure? It runs your old gamecube games just fine.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    200. Re:does an iphone.... by zerocool^ · · Score: 1

      ... by selling you a gamecube-hardware-level console twice, but telling you it's 2 different consoles?

      --
      sig?
    201. Re:does an iphone.... by zerocool^ · · Score: 2, Interesting

      "If we make lazier games, no one will notice that they're not high def!"

      Aside from that, Wii Bowling is a tech demo. Resident Evil and House of the Dead Overkill and Mario Kart would all look better in HD (720). But the console *CAN'T* do it, it's incapable.

      --
      sig?
    202. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Hold on. So you mean you wouldn't play Super Mario Galaxy, Dragon Quest Swords, Final Fantasy IV After Years, Punch-Out (Wii), or even Zelda if your kids weren't around? Dang, I guess we're back to the gruffy, bearded look and tonsload of blood and gore equals mature, huh? Or do oldschool controllers make one more mature? There are plenty of Wii games that one can play on their without using their kids as an excuse.

      I think the problem lies in developers who aren't exactly thinking about everything they CAN do with the Wii and those developers who want to do everything with the Wii (meaning gimmick controls just because they can). Developers should rather try to make fun, inspired games rather to try and use the hardware to its fullest or whatever.

      I'd also hate to have the same game offered to me for all three consoles- Although as someone not having a PS3, I'm pleased at the games that do pop out for PS3 that also pop out for the 360, like RE5.

    203. Re:does an iphone.... by Anonymous Coward · · Score: 0

      *face palm*

      popularity is not a good measure of a 'good game'.

      also, the wii sells the least amount of games per console bought.

      the wii is for pussies and old people.

      nintendo made a lot of money this generation, but they lost more than they know.

    204. Re:does an iphone.... by Khyber · · Score: 1

      I wonder what you used to say when 8-bit QuakeGL first came out.

      Baka.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    205. Re:does an iphone.... by KDR_11k · · Score: 1

      The XBox pulled it off and the Gamecube was equal to the Xbox in many ways, the Wii is a clear improvement on the Gamecube.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    206. Re:does an iphone.... by QuietObserver · · Score: 1

      You make a good point that the SFC/SNES was superior to the Mega Drive/Genesis in support hardware, but the Genesis was greatly superior to the SNES in one important aspect, CPU. The SNES had a 65816 (8 bit external, 16 bit internal) CPU running at about 3.5 MHz, while the Genesis used a 68000 (16 bit external, 32 bit internal) running at 7 MHz. The 68000 took three cycles, but the Genesis was still much faster (7 MHz / 3 cycles per access * 2 bytes per access equals about 4.67 MB/s throughput; 3.5 MHz / 1 cycle per memory access * 1 byte per access = 3.5 MB/s throughput).

      If I recall correctly, the 68000 could also engage in internal operations while the memory bus managed an external operation (the 68020, 68000s third generation chip, did this), while I believe the 65816, unless I've misinterpreted what I've read on the subject, idled the memory bus while performing internal only operations (this is what the 6502 did, and the 65816 was designed as an expansion of the 6502 architecture).

    207. Re:does an iphone.... by QuietObserver · · Score: 1

      Well tuned compilers actually have a little bloat, but this is unavoidable since the translation from a high level language into machine language is more complicated than the compiler can adapt to; this is particularly true on architectures like those used in the PowerPC variants used in the Wii and XBox 360 (I'm not sure about the Cell).

      An example of this is in function calls. The compiler has more overhead it has to take care of before it can even make the call, as well as some that comes after, than machine does. Register use in machine is also more efficient, even than in C. As an example, I once wrote a program in machine that came in at just over a hundred bytes (though admittedly it was C=64), while a friend who wrote a similar program in C (for Linux; it did the same thing, but my code had a little bit more flexibility) came in at just over 9k.

    208. Re:does an iphone.... by Mr2001 · · Score: 1

      The Wii is around twice as powerful as the GameCube, with improvements to the CPU and GPU, not to mention Bluetooth and Wifi.

      --
      Visual IRC: Fast. Powerful. Free.
    209. Re:does an iphone.... by Abreu · · Score: 1

      So what if a Wii owner only plays a few times a year? Its only a game...

      How often do you play Monopoly, Risk or Trivial Pursuit? Once a year?

      --
      No sig for the moment.
    210. Re:does an iphone.... by omega_dk · · Score: 1

      I know you weren't being serious, but in all honesty, *some* of them probably should. There's obviously a lot of money available to the creators of Wii games, and *someone* is going to be making it. EVEN IF Wii's attach rate is half that of the other two (it's actually almost the same), it has about 2x the installed base. EVEN IF we cripple Wii's attach rate, there's (almost) the same amount of money in Wii development as development for both the other two. Someone's going to be earning that money, and frankly, it seems to me that developers not catering to Wii seem to be closing or posting large losses in a growing game industry. Maybe if there were fewer of them catering to the PS3 (and 360), and more catering to the Wii, there would be more money both for the ones on PS3/360 and for those moving to the Wii.

      --
      Just because you don't like the truth, does not make it false.
    211. Re:does an iphone.... by Anonymous Coward · · Score: 0

      Has there even been one new 3rd party Wii specific IP that's good? Answer that, and you may get your answer as well.

      (hint: You can't buy what hasn't been made)

    212. Re:does an iphone.... by Anonymous Coward · · Score: 0

      I am familiar with the basic specs of the CPUs considering there was a point in time when I owned all of those consoles simultaneously, except the Atari Jaguar. Overall I would still say the SFC/SNES had the better hardware due to better graphics abilities like 256 colour, the different graphics modes like "hi resolution" Mode 5 or hardware scaling/rotation Mode 7, the SPC sound chip and the greater amount of RAM.

      Honestly, I don't ever think I have seen a game on the Mega Drive that couldn't be done on the SFC/SNES. A lot of people cite Sonic the Hedgehog, but the SFC/SNES had games that moved just as fast or faster (Sparkster and F-Zero come to mind). Some of the later Mega Drive shooters like Thunder Force 4 were quite impressive, but no more than Axelay or R-Type 3 on the SFC.

    213. Re:does an iphone.... by PyroMosh · · Score: 1

      Echoing the other reply you got, I suspect you're being sarcastic, but I'd say, yes. In some cases, these developers are being foolish by targeting the PS3.

      What I find shocking from the numbers posted is this:

      Platform__United States__World Wide
      Wii_______20.40M_________50.39M
      360_______13.85M_________28.6M
      PS3________6.79M_________21.3M
      Wii Fit____6.49M_________18.22M

      (Sorry for the underscores, but Slashcode strips white space, and doesn't allow for the table tag.)

      Not only is the Wii outselling the PS3, and the 360, but the Wii Fit is selling nearly on parity with the PS3. When you consider that this number also represents the number of Wii Balance Board peripherals in the field, it means that the Balance Board is every bit as legitimate a development target as the PS3. Add to that the fact that the PS3 has a head start of what? Two years? That's unreal.

      I own one myself, and I do feel that it's a bit gimmicky. But with an install base like that, I'm shocked there isn't more software for it already.

    214. Re:does an iphone.... by Anonymous Coward · · Score: 0

      My problems with the Wii are as follows:

      1.) Lazy. It's essentially a slightly more powerful gamecube. But, it allows you to sell the same stuff to the same people more than once. Also, in 2006, it was barely acceptable that it didn't put out high def. Now, in 2009, with a large percentage of people owning high def widescreen TVs, it's inconceivable that a modern console will top out at 480p.

      It's twice as powerful as the gamecube. Also, in 2009, the majority of people still don't care about High Def - take a look at Blu-Ray sales vs DVD - still solidly in DVD's favor. If the majority doesn't care enough about high def in movies, I'd imagine it carries over in to games (queue up serious gamers vs casuals argument).

      2.) Price. It's not that expensive, but it has been out for almost THREE YEARS without a single price drop. Plus, $50 for a new controller. Plus $90 for a bathroom scale. Plus, $50 for the component cable to make it output 480p (see above). Plus, according to E3, a bunch more money for a bunch more controllers. Whenever you point out to someone that nintendo is using cheap hardware, paint-by-number game programming, and proprietary IP to print money, they always come back with "BUT IT'S FUN!!!". What's the last killer title for the Wii?

      Yes - its price point has stayed relatively the same for 3 years, and for a good portion of that, it was sold out in US stores - supply vs demand. To be honest, Nintendo left some money on the table by not charging more for it in the beginning. Why should it come down in price if people are still willing to pay the same amount for it? Do you think Microsoft or Sony reduces the price of their consoles for any humanitarian reasons? No - they've adjusted the price because there wasn't enough continued demand for their products at the high price points, hence they've had reductions several times.

      3.) Lack of killer titles. Zelda, metroid, Mario Galaxy, Mario Kart, Smash Brothers, Wii Fit... there haven't been many for a console that's 3 years old. Where are the 3rd party games?!? The top 14 games (which comprise 40% of the total game sales of the console) are all proprietary IP; you have to go down to #15 to find a non-3rd party game, and that's Guitar Hero III.

      I've been wondering where the killer 3rd party games are. It seems that those publishers have wanted to change the market such that it's easier for them to develop games for multiple systems. If you create a PC game today, you can relatively easily (yes, it's not all easy, but hear me out) port that same game to the xbox 360, and you can port the same game to the PS3 without too many hangups. But to port these games to a Wii, with an entirely different set of hardware specs? Yeah, not so easy at all, and that's what the article actually says. You see, the 3rd party publishers would like consoles to all be generic, for them to easily be able to write one game, tweak it to other consoles, and 3.) Profit! Nintendo, instead, decided to create a console with mass market appeal (IOW, folks who aren't in to high end geek specs, and who aren't drinking the Koolaid of the marketing arm of the 3rd party publishers, to include the gaming press). So, it is my belief that Nintendo did not sign off on the 3rd party publishers' "nirvana" of the generic console spec, and thus not many "serious" games have been written for it.

    215. Re:does an iphone.... by Anonymous Coward · · Score: 0

      If you don't like the wii games but you have a wii console you can buy game cube games to play on it, but beware to use the game you need a "clasic" controler and if you want to save your progress you need a SD card pluged into it.
      but belive me it is worth it, don't mind the grapics its about the gameplay.

    216. Re:does an iphone.... by elcid73 · · Score: 1

      Actually, he's been walking since 7.5 months -but don't envy it, it's a PITA

    217. Re:does an iphone.... by LordVader717 · · Score: 1

      We have seen numerous examples of fully open worlds created on systems less capable than the Wii. That pretty much disproves all of the claims about having to water down gameplay.
      The only tangible difference is resolution and model detail. The developers could simplify the models and cut back on some effects and it would be the same game.

      Whenever people criticize the Wii they love to make unqualified claims about what isn't possible and completely ignore precedent.

    218. Re:does an iphone.... by LordVader717 · · Score: 1

      (and happened to be burned by Nintendo's lack of consumer compassion and their hate for backwards-compatability).

      That doesn't make sense. Whenever The hardware has been capable Nintendo have always implemented backwards compatability. (Wii-GameCube, GameBoy-GBC)
      As for older systems, the games came on circuit boards which were tightly integrated to the original hardware, so nothing short of slapping on the last console could have maintained backwards compatibility.

      I for one am glad we're not tied down by legacy designs like we are in the PC market.

    219. Re:does an iphone.... by Anonymous Coward · · Score: 0

      You do realise that the Xbox 360 is now cheaper than the Wii, don't you? (This is true for the UK, at least)

  2. News at 11 by adamwright · · Score: 5, Insightful

    If you design a game for a machine with 360 specs, it doesn't run very well on the Wii without redesign.

    In other news, Mattes tried running Wii Sports on the 360, but it provided a "Watered down" experience.

    1. Re:News at 11 by adamwright · · Score: 1

      Too elaborate on my glib commenting, I suspect the largest reason the Wii has succeeded in the space is simply

          1 - Cost. It's cheap
          2 - Games that are easy to understand. Your Mom knows how to bowl. My computer illterate friends understand Mario Party. They're not the games you see elsewhere

      The "casual" choice on the other two platforms are currently vapourware, but will certainly fail the (1) element of the above. The (2) element remains to be seen. I suspect that, this console cycle, the Wii has that mindshare sown up tight.

    2. Re:News at 11 by Maxo-Texas · · Score: 4, Insightful

      I would say (based on the past) that they will release a killer full motion control for the 360 and/or PS2.
      It will be bought by 10% of the customer base, two games will be coded for it.

      And that will be it.

      I own a Wii and rarely use it...But I enjoyed it and it was affordable.

      I do not own a PS2 or 360. Too expensive and the controllers would hurt my wrists since I already have carpal tunnel.

      As others said, the Wii has a gross amount of hardware compared to very recent consoles.

      The A/I issue is a red herring. The primary impact of the PS2 and 360 is higher quality graphics, not smarter AI opponents.

      I don't care about higher quality graphics at those price points.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    3. Re:News at 11 by Tetsujin · · Score: 2, Insightful

      If you design a game for a machine with 360 specs, it doesn't run very well on the Wii without redesign.

      In other news, Mattes tried running Wii Sports on the 360, but it provided a "Watered down" experience.

      The issue here is that the less computing/rendering power a gaming console, the harder you have to work to write a program that is equivalent to one you just wrote for a more powerful console. If the machine isn't as powerful, you have to spend more time optimizing your program to get the same level of performance.

      If you connected a Wii controller to a 360, then rewriting Wii Sports to work on the 360 wouldn't be tremendously challenging from a technical standpoint. From a hardware standpoint there's nothing Wii can do that 360 or PS3 can't.

      The end result of this is that game creators have less freedom in terms of what they can create on the Wii, because the limitations of the hardware are more of an imposition than on the other platforms.

      --
      Bow-ties are cool.
    4. Re:News at 11 by Spazztastic · · Score: 1

      Your Mom knows how to bowl.

      Hey, now... keep it decent now. Mom jokes are uncalled for.

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    5. Re:News at 11 by drinkypoo · · Score: 1

      The end result of this is that game creators have less freedom in terms of what they can create on the Wii

      Game creators have had access to motion controllers AND dual-analog controllers on the Wii for some time; that is only true of the other systems in the new world about to come as announced at CES2009. We're still not there yet, so the only thing you can really say is that game creators have a different type of freedom, unless you can somehow attach numerical values for the amount of freedom attained by pushing a specific number of polygons, or having a certain type of controller.

      With that said, I hope Nintendo spits out a new system sooner than they're letting on, because the Wii looks downright bad on my HDTV regardless of the component cable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:News at 11 by somersault · · Score: 1

      You know they have a PS3 out now, right? And it already has partial motion control. I certainly am going to buy the PS3 motion controllers, and I think a lot of the other PS3 owners will buy it too. What's more, developers will probably write games that utilise it too, considering the success the Wii has had. Motion controllers in the past just have been "before their time" or not accurate enough, but now it seems we can make decent motion control systems that are cheap enough for the average consumer, and the world has clearly fallen in love with it.

      --
      which is totally what she said
    7. Re:News at 11 by drinkypoo · · Score: 1

      I would say (based on the past) that they will release a killer full motion control for the 360 and/or PS2.

      Both have already been announced at CES. I forget what Sony has because who cares. I think it's some kind of magic wand or wang or something. It looked like a vibrator from Barbarella. Microsoft, on the other hand, pwned the show from the get-green with full-body motion capture and face recognition. If it works half as well in the real world as it does on TV, it should be fantastic. This really raises the bar when it comes to the hack value of the Xbox 360, because motion capture is heinously expensive. To have MoCap in a box available to amateur animators would be a gigantic boon.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:News at 11 by vux984 · · Score: 1

      I certainly am going to buy the PS3 motion controllers, and I think a lot of the other PS3 owners will buy it too.

      Uh huh, of course -you- will and a lot of other ps3 owners will too. Probably around 10% of them, like the GP said. Publishers will consider it as an afterthought, few games will REALLY be designed around it.

      What made the Wii work is that EVERYONE has motion controls. 100%. Not only that but 100% have the nunchuk too. Publishers don't even have to consider whether the Wii 'motion control peripheral' has sufficient penetration.

      but now it seems we can make decent motion control systems that are cheap enough for the average consumer, and the world has clearly fallen in love with it.

      Consider how ridiculously well the Wii Fit has sold. 20,000,000 of them so far. But even its at less than 50% Wii market penetration. You REALLY think a PS3 motion capture accessory is going to sell to a significant enough percentage of the market to become something publishers can virtually assume the user will have.

    9. Re:News at 11 by twidarkling · · Score: 1

      Six-axis controls are junk. I have yet to hear of a game where they're even half-way reliable. Remember Lair? It was supposed to be the poster boy for what the PS3 could do, graphics-wise and control-wise, and the Sixaxis was a MESS. So no, you don't really have partial motion control. You have one of those "tilt the box to get the bead in the hole" puzzles integrated in to your controller.

      --
      Canada: The US's more awesome sibling.
    10. Re:News at 11 by Mister+Whirly · · Score: 2, Funny

      there's nothing Wii can do that 360 or PS3 can't

      Except allowing me to bowl, while heavily intoxicated, and still score well.

      --
      "But this one goes to 11!"
    11. Re:News at 11 by twidarkling · · Score: 2, Insightful

      And like other peripherals, it's likely that that niche audience will be the only ones to purchase it. Unless there's a dozen+ games within a year of its release, people won't buy it, and real-world situations have yet to be explored, such as "random person walks around in background" since it tracks more than one person.

      --
      Canada: The US's more awesome sibling.
    12. Re:News at 11 by Maxo-Texas · · Score: 1

      I meant p3, it was a typo that I put p2.

      Yes, they will sell motion controllers to about 10% of p3 owners and two games will be written for them-- one of which comes with the motion control device.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    13. Re:News at 11 by feepness · · Score: 0

      I own a Wii and rarely use it...But I enjoyed it and it was affordable.

      Classic example.

    14. Re:News at 11 by somersault · · Score: 1

      Sure it does tilt the ball in the hole type stuff, as well as accelerometers I think - it works great for fl0w and Flower but I admit I haven't seen any other games where it was worth using the motion controls over the joysticks, even driving games (and I have a steering wheel for those anyway).

      --
      which is totally what she said
    15. Re:News at 11 by somersault · · Score: 2, Insightful

      I agree it isn't very likely to gain a significant share in this generation, but you never know. Not many people expected the Wii to take off like it has, but look at the market today! Admittedly there's less likely to be a 'must have' game for it that doesn't have something similar possible on the Wii when their motion plus controller is out, but you can never say for sure how it's all going to turn out. The PS3 system looks much better than the Wii's controller (it does what I thought the Wii's controller was going to do when I first bought one). Besides, as long as there are a few good motion control games out I don't care how many people are playing it - as long as the 10% of us are having fun, why should we care about market penetration?

      I don't particularly want the PS3 market flooded with cheap minigames like the Wii market is, and if a small developer can develop a really good game or series of games that makes use of both the PS3's motion controls and processing power, they can make themselves a tidy profit. Just look at the success of Guitar Hero and Rock Band. If a game is good enough, people will pay for controllers even just for that one game. I must have spent about 300 pounds (500 dollars) or more on Guitar Hero and Rock Band over the last couple of years. Wasn't there a story a few months ago about how Guitar Hero III has made more money than any other computer game, ever? I expect most of that will be down to the expensive controllers, with the rest due to the DLC.

      --
      which is totally what she said
    16. Re:News at 11 by drinkypoo · · Score: 1

      Actually, the system knows the difference between a player and a non-player. A player isn't tracked by the game until they are recognized, and they can still be recognized when partially occluded. Go ahead and speculate wildly if you want to, though. I think a bigger, more valid question is going to be who's got enough space to actually play with the thing; did you see how much space was marked off in front of the players? Also, did you see that it was marked off? (If you haven't watched the demos, or read the articles, go do that before you say anything else, please.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:News at 11 by Maxo-Texas · · Score: 1

      lol.

      Good point. Could be right.

      I play Wii Sports and have resident evil 2 and the star trek game. I'll probably get Wii Fit soon- it's only $79 at Costco now.

      If they bring out an RTS, I'll buy it and play it.

      But it is not my primary entertainment- which is why I didn't buy a more expensive console (I seriously considered a PS2 instead of the Wii).

      I mainly play D&D (free), watch Miami: CSI (free), and play games on BSW (free) for entertainment.

      Plus work has been crazy with this economy. We just finished a few brutal months with 50+ hour weeks. Not a lot of time to play games.

      With all my friends who have lost jobs, I've also gone into a severe savings mode-- about 40% of my net income.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    18. Re:News at 11 by drinkypoo · · Score: 1

      And like other peripherals, it's likely that that niche audience will be the only ones to purchase it. Unless there's a dozen+ games within a year of its release

      er, and yet another double-reply, I am seriously scatterbrained today. Anyway, what makes this potentially different is that we're talking about an API here as much as a piece of hardware. The hardware can be integrated into the next generation of Xbox, so the effort game developers spend working with it now can be useful tomorrow. Also, the Microsoft solution is unique in that you only need one of them for the maximum supported number of players, which seems to be four. That actually gives it a significant edge over the Wii. I suspect that the one and only thing that will determine whether Microsoft keeps going down this road is the number of decent games they have lined up. Since they're only showing two titles so far, I'm not all that optimistic. Still, I want to buy one if only for the future hack value.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:News at 11 by Quiet_Desperation · · Score: 2, Interesting

      I'm using my Wii more and more. No More Heroes was a hoot. I'm playing the latest Tales Of Symphonia, and there's some interesting RPG and adventure games coming out as seen at E3 (Fragile and that 2D one by the Odin Sphere team... the name escapes me). I even rediscovered point and click fun with the Strong Bad games on WiiWare. I'll be renting Deadly Creatures and Madworld soon. Heck, there's even a few GameCube games (playing GC games is an undersung feature of the Wii, IMHO) I missed that I might rent. I never played Pikmin or Eternal Darkness.

      But I was patient. It was obvious the Wii's success blindsided a lot of the bigger developers. I figured it would take a couple years for good games to start showing up, and they are starting appear.

    20. Re:News at 11 by Anonymous Coward · · Score: 0

      I meant p3, it was a typo that I put p2.

      *counts number of "typos"*

      You did it 3 times. That's not a typo. That's just plain lazy and/or stupid.

      There's a forced "Preview" function for a reason. Learn this reason. It should be obvious now.

    21. Re:News at 11 by mwvdlee · · Score: 2, Insightful

      I would say (based on the past) that they will release a killer full motion control for the 360 and/or PS2.

      Just like those silly guitar controller things.

      Those were bought by 10% of the customer base, two games were coded for it.

      And that was it.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    22. Re:News at 11 by NeutronCowboy · · Score: 1

      AI is generally directly dependent on memory. More memory equals more stuff to cram into the AI model. So it is true that the AI can be better on the X360 than on the Wii. But the question is it, do I notice it? The closest I've come to some believable crowds is Fable 2. Now compare this to stuff like the original Sims, and ask yourself - what has changed?

      But yes, the argument that the Wii is somehow crippled is rather silly. There are plenty of art styles that work really well on the Wii. You just have to relearn some old habits... and that might be more difficult than it sounds.

      --
      Those who can, do. Those who can't, sue.
    23. Re:News at 11 by StikyPad · · Score: 4, Informative

      You keep talking about price..

      The base 360 is $199.
      The base Wii is $249.

      You were saying?

    24. Re:News at 11 by The+Moof · · Score: 2, Insightful

      Erm.. do you mean PS3? PS2's are cheaper than Wiis and, well... last generation tech (graphics, cpu power, etc).

