Slashdot Mirror


GeForce 3 Demoed - Running DOOM 3

green pizza writes "Yesterday at Macworld Tokyo, Steve Jobs and John Carmack demoed the new nVidia GeForce 3 (73 GIGAFLOPS of power)... on a G4... running DOOM 3. Please excuse me while I pick my jaw up off the floor. You can get more details from MacNN." [michael adds: VoodooExtreme has screenshots of Doom 3 running on the new GeForce card; Shugashack has more. Looks like Doom 3 will be another game where the color palette is "shades of black". Sigh.]

372 comments

  1. Dualhead? by FuegoFuerte · · Score: 1

    Anyone know if there's gonna be a dualhead version available? Preferably with tv and video in/out?

  2. GeForce 3? by TDScott · · Score: 1

    Looks like there's no stopping NVidia. Of course, this only adds to the vicious cycle of hardware upgrades - upgrade hardware, the developers code more advanced stuff, upgrade hardware, wash, rinse, repeat...

    Looks like the ol' holiday to Tahiti has gone for a Burton...

  3. cool by mewsenews · · Score: 1

    Looks awesome!! Like Tom Hall (former id employee) said, "fastdarkscary". Come to think of it.. still hoping about the "fast" part...

  4. Just as long by tralfamador · · Score: 2

    as it has crates. yeah lots of crates.
    ooh, and barrels.

    1. Re:Just as long by Judas96' · · Score: 3

      Well, I am really supposed to keep my mouth shut, but I will tell you one thing. Don't tell anyone else, ok? ...Not only does the new Doom have barrels *and* crates, but it has radioactive and explosive barrels *and* crates! You can tell by my blatent overuse of bold and italics that these two technologies combined obviously represent a tremedous leap forward in how we play computer games ! I wish the blinking tag worked so I could explain this better :-( Liscencing fees for the BC technology will start with the sale of your soul and go up from there.

  5. Running on... by green+pizza · · Score: 2

    Mac OS X, no less. With GeForce 3 and drivers already sorta working, it looks like we won't have to worry much about OpenGL acceleration under Apple's new OS.

    1. Re:Running on... by nomadic · · Score: 2

      it looks like we won't have to worry much about OpenGL acceleration under Apple's new OS.

      Yeah, worrying about that was keeping me up at night.
      --

  6. I saw it. by PantherX · · Score: 1

    It's an 8:40 .asf file, and only 2:30 is of Doom3 footage. It is NOT prerendered, even though it looks like it. Also, taken into account that it hasn't been in production all that long, this is super impressive.

    --
    Sig missing. Reward.
  7. Doom 3 is neat.... by castlan · · Score: 1

    but how does the GeForce3 handle Marathon?
    Let not forget the important issues.

    1. Re:Doom 3 is neat.... by nycdewd · · Score: 1

      Marathon? that is SOOOOO last century!

    2. Re:Doom 3 is neat.... by castlan · · Score: 1

      Last century? No way! What is Doom from, the Epoch? Marathon has up and down, a full third axis of technological wonderment! and how long has Marathon 3 (infinity) been out? Doom is just now catching up, baby... and it needs 3 mouse buttons to do it.

      If that doesn't show Marathon's technological superiority, then I don't know what does!

      Or Aleph1, suppose.

  8. Damn.... by markdev · · Score: 1

    It's times like this when I wish I had a mac

    1. Re:Damn.... by nycdewd · · Score: 1

      and there'll be sooooo many more times to come... OS X OS X OS X OS X OS X OS X... and the oh so tasty goodness of RISC architecture... MP RISC and OS X... omigawd

  9. Blast by hardburn · · Score: 1

    Wouldn't ya know it? Just as soon as I finaly replace my aging Voodoo 2 with a GeForce 2 (MX), they spring this on me. Happens every time.


    ------

    --
    Not a typewriter
    1. Re:Blast by orange7 · · Score: 1
      An MX? You realise this sucker'll set you back $600?

      Cheap at... well... one twelth the price.

      A.

  10. Video of Geforce in Action by GoofyBoy · · Score: 2
    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:Video of Geforce in Action by myster0n · · Score: 2
      You can download a zipped version (around 13Mb) of the ASF file (sorry, not my fault) from http://mirrors.pandora.be/games/newdoomengine.zip

      Pictures may be nice, but seeing it in motion is ... WOW .... sweeeeet.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    2. Re:Video of Geforce in Action by ywwg · · Score: 1

      this doesn't seem to play in avifile (the linux avi player). has anyone gotten it to work? is there a non-asf version?

  11. Shades of Grey by keesh · · Score: 1

    You know what the solution to that is? Turn up the contrast and brightness on your monitor. I find games like counterstrike are far easier when you do that (like you can see what you're shooting...).

    It would be interesting to see a graphics card which could do that automatically... Sort of keeping the colours always within a certain range when you tell it to...

    1. Re:Shades of Grey by 2nd+Post! · · Score: 5

      You know, there's another term for that; color calibration, monitor calibration, gamma correction. All Apple machines automatically do that, it's built into the software. The monitors are also shipped calibrated. The video cards all support it as well. On the PC world it wasn't really a feature until a few years ago, and a lot of people have no idea that it exists. There are reasons why Apple still sells big in the publishing industry, because they want this feature; what they see in a brochure is identical to what they scan is identical to what they print is identical to what they email to their partners in the UK is identical to what is printed at the bookshop in Singapore is identical to what they see in their heads.

      Geek dating!

    2. Re:Shades of Grey by Golantig · · Score: 1

      You can only get a 45% colour match in printed materials. Unless you are using hexachrome. www.pantone.com/hexachrome ;-)

    3. Re:Shades of Grey by 2nd+Post! · · Score: 1

      Well, yeah, that enters in the art and science of color spaces, color volumes, etc.

      If I'm not mistaken there is software and support for color matching volumes as closely as possible. IE, the publishing house or the print directors know when artwork is going to be 'out of gamut'.

      I don't myself work with these processes, so I only have hearsay and speculation to fall back on.

      Geek dating!

    4. Re:Shades of Grey by MobyDisk · · Score: 2

      I'll save everyone the hassle of going over to a Mac to try to view the pictures. The detail isn't there - the images are just dark, there is no secret hidden detail in them. If you aren't convinced, open Photoshop or something and apply a Gamma. Black becomes gray, but no details.

    5. Re:Shades of Grey by John+Carmack · · Score: 5

      Unfortunately, the giant projector screens are not color calibrated the same way at all.

      The colors did get rather washed out on the big screen.

      John Carmack

    6. Re:Shades of Grey by Jagasian · · Score: 1

      I had some kind of 2001 monolith experience with those shots of DoomX.
      Oh, by the way, DoomX is a far better name, than Doom3.

      One more hint, keep like a chaste virgin before her wedding. Be very conservative with the screenshot releases and DemoTest releases.

    7. Re:Shades of Grey by CaseyB · · Score: 4
      Yeah, the engine was terribly misrepresented by an inadaquate display during that demo.

      If only there were a way we could see images generated directly from the source...

    8. Re:Shades of Grey by Afrosheen · · Score: 1

      Hey John, you guys are working on this..why don't you post some images somewhere that are halfway decent quality?

    9. Re:Shades of Grey by Ravensign · · Score: 1

      Unfortunately, the giant projector screens are not color calibrated the same way at all.

      Then release a better video of in game footage for us to see.

      Did you not think there would be a *smidge* of interest in the presentation?

      :)

      --
      "Sig free in '03!"
    10. Re:Shades of Grey by tcc · · Score: 1

      Not to mention the codec to compress kills the quality, etc etc...

      Can't wait to see benchmarks to compare it with current Geforce2, all the renders of doom3 were looking nice but we didn't know the resolution it was being rendered at, neither the average number of polygons in the scene we looked at.

      Anyways it's gonna kick butt (and drive the price of the Geforce2gts to an acceptable level :) )

      --
      --- Metamoderating abusive downgraders since my 300th post.
    11. Re:Shades of Grey by kevin_barton · · Score: 1

      Explain to me how the current price of $180 for a GeForce2 GTS is high? That's pretty damn cheap IMHO...

      --
      Kevin Barton Managing Editor Planethardware.com
    12. Re:Shades of Grey by tcc · · Score: 1

      I don't count a 32mb board as a graphic board, look at 2_gts_64_ddr. :)

      --
      --- Metamoderating abusive downgraders since my 300th post.
  12. Shades of black? by nosferatu-man · · Score: 1

    Maybe some spooky castles? Robot-demons? Lava?

    God, games suck.

    (jfb)

    --
    To spur "enterprise Linux," Big Bang, the distributed two-phase commit.
    1. Re:Shades of black? by phaze3000 · · Score: 2

      Actually, Commander Keen was by ID. Nice way to disprove you're own argument.. :)

      --

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
  13. Daaaaaaamn.... by InfinityWpi · · Score: 2

    I guess it's soon time to get a new video card. I'm hoping Deus Ex 2 is gonna use that engine... that'd lend itself to sweet cinematics...

  14. Not "shades of black" by magic · · Score: 5
    Remember: the game is running on GeForce3, which is currently Mac only. Mac's are automatically gamma corrected, so images created on a Mac look really dark on a PC (since PC's aren't usually corrected).

    Yes, DOOM3 is dark, but probably not as dark as what you are seeing in the screenshots-- look at those shots on a Mac or SGI instead of a PC and you'll be surprised how bright they are.

    magic

    1. Re:Not "shades of black" by modus · · Score: 1

      Err, more relevant is probably the fact that these shots are pictures, taken by digital cameras, of tv screens at the event, not pristine screenshots directly from the boxen they were running on.

    2. Re:Not "shades of black" by keesh · · Score: 1

      Gamma is more brightness than colour definition... And Macs aren't fully automatic, they just have a better balancer than PCs (1.8 vs 2.2???).

      The other thing is, if they had saved those pictures with Gamma information (cough PNG cough) they would look the same on everything. As it is, those images were designed to look right on a Mac. PC images tend to look washed out on Macs...

    3. Re:Not "shades of black" by Ben+Hutchings · · Score: 1

      Typical CRT monitors in typical viewing conditions have a display gamma of 2.2, and LCD displays are usually set to produce a similar gamma value. Macs (or rather MacOS) have fixed software gamma-correction that produces an effective display gamma of 1.8. Both of these are subject to change depending on the monitor's settings and ambient lighting. If you want the brightness as perceived by a human to be proportional to the values generated by software then the gamma value should be about 2. Either of these values is probably "close enough".

      What may be the issue here is some confusion over the "standard" gamma value for JPEG files. The JPEG spec says that to minimise visual artifacts of compression JPEG should be applied to images in a colour space whose gamma value roughly matches human perception, i.e. gamma ~= 2.0. The JFIF spec (which defines the format of everyday JPEG files) says the gamma value for JFIFs shall be 1.0.

    4. Re:Not "shades of black" by Ben+Hutchings · · Score: 1

      Where I said "gamma ~= 2.0" what I really meant was that the images should be suitable for displaying with display gamma ~= 2.0, so image gamma ~= 1/2.0 = 0.5.

    5. Re:Not "shades of black" by Foss_Eats_Sod's_Meat · · Score: 2

      The correct term is "boxes".

      Not only will use of this word in place of the non-existant/redundant word "boxen" stop people from laughing at you when you say it out loud, it will reduce the intense feeling of unjustified intellectual superiority that is severely limiting your social life.

      --
      grab your ankles bitch
    6. Re:Not "shades of black" by update() · · Score: 2
      Oh yeah? I just went up to that goddess who works down the hall from me, told her about how I've already updated my boxes to the 2.4.2 kernel (making sure to emphasize the word boxes) and asked if her if she'd go out with me. She still laughed and said no.

      Shows how much you know! Probably I need to get a better graphics card. Then I'll get some, for sure.

      (Just kidding - I applaud your efforts. Could you also try to get people to stop saying "fsck" instead of "fuck?" And "sheeple" and "BZZT! Wrong!")

    7. Re:Not "shades of black" by Voltara · · Score: 2

      The same thing can be said about the nonexistent word "non-existant". Get over it.

    8. Re:Not "shades of black" by madprof · · Score: 1

      But if I don't use those words how can I feel smugly self-satisfied about my superior idolect?

    9. Re:Not "shades of black" by Pedro+Picasso · · Score: 1
      Language evolves. So does dorkdom. Ours is the fastest moving culture on the planet right now. I would rather not see it stifled by philistines before it reaches its final maturation.

      I feel this way mainly because most of us lack the physical attractiveness to breed, and so this generation may be the last. I want to see what we do with our short time on the planet.

      So if you really want to correct some English, why don't you teach the script kiddies to properly spell the word pornography, and leave my well meaning but linguistically quirky bretheren alone. So there! ...ya pansy.
      --

      --

    10. Re:Not "shades of black" by Foss_Eats_Sod's_Meat · · Score: 1

      Incorrect.

      While one is a spelling mistake caused by my dyslexia confusing "existent" and "extant" the other is a word you use in the mistaken belief that it makes people respect you.

      People will never respect you because you're just an insignificant, whining little wankstain.

      --
      grab your ankles bitch
    11. Re:Not "shades of black" by Foss_Eats_Sod's_Meat · · Score: 1

      Language does not evolve by a small group of wannabe intellectuals accidentally using a latin pleuralisation due to not realising that the language already has an established pleural for that word, and then claiming it was not an error but a deliberate change to differentiate a certain kind of box from all those other identical boxes.

      --
      grab your ankles bitch
    12. Re:Not "shades of black" by Foss_Eats_Sod's_Meat · · Score: 1

      Spent an hour or so per day repeating them to an audience that won't ridicule you or be offended by your stupidity.
      A sack of potatoes with a face drawn on it would do.

      --
      grab your ankles bitch
    13. Re:Not "shades of black" by Pedro+Picasso · · Score: 1
      Oddly enough, that's exactly how language evolves. For years, writers, editors, critics, journalists, and street weirdos have been evolving language behind our backs. Heck, the word "duh" made it into Webster's dictionary? (That's an atrocious example, I know.) Even marketing people have gotten the word "lite" into common parlance. It's a really facinating field of anthropology.

      If you're still not convinced, try swallowing the fact that one man (well arguably one man) evolved the language single-handedly (inventing hundreds of words still in use).

      No, a bunch of self-appointed cultural superiors trying to look trendy on message boards don't make a legitimate quorum of language shifting legislators, but language never evolved that way. It evolves by people shoehorning new meanings into old words and hammering together new words for old meanings.

      "Gibberish or Yiddish? You decide."
      -the Pedro Picasso

      --

    14. Re:Not "shades of black" by Foss_Eats_Sod's_Meat · · Score: 1

      In this case however it is simply an alternative word with a meaning identical to the original, its use only occuring in one community, the nature of which prevents its widespread adoption, let alone the replacement of the correct term.

      --
      grab your ankles bitch
    15. Re:Not "shades of black" by Pedro+Picasso · · Score: 1
      You make a strong point that this is a limited collection of people that usually keep to themselves and are rarely thought of as contributing to mainstream culture (and that's a direct quote). Still there exists a chance--however infinitesimal--that a word may make it from the jargon file into pop culture. My favorite example being "cyberspace"--a term coined by William Gibson's Neuromancer in the early 1980s.

