Jury nullification is never described as an option here in the States either, because it's not considered an option under the law. That's not to say it doesn't (or shouldn't) occasionally happen, just that as far as the justice system is concerned, it's not supposed to.
Flashcards are probably the best for good ole fashioned memorization, but it might also help to have the kids use http://zhongwen.com's symbol-tree to translate characters from time to time. It will enhance their ability to recognize these types of radicals, both by having to try to find the character they're looking for in the tree, as well as by reading the radicals the character is composed of in the word definitions.
(Note: the character tree is built up using the simplified characters; the translation/description of the characters also show the traditional characters, though.)
That's news to me. I don't know anything about the gaming industry or their development process (though in some cases it seems to be "work your devs to the bone, and then go bankrupt"). But I can assure you that agile methodologies are alive and well in the corner of the industry in which I work (e-commerce).
But Agile is a broad term, encompassing many different ideas. Do you mean specifically XP? Scrum? Agile design? I would say elements of all of these things continue to thrive, while in my experience none of them exist in their pure theoretical form (which is appropriate, because it wouldn't be very "agile" to be dogmatic about process).
While I can't imagine a game being released in an iterative fashion (aside from bug fixes and the occasional add-on content), I can imagine an agile, iterative model being used in-house, at least for some parts. I mean, do you really want to risk having nothing to show for your work for 6 or more months? Surely something could be "released" (in-house) for downstream dependencies to start work, and some basic feedback to feed into your development.
Who knows, as I say, I don't have any experience with game development itself. But the risk one faces with too long of an iteration is arriving at your iteration end-point way behind schedule, behind in technology, and with components that may work great in a design made a year ago, but can no longer fulfill the new requirements that have cropped up.
Where in this country does someone have a right to a jury for a moving violation?
Right to a jury is guaranteed only for criminal cases. Traffic infractions are not criminal infractions unless they rise to a misdemeanor level.
Jury nullification is never described as an option here in the States either, because it's not considered an option under the law. That's not to say it doesn't (or shouldn't) occasionally happen, just that as far as the justice system is concerned, it's not supposed to.
Flashcards are probably the best for good ole fashioned memorization, but it might also help to have the kids use http://zhongwen.com's symbol-tree to translate characters from time to time. It will enhance their ability to recognize these types of radicals, both by having to try to find the character they're looking for in the tree, as well as by reading the radicals the character is composed of in the word definitions.
(Note: the character tree is built up using the simplified characters; the translation/description of the characters also show the traditional characters, though.)
...two steps backwards for global warming.
(Then again, the "massive swing" was apparently in two of Australia's smaller states, with larger elections on the horizon.)
...we need Simoleons.
That's news to me. I don't know anything about the gaming industry or their development process (though in some cases it seems to be "work your devs to the bone, and then go bankrupt"). But I can assure you that agile methodologies are alive and well in the corner of the industry in which I work (e-commerce).
But Agile is a broad term, encompassing many different ideas. Do you mean specifically XP? Scrum? Agile design? I would say elements of all of these things continue to thrive, while in my experience none of them exist in their pure theoretical form (which is appropriate, because it wouldn't be very "agile" to be dogmatic about process).
While I can't imagine a game being released in an iterative fashion (aside from bug fixes and the occasional add-on content), I can imagine an agile, iterative model being used in-house, at least for some parts. I mean, do you really want to risk having nothing to show for your work for 6 or more months? Surely something could be "released" (in-house) for downstream dependencies to start work, and some basic feedback to feed into your development.
Who knows, as I say, I don't have any experience with game development itself. But the risk one faces with too long of an iteration is arriving at your iteration end-point way behind schedule, behind in technology, and with components that may work great in a design made a year ago, but can no longer fulfill the new requirements that have cropped up.
Why aren't they coming up with better, scientifically developed porn?
Where in this country does someone have a right to a jury for a moving violation? Right to a jury is guaranteed only for criminal cases. Traffic infractions are not criminal infractions unless they rise to a misdemeanor level.
... we'll be listening to NPR, thank you very much.