    25. Re:News at 11 by immcintosh · · Score: 1

      Let's take a little trip to Amazon.com shall we?

      Wii: $250
      360: $200-365 (depending on model, $300 for a pretty good one)

      Yes, you can buy an XBox 360 for LESS than a Wii if you don't mind giving up the hard drive. Did you even think to look at the price points before complaining about them? And I honestly have trouble believing $50 is a huge deal breaker if you want a better version. You talk about "those price points" as if you'd be having to spend hundreds of dollars more (yeah, the PS3 is expensive, and that's why it's dead last in the current generation).

      And yes, smarter AI is a definite product of having superior processing power. It's not just the graphics processor that's better on those two platforms; especially on the 360 the CPU is MUCH more powerful.

    26. Re:News at 11 by immcintosh · · Score: 2, Insightful

      Correction, I meant to say "especially on the PS3."

    27. Re:News at 11 by Anonymous Coward · · Score: 0

      Xbox 360 costs less than a Wii.

    28. Re:News at 11 by Maxo-Texas · · Score: 1

      When I bought my Wii, that price difference was much steeper ($399 vs $249).

      That's probably a ripped down model of the 360 that won't support some of the content being discussed.

      And the wii control is better for me since I have wrist issues.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    29. Re:News at 11 by Maxo-Texas · · Score: 0, Flamebait

      How cute.

      You atcually toko the tiem to count my typos.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    30. Re:News at 11 by Anonymous Coward · · Score: 0

      I do not own a PS2 or 360. Too expensive and the controllers would hurt my wrists since I already have carpal tunnel.

      Out of curiousity, have you played on a 360 or PS3 and had problems with your carpal tunnel, or are you just assuming you would? I have tendonitis in my right forearm, and using a mouse for any length of time is painful, but I can play any 360 game for hours without it bothering me. Almost all of my gaming has moved to the 360 because of this.

    31. Re:News at 11 by Ahnteis · · Score: 1

      That's the 360 model without the HDD.
      They have managed to bring the "real" 360 down to Wii price, but it didn't start out that way.

    32. Re:News at 11 by Spellvexit · · Score: 1

      I'd also add that if you're a parent, the Wii is a much more sparkly console than its competitors. While some lament that there aren't a lot of violent games for the Wii, it's a bonus for parents. For young children, photorealistic decapitations aren't as cool as seeing a flying turtle shell knock out a princess driving a go-kart, and for that, you don't need a macho graphics processor. Parents also see the value in actually having their kids exercise while gaming. Whether or not they end up buying games that use this feature is another thing, but the Wii is currently viewed as the system most likely to get you up and moving.

      This compounded with your other two reasons (cheapness, intuitive games) makes it a great family game console. Others could argue that the Xbox and Playstation also do, but their marketing certainly isn't aimed at that target audience, while Nintendo is.

      --
      The moon may be smaller than the earth, but it's much farther away!
    33. Re:News at 11 by Maxo-Texas · · Score: 1

      I've had problems with the "+" rocker controllers.

      Wii is more of an entire hand motion and the pain seems to be related to raising the fingers.

      It's mainly mouse-- I put my hand in a mouse shape and it instantly starts tingling.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    34. Re:News at 11 by donaldm · · Score: 1

      Six-axis controls are junk. I have yet to hear of a game where they're even half-way reliable. Remember Lair? It was supposed to be the poster boy for what the PS3 could do, graphics-wise and control-wise, and the Sixaxis was a MESS. So no, you don't really have partial motion control. You have one of those "tilt the box to get the bead in the hole" puzzles integrated in to your controller.

      How are the six axis controllers junk and since you are making reference to "tilt the box to get the bead in the hole" you must have seen or possibly played Ratchet and Clank Tools of Destruction" of course if you really had played the game you would have realised that you could use the analogue sticks if you wanted. The only time you really did need the six axis controls was when you were gliding - calling that junk now that is trolling. If you could manage the R&C ToD gliding you could also manage Lair and flying is very easy to do providing you don't try to fight the controls. What should have been done with Lair was to provide control with analogue sticks for those people who could not manage (more like comprehend) using the six axis control.

      Most games on the PS3 allow you to make the choice of using the six axis controller or the analogue sticks. Even Grand Theft Auto IV has motion control if you want (your choice) and it does work very well. For some games six-axis works really well for others analogue sticks are better and for some games motion control is not even used. At least you have a choice. Personally I find the motion control fairly accurate but this does depend on the game.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    35. Re:News at 11 by Anonymous Coward · · Score: 0

      Were you repeatedly typing "PS2" instead of "PS3" just to make me twitch?

  3. NOTHING wrong with working within constraints by LiquidCoooled · · Score: 4, Insightful

    There is nothing at all wrong with working within the constraints of a system and eeking out the absolute best you can from 'inferior' hardware.

    Infact, having limited headroom forces innovative and new methods of doing what was taken for granted before.

    The liqbase UI I am creating for the nokia handhelds makes use of these principles as well :)

    it simply does the best it can within the low headroom of the available hardware.
    http://www.youtube.com/watch?v=iMXp0Dg_UaY

    --
    liqbase :: faster than paper
    1. Re:NOTHING wrong with working within constraints by Tetsujin · · Score: 2, Insightful

      There is nothing at all wrong with working within the constraints of a system and eeking out the absolute best you can from 'inferior' hardware.

      Infact, having limited headroom forces innovative and new methods of doing what was taken for granted before.

      Well, sure, but I think some people would rather spend that time making a better game, rather than fighting the limitations of the hardware, trying to get a game written for today's hardware to run on a less powerful machine.

      --
      Bow-ties are cool.
    2. Re:NOTHING wrong with working within constraints by ifrag · · Score: 1

      Infact, having limited headroom forces innovative and new methods of doing what was taken for granted before.

      Translation : Forces rework on code that would otherwise run fine given some bigger iron to run on.

      I seriously doubt that the "innovative" new methods have added any value beyond meeting performance requirements.

      --
      Fear is the mind killer.
    3. Re:NOTHING wrong with working within constraints by twidarkling · · Score: 3, Insightful

      prettier graphics != better game. Lower the polygon count, drop the draw distance. I guarantee that 80% of gamers won't notice. That 80% being the casual gaming crowd.

      --
      Canada: The US's more awesome sibling.
    4. Re:NOTHING wrong with working within constraints by Tetsujin · · Score: 2, Insightful

      prettier graphics != better game.

      Never said that this expression evaluated to false. (And would it kill you to use a sentence here? I mean, really...)

      But - when you're dealing with hardware of limited capabilities, you have to work harder to write and properly optimize the code than you would to write the equivalent program on a more powerful machine. When you're facing strict deadlines, that's a real problem.

      From TFA it sounds like, in this case, the game just wouldn't have been a good fit for the hardware limitations of the Wii anyway. They would have had to change the game more drastically than they'd like - I can respect their desire not to make a half-assed port.

      --
      Bow-ties are cool.
    5. Re:NOTHING wrong with working within constraints by rliden · · Score: 1

      A better game is very subjective. Better != fun. People want fun quality games (ie: bug free).

      More polygons, higher rez textures, and a more complicated AI all pushing hardware to its limits don't make a better game; it just makes a potentially prettier game. Maybe game publishers and developers should take a second look at what has made some classic hits so popular.

      --
      Don't think of it as a flame, more like an argument that does 3d6 fire damage.
    6. Re:NOTHING wrong with working within constraints by Tetsujin · · Score: 1

      A better game is very subjective. Better != fun. People want fun quality games (ie: bug free).

      More polygons, higher rez textures, and a more complicated AI all pushing hardware to its limits don't make a better game; it just makes a potentially prettier game.

      That depends on the game.

      One "CPU muscle feature" that I think has been used to great effect lately is the physics engine. That capability simply doesn't exist without a certain level of power from the CPU. The use of a physics engine is essential to games like "World of Goo" (which does run on Wii, of course) or "Little Big Planet" - in both cases, the physics engine is simply the framework that establishes the rules of the game.

      In the case of this Prince of Persia game, it sounds like the AI character in question is one who follows you around constantly. Among other things, I guess this character does things like stop you when you're about to jump off a dangerous ledge... This basic functionality could be provided without too complicated an AI (assuming you can't talk to them or anything, and assuming their obstacle-avoidance logic doesn't get too intricate... In which case they might sometimes have to mysteriously teleport out of the obstacle that's got them stuck to get back to the player's location...) - But, if you're going to have an NPC who is constantly present in the game, it's a little unnatural for them to not be at least slightly convincing as a real in-game person as opposed to just a device to enforce the game's structure...

      My basic point in the post you replied to, however, was simply this: when you're working with limited hardware, you need to spend more time optimizing code to get something to run on it, than if you targeted a more powerful platform. That extra time spent optimizing the code, restructuring the levels so you can swap them from disc more efficiently, etc. - instead of spending all that time essentially fighting the machine to get it to do something close to the limit of its capabilities, you could spend that time making the game itself better. But that means that the game you're trying to create has to be a little bit farther from the absolute limit of the machine's capabilities: you either need a more powerful machine or a less elaborate game.

      --
      Bow-ties are cool.
    7. Re:NOTHING wrong with working within constraints by drinkypoo · · Score: 1

      Well, to mangle a car analogy (I was inspired by your sig) the Wii is a Subaru Impreza while the Xbox and PS3 are Corvettes or something else like that. Oh sure, they're fast and sexy (the graphics anyway) but they're pigs; they take up more space, consume more energy, make a lot more noise, and generate a lot more waste heat. The Subaru can go a lot more places and do a lot more things, and really has pretty decent performance, and is fun to drive.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:NOTHING wrong with working within constraints by nschubach · · Score: 2, Interesting

      Yeah, but the 5% doing reviews that say the draw distance was abysmal and they couldn't see what was coming up heavily influence those other 80%. If you read a review that states the developer could have spent more time polishing the game with better models (polygon count or not) you'll likely pass up that game for one that they gave glowing reviews for.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:NOTHING wrong with working within constraints by Anonymous Coward · · Score: 0

      I have to wonder how I could dare to have fun playing computer games in CGA. I would even say there are some old games that haven't lost any apeal. Like in 10 years kids will still enjoy playing super mario (if they have the chance to play it). But will anyone still be playing Farcry?

    10. Re:NOTHING wrong with working within constraints by donaldm · · Score: 1

      I will use a better car analogy. The Wii is a Subaru Impreza RS and the Xbox and PS3 are Subaru Impreza WRX STI's. Both are of the same family (ie power PC) and are all wheel drive. I will leave it up to you to decide which has the better performance and is more fun to drive :)

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    11. Re:NOTHING wrong with working within constraints by Anonymous Coward · · Score: 0

      euphoria physics engine @ 1080p = better game.

  4. Give me a break by TheRealMindChild · · Score: 4, Insightful

    The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    Then the platform is not your target. The Wii isn't about pushing the latest fast hardware to its very limits, just so you can push a ridiculous amount of polygons per second onto the screen. It is about making games that are fun... and you can CERTAINLY do that within the confines of just about any machine. Remember the IBM XT? NES? Gameboy? Some of the best games I ever played had nothing but text, running on a 10mhz processor.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Give me a break by Anonymous Coward · · Score: 1, Funny

      so, how good are those games selling these days?

    2. Re:Give me a break by wisnoskij · · Score: 2, Insightful

      But how many of its games are actually fun? Super Smash Bro Brawl, Mario cart, and a small few others?

      --
      Troll is not a replacement for I disagree.
    3. Re:Give me a break by nine-times · · Score: 5, Interesting

      Well the worst thing about his complaints is, the new Prince of Persia wasn't a good a very good game. Elika's AI may have been complicated, but it wasn't reflected in the end-product by her doing anything very cool. The "open-world" concept of the game was pretty weak-- getting from point A to point B was linear, but you were just given the option of whether you wanted to go from point A to point B, or from point A to point C.

      Prince of Persia: Sands of Time was a better game, and it was linear. The girl sidekick from that game was just as good as Elika. It didn't require particularly high-end hardware.

    4. Re:Give me a break by Anonymous Coward · · Score: 2, Insightful

      Yeah, but how many games for the Xbox 360 and PS3 are actually fun? Fable II, Halo 3, and a small few others?

      Sturgeon's Law guarantees that 90% of everything will be crap. The point here is that the Wii has a much higher number of great games than either the Xbox 360 or the PS3 do. (Of course, I can't name ANY great games for the PS3. I hear it makes a great Blu-ray player if nothing else.)

    5. Re:Give me a break by gbarules2999 · · Score: 1

      Besides, Prince of Persia wasn't fun to begin with. Ubisoft just went downhill since last-gen's Sands of Time.

    6. Re:Give me a break by Rogerborg · · Score: 5, Funny

      Indeed, when I read "complicated AI", my games dev Spider Sense translates it as "Uses more clock cycles to produces unpredictable emergent behaviour that defeats the level designers' attempts to stop the AI killing itself or humping the scenery in new retarded ways each time you play."

      "AI" is for research projects. If you want an enjoyable game, simple finite state machines FTW every time. It's all about the testability.

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:Give me a break by somersault · · Score: 0, Troll

      Due to the fact that you can play good text games for free (google "MUDs" or "Multi User Dungeons") they probably aren't selling well at all, but if you want to know the percentage of people that enjoy those games, try this formula:

      x / (x + y) * 100

      x = people who know that books are often much better than the equivalent movie (while movies can still be enjoyable and take much less time and effort) and that text based games can be just as much fun as the latest photorealistic creation

      y = illiteral idiots

      --
      which is totally what she said
    8. Re:Give me a break by GerardAtJob · · Score: 2, Insightful

      Just check Virtual Console sells... they still sells a lot

      --
      I can't call that English ;-)
    9. Re:Give me a break by drinkypoo · · Score: 3, Insightful

      "AI" is for research projects. If you want an enjoyable game, simple finite state machines FTW every time. It's all about the testability.

      The problem comes when the AI is allowed to make actual decisions. The AI should be there to determine the actor's emotional state, which can then influence the simple lizard brain at the fight or flight (or put another way, "Should I Stay or Should I Go") level. That's pretty much how animals work anyway. When you're running away from something for dear life, you're not putting a lot of conscious thought into what your feet are doing (or your culo.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Give me a break by nine-times · · Score: 1

      Well I just really don't remember her doing anything that particularly indicated a complex AI. She would grab me and pull me up if I was in mid-air and pressed a particular button. No real AI there. She would rescue me if I died, but that doesn't sound like complicated decision-making. IIRC, you could use her for some fight moves, but again, that's player-controlled.

      So was all that complicated AI just to make her seem more natural in the way that she followed you around? 10 minutes into playing the game, I forgot she was there. Can someone explain what she did that warranted eating lots of clock cycles?

    11. Re:Give me a break by Narishma · · Score: 1

      In your opinion maybe. I for one enjoyed the game greatly. Just goes to show that fun is completely subjective.

      --
      Mada mada dane.
    12. Re:Give me a break by GMFTatsujin · · Score: 1

      Good Old Games does brisk business in the "older but funner" game market. They're selling very, very well indeed.

      They sell games that have endured because of awesome gameplay and a dedicated audience. Iron-melting graphics and questionably "next-gen experiences" are never a concern. And because the games are older, they're also cheaper.

      It's a plus that the older games run fantastically well on contemporary hardware -- the best of both worlds for folks who like to stay on the cutting edge as well.

      Disclaimer: I'm an affiliate.

    13. Re:Give me a break by feepness · · Score: 0, Troll

      Also, the grapes on the PS3 and 360 are particularly sour as well.

    14. Re:Give me a break by gbarules2999 · · Score: 1

      But can you honestly say it was a better game than Sands of Time?

      Considering all of the copies of the new PoP on clearance aisles near me, I only assume most people agree with me on this one.

    15. Re:Give me a break by elcid73 · · Score: 1

      Right, I found Prince of Persia to be very beautiful, but nearly as repetitive as Mass Effect. I certainly raised my eyebrow at the "Elika's AI" as I don't remember it adding much value to the game.

    16. Re:Give me a break by MemoryDragon · · Score: 1

      The problem was that the latest prince of persia was not even fun, btw. whoever hired the actor for the prince should be hit with rotten eggs for at least a week, the same goes for the game designer who basically designed the same level 23 times with different graphics and forced you to beat every boss about 5 times without change of strategy!

    17. Re:Give me a break by gotem · · Score: 1

      Maybe everytime you died she pondered if it was worth rescuing you, or she was better being alone, maybe some other adventurer would come along and not throw her like a projectile to his enemies. Then every action of the other adeventurer she would be comparing to you, letting the new player know that he's not on the same level.

    18. Re:Give me a break by Narishma · · Score: 1

      In some aspects it's better, in others it's not. For example I prefer the combat system and the art style and graphics, as well as the instant reload system (ie: no dying) of the new PoP, but like the story and linearity of the Sands of Time more. I can't really say that one is better than the other as I enjoyed both of them (as well as the other ones in the Sands of Time trilogy).

      --
      Mada mada dane.
    19. Re:Give me a break by FunkSoulBrother · · Score: 1

      y = illiteral idiots

      nothing to see here...

    20. Re:Give me a break by xouumalperxe · · Score: 2, Interesting

      There's plenty of "fun" stuff that can only be had on the Wii, and other stuff where the Wii has a palpable edge.

      Let's start with games that can't be reproduced on other consoles without mangling their control scheme: Wii Sports, Trauma Centre, House of the Dead Overkill come to mind (though games like the latter typically include a dedicated lightgun).

      Multi-platform games with well thought-out Wii control schemes are real value-add: Resident Evil 4 works great, Okami is pretty good, and from what I understand FIFA and PES use the pointer to great effect.

      Then there are games that just use the motion sensor as a (fun!) gimmick -- these are easy enough to reproduce in some fashion or another. Mercury Meltdown Revolution is a good example of a well thought-out game based on the motion sensitivity of the controller that could be done on the Sixaxis just as easily. Mini-games like Raving Rabbits or Warioware, or any of the umpteen others are really just that, mini-games, and motion control is pure gimmick there.

      Then there's the first/second party exclusives: Metroid and Zelda come to mind, as do the several Mario games (I'm partial to Mario Galaxy, but that's something else). These are not so much games at which the Wii excels as they are marketed only for the Wii, so they don't really count I guess...

      Finally, there are games like Guitar Hero (I love Guitar Hero, btw). The control scheme is the same across all platforms, and I guess that, nominally, the Wii is the worst platform to run it on, as it would have better graphics on the 360 or the PS3 -- but does it actually matter? I'll accept that The Force Unleashed looks a lot better on the higher end consoles than on the Wii, and that it might influence the enjoyment of the game, but for Guitar Hero, all that matters is that the freaking fretboard is legible. The rest is just a distraction.

      All in all, though, I find that what makes the Wii's controller truly great is not motion sensing, but the pointer. It's like having a gamepad and a mouse at the same time, and the games I feel best use the Wii's controller all capitalize on that (RE4, Trauma Center and Mario Galaxy spring to mind)

    21. Re:Give me a break by somersault · · Score: 1

      Heh, illiterate may have been a better choice.. probably shouldn't have had that Red Bull as well as the coffee..

      --
      which is totally what she said
    22. Re:Give me a break by donaldm · · Score: 1

      It is about making games that are fun... and you can CERTAINLY do that within the confines of just about any machine. Remember the IBM XT? NES? Gameboy? Some of the best games I ever played had nothing but text, running on a 10mhz processor.

      I totally agree but what really constitutes a fun game since a game that is fun for one person may not be fun to another. Ever played a game called Rogue now that was an addictive fun game dating form the very early 1980's. If you want you can still play it today in all its high resolution ASCII character graphics. What really made Rogue fun (again subjective) was that every time you played the game it played differently.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    23. Re:Give me a break by Squozen · · Score: 1

      The Wii can't download extra songs for Guitar Hero, so yeah, the 360/PS3 win out here too.

    24. Re:Give me a break by xouumalperxe · · Score: 1

      Guitar Hero III (and Metallica, I think) can't, Guitar Hero World Tour can.

    25. Re:Give me a break by xouumalperxe · · Score: 1

      Hate to double post, but for some reason I brain cramped and posted that as a quote...

  5. Watered Down by Niris · · Score: 1

    Sure the graphics and whatnot aren't the same as the PS or XBox, but half the fun of the Wii is the moving around and simplicity of a lot of the games. Group bowling on the Wii when drunk with school friends just can't be beat .

    1. Re:Watered Down by BetterSense · · Score: 1

      When I was a kid, we used to have to go to an actual bowling alley to get drunk and bowl with school friends. You should try it sometime, it has a neat sense of nostalgia, almost as if you are actually hurtling a real ball at real bowling pins. Does the Wii allow you to virtually drink, too? Get off my lawn.

    2. Re:Watered Down by Niris · · Score: 1

      Edit: Group bowling on the Wii when too drunk to drive/walk to the college where the real bowling alley is can't be beat. Smartass :p

    3. Re:Watered Down by BetterSense · · Score: 1

      Shut the fuck up Donnie.

    4. Re:Watered Down by icannotthinkofaname · · Score: 1

      Does the Wii allow you to virtually drink, too?

      Somehow, I'm hoping that a Nintendo developer is seeing this and fantasizing about the advertisement for the next Wii game:

      "Coming Soon: Wii Bowling 2, now with the ability to consume alcohol. Rated E10+, for ages 10 and up."

      Maybe you can press a button to take a drink while it's your friends' turns, and how drunk you are affects some random variables in how badly you screw up (like, mis-aiming or something) on your turn?

      --
      Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
  6. Prince Of Persia by Anonymous Coward · · Score: 2, Insightful

    That game wasn't exactly what I'd call non-linear.

  7. News Flash. by solios · · Score: 4, Insightful

    The Wii isn't designed for these kinds of games.

    That's what the X-Box 360, PS3, and PC are for. The Wii is for people who want to play games they can quickly pick up and put down.

    D13 H4rD G4M3RZ are NOT the target audience.

    (Score -1: Obvious)

    1. Re:News Flash. by Darkness404 · · Score: 2, Informative

      And still the Wii can handle hardcore games. Just look at Brawl. The problem is the publishers whine and complain whenever they have to do something thats different. There is no reason that the Wii can't do 360 games. And there is a market for hardcore games on the Wii.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:News Flash. by n30na · · Score: 0, Troll

      Yes, i agree, D13 H4rD G4M3RZ are far too fat to play Wii games.

    3. Re:News Flash. by gbarules2999 · · Score: 2, Insightful

      Brawl's one of the few games that doesn't use the Wii controller extensively, and you can (and should) plug in a GameCube controller to play it. But then, if you're going to make your consumers use a normal controller, why not just keep the game on 360 and PS3?

    4. Re:News Flash. by Maxo-Texas · · Score: 1

      I am waiting for ANY kind of real RTS on the WII.

      I love Total Annihilation but my hands just can't handle it any more.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    5. Re:News Flash. by Hatta · · Score: 2, Insightful

      The Wii is for people who want to play games they can quickly pick up and put down.

      What does graphical ability have to do with the ability to pick up and put down a game quickly? The two most addictive and hardcore games I have ever played are Nethack and Civilization 2. Either of these could easily run on a Wii.