      Also, the non-word in question, "boxen," is not entirely identical in use to the word "boxes" in that its use seems restricted to the metal boxes that encase computational devices.

      Plus it's a cute word. Don't get me wrong I'm not a linguasexual or anything (no offense to those who are), but I think this specific term has a little bit of charm over the term it actually does duplicate "computers." Besides, it's not half as heinous as the word "biotch," ('bEE-och) which I've lobbied against in rap music journals for as long as it's been in use.

      On these points we disagree. That's fine. I hereby grand you permission to have your own (pre-approved) opinion. What I would like to know now is you've targeted this specific usage of a nonstandard English word. Surely you've seen the gross proliferation of almost non-sensical words and phrases that are thrown around here. (All your base are now mine.) While I applaud your style and eloquence, I wonder why you put up the effort. Was this just one term too many, or are you taking the every little bit helps approach?

      "May I release my ankles now? My arms hurt."
      --the Pedro Picasso

      --

    16. Re:Not "shades of black" by Foss_Eats_Sod's_Meat · · Score: 1

      Actually I was just trying to get my karma back into the negative but unfortunately my post was waylaid by intelligent moderators.

      --
      grab your ankles bitch
    17. Re:Not "shades of black" by Astastrafal · · Score: 1
      Language does not evolve by a small group of wannabe intellectuals accidentally using a latin pleuralisation due to not realising that the language already has an established pleural for that word, and then claiming it was not an error but a deliberate change to differentiate a certain kind of box from all those other identical boxes

      The -en pluralisation is not a latin one but an Old English one. You can see it in words such as "oxen" and "children". But I agree that differentiating meaning through an unconventional plural form is rather silly. This results in the kludge that the singular form is not differentiable.
  15. linux-friendly video by wht · · Score: 4

    a realplayer version of the video is available at CNet, so the rest of us can watch it...

    Walter H. Trent "Muad'Dib"
    Padishah Emperor of the Known Universe, IMHO

  16. Fer cryin' out loud!!! by Fesh · · Score: 3
    Three targets slashdotted at once??? Is that some sort of record?


    --Fesh

    --
    --Fesh
    Kill -9 'em all, let root@localhost sort 'em out.
  17. Re:I won't buy one on principle. by bdigit · · Score: 2

    Shutup, ATI Sucks, Matrox blows, 3dfx is dead and until Mircosoft comes out with a video card that renders the BSOD in realtime with fancy lighting effects , im not buying from the competition!

  18. NVIDIA loses more points... by Gendou · · Score: 2

    Just a few things here. The article was pulled. NVIDIA is becoming more and more childish with it's business practices. Is this a result of being so closely tied to Microsoft? Also, a few things I've read indicate that their latest consumer chipset is DX8 optimized - and doesn't produce equal performance results with OpenGL. Obviously, they're running on MacOS X - which means OpenGL... but are they currently working to appease the company currently lining their pockets? I've got a bad feeling about this. I really hope NVIDIA doesn't become a big evil corporate entity made arrogant and stupid by its massive success.

    1. Re:NVIDIA loses more points... by kurioszyn · · Score: 2

      How is this arrogant to optimize your chip to perform best on systems run by about 90% of your users ?

    2. Re:NVIDIA loses more points... by be-fan · · Score: 3

      You stupid jackass monkies. NVIDIA is NOT in with Microsoft! All they're doing is making a chip for the XBox. Think of all the things they've done *against* MS. They basically told them to shove DirectX and make a totally changed version for 8.0. They are comitted to supporting MacOS X, which takes away business from MS (especially 3D artists would rather use MacOS, but can't because the current state of HW-accel). They are helping SGI by making Linux drivers for their cards, which again takes business away from Windows2K (SGI used to ship NT workstations, now the low-end is Linux /w NVIDIA). They were the first good consumer graphics card company to come up with a solid OpenGL ICD, which again took business away from MS and made it possible for so many OpenGL titles to be out there. Quit trumping up phony charges.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:NVIDIA loses more points... by Temporal · · Score: 5

      "Optimized for Direct3D" does not mean that it isn't also "Optimized for OpenGL". And if NVidia is so closely tied to Microsoft, then why are they releasing the GeForce 3 for the Mac first?

      ------

    4. Re:NVIDIA loses more points... by The+Anti-Christ · · Score: 1

      Here, you can have some of my Ritalin (tm).

      --
      He who fights with monsters might take care lest he thereby become a monster. -Friedrich Nietzsche
    5. Re:NVIDIA loses more points... by Ryokurin · · Score: 1

      Everyone knows that Nvidias OpenGL stack is one of the best in the industry. Their only real weakness has been in their Direct3d implementation. Not saying that their previous efforts were not all that good, just that compared to OpenGL there was a world of difference

      Has anyone ever thought that because Apple systems are pretty much standard that Apple really didn't have to do alot to intergrate a Geforce into their systems? Its only like a month difference, but think about it, the majority of PC card manufactures will have to add their own features, write their on versions of the drivers, and so forth.

      Also, alot of Apple people thought that Nvidia entering the market wasn't in good faith. Alot of them resented being given the GeforceMX instead of a real Geforce2 (even tho reguardless it was still alot better than what they had) This is probably a way that Nvidia can show that they are serious about Apple by giving them a month head start.

    6. Re:NVIDIA loses more points... by gklyber · · Score: 1

      From a Microsoft presentation on the XBox:
      DirectX 8 is designed with the XBox in mind. Since the XBox is using a Geforce chip, DX8 is designed to work best with the features offered by that chip.

      Also remember that NVidia has possibly the best OpenGL implementation already. They are separate entities.

    7. Re:NVIDIA loses more points... by astr0boy · · Score: 1
      no, as of 352 central they were up 2.38 on the nasdaq.

      -----

      --

      -----
      so i says to mable, i says

    8. Re:NVIDIA loses more points... by drinkypoo · · Score: 1
      "Optimized for Direct3D" does not mean that it isn't also "Optimized for OpenGL". And if NVidia is so closely tied to Microsoft, then why are they releasing the GeForce 3 for the Mac first?

      First of all, in the NVidia sense, "Optimized for Direct3D" does mean it isn't also "Optimized for OpenGL". This is because the card implements Direct3D in hardware. This has been true since the TNT2, IIRC, and certainly the GEforce. OpenGL is achieved through doing a translation layer in software; Direct3D is almost purely a hardware function.

      Nvidia is releasing for the mac first because microsoft won't really care. It'll certainly be coming to the PC, microsoft sells software for macs too, and nvidia is still committed to making graphics hardware for xbox. If they tried to back out of that, microsoft would burn their farm, crush them, drive them before them, and laugh at the lamentations of their women.


      --
      ALL YOUR KARMA ARE BELONG TO US

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:NVIDIA loses more points... by Lysander+Luddite · · Score: 1

      "why are they releasing the GeForce 3 for the Mac first?"

      Nvidia does not manufacture entire video cards, just the processors that power them, which perhaps gave Apple--which can design a computer from motherboard to video card--an advantage over PC manufacturers, who must wait for third parties to design, test and build card.

      Wow. Looks like an *advcantage* to controlling hardware and software exists after all, albeit a temporary one.

    10. Re:NVIDIA loses more points... by tswinzig · · Score: 3

      How can you, as a BeOS fan, stick up for nVidia after they've given BeOS the ding-a-ling dinner* for so long?

      They provide binary-only support for Linux, no support for BeOS, and they've entered into a deal with Mac to artificially release their GeForce 3 on Mac first. (I say "artificially," since you know damn well they have more people in the PC world that want the technology.)

      nVidia blows goats. I have proof.

      -thomas

      * Ding-a-ling dinner. Translation: Telling someone to "blow you." AKA "kiss my ass."

      --

      "And like that ... he's gone."
    11. Re:NVIDIA loses more points... by Salsaman · · Score: 1

      Ok, so point me to the drivers for my RivaTNT2 card. I'm running linux 2.4 and XFree86 4.0.2

    12. Re:NVIDIA loses more points... by Afty · · Score: 1
      Nvidia is not in bed with Microsoft, but they're not opposed to Microsoft either. They are simply trying to make money in whatever way they can. They'll do whatever it takes to make money: make the X-Box graphics chip, release GeForce3 on Mac first, tie the DirectX 8 standard closely to their hardware, etc.

      Nvidia's business practices are pretty sketchy, but damn, do they make nice video cards!

    13. Re:NVIDIA loses more points... by Temporal · · Score: 3

      Yes, that explains why NVidia's GL drivers have always been faster than their D3D drivers.

      NVidia implements their OpenGL drivers in hardware too. This is unlike other handware companies (*cough* 3dfx *cough*) whos GL drivers are simply wrappers around some other API (like GLIDE).

      You will also notice that NVidia's GL drivers always support the newest features of their cards long before D3D does. For example, NVidia's GL drivers have had the "NV_vertex_program" extension (for programmable vertex shaders) since long before D3D8 was released. Similarily, when the GeForce was released, the GL drivers instantly supported T&L, while D3D users had to wait for Microsoft to released D3D7 for that support.

      Might I remind you that NVidia employs several people like Mark J. Kilgard, the author of OpenGL Programming for the X Window System (the definative work on the subject), and the GL standard windowing library, GLUT? (If you have ever done any programming with OpenGL at all, you probably used GLUT to do it.) MJK is one of the biggest names in OpenGL on the planet, and I suspect he is part of the reason that NVidia has the best OpenGL implementation in existence.

      Please make sure you know what you are talking about before you talk. Thank you.

      ------

    14. Re:NVIDIA loses more points... by tshak · · Score: 2

      As cool as beOS is, a business is a business. Spending time to develop drivers for the very small group of people who want a very unlikely combination of beOs and NVidia is not on their priority list, and I don't blame them.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    15. Re:NVIDIA loses more points... by be-fan · · Score: 2

      Kernel Driver
      GL Files

      They compile and work fine on my CVS build of the 2.4.1-XFS tree.

      --
      A deep unwavering belief is a sure sign you're missing something...
    16. Re:NVIDIA loses more points... by be-fan · · Score: 2

      Well, they wouldn't give Be specs for the cards either. Maybe they are afraid of BeOS competing with the SGI-blessed workstation OS, Linux?

      I wish ;)

      --
      A deep unwavering belief is a sure sign you're missing something...
    17. Re:NVIDIA loses more points... by be-fan · · Score: 2

      I never said I was happy about the Be thing. But I can't ignore their fast cards, solid drivers and decent prices. If I did, I'd be as much of a zealot as those (free or DIE!) OSS monkeys. I can buy a Radeon II to support my OS, but that doesn't mean I have to be mad at NVIDIA.

      --
      A deep unwavering belief is a sure sign you're missing something...
    18. Re:NVIDIA loses more points... by be-fan · · Score: 3

      Umm, MS got to be a monopoly by doing tricks like shafting OEMs for using alternate OSs. They got to be a monopoly by playing the API-of-the-day game with IBM. They got to be a monopoly by doing everything they could to get Netscape off of Windows. They got to be a monopoly by tieing vendors to the closed DirectX API.

      NVIDIA cannot be a monopoly. Monopoly is more than just market share. NVIDIA, even if it gets 100% market share, cannot be a monopoly because it is based on open standards. They don't have anything like Glide to depend on. The minute somebody comes out with a faster card, they lose the top position. Simple as that.

      --
      A deep unwavering belief is a sure sign you're missing something...
    19. Re:NVIDIA loses more points... by tswinzig · · Score: 2

      As cool as beOS is, a business is a business. Spending time to develop drivers for the very small group of people who want a very unlikely combination of beOs and NVidia is not on their priority list, and I don't blame them.

      Ummm, who said anything about asking nVidia to develop drivers for BeOS? Shit, we'd be happy if nVidia would simply SHARE THE SPECS with Be!

      You should hear what Leo Schwab had to do to write the current nVidia drivers (and that was 2D only). This means no 3D or DVI support in the drivers.

      BTW, BeOS *should* be on their priority list. It is a free operating system, and the benchmarks that have been run on their upcoming OpenGL update have matched or beaten Windows, and blown away Linux (which is logical since Linux 3D performance trails Windows).

      Seems like a good platform for gamers -- an OS that can be dual booted from within a FAT paritition, is free to download, and will have a kick-ass OpenGL hardware accel implementation.

      -thomas

      --

      "And like that ... he's gone."
    20. Re:NVIDIA loses more points... by tswinzig · · Score: 2

      I never said I was happy about the Be thing. But I can't ignore their fast cards, solid drivers and decent prices.

      I didn't suggest you should ignore nVidia... I merely wondered how you can advocate them!

      -thomas

      --

      "And like that ... he's gone."
    21. Re:NVIDIA loses more points... by be-fan · · Score: 2

      That's my point. If a company makes fast cards with solid drivers at decent prices, why not advocate them? NVIDIA has its failings, but hell, I like them better than ATI who, until now, made slow cards with crappy drivers that were not worth half of what they cost. We need *more* companies like NVIDIA, closed drivers or not.

      --
      A deep unwavering belief is a sure sign you're missing something...
    22. Re:NVIDIA loses more points... by tswinzig · · Score: 2

      We need *more* companies like NVIDIA, closed drivers or not.

      Wrong... we need more products like nVidia's products, but we need LESS companies like nVidia.

      --

      "And like that ... he's gone."
    23. Re:NVIDIA loses more points... by Salsaman · · Score: 1

      Thanks. I'll give it a try - I wasn't sure about whether you still needed the kernel patch in the 2.4 series - that probably explains why I can't get Xv to work...

  19. Re:I won't buy one on principle. by keesh · · Score: 1

    Creative soundcards are good. I have one in both my machines and I have no problems with either. Both were extremely cheap and work perfectly. I don't have any problems with monopolies so long as what they provide is good.

    Think about it. Would you rather NVidia went bust and there wasn't anything good at all availale?

    Oh, look at Intel. They were fairly close to getting the desktop market a while ago. Now AMD are (IMHO) ahead...

  20. Re:Misapplication of technology by mewsenews · · Score: 3

    God forbid people using technology to have fun.

  21. Have you seen the price? Yikes! by Anonymous Coward · · Score: 1

    I was just at the AppleStore. The GeForce 3 w/ 64 MB DDR-SDRAM is a whopping $350 option on all models but the bottomw one (where it's a $450 option). Stock GFX on those G4s in your choice of an ATI Radeon DDR or a GeForce 2 MX SDR.

  22. ackk shut up by pezpunk · · Score: 1

    please. where's my railgun?

    --
    i could live a little longer in this prison
  23. I didn't need to see it by Quazi · · Score: 1

    Welp, there goes that media blackout id was talking about.

    The original DOOM had the impact of a drug. There was no one giving me small doses of it before I really took it. I just took it all at once and BAM! I was hooked.

    Now with the new DOOM, I'm getting little drops of it on my tongue -- the air is full of new DOOM smoke and I can't get out of the room. Everybody's taking it, but I don't want it yet. It's not strong enough. But now I realize that when I do take the strong version, I will have built up a tolerance.

  24. Yow! by Steve+Gibson · · Score: 3

    Well I guess this will be a nice workout of the new FreeBSD server. For the curious the screens.x script is PHP that works off a bunch of f_checks based on file and directory names to generate those screenshot pages. No database hits involved in serving up those DOOM images.

