I used HomePNA for quite a while. I found that there can be problems if you mix 1-megabit cards with 10-megabit cards. Besides that, they were fine, working just like regular ethernet. They worked alongside DSL on the same line.
But you won't know how well it works for you until you try it.
I have a Dell Pentium 3 system that also uses this plastic shroud. If you take the shroud off, the air moves a lot slower, so it really does work. But does it work for a video card, I don't know. Another idea is to get a video card that doesn't need a fan. Even some GeForce 4 MX cards don't have one.
LCD projectors have one panel for each primary colour. They get mixed together so that white pixels look white. If you use only a single LCD panel, white pixels might look like separate red, green and blue stripes.
It's all about the pixel shaders. You can actually write a little assembly language program and run it on the graphics chip now. Your program can calculate almost anything it wants for every pixel on the screen. The insane thing is that NVIDIA licensed this tech to Microsoft, not the other way around.
I'm sure Brian Hook has said the Quake 2 OpenGL renderer has no assembler. It is pure C, and they don't use C++. Perhaps Quake 2 & 3 have no assembly at all.
The Pentium 4 slows down and continues to function when it overheats. You do not need to underclock the CPU manually if the fan fails.
I used HomePNA for quite a while. I found that there can be problems if you mix 1-megabit cards with 10-megabit cards. Besides that, they were fine, working just like regular ethernet. They worked alongside DSL on the same line.
But you won't know how well it works for you until you try it.
I have a Dell Pentium 3 system that also uses this plastic shroud. If you take the shroud off, the air moves a lot slower, so it really does work. But does it work for a video card, I don't know. Another idea is to get a video card that doesn't need a fan. Even some GeForce 4 MX cards don't have one.
LCD projectors have one panel for each primary colour. They get mixed together so that white pixels look white. If you use only a single LCD panel, white pixels might look like separate red, green and blue stripes.
First thing that comes to mind is the Apple iPod Sleep Issue.
It's all about the pixel shaders. You can actually write a little assembly language program and run it on the graphics chip now. Your program can calculate almost anything it wants for every pixel on the screen. The insane thing is that NVIDIA licensed this tech to Microsoft, not the other way around.
The article has it wrong, so here's the real one:
http://michal.fiz.huji.ac.il/~project/list/
Unfortunately it doesn't seem to be open to the public anymore. When I tried it yesterday it was still open.
Basically, it's a database of images, and what sort of emotions/ideas they evoke. And how they are connected to each other.
It was interesting, although I ended up creating an ad for hygenic pads that consisted of an elephant wearing a tennis skirt.
Would it make sense to save our GIF images with no compression, and let the web server compress them on the fly?
I felt the same way when Yogurt revealed that the Schwartz ring came from a Cracker Jack box.
Kumkwats!
I'm sure Brian Hook has said the Quake 2 OpenGL renderer has no assembler. It is pure C, and they don't use C++. Perhaps Quake 2 & 3 have no assembly at all.