      --
      Give me Classic Slashdot or give me death!
    6. Re:News Flash. by LWATCDR · · Score: 2, Insightful

      The good thing about the Wii is that Nintendo didn't make it bleeding edge. Sony and Microsoft are talking about a 10 year life for the 360 and PS3. Nintendo can if they need to make a Wii that could probably beat both those consoles right now and still sell it $249. The Wii uses a single PPC core so throw a multicore on it. No hard drive? Why use a hard drive? Put 8 or 10 GB of flash on it. ATI could provide a new GPU next week that would blow away the old one. Include the new WiiMotion with the new Wiimote and You have the new Wii HD. It will run cooler and quiter than the 360 and have more games than the PS3
      What is really nice is that Nintendo doesn't have the massive RnD costs of the Cell to recover so it could build a new console tomarrow.
      I don't think people would even get all that upset over buying a new one. They line up for each new flavor of Gameboy. And if Nintendo wanted to get into the "media" side of it. Just get Hulu, NetFlix, and buy Boxee.
      Big N jumps to the front again.
      Of course people may keep buying the Wii for a very long time. But Nintendo doesn't seem to let things sit.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    7. Re:News Flash. by drinkypoo · · Score: 2, Interesting

      I have to admit that the idea has great appeal. If you had a large enough display device (like a big honkin' HDTV, or a projector with at least SVGA res) you could very satisfyingly draw lasso lines around things. Actually, if there were ever going to be another attempt at getting Black and White right, it would be a great platform to run it on.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:News Flash. by Darkness404 · · Score: 1

      Marketshare and uniqueness. There aren't many RPGs out for the Wii so if you manage to make a "Meh" RPG it will sell like hotcakes because of the lack of RPGs out. Put the same thing on the 360 and PS3 and it will stagnate. And by not using the Wii controller extensively you have great controls. The three most least precise controls schemes are A) Motion B) Touch screens and C) Light (such as cameras and light guns).

      --
      Taxation is legalized theft, no more, no less.
    9. Re:News Flash. by dontPanik · · Score: 1

      Interesting point about how Nintendo could just throw another console out and beat Sony and Microsoft to the punch.

      But you seem really content with 6-8gigs of memory on an SD card. That doesn't seem like enough to me.

      Like it or not, digital distribution is probably the future. How many games can be held on an SD card? I don't think enough. So that's one thing that holds the wii back. Then again, that can be something Nintendo can address in a new console.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    10. Re:News Flash. by dontPanik · · Score: 1

      (Score -1: WHOOOOSH)

      The point of the article isn't "DUR TEH WII IS WEEK", the point is that with Sony and Microsoft debuting motion control sensors (which are the basis of the Wii experience), the Wii won't have anything to make itself stand out from the crowd.

      Now I'm not saying this is a valid argument. It depends on Sony and Microsoft's motion controllers to be successful (a long shot) and it forgets that the Wii has the Nintendo cast of characters at its disposal (which is a big deal for moving units). But it's an interesting argument.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    11. Re:News Flash. by solios · · Score: 1

      Agreed. It's hard to beat the Nethack load time.

      I still play Quake 3 every so often - it's simple by today's standards but it also loads almost instantly. None of this Waiting Around that plagues more modern FPSsen.

      We all know a game doesn't have to have OMG GRAPHIX!!!!!!! to be great. This developer didn't get the memo and instead chooses to piss and moan about draw distance.

      And Rockstar, rather than piss and moan about DS capabilities, jammed Liberty City into a Nintendo DS cart. Mad points for them. Points off to the developer in the parent post for whining.

    12. Re:News Flash. by NeutronCowboy · · Score: 1

      Actually, that's an interesting thought. Apparently, there might be a flipside to the argument that the PS3 is too complicated - things like the Wii can be too simple. Both require approaches that are non-standard. In the case of the PS3, because no one has really encountered the restrictions before. In the case of the Wii, people aren't used to the constraints anymore, and have to relearn either forgotten habits, or habits that were never really learned.

      Both can set back the developer.

      --
      Those who can, do. Those who can't, sue.
    13. Re:News Flash. by kellyb9 · · Score: 1

      That's what the X-Box 360, PS3, and PC are for. The Wii is for people who want to play games they can quickly pick up and put down.

      The Wii is just a system. The fact of the matter is they should look into designing games for more hardcore gamers, and this is one of my biggest problems with the Wii. It's the single largest reason that I opt to play my 360 over my Wii. Not because of the technological differences, just because as hardcore gamer I assumed the Wii platform allowed for a more in-depth gaming experience. I have yet to see that.

    14. Re:News Flash. by solios · · Score: 1

      Honestly, the Wii doesn't have anything that really interests me beyond the Virtual Console. The kind of gameplay I like caused me to move from the SNES to the Playstation (for FF7) and then back to Nintendo for the GBA and DS (for more Square remakes and ports). In the portable space it's hard to justify a PSP when the DS already has everything I like.... and in the console space, it's hard to justify a Wii when the DS already has everything I like...

      Either way, nintendo got my money and a whiny developer whose game I wouldn't buy anyway gets to whine. :-)

    15. Re:News Flash. by icannotthinkofaname · · Score: 1

      Brawl's one of the few games that doesn't use the Wii controller extensively, and you can (and should) plug in a GameCube controller to play it.

      I can use a Nunchuk controller for Brawl. I don't care if you suck with it; there are those of us who are willing to give it a shot.

      And with the muscle-memory that's formed, I don't think I could play Brawl as well with a Gamecube controller as I can with a Nunchuk.

      --
      Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
    16. Re:News Flash. by gbarules2999 · · Score: 1, Troll

      No, it does suck. It's awful.

      Not only that, but Melee players have become accustomed to the GameCube controller. If you want anything close to a level playing field, the Wii crap doesn't cut it.

      If we're talking about a simpler game like Super Mario Galaxy, I'd agree with you (that game controls wonderfully with the Wii crap), but the Wii controller is not designed for something like Brawl. Why try to shoehorn it onto a system like that?

    17. Re:News Flash. by gbarules2999 · · Score: 1

      And by not using the Wii controller extensively you have great controls.

      I wouldn't say great. More like "I'm going to kill myself if I have to keep using this remote" controls. Not for every game, mind you, but for those games they shoehorned onto the system and the Wiimote, absolutely. RPG's work fine because it's more or less a directional pad and the A button, but anything more complex than a few buttons at once (see the majority of first person shooters on the Wii for details) simply does not function properly.

    18. Re:News Flash. by LWATCDR · · Score: 1

      Oh I wouldn't put it on an SD card I would put it right on the buss.
      8 not enough? well you could go for 16 or 32 GB. Flash prices are dropping and I bet Nintendo can get it for well under $1 per GB right now. Yes give them an SD slot to expand it if they want but throw a bunch on the system board.
      I understand the idea of a hard drive on a console but they get hot, make noise, and are actually pretty fragile.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    19. Re:News Flash. by Anonymous Coward · · Score: 1, Funny

      > There is no reason that the Wii can't do 360 games. ...the same way there's no reason why you couldn't lift a schoolbus with your bare hands.

    20. Re:News Flash. by solios · · Score: 1

      Yeah, even with motion control, it'll be hard to beat The Nintendo Experience. Kinda like the Zune and the iPod. :-)

    21. Re:News Flash. by zerocool^ · · Score: 1

      Brawl is not a "hardcore game", in any meaningful sense. It's not hardcore to get good at, it's not hardcore to play, it doesn't require hardcore hardware to play...

      It's a button mashing fest that's pretty fun until someone gets good at it, then it ruins friendships. It's not well balanced. It has a huge level of randomness. It's just not a good game. It's certainly not a good fighting game.

      It's a casual game for casual gamers. You can play it for 20 minutes, and then leave and do something else.

      People who are serious into fighting games play Guilty Gear X or X2, SF4, SFAlpha3, Capcom Vs SNK 2, etc.

      And the Wii hardware is not capable of even some of the games that they try to put out for it. Get 4 people together and play mario kart. Those things that are making that clanking sound on the floor? That's the frames that it's dropping to try and keep up with a graphically-unsophisticated game.

      ~X

      --
      sig?
    22. Re:News Flash. by icannotthinkofaname · · Score: 1

      No, it does suck. It's awful.

      Why do you insist on presenting this as though fact? In what world do "suck" and "awful" not constitute subjective measures only found in opinions? Can you provide proof (not just support, but proof) that the Wii controls suck for Brawl?

      Not only that, but Melee players have become accustomed to the GameCube controller. If you want anything close to a level playing field, the Wii crap doesn't cut it.

      If you don't see any potential in using Wii controls for Brawl, that's your business. That does not mean that Wii controls suck by any objective measure, as you seem to believe. It just means that if you use a controller other than the one that you are used to, you will perform relatively poorly. This is your fault, not the controller's.

      Tell me, would you also have preferred playing Melee with an N64 controller? After all, when Melee came out, you were used to using an N64 controller for Smash Bros.

      --
      Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
    23. Re:News Flash. by maglor_83 · · Score: 1

      Because there are millions of Wii gamers itching to play your game.

    24. Re:News Flash. by Virtual_Raider · · Score: 1

      (...) But you seem really content with 6-8gigs of memory on an SD card. That doesn't seem like enough to me. (...) Like it or not, digital distribution is probably the future. How many games can be held on an SD card? I don't think enough. So that's one thing that holds the wii back. Then again, that can be something Nintendo can address in a new console.

      Or you could take a radically visionary approach and, you know, buy another SD card? For the mind boogglingly high price of $20? [/snark].

      Everybody will focus on different things, to me, the SD was a stroke of genius.

      --
      +Raider of the lost BBS
    25. Re:News Flash. by LordVader717 · · Score: 1

      As Darkness has pointed out, market gap. There are tons of hardcore Wii gamers who would love some quality action-games or open-world adventures by third parties, as well as the chance of finding new customers in the Wii's expanded market.
      The latest Call of Duty game sold the most on Wii. I bet the publishers feel pretty stupid for sticking to group-think off the internet and ditching the Wii with the previous COD outing.

  8. Small, low-power, quiet, cheap by Anonymous Coward · · Score: 0

    The other consoles may get the controllers and games for more casual pastimes, but the Wii will hold the market of people who do not want elaborate, graphics-intensive game experiences and prefer casual gaming.

    1. Re:Small, low-power, quiet, cheap by Nursie · · Score: 1

      Oh yes, I'm sure there's huge demographic that actively don't want decent graphics!

      Most people do not deliberately buy systems because they are inferior, even if they aren't technical. No, the Wii will continue to dominate because it's sold well and has a good reputation for fun, well executed, casual gaming. It's too late for the others now.

    2. Re:Small, low-power, quiet, cheap by Anonymous Coward · · Score: 0

      Could Wii Sports be done with more realistic graphics? Would it be as good a game?

    3. Re:Small, low-power, quiet, cheap by Nursie · · Score: 1

      Why would they have to be more realistic? I'd settle for being able to drive an HD screen and some anti-aliasing. I don't find the fact that it's all pixellated to be a plus point.

      I also don't think striving for realism is necessarily the best way to go, but that doesn't mean you have to keep the graphics quite so simple.

      (I agree, Wii tennis was a great game, it just looks a bit clunky on a 37 inch 1080p panel)

    4. Re:Small, low-power, quiet, cheap by twidarkling · · Score: 1

      No, but there's a huge demographic that doesn't see a huge difference between the Wii and the 360/PS3. Since everything's grey, brown, and muzzle flash, the lovingly rendered cracks on Grizzled Space Marine #624578's helmet don't really shine through, you know?

      Seriously, play House of the Dead: Overkill. Looks good. Plays well. An experience that wouldn't really gain anything by shiner graphics.

      It's about getting the developers off their fucking high horse to realize that no, you might not be able to do a direct port of your $14 million AAA title, but you can still make a good, solid, FUN game on the Wii. Most developers just looked at it like the Atari's retarded cousin, though.

      Anyone who seriously thinks the Wii provides a "watered-down" gaming experience is elitist to the point of inbred doofusery. It removes a level of abstraction between players and what occurs on-screen, at the cost of a few pieces of bling. How is that a watered down experience? If anything, it's a more pure experience.

      --
      Canada: The US's more awesome sibling.
    5. Re:Small, low-power, quiet, cheap by Nursie · · Score: 1

      Like playing on the C64 was a far more "pure" experience than now?

      I loved my C64, and some of the games were great, but I wouldn't swap any of the current gen for it.

      I don't give much of a crap about another crack on the space marine's face. What I don't like is all the pixellation you get from the Wii on any decent screen. Lack of HD support was an oversight.

      And yes I know about the EDTV mode, and that the other consoles are struggling to push their games in 1080 or even 720, but they do try and they do look a lot nicer...

    6. Re:Small, low-power, quiet, cheap by pwfffff · · Score: 1

      Rock Band 2 for the Wii:
      - Shittier graphics (like, way shitty)
      - Less songs
      - Occasional framerate issues

      Call me an inbred if you want, but if you don't recognize that as watered down then you're only deluding yourself.

    7. Re:Small, low-power, quiet, cheap by Anonymous Coward · · Score: 0

      No, they don't actively want excellent graphics. They want fun games. Eye candy is nice, but if the games aren't fun, what's the point?

      When buying a console, there are certain criteria I go with:

      1. Fun games
      2. Backwards compatibility
      3. Price
      4. Graphics

      And in that order.

      I have both a Wii and a 360. Until there are games that will entice me to get a PS3, I'm avoiding it like the plague. The Wii has fun games and full backwards compatibility. The 360 was intended to have full backwards compatibility, but they stopped working on the compatibility patches at about the same time that Sony decided that all new units would not be backwards compatible. Long ago, I had purchased a Super Nintendo instead of a Genesis due to the promise of an adapter to play NES games.

      This rant isn't directed at you specifically, I can only hope that someone that can make a difference reads this:
      IF YOU WANT ME TO BUY YOUR CONSOLE, YOU HAD DAMN WELL BETTER SUPPORT THE PREVIOUS GENERATION!

      It doesn't matter to me how they decide to support it. If they need to put an expansion port on the console to attach an add-on to enable support, that's fine. I will buy the extra hardware to be able to use my existing investment. I don't have an "entertainment system of holding". There is a limited amount of space for game systems, and only so many connections on the TV. I can't have a cable box (or satellite receiver), surround sound system, Wii, PS2, PS3, Xbox, and Xbox360 all connected at the same time.

  9. Why not look at it from another point of view? by tonypeters · · Score: 5, Insightful

    Of course it provides a 'watered down' experience - when the games in question are ports of the PS3 or the Xbox 360. The hardware and capabilities of the machine cannot compare, so the developers have to shoehorn the equivalent game into the Wii's specs and in the process, trim it down. If you look at individual titles made for the Wii (not ports of other console's games) then no, I really don't think the experience is watered down. Games are games, and people (should) be playing them for the enjoyment and competition. Maybe we should ask the question about some other consoles games that rely so much on graphics that the point of the game is lost and the entertainment factor is lost. Is this a watered down games experience?

    1. Re:Why not look at it from another point of view? by Anonymous Coward · · Score: 0

      Wish I had mod points. Excellent point.

    2. Re:Why not look at it from another point of view? by Chris+Burke · · Score: 2, Insightful

      Games are games, and people (should) be playing them for the enjoyment and competition. Maybe we should ask the question about some other consoles games that rely so much on graphics that the point of the game is lost and the entertainment factor is lost. Is this a watered down games experience?

      Certainly when graphics are used in place of figuring out how to make the game fun or unique, sure.

      But good graphics, long view distances yielding open worlds (that have good graphics at the same time), and good AI (which I'm equating with complex and cpu-intensive, but that's not a bad assumption with AI), are good things to have in a good game.

      Just like motion controls can be either hacked-on waggle designed to cash in on the Wii, or they can be immersive and fun in ways the other consoles can't provide.

      I'm not going to come out either way, because I think pointing the finger in either direction is silly. So they can't make a Prince of Persia game for the Wii that matches their vision. That's fine, more power (heh) to them as far as making that vision a reality. On the other hand, nobody can make an FPS for those other consoles that doesn't make me want to go an a real-life killing spree. They're different and neither is inherently bad. The Wii has enough power to make good games (unless you think no good games existed prior to the release of the Xbox360), and the controller is a great new way to play games, while on the other hand the other consoles have more power to explore games that really do need more power.

      So yeah, games are games, and having *gasp* different games on different systems that do different things is not a bad thing.

      --

      The enemies of Democracy are
    3. Re:Why not look at it from another point of view? by Anonymous Coward · · Score: 0

      The Wii has enough power to make good games

      Absolutely. Check out the titles that High Voltage is working on: The Conduit, The Grinder, and Gladiator A.D. These are all games that push the Wii graphics capabilities nicely and have good A.I. and use of the controller as well. This company is taking advantage of the large console base and releasing exclusive titles.

    4. Re:Why not look at it from another point of view? by Anonymous Coward · · Score: 0

      On the other hand, nobody can make an FPS for those other consoles that doesn't make me want to go an a real-life killing spree.

      Wait... What?

    5. Re:Why not look at it from another point of view? by Chris+Burke · · Score: 1

      Yeah. I used to be able to kinda tolerate dual-analog controls for fps despite their heinous inferiority to keyboard+mouse, simply because if you wanted an fps on a console, that was the only way to do it. Having played FPS on the Wii, that has now set a minimum standard for FPS controls that dual analog falls far short of. I tried playing Halo 3, nice game but the controls drove me batty. Fifteen school children and one hamster died on that day.

      --

      The enemies of Democracy are
    6. Re:Why not look at it from another point of view? by xtracto · · Score: 1

      Of course it provides a 'watered down' experience - when the games in question are ports of the PS3 or the Xbox 360. The hardware and capabilities of the machine cannot compare, so the developers have to shoehorn the equivalent game into the Wii's specs and in the process, trim it down. If you look at individual titles made for the Wii (not ports of other console's games) then no, I really don't think the experience is watered down. Games are games, and people (should) be playing them for the enjoyment and competition. Maybe we should ask the question about some other consoles games that rely so much on graphics that the point of the game is lost and the entertainment factor is lost. Is this a watered down games experience?

      You almost hit the nail on the head. The most clear example is the comparison between Nintendo own games which are *designed* from the ground up to exploit the interface capabilities offered by the Wii. In addition, the few games made from third parties (e.g. Red Steel) which where designed thinking on the Wii interface capabilities.

      That, compared to the dozens of "ports" from other consoles which completely miss the point of the Wii. It would be *super-sweet* (Cartman voice =oP) if for each game a third party plans to port, they would get a dedicated development team to re-think the game *from the ground up*.

      Of course the Wii won't offer the same game experience... but IMHO it *could* offer a BETTER game experience (for the same games) than the other consoles if the interface capabilities where well exploited.

      Unfortunately for me, that is just wishful thinking, And I am stuck with playing the next mario, zelda,metroid and wii-minigames game.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  10. There is a diff between life and a Game by freedom_india · · Score: 0

    Games are NOT meant to be complex.
    Life is complex.
    The reason the earliest games were a success were because they were simple.
    Tennis, Mario etc.
    Wii does not dumb down. It makes it interactive.
    They must be fools to say Wii dumbs down.

    --
    "Doing what i can, with what i have." ~ Burt Gummer
    1. Re:There is a diff between life and a Game by Knara · · Score: 1

      Games are NOT meant to be complex.

      Oh, that must be why there are no strategy games (since recorded history), RPGs, Adventure, or Puzzle games that have ever had large followings.

      Think. Then type.

    2. Re:There is a diff between life and a Game by spyrochaete · · Score: 1

      There's a ton of early games that were extremely popular yet fairly complex. For example, SimCity, MS Flight Simulator, Test Drive, Zork, and King's Quest. The capabilities of the platform are irrelevant. A poor workman blames his tools.

      Marry Shelley wrote Frankenstein with a quill by candlelight. Charlie Chaplin acted in movies with no sound. I think Ubisoft can manage a game about a jumping boy with a seventh-generation, games-dedicated computer system.

    3. Re:There is a diff between life and a Game by ji777 · · Score: 1

      I don't think that was the point of their comment. They wanted to invest in creating only a single Prince of Persia game for wide release. Given the presence of both the PS3 and XBox360, they opted to make one with pretty lights and a wide open world. They chose not to limit the design to the lowest specs on the market, and chose not to invest in making a completely different game for that system. I don't have any problem with them doing that. People are misrepresenting their statement. They had an idea for a game. Wii wasn't equipped for that concept while other large distribution channels were. Cut and dry, no digs at anyone.

    4. Re:There is a diff between life and a Game by immcintosh · · Score: 1

      Gonna have to call nonsense on this one. How are we defining "earliest games?" Have you ever played Nethack? Like it or not, it's probably logged more man-hours being played than any other computer game in history, and if you don't think it's complex, you're crazy. The only things games are "meant" to be is fun. If complexities are fun, then they should be complex. If simplicity is fun, then simple. Simple as that!

    5. Re:There is a diff between life and a Game by spyrochaete · · Score: 1

      Thanks for the reality check. You're right that my comment veered off topic a bit. The title of this article is misleading considering Ubisoft's specific comments and reasoning. My comment was more in line with the topic question.

    6. Re:There is a diff between life and a Game by Omestes · · Score: 1

      And thats why D&D, and other rule-based tabletop/pen & paper games were not invented, much less popular.

      Good games should be simple to learn, but really insanely complex to master, like Tetris.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    7. Re:There is a diff between life and a Game by freedom_india · · Score: 1

      Have you played Netwars on Novell Network?
      The first D&D?
      The first "Where in the world is Carmen Sandiego"?
      There is a difference between complex-hard and complex-fun.
      Calculus is hard. Geometry is fun.
      Both are complex.
      Quantum Physics is Hard. Astrophysics is fun.
      Both are Complex.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
    8. Re:There is a diff between life and a Game by immcintosh · · Score: 1

      Really not sure what your point is, considering that I explicitly stated that games should be complex only if that makes them fun (which it can, e.g. nethack).

      Plus, your examples only serve to reinforce MY point. I actually happen to find both calculus and quantum physics FUN (much moreso than geometry for example, which I personally hate), although you might not. Just like I (and many others) may find complex games to be fun while you may find them to be a chore.

      Which is precisely why I think it's pretty stupid to say, "Games are NOT meant to be complex," as if it's some kind of universal principle, which it clearly isn't.

  11. As plainly as possible.... by RabidMonkey · · Score: 4, Insightful

    I think that the Wii provides a different gaming experience. It can be summarized thusly:

    My mother owns a wii. My father owns a wii. My sister owns a wii. My brother owns a Wii. My cousin owns a Wii. My 3 years old nephew uses a Wii. My grandparents have played on a Wii. Nursing homes have Wiis.

    None of those people have PS3s or XBox.

    Call it watered down, call it casual gaming, call it whatever. It appeals to the masses in a way that the other gaming systems don't.

    --
    We emerge from our mother's womb an unformatted diskette; our culture formats us. - Douglas Coupland
    1. Re:As plainly as possible.... by Warhawke · · Score: 0

      My friends all listen to 96-128k mp3s. My parents' siblings and friends listen to tape casettes. My grandparents listen to records. Generationally speaking this makes sense, but these are all lossy (aka watered down) formats of music. Am I "hardcore" for listening to lossless? We wouldn't expect labels to optimize music for the eight track, so why are we calling game publishers lazy and whining for developing for the most powerful system? I agree that the Wii has a unique market, but its not a result of design but of marketing. Xbox and PS haven't tried to tap that market because of its infrequent buying power. Yet every friend and family member, grandparents included, who played and enjoyed the Wii enjoyed the more powerful consoles more when they took the time to learn the controls and found a good, audience-appropriate game to play. The Wii is absolutely watered down. The question is whether or not that should be considered a "feature" or taking unfair advantage of an ignorant market, or more realistically something in between. - swnt frim my pslm pre. Suppoet verticsl keyboarf slidwrs!