    Oh yeah, and DOOM looks amazing. Too bad NVidia cant make up their mind about releasing more info on the GeForce3. They have changed their mind 3 times in the past 24hours.
    -Steve Gibson

    --
    -Steve Gibson
    Shacknews.com
  25. Re:Misapplication of technology by Flabdabb+Hubbard · · Score: 1
    Fun is fine (although personally I find graphic portrayal of extreme violence quite distasteful, and think it should be banned). What is wrong is letting all that computing power fester away unused for the 90% of the time the machine is not being used.

  26. Shades of Black by Urmane · · Score: 3

    Well, it certainly speeds up the renderer if you just assign half the screen pixels to black ;-)

    --

    --

    --
    "I find your lack of faith disturbing." -- Darth Vader
    1. Re:Shades of Black by chancycat · · Score: 5
      And when you play the un-lit sewer levels on the moon-less night setting, armed with your shades-of-darkness--death-cannon, I bet you'll get, maybe 200+ fps.

      I'd show you a screen shot, but we can save bandwidth if you just look at your screen with your eyes closed for a bit.

      --
      Evan - needs to hit preview before submitting
    2. Re:Shades of black by drsoran · · Score: 1

      So I guess this wasn't just me. When playing Doom or Quake I had to turn the gamma correction all the way up and my contrast and brightness up or I couldn't see shit. Of course, the side effect of turning your brightness up is everything just gets even more washed out. Ugh. I wish game designers would really lighten up the levels a bit. A horrible devil-beast will look no more menacing in the light than if I couldn't see it at all in the pitch black. It's just a damned game.

    3. Re:Shades of Black by Hormonal · · Score: 3
      The original Doom did have bunny rabbits. At the end, they had the beautiful scene of bunnies frolicking in a field. Of course, as the scene scrolled to the right, you saw the burning remains of a city, with severed bunny heads on a stake.

      Still, I found Doom to be an excessively dark game (even with gamma correction), but I respect the artists' decision to go with a dark-themed game. I just probably won't play it.

    4. Re:Shades of black by 0x00 · · Score: 1

      Why is everyone complaining about dark shades. Quake1 had the the best mood/colour ever! QuakeIII just became quake 1 on LSD (with shit gameplay) I hope regress back to the Quake 1 days for doom3.

      --
      0x00

      clown.

    5. Re:Shades of Black by Ryan+Taylor · · Score: 1
      I dunno... Doom was the first game I ever played where I was genuinely scared. Quake didn't scare me as much as Doom. Actually, Quake wasn't really very frightening at all. The levels descending into pitch black at points, it was all very terrifying. This, for me, became the game's allure. Yes, I agree with the point that all this "dark edginess" has gotten out of hand, an idea which Old Man Murray's staff has widely publicized, but Doom is an original. Doom did it first and Doom did it well. From the looks of it, they're doing it extraordinarily well this time around too.

      -rt
      ======
      Now, I think it would be GOOD to buy FIVE or SIX STUDEBAKERS

      --

    6. Re:Shades of Black by Ella+the+Cat · · Score: 1

      Maybe they've really only implemented the three least significant bits of each colour on the chip to save on die area? Explains why Doom3 is so dark doesn't it?

  27. Re:I won't buy one on principle. by Heidi+Wall · · Score: 1

    Creative soundcards are only adequate. There is no competition, and as a result there have been no really great developments. I would like to see soundcards with support for proper 3dimensional sound - this would do for sound what 3d graphics cards have done for graphics, add a whole extra dimension. But instead we are stuck with stereo, and no prospects of any improvement. There could be a lot of improvements in the world of soundcards, but it doesn't look like Creative will be introducing any anytime soon. Why should they? They don't have any competition.
    --
    Clarity does not require the absence of impurities,

    --
    /* And you'll never guess what the dog had */
    /* in its mouth... */
    --Larry Wall in stab.c from perl
  28. Hrm, Holy Trinity? by m00t · · Score: 2

    Quake 3
    Doom 3
    Wolfenstein 3 (return to castle wolfenstein)
    Geforce 3

    I'd say Pentium 3 but 4's already out.
    Does Duron count as the 3rd Athlon? (vanilla, thunderbird, Duron?)
    Who else has a 3 coming out soon?

    Is this the year of 3?

    1. Re:Hrm, Holy Trinity? by Chris+Brewer · · Score: 1

      2 + 0 + 0 + 1 = 3

      A simple equation in itself. Please ignore these sentences, the lameness filter won't.
      --

      --
      Consultancy: If you're not part of the solution, there's money to be made in prolonging the problem
    2. Re:Hrm, Holy Trinity? by Raptor+CK · · Score: 4

      Well, today's the 22nd.

      So, that's 2/22/2001
      Three two's in the day (without the year)
      2+0+0+1=3
      2222001, or 222*3 = 666!

      We're all doomed!!!!

      Or something.
      Raptor

      --
      Raptor
      "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
    3. Re:Hrm, Holy Trinity? by Jacek+Poplawski · · Score: 1

      Linux 3.0? :-)
      Oh, you mean this year? 2.4.3? And probably tommorow we will see 2.4.2-ac3. Yes! It's the time of number 3 ;-)

  29. GeForce2 MX by raygundan · · Score: 1

    The MX has a "digital vibrance control" which produces a much nicer effect than turning up your contrast. You don't get any of that washed-out effect, and the colors are much brighter but don't oversaturate (unless you REALLY crank it...) and the contrast stays quite good.

    But it does a wonderful job of making games a lot less drab. I can't imagine it not being a feature on the GF3, even though it's not available (to my knowledge) on the standard (non-MX) GF2 cards.

  30. Yes, "shades of black" by solios · · Score: 1

    More like surprised by how bright they AREN'T.

    I pulled up the shots on a powerbook G3 and a G3 workstation, both of which have been painstakingly gamma corrected for good display [this was a major ordeal with the workstation, which is using a complete piece of shit KDS 21" -conversely, the Powerbook LCD is probably the best monitor I've used. Ever). And I have to say, the shots are DARK. May as well be pure black- I can't imagine what the caps look like on a PC- probably nasty smudges of dark grey on black. It's iD - what were you expecting, really? Rainbows and paisleys? Still... the Doom 3 shots make the Quake 3 shots look like screencaps of the smurfs in terms of color.

  31. Re:I won't buy one on principle. by znu · · Score: 2

    There's nothing wrong with a product that dominates the market because it's just better than everything else. There are no artificial barriers to entry in this market; a competitor just needs to build a better card.

    For a nice example of something similar, take a look at Photoshop. It totally owns its market, but only because nobody else can make anything as good.

    --

    --
    This space unintentionally left unblank.
  32. Whoo by Linguica · · Score: 1

    Not to advertise but my site http://www.doomworld.com/ has lots of screenshots as well as a direct download of the ASF movie, zipped up. If you're finding all servers are full you might want to try over here.

    1. Re:Whoo by MC+nTROPY · · Score: 1

      He's being entirely too modest, that site is awesome! Lots of mods, utilities, and rebuilds of the DOOM engine (I didn't even know it had been open sourced...) so that you can jump, swim, look up and down and be all around pimp :).

      --
      ALL YOUR MISTRANSLATION ARE BELONG TO US.
  33. Re:I won't buy one on principle. by keesh · · Score: 1

    That's like saying "NASA spacecraft are only adequate". After all, they don't fly at 0.5c and they don't go to other galaxies. What software (except DVD players) is designed for full 3d sound anyway?

  34. Can't see a thing... by ChristianBaekkelund · · Score: 4
    1) I for one want some better screenshots made available! I can't see a damn thing on those very very dark screenshots at 306x234???
    I mean, is this supposed to be meaningful in any way?: http://216.105.168.97/cgi-bin/image-o-matic.cgi?do om2k/11.jpg
    So close, but yet so far!...hehe...But this video clip is kinda cool.

    2) Anyone know any concrete scheduling info. on Doom3?

    3) So, how much do people think that Apple paid nVidia for the whole "out on Apple first" deal?

    1. Re:Can't see a thing... by Rothron+the+Wise · · Score: 1
      Yeah, the screenshots are a bit dark, but xgamma -gamma 1.5 certainly helped a lot.

      3) So, how much do people think that Apple paid nVidia for the whole "out on Apple first" deal? Or was this APPLEs prize for kicking ATI out the door?

      Actually, I think it's much simpler. MAC are easier to support early, compatiblilty wise. The first chips are very expensive because of poor yields, and Mac users are already quite used to pay big bucks foor overpriced hardware. :)

      A penny for your thoughts.

      --
      A witty .sig proves nothing
    2. Re:Can't see a thing... by iso · · Score: 2

      3) So, how much do people think that Apple paid nVidia for the whole "out on Apple first" deal?

      honestly i don't think they needed to pay them much at all. think about it: NVidia's new chip will only be available in small quantities before they ramp up production anyhow. Apple is providing them a high-profile easy distribution channel for their first few lots.

      from NVidia's point of view by going with this "exclusive" deal they win over the support of the Mac market, they get to announce their new chip with a big fanfare at a high-profile event at no cost to them, and they have a guaranteed sales channel for their low-volume parts. not to mention the fact that they can justify charging exorbinant ($600!) amounts of money because it's bundled with a computer that's already several thousand! sounds like a pretty good deal to me!

      as far as i can see it, it's a win-win for Apple and NVidia.

      - j

  35. Re:Doom 3, do we really need this? by Fizzlewhiff · · Score: 1

    We have games like this. Everquest, Asherons Call, Ultima Online, Dark Ages of Camelot (beta), and many more to come. These games take cooperation and team efforts to do the fun stuff. Sadly, none of these are on the Mac or any other platform.

    --

    'Same speed C but faster'
  36. Re:I won't buy one on principle. by kenthorvath · · Score: 1
    That is the most intelligent remark I've heard all year.

    I won't buy a better product because they have developed a technology that is too advanced for the competition. Rather, I will buy the inferior technology. Yup, I'll teach the world to create advanced technology and *GASP* -- get PAID for it!

    Come down off your high horse. I think it's time that we all just grew up. The world isn't an ideal place, but there is nothing wrong with what NVidia is doing.

  37. Listen to yourself! by Anonymous+Shepherd · · Score: 1

    Okay, so the original post was stupid, but you sorta aren't very self consistent.

    Creative soundcards aren't good, they're good enough. Without competition there really isn't any way to judge 'better' or 'worse'.

    You have no problems, the cards are cheap, and they work perfectly. That's good enough. What about the alternatives? Real 3d sound? Mp3 playback/encoding acceleration? Multi-channel sound? Digital audio input/output? Digital audio acceleration? USB speaker support? Hardware/software support for Mp3 players?

    Those are alternative features I don't think Creative offers yet because there isn't the competition to force them to.

    Then there is your statement: I don't have any problems with monopolies so long as what they provide is good.

    The problem with that logic is because you have a monopoly, it is the monopolist that defines what 'good' is. If Creative defined 8 bit sound, mono, and no mic in as 'standard', you'd be stuck because you wouldn't have a choice!

    Likewise, Creative hasn't offered hardware acceleration for USB/digital audio yet, when they could. They don't integrate directly with MP3 players or Minidisc players, when they could. They don't have Dolby 5.1 channel support standard, when they should. The current AWE is only margianlly better than the AWE of 4 years ago; they've gone to PCI, increased the number of voices, and improved the drivers... but there really isn't a bunch of compelling new features. A new optical SPDIF port, but that's it. 4 speaker support. Whee.

    Then there's the Intel/AMD thing. That's only true *because* Intel *doesn't* have a monopoly and AMD offers competition. Why the heck are you using that as an argument?

    -AS

    --

    -AS
    *Pikachu*
    1. Re:Listen to yourself! by Bungie · · Score: 1

      Creative soundcards aren't good, they're good enough. Without competition there really isn't any way to judge 'better' or 'worse'.

      There are plenty of other sound card manufacturers out there. Look at AOpen, Crystal and Analog Devices. They all make sound cards, but why are they not leading the market? Because Creative cards are just plain better.

      I have never had problems installing a Creative card. Plus, they are still improving their cards (even when they don't have to). The new series of Live cards prove this. They are amazingly above their old Live series and the competition. I have tried the other cards, and my judgement is that Creative leads the market because their products are insanely superior to the competition. Besides...how much more can one add on to a sound card???

      --
      The clash of honour calls, to stand when others fall.
    2. Re:Listen to yourself! by 2nd+Post! · · Score: 2
      How much more can you add to a sound card?

      I thought I listed a whole bunch of improvements for you already...

      • 3d sound acceleration (like a video card's).
      • Digital sound acceleration (for USB speakers and devices)
      • MP3 encoding acceleration (for higher bitrate encoding, take away some CPU load)
      • Transparent 5.1 channel sound support (For DVDs, movies, Quicktime, etc)
      • Hardware acceleration for voice recognition/synthesis



      Geek dating!
  38. Re:Doom 3, do we really need this? by FortKnox · · Score: 1

    I was going to make the same comment, but since you beat me to it, I'll just add to your comment.
    Anyone want to make a quick buck? Make a FPS with online capabilities that has great graphics. The end.
    Doesn't this bug any of you? ID *used* to make innovative games (they invented the FPS). Now they are just the company that comes out with the newest FPS engine. Why not use the 'sacrifice' engine? I don't think the "greater polygon" is needed as much as the "full outdoor feel" that is used in sacrifice (sacrifice.net for the webpage, btw).
    From the previous posts ran yesterday, I think that ID needs to stop worrying about adding polygons, and start worrying about what totally new innovations haven't the gaming community seen.

    --

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  39. I disagree by John+Jorsett · · Score: 2
    NVidia are developing a worrying monopoloy, and are clearly miles ahead of the competition. [snip] Instead I shall buy from competitors, and urge others to help keep them afloat, until such time as the market is more equal.

    In other words, shield the competitors from the feedback of the marketplace, letting them produce inferior products without suffering the consequences for so doing. Even if enough people were willing to do this, it wouldn't produce a 'more equal' market. It would simply keep second-rate products coming. Only by allowing the market to signal an organization that it's putting out stuff that people won't buy will the situation improve.

    1. Re:I disagree by blindbat · · Score: 1
      In other words, shield the competitors from the feedback of the marketplace, letting them produce inferior products without suffering the consequences for so doing. Even if enough people were willing to do this, it wouldn't produce a 'more equal' market. It would simply keep second-rate products coming. Only by allowing the market to signal an organization that it's putting out stuff that people won't buy will the situation improve.

      Unless the competitors drive down price. Thanks to AMD pushing its K6 line (and people buying them) you can now buy even better AMD products and great prices. This is not Intels doing. If the new nVidia product is $600 and ATI can provide a good card for $200, who's gonna own the market?

  40. Shades of black by alleria · · Score: 2

    is the fault of the artists, of course, not the engine. I mean, look at Alice -- nice bright colors, very pretty and vivid.

    The contrast is not the issue, as others have argued. No matter how I turn up the contrast on my monitor or video card, I suspect I will only see dark blue, brown, and black.

    IMHO, it's probably because American McGee left. I seem to remember Doom being a lot more colorful without losing any moodiness, and it wasn't because the levels were lit like bad 80s disco clubs either...

  41. Re:I won't buy one on principle. by GrenDel+Fuego · · Score: 2

    I agree with the first part of your argument... but the second part is rather circular in it's logic.

