I've wondered this myself before, and came up with a number of reasons why this would not be a feasible idea.
First, a reasonable complicated scene file will probably be several megs. Some I've worked with are several hundred. This includes geometry data, textures, scene settings, etc. Not to mention, users would need the executables and plugins for rendering, which can be rather big, too. Since generally all of the data is required for rendering a frame, this would not be possible for people on modems.
Also, many companies would likely find it a license violation if their rendering code was distributed to random users on the internet. There's the option to create a common file format exportable by MAX/LW/SI/Maya/whatever, which might use its own open source renderer, but some features would be lost in the process.
Another problem would be security of the data. Since the images are being rendered on a person's computer, he has access to those images Sure, the data can be encrypted, but there's always someone who can hack a client to bypass something like this. He could then claim it as his own, or change it somehow and have the client submit it, or cause other trouble.
I'm sure most of these problems could be worked around somehow, but I'm also sure there's a number of other problems I've forgotten. All in all, probably not something that will happen anytime soon.
It's been what, 5 years since the release of the original Playstation? Even on a high end machine of today, those games that do run on Bleem look only marginally better than on an original Playstation. The PSX2's hardware is much more advanced than the original, so there is no way a piece of software is going to emulate what the PSX2 is doing in hardware, for at least another 4-5 years. I guess if you want to wait that long...
It's been a few years since my high school Spanish class, but doesn't 'no leche' mean 'he isn't licking?' Assuming I'm correct, 'no lecho' would be 'I'm not licking'.
Apparently this is Lucas' plan for deterring scalpers. I don't think it'll help really, I do tech support for a large theatre chain, and have seen this before. The scalpers just walk around crowds scalping the tickets on opening day.
A few of our theatres are already allowed to let people line up, I know that the usual scalpers will be first in line.
TPM will be on only 4000 screens, and no competing films have been announced. I wonder what will end up against it?
Also, the film will be on four screens in the new digital format. Does anyone know which four?
I've wondered this myself before, and came up with a number of reasons why this would not be a feasible idea.
First, a reasonable complicated scene file will probably be several megs. Some I've worked with are several hundred. This includes geometry data, textures, scene settings, etc. Not to mention, users would need the executables and plugins for rendering, which can be rather big, too. Since generally all of the data is required for rendering a frame, this would not be possible for people on modems.
Also, many companies would likely find it a license violation if their rendering code was distributed to random users on the internet. There's the option to create a common file format exportable by MAX/LW/SI/Maya/whatever, which might use its own open source renderer, but some features would be lost in the process.
Another problem would be security of the data. Since the images are being rendered on a person's computer, he has access to those images Sure, the data can be encrypted, but there's always someone who can hack a client to bypass something like this. He could then claim it as his own, or change it somehow and have the client submit it, or cause other trouble.
I'm sure most of these problems could be worked around somehow, but I'm also sure there's a number of other problems I've forgotten. All in all, probably not something that will happen anytime soon.
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Terrence
??
It's been what, 5 years since the release of the original Playstation? Even on a high end machine of today, those games that do run on Bleem look only marginally better than on an original Playstation. The PSX2's hardware is much more advanced than the original, so there is no way a piece of software is going to emulate what the PSX2 is doing in hardware, for at least another 4-5 years. I guess if you want to wait that long...
It's been a few years since my high school Spanish class, but doesn't 'no leche' mean 'he isn't licking?' Assuming I'm correct, 'no lecho' would be 'I'm not licking'.
Apparently this is Lucas' plan for deterring scalpers. I don't think it'll help really, I do tech support for a large theatre chain, and have seen this before. The scalpers just walk around crowds scalping the tickets on opening day.
A few of our theatres are already allowed to let people line up, I know that the usual scalpers will be first in line.
TPM will be on only 4000 screens, and no competing films have been announced. I wonder what will end up against it?
Also, the film will be on four screens in the new digital format. Does anyone know which four?
Pie, it's what's for dinner
BadassMoFo