    2. Re:As plainly as possible.... by feepness · · Score: 1

      My mother owns a wii. My father owns a wii. My sister owns a wii. My brother owns a Wii. My cousin owns a Wii. My 3 years old nephew uses a Wii. My grandparents have played on a Wii. Nursing homes have Wiis.

      And the question the publishers are asking themselves is "Is your Mother/Father/Sister/Brother/Cousin/Nursing home" going to buy my games.

      From attach rates the answer is generally no.

      Whether this is a self-fulfilling prophecy is irrelevant. Third parties release poor games on the Wii because third party games don't sell well on the Wii because third parties release poor games on the Wii. The result is still the same: Poor third party products and support for the Wii.

      Two years ago all we heard was how the PS3 was doomed to this publisher death spiral. It appears the Wii has entered it instead.

      If you are comfortable only playing Nintendo's releases this isn't a problem for you. If you are interested in a broader selection then you should probably look elsewhere.

    3. Re:As plainly as possible.... by Bill,+Shooter+of+Bul · · Score: 1

      Don't bring music into this, you'll lose the argument. The major record companies don't optimize for best quality sound, just loudest and in doing so lose the dynamic range of the original. Independent producers/publishers might not make their music as loud, but over all better. Xbox/PS3 is to Wii as Major Labels are to Independents.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:As plainly as possible.... by DreadPiratePizz · · Score: 1

      And why is that in and of itself admirable? Stupid date movies appeal to the masses, but they don't push the art of cinema. As an aging young adult, I like my entertainment to increase in thoughtfulness and complexity as time goes on in order to keep myself interested, and as far as I can tell, that's not something the wii is doing. Johnathan Blow says that Braid, a game that was definitely unique, couldn't be done on the wii due to hardware limitations revolving around the rewind mechanic (the core of the game). Katamari Damacy was only possible once something like the PS2 came along and could process all those 3D objects. These types of games were only made possible because of the new hardware. So when Nintendo doesn't update their hardware, they're not going to get any of these new types of games.

    5. Re:As plainly as possible.... by Anonymous Coward · · Score: 0

      I agree. I bought a PS3 last year and all we do on it is play Blu-Rays. There are dozens of new games for the PS3 -- and they're all the same fighting crap. Who needs 55 clones of God of War, Left 4 Dead and the rest of them? If "hardcore games" = fighting games, and that's ALL we get, the platform deserves to die.

      I really wanted Little Big Planet to be a good casual game, but it was too difficult. Why aren't there casual games for the PS3? Sims3 is coming, I guess.

    6. Re:As plainly as possible.... by NeutronCowboy · · Score: 1

      Interesting you bring up attach rates. The top games on the charts are consistently Wii and DS games. To the point where sometimes, I have to get out of the top 10 for a particular market to find a non-Wii or DS game. So what does this mean? Nintendo figured out its market, and manages to make games for it. The others are trying to port their games to the Wii, and find out that the market isn't the same.

      --
      Those who can, do. Those who can't, sue.
    7. Re:As plainly as possible.... by tuffy · · Score: 1

      And the question the publishers are asking themselves is "Is your Mother/Father/Sister/Brother/Cousin/Nursing home" going to buy my games.

      From attach rates the answer is generally no.

      From the article: "If a hardware system is doing gangbuster sales, then the tie ratio can go down even if there are lots of overall sales."

      The fact is, the Wii generates lots of overall game sales, but its tie ratio is relatively low because it moves so much hardware. That makes it an attractive system for publishers.

      --

      Ita erat quando hic adveni.

    8. Re:As plainly as possible.... by feepness · · Score: 1

      The fact is, the Wii generates lots of overall game sales, but its tie ratio is relatively low because it moves so much hardware. That makes it an attractive system for publishers.

      But less attractive than the PC/360/PS3 which, during development, can be looked at much as a unified platform.

      So a publisher can either design for the Wii or design for the much larger PC/360/PS3 base.

      It is clear what most have chosen.

    9. Re:As plainly as possible.... by tuffy · · Score: 1

      So a publisher can either design for the Wii or design for the much larger PC/360/PS3 base.

      It is clear what most have chosen.

      According to the vgchartz release dates, there were 25 Wii titles released in the US in May compared to 13 on the XBox360, 12 on the PS3 and 18 on the PC. A similar ratio of titles show up in June, July and so on. So from what I can tell, judging by the number of releases, developers have chosen the Wii.

      --

      Ita erat quando hic adveni.

    10. Re:As plainly as possible.... by feepness · · Score: 1

      So from what I can tell, judging by the number of releases, developers have chosen the Wii.

      Quantity != quality. It is far easier to make a mini-game shovelware than a AAA title. Reviews reflect this.

    11. Re:As plainly as possible.... by Lockblade · · Score: 1

      And I seriously doubt that any of them would be interested in a Prince of Persia game. Just because everyone has a Wii doesn't mean that it's profitable to develop something for it. In this case, the publisher decided it wasn't.

    12. Re:As plainly as possible.... by tuffy · · Score: 1

      Quantity != quality. It is far easier to make a mini-game shovelware than a AAA title. Reviews reflect this.

      But if review scores don't correlate to sales, do they really matter?

      --

      Ita erat quando hic adveni.

    13. Re:As plainly as possible.... by feepness · · Score: 1

      But if review scores don't correlate to sales, do they really matter?

      They absolutely do correlate to sales. Third party games do poorly in both sales and reviews.

      This is also why Nintendo's own titles do well in both sales and reviews, and why I said if you are only interested in Nintendo titles then the Wii is perfect for you.

      Even with the Wii's market penetration, the poor attach rate makes it a far better bet for publishers to target PC/PS3/360, which taken together is a much larger market with a much higher attach rate.

      It has been great for Nintendo and those who like Nintendo's games. Good for them. That is far less than everyone and certainly doesn't include third party publishers.

    14. Re:As plainly as possible.... by lennier · · Score: 1

      "Am I "hardcore" for listening to lossless?"

      Yes.

      You probably also had a Laserdisc in the 80s, were first in line to buy *both* HD-DVD and Blu-Ray, and have a $100,000 valve amp with gold cables for your reel-to-reel studio format player .

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    15. Re:As plainly as possible.... by Warhawke · · Score: 1

      Having shadowed at a few labels and being enrolled at a music business school, I would disagree about the loudness trend except in cases of crappy mix-downs by interning college students, but that's really neither here nor there. How about beer then? Though I admit the allusion isn't perfect because higher "quality" beers come from microbrewers, it is my favorite topic. Drinking a Bud Light or a Coors is a "watered down" beer with little flavor or taste compared to something like a Dogfish Head Theobroma or Flying Dog Tripel. The microbrews are universally considered by beer enthusiasts to be a better beer, though many many more people drink Budweiser or Coors or Natty because it's more "drinkable." Because it's more bland, it's easier on the palette. I wonder if this indicates a trend that Americans as a whole like bland things. (Budweiser, Starbucks, American cheese... the list goes on)

    16. Re:As plainly as possible.... by Anonymous Coward · · Score: 0

      Try Ratchet and Clank or the games available from the PSN. There are a lot of games available in the online store that are decently priced and offer more of a casual experience. High Velocity Bowling, Pixel Junk Eden, Flow, Flower, 1942, Pain, Calling all Cars, Elefunk, Noby Noby Boy, Peggle and many, many more. I don't know why I listed them: http://en.wikipedia.org/wiki/List_of_PlayStation_Network_games

    17. Re:As plainly as possible.... by Bill,+Shooter+of+Bul · · Score: 1

      Yes. I would definitely agree. It would definitely seem that we Americans prefer mass produced blandness. Although, our one saving grace is that we are actually less bland than the British.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  12. Matching casual-gaming capabilities? by Anonymous Coward · · Score: 3, Insightful

    "whether the Wii's audience will persist after the other systems match its casual-gaming capabilities."

    i.e. in the next generation. The Wii is so far ahead in this category that it is laughable to think the others will catch up.

    1. Re:Matching casual-gaming capabilities? by ParanoiaBOTS · · Score: 1

      "whether the Wii's audience will persist after the other systems match its casual-gaming capabilities."

      i.e. in the next generation. The Wii is so far ahead in this category that it is laughable to think the others will catch up.

      You know it's typically companies with a mindset like this that go bankupt...oh about the time the next gen game systems come out. I mean look at the XBOX marketplace, there has been a surge in good casual games that are coming out there(braid, castle crashers, etc) I really think you underestimate what M$ and Sony are going to do to combat the Wii

    2. Re:Matching casual-gaming capabilities? by spyrochaete · · Score: 1

      Every gaming platform has casual games. Catching up is a matter of mindshare and nothing more. Wii launched as a casual machine while the others marketed themselves to caffeinated tweens. Xbox and Playstation established themselves as a device for hardcore gamers while Wii appealed to everybody else. All parties hit their targets and are having trouble spreading beyond their self-fashioned niches.

    3. Re:Matching casual-gaming capabilities? by WordFlyer · · Score: 1

      "whether the Wii's audience will persist after the other systems match its casual-gaming capabilities."

      i.e. in the next generation. The Wii is so far ahead in this category that it is laughable to think the others will catch up.

      have you even seen Project Natal for teh 360 yet. It makes the Wii look like playing with paper dolls.

    4. Re:Matching casual-gaming capabilities? by feepness · · Score: 2, Funny

      have you even seen Project Natal for teh 360 yet. It makes the Wii look like playing with paper dolls.

      No, I haven't! Which retailer can I pick it up at?!!!

    5. Re:Matching casual-gaming capabilities? by spire3661 · · Score: 1

      Every time Nintendo has a significant lead, they manage to squander it....

      --
      Good-bye
    6. Re:Matching casual-gaming capabilities? by WiiVault · · Score: 1

      Actually I'm unaware of any time Nintendo was ahead at the beginning of a generation only to fall behind later on. What were you referring to?

    7. Re:Matching casual-gaming capabilities? by Anonymous Coward · · Score: 0

      Whoa shit, I just watched some videos on that. That is awesome.

    8. Re:Matching casual-gaming capabilities? by Anonymous Coward · · Score: 0

      CAPITALISM AT ITS FINEST.

      Seriously, how can you not love this insane competition of gaming companies? By having a major frontrunner in a market that runs in cycles, we're able to bring about a revolution in the market every "next-gen" generation.

      Hell, if you'd asked someone 2? 3? years ago if they felt that motion tracking would have any place in video games, they'd probably tell you maybe in 10 or 20 years. With the competition rising, we're growing closer and closer to a more immersive type of gaming that, dare I say it, is a lot more fun.

      Basically, what I'm asking here is...

      Where's my fucking holodeck?

    9. Re:Matching casual-gaming capabilities? by xtracto · · Score: 1

      have you even seen Project Natal for teh 360 yet. It makes the Wii look like playing with paper dolls.

      ZOMGWTFBBQ!!!11 AMAZING. LMAO!!!!!!!!!!!!!111eleven

      Who let AOL kids register in /.?

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  13. Only when you do lazy ports by Sockatume · · Score: 4, Informative

    It goes without saying that a lazy port of a title to a system with insufficient power to run the original, with chunks cut out to make it fit, will be a piece of shit. It's as true now as when they unveiled Duke 3D for the Game.Com. That tells us absolutely F-all about the remaining 90% of Wii software that wasn't pumped out as a high-return bond by investor-fellating cash-mongers.

    --
    No kidding!!! What do you say at this point?
    1. Re:Only when you do lazy ports by Sockatume · · Score: 1

      (90% may be an overestimate, BTW. The point stands.)

      --
      No kidding!!! What do you say at this point?
  14. A matter of how you look at it by oneirophrenos · · Score: 3, Insightful

    I guess you could flip the flamebait around and ask do PS3 and XBOX360 provide watered-down game experiences for offering games that depend on pretty graphics and not enjoyable gameplay.

    1. Re:A matter of how you look at it by feepness · · Score: 1

      I guess you could flip the flamebait around and ask do PS3 and XBOX360 provide watered-down game experiences for offering games that depend on pretty graphics and not enjoyable gameplay.

      Or you could look at the ratings for the games on all three consoles and realize the Wii's are the lowest.

      Worst graphics and worst lineup? Who could resist?

    2. Re:A matter of how you look at it by mkbc · · Score: 1

      I think it's been hinted at enough already by many here that graphics don't make a game any better. I just don't know how you can claim that the Wii has the worst line-up. There are games on the Wii for an 8 year old, other games for an 18 year old, other games for a 38 year old as well as another selection of games that a 38 year old can play with his/her 8 year old, ..., and games even a 68 year old can enjoy. That's the best line-up. That's one of the reasons they sell so well. I'd also argue that the PS3 and the XBox360 were not next gen consoles when they came out. They were the last gen with better graphics. The Wii was the only next gen and now the PS3 and Xbox360 have to catch up - they are indeed actively trying to catch up introducing their own motion sensing controls which decidedly defined the current generation console. Its not graphics or processor - its the change in the gaming experience that the Wii brought with its seemingly silly motion sensors that makes it better. Upgrading graphics are the gimmicks just like special effects in a sci-fi movie.

    3. Re:A matter of how you look at it by WiiVault · · Score: 1

      And then you could realize how threatened the game media and game reviewers are by the casual gamer, who doesn't read their mags or visit their sites. These companies rely on the tardcore gamers to stay a float and bashing the Wii and Nintendo has been par for the course for years. Game reviewers are long time gamers who are often have a grudge, or a will to maintain the status quo. They are hardly a reliable source for a product designed to get new, non-gamers involved. As far as fun goes the Wii has treated me better than an console since I was a kid. I'm just careful to never to buy shitty games

    4. Re:A matter of how you look at it by feepness · · Score: 1

      The ratings for third party agree with the sales for third party: poor.

      If you like Nintendo stuff, great, stick with the Wii. If you want something else... not so much.

    5. Re:A matter of how you look at it by WiiVault · · Score: 2, Insightful

      While I agree there is lots of crap. The Wii sells about as much 3rd party SW as MS. Of course this is over a wider base, but still impressive. Do a quick Google search for it. Also I wonder what games you think 3rd parties have really invested in like they do in their HD offerings? I'm sure if a dev put 100 million into a Wii game it could be quite amazing. Too bad publishers have never tried, and then complain that people won't just buy any old crap from them.

    6. Re:A matter of how you look at it by feepness · · Score: 2, Insightful

      I'm sure if a developer put the effort in a Wii title could be great, after all it is more powerful than the PS2. But they haven't, and the unfortunate cycle has been established... poor 3rd party sales -> poor effort -> poor 3rd party sales -> poor effort. Few publishers are clever enough to look past that.

      The problem with selling about as much 3rd party software as Microsoft is that publishers see PC/PS3/360 as a single target given it is easy enough to port between them. The combined install base of the those three targets, combined with the higher attach rates makes it a no-brainer for those with few brains.

    7. Re:A matter of how you look at it by Anonymous Coward · · Score: 0

      I have never yet actually noticed any correlation between visual quality and game quality. None at all. Better looking games are neither more or less enjoyable than their more visually limited cousins.
      It's entirely possible to make a good looking, fun game, and it's entirely possible to make a boring, derivative game with a five year old visual style.

      People are making the _assumption_ that spending money on the technology side of the game somehow means the gameplay is going to suck, but I think you'll find that in the cases where the gameplay sucks, it's because the gameplay was always going to suck, and its not the graphics that have caused it, but the corporate culture of the development house, or publisher.

    8. Re:A matter of how you look at it by Virtual_Raider · · Score: 2, Interesting

      I guess you could flip the flamebait around and ask do PS3 and XBOX360 provide watered-down game experiences for offering games that depend on pretty graphics and not enjoyable gameplay.

      Or you could look at the ratings for the games on all three consoles and realize the Wii's are the lowest. Worst graphics and worst lineup? Who could resist?

      Then those ratings are out of touch with reality and are based on the wrong premises because the Wii has the most profitable numbers. So, if people keep on buying it, it is not perceived to be the worse, regardless of "ratings".

      It might be the same thing that happens to Wolfram-Alpha, for example. The morons at Wired keep saying that despite its updates it is still not a good search engine and that it will never match Google blah blah. Never mind the fact that this has never been the stated goal, and that they are not even marketing it as a search engine but as a computational engine that calculates answers based on the knowledge it has inbuilt.

      --
      +Raider of the lost BBS
  15. Wii is the only current system I have by drinkypoo · · Score: 1

    I spend more time playing with my Xbox, PC, and even my Pocket PC (lately anyway) than with my Wii. Yet, the Wii is the only system of the current generation that I've bothered to buy. I bought it basically because of Wii Fit; that is why Microsoft is now, for me, a viable competitor what with their new MoCap stuff. I find it easiest to play casual games on Pocket PC or PC; both of these are always on (or sleeping) and I don't have to fight with anyone to get access to the display device.

    The thing that's yet kept me from buying an Xbox has actually been the lack of Blu-Ray support. The PS3 is not a compelling enough package to me even with one, but the Xbox 360 would be. Unfortunately, it's not really on the list of things to do over at Microsoft. I guess they'll have to knock my socks completely off with their new motion capture equipment in order to pull me in.

    ("Robbie Bach, president of Microsoft's Entertainment & Devices Division" is a complete moron BTW. No Blu-Ray for Xbox 360 because current players don't want it. Guess what? Those players that want Blu-Ray in their console bought a PS3. Maybe someone who isn't one of your customers now would be if you sold them what they want to buy. Nobody asked for HD-DVD, lots of people have asked for Blu-Ray.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. Re:Not the issue here... by Darkness404 · · Score: 2, Insightful

    Hahah, yah because a product that only recently managed to stay in stock at most retailers, still makes a profit for their company and is really the most "value" for the money (yes, the 360 arcade is cheaper, but when you add in the $99 wireless adapter the Wii has built in, its $300). Why would Nintendo lower its price?

    --
    Taxation is legalized theft, no more, no less.
  17. Wii vs others by Psychotic_Wrath · · Score: 1

    I feel like Nintendo spent more time on making the wii revolutionary than they spent on making the wii the next big box with a ton of processors and a good graphics chip. That wasn't the purpose of the wii. The Wii was made to be something different. It was different and it is fun. I suspect that there will be another "wii" that hasthe graphics that are appreciated.

    --

    Doctors do Massage in Longview WA now, who knew?
  18. Wii Aqua by NickyGotz22 · · Score: 2, Funny

    In other news, Wii has now announced the release of 'Wii Aqua' in order to help its MANY over weight users make the most of their useless WiiFits (most likely being used as a foot rest) and drowned themselves to insure the ultimate 'Watered-Down' gaming experience

    --
    Test me and I will chronicle your pain - The Archivist (Diablo 3)
  19. Is it a bad thing? by TinBromide · · Score: 3, Insightful

    While certain games (mostly sandbox) require massive ram, processing power, etc to stay competitive (Dead Rising), is it a bad thing that there is a less capable gaming platform out there? Yes, while games like Cooking Mama, Wii Fit, and Mario Party are watering down gaming, the graphics limitations aren't necessarily the cause here.

    I wonder what the development cost for a top notch wii game is. I wonder if its less than one for the PC or other newest gen console. I get the feeling that the reduced graphics and memory put a limit on how many nosehairs you need to bump map for the protagonist. Hopefully, the reduced hardware capabilities mean that the devs don't have to shoot for photorealism and don't need the huge teams to create content. The reduced hardware capabilities = less people required to push a system's graphics to its limit and you don't need a stadium full of graphic artists, AI programmers, mappers, and the more technical side of development just to keep up with the competition. Hopefully this reduced cost will allow GOOD (key word here, as in not bad or cheap) developers to focus more time on building more maps, fleshing out the story more, and generally trading graphics for immersion/world/playtime. I realize that last sentiment is wishful thinking, but a nerd can hope, right?

    I fired up AVP2 not too long ago and it was still a very enjoyable experience. There are also wii games that are very enjoyable. You don't need to have the world painted in photo-realistic brown rubble to have an enjoyable experience. You also don't need to be looking at characters so realistic they're this side of the uncanny valley to suspend belief into believing that something is trying to kill you and facehump your friends.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    1. Re:Is it a bad thing? by drinkypoo · · Score: 1

      games like Cooking Mama, Wii Fit, and Mario Party are watering down gaming

      What? WHAT?

      Look, "watered down" means the same thing as "pale imitation", or to put it in terms you will understand, like when Bilbo says he feels like butter scraped over too much bread. Wii Fit is not a watered-down gaming experience, it's a watered-down fitness experience in a gaming context. Splinter Cell for Java ME, that is watered-down. Playing a FPS on a console with a gamepad, THAT is watered-down ;)

      You also don't need to be looking at characters so realistic they're this side of the uncanny valley to suspend belief into believing that something is trying to kill you and facehump your friends.

      You're 100% there, but please never talk about "uncanny valley" and "facehump" in the same sentence again.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Is it a bad thing? by Giant+Electronic+Bra · · Score: 1

      Well, if you sit down to design the same piece of software for 2 platforms, and one of them has 500% of the processing, memory, etc resources of the other one, you may well be able to implement your software on both of them. The more capable system will require much less work unless the program is fairly trivial. While the developers on the less capable system are trying to figure out some clever way to wedge 2 more things into memory and speed up some code loop enough to be usable (or heaven forbid find 10 concurrency bugs that don't show up on the fatter system because it has less load), the team blessed with that fatter system will instead be doing something else. Like perhaps improving the game itself.

      So it is not all so clear cut. Generally games have a fairly fixed budget. If you have to spend most of that budget cramming stuff into the lesser hardware platform you will spend a lot less of it on making a more interesting game.

      Not that I have anything against the Wii or think it particularly doesn't have equally good games, but they are going to be increasingly not running the most complex games on it. Basically the Wii will be obsolescent long before the PS3. Maybe Nintendo has a better strategy by getting it out first and concentrating on other features besides horsepower. So far they are going well. Its nice that all of these options exist anyway.

      --
      "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
    3. Re:Is it a bad thing? by Anonymous Coward · · Score: 0

      Exactly, I have played better 16-bit games than 99.999% of the trash they release these days. Back in my day we were happy with 32,768 colours, up to 128 sprites and 4 background layers. Somehow that didn't stop them from making great games like Chrono Trigger, or Super Mario RPG. I suppose those were watered down games? Get off my lawn, dirty lying corporate whores from satans firey asshole.
      Damn kids these days and their photo-realistic games, that are nothing more than follow the leader or collect x+100 number of purple vulvas.

    4. Re:Is it a bad thing? by Quiet_Desperation · · Score: 1

      No More Heroes on the Wii was a decent sandbox game. I'm sure a couple iterations of the engine with better streaming could lead to bigger and more detailed worlds.

  20. Um, no by SIR_Taco · · Score: 5, Insightful

    The Wii doesn't provide a "watered-down" game experience.

    The developers who port a game to the Wii as an after-thought provide a "watered-down" game experience.

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
    1. Re:Um, no by pianogirl95 · · Score: 1

      Exactly! If I had mod points...

    2. Re:Um, no by aztektum · · Score: 1

      Indeed. The problem is the Wii can't accommodate the games design as implemented by the Xbox 360 or the Playstation 3; translation "We can't bang out a quick port to increase our sales base. Sorry, Wii-users."

      --
      :: aztek ::
      No sig for you!!
  21. No. by Manip · · Score: 2, Insightful

    No.

    The Megadrive, SNES, Cell Phones, and Game Boy all have exceptional games created for them. The only difference between those devices and the WII is that the WII almost requires you to use the motion capture controller and while we've spent over thirty years designing games using joysticks, controllers, and similarly keyboards this motion capture thing is still very new.