    What software was designed for hardware accellerated 3d before there was hardware accellerated 3d cards?

    I could very easily see games taking full advantage of full 3d sound once it was available. Although I was under the impression that it already was...

  42. Re:Misapplication of technology by mewsenews · · Score: 1

    I agree there's a lot of wasted resources out there. I disagree that games are a "misapplication of technology", because if everyone was 100% serious 100% of the time.. well.. that would just be stupid.

  43. You expected Doom to look like Super Mario? by tjwhaynes · · Score: 3

    Yes, DOOM3 is dark, but probably not as dark as what you are seeing in the screenshots-- look at those shots on a Mac or SGI instead of a PC and you'll be surprised how bright they are.

    Cranking the Gamma on this monitor improved the movie no-end, so I expect the game will be the same. Think of the Quake3TeamArena demo level - with the gamma slider at the lowest setting you could barely see anything.

    I'm amazed at the number of people who seem to think that DOOM3 should be some multicoloured bright-light party. Thats what Nintendo games are for. Doom's legacy demands dark rooms, illuminated by flickering flourescent lights, monsters which appear out of the shadows or drop on the player from the ceiling.

    And seriously, looking at the video footage of Doom 3, this is going to be a game to give you nightmares. The characters are going to be closer to realistic images than ever before - those Maya-produced animations are pushing several thousand polys when up close (I assume that the meshes will have Level-Of-Detail) - playing this is going to be like starring in a good (or maybe even a bad :-) ) horror movie. I fully expect to see some Army Of Darkness mods based on this engine :-)

    Don't expect Doom3 to be a game for kids. This one will earn a 'Mature' rating almost straight off the bat.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    1. Re:You expected Doom to look like Super Mario? by Anonymous Coward · · Score: 1

      Well, why can't Doom be bright and cheery? Personally I wouldn't go back to playing Doom or Quake simply because the color schemes are boooooring. Quake is basically just browns and grays and it is hard to see anything. Both of these games just make me want to go get a shotgun and kill everyone at school everytime I play them.

    2. Re:You expected Doom to look like Super Mario? by cyberassasin · · Score: 1

      You have to remember also, kids practicing search and destroy tactics to use in school are likely to be in a dark room wiht no lights, just the monitor on. Not to mention that many DOOM and Quake players prefer the complete absence of light....

      --
      Who is the master of foxhounds, and who says the hunt has begun? -Pink Floyd
    3. Re:You expected Doom to look like Super Mario? by alprazolam · · Score: 1

      what makes you think doom's legacy means darkness? the original doom was not colorful, but it was plenty bright enough to see what was happening

    4. Re:You expected Doom to look like Super Mario? by Glytch · · Score: 1

      >I fully expect to see some Army Of Darkness mods
      >based on this engine :-)

      Appropriate, given that Doom itself was a (insert polite word for well-done ripoff here) of the Evil Dead movies. (Grin) The best horror movies were always the worst, anyway. Just look at Dead Alive.

    5. Re:You expected Doom to look like Super Mario? by imaginate · · Score: 2

      Seems obvious that, as they have always done, ID is trying to amplify the amount of cinema and drama in their games by using the same techniques as any good filmmaker. They are limiting what you can see so that your imagination fills in the rest, or tries to, which is why the original doom was scary. The emphasis on lighting fx instead of color has been an id trademark since doom, and it seems to me that the graphics look better in doom 3 *because* you can't see everything. In other words, have a little imagination...

    6. Re:You expected Doom to look like Super Mario? by Tarpan · · Score: 1

      Yeah i agree, why spend several months and maybe even years on making a really sweet 3d engine, if everything it produces is black?

      I can do _that_ :), all games are looking really really dark for me (old crappy monitor) so i'm really pissed off when the ones that made the game didn't think it was necessary to include a gamma thingie, or did but even when it is on max it's still just some black squares moving around...

    7. Re:You expected Doom to look like Super Mario? by Pedro+Picasso · · Score: 1

      Actually, Fox Interactive's Alien vs. Predator--while being a kick-ass game--hides the fact that its 3d engine isn't state of the art by keeping everything really dark. Sure they had other reasons (the game is really creepy), but it ended up covering for them.

      --

  44. The actual apple video by magic · · Score: 3
    The actual video of the event is at: http://video.cnet.com/cnet_news/template/ramgen.cg i?cpcode=674&asset=http://cnetnews.download.akamai .com/674/t022101_2200hi.rm&start=2166&end=506966&x tn=.ram.

    Doom3 just looks amazing. Even these early tech demo scenes make it clear that they have reached the photorealistic level. Say whatever you want about NVidia, but Carmack made that card fly...

    -magic

    1. Re:The actual apple video by DanThe1Man · · Score: 3
      Damit John Carmack, move your mouse pointer to the side of the screen when you do a demo.

      _ _ _
      I was working on a flat tax proposal and I accidentally proved there's no god.

    2. Re:The actual apple video by greedobutts · · Score: 1

      Granted, Doom 3 does look uber sweet, and the new nvidia hardware is all l33t and such but what I'm seeing is /far/ from photoreal. Photorealism is when the actual gameplay screens are indistinguishable from photographs (or motion film if you want). I'm a pedant! Nevermind.

    3. Re:The actual apple video by hyoo · · Score: 1
      Even these early tech demo scenes make it clear that they have reached the photorealistic level.

      I agree, I wasnt too sure if I was looking at a REAL face with half the skull exposed, or a computer generated one.

  45. Where's the brightness knob? by ocelotbob · · Score: 1

    I looked at the screenshots, and I could barely make out anything at all. Now, this could just be me, but I'd probably want to demo my newest video card with something a bit brighter than those doom shots. However, I must say, the pics seem to have a good amount of detail in them for being computer generated.

    --

    Marxism is the opiate of dumbasses

    1. Re:Where's the brightness knob? by nycdewd · · Score: 1

      calibrate your monitor... DOH

  46. Re:How are you gentlemen!! by ghostrunner · · Score: 1

    I can't stand it anymore! I know I will be branded an imbecile for the rest of my days for asking this but wtf does "All your base are belong to us." mean anyway and why do I have the misfortune of seeing this grammatically incorrect phrase everytime I try to read posts at /.?

  47. And to think... by caino59 · · Score: 1
    I went to post info about this LAST WEEK

    2001-02-14 00:52:56 GeForce 3? (articles,graphics) (rejected)

    And earlier today...

    2001-02-22 17:41:27 GeForce 3 press release! (articles,graphics) (rejected)

    Oh well...fuggit, I tried *sigh*

    -Caino

    Don't touch my .sig there!

  48. Re:Doom 3, do we really need this? by kenthorvath · · Score: 1
    Why can't we get good software, software that encourages co-operation and working for a common goal?

    Sure, that's why I play team deathmatch and CTF style tournaments.

  49. Re:Apple by Microsift · · Score: 1

    Apple had a good GUI in 1984, when will PC users get a decent one?

    --
    My other sig is extremely clever...
  50. Re:I won't buy one on principle. by keesh · · Score: 1

    I was hoping to get away with it... What happened with 3d is that people used software only. Then came the 3d cards and people rewrote software to go with them. That was when 3d was new. Thing is, all the sound APIs are defined already, and neither A3D nor EAX has a decent true-3d implementation. The technology is already there to do true 3d in Dolby 5.1, which many new cards support directly or through emulation, but no-one is using them.

  51. Re:Doom 3, do we really need this? by MarkLR · · Score: 2

    Living in a world where the ARM controls all technology, censors history and operates in secert is not my idea of utopia.

    Without the misfits who studied banned history texts and read about war the Earth would have fallen to the Kiniz (sp?). Most likely they played video games also.

  52. What are you talking about? by DeeKayWon · · Score: 3

    Microsoft is the only supplier of Windows, and Creative is the only supplier of Sound Blaster-compatible sound cards. nVidia, on the other hand, is by no means the only supplier of OpenGL and Direct3D accelerators.

    Really, what does nVidia have that no one else is theoretically capable of matching?

    I don't see any kind of proprietary API that only runs on nVidia hardware. I only see them supporting OpenGL and Direct3D - two APIs that anyone else can use just as well. The only way they've brought themselves into such a powerful position is simply good products and good business. Ever since the TNT they've been aggressively pushing new features like 32-bit colour and hardware geometry acceleration. It's not they're preventing other companies from adding new features, so tell me, what egregious tactics have they used to shut out competitors?

    1. Re:What are you talking about? by __aawwih8715 · · Score: 1


      They do make the best cards,
      But i heard that they have bad business practices like stealing engineers from other companies

      But this is all heresay and if it creates competition, i like it.

      Mike

    2. Re:What are you talking about? by DeeKayWon · · Score: 2
      1) Creative wasn't the only supplier of "SoundBlaster-compatible" cards. They used to have some sort of certfication program where you could licence the SoundBlaster name. IBM and others marketed SoundBlaster-compatible" cards (such as the MWave).
      That's true. However, getting most games to actually work right with anything but a genuine Creative board was often a real pain in the ass. As a result, most people went out and bought Creative boards not because they were better (they weren't) but because they just wanted sound to work right.
  53. Damn. I *hate* shades of black by jvmatthe · · Score: 4
    You know nothing in shades of black is ever good.

    Like Citizen Kane. What is that? CRAP!

    Or The Maltese Falcon. That's crap too.

    Or the original Gameboy. Shades of black on the screen. Ergo crap.

    Or even that asshole M. C. Escher. Lots of shades of black there. And it was craptacular.

    sigh

    1. Re:Damn. I *hate* shades of black by otis+wildflower · · Score: 3

      Three words:

      Smell The Glove.

      Your Working Boy,
      - Otis (LICQ: 85110864)

    2. Re:Damn. I *hate* shades of black by TheReverand · · Score: 1
      BWAHAHAHA!!!!

      "The qustion is, how much more black could this be, and the answer is, well, none."

      Brilliant reference. +5 funny

    3. Re:Damn. I *hate* shades of black by spoocr · · Score: 1

      The point is, it's not that they're using shades of black. It's that they have the power to do something besides black, and yet don't. Pencils and 4-bit systems don't render 24 million colors. The GeForce3 on the other hand...

      --

      -- Chris
      $email=~s/[^a-zA-Z0-9@.]//g;

    4. Re:Damn. I *hate* shades of black by 3-State+Bit · · Score: 1
      Please note that I just spent the last two hours,
      1. Crash-learning the basics of perl.
      2. Trying to find a cool JAVA applet that will interpret some for me, so I can put in two freakin' lines of code and see what it comes up with.
      3. Reading a very interesting, scholarly article about encapsulating perl in java applets. (The whole of which could be summed up as: "yeah, that would be cool")
      4. Realized I should just download a dang interpretter.
      5. Installing really, really easy-to-use perl software on my computer. (ActiveState, if you must know).
      6. Composing the following lines, so I could just alt-tab and press a key to see what my changes have wrought:
        @echo off
        cls
        :1
        echo Running %1...
        echo ------------ Started. ------------
        perl %1
        echo ------------ Finished. ------------
        echo .
        echo .
        echo Any key to run again.
        pause > discard.t
        cls
        goto :1

      7. My first program? ('s third compile?)
        # YES!!//more !s, but lameness filter on /.

        print STDERR "This is a test.\n";
        $tt = "111";
        print STDERR "alas is: ", $tt, "\n";

        $email = "c^h&ea^ld45';)(@;)(&^ya^ho'o.com";
        print STDERR "orig email is: ", $email, "\n";
        $email=~s/[^a-zA-Z0-9@\.]//g;
        print STDERR "real email is: ", $email, "\n";
      In other words, thank you dude. Seeing two really, really cool-looking lines of code (and ones that are clearly, from what I knew of perl, common to the language--I knew both what the lines were perl, and exactly what they did) and not being able to cut-and-paste and compile them in a a C++ project literally has just gotten me a new language for the cost of two hours I probably would have spent reading lame /. commnets :). Lemme tell you, that's one damn good feeling.
    5. Re:Damn. I *hate* shades of black by WNight · · Score: 2

      Variables in "" strings are interpreted as the value of the variable.

      You can just do

      print "This is a $variable\n";

      If you want a variable to run up against text, do this...

      print "Another ${test}Script";

      That'll make your life a lot easier. (in most cases)

    6. Re:Damn. I *hate* shades of black by WNight · · Score: 2

      Heh. There's a lot of stuff in perl that makes life much easier.

      Hashes for instance... Once you use them, data manipulation is never the same.

      Hell, even being able to treat an array as a stack or a queue (push/pop and shift/unshift).

      I've just recently (3 months) started programming in perl and it's really great for stuff that doesn't take tons of performance or hardware dependant stuff.

      C still wins for doing things like declaring an arrays of RGBA structs over video memory. Or letting you see the ASM produced and tweak it if necessary for a really tight loop.

      But Perl people are right, in most cases, the dev time saved makes up for slightly longer runtimes.

      Grab the O'Reilly 'Learning Perl' and 'Programming Perl', those are the best hardcopy references I've found.

  54. Re:I won't buy one on principle. by Megafucker.com · · Score: 1
    You have principles? Who knew?

    --
    Are you experienced?

  55. Re:Doom 3, do we really need this? by CodeMunch · · Score: 1
    ha ha!! nice troll....although I have seen better ones condemning 1st person shooters. Isn't the standard response to this:
    "What WE REALLY need is LESS Christianity!"

    --Clay

  56. Wow all 3 down by ellingtp · · Score: 1

    Its a new /. record, all 3 links are slashdotted as I type this....slashdotters are hungry for news, postings have been kinda slow today.

    --
    "...your future, make it a reality, all you have to do is fight for me" ...ICP
  57. Re:I won't buy one on principle. by donglekey · · Score: 1

    I bought a radeon 32 for mostly this reason over the geforce mx.

  58. Re:Misapplication of technology by GoofyBoy · · Score: 2

    I contend that things like this actually make things easier for scientific research.

    Instead of building 10 amazing computer componets for $1M each they can build 100 000 amazing computer componets for $100 each. It makes it cheaper for those who want to do scientific stuff.

    People buy faster computers for games and less so for office applications.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  59. Re:How are you gentlemen!! by Feign+Ram · · Score: 1

    Dude, Get a life ;-))

  60. Shades of black? by Jailbrekr · · Score: 1

    Looks like Doom 3 will be another game where the color palette is "shades of black". Sigh.

    If you have played more than 1 generation of any ID game, you will know that ID has a tendency to design games that are 'dark' in nature. They use shadows, darkness, and lots of metallic textures to emphasis an overwhelming feeling of cold and isolation during gameplay. This does not mean their engine only works in 'shades of black'. It means that their engine has the capability of realistically portraying dark, spooky scenes.

    This is ID, and this is why they are popular. Would you prefer the nice and cutsie colours of Commander Keen? How about a nice helping of Barbi Software?

    Ya sighing wanker.....

    --
    Feed the need: Digitaladdiction.net
  61. OT: somebody set up you the bomb! by m00t · · Score: 2

    It's from an old (sega genesis?) game. Badly translated. It is called Zero Wing.

    For some reason people thought it was funny enough to spam everywhere.

    Someone went so far as to make a small flash movie of it... http://www.detonate.net/newsitems/01021601/ayb.swf
    It's quite amusing actually.