    Let's also consider, that because out of the top three platforms only one supports motion capture, you might see less of a return on your investment as opposed to just creating a traditional game with existing code and hitting the 360, PS3, and PC.

    TLDR:
      - Technology
      - Creativity
      - Existing Code / Legacy
      - And most of all MONEY

    Stand in the way of exceptional games on the WII.

    1. Re:No. by Sabz5150 · · Score: 2, Insightful

      No.

      The Megadrive, SNES, Cell Phones, and Game Boy all have exceptional games created for them. The only difference between those devices and the WII is that the WII almost requires you to use the motion capture controller and while we've spent over thirty years designing games using joysticks, controllers, and similarly keyboards this motion capture thing is still very new.

      Let's also consider, that because out of the top three platforms only one supports motion capture, you might see less of a return on your investment as opposed to just creating a traditional game with existing code and hitting the 360, PS3, and PC.

      TLDR: - Technology - Creativity - Existing Code / Legacy - And most of all MONEY

      Stand in the way of exceptional games on the WII.

      It's called the "Classic Controller". It allows you to play a game in the traditional method. So does flipping the Wiimote sideways.

      The problem is that developers see this motion sensing technology and scream "GIMMICK! WE MUST IMPLEMENT GIMMICK!!!!"

      --
      "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
    2. Re:No. by Anonymous Coward · · Score: 0

      "the WII almost requires you to use the motion capture controller"

      No, it doesn't. The Wii has the same digital and analog pads and plenty of buttons, just like the controllers of past.

      What do you mean by "almost requires"???

    3. Re:No. by Gravatron · · Score: 1

      Not all games support the classic controller, or have controls that can be broken down to fit the sideways wiimote.

      The wii's gesture based controls just don't work well with a lot of games, and encouraging devs to use non-motion control schemes seems odd, considering motion is the entire selling point of the console. Although, even nintendo has done this, with several major games, like smash bros, paper mario, Galaxy, or zelda, making very little to no use of the tech. And if the game doesn't make heavy use of motion, why not ship it on another console, and improve the game in other areas (sound, graphics, physics, etc)?

    4. Re:No. by nlawalker · · Score: 1

      The problem is that developers see this motion sensing technology and scream "GIMMICK! WE MUST IMPLEMENT GIMMICK!!!!"

      Well if you're not going to implement the motion sensing, why put the game on the Wii at all? The 360 and PS3 have better online support, better non-motion controllers (not everyone has a classic controller, and a sideways Wii remote is pretty lackluster), and hardware that is more capable in every respect. There is literally nothing you can do on a Wii that you can't do better on a 360 or PS3 except for motion control...

      well, there is one other thing you can do better - market a game to a larger audience. I'm pretty sure that this is the reason most games hit the Wii - not because the developer is aching to use motion controls, but because there's such a large audience that they can afford to throw shit against the wall and see what sticks. In fact, it's in the best interest of their business that they do.

      Motion controls and Wii Sports sold the Wii. Now, it's got a huge but extremely fractured and fickle audience. There's no guarantee for a publisher that sinks $10 or $20 million into developing a Wii-exclusive game that they're going to see a return on it, because no one can figure out how to make a game on the Wii that appeals to a large fraction of that huge market it has. What they're sure of is that sinking a ton of money into a AAA title like they've been doing for years on every other system, hoping to hit it big, doesn't work on the Wii. The trend is that Wii top-sellers *aren't* the standard AAA titles that sell on other systems.

      This is why the Wii doesn't get AAA titles or "masterpieces" - because they are to0 expensive to make and they aren't guaranteed to sell. Nothing is guaranteed to sell on the Wii, but that marketshare is too big to ignore. The solution is to make cheap games and see who bites.

    5. Re:No. by Lockblade · · Score: 1

      So you're going to require that the buyer purchase an add-to play your game? Bad move. And flipping the Wiimote sideways is good for side-scrollers and not much else.

    6. Re:No. by diskofish · · Score: 1

      I believe part of the agreement to license a game for the Wii is that the the developer *has* to use the controller in some unique way. This isn't the case for WiIWare.

    7. Re:No. by jonaskoelker · · Score: 1

      And if the game doesn't make heavy use of motion, why not ship it on another console, and improve the game in other areas (sound, graphics, physics, etc)?

      There are many Wii owners whose money you can earn if you release for the Wii.

      And speaking as a Wii owner, I don't give a rats ass about whether or not a game uses motion control. I did when Wii Sports was Teh Funzorz(!), but now I just want a good game.

      Zelda uses motion sensing simply as "extra buttons"---you use it to swing your sword and thrust your shield, but the force and angle of your motion doesn't matter (as long as the angle is in the "right" eighth of space).

      Okami and Metroid use the IR camera (i.e. "sensor" bar), not motion control, to give the wii pointing abilities roughly on par with a mouse. (Okami also uses a little motion control as "extra buttons").

      Guitar Hero 3 uses only one motion control gesture, and only as an extra button, and there's even a button you can use instead---though, sadly, you can't disable the gesture; I like to keep the guitar pointing upwards quite a bit, which causes me to waste many a Star Power :(

      I like all those games. Motion control has very little to do with it. A good control scheme (which happens to use motion control) has something to do with. Being really great games has a lot to do with it.

    8. Re:No. by Anonymous Coward · · Score: 0

      There is nothing that says 2D games cant work today. 3D has been done to death. There is still plenty of room for well made isometric adventure / RPGs and 2D platformers. I don't see why a well made isometric RPG similar to the style of Mario RPG / Link to the Past / Chrono Trigger / Earthbound with a huge sandboxed world with many side quests, beautiful artwork, and the simplistic controls of a sideways wiimote couldn't be a big hit. If Nintendo can still do 2D games like Paper Mario and New Super Mario Bros Wii and if Megaman 9 can sell as well as it did, there is obviously a market for 2D games.

  22. sales of the wii by markringen · · Score: 1

    sales of the wii has gone from 1million a month to 80,000 a month. that's worse than the dreamcast slump. they end up in a closest unused.

    1. Re:sales of the wii by spyrochaete · · Score: 1

      The Wii has sold more units than the PS2, PS3, and Xbox360 combined. Pretty profitable slump.

    2. Re:sales of the wii by ickpoo · · Score: 1

      And yet it is still outselling the PS3 and 360 by huge margins.

      What does that say about those consoles?

      --
      I am not a script! .Sig?
    3. Re:sales of the wii by RedK · · Score: 1

      Uh ? What are you babblering about ? Unless you're talking last month, the Wii hasn't sold as many units as you claim. The PS2 is still the highest selling console ever and current numbers for Xbox360 + PS3 overtake the Wii. It presently has a 48.44% market share for the current generation.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    4. Re:sales of the wii by twidarkling · · Score: 1

      That, or everyone on the fucking planet ALREADY OWNS ONE. Hard to sell more when they already have one. It takes time for the little kids to age enough to save up enough to buy another.

      --
      Canada: The US's more awesome sibling.
    5. Re:sales of the wii by markringen · · Score: 1

      the ps2 has sold 100million units, the wii 50million.

    6. Re:sales of the wii by markringen · · Score: 1

      and yet it's not a next-gen console. and yet the PS2 is still outselling it.

    7. Re:sales of the wii by markringen · · Score: 1

      and even the PSP has sold 50million... just goes to show what a small number 50million is. the wii is a successful failure, get over it.

    8. Re:sales of the wii by Narishma · · Score: 1

      In your alternate reality maybe. In this world the Wii has sold 50M consoles. PS3 and Xbox 360 combined have sold 55M. PS2 alone has sold 120M.

      --
      Mada mada dane.
  23. Sure are a lot of butthurt Wii fans here by Knara · · Score: 0, Troll

    Seriously. The article is pretty straightforward and asks a pretty simple question.

    The bunch of posts here whinging about how the Wii is superiorblahblahblahwhargarbl are stupid. The Wii can't handle games that require a certain amount of storage and a ton of processing power. The PS3 and 360 can handle casual games.

    It'd be a lot easier for the latter to develop a larger casual games base, than the Wii to start being able to handle games that require beefier hardware.

    1. Re:Sure are a lot of butthurt Wii fans here by madpuppy · · Score: 0

      excellent, you actually are one of the few sane posters on this topic.

    2. Re:Sure are a lot of butthurt Wii fans here by spyrochaete · · Score: 3, Informative

      You're missing the point. Read the title of the article. The consensus seems to be that the imagination and ability of developers is watered-down, not the Wii itself.

    3. Re:Sure are a lot of butthurt Wii fans here by Knara · · Score: 0, Troll

      excellent, you actually are one of the few sane posters on this topic.

      Which is why, of course, I've been modded as a troll.

    4. Re:Sure are a lot of butthurt Wii fans here by Knara · · Score: 1

      There are certain limitations to the Wii hardware, and the choices that Nintendo has made with regards to the hardware options available.

      Could you spend a ton of time doing clever programming to make really nice looking games on the Wii? Sure. Squeezing every little bit out of hardware happens at the end of every console hardware cycle.

      But why do that when there's two very powerful consoles available that can do it without breaking a sweat?

    5. Re:Sure are a lot of butthurt Wii fans here by Ant+P. · · Score: 2, Insightful

      The PS3 and 360 can handle casual games.

      But they'd never attempt to make that their main market. The PS3 and 360 have been made dependent on catering to hardcore gamers, because casual gamers simply will not tolerate the combination of mechanical noise they emit, the 50% hardware failure rate of the 360, or the 200-300W they consume.

    6. Re:Sure are a lot of butthurt Wii fans here by twidarkling · · Score: 1

      The Conduit. Look it up.

      --
      Canada: The US's more awesome sibling.
    7. Re:Sure are a lot of butthurt Wii fans here by Anonymous Coward · · Score: 0

      Beause Sony wont hit "mainstream" in this cycle, period.
      The 360 will come in a distant second in the overall market as well. Natal or no Natal.
      Natal itself will do absolutely nothing for their marketshare, but the technological impact of that tracking becoming that cheap will down the road shake up the market.

      There are books that could be written about developers and the potential market strategies involving releases to an audience as vast as the Wii. Only a fanboy would dismiss the Wii with the argument that the other two could garner mainstream casual success. I could use a magnifying glass to magnify things AND start a fire! But I think I'll stick with a lighter.

      On a side note, in the next 5 years or so Sony's blueray will pay off, as will their patent. Lovely irony that Microsoft will be paying Sony for blueray support.

  24. Bollocks by somersault · · Score: 3, Insightful

    While I agree that most games on the Wii tend to be lacking in depth compared to the types of games that you get on other systems, I take issue with this:

    If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    If the DS and PSP can handle Grand Theft Auto III games including dynamic loading (the PSP definitely can, though I only noticed the DS version of GTA was out the other day and I don't feel the urge to dust off my DS to have a go of it), there's no reason at all that the Wii can't do dynamic loading too.

    I agree that the AI would probably need optimisation/cutting back and the graphics would need simplified models and effects, but I expect they probably just don't consider it worth the time it would take to do all of that rather than it being impossible to create a game that approaches the same level of gameplay. Having said that, I haven't played any of the Prince of Persia games since the 2D original (and the HD remake). Perhaps the AI is something rather special, or there are hundreds of enemies to simulate at once? Attempting a situation like the last level of Heavenly Sword with literally thousands of enemies probably wouldn't be possible on the Wii without slowing to a crawl.

    --
    which is totally what she said
    1. Re:Bollocks by metamatic · · Score: 4, Interesting

      The Jak and Daxter games on the PS2 used dynamic loading, and the PS2 hardware was clearly inferior to the Wii in every respect.

      And check out the reviews of GTA Chinatown Wars for DS, Rockstar clearly put the effort in to think about what the DS could do best, and build the game around that.

      Then again, the Prince of Persia team have a history of crappy ports. Their last Wii title was a horrible port with a frame rate that dropped through the floor during the final battle, even though it was derived from the PS2 game.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    2. Re:Bollocks by V50 · · Score: 1

      Yeah, after seeing what Rockstar did with Chinatown Wars, I'd love for them to take a crack at making a Wii-exclusive GTA, even if it means dusting off the San Andreas codebase.

      I have GTA4, and like it (though it's nowhere near the review scores), but would love a Wii version for variety. No reason it couldn't kickass, the Wii Godfather is one of the funnest games I've played, and one of the best uses of motion controls.

      I think the problem people have when looking at the Wii is trying to make a better or worse comparison. I have all three consoles, and love my Wii not because it's "better" but different. Variety is king.

  25. The Wii can have complexity, but maybe shouldn't by Colonel+Korn · · Score: 2, Insightful

    The Wii has the hardware to make very solid, deep, complex games work. That was possible on a 386. Sure, the Wii is going to have "watered-down" graphics, but graphics don't stand in the way of greatness.

    So why would the Wii version have, as mentioned in TFS, a likelihood of being linear and less satisfying for certain players? The Wii has attracted huge numbers of casual gamers, hence it's gigantic install base. Most of these people, however, aren't interested in a very deep experience, because that's never been how the Wii was advertised. I'd wager that the number of potential customers looking for very involved games is much higher among PS3, 360, and of course PC owners than among Wii owners. If you're going to make something for the Wii, it's extremely hard to target this small subset when the casual gamers offer a potentially much more lucrative alternative.

    --
    "I zero-index my hamsters" - Willtor (147206)
  26. Guilty as charged by blind+biker · · Score: 4, Insightful

    I am one of those that doesn't give two shits how many polygons does the animation have. I find shooters to be utterly boring. Finally, since Ubisoft put their mitts on Heroes of Might and Magic, they (IMHO) devastated the game, which used to be fun - now it's just a big 3D graphic masturbation (I hate when I can't rotate the view in any way, to see what is the path a creature can walk on).

    If the typical Wii user is like me, Ubisoft should keep the hell out of it. Ubisoft wouldn't know a fun game if it hit them in the collective head.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:Guilty as charged by Anonymous Coward · · Score: 0

      Rayman Raving Rabbids was fun.

    2. Re:Guilty as charged by Chris+Burke · · Score: 1

      If the typical Wii user is like me, Ubisoft should keep the hell out of it. Ubisoft wouldn't know a fun game if it hit them in the collective head.

      Ubisoft made Beyond Good and Evil and the first (of the modern) Prince of Persia. That earns them a lot of slack from me. Because those games were fun as hell (if, you know, burning torture was fun).

      --

      The enemies of Democracy are
    3. Re:Guilty as charged by Anonymous Coward · · Score: 0

      If you are a HOMM fan, try King's Bounty: The Legend. King's Bounty was the game that the HOMM series spun off from originally, so you owe it to yourself to play if you're a fan of the genre. Note that in KB:TL, you can freely rotate and zoom the camera at any time. :) Pick it up for $30 or so as a digital purchase. I bought my copy (by which I mean license to use a copy) from Impulse but many digital download services carry it.

      PS, I disagree that Ubisoft ruined HOMM. NWC was losing it big time, HOMM IV was way too unbalanced (play a Necro; once you raise your first Vampire, it's game over; your army never shrinks, only grows as a result of battle) ) but HOMM V was actually pretty good in those terms. Each of the eight factions could dominate. Necromancy was brought under control.

    4. Re:Guilty as charged by blind+biker · · Score: 1

      I have recently played Settlers 2 10th anniversary edition, and I realized that it was so overdone in 3D, that I couldn't see the fuckin' roads I was building. And then: "hey, this looks familiar... OH CRAP!" Ubisoft killed it. Just as they did with one of my most cherished franchises, HoMM. I'm not touching any game Ubisoft "improved".
      I watched the trailers for Beyond Good and Evil; good, original artwork. While I am not their target audience, that game seemed well done.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    5. Re:Guilty as charged by Chris+Burke · · Score: 1

      Just as they did with one of my most cherished franchises, HoMM. I'm not touching any game Ubisoft "improved".

      Yeah last HOMM I played was 3 (Loki Games linux port, can i get a hell yeah?!) and I've heard nothing but bad things about the later ones.

      I watched the trailers for Beyond Good and Evil; good, original artwork. While I am not their target audience, that game seemed well done.

      Yeah, the target audience is people who like Zelda-esque adventure games, and they freaking knocked that one out of the park. It's such a shame the game was underexposed and didn't sell well.

      I guess the take away is that ubisoft can make both good games and bad games. I'm certainly not going to rush out and buy anything they make anymore (unless they ever complete Beyond Good and Evil 2).

      --

      The enemies of Democracy are
    6. Re:Guilty as charged by blind+biker · · Score: 1

      Actually, HoMM IV was, in my opinion, the best of the series, but it is also fundamentally different from I, II and III. So different, in fact, that you can play HoMM III and enjoy it, and then play HoMM IV and enjoy that, too, as a rather different game. HoMM IV has some really neat ideas.

      HoMM V is like a bad copy of HoMM III, but with worse gameplay. The only thing Ubisoft "improved" are the graphics, if 3D hyperbole is your thing. In my view, it was a step backwards, making the strategic part less enjoyable (you really don't get where things are going and how they are connected - a disaster). And to top it all off, Ubisoft just "forgot" all the great innovations that HoMM IV brought, and the community wasn't kind to them for it. So they brought some of those back in the expansion packs. Oh, how I hate Ubisoft. I hate them Louis CK-style. Keeps me warm at night.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  27. Metroid: Other M by Anonymous Coward · · Score: 0

    If the next Metroid done by Team Ninja is a watered-down gaming experience, then you can keep your Xbox 360 and PS3 games.

    Any idiot can code games for powerful systems, wasted cycles and inefficient code still runs fast enough. So why don't you just admit that your programmers are too incompetent to code for less powerful hardware.

    1. Re:Metroid: Other M by Sancho · · Score: 1

      Hardware's (relatively) cheap. The new metric for code is not how efficient it is, but how quickly it can be churned out.

    2. Re:Metroid: Other M by Anonymous Coward · · Score: 0

      That only applies when in a business setting. It costs less to buy more powerful hardware then to ask your programmer to write better code.

      In the gaming market, you can't change/upgrade the hardware. The Wii is fixed, the Xbox 360 is fixed, the PS3 is fixed. You better push your programmers since the cost is going to be spread into thousands if not millions of sales.

    3. Re:Metroid: Other M by Sancho · · Score: 1

      Except that the 360 and PS3 provide more than enough power, while the Wii simply doesn't. So 360/PS3 developers can afford to waste some cycles when developing for those platforms, while the Wii gets left out in the cold.

      Other people noted that Wii-exclusive games tend to be better than ports of 360/PS3 games. Unfortunately, companies want to sell to the largest userbase possible with the least effort. Targeting the Wii plus any other console means, as you point out, that you must write very efficient code. Targeting the PS3 and 360 means you get some slack. You don't have to hire people who know the system inside and out because inefficiency isn't a problem.

  28. Of course it does. by maillemaker · · Score: 0, Offtopic

    I just have never understood the appeal of console gaming.

    I started out gaming on an Atari 2600. Since that day, I have been buying better and better computing hardware for playing games. The PC is not only a much better gaming platform, it is multi-functional.

    Consoles are like going backwards to me. I do not understand the appeal. Anything a console can do a PC can do.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:Of course it does. by Anonymous Coward · · Score: 0

      Anything a console can do a PC can do.

      Can I buy any game in the store's "PC" section and have it work on the PC I have?

    2. Re:Of course it does. by T+Murphy · · Score: 1

      Multiplayer on PC with a bunch of friends over involves everyone bringing a computer and having their own copies of games being played, each staring at their own screen. Console multiplayer involves sitting on the couch and making sure everyone has a controller. I can agree there is little appeal to playing the console version of a single-player game, but PC still lags behind in social multiplayer experience.

      Relevent to the story, the Wii epitomizes this experience.

    3. Re:Of course it does. by c0d3g33k · · Score: 1

      I just have never understood the appeal of console gaming.

      *snip* The PC is not only a much better gaming platform, it is multi-functional.

      *snip*

      Sigh. You have the answer right there in front of you, but you can't see it.

      The multi-functional nature of the PC gets in the way of gaming, particularly if other people are involved. Move out of your mother's basement, start a family and you'll begin to understand.

      First, the multi-functional nature of the PC means there will be conflicts regarding it's use. "Daddy - I want to play my game now!!!!" "Sorry, dear, Daddy has to meet his deadline. Go read a book or something." "Waaah! You suck, Daddy!" The more functions a PC can carry out, the more conflicts will be encountered. Which leads to the next point.

      Multi-purpose PCs are expensive compared to dedicated gaming consoles. Sure, the conflicts mentioned above can be alleviated by buying more PCs, but they cost more. And they tend to be bigger, require more space etc. Yeah, you could save on a monitor by hooking it up to the tv, but then you are conflicting with TV watching. See above. Consoles aren't cheap, but they are priced comfortably enough to be affordable.

      Multi-purpose PCs are more complicated. Even if you just use the installed OS and do nothing but gaming, you still have to install the game, manage drivers, find the game icon etc. And you won't just be using the PC for gaming, so there will be other stuff to think about. Contrast that with a console: Turn on. Insert disk. Play.

      Multi-purpose PCs are more useful, so more crucial. I use my PCs for work, personal business (home finances, medical stuff via the web etc), research, entertainment etc. I'm not willing to allow DRM on to my system just to play a game. There is too much at stake if the game or the DRM messes the system up or opens up the system to spyware and such. That's not going to happen. A dedicated gaming console is separate, thus isolated from all the important stuff that happens in life when not wasting time playing games. If something goes wrong, nothing of value is lost. Press reset and keep playing.

      PC's tend to provide single user experiences. Game consoles connect to the home entertainment system, so can be enjoyed by the entire family. Yeah, you can hook your PC up to the tv, but then you run into the conflicting uses problem mentioned above, or the costs-too-much problem if you're just going to play games.

      I was and am still a PC gamer. I resisted consoles for a long time, but eventually realized their value and where they fit into the grand scheme of things. With the rise of stronger and more pervasive DRM in recent years, my PC game purchases have dwindled to nothing, so consoles are even more appealing. A $49 original Xbox and a handful of games from the closeout bin are just as much fun to play as the latest whizzbang title for the PC. Who knew?

  29. moron writer by jollyreaper · · Score: 2, Insightful

    Obviously another journo-troll saying something stupid to get people worked up. Fuck it, I'll bite.

    The gaming arms race has been about fancier graphics, bigger worlds, and more shiny. Consoles are fucking expensive these days! Seriously expensive. Games cost a mint and don't even get me started on the dev costs. GTAIV cost $100 million to make? Insane. Good game but insane. But this is the battle Sony and Microsoft wanted to fight.

    Nintendo said "Hey, is shiny shooter 2.0 any better than shiny shooter 1.0? If the gameplay is pretty much the same but the graphics look better, does that make it more fun? What if all the budget was spent on the shiny and nothing was left to pay for fun?" So their idea was to not go for the high-end. There were two consoles already competing on shiny. Nintendo decided to do something very, very different with the motion controller.

    What's the end result? Games unlike what's available on the other consoles, at least when it's done right. By keeping the specs on the machine down, not going HD, Nintendo said they were emphasizing affordability. It can certainly run games that would have been considered shiny last generation but it can't keep up with the ps3 and 360, it wasn't meant to. Complaining that the Wii can't handle a AAA title originally meant for those two systems is missing the point in the most spectacular fail tradition imaginable.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:moron writer by pwfffff · · Score: 1

      How the hell is any of the budget spent on 'fun'? You're going to need a game designer either way, and it's not like they come up with better ideas when you drown them in cash.

      The simple question to ask is: would you enjoy Wii bowling more if it had better graphics, physics, and AI?

      You can't even talk about affordability anymore; a 360 is cheaper than a Wii now.

    2. Re:moron writer by WiiVault · · Score: 1

      Amen, all I can say is thank god Unreal Engine 3 won't run on Wii. That shiny shit on everything just kills me. So much for realism.

  30. The controller is what makes it casual. by neo · · Score: 1

    The Wii controller is what allows it to be casual. Casual gamers do not want a controller with more than 2 buttons and 1 directional controller. Look at the PSP or X-Box controller and it's simply not casual. Game controllers for casual gamers should be no more complicated than the controls for driving a car. Anything beyond that is too much to learn and casual gamers aren't about steep learning curves.

    Unless X-Box and PSP come out with simplified controllers (like the Guitars in Guitar Hero) then you wont see casual gamers moving over even if the games are simplified.

    1. Re:The controller is what makes it casual. by drinkypoo · · Score: 1

      Game controllers for casual gamers should be no more complicated than the controls for driving a car.

      That's interesting, because my car has more controls on it that I would use while driving than the Wii remote does. I have two analog controls on the floor and another one in front of me; One of those controls is redundant but only in some ways and during some conditions to a small stalk on the side of my steering wheel. Then there's another stalk to control the cleanliness of my windscreen, and indeed another stalk which controls most of the functions of my signal lights, except for making them flash together to tell people to go around me if I am stopped in the way somewhere, which is a switch in the console, which we'll come back to later after I talk about the headlight/foglight switch...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:The controller is what makes it casual. by GMFTatsujin · · Score: 1

      It helps too that every Wii game *has* to take that motion controller into account somehow. I suspect it inspires more ideas than not.

      Other consoles are tacking motion controllers on way too far down the road. I doubt many developers will take advantage of it, meaning there won't be much reason to pick one up, meaning it'll become a paperweight.

      For motion control games, you go the Wii. Nintendo broke that ground wide open from the start.

      The next versions of the XBox and PS will have to have motion control from the start in order to gain any traction on that ground. They might be better off innovating a new control system themselves and building it in on Day 1.

    3. Re:The controller is what makes it casual. by pwfffff · · Score: 1

      Wii: A, B, D-pad, 1, 2, Home, +, -, nunchuck top button, nunchuck bottom button, nunchuck analog stick, pointer, accelerometer. 13.

      360: left stick, right stick, D-pad, start, back, A, B, X, Y, left trigger, left button, right trigger, right button. 13.

      You were saying?

  31. Silk Purse by ObsessiveMathsFreak · · Score: 4, Insightful

    The Wii itself is not the problem. It's technical specs are not the problem. The problem is the people making games for it and their overall lackluster approach to the whole process. Nintendo and their marketing are to blame for this.

    When they ported Resident Evil 4 to the Wii with new controls, they managed to make it look worse than the original Gamecube version which could be run from the very same console. This is typical of the kind of shoddy workmanship that is put into most Wii games. Games like Mario Galaxy and Metroid show what the Wii is capable of if effort is put in, but most developers aren't willing to go to such lengths.

    It's not just graphics. The overall quality of Wii games is consistently lower than the average for PS2, DS and Gamecube titles. Games are short, rely too much on motion control, lack additional content and generally fall far below the value for money mark. Universally, developers have decided that Wii owners are 4-10 year olds and soccer moms who will spend $60 and 60 minutes on a game before becoming bored. The way you have to flail your arms about to play some titles, I can't say I really blame them.

    As an experiment, the Wii has both hugely succeeded and epically failed. Yes, it has succeeded in selling game consoles to a massively wider mainstream market. But it has also succeeded in proving that in any industry, the mainstream market does not desire quality. The mainstream wants crud. They spend huge amounts on sugary gop and if you serve them up sirloin they'll complain because they prefer the slop.

    The doom of the Wii has been sealed by its user base and existing game library. It doesn't matter if the next Zelda game surpasses the Ocarina of Time or if the definitive FPS of our time is a Wii exclusive. Most existing Wii owners do not want "Triple A" titles or anything close to it. They want Cooking Mama and Wii Fit and Mario Kart, because that's want Nintendo has told them they want, and that's what they got and thats all they'll ever want now.

    So, no developer is really going to spend the effort making a quality Wii title. They're going to make crud. As times passed, this became a self fulfilling prophecy to the point that normal video game players stopped buying Wii's or sold them. The fate of Madworld, poor as it was, is indicative of this trend. It's now a vicious circle which the Wii, and probably Nintendo, have no hope of ever escaping.

    The Wii could have been a success story. Ultimately, graphics don't count for a awful lot when it comes to quality titles, and the breadth and depth of titles on the PS2 prove what can be done with limited hardware. Alas, the Wii did not take this route. Instead of providing affordable quality, it has provided cheap, and you got what you paid for.

    It didn't have to be like this. The Wii could have been the next PS2. But it isn't. Instead it's the next MySpace.

    --
    May the Maths Be with you!
    1. Re:Silk Purse by Anonymous Coward · · Score: 0

      You post is sir, is crud.

    2. Re:Silk Purse by Anonymous Coward · · Score: 1, Informative

      Unfortunately the same can be said for almost ALL the consoles. On XBOX and PS3 the games may LOOK good but there is little game play. It used to take me months to finish a game and I spent most of my time playing. Today I have very little time to play and I finish the games in weeks.

    3. Re:Silk Purse by spinkham · · Score: 1

      Strangely enough, the WII has the the same number of exclusive titles rated 90+ on metacritic as PS3(4), and sightly less then Xbox360 (5). In pure 90+ games, it ranks last (Wii- 8, PS3- 12, Xbox360-16), but many of those are games that you can play on PC, Xbox360, and PS3, with my preference being for the PC.

      90% of games made for any system are crap, and nintendo definitely has their share of them, but there's good games there too. Most all of them are nintendo first party titles, but that's same as it ever was...

      --
      Blessed are the pessimists, for they have made backups.
    4. Re:Silk Purse by Yhippa · · Score: 1

      I don't necessarily think that the mainstream likes junk (or low quality games). The Wii brought in a lot of people new to gaming and the fact that they are using motion controls is a good enough experience for them.

    5. Re:Silk Purse by Hebbinator · · Score: 5, Interesting

      Your frame of reference is obviously that of a "normal video game player." You are not the Wii's target market, and thus you feel understandably disenfranchised. I just cannot manage to see how appealing to the "mainstream market" ie normal, everyday people, reflects a failure in development. I also think that you drastically underestimate the number of shitty games for the PS2. There were close to 2500 games made for that console, and if you think the average quality was that great, then you have never been in a gamestop bargain bin.

      In writing this comment, I am aware of the fact that there are not as many top-quality wii games as I would have hoped or expected at this stage of development. However, I think that the games designed specifically for the wii are fantastic, and I blame the deficit partially on poor ports and the cost barriers involved when companies decide to develop a title. After all, if you were a developer, would it appear to be more cost effective to program for joysticks and buttons than a novel motion-capture interface? Of course, because the title can be sold to PS3 and Xbox and PC users alike, and your staff likely has more experience in programing for these interfaces.

    6. Re:Silk Purse by RyoShin · · Score: 2, Interesting

      I won't argue against the fact that the specs are inferior to other consoles (anyone who would is insane), nor that the developers are misunderstanding/disregarding the system, but:

      When they ported Resident Evil 4 to the Wii with new controls, they managed to make it look worse than the original Gamecube version which could be run from the very same console.

      Can you cite areas where it looked worse? I played many dozens of hours of the Gamecube version (it was a damn good looking game then), and I've put many dozens of hours in the Wii version; if anything, the Wii version has had slight enhancements for graphics.

    7. Re:Silk Purse by Anonymous Coward · · Score: 1, Insightful

      You forget that a lot of people just aren't into more FPS with more dazzling graphics. I couldn't care less about first-person shooter games.

    8. Re:Silk Purse by SPY_jmr1 · · Score: 1

      While your point on developer effort is valid (I don't know the validity of your RE4 anecdote, but if true, shame on them), the whole tone of the post came off sounding to me like the guy in this comic. http://xkcd.com/359/

      Basically, how does other people having fun in their own way diminish you having fun in your own way?

      If nothing else, the intertubes should have taught us by now, that on almost any large scale, people are going to find entertaining things that others never even imagined.

    9. Re:Silk Purse by SocietyoftheFist · · Score: 1

      You sound very bitter. Why so bitter?

    10. Re:Silk Purse by Bohnanza · · Score: 1
      "The Wii could have been a success story"

      It wasn't?

      --

      -----

      Sorry, I'm only a 1336 h4x0r.

    11. Re:Silk Purse by hkmwbz · · Score: 1

      The doom of the Wii

      :D

      --
      Clever signature text goes here.
    12. Re:Silk Purse by infalliable · · Score: 1

      This is somewhat true, the majority of the Wii titles are pure garbage with motion controls.
      .
      However, look at many of the best selling games on the other consoles. Sure the excellent games sell well. But just about every movie tie-in is absolutely terrible, and gets panned by the game media, yet consistently sell well enough to be in the top in terms of sales volume.
      .
      To some extent it is not a Wii problem exclusively. Although, the Wii seems to be even worse than the rest. Wii Fit is a mid-quality program. It is unique, but it is insanely shallow. It doesn't even let you make your own workouts and save them. Yet it is one of the best selling titles month after month.
      .

      90% of the titles for the Wii do seem to be shovelware with motion controls.

    13. Re:Silk Purse by Anonymous Coward · · Score: 0

      I'll take the simple, low-graphics Wii bowling over any magical alien world crap. Ya know why? Because it's a lot like real bowling. A good "real" bowler will always win on Wii. First time I played Wii bowling, I wiped the floor with guys who had been playing it for months.

      And you know what? Wii bowling is still fun and will always be fun....because bowling is fun. The Wii works enough like the real thing that you can forget you're playing a game SYSTEM and just play like you'd play the real game.

    14. Re:Silk Purse by Anonymous Coward · · Score: 1, Insightful

      2500 games for the PS2 almost sounds lowballed. And indeed so much of it was unplayable shovelware. I think that sort of makes the point though -- we're getting the shovelware on the Wii without the benefit of volume increasing the likelihood of a good title breaking out from the pack.

      Perhaps the new sensor upgrade will help, because without it the Wii really is so much waggle. Wii Sports infuriated me with how sloppy everything felt, though I think maybe that's part of an ingenious design that made it so fun to play while drunk. But Nintendo unfortunately seems more interested in shovelware for _hardware_, selling new controller gimmicks every year without a stable of titles to back any of them up.

      Basically, it's okay hardware as long as you don't push heavy textures, but it's controlled by a company that always, ALWAYS strangles its golden goose.

    15. Re:Silk Purse by Anonymous Coward · · Score: 0

      Well it didn't help that Madworld was boring and repetitive.

      Since you've compared Mario Kart to Cooking Mama and Wii Fit, I've come to a conclusion. Either you have zero friends, or you don't understand what a fun game is.

    16. Re:Silk Purse by Anonymous Coward · · Score: 0

      You know, I've heard this before... The Wii has forgotten that I'm their target demographic! ... Well, you're not. When they focused on "you" they came in third behind the XBox and the PS2. Nintendo isn't a giant mega corporation that can afford to lose millions early on and hope to make it back later. "You" the core gamer chose other options.

      So Nintendo was left with a choice - to compete for the 'core' audience against two giants with far more resources at their disposal, or find a different target demographic.

      They chose the second option. And while the quote from the article states that you can't ignore the 'core' audience in favor of a large, but potentially fickle one and expect to survive... Well, catering to the core audience wasn't exactly a winning strategy for Nintendo either.

      You say that the Wii could have been a success story - how exactly do you see them having been more successful? By going with the strategy they lost with on the GameCube?

      Honestly, while I wish the Wii had more titles that catered to me instead of 'non-gamers' I can scarcely blame them for choosing a strategy that has been very successful for them rather than rewarding the 'core' gamers for their loyalty - or lack there of.

    17. Re:Silk Purse by LordVader717 · · Score: 1

      Your reference to MadWorld just shows you're a part of the collective group think of so-called "hardcore gamers" who claim to understand marketing and demographics.
      Madworld was a mediocre game with practically no marketing. If it had been released for any other console it would have sold like shit and been in the bargain bin within a month.
      It had mediocre sales.

      Your point exactly?

  32. Gamers just don't get it by jayhawk88 · · Score: 1

    We, as "hardcore" gamers, are trying so hard to wrap our heads around what Nintendo is doing with the Wii. We don't get it. All the time it's "Why don't they have better games for it", "They're toys, people don't play them after a couple months", "Would the experience be watered down" or "What happens when casual games catch up on the 360/PS3". We're trying to fit the round Wii into our traditional square "Gamers" hole and it just doesn't fit.

    The truth of the matter is that Nintendo doesn't care about us anymore. Now, that's a little bit of hyperbole of course, but the truth of the matter is that Nintendo figured out that the so called "casual gamers" were ready, willing, and able to spend just as much on their hobby as the hardcore. In other words, they were ready to move past Minesweeper and freebie Popcap games, and try games that offered considerably better gameplay, yet didn't necessarily require you to memorize complex combos or secret techniques to be successful. Hence, the Wii and it's motion controls, and the type of games it specializes in.

    Is the Wii underpowered compared to the 360 or PS3? Probably. Does the motion control present a challenge to companies who are so used to d-pads and analog sticks and such? It seems like it. But if you're Nintendo, who cares? They sold 50 million of them. It's already sold better than the original XBox, 360, PS3, GameCube, SNES, 2600, and anything Sega has ever put out.

    Nintendo doesn't care if hardcore's don't like the Wii. It's the 9th or 10th best selling console of all time regardless. The Wii isn't coming to us; it's up to us to decide if we want to come to the Wii (pun intended). There are still plenty of fun, unique, challenging games available for the Wii (even though they might not resemble the games you're used to playing), with surely many more to come. Whether you choose to embrace this or not is of course your choice, but it's time to stop wishing/hoping/demanding that the Wii is going to fit into your hole (again with the puns).

    1. Re:Gamers just don't get it by Knara · · Score: 2, Insightful

      It isn't a matter of demanding that the Wii fit into a particularly shaped hole. It's the fact that a 360 or PS3 can be marketed to both casual gamers and hardcore gamers (keep in mind that I think both of those terms are, at best, vague, and probably near-useless in terms of actual population specifiers). The Wii cannot. Yes, you can make some relatively complex games with the Wii, but it will not push the envelope in terms of complex or AAA titles.

    2. Re:Gamers just don't get it by NeutronCowboy · · Score: 1

      Tell me something. Do you consider Civ 3 to be casual game? Do you consider SimCity (the original!) a casual game? What about Quake: Arena? Notice how all those games were made on hardware less powerful than the Wii? Especially when it comes to shooters, the only thing that has progressed is polygon count, texture quality and lighting. Everything else is the same. Heck, RE5 had the same sort of light's out sequence Doom already had. Except now I have a flashlight instead of fireballs to illuminate the area!

      What it means is that despite many protestations to the contrary, shiny matters. Sadly.

      --
      Those who can, do. Those who can't, sue.
    3. Re:Gamers just don't get it by GMFTatsujin · · Score: 1

      The XBox and PS *can* be marketed toward casual gamers ... but the Wii already has a lot of them already. I suspect that if a family were interested in spending their time together casually gaming, they'd have a Wii by now. Nintendo did a great job marketing the Wii that way.

      XBox and PS have a lot of work to do if they want to supplement their SUPER-AWESOME-XTREME image and attract the casual gamer. I have yet to see them try. Then again, I'm a Slashdot hermit, so I'm not really in a position to know.

      The fact that I'm not interested in next-gen gaming but that I do really enjoy the Wii, despite my hermitage, is a sign in favor of Nintendo's approach, though.

    4. Re:Gamers just don't get it by hkmwbz · · Score: 1

      It's the fact that a 360 or PS3 can be marketed to both casual gamers and hardcore gamers (keep in mind that I think both of those terms are, at best, vague, and probably near-useless in terms of actual population specifiers). The Wii cannot

      Why can the 360 and PS3 be marketed to casual gamers, but Wii not to hardcore gamers? Is SSBB not a hardcore game? Res Evil 4?

      --
      Clever signature text goes here.
    5. Re:Gamers just don't get it by bws111 · · Score: 1

      I don't know that the 360 of PS3 can be marketed to the same crowd as the Wii. At the very least, there is the physical box itself. Everything about the 360 screams 'young male'. It is big, loud, hot, and has a design that yells look at me. It also takes a lot of energy (around 180 watts). The Wii, on the other hand, is barely larger than the disk slot, and takes 1/10th the power. We have had just about every console since the Atari 2600, and the Wii is the first one my wife wants in the living room, just for aesthetic reasons.

  33. future of Wii by ThumperByTrade · · Score: 1

    "The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities."

    People act like Nintendo can't make a more powerful version of the Wii. They got a good market share by providing a fun and unique gaming experience at a price that most people can afford. Releasing another version of the console that has the power of a PS3 is easy to do and if that's what it takes to compete, I'm sure they will.

  34. polygons and "open worlds" by Anonymous Coward · · Score: 0

    *rolls eyes*
    Yeah, because the experience is entirely about polygons and "open worlds".

  35. Its the games .. by StandAloneMatt · · Score: 3, Insightful

    Did the PS2 persist once the Xbox came and reduced the PS2 to a graphically "watered down" experience. Its not the tech, its the games - the first time Microsoft or Sony show the ingenuity and skill to produce something as intuitive and universal as Wii Sports or Wii Fit, then Nintendo might have some competition in the "casual" arena. Until we see some games and support Natal and whatever the PS3 motion controller is called is nothing but a Sega Activator/Eye Toy/Six-Axis wannabe and not a real factor.

    1. Re:Its the games .. by Narishma · · Score: 1

      The difference in power between the PS2 and the Xbox isn't as drastic as it is between the Wii and the PS3/Xbox360. You could relatively easily port games between all 3 last gen consoles without removing features or downgrading graphics too much. That's not the case anymore.

      --
      Mada mada dane.
    2. Re:Its the games .. by StandAloneMatt · · Score: 1

      The Xbox has some drastic differences - twice the RAM, a much faster CPU, 2x the polygon draw rate, AC3 encoded in-game audio. a hard drive, built in on-line - but again - none of that really matters, it was about the games. Its not the size of your GPU, its how you use it. Too often graphics are a crutch for uninspired and uninteresting gameplay - PS3/360 games are like the latest examples of hollywood blockbusters who substitute explosions and visual effects for all the other things that make a movie good.

    3. Re:Its the games .. by Spit · · Score: 1

      My opinion is that the Wii's primary marketing goal is to play on consumers' insecurities. Wii fit and brain age et al are targeted at the fact that most people could probably use some exercise, physical and mental. Some people do buy Wii to play the excellent exclusive titles, but I think most Wiis end up gathering dust with the encyclopedia, trainer bike/treadmill and pilates DVDs.

      The Wii charts correlate with my opinion, as does the published attach rates.

      --
      POKE 36879,8
    4. Re:Its the games .. by StandAloneMatt · · Score: 1

      This attach rate nonsense is so Microsoft PR from 2007 - If you look the Wii sells a lot of software - selling more software overall than the other systems. Wii games also tend to have better legs, selling fewer in opening weeks but selling much more overall. If you look at the weekly software sales lists its dominated by Wii/DS games.

  36. What about next gen wii by wisesifu · · Score: 1

    Will this really be valid when the next Wii machine is released. I mean for now it may have lower powered hardware, but will it always be the case? I think that this was an experiment for nintendo. Now that they know it has succeed I think the next version of the Wii will match performance.

    1. Re:What about next gen wii by xenolion · · Score: 1

      Hell at times it feels like the first Nintendo DS was an experiment, its was named "Nintendo Developer System" and it didn't pack a ton of power and look how many different versions they have gone threw with it. Making it smaller and with more addons as they went on. Nintendo isnt aiming at the regular crowed of gamers here, they are going for something totally different with each console release.

  37. Let me rephrase... by lordtrickster · · Score: 1

    Does flag footbool provide a watered-down gaming experience? (See NFL)
    Do softball or kickball provide a watered-down gaming experience? (See MLB)
    Does "horse" provide a watered-down basketball experience? (See NBA)

  38. Why powerful game consoles are a good thing by Tetsujin · · Score: 1

    The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    Then the platform is not your target. The Wii isn't about pushing the latest fast hardware to its very limits, just so you can push a ridiculous amount of polygons per second onto the screen. It is about making games that are fun... and you can CERTAINLY do that within the confines of just about any machine. Remember the IBM XT? NES? Gameboy? Some of the best games I ever played had nothing but text, running on a 10mhz processor.

    More powerful machines give you the potential for different kinds of fun. Could the NES have brought us "Katamari Damashii"? Could the SNES have brought us "Little Big Planet"? No. These games are simply, fundamentally beyond the capabilities of that hardware. Does this mean those machines weren't (or aren't) fun? Of course not - because when those machines were current people wrote a lot of fun games for them within the limitations of that hardware. But each time new powerful machines appear, they bring with them games that put that power to good use.

    Now, someone writing games today can write software to fit the confines of the Wii, or they can develop for the other consoles. The point of TFA is that the two approaches don't blend well - when you write a game with the capabilities of the 360 or PS3 in mind, it doesn't translate well to the Wii. This is no different from saying that an NES game design wouldn't translate well to the Atari 2600 - the kinds of gameplay features you can incorporate and the quality of the overall experience are very much tied to the capabilities of the hardware.

    --
    Bow-ties are cool.
    1. Re:Why powerful game consoles are a good thing by drinkypoo · · Score: 1

      Could the NES have brought us "Katamari Damashii"? Could the SNES have brought us "Little Big Planet"?

      I bet you could make fun versions of both of those games for the SNES, although the collaborative aspect of the latter would be missing. NES, not so much, but SNES has hardware scaling and rotation, as well as much more advanced scrolling. We were able to represent some pretty far-out graphical concepts before 3D came along.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Why powerful game consoles are a good thing by Tetsujin · · Score: 1

      Could the NES have brought us "Katamari Damashii"? Could the SNES have brought us "Little Big Planet"?

      I bet you could make fun versions of both of those games for the SNES, although the collaborative aspect of the latter would be missing. NES, not so much, but SNES has hardware scaling and rotation, as well as much more advanced scrolling. We were able to represent some pretty far-out graphical concepts before 3D came along.

      Mode 7 is reasonable for a 3-D effect but it can't get you a 3-D environment - and you need a 3-D environment of some kind for Katamari - otherwise there's no decisions to be made in the game, just roll forward...

      It'd probably be possible to do it as an isometric-view environment - though I think trying to draw the ball as it accumulates more objects could be a real problem. How would you do that? Accumulate snapshots of the collected sprites on a background layer and "roll" the ball by scrolling the layer around in a circular aperture? Or animate a couple hundred sprites moving around the surface of the ball? The fact that it's possible to implement the game on the SNES (even if, IMO, it wouldn't be a very good version of the game) is why I said "Katamari on the NES" instead of "Katamari on the SNES"...

      But Little Big Planet without the physics engine, without the create mode - that wouldn't be LBP at all.

      Anyway, my contention here is simply this: Yeah, it's true, you don't need powerful hardware to make a fun game, and having powerful hardware doesn't automatically make your game fun. But better hardware doesn't just get you better graphics - it gives you the ability to create things you couldn't create before.