    1. Re:OT: somebody set up you the bomb! by ghostrunner · · Score: 1

      Now I understand...heh.

  62. Re:Damn by Megafucker.com · · Score: 1
    it is probably becuase you are a retard.

    --
    Are you experienced?

  63. Hope you get paid well ... by SuperRob · · Score: 3
    If you're going to buy the card just to run a game, well, I hope you have a lot of disposable income. Price Tag is $600. It'll probably hit the channel for about $500-550, but that's still cost prohibitive for most of us.

    Still, that card's feature-set is certainly a force to be reckoned with. I'll stick with the X-Box for now.

    1. Re:Hope you get paid well ... by znu · · Score: 1

      It's only an extra $350 to replace a GeForce2MX when you spec a G4 at the Apple store.

      --

      --
      This space unintentionally left unblank.
    2. Re:Hope you get paid well ... by Jeff+DeMaagd · · Score: 2

      The difference here, as I presume you are referring to the Sony PS2, is that you can get an entire functioning console /w a DVD player for $300. That's actually not a bad deal, IMO, particulary to get a game console with component outs.

      Of course, I don't own any nVidea or Playstation related products.

    3. Re:Hope you get paid well ... by Irritant · · Score: 1

      I don't see how you could mention the PS2's NTSC-resolution (15.7KHz) component output in a good light--espcially when I think about how many months earlier the Dreamcast was relased with VGA-freqency RGB output. Are there any plans at all to give the PS2 a reasonable video output?

    4. Re:Hope you get paid well ... by tshak · · Score: 2

      That's what they said about the Voodoo5 5500 w/ 64megs of DDR ram... but now I can get the OEM for $116 :)


      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:Hope you get paid well ... by Jeff+DeMaagd · · Score: 2

      From what little I heard, the PS2 is a firmware upgrade away from getting the 31.4 progressive component out.

      I am totally unaware of VGA RGB out on dreamcasts. I haven't heard of it and I haven't seen any adaptors or upgrades that allow this. Are they included with the console?

    6. Re:Hope you get paid well ... by DrSkwid · · Score: 1

      quit Burger King
      .oO0Oo.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  64. More than just the GeForce3 at MacWorld by imac.usr · · Score: 5

    Since it doesn't appear that there will be a separate story talking about the other new announcements at MacWorld Expo, here are some of the highlights most interesting to Slashdot readers:

    - The Power Macs were subtly altered. The former build-to-order dual 533 MHz model is now a standard configuration from the Apple Store (which means retailers will start carrying it as well), and there's an option to purchase a 733 MHz model with a CD burner in place of the DVD-R/CD-RW combo unit (saving $400 in the process).

    - Those wild new iMacs have at least upped the specs slightly for the graphics chipset; still Rage 128-based, but at least there's more memory (16 MB) on board. Plus, the 500 and 600 MHz models are the new G3 chip with the full-speed onboard 256K cache.

    - The Cube now offers the GeForce2 MX card as a build-to-order option (standard w/ CD burner on the high-end model). Guess ATi's still on Apple's shit list to some extent.

    - Fellow Mac users should try running Software Update and see if they get CarbonLib 1.2.5.

    - The $49.95 5-pack of DVD-R disks is finally available from the Apple Store, but the estimated ship time is 45 days.

    Now, if I could only get a Flower Power G4 Cube..... mmmmmmm....

    The Mac forums are blazing with commentary on the new iMac colors. Personally, I kind of like them, and hope they do a good job of stimulating interest in a highly overlooked demographic; women computer users. Anything that brings computing power to a wider audience can't be a bad thing. Besides, the effect is supposed to be slightly 3Dish, with the pattern all the way through the case instead of merely stuck onto the surface. I can't wait to see one in person.


    --

    --
    I use Macs for work, Linux for education, and Windows for cardplaying.
    1. Re:More than just the GeForce3 at MacWorld by the_tsi · · Score: 3

      How about the $1000 lower price tag on the cinema display?

      Very important news for all geeks. :)

      -Chris
      ...More Powerful than Otto Preminger...

    2. Re:More than just the GeForce3 at MacWorld by Bilestoad · · Score: 1

      Still useless. You _can_ run an Apple Cinema Display on your PC, see here for full details. BUT you can only use the older DVI-connector display. The new ones (sold now) have ADC connectors, with power, USB and video in one connector. While there may be a converter at some time (From Margi), eBay is your best source of 22" LCD goodness for the PC. Dr. Bott has a DVI monitor switch, allowing PC and Mac to co-exist with that nice monitor.

    3. Re:More than just the GeForce3 at MacWorld by steveha · · Score: 3
      What I want to know is whether you will be able to order a G4 Cube with 64MB of memory and a GeForce3 card. Then your system memory and your video memory will be equal... I've never had a computer like that!

      When the GeForce4 comes out with 128MB of memory, do you think Apple will still be selling G4 computers with 64MB? That would be even funnier.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    4. Re:More than just the GeForce3 at MacWorld by kirkb · · Score: 1
      I find it quite disturbing that despite the imac's increased graphics memory and CPU speed, "The Mac forums are blazing with commentary on the new iMac colors."

      Is this what "Think different" is about?

      --
      Slashdot: come for the pedantry, stay for the condescension.
    5. Re:More than just the GeForce3 at MacWorld by Moofie · · Score: 1

      What's there too talk about?

      "Oooh! The new iMacs have faster processors and more VRAM!"

      Oh, you mean computers get better specs over time? Woo. Big news. *tries to contain excitement* *succeeds*

      So yes, the new styles for the external case ARE the most important part of the new product release. Just because YOU aren't interested in aesthetics, or don't agree with Apple's aesthetic, does not mean that other people aren't or don't.

      --
      Why yes, I AM a rocket scientist!
    6. Re:More than just the GeForce3 at MacWorld by maggard · · Score: 5
      Why not, it's all /. folks ever natter on about.

      "I'd never buy a fruity-colored computer"

      "Steve Jobs is (insert some random extreme opinion) and should I ever meet him I'll give him a dirty look".

      "Only lam3r d00dz uze 1-button m1ce".

      C'mon, frankly the level of discussion on /. regarding the existing biggest commercial competition to MS & the soon to be largest unix vender is reliably sophmoric.

      Apple is an independent billion-dollar corporation that has reliably innovated and is moving unix into the consumer market faster then anyone else yet all we hear is the same whining crap from /.'ers repeating the same urban-legends about Xerox PARC and Apple not giving away QuickTime yadda yadda yadda.

      Is talking about the floral-prints any different?

      --
      I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
    7. Re:More than just the GeForce3 at MacWorld by trunc · · Score: 1

      I'm willing to bet that when Mac OS X ships... all machines that ship with that OS (which should be all of them) will come with at least 128MB standard (which shouldn't be a problem since RAM prices are falling through the floor).

    8. Re:More than just the GeForce3 at MacWorld by mihalis · · Score: 2

      My NeXT Cube has 32MB system memory and 32MB video ram on the NeXT Dimension graphics board - nice and balanced!

    9. Re:More than just the GeForce3 at MacWorld by Moofie · · Score: 1

      Competitive CLOCK speeds...the performance of the chips (And the new G4, which you conveniently overlook) is stupendous.

      --
      Why yes, I AM a rocket scientist!
    10. Re:More than just the GeForce3 at MacWorld by smallstepforman · · Score: 1

      The Amiga's had 1/2 Meg CHIP RAM and 1/2 Meg Fast RAM (effectively the same thing).

      --
      Revolution = Evolution
    11. Re:More than just the GeForce3 at MacWorld by nosferatu-man · · Score: 2

      And they don't try and take credit for the BSD layer, dumbass. Mac OS X is so much more, and so much better, than any other Unix-based desktop, that the BSD core is hardly the most crucial thing about it.

      Take, for example, the unified configuration management system. Or Quartz. Or Netinfo. Or the simple fact that I'll finally be able to run applications that don't suck (like Photoshop) next to a native windowing Emacs and CMUCL. No other Unix allows anything like the usability of Mac OS X.

      (jfb)

      --
      To spur "enterprise Linux," Big Bang, the distributed two-phase commit.
    12. Re:More than just the GeForce3 at MacWorld by SubtleNuance · · Score: 2

      largest unix vender is reliably sophmoric

      Yes, the largest right behind Sun, SGI, HP, IBM and GNU/Linux.

    13. Re:More than just the GeForce3 at MacWorld by LafinJack · · Score: 1

      As I see it, Apple did NOT call itself the world's largest UNIX vendor, maggard did. What was that about the /. knee-jerk reactions? :P

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
    14. Re:More than just the GeForce3 at MacWorld by maggard · · Score: 2

      Right, MacOS X hasn't shipped yet. On the other hand the installed base of Macs is greater then those listed in toto so it stands to reason as (if) users move to MacOS X it'll become larger.

      --
      I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
    15. Re:More than just the GeForce3 at MacWorld by Refrag · · Score: 2

      I can't believe they got rid of the Sage iMac. It is the only color iMac other than the original Bondi Blue iMac that I'd consider putting in my house.


      Refrag

      --
      I have a website. It's about Macs.
    16. Re:More than just the GeForce3 at MacWorld by nick_davison · · Score: 1
      "Apple is an independent billion-dollar corporation"...

      ...That just happens to have been significantly financially proped up by Microsoft in the past so Microsoft's lawyers can claim Microsoft doesn't have a monopoly.

      So, do you think they'll bring out an iMac with light absorbing black paint in place of fruity coloured pannels for playing Doom3 on?

    17. Re:More than just the GeForce3 at MacWorld by TWR · · Score: 2
      Right, MacOS X hasn't shipped yet.

      Well, Apple has shipped around 50,000 copies of the public beta, which are Unix-based. And there is Mac OS X Server, which has been out for nearly two years now. I figure Apple must have sold one or two of those.

      At this point, Apple has probably shipped more copies of a Unix-based OS than several of the aforementioned companies.

      -jon

      --

      Remember Amalek.

    18. Re:More than just the GeForce3 at MacWorld by maggard · · Score: 2
      I take the heat for that - I did.

      Actually I believe it was soon-to-be but close enough. If one looks at the number of active Macs out there (they have a lifetime longer then most PCs & price only seems part of the reason) and compare it to their other unix brethren you'll see that there are more.

      Presuming some large number switch over to MacOS X then yes, it'll have the largest installed base of unix boxes.

      Of course MacOS X has yet to ship so we'll see it's reception but back to the original posting; many /.'ers seem stuck in their disdain of all things Apple which is ironic considering what Apple is doing and how it's affecting the industry.

      --
      I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
    19. Re:More than just the GeForce3 at MacWorld by maggard · · Score: 2
      And they don't try and take credit for the BSD layer, dumbass. Mac OS X is so much more, and so much better, than any other Unix-based desktop, that the BSD core is hardly the most crucial thing about it.

      Take, for example, the unified configuration management system. Or Quartz. Or Netinfo. Or the simple fact that I'll finally be able to run applications that don't suck (like Photoshop) next to a native windowing Emacs and CMUCL. No other Unix allows anything like the usability of Mac OS X.

      (jfb)

      A: How to make yourself into a no-life looser - go name calling on /.

      B:"...next to a native windowing Emacs" - Have you seen this? Is there really a native port of Emacs to MacOS X or are you just blowing hot air? By native I mean running within Aqua using PDF-based cut-n-paste and all of the other MacOS X-specific technologies.

      --
      I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
    20. Re:More than just the GeForce3 at MacWorld by feldsteins · · Score: 2

      I totally agree. I've been lurking in the /. forums for a while now and I'm absolutely astonished at the idiocy that spews forth whenever Apple is mentioned.

      And yes, apple *is* going to be the largest distributor of a UNIX based operating system in the world. Why do some here feel the need to undermine that fact? One might begin to suspect that they don't *want* UNIX in any form to become a mainstream desktop os.

      Frankly I'm sure that the BSD guys don't know whether to laugh or cry at the fact that Apple is going to be the largest distributor of it. I myself think it's great.

      Scott
      --

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    21. Re:More than just the GeForce3 at MacWorld by willy_me · · Score: 1
      Please... Microsoft invested $150 million way back when Apple's stock price was almost rock bottom (before the anti-trust case.) Not only did Microsoft greatly benefit from the investment, but it got them out of some legal troubles. At the time Apple had several laysuits files against Microsoft. Microsoft invests, lawsuits go away. All of this has nothing to do with the anti-trust case.

      Willy

    22. Re:More than just the GeForce3 at MacWorld by LafinJack · · Score: 1

      Hey, I agree with you, I'm just beating on the idiot who put your words in Apple's mouth. As I reread what I posted, I see how it could look like I'm pointing the finger at you. ;)

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
    23. Re:More than just the GeForce3 at MacWorld by Emil+Brink · · Score: 2

      Um, that's oversimplifying stuff, really. The original configuration of the Amiga 500 (let's just ignore the 1000 for now) had 512 KB of chip RAM. You could extend that, through the spooky trap-door slot, with another 512 KB of memory. That memory, however, was not true fast RAM, although it got reported by the system as such. In fact, the correct term for that second half meg is "slow RAM", because it wasn't quite as fast as the real thing. Confused yet? Then, of course, if you lucked out and got the A590 box-on-the-side hard drive, you could populate it with up to 2 MB of real fast RAM (in the form of 16 128 KB DILs, of course). There, I think that's more correct.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    24. Re:More than just the GeForce3 at MacWorld by ErnstKompressor · · Score: 1

      Amen! -- The Kompressor --

      --
      We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
  65. Id Software has the same schedule as always... by Ted+V · · Score: 2

    "It'll be out in 2 weeks!" Of course, it's always 2 weeks from the present point in time... No wonder nothing ever gets release! :)

    -Ted

    1. Re:Id Software has the same schedule as always... by sheetsda · · Score: 1
      The way I hear it it's the publishers who push the "it'll be out in 2 weeks" stuff. id itself seems to stick to its "When it's done." policy.

      "// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

  66. Shades of Black by Ryan+Taylor · · Score: 1
    Looks like Doom 3 will be another game where the color palette is "shades of black". Sigh.
    Ok, this idiotic editorializing is getting out of hand. What the hell was he expecting? We're talking about a remake of Doom. Yes, michael, I agree, Doom would be a much better game if it had flowers and bunny rabbits, BUT FOR THE LOVE OF GOD MAN, IT'S DOOM! OF COURSE IT'S BLACK!

    -rt
    ======
    Now, I think it would be GOOD to buy FIVE or SIX STUDEBAKERS

    --

  67. Re:How are you gentlemen!! by bill_winfrey · · Score: 1

    Yeah, I was wondering the same...
    http://www.gamefaqs.com/console/genesis/file/zero_ wing.txt

  68. Why GeForce 3 is insanely great by CatatonicBoy · · Score: 1

    It's all about the pixel shaders. You can actually write a little assembly language program and run it on the graphics chip now. Your program can calculate almost anything it wants for every pixel on the screen. The insane thing is that NVIDIA licensed this tech to Microsoft, not the other way around.

  69. Re:Misapplication of technology by Master+Bait · · Score: 1
    I don't like games very much either.

    But people have the right to do anything they fucking want on a computer and why don't you go piss on your own self righteousness. (flame)

    Controlling the world is not an option for you or anybody else. Banning violent games.... them's fighting words! Freedom ALWAYS trumps your vision of social control.