      People always seem to forget that when they talk about how better hardware doesn't equate to fun... Why have anything more powerful than the NES in that case? (And even that's generous, I could've said VCS) You've got to have hardware powerful enough to support what you're doing - there's no getting around that. So why is the Wii exactly enough computing power for gaming? I think the more powerful hardware in the PS3 is actually rather advantageous...

      --
      Bow-ties are cool.
  39. um by xenolion · · Score: 1

    I do believe that the Wii was created for casual gamers not hardcore. They wanted to get the part of the market that just wants to pick up the controller play for an hour or less then leave. Just look at the high selling titles besides Nintendo ones all are party type games. The game creators are just whining cause its not what they are use to, its too different for them to understand not everyone out there is a die hard gamer. I own a Wii, 360 and PC each one was created with a different idea and aimed at a different crowd.

  40. Pricetag? by Anonymous Coward · · Score: 0

    Uhh the Xbox has been cheaper than the Wii for a while now.

  41. Correction, sorry (again) by drinkypoo · · Score: 1

    This is my day for errors. I said my car has more controls on it that I would use while driving than the Wii remote does. and what I meant to say is than the Xbox controller does, or something. Massive edit fail. The point I really wanted to make (which should not have required a separate comment) was that many people can't fucking handle that many controls while they drive. A car is too complicated. The Wii remote is way less complicated than a car, and that's why it works. You point it at stuff, you have a couple of buttons. The DVD player introduced people to the D-pad, so they can handle those now :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  42. A: because it breaks the natural flow of a message by DNS-and-BIND · · Score: 1

    Q: why is starting a comment in the Subject: line annoying?

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  43. 'highly advanced' lulz by rkanodia · · Score: 1

    My masochistic nature forced me to play all the way through that game despite it being insanely repetitive.

    I have no idea what this guy is talking about when he says Elika has an advanced AI. She follows you around when you walk. Sometimes, she'll get out of your way if you backtrack. When you are doing acrobatics, she follows you step-for-step. Then, when you fall, there's a cutscene where she catches you. Also, when you reach certain points in the level, she has dialogue. That's it. I would be rather surprised if a Super NES lacked the computational power to move her around.

  44. Watered Down? Absolutely Yes! by Drone69 · · Score: 0

    Take Top Spin 3 for example. I'm a huge fan of the series, having both previous tennis games on the XBox & subsequent 360. Then when TS3 was released I immediately jumped on the Wii version figuring it would be quite engaging with the Wii controllers. Imagine my surprise once I started up the game that there was no provision made to create your own player. A week later ended up buying the 360 version on sale and it has twice the features as it's Wii counterpart. Wii = kids.

  45. Chicken Shoot by British · · Score: 1

    A friend of mine once bought "Chicken Shoot" and showed me the box. From the silly artwork on the box and simple concept(shooting livestock), it looked like it was from a timewarp from 2 decades ago. No, not every game has to be as complex as Final Fantasy, but I just can't imagine spending $60 on a fowl carnage game, ie an updated Duck Hunt. With the popularity of the Wii, it seems to be nothing but kiddie shovelware titles, when I would rather play Fallout 3.

  46. Wii is more of a workout machine than a console by alen · · Score: 1

    check out the bestselling Will products on Amazon. It's EA Sports Active at #1 followed by the Wii Fit. I bet a large percentage of the user base buys it to work out and gaming for their kids a distant second.

    new version of Fit is coming out in a few months followed by an update to EA Sports Active around the holiday season. Take a guess of what the best selling products for the Wii will be for the next year.

    and other than a workout machine it's to relive your childhood via Rockband and Guitar Hero

  47. "Games are not meant to be complex" by Tetsujin · · Score: 1

    Games are NOT meant to be complex.

    That's just one perspective, isn't it?

    Personally I find that when there's a game I can invest myself in a bit, the payoff, the enjoyment I derive from doing well in the game, is worth it. For instance, I really enjoyed the old simulator-style games that were on the PC, before the first Playstation really took off. The games weren't as "smooth" and as generally accessible as console games tended to be - the player was expected to immerse themselves, to a certain extent, in the intricacies of the game. And that was part of the fun, part of the fantasy.

    Saying that games are not meant to be complex - it ignores the long tradition of very popular complex games. RPGs, CCG, really old stuff like Chess or Go - games that either have a lot of complex rules, or a simple set of rules from when complex strategies emerge.

    --
    Bow-ties are cool.
  48. Call of Duty Comparison by fiznook29 · · Score: 1

    I bought the Wii for my kids. They love it and I love playing with them. I wanted to get a "real" game for myself and friends so I picked up Call of Duty for the Wii. In short, it was awful to play co-op. I controlled where we walked and we both had zappers(guns). It was one screen instead of split screen! I had similar experiences with other games. It was the last straw for me and I saved up and bought a PS3 and now have a machine for me. Bottom line in general terms: Wii: Family and Kids - PS3/Xbox: Hard core gamers. One bonus...the Wii *is* very easily hacked.

    1. Re:Call of Duty Comparison by arose · · Score: 1

      I wanted to get a "real" game for myself and friends so I picked up Call of Duty for the Wii.

      There are many "real"games on the Wii, the exact titles depend on your definition of real. For example if your definition of a "hardcore"game goes beyond shooting stuff, blood and dark atmosphere (the self identified hardcore crowd has shifted dramaticly since the original Xbox) there are quite a few hardcore games such as:

      • Super Mario Galaxy
      • Legend of Zelda: The Twilight Princess
      • Super Smash Bros. Brawl
      • Resident Evil 4 Wii Edition
      • Okami
      • Metroid Prime 3: Corruption
      • Mega Man 9

      All of the above have heaps gameplay and depth. No, there aren't as many games of this caliber for the Wii as the fulltime gamer would wish for. But for someone like me who likes to spend about 10-15 hours a week alternating between deep and involved games (such as the ones listed above) and pick up &play but takes time to master titles (such as Samba de Amigo, Boom Blox, Zack and Wiki, World of Goo) the Wii works great. The later of the two might not be your typical hardcore game, but that doesn't mean their just kid games. And if you didn't have a GameCube you have that much more great games to choose from.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  49. My wife and daughter are not gamers... by zerofoo · · Score: 1

    yet they enjoy the Wii. They have no interest in high frame rates or high resolution gaming, but they do like Wii Fit, Wii sports, and a couple of kids games.

    Would either of these two have the slightest interest in PS3 or Xbox360? I don't know about the PS3, but we had a 360 and returned it since no one (in our household) had any interest in it.

    Wii opened up consoles to non-gamers, and that is a huge accomplishment. It may even drive future sales of more advanced consoles as the 3-10 year old Wii customers grow into teenagers.

    Making consoles accessible to moms and kids isn't a bad strategy. Mom remembers the fun she had with the Wii, and when the future teenager asks for PS5 or Xbox720, mom might just be more open to buying it.

    -ted

  50. Open World Experience? by SageinaRage · · Score: 2, Insightful

    If Rockstar managed to release San Andreas on the Playstation 2, a piece of hardware which was inferior to the gamecube, let alone the Wii, then I somehow doubt it's impossible to release an open world style game on the Wii. This basically just sounds like they don't really know what they're doing, and are wasting processor cycles on things they really don't need.

    1. Re:Open World Experience? by dyingtolive · · Score: 1

      Well, the question should be:

      Why not?

      Obviously there are games with large worlds in existance for the Wii. I think that No More Heroes was a fairly open world, though I only remember that from reviews. Maybe someone else can confirm. This brings me up to the two reasons why they would think this then:
      Bad programming on their part.
      Limitations of control system.
      Other political reasons they're excusing.

      Since I've seen all kinds of lukewarm vanilla platformers released for the Wii, I can only assume that controls aren't a factor. Unless they've added some gimmick that relies on joysticks you can click down, they should be fine with controls. Thus, I can conclude its either politics or a general lack of programming ability. I'm kind of bitter I think though because I was generally disappointed by all of the recent Price of Persia games. I guess I was hoping a little too much for something like the original, or at least something a little less blatantly like a Legacy of Kain knockoff.

      This article should be considered flamebait for Wii fanboys and should be tagged as such and forgotten. Just my 0.02 USD.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    2. Re:Open World Experience? by nlawalker · · Score: 1

      It's not "politics" or lack of programming ability. It's that if you released a game like San Andreas on the Wii, no one would buy it.

      If you play games like San Andreas, you probably own a 360 or PS3, even if you own a Wii too. Which system would you buy it for?

      Keep in mind that I'm not just talking about "you", I'm talking about the trend of the Wii audience, which is millions and millions of people. A large fraction of those millions have to buy a game with high production costs for that game to have been worth the development investment.

  51. wand by dontPanik · · Score: 1

    Well there is this wand business sony just came out with. I'm sure you've heard of it.
    Dunno how successful it will be but it's important to remember.

    --
    "Computers are useless. They can only give you answers." - Pablo Picasso
  52. What crap... by rthille · · Score: 1

    The first Prince of Persia I played was on my Apple //e. Games should be about playability, not whiz-bang graphics. My friend showed me the hot game for is PS2 when it was still the hot game console, and I was dumbfounded by how weak the game was for playability and how long on boring movie-like transition scenes.

    --
    Awesome furniture, accessories and cabinetry in Santa Rosa, CA: http://humanity-home.com/
  53. Of course it does. by Anonymous Coward · · Score: 0

    That's why all we end up with is shitty repetitive remakes of the same dull old party games over and over again.

    The Wii is so weak when it comes to processing power TFA is right - it can't even handle AI that's even semi-interesting to play against.

    It's an idiot box, a system with dumb AI and a dumb, purile, non-interesting gaming experience, for dumb people.

    Fortunately for Nintendo, the world has plenty of dumb people however so it serves them well financially.

  54. Article title corrected by Minwee · · Score: 1

    "Does Ben Mattes Provide a 'Watered-Down' Game Experience?"

  55. Why not develope for the Wii 1st. by mainphrame · · Score: 1

    Why do developers do things backwards? Why do they target games for 2 consoles that are so far behind the leading console in sales? Wouldn't you make more $$$ if you created the game and targeted it for the Wii? and then port it to the other consoles? My guess is that developers are having the same problem they have always had. They struggle to make the game play fun. Few games have had great fun game play on the 360 or PS3. They sell games by having pretty pictures, and meaning less features, (like the more amazing AI you've ever seen, yet no AI in any game ever produced has been worth a crap). It is a much more difficult task to create a fun game. So developer default to the "easiest to impress" platform. The Wii is out selling the 360 and PS3 by a large margin, it has the largest user base of any of the current gen consoles. Yet it is an after thought for most developers. I bet the game developers are just happy that the publishers are ignorant of marketing and business, so they don't have to make the games fun, they can just keep trying to out geek each other. Would I like the Wii to have HD graphics, crazy poly counts, life like AI, ect....YES!!!!, but not at the expense of Fun, or the game play....Give me fun every time.

    1. Re:Why not develope for the Wii 1st. by Anonymous Coward · · Score: 0

      Developing for the 360 gives a PC version almost automatically because the M$ tools are the same. So that's a big audience right there. I will agree though that the 3rd party folks who generate original stuff for the box seem to get rewarded in sales. The games that are downgrades from their next-gen cousins are the ones to suffer. I have another question too...why do all Wii games HAVE to use motion control for everything? As anyone even tried to write a game that utilizes a traditional control mechanism? Might sell quite well.

    2. Re:Why not develope for the Wii 1st. by mainphrame · · Score: 1

      As long as it is Fun, it will sell...people are getting too wrapped up with the control scheme, the 360 and the PS3 are now trying to add a different control scheme, but it it's not fun then it'll just be another iToy novelty.

  56. Stringer, is that you? by fortyonejb · · Score: 1

    Howard? got a new nick? Seriously though, where did you get these numbers, other than sheer Wii hate, what proof do you have.

  57. Was Mario 64 "Linear"? by cmholm · · Score: 1

    You've hit the nail on the head. If someone wants to publish a Wii title, they should design for it.

    For example: "Crysis was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done an Xbox 360 version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
  58. Its mostly about user expectations and marketing by LordZardoz · · Score: 1

    Games that are going to be marketed as having great graphics and advanced features are not going to be made on the Wii because there is no way to have it look good in a side by side comparison with a PS3 / Xbox360 game. it is hard to brag about how good your game looks if it looks very much like something that was made about 5 years ago.

    There are also other issues.

      - Large worlds take a great deal of memory for textures, and level geometry. You can do this better on the 360 / PS3
      - Wii has a flash drive, so while you can save games, you cannot use it for virtual memory or caching from the disk.
      - Motion controls simply do not adapt very well and are not necessary to GTA3 type games, and the Wii-mote + Nunchuk does not have optimally placed buttons for most 'hard core' type games.
      - While not dominant, the 360 and PS3 still have a substantial chunk of the market, having retained most of the core users from the previous generation.
      - Nintendo's online policies suck for online multi-player.

    So basically, you could try to put a core game out on the game out on the Wii, and end up with a stripped down version that is simply not as good as it would be on the PS3 or Xbox 360. Your sales wont be quite so strong as the typical Wii Fit customer is not going to give a damn about your action heavy game. And it wont be as technically advanced as you would like because the platform cannot support the bleeding edge. On top of that, attempts to replace an action that is best handled with a single button press with a motion control usually end up feeling very inelegant, so its possible that your game will suck because the control interface is not ideal.

    Right now it is just more effective to put out certain types of games on the Xbox360 and PS3. But if Nintendo can hold its current lead into the next hardware generation, things will get better on Nintendo's platforms.

    END COMMUNICATION

  59. Ahh sweet redemption by DragonTHC · · Score: 0, Flamebait

    The simple facts are these: The wii is a child's toy compared to the PC, xbox360 and ps3.

    It cannot provide the horsepower necessary to calculate real-time physics or lighting. So it is stuck providing children's games of the same caliber it entered the market with. The game experience cannot grow or blossom like other, more powerful consoles simply because they entered the market with hardware that was too weak to sustain it. Technology changed in that time. Games are doing more things.

    Just because you disagree with what a game is, doesn't mean I'm wrong. Games are not all about the game play, not any more. Games are only about the game play once you reach the technical limitations of your hardware. So, while it may be true for the wii, the other consoles and the PC are providing a much more rich experience. Games now are as much about the music and visual effects as they are about the method of control, which has seen many new options in the past year.

    The once-innovative wii controller no longer holds domain over motion controllers. With the advent of project natal, sony's purple dildo controller, and the much anticipated Motus controler, the wii simply isn't necessary anymore. So cry in your ramune and eat those last pocky. Those days are over.

    Of course all the nintendorks will mod me down, but remember there's no -1 disagree.

    --
    They're using their grammar skills there.
    1. Re:Ahh sweet redemption by mainphrame · · Score: 1

      If this were try the PSP would be out selling the DS at this point, or do you think Sony needs more time in the market place?

    2. Re:Ahh sweet redemption by Duradin · · Score: 1

      Dwarf Fortress doesn't have real-time physics or lighting and I would argue it is not a child's game.

      The fact that you equate the graphics of a game with the complexity of the game says a lot.

    3. Re:Ahh sweet redemption by GMFTatsujin · · Score: 1

      There should be, however, a +1 Stop Being Such an Asshole.

      Seriously, man. Dial back on the defensive hostility. Put those claws away.

    4. Re:Ahh sweet redemption by GMFTatsujin · · Score: 1

      If only I could figure out how to play it...

      Dwarf Fortress reads like super amazing fun. I just have no idea where to start or how to interpret what I'm looking at. Which is weird, because I played Nethack until the cows came home.

    5. Re:Ahh sweet redemption by Anonymous Coward · · Score: 0

      Many, many people (not children) are not looking for game experiences. They get plenty of experiences from this other activity called life. What they are looking for is a few minutes of diversion, which the Wii provides nicely. Could the other platforms also provide this? Of course. Do they? Nope.

  60. Dear Mr. Mattes by Anonymous Coward · · Score: 0

    Instead of whining, how about a little creative thinking outside the (x)box?

  61. By the time Xbox has a good casual experiance... by cdpage · · Score: 1

    ...Systems will be looking at their next iteration. That being said, Nintendo will have the processing power like the rest of them... and the point will void.

    I don't expect to see same experiance for PS3 or Xbox till X-mas of 2010.

  62. Relativity by Rutefoot · · Score: 1

    My year old PC can out-perform a PS3 and XBox360, so does that mean that they're providing a 'watered-down' experience?

    Play Grand Theft Auto IV on even this most high-end PC and you'll see that is not the case. Porting is the problem.

    Sports analogy: Take a pro baseball player then stick them on a hockey rink and tell them to play right wing. You'd expect crappy results of course. The rules are different, the style of play is different and even the people out in the stands are different. You can teach the left fielder to ice skate and even some basic puck handling, but no small amount of training will let him be as good as his teammates. Why would we not expect the same crappy results from a ported game? The key is obviously to either stick with one sport/system or, like Bo Jackson, from the very beginning work with both.

  63. Hardware is always limitting by SmallFurryCreature · · Score: 1

    You can rant all day long about how simple can be fun, please then go and play a printer based game. Oh okay, hercules graphics then.

    Even the so called simple games have moved on. How many would still play an LCD game today?

    Take even simple Chess games. Used to be that a chess game only had a "calculator" on the side, that forced you to enter the moves you made on a keypad. More modern ones registered the moves and the chess board and showed you on the board the computers moves. Even more advancement and the computer becomes a robot capable of making its own moves. Does this change the game? No, but it makes it more fun.

    Simple platform games are better if the number of colors is enough to not hurt your eyes, if the amount of memory is large enough the game doesn't need to spend 10 minutes reading tape to load the next screen, if the interface can register more then one button being pressed at the time. All of these things were once true. When people talk about the NES and retro gaming, they are just showing hor terribly young they are.

    The Wii stood in place. Nintendo lost the previous generation but has managed to find an odd space where their console is "good" enough. The PS2 after all still gets games released as well, so how bad can it be? But the low costs comes as a high price. Games that thrive on advances in tech can't run on it. You just can't do GTA4 on the Wii. You can do GTA2 on the Wii, but GTA is a game that is essentially the same just made better, more enjoybale by ever advancing hardware that cane make the world you play in richer and more involving. A sidescrolling platform game does not require to much horsepower, but a racer where the roads have only two angles (flat and 45 degrees) (A simcity inspired racer did this) is just not going to be as fun as a game where the roads are smooth curves. The sims is more fun with more realistic looking humans, with angled walls, with better AI. Doesn't mean the original game wasn't fun, but time moves on. Once the T-Ford was a good car, by today's standards, it isn't. Nostaligia is good but there is a reason for progress.

    I don't think the Wii is holding back gaming however. The Wii has its own market of casual gamers who only buy the occasional game. The so called hardcore market just doesn't sell on the Wii and has no buyers that own a Wii. The next Rockstar game will be for the big consoles only because if you want an endless desert and realistic horses, then the Wii just doesn't deliver.

    The Wii holds gaming back in the same way that the Smart holds back super-cars. Different market.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  64. The Wii is just different by infalliable · · Score: 1

    Water down isn't the right word. It provides a different game experience.

    The Wii is not optimized for the latest and greatest games. It doesn't have much more power than the previous Gamecube. So if you look at processor power, polygon counts, and other performance/hardware metrics then the Wii does produce a lesser "experience."

    What the Wii does have is a new and unique control scheme. For some games it works, for some it doesn't. Part of this is the publishers fault for not really considering the control schemes, part of it is the limitations of the Wii, such as button placements/numbers and control accuracy.

    For the games that do work with the Wii, the control scheme is superior to the competitors and also less "scary" to the non-gamer/casual gamer population.

  65. What would a more powerful Wii be like? by flibbidyfloo · · Score: 1

    Nintendo could have easily made the Wii far more powerful, CPU, RAM, and graphics-wise. But then it would have cost far more, and would have lost one of the main reasons it sits in so many homes now. A lot of families bought the Wii for their kids for three main reasons: Price, N's kid-friendly reputation, and ease-of-use. Only the first factor would have changed with better hardware, but it would have made the decision a lot harder if it had debuted at $350+.

    To be honest, most Wii games are crap. The Wii has fewer highly rated games than either of the other systems because while good developers are still figuring out how to make good games, the shelves are filling up with junk pushed out by opportunistic hacks with every kid-friendly IP license they can get their hands on.

    But I bet if the Wii had the power of the X360, the main result would have been way more ports of standard games like PoP, and instead of complaining about RAM limitations, devs would be complaining about having to develop a new control scheme. At least this way they are forced to come up with new ideas instead of just rehashing all the same ones that are on the other two systems.

  66. You know the problem with Monoply? by gurps_npc · · Score: 1
    There is no ability to frame your opponents and send them to jail. You also can't jump in a car and go on a killing spree. You know the problem with Grand Theft Auto (all versions)? Even if you hook up your Guitar hero guitar, they don't provide the codes to let you try and play along with the theme song.

    Wii is not and never has been a platform designed for high end graphics. Similarly it's competiots are not capable of duplicating the Wii's intense interacttion (at least not yet - they are working on a camera based system).

    Stop demanding that your car have the ability to fly like a plane unless you are also willing to demand that the plane fit in your driveway. Or better yet, accept the fact that cars are cars and planes are planes.

    --
    excitingthingstodo.blogspot.com
  67. Limitations by KingPin27 · · Score: 1

    Alot of the limitations I've had with loading times and playability have been overcome with a softmod -- easily acheived through various means. I've added a 640Gig USB2.0 HDD to my WII which allows me to keep a backup of my regular stock of games - since doing this my loading times have decreased significantly. So wouldn't the WII benefit greatly from supporting additional hardware or upgrading the ability of their current stock?

    --
    "i lost my dignity on a slippery wiener"
  68. The Doom of the Wii? by hellfire · · Score: 1

    The doom of the Wii has been sealed by its user base and existing game library. It doesn't matter if the next Zelda game surpasses the Ocarina of Time or if the definitive FPS of our time is a Wii exclusive. Most existing Wii owners do not want "Triple A" titles or anything close to it. They want Cooking Mama and Wii Fit and Mario Kart, because that's want Nintendo has told them they want, and that's what they got and thats all they'll ever want now.

    If the mass market is willing to shell out money for the Wii, and buy a few casual games, how does this cause the Wii's doom? In the same paragraph you say the Wii is doomed and then explain why it's such a success? Just because hardcore gamers don't like it doesn't mean that the Wii won't continue to expand in the future.

    The Wii's success is because it's doing exactly what the hardcore gamer does not want it to do... cater to casual gamers. That continues to be it's success and it will be a growth industry for the future as more people discover it. The Wii is NOT where you want to play the latest God of War release, but frankly, what's to say that Cooking Mama isn't an interesting, fun and challenging game for 8 year olds? For a family of 4 who have a weekly game night? "Sorry" is a simple board game that is not for hard core chess players, but it is incredibly fun to play with the family. This is exactly why the Wii is doing well and will continue to do well, because it's catering to a new market, and there's as of yet no "doom" forecasted. Nintendo left the hardcore gamer market behind, and they like it that way just fine.

    --

    "All great wisdom is contained in .signature files"

    1. Re:The Doom of the Wii? by captjc · · Score: 1

      Nintendo left the hardcore gamer market behind, and they like it that way just fine.

      I would not say that Nintendo has or the Wii has left the hardcore gamer behind. Yes they are no longer the primary emphasis, but they have not been abandoned. Smash Bros is still a decent fighting game. The Metroid Prime games are still solid First Person Adventure / Shooters. There is still plenty of fun with the Zelda games for Hardcore gamers and the announcement of the new Metroid and Mario games look promising. And as a fan of the old NES game, I can't wait to try the new Punch-out. As for third party exclusives The Conduit looks like a pretty solid shooter complete with Online play. Yes, the selection isn't great but to claim that there is nothing for Hardcore gamers is misguided at best.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  69. Au contraire by Dr.+Manhattan · · Score: 1

    Except allowing me to bowl, while heavily intoxicated, and still score well.

    http://www.us.playstation.com/PS3/Games/High_Velocity_Bowling

    --
    PHEM - party like it's 1997-2003!
    1. Re:Au contraire by Mister+Whirly · · Score: 0

      Yes, it is a bowling game for the PS3, using the PS3 controller (that I have never played, nor have any interest in doing so). You obviously missed the "heavily intoxicated" and "still score well" parts of my initial post. Any console can have a bowling game.

      --
      "But this one goes to 11!"
    2. Re:Au contraire by Dr.+Manhattan · · Score: 1

      You obviously missed the "heavily intoxicated" and "still score well" parts of my initial post.

      No, actually, I think you missed the part about how it uses the "SIXAXIS" accelerometers for control - i.e. motion control. It's easier than Wii bowling in some ways.

      --
      PHEM - party like it's 1997-2003!
    3. Re:Au contraire by Mister+Whirly · · Score: 1

      No, I read that. I just don't have any idea what it means. (None of my friends have PS3s, so I remain mostly ignorant about it's capabilities and controllers for the most part.) But I do doubt anything could be easier to play than Wii Sports - even my 5 year old cousin and 72 year old grandmother picked it up pretty quick. I bet the 5 year old could probably do that with the PS3, but wouldn't hold out much hope for grandma.

      --
      "But this one goes to 11!"
  70. Basically same chip, different video by GlobalMind · · Score: 1

    The three consoles: Wii, Xbox, PS all use IBM chips. The Wii's version isn't as powerful as the CellBE used in the PS for example...and the video of the Wii isn't quite as high end.

    But then again, it's a different device. Why does it need to be the same as the others? If you think it's watered down, then go use something else. Pretty simple.

  71. Where's the swimming game? by byronne · · Score: 1

    Is there a casual competitive swimming game for the Wii?

    --
    "Look, Smithers! I'm Davy Crockett!"
  72. GameCube Control - deserves its own top level. by pecosdave · · Score: 2, Interesting

    It's been mentioned above, in replies mostly, but one of the most overlooked things about the Wii is that it supports GameCube games, controls, and even memory cards!

    There's no reason why they can't make Wii games that require a GameCube control, still being manufactured by 3rd parties and I have a feeling Nintendo still has the technology to make Wavebirds, maybe even versions that are Bluetooth or at minimum plug into the Wiimote. There's no reason they can't put a little Gamecube control pictogram on the front of a game package like they did with Zapper pictograms way back in the NES days.

    I'm not rushing to pick up a Wii, I don't have any "modern" consoles unless you count portables and the PS2. Part of the reason I'm not rushing to a Wii is I really don't want to swing the fool control around. I've played it, I've liked some of the games, but even on my DS I tend to chose titles that don't overly require use of the touch screen. I like traditional input methods. While I was playing Mario Kart for the Wii I was actually longing for my Gamecube Control. I'm not saying the Wiimote/nunchuck don't have their place, I would love to play a lightsabre/sword game with that setup (if they ever actually make a really good one) but overall the Wii will remain the casual gamer system in my mind until they embrace tradition on a few titles. I don't think they'll lose their casual gamers if they make a few hardcore games to, especially if they're plainly marked as such. It may actually improve their market share a bit. As it stands I would rather have a PS3 than a Wii, and I'm a long time Nintendo fan.

    --
    The preceding post was not a Slashvertisement.
    1. Re:GameCube Control - deserves its own top level. by Anonymous Coward · · Score: 0

      There's no reason why they can't make Wii games that require a GameCube control

      Which is exactly why games like mario cart and super smash bros allow you to use the gamecube controller instead of the wiimote

    2. Re:GameCube Control - deserves its own top level. by pecosdave · · Score: 1

      Of course I was at a friends house that time....

      I'll keep that in mind when I eventually get a Wii.

      --
      The preceding post was not a Slashvertisement.
    3. Re:GameCube Control - deserves its own top level. by Anonymous Coward · · Score: 0

      RTFM - MarioKart has 3 different input options (Wimote/wheel, classic controller, and Gamecube controller). Just plug them in.

    4. Re:GameCube Control - deserves its own top level. by mrb000gus · · Score: 1

      Erm... Mario Kart Wii supports the gamecube controller.

  73. Do dumb publishers provide a watered-down... by GeekDork · · Score: 1

    ... game experience?

    Just a thought. Make simple games that are fun to play? Use a system for what it's capable of, and not for what it isn't.

    Hell, I'd suppose Wing Commander 1 or 2 could be ported to the Wii (with some control changes, maybe a communication/navigation system à la i-War to get around the lack of a keyboard, and that'd not even be a low-profile game.

    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

  74. Will the Wii audience persist? by Locke2005 · · Score: 1

    Wii: $250 PS3: $400 XBox 360: $400

    Yes, there will always be a large slice of parents willing to pop for $250 for their kids, but not willing to spend $400. Especially knowing that the games themselves are cheaper for the Wii.

    Does the Wii have limitations? Yes. Compared to PS3 and XBox, the graphics suck. The lack of disk storage means nobody provides much downloadable content, even though from a hardware standpoint adding an external USB drive would be trivial. Rock Band and Guitar Hero for the Wii really are watered-down version (again, no downloadable content). Cooperative play usually isn't very good on the Wii (split screen used for multiplayer Mario Kart lacks large enough field of view to anticipate obstacles, for exampe.)

    Guess which console I own? That's right, the Wii. Because, for my budget and intended audience (my eight year old) it is the best choice! I love stupid games like Mario Kart and Excite Truck, and titles like Galaxy, Stryker, Brawl, Force Unleashed, Lego Starwars, etc. are quite enjoyable for kids. There will always be a market for Wii. It is not targeted at hardcore gamers, but then most hardcore gamers will buy not only a game PC but also a PS3, XBox360, and Wii, and play on each system the games that work best on that system.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  75. Bzzz. False assumption right off the bat. by maillemaker · · Score: 1

    >Move out of your mother's basement, start a family and you'll begin to understand.

    Thank you for playing. I'm married with two kids, and own my own home.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  76. Yes. by DarthVain · · Score: 1

    Well glad that is over!

  77. The reason to buy a Wii by Bohnanza · · Score: 1

    The reason to buy a Wii is to be able to play Nintendo games. You can't play Nintendo games on an Xbox or Playstation no matter what kind of controller they offer.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  78. from TFA: by pulse2600 · · Score: 2, Insightful

    "The watering-down of titles for the Wii certainly isn't universal. Almost every game released by Nintendo is solid. The story lines are outstanding, the controls capture the essence of the Wiimote, and the graphics are just fine. Super Mario Galaxy and The Legend of Zelda: Twilight Princess immediately come to mind when I think of Wii games that aren't watered down. They are stellar titles that anyone should play. And they match any full-featured game on other consoles. The same can be said for the vast majority of titles built exclusively for the Wii. Punch Out was great. Wii Sports provides an incredibly fun experience. Simply put, there are a variety of compelling games on the Wii that still make it a worthwhile console. But unfortunately, the vast majority of those full-feature Wii games have been developed by Nintendo. The reality is that many third-party developers haven't been able to capture the true power of the Wii and thus water down their games to bring them to the popular console. If gamers want the best experience for those games, they'll need to play them on another console."

    So in other words, the problem is not the Wii, it's the capability of the developers? Why is it the Wii's fault that third party developers water down games because they can't develop properly for the Wii? Do third party developers not have all the tools, knowledge, etc they need to develop for the Wii? Is Nintendo holding back on third party developers to ensure Nintendo always publishes the "best" titles (I hope not!) Based on this paragraph, I am led to believe that Nintendo is perfectly capable of writing awesome games for the Wii while everyone else is incapable of doing the same.

  79. Gameplay is a problem, not the capabilities by Anonymous Coward · · Score: 0

    Personally, my problem with games on the Wii isn't a watered down game experience. Its the fact that every game developer for the Wii seems to throw in a zillion moments where you need to shake the remote in a certain direction. Its not fun. Its annoying. Its a break in gameplay.

  80. It's Ubisoft, they don't even make decent games. by thetoadwarrior · · Score: 1

    The Prince of Persia games haven't exactly been that great. They're just 3D games cashing in on an old popular game.

    To call the likes of Super Mario Galaxy watered down in comparison to Prince of Persia would just be idiotic.

    Sure a lot of 3rd party games are cheap rubbish but, that's what companies like Ubisoft specialise in, and shouldn't be used to gauge what fun can be had with the system.

  81. I blame... by Anonymous Coward · · Score: 0

    Developers, Developers, Developers. Complaining about AAA on the Wii is complaining that your aircraft carrier can't go underwater, or your submarine doesn't have enough deck space for landing planes...

  82. Gameplay...it's all comes back to what's fun by Anubis+IV · · Score: 3, Insightful

    Someone earlier identified the developer's "poor AI" argument as a red herring, and they were absolutely spot on, but I would take their line of argumentation in a different direction.

    If anything, the developer needed to call out the lack of power on the Wii in order to hide the fact that if the game had been ported to the Wii, it would have had nothing going for it at all. At least on the PC/PS3/360, it was graphically gorgeous, but the gameplay was lacking, the story was subpar, and the experience was altogether repetitive and boring. Sure, it was fun for awhile, but all of the people I've talked to agree that the game did not live up to the hype and that it was not as fun as past titles in the series (standard disclaimers apply that this is merely anecdotal evidence and not indicative of the experience for everyone).

    Given that the Wii has subpar hardware by modern standards, and this is true for nearly any title on the Wii, the focus falls on solid gameplay and the "fun factor". Solid graphics on other systems can enhance enjoyment, but they rarely create enjoyment. If you stripped away the graphics of the game, such that the worlds had shorter draw distances, the characters could not be as animated, and the polygon count had to be lowered, I'm of the opinion that there just wouldn't be much else to catch and hold the attention of the gamer. For a game that relies so heavily on the graphics as a selling point, not only would the developer need to "water down" the game to make it simply run on the Wii, they would also need to significantly rework the game in order to make it enjoyable, period.

    In a case like that, it's easier to blame the console's lack of power than your development teams' lack of innovation.

    1. Re:Gameplay...it's all comes back to what's fun by xtracto · · Score: 1

      Really nice comment, I completely agree with you.

      Basically, rephrasing what the Prince of Persia guy said was:

      Oh no, my game is a total "very pretty" boring piece of shit... if we port it to the Wii, we can not make it pretty, and becomes a boring piece of shit. Damn Wii!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  83. Storage by phorm · · Score: 1

    I could be wrong, but I think that one of the issues with the GameCube was storage-space. Sure those little discs were cute, and (if they had put them in like-sized cases) easier to store. But in terms of how much information you could cram onto a disk, the PS2 and XBox came out ahead with DVD's.

  84. price matters by Shads · · Score: 1

    yes it will persist because a lot of it is due to price... $400 for a console is absurd.

    You can have a ton of fun with a wii just like a 360 or ps3. They each have their strong and weak points but in the end it comes down to fun and graphics isn't necessarily the top of the fun list.

    --
    Shadus
  85. The real question by Anonymous Coward · · Score: 0

    The correct answer is yes neither the Xbox nor the PS will survive due to the watered down experience they offer when compared to the latest run of the mill PC with the cheapest of video cards, much less a high end PC.

    That being said, no the Wii will probably not die out since its virtues lay in its interface and fun factor rather then how l33t its hardware. The next "Wii" will probably be another marginal upgrade and half the size it is currenty or even better DS sized.

    The 360 and PS might survive the next round if they copy the Wii strategy to suck in more gamers, but they most undoubtably die out if someone finally creates a console easy installation interface, much like Steam and several others are doing in the PC market.

  86. New Wii can't have N64 issues by Xistenz99 · · Score: 1

    The Nintendo 64 had same issues, third party developers couldn't port games to the N64 because of space limitations, now it may be graphical limitations and also space limitations that force those developers only on PS3 and XBOX360. The current Wii is obviously doing great with first party titles, but I really worry about the new Wii, it must be able to compete with at least the PS3 in hardware specs.

  87. Instead bitching about porting problems, by Phizzle · · Score: 1

    how about creating original content that plays to the Wii's strengths?

    --
    I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
  88. I really.. by Paracelcus · · Score: 1

    Prefer my DS to other gaming consoles just because it's fits my occasional gaming needs.
    I don't need the kind of power that even the Wii provides.

    --
    I killed da wabbit -Elmer Fudd
  89. Elusive Wii Hate by WaroDaBeast · · Score: 1

    What strikes me as a gamer is the lack of interest for the Wii because of its lower specifications. Alright, so it has a lower clocked CPU, a less capable GPU, and less RAM overall; should this be the reason why game developers shy away from the platform, thinking gamers won't accept graphically watered-down games in comparison with Sony's and Microsoft's consoles?(*) I can't help but think that the "HD" letters must have hit the gamers' minds pretty hard, because I remember seeing screenshots from Deus Ex and Quake III on the PS2, and those didn't look glorious in any way. Not to mention Black & White on the PS1. So, let me repeat this one more time: the "high-definition" buzzword, to me, is very likely to be the cause of such a lack of interest towards the Wii.


    (*)Don't you love those super duper long questions?

    --
    "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
  90. The Definition of "Gamer" by Petersko · · Score: 1

    I read a bunch of posts in this thread where people want to draw a line between casual folks and "gamers". The intent is to belittle the more casual player. The problem is that "gamer" is a meaningless title.

    Who's a gamer? Is the guy who plays WoW once a week a gamer? Probably not if you ask somebody who plays every night and has 100 days on his main character. Is THAT guy a gamer? Probably not if you ask an asian Starcraft master who practices 10 hours a day and competes in arena matches.

    I contend that anybody who plays ANY game is a "gamer".

    Does the Wii provide a "Watered-Down" game experience? Doubtful, unless you're hung up on making sure that your hardware is the latest and greatest, that every pixel is too small to see, and that each surround speaker is perfectly adjusted relative to the seat position... in which case it's possible you're enjoying your PS3/Xbox360/PC games LESS than my uncritical nephew who is perfectly happy playing Rock Band on his Wii through TV speakers.

    Certainly his experience isn't watered down. He's having a grand time. He doesn't need techno-pricks coming along to explain to him why he should be dissatisfied.

    1. Re:The Definition of "Gamer" by grumbel · · Score: 1

      Who's a gamer?

      Those who play more then a single type of game. Call them "core gamers", "hardcore" or whatever if you prefer, but that doesn't change the fact that the Wii target audience is a very different one then the PS3/Xbox360 one.

      Does the Wii provide a "Watered-Down" game experience?

      Its not doubtful, its pretty much a proven fact at this point and Nintendo's E3 presentation just confirmed it yet again. Just ask any person who has been gaming for more then a few years if they would be happy with only the Wii and none of PC, XBox360 or PS3. The answer would of course be, no, as there just aren't enough games on the Wii to make a gamer happy. That doesn't mean that there are no good games on the Wii or that a different target audience wouldn't be very pleased with the experience. But for an experienced gamer the Wii just doesn't offer enough. If you don't like to call that "watered down", call it something else, that doesn't change the fact.

  91. Two different worlds by James+Skarzinskas · · Score: 1

    What we're really seeing here is a rapid progression towards a sort of unified, multi-platform "PC-lite" phenomenon. As you've mentioned, the line of distinction between Sony and Microsoft's offerings has blurred significantly in this past generation, but it's a line that's only going to become less and less defined from here on out. Game developers are simply refusing to commit to exclusivity (and why would they? When engines like Capcom's MT framework have been built from the ground up with ease of portability in mind, there's very little monetary enticement either Sony or Microsoft could feasibly offer that would outweigh the profits of a multi-platform release) and gamers are quickly coming to expect the same lineup from both Sony and Microsoft.

    Additionally, the ancillary features of these modern consoles mimic those of home theater PCs. Microsoft and Sony are continually embracing the fact that future game consoles may simply be modern gaming PCs with an accessible, simplified, sleek user interfaces to wrap booting games, watching movies, and other trivial PC activities. For those major players, the divide between console gaming and PC gaming is rapidly vanishing. I've kind of gone off on a tangential rant here, sorry.

    On the other hand, whether it's with respect to control gimmick or platform, Nintendo still lives in its own slice of alien world - and it's thriving there. Does the Wii provide a watered down experience? Well, technically, yes, but practically, it's just providing a different game experience. If you're trying to compare and contrast it with a beefy gaming rig or a 360 or what have you, you just have to remember where Nintendo is coming from - part of its design ethic is to take dated hardware, twist out a new spin on it, and make it relevant (and fun) today. Truth be told? Nintendo does a damn good job of it. Let's consider the following: at E3, Nintendo and Microsoft both showcased 2D platformer offerings for the coming year; Nintendo displayed New Super Mario Bros Wii, while Microsoft displayed its Metroid-inspired Shadow Complex. Which do you think is going to sell more, by millions? Which do you think will be more technically and visually appealing? Lastly, which will be the more *fun* "game experience"? These questions provide some real insight into the question this story is asking.

  92. Amusing... by scot4875 · · Score: 1

    I find this developer's whining particularly amusing, as the new Prince of Persia (while a decent game) felt like a watered down version of Sands of Time.

    Now, I can understand that managing two sets of resources is probably not worth the effort, given the fact that the PS3 and 360 are so much more powerful. It would essentially be the same as building the same game twice. But the Wii's hardware really does not limit anything that was done in the new PoP except polygon count and texture resolution.

    --Jeremy

    --
    Jesus was a liberal
  93. i suppose the main thing is by Anonymous Coward · · Score: 0

    I trust Nintendo. I played their games when I was 8, when I was 16, when I was 20, and I bought a Wii when I was 25.

    Sony represents all that is soulless and wrong, and I would never even consider buying anything from them.

    Microsoft has surprised me, the XBox is better than I expected, but in the end it's basically still a broken computer. I have a computer already, and I do "serious" (heh) gaming on the computer, like I've always done.

    Mostly the console development studios are full of morons, but I guess that helps when they're catering to the typical Playstation gamer, who is also a moron.

  94. Rent or Buy Eternal Darkness now. by WiiVault · · Score: 2, Informative

    It really is one of the best overlooked games of that generation.

  95. Duke Nukem Forever by B00KER · · Score: 1

    I think the Wii could play very well Duke Nukem Forever.

  96. Ironic article by WiiVault · · Score: 1

    The irony of this article is that Ubi has been one of the best 3rd party devs on the system. Sure they have had some shovelware, but they have already released some great games. I would have be far less surprised if this comment came from THQ or EA- two companies that basically just port their PS2 games and add a waggle. Ubisoft of all people should understand the Wii.

  97. Price & space by GWBasic · · Score: 1

    The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.

    Its all about price and space. I bought a Wii because it's cheap & small; and I only use it about once a week. I don't see myself ever getting a PS3 or 360 unless they're very cheap; and even then the prospect of having another THING in my living room, hooked up to my TV, is somewhat discouraging.

    I might not represent all casual gamers; but I don't want to spend lots of money to have lots of boxes hooked up to my TV that I hardly use. If you want to sell a game to me, you need to put it on hardware that's already in my living room.

  98. What the crap? Elika? That sophisticated? by BitwizeGHC · · Score: 1

    A version of Prince of Persia (2008) with the AI for "Tails" from Sonic driving the Elika character would have served us as well. Elika wasn't a companion; she was a prop. She magically appeared when you needed to use her to clear a long-distance jump, and similarly instantly teleported when you cratered.

    Heck, The Sands of Time on PS2, a far less powerful hardware profile than the Wii, had a far more interesting in-game companion in Farah. And that's to say nothing of Team Ico's PS2 games, both of which featured companions that were both integral to gameplay and displayed sophisticated behavior.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  99. Specifically written wii games by Anonymous Coward · · Score: 0

    I have a PC and love gaming on it - ie.. Fallout 3 etc..

    But i also have a wii and love playing mario kart, zelda, mario galaxy, wii sports, raving rabbids, bomberman with mates, it much more fun, fantastic for a night with a few beers

    I went to a party last saturday and they had a PS3 setup, 1 person was playing and that was it, the rest were bored, not even fun to watch.

    I think PS3 or XBOX 360 are great alternatives to a PC, but are not in the same class as the Wii

    The wii is definately underpowered, i played need for speed undercover on it for about 5 minutes then turned it off in disgust, the PC Version is brilliant.

    Games specifically made for wii are generally good (except those shitty 3rd party ones to make $$)
    Ported games are generally crap (due to them being watered down to lower hardware than they were designed for)

    Thanks for reading

  100. Casual gaming? by tgibbs · · Score: 1

    The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities

    The real question is whether they will be able to match the Wii's casual gaming price.

  101. Say what? by RazorSharp · · Score: 0

    If the Wii is a "watered-down" game experience, what is a non-watered down game experience? If anything, one would think that Nintendo's competitors are guilty of watering down gaming with multimedia - half of the console's functions have nothing to do with games and then the games are often like movies themselves (you're watering down gaming Kojima! :P). The only conclusion I can really make about this is that the question must have been designed to prove that yes, stupid questions do in fact exist. If anyone has a monopoly on the "game experience" it's Nintendo, not some dweeby video game version of the critic (it stinks!). I'm not even a big fan of the Wii, but I've never understood being ultra-critical of another's recreation, especially when it's something as base as video game console x vs. y. Is Pepsi a watered down Coca-Cola?

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  102. Making games for Wii is too risky by Jackyshadow · · Score: 1

    For the game developers and publishers, the issue with Wii is that its audience (light gamers) are largely unpredictable. Publishers dont know what kind of Wii games would definitely make money. The hardcore gamers (x360, PS3 owners) are a lot more predictable and easier to make money off.

  103. comment in the subject line does. by Anonymous Coward · · Score: 0

    No it doesn't, that's what ending a

  104. Well by ADRA · · Score: 1

    That's the same argument that I have about consoles in general vs. PC gaming. Suck it up. You can't have a happy medium between the best development platform vs. financially success. I know the Wii will never play games that are capable on PS3/360, just as I'd know that there are games that PC's games that will never play properly on PS3/360's. That's life.

    --
    Bye!
  105. Better graphics != better games by dolphino · · Score: 0

    Why do developers keep trying to convince us what is wrong with the highest selling console? (sales in the U.S., 2008, http://en.wikipedia.org/wiki/Console_wars#United_States_sales_figures)

  106. Scribblenauts by Adam+Jorgensen · · Score: 1

    The Wii isn't powerful enough? Really? That's odd. Because Scribblenauts on the DS was turning heads at E3 and the DS possesses a mere fraction of the power of the DS. The same is true for all those classic, great games. Here's a question. What do the following games have in common? Doom Star Control 2 NetHack Baldur's Gate Diablo Sam and Max Hit the Road Heroes of Might and Magic 3 Ultimate VII Die By The Sword Thief Weird Worlds: Return to Infinite Space DefCon and a whole lot more in the same vein... You guessed it! They're great games that would all run on the hardware the Wii provides. The real problem is that most game devs these days are just completely full of shit while at the same time lacking any semblance of the ability to write decent code, something the previous generation of game devs had no problems with.

    1. Re:Scribblenauts by Adam+Jorgensen · · Score: 1

      And once against SlashDots inability to correctly interpret line breaks makes my posts look stupid. Grrrrrrr...