    If you like operating at 100% efficiently then that's fine. Just loosen your grasp on everybody else and you'll find that this universe is completely and utterly in balance.


    blessings,

    --
    "Only in their dreams can men truly be free 'twas always thus, and always thus will be."
    --Tom Schulman
  70. Neat! But could they possibly top. . . by ishpeck · · Score: 1
    --

    "If I were to ask you a hypothetical question, what would you like it to be about?"

  71. Re:I won't buy one on principle. by phaze3000 · · Score: 2

    Creative soundcards are only adequate. There is no competition, and as a result there have been no really great developments. I would like to see soundcards with support for proper 3dimensional sound - this would do for sound what 3d graphics cards have done for graphics, add a whole extra dimension.
    Sounds like you want a Creative SB Live! card, which has support for Dolby Digital.
    Creative make good card with GPL'd drivers, and as such I have no problem in buying their products. nVidia make products that might be good, but with binary-only drivers I don't intend to find out. My 16mb Matrox G400 does me fine, good 3D performance (Quake3 runs very well)and proper open-source drivers. I don't intend to buy an nVidia card unless they change their driver release policy.

    --

    --
    Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
  72. Steve: "All your GeForce 3 are belong to us" by Wesley+Felter · · Score: 3

    Or at least that's what The Register says. :-)

    1. Re:Steve: "All your GeForce 3 are belong to us" by Sabol · · Score: 1

      LOL! Damn thats funny! And appropriate too, MacWorld Japan and all. Somebody mod this up to (Score: 5, Fucking Hilarious) Please. Now I am convinced to buy a high end tower, (minus the DVD-R, don't need that).

  73. Well of COURSE the demo is going to be dark... by Chris+Pimlott · · Score: 2

    This isn't just a demo of Doom, it's to show off the GeForce3. What better way to make all the dynamic light look the most impressive than to have the levels full of dark areas, shadows, etc...

  74. Re:Doom 3, do we really need this? by bmajik · · Score: 2

    Humanity will always have conflict. People will always have agression.

    Any book that talks about giving people drugs to treat their "Aggressive emotions or tendancies" had better do so in the style of a satirical vonnegut novel. I like my feelings just the way they are, thank you.

    Fwiw, I'd much rather juice someone into a puff of red mist in a video game and laugh about how nasty it looked than do it in real life and spend the rest of my days grabbing the bars while i get porked from the rear.

    While we're at it, as long as people are at home playing video games, they're not out raping someone i care about. Thats fine by me.

    --
    My opinions are my own, and do not necessarily represent those of my employer.
  75. Re:Doom 3, do we really need this? by banky · · Score: 2

    Although its offtopic... its Kzinti, the "ratcats".

    And, don't forget: In "Madness Has Its Place", the ones re-arming humanity (with lasers used to launch slowboats, powered by the Sun) were crazies who went off their meds, not "misfits".

    --
    ZOMG I WOULD LOVE TO KNOW ABOUT YOUR FEELINGS ON MACINTOSH VERSUS WINDOWS, VI VERSUS EMACS, AND HOW YOU'RE NOT A DORK
  76. jesus christ by Phexro · · Score: 2

    y'know, i wasn't so sure about this "doom 3" thing. i was an avid player of the original doom series (imo, the best way to play it was in a dark room at 2 a.m. with a pc conneted to a big set of speakers, which are cranked all the way up) and i just wasn't sure that id could recapture that spooky atmosphere it had.

    however, since i cheked out those screenshots, i have had my faith in id restored. id will be forgiven it's past transgressions (quake 2, hexen, heretic, no more commander keen games, etc) if this game is half as good as it looks.

    i also seem to have something wet in my pants. excuse me.
    --

    1. Re:jesus christ by ZoeSch · · Score: 1

      Correction... Hexen and Heretic were developed by Raven, not Id...

      --
      I hate to agree with davecrazy but...
  77. it's funny by wunderhorn1 · · Score: 1
    how many people are ready to dismiss the game based on a few screenshots. Remember, gamma correction varies from system to system. I'm sure ID won't release the game until the gameplay and general mood is up to their standards.
    Remember in the original game, the levels where you've been mucking around through dark tunnels and caves and finally come out into an open, well lit space? How you almost want to cry with relief, until a swarm of cacodemons comes screaming out from behind the pillars? You need that kind of contrast to make the game really enjoyable, and I have faith that ID haven't lost their touch.

    If anything some of those screenshots have reaffirmed my faith. Nothing has matched the scare-me-shitless effect that playing the original doom on a 486/33 with a soundblaster had, but some of those screenshots are bringing back old memories...

    -the wunderhorn

    --
    Karma: Bored. (Thinking about resurrecting the "Anyone else is an imposter" joke.)
  78. They're just screenshots by TheInternet · · Score: 2

    Great, another first person shoot em up that adds nothing innovative to the world of gaming. More blood, more splatter, more gore, nothing new.

    You're right, it's really easily to extract gameplay elements from the screenshots.

    - Scott

    --
    Scott Stevenson
    WildTofu

    --
    Scott Stevenson
    Tree House Ideas
  79. Re:VA Linux Systems Cuts 25% Of Its Workforce by Bill+Currie · · Score: 2
    Slashdot posted news about it the other day. I believe it's long past time you got over VA and SourceForge.

    Bill - aka taniwha
    --

    --

    Bill - aka taniwha
    --
    Leave others their otherness. -- Aratak

  80. Memories of Doom by Brian_Ellenberger · · Score: 1

    I don't care what you say about the color palette of Doom, that game is the only game that has ever elicited such strong emotion out of me---specifically fear! I've played alot of games, but Doom is the only one that has scared the crap out of me.

    I remember one specific instance. It was 2:00am and the only light in my room was coming from my monitor. In the game, I was going down this long nearly dark passageway. The only light was some small flashing beacons. It was quiet--too quite. All of a sudden a pack of those beast things jumps out. It scared me so much I screamed and flew backward out of my seat.

    For some reason, there was just something special about the atmosphere of that game. I hope Doom III can live up to it.

  81. Re:I won't buy one on principle. by keesh · · Score: 1

    You'd get higher quality with two high up in front of you, two low down behind you and two floor speakers...

    And I won't rise to the bait of your other point... Someone else probably will though :)

  82. Re:Doom 3, do we really need this? by TJPile · · Score: 1

    There ARE games like this due out. One in particular is Halo. It will be a multi-player game where teams will be important. There is still shoot'em up goals, however.

  83. Re:Doom 3, do we really need this? by donglekey · · Score: 1

    That's unbelievably short thinking. I am sure you were surprised by computers breaking the 640k of RAM mark, but power will always be better no matter what. Not only that more power means lower prices for the the same amount of power. Computers will not be fast enough for doing 3D animation for a long time. There are many many bottlenecks in computers. Video conferencing kind of sucks right now, even over high bandwidth. What could help this? Real time Mpeg4 compression and realtime mp3 compression. Can your computer do that? I didn't think so.

  84. geez you two by typical+geek · · Score: 1

    go get a chatroom

    (and save a copy of the log for me)

  85. Doom 3 Mac for OSX only by TheInternet · · Score: 2

    Running on... Mac OS X, no less

    The Mac version of Doom 3 will be for Mac OS X only. Mac OS 9 and earlier will not be able to run it.

    - Scott
    --
    Scott Stevenson
    WildTofu

    --
    Scott Stevenson
    Tree House Ideas
  86. John.. Say something.. please :( by cOdEgUru · · Score: 1

    Come on Carmack.. We know you are reading this..

    Give us something..babe..

    Should I spent money on Xbox or should I buy Geforce3 and Doom3 (kinda rhymes..dont you think so.)?

    Once again Id wins in making me pick up my jaw off the floor..

    Its a good thing Voodoo slipped out off the race.. Even with their T-Buffer, they never stood a chance against such rendering..

    Kudos to DX8 developers..none to MS.

    1. Re:John.. Say something.. please :( by Xenex · · Score: 2
      Should I spent money on Xbox or should I buy Geforce3 and Doom3 (kinda rhymes..dont you think so.)?

      An Evil Empire's new piece of hardware being released to jam themselves into a new market to further twist there .net into the home using the force of the game API from their desktop OS monopoly to achive it...

      or

      A friggin' fast piece of hardware from a company that has been fairly good to the 'alternate' worlds in Computer Land, and a piece of game software that will be friggin' excellent, just like everything out of it's makers doors, that will at least have binaries released for 'alternate GNU OS using people', if not a box set.

      Personally, I'd buy a GeForce 3, Doom 3, and a GameCube, but for the love of god don't let Microsoft get a foot in the door!

  87. Video by Frijoles · · Score: 2

    There's a video of the event showing some of Doom 3 (as well as other info about the new card) on Cnet. I followed the link from bluesnews.com. I'd paste it here but the URL is quite large. Anyway, very impressive.

    --
    -Frijoles-
  88. Re:Doom 3, do we really need this? by donglekey · · Score: 1

    Actually what I should have said was "can your computer do real time mpeg4 and mp3 compression and decompression. I think that 1.5 Ghz pentium 4's and the 1.6 Ghz Althalon can just about do real time mpeg 4 compression.

  89. Re:Apple by HeghmoH · · Score: 1

    This is obviously a troll, but what the heck....

    This is not just "a company". This is nVidia, the top consumer graphics hardware manufacturer there is. Minor difference.

    --
    Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
  90. Re:I won't buy one on principle. by __aawwih8715 · · Score: 1


    Matrox has a binary only library that goes along with the open source driver they didn't develop.
    That library is what enables all the special features.

    What is so wrong with binary drivers? I know that its not super cool, but, i'd rather have a great card with great binary drivers than a piece of shit with open source drivers. I know that if the drivers are binary, its hard to tell if they're doing anythign nasty and we can't fix something if there is somethign wrong, but its better than nothing.

  91. Re:Doom 3, do we really need this? by IronChef · · Score: 3

    Niven a pacifist? No way. A pacifist would never write stories with themes like, "but sometimes you just have to fight anyway." That is exactly the theme that is presented in the short story "The Warriors," where pacifist golden-age-of-no-violence humans first meet the Kzinti and STILL kick their furry asses.

    I know, I know, I shouldn't feed the troll. But I hate to see someone slander Niven that way. Well, go ahead and slander his last few years of work, but the classic Known Space stuff is still some of the best SF ever, IMHO.

  92. I'm playing a clone of it NOW! by friartux · · Score: 1
    Yep, I just turn off my monitor and bang the keyboard frenetically with some moody music on the stereo! The sound effects could stand a few improvements, but hey, it's not released yet, anyway.

    (What good is a whiz-bang graphics engine when its output is so damned hard to see?)

  93. wake up mericuh! by Anonymous Coward · · Score: 1



    you don't know what "intelligent conversion" is??

    Let me guess....
    you work for NASA.


  94. Re:I won't buy one on principle. by Rombuu · · Score: 2

    I think there is a real danger that NVidia will do to the graphics card market what Creative did to the sound card market.

    What? Make a pretty decent product at a reasonable price? Yeah, that would be horrible...

    --

    DrLunch.com The site that tells you what's for lunch!
  95. Re:I won't buy one on principle. by Robert+Borkowski · · Score: 1

    Creative makes OK cards, and crappy software. Other than a few ancient products on their opensource.creaf.com site, they seem rather anti-opensource. Just try to ask them for linux support for a NomadII ;)

    BTW, SB Live just does DD decoding, or passthrough. If you expect to hook up a pair of RCA coax from your SBLive to your DD sound system, and have 3d audio in games, you'll be disappointed.

    --
    This .sig intentionally left blank
  96. Re:I won't buy one on principle. by Anonymous Coward · · Score: 1

    I have intercepted some of Peter's poetry. It reads:

    [ begin ]

    Everybody
    Rock your body
    Everybody
    Rock your body right
    Backstreet's Back alright

    Oh my God we're back again
    Brothers, sisters, everybody sing
    We're gonna bring you the flavor show you how
    I've got a gotta question for ya
    Better answer now

    Pre-chorus
    Am I original? (yeah)
    Am I the only one? (yeah)
    Am I sexual? (yeah)
    Am I everything you need?
    You better rock your body now

    Chorus

    Now throw your hands up in the air
    And wave 'em around lik you just don't care
    If you wanna party let me hear you yell
    'Cause we've got it goin on again

    Pre-chorus
    Chorus

    So everybody, everywhere
    Don't be afraid, don't have no fear
    Gonna tell the world, make it understand
    As long as there'll be music we'll be coming back again

    Chorus

    [ end ]

    Jesus Christ, Peter, that's fucking gay.

  97. Re:Apple by nycdewd · · Score: 1

    bdigit's just another chucklehead that can't tell the difference between innovation and stagnation... and RISC is better architecture than CISC, nyah!

  98. Re:Doom 3, do we really need this? by Rombuu · · Score: 1

    ? Why can't we get good software, software that encourages co-operation and working for a common goal?

    God, you sound like a condesending asshole. I bet you are the designated driver at all the parties you go to too...

    --

    DrLunch.com The site that tells you what's for lunch!
  99. Damn right by toofast · · Score: 2

    ... and I'll be the first to flaunt that some software (i.e. DOOM 3) was released for Linux before its WIndoze counterpart.

    For Mac, this is HUGE!

  100. Re:Misapplication of technology by FunOne · · Score: 1

    I contend that Seti@home is trivial. My guess is that any civilization capable of interstellar travel has developed a faster-than-lightspeed communication device.

    Besides, thats 73GigeFlops on its internal execution units, and its a purely theoretical number. For all we know that measurement is made on some ultra-simple operation they have several execution units for, or perhaps its a calculation based on if every execution unit was processing data.

    Besides if you need ultra-power for scientific computing there are a number of high performance ASICs out there.
    FunOne

    --
    FunOne
  101. And some links since the /. effect is at work by mbourgon · · Score: 1

    Since the apache script that Voodooextreme is using appears to be not working (well, I can't get to the images!), here's the direct links. Someone want to mirror them? (delete the space in jpg... damn browser is adding it)

    www.voodooextreme.com/apache/shots/newdoom/bg01.jp g
    www.voodooextreme.com/apache/shots/newdoom/bg02.jp g
    www.voodooextreme.com/apache/shots/newdoom/bg03.jp g
    www.voodooextreme.com/apache/shots/newdoom/bg04.jp g
    www.voodooextreme.com/apache/shots/newdoom/bg05.jp g

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  102. more info on geforce 3 - article pulled by nvidia by madhusud · · Score: 1

    It seems hardocp is on the job already. They had a full technical review of the geforce3 and on their website but nvidia requested them to take the article down. Hehe, whats so gripping about a video card that does nothing more than draw dots on the screen? Madhu

  103. Re:Misapplication of technology by donglekey · · Score: 1

    I acidentally replied to the wrong post with this, so if you see it again, sorry.

    That's unbelievably short thinking. I am sure you were surprised by computers breaking the 640k of RAM mark, but power will always be better no matter what. Not only that more power means lower prices for the the same amount of power. Computers will not be fast enough for doing 3D animation for a long time. There are many many bottlenecks in computers. Video conferencing kind of sucks right now, even over high bandwidth. What could help this? Real time mpeg4 and mp3 compression and decompression. Can your computer do that? I didn't think so.

  104. Hemos, you're a fool by Anonymous Coward · · Score: 1
    Modern 3D games don't *have* a "color palette". They're rendered straight to 24-bit color.

    And, yes, DOOM is set in dark places. Jesus.

    If you want bright colors, buy Mario 64.

  105. who needs dessert... by nycdewd · · Score: 1

    ...when one has the best damn machine with the best damn graphics card on the best damn OS running on the best damn chip architecture available? i mean, really!

    1. Re:who needs dessert... by Zarniwoop · · Score: 1

      Agreed. SGIs are beautiful machines.


      What do I do, when it seems I relate to Judas more than You?

      --
      Still not dead.
  106. Re:I won't buy one on principle. by Glytch · · Score: 1

    >I concur. That is why I run Win2k. A wonderful product and reliable to 5 nines.

    Yeah. To bad there's a few dozen zeros between the five nine and the decimal point.

  107. Nextdoom.com by scan0- · · Score: 1

    More screenshots and video download links on http://www.nextdoom.com

  108. Downloadable .rm of the video? [slightly OT] by Dr.Dubious+DDQ · · Score: 2

    Does anyone have an URL for a "download and THEN watch" version of the video, or an equivalent to "wget" for rtsp streams?

    I'd really like to get the whole thing and then watch it full-size, rather than trying to cram it through my slow internet connection and losing most of the detail...


    ---
    "They have strategic air commands, nuclear submarines, and John Wayne. We have this"
    1. Re:Downloadable .rm of the video? [slightly OT] by scan0- · · Score: 2

      Try nextdoom.com for a load of download links.

    2. Re:Downloadable .rm of the video? [slightly OT] by Dr.Dubious+DDQ · · Score: 2

      The problem is, it looks like all of the "nextdoom.com" links are to .asf files, which as far as I know I still can't play on Linux...I was hoping for a downloadable .rm (realvideo) file to work with.
      ---
      "They have strategic air commands, nuclear submarines, and John Wayne. We have this"

    3. Re:Downloadable .rm of the video? [slightly OT] by Junta · · Score: 1

      If you have an intel Linux box, try divx.euro.ru for avifile, if you don't have QT, try that site and http://xtheater.sourceforge.net for a gtk player..

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:Downloadable .rm of the video? [slightly OT] by myspys · · Score: 1

      hum. i found some mpg's on nextdoom.com :)

  109. Carmack... by TheRain · · Score: 1

    I'm starting to wonder if the man sold his soul to the devil for this talent...

    --
    Please help! I'm stuck inside my virtual reality headset!
  110. only one problem by nycdewd · · Score: 1

    it's a $350 BTO option on a Mac, not $600...

    1. Re:only one problem by stanfinger · · Score: 1

      350 above the 150 bucks they charge for the standard video card.

    2. Re:only one problem by MonkeyBoy · · Score: 1

      $150? Huh?

      The stock components aren't listed on a price breakdown sheet like your local mom 'n pop computer store, so you don't know HOW much they're charging for the card. Stock is stock. Don't want a video card? Sorry, you can't order a headless system.

      However, if you want to buy the card alone straight from Apple it runs $600. Though you can't order the card yet, unlike some PC vendors I won't mention they don't let you order components that have a snowballs chance in hell of shipping within the next few weeks.

      Last time I looked the GeForce 3 PC cards were running around $600 too (and aren't shipping either) so it's not as though Apple's going out of their way to ream people.

      --

      Moof!

  111. Too Black? by novafire · · Score: 1

    "Looks like Doom 3 will be another game where the color palette is "shades of black". Sigh." Yes, because Doom should really have a color palette similar to Mario 64. Come on, Doom is all about being dark.

  112. Lol by Fervent · · Score: 2
    This was fresh news when I posted it a few minutes after the show last night. lol

    Moral of this story: never post any stories to Slashdot on time. Ever. :)

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

    1. Re:Lol by nycdewd · · Score: 1

      naw, /. sat on the story because it shows Macs in a good light (pardon the pun)

  113. We need Mahir, doing the Hamsterdance, too ... by Stan+Chesnutt · · Score: 1

    I could just imagine a Mahir Cagri dancing GIF, stuttering out these phrases. No doubt attached to the ILOVEYOU virus, propagating through all of the broken MSOutlook mail-readers.

  114. Re:Too expensive by nycdewd · · Score: 1

    only $350 as a BTO option on one of those killer Macs...

  115. Re:Misapplication of technology by Moofie · · Score: 1

    If those projects need CPU horsepower, they can go buy a bloody 1600mHz overclocked Athlon. They certainly don't have any right to use MY computer that I paid for.

    Your ideas of "worthiness" smack of some very very broken ideas about socioeconomics. (Specifically, somebody with a "worthy" cause has the right to use something that I purchased, since I'm using it for "unworthy" purposes)

    --
    Why yes, I AM a rocket scientist!
  116. Mac first by kirkb · · Score: 1
    It's obvious why Apple is getting the first batch of GeForce3's:

    If NVidia supplies GeForce3's to the PC market, competition among manufacturers will quickly drive prices (and profits) down.

    If NVidia supplies GeForce3's to Apple, then monopolistic pricing applies. They can charge whatever price they want. Mac users are quite accustomed to being gouged, so sales shouldn't really suffer.

    --
    Slashdot: come for the pedantry, stay for the condescension.
    1. Re:Mac first by strictnein · · Score: 1

      The Geforce 3's will be only truly "available" for the Macs for like 1 day, maybe. Good for them, and they'll still be more expensive to get than the PC version. And Doom 3 looks pretty friggin awesome. It's amazing, they just started working on it, and it's already steps ahead of anything else out there.

  117. Re:Misapplication of technology by Moofie · · Score: 1

    Ah! Now we get down to it! YOU are the arbitrator of all that is Just and Right in the universe. So if we, the poor unwashed masses, are indulging in distasteful stuff, You in Your Wisdom will ban it from us, only for our own betterment and edification. And then take away the things we purchased with our money and give them to causes that You deem Worthy.

    Dear sweet Jesus on a popsicle stick, I hope you're trolling, because if you're not...you're a dolt.

    --
    Why yes, I AM a rocket scientist!
  118. 73 Gigaflop by sed-httpd · · Score: 1

    These graphic cards have some serious performance to offer, why can't I use this for my matrix operations with ATLAS? That would be really nice...

  119. Re:Doom 3, do we really need this? by Moofie · · Score: 1

    Why don't you quit your bitching and write such a game? Nobody else is responsible for realizing YOUR visions. Of course, nobody's really interested in them either, so you might have trouble selling your wares...

    --
    Why yes, I AM a rocket scientist!
  120. Re:Apple by SpyceQube · · Score: 1
    (Ahem) Photoshop?

    Try again boogie boy.

    --
    "Fortuna Imperatrix Mundi"
  121. GeForce 3 Press Release by antdude · · Score: 2
    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  122. Awww man... by sc_demandred · · Score: 1
    What a ripper. Doom and Doom II were great in part because they had colorful levels and colorful monsters. Anyone remember the Cacodemons, Barons of Hell and Cyberdemons? Pure greatness.

    For some reason, they went to an all-brown palette for Quake, and got so many complaints about it, Quake 2 and Q3A were super-colorful. But people bitched about that too. Q3A is too much like a cheezy arcade game, they whined. Quake 2 doesn't look like you're in a serious battle against evil. Too many colors!

    Well, thanks a lot. Doom 3 is gonna look use the "dirt, feces and concrete" palette. Wonderful.

    --

    The hooligans are loose! The hooligans are loose! What if they become ruffians? -- Bill Hicks

    1. Re:Awww man... by novafire · · Score: 1

      I have little experience fighting the undead nor do I spend my free time in Hell, but I would imagine that a "dirt, feces, and concrete" palette may represent that environment perfectly. Although, the demos were indeed dark, and anything id ever does will be argued about until the final point release of any game I suppose -- i.e. Strafe jumping, Palettes, or No Single Player mode.

  123. Think Different by 2nd+Post! · · Score: 2

    Yes indeedy, it is very much about Thinking Different.

    The techy PC market is saturated. People have sated themselves on cheap ram, cheap CPUs, cheap storage, and cheap video cards. There's no reason for PC growth to grow.

    So now Apple is probably targetting the *non* techy market. Coincindentally that also happens to be the female market. Girls. The ones who don't know or care about the iMac's increased graphics memory or CPU speed, or video chipset speed.

    The ones who buy new pairs of shoes to match their new dresses to match their new handbags etc.

    If they can hook these girls even once, Apple can almost guarantee multiple resells as a fashion industry. Basic black with chrome highlights. Iridescent green with transparent blue panels. Etc.

    Geek dating!

    1. Re:Think Different by Anonymous Coward · · Score: 1

      yes and its us techies who will be stuck trying to fix these candy-ass computers once girly-poo hoses it. trying to spraypaint it so its not hideous to the general public when a used one ends up in our showrooms. paying apple $300 for a proprietary drive because matches the color.

      we dont hate apple because theyre different, we hate them because theyre the same. the same as compaq, HP, gateway, Dell, Packard Bell, IBM
      intentionally making your computers different from the standards thereby locking your poor unsuspecting customers into buying your overpriced proprietary hardware.

      kinda sounds like a certain software company i know of

  124. Reach back in your memory... by sc_demandred · · Score: 1
    Doom and Doom II had BRIGHT colors. The monsters were pink, white, purple and red, green, flesh, brown, etc etc. The environments were tan, green, brown, blue, gray, red, orange, etc etc etc.

    Doom was all about destruction and mindless carnage, but it was actually pretty bright. People complained about Q3A's bright colors, but in fact I think Dooms bright colors helped the game be more fun. I think if Doom 3 is as dark as shown in those screenshots (and that's a relatively big "if" for a game still in development), it will be a snooze unless the gameplay is totally unprecedented.

    for more on the shades of black palette, see here.

    --

    The hooligans are loose! The hooligans are loose! What if they become ruffians? -- Bill Hicks

  125. The darkness is supposed to add atmosphere! by AFCArchvile · · Score: 1
    Looks like Doom 3 will be another game where the color palette is "shades of black". Sigh.

    Come on! What's the surprise in having a fully illuminated room where you can see each and every monster? Where's the suspense when every wall is pansy pink and wussy blue?

    DOOM 3 isn't intended to be another Q3; this is Id Software's effort to plow back into the single-player spotlight it left behind 5 years ago. And they're not trying to make it a "guns a-blazing in broad daylight" cameo, they're trying to make it a dark, gloomy, somber, macabre tale through the infested zone.

    If you're complaining about the game not being colorful enough, go back to your "colorful" world where UT and NOLF and N'Suck reign supreme. I'm going to wait patiently for this masterpiece to be released, and I'm going to like it, damnit!

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  126. 2 Cents from the Crow_Face! by crow_face! · · Score: 1
    now if this was *really* a direct sequel to doom 2, there'd be a lot more pulsing blue stuff.

    now my 2 cents...

    there's one thing i like about id. they make some damn fine gaming engines. and they make damn fine graphics for these engines.

    as soon as doom3 comes out, i'm diving head first into the shallow end of the MOD pool.

    that way i can get some damn fine (read: innovative) concepts.

    ***

    --

    ***
    umm... what's a sig? is that a 'hacking' thing?

    1. Re:2 Cents from the Crow_Face! by Metrol · · Score: 2

      now if this was *really* a direct sequel to doom 2, there'd be a lot more pulsing blue stuff.

      Hey now, anyone who has ever wasted a few months of their life away in the world of Doom knows full well all you really need is a double barrelled shotgun. Dodge baby, dodge!

      --
      The line must be drawn here. This far. No further.
    2. Re:2 Cents from the Crow_Face! by crow_face! · · Score: 1
      if the super shotgun isn't in doom3, i'm personally driving down there and setting someone's SUPER EXPENSIVE FERRARI on fire.

      :D

      ***

      --

      ***
      umm... what's a sig? is that a 'hacking' thing?

  127. California can thank Seti@home by SethJohnson · · Score: 2


    I don't agree with your description of seti@home as a worthy application of resources. I suspect that distributed computing projects like seti@home encourage people to leave their computers running unused while they're asleep and at work. The effect is a distributed energy consumption monster.



    Seth
  128. What use are better sound cards? by 2nd+Post! · · Score: 3

    To generalize your question, what software is used that sound cards could accelerate?

    How about digital USB speaker output? Right now that sucks up CPU resources that a good sound card should be able to handle.

    How about MP3 encoding/decoding? Right now it's a trivial 2% of my system, but if I up the bitrate, the number of channels, and the 'effects', I can start soaking up CPU. Why not have a soundcard accelerate it the same way video cards accelerate 3d graphics?

    How about voice recognition software? Hardware accelerate that!

    3d sound: Anything that uses a 3d library should be able to use 3d sound. Imagine Quake3. If the soundcard could access the level data, the walls, the enemy placement, the weapon type, etc, it could actually do occlusions, echoes, reverbs, damping, amplification, cancelation, etc.

    Geek dating!

  129. Re:I won't buy one on principle. by Archanagor · · Score: 1
    ... But instead we are stuck with stereo, and no prospects of any improvement. ...

    Woah! where have you been, or where have you shoved your head for the past year or so?

    I have a SoundBlaster Live, and it has 2 sets of speaker output (front and back), and an AC-3 (Dolby Digital) coaxial output.

    I believe that's the closest to true 3D sound you can get today (Just go to your local movie theater, they're almost always equipped with DD or SDDS)

    ---

  130. Re:How are you gentlemen!! by ghostrunner · · Score: 1

    I have a life, thank you! Excuse me for not knowing every goddamn geek-related piece of usless trivia. Follow your own advice my friend.

  131. Looks like another Id Classic by jandrese · · Score: 1

    From the screenshots, it looks like Doom II is another ID game where your space marine has no trouble picking up hundreds of rounds of ammo off of his fallen comrades, but can't seem to find a single flashlight anywhere. Heck, usually when you find a flashlight in a FPS some joker has put 20 year old Ni-cads in it and it lasts like 30 seconds or so. You'd think you'd be able to power a flashlight for quite a while off of those cells the BFG/Plasma Rifle uses...

    Down that path lies madness. On the other hand, the road to hell is paved with melting snowballs.

    --

    I read the internet for the articles.
    1. Re:Looks like another Id Classic by (void*) · · Score: 2

      If you do play Quake, you should know that one trick to light up a room is to do exactly that - fire a Plasma Rifle shot.

  132. Re:Doom 3, do we really need this? by Anonymous Coward · · Score: 1

    That is exactly the theme that is presented in the short story "The Warriors," where pacifist golden-age-of-no-violence humans first meet the Kzinti and STILL kick their furry asses. More like "cooked their furry asses" with the ships main drive laser, if I recall.

  133. Re:Apple by Ykant · · Score: 1

    :: Quark Express :: (still waiting for a PC version of that one) First saw this in '94... it's definitely out there.

    --
    Spelling, grammar, punctuation? We need something that checks logic.
  134. Re:How are you gentlemen!! by ghostrunner · · Score: 1

    Thank you! :)

  135. New Slogan for Slashdot! by Kenshin · · Score: 1

    Screw "News for Nerds. Stuff that matters."

    The new slogan is:
    "ALL YOUR BANDWITDH ARE BELONG TO US"

    --

    Does it make you happy you're so strange?

  136. Uhh could be this by Lysander+Luddite · · Score: 1

    Maybe they're that dark because there's little background or ambient light. Since this is an early stage for a game, perhaps iD wanted to keep things simple and save some surprises.

    Looks to me like they just used a few models, emphasizing the details on the characters. Its a lot simpler to do that than model an entire scene (which would likely take away from the main model's details which is the emphsasis anyway.

    It probably would have been more appropriate to have used shots from Maya (which is what Carmack and co used to make the models in Doom 3), but then it wouldn't have been as effective for Apple PR-wise. Gaming geeks and the general public don't care about Maya, but games.

    Add in the fact the card costs $600 and I doubt many people will be rushing out to buy it soon.

  137. Re:What you say? by ghostrunner · · Score: 1

    Well...ya know what us imbiciles always say: We can always smell our own! Nice to see fellow bretheren posting at /.

  138. TrueType or True Lies? History un-revisioned by Weasel+Boy · · Score: 1

    But TrueType (an Apple/Microsoft venture) came standard with Windows 3.1 first.

    TrueType is an Apple invention. It is NOT an Apple/MS joint venture. You are thinking of a technology swap: Apple's TrueType for Microsoft's PostScript interpreter. TrueType has been a standard part of MacOS since version 7.0 (which comes after Win 3.0 but before 3.1), but it also works with 6.0.x.

    For more information, see A Brief History of TrueType. For even more information, see A History of TrueType.

  139. Uninitiated by SubtleNuance · · Score: 2

    Ok - Someone please help here: Is the geforce3 also the "NV20" i hear about? Is this the final product this 'code word' will ship as?

  140. GeForce 3 On Mac ONLY? by citizenc · · Score: 2

    I'm not sure if I read this right.. it can't be true.. I WILL be able to get a GeForce 3 for my PC/Linux box, right? RIGHT?

    -- Doesn't know anything about Macs, please excuse my ignorance.

    ------------
    CitizenC

    1. Re:GeForce 3 On Mac ONLY? by Judas96' · · Score: 1

      Of course. It is just coming out on Macs first apparently. No big deal.

  141. What's with the twinkling music? by strictnein · · Score: 1

    Am I the only one noticing that sparkling twinkly music that they keep playing when people clap and something "exciting" happens. It bothers me.

    1. Re:What's with the twinkling music? by Squozen · · Score: 1

      You mean the compression artefacts? That's not music, it's the codec failing to capture the applause accurately. Squozen

  142. Are you sure? by Rew190 · · Score: 1

    Was there a Wolfenstein 2 that I missed out on somewhere?

    1. Re:Are you sure? by TWR · · Score: 1
      The original Castle Wolfenstein ran on the 8-bit home computers (C-64, Apple II, Atari, etc). It was seriously revved by ID into Wolfenstein 3D, which is what you probably think of as the original Wolfenstein.

      Sheesh; kids today ;-)

      -jon

      --

      Remember Amalek.

    2. Re:Are you sure? by Loligo · · Score: 1


      Technically, Wolfenstein 3D was the third.

      Castle Wolfenstein, MUSE Software, early 80's (C64 version came out in 1983 or so)

      Beyond Castle Wolfenstein, MUSE Software, C64 version in 1984.

      Then Wolfenstein 3D.

      So Return to Castle Wolfenstein will be Wolf 4, not Wolf 3.

      -LjM

  143. Re:Misapplication of technology by jovlinger · · Score: 2

    I've always been fascinated by codecs that allow you to trade CPU time for compression efficiency.
    An example of this was Iterated System's fractal codec, where you could spend literally days of 33 Mhz i486 CPU time searching for a better compression, or be satisfied with the compression you got from a few minute's search.

    Are there any modern codecs like that? So that a powerful machine can really crank the compression up, but a slower machine had better have a fat pipe, 'cause it isn't going to have time to get much compression done.

    I guess it'd have to be a codec whose compressed representation was almost turing complete (I guess we could just send a program, but the halting problem seems intractable.)

  144. Why the exitement over Doom 3? by LarsWestergren · · Score: 1
    I know I risk getting modden down as a troll for saying this, but what is the big deal with Doom 3?

    I loved the first games id published, I got my first PC (An IBM Bluelightning 486/66 with the speed of a 486/33) just so I could play Doom 2, and Quake was a big contributor to my later upgrade to Pentium, and I bought a Voodoo card and later a TNT so I could see Quake 2 in all its glory.

    However, am I the only one who think that Carmack et al have really not moved creatively at all while the rest of the industry have taken huge steps forward? The only reason people and gaming magazines still get so exited when id is mentioned because they don't want to admit how far the company which gave them so many good memories has fallen. Ok, some mindless shooting is still fun for a short while (no matter if you prefer UT or Q3) and people will still buy their latest release just to see the cool graphics, but I just don't see them taking the gaming world by storm again unless they start coming up with something really innovative and original. And considering that ever since Doom 1 they have made the same game over and over again I'm not holding my breath that Doom 3 will be any different. I agree with Clive Barker where in one of his recent interviews he said that too many games are just "Here is a gun. There is a monster. Now shoot it. Wasn't that fun? Let's do it again, a thousand times". To keep the interest up, games need good plots and interesting realistic characters. (At least, that's my opinion. I love games such as System Shock 2, Planescape: Torment or Half-Life and I'm defenitely going to buy Clive Barker's Undying).

    Getting back to id, they have shown again and again that they don't give a rats ass about plot or characters. Even more seriously, they don't care enough even to hire someone else to do the writing. Remember the introductory "story" in the manual to Quake 2 which read like it had been written by a 14-year old fanboy? Alien race with no background attacking for no reason, marine drill sergeants screaming about kicking ass. The only thing missing was "They sent us up the bomb!"
    As for games the last couple of years, do reviews say "Good, but not quite Quake 2 or Quake 3"? No, they say "Good, but not quite Half-Life". And the stuff they complain about is not lack of graphics, but lack of good storytelling.

    No, I hope the trend of getting more real writers in, like the guy who wrote the story for Half-Life (his horror book the 49th Mandala is really good), Clive Baker, or the Japanese guys who wrote the story for FF7.

    As for Doom 3, well, I hope I can get pleasantly surprised. But that would surprise me. :-)

    ************************************************ ** *

    --

    Being bitter is drinking poison and hoping someone else will die

  145. Waiting for GeForce 4... by Karma+Sucks · · Score: 1

    Now if the pixel shaders could only do more than just shades of black! Man those screenshots are indecipherable. Guess we'll have to wait for GeForce 4. ;-)

    --
    (Please browse at -1 to read this comment.)
  146. When WIll Apple Give Up the Motorola Chip?! by Cheshire+Cat · · Score: 1
    I wish Apple would give up the Motorola chipset and move on to AMD-based systems. I heard whispers that they were considering doing this, but that was a while ago.

    Doing this would make them much more competitive, and help them regain a lot of territory lost to MS.

    --

    Last night I shot an elephant in my pajamas. How he got in my pajamas I'll never know.
  147. Not Apple first! Unless you mean announced first. by stanfinger · · Score: 1

    The Apple GF3 is shipping in the end of March or beginning of April. This is probably to coincide with the release of OS X. Look at this info about the PC NV20, Geforce3 that is: NV20 Pictures: http://www.geocities.com/tnaw_xtennis/GF3pics.htm NV20 Specs in detail: http://www.digit-life.com/articles/nv20/index.html ASUS V8200 & Elsa Gladiac 920 Info: http://www.xbitlabs.com/news/#982608161 Hercules 3D Prophet III box-picture: http://www.vc-news.com/images/proph3.jpg Hercules 3D Prophet III 128 MB-version rumor: http://www.vc-news.com/news.asp?date=2%2F19%2F2001 #3840 Hercules 3D Prophet III, April 14th release date, $599 price, rumor: http://www.vc-news.com/news.asp?date=2%2F19%2F2001 #3837 NV20 vs. NV10 full-scene-antialiasing-comparison-screenshots: http://www.m3dzone.com/article.php?sid=98 NV20 Q3 1024x768 4x4 FSAA, 70 FPS, Info: http://www.nvnews.net/ubb/Forum3/HTML/000561.html Date of launch party: Feb 26th, Paris. Date for end of NDA: Feb 27th, expect reviews on all major hardware-sites. and THIS story from Feb 13th: "It appears that the next generation chipset from NVIDIA will be named the GeForce3. If this story over at NVchips-fr is on the up and up. According to the report, the pic appears to be real and some shops in Switzerland already have the card in their price list for around 500$. It also says that the GeForce3 will appear in stores around the end of February or beginning of March. Thanks for the tip Tanguy! So who's going to order one Update: I received word from a reliable source that CompUSA has the Guillemot 3D Prophet III logged in their system as SKU# 282126 with a retail price of $599. Hopefully this is a feature rich card (TV-Out, DVI, modified Blue Orb?) as Hercules products typically command a premium price. Keep in mind that the 3D Prophet II Ultra sells for $499 at CompUSA online. Update II: I received a confirmation from a CompUSA Corporate Sales Manager that the SKU# for the GeForce3 is valid. Update III: I've removed the image of the Hercules 3D Prophet III box shot at the request of Top D Computers." Worst case scenario, they will be launched in mid March, but you won't see Apple roll the GF3 out until late March w/ OS X.

  148. Linux Version? by SCHecklerX · · Score: 1
    Well?

    I hope so. It's nice not having to boot to windoze just to play a game every now and then.

  149. About That Gameboy... by LafinJack · · Score: 1

    "Or the original Gameboy. Shades of black on the screen. Ergo crap."

    The original Gameboy was kind of a Split Pea Soup color on Light Puke, not really "shades of black"

    --
    we are building a religion
    a limited edition
    we are now accepting callers
    for these pendant key chains
  150. Rage 128 Ultra?? by iotaborg · · Score: 1

    Apparantely the new iMacs are shipping with not 16meg rage 128 pros, but Rage Ultras... So, anyone know the difference?

  151. Re:Misapplication of technology by PyromanFO · · Score: 1

    Games are a very beneficial and productive use of computing power. How many people have learned how to use the computer to play games (or use napster, or email which would probably fall under "useless" when you consider how most people use it). Sure, it didnt turn everyone into a linux guru (nor can everyone BE a linux guru) but it taught them something useful. Also, how many people "blow off steam" by playing games? This is a very important use of games, to release stress. Without games or other forms of entertainment, well we probably wouldnt have the computing power to begin with (nor a society whom to use it on). Civilization wouldnt have gotten this far without fantasy and entertainers.

  152. Sheesh Some Moderators Have no Sense of Humor!!! by rosie_bhjp · · Score: 1

    That post was funny, not a troll!
    rosie_bhjp

    --
    A radio maverick jumps to internet only. The Future of Rock n Roll
  153. No, I was actually talking about X-Box by SuperRob · · Score: 2

    When I said "X-Box" I actually meant it. Instead of a GeForce3, I'll just get the X-Box in June and get pretty much the same experience. $600 for a videocard is ridiculous unless you are actually doing high-end renders.

  154. price? by asv108 · · Score: 1

    The Geoforce 3 option will be available late march at a cost of $600 dollars! I don't think your average mac buyer is going to pay $600 to make quake look pretty especially considering most of your hard core gamers that would actually shell out the big bucks for the Geoforce 3 run windows.

    1. Re:price? by McKing · · Score: 1

      The 'average mac buyer' will shell out $600 because they want their Photoshop effects to run a hell of a lot faster. For graphics pro's (I'm not one, alas) every second (millisecond, these days) counts.

      I used to really want a Mac until I got into Unix, and with OSX, I actually find myself want a Mac again, just to play with!

      --
      If only "common" sense was actually that common...
  155. Re:Misapplication of technology by TWR · · Score: 2
    I saw this movie once. It was about a guy whose father was murdered by his uncle, and the uncle then marries his mother. The guy, in his quest for revenge, kills the father of his girlfriend, the brother of his girfriend, sends two of his friends off to their deaths, and then kills his uncle. Oh, he and his mom are poisoned and the girlfriend goes mad and commits suicide. Gory, gory stuff.

    You'd probably think something like this is very dangerous stuff. I bet you want to burn all evidence of its existence. Other people would consider Hamlet a classic of literature, stage, and screen. Different tastes, I guess.

    -jon

    --

    Remember Amalek.

  156. A question, John? by Anonymous+Shepherd · · Score: 3

    Okay, so this is totally off topic, but I just ordered a Titanium PB, I'm going to get Mac OS X the minute I hear the PB has shipped, and I have a hobbiest's interest in gaming.

    Prelude aside, I haven' been able to find much in terms of cross platform programming on Linux, Mac OSX, and Windows 2000, three of the least popular gaming platforms out there behind PSX, Gameboy, and Windows 98. Though I suppose what with the DX 8/7 support in W2k, Windows 2000 isn't a problem.

    I *really* want to learn and use Objective C, the Cocoa libraries, and OpenGL. I know that's not a problem with the Mac, given that Apple has made them all first class citizens of Mac OSX; is there any chance of being cross platform?

    Or do you just code straight C for the game (and thus target every platform on the planet I guess), with platform specific code for the input and display handling?

    I really wish someone had a book published, using iD as the case study, on cross platform development. IDEs, compilers, best practices, optimization techniques, workarounds, etc.

    Of course, just saying all this out loud has given me a solution ^^; Code in C, abstract out the platform specific display, device, and input handling routines into a separate library, and use the 'best' software for each platform, whether that be Metrowerks, GCC, Visual Studio, etc.

    Actually, I guess you could use Metrowerks for all the platforms, couldn't you? Is that what you do?

    -AS

    --

    -AS
    *Pikachu*
    1. Re:A question, John? by Anonymous+Shepherd · · Score: 1

      Oh cool, I guess I do need to look up Metrowerks...

      -AS

      --

      -AS
      *Pikachu*
    2. Re:A question, John? by John+Carmack · · Score: 5

      We moved to C++ for the current game (which does not have an official full name yet).

      I will probably do a .plan update about it, because it has definately had its pros and cons.

      Jim Dose had inadvertantly used a few MS specific idioms that we had to weed out over the past couple weeks of the bring up on OS-X.

      John Carmack

    3. Re:A question, John? by FFR-Glock · · Score: 1

      John, a question about ANSI. You pretty much feel that sticking with ANSI no matter what is probably the best thing to do in regards to making game engines easily portable, right? Sticking to ANSI usually makes things easier in the long run, right? Of course I'm just making my first really basic C++ DOS text programs, you've been making engines for over a decade. Heck, I guess after I get my programming degrees or whatever I can work for id Software, maybe. ;) Any advice for an aspiring programmer? Btw, I'm the anon coward who asked about whether Doom 3 (oops, the new Doom game ;) will use C or C++.

    4. Re:A question, John? by Golantig · · Score: 2

      Any plans to re-use the original DooM music, but recorded using 'real' instruments. I, personally, think that that would be the bomb. I long to hear Episode 1 Level 1 played by somebody.

    5. Re:A question, John? by Torak- · · Score: 1
      There's a "real instruments" recording of Doom E1M1 out there, you can find it on Napster if you look hard enough...it sounds really good. ;)

      It was part of an audio CD I remember reading about on Blue's a couple of years ago, some band did *all* the Doom music tracks. Unfortunately I can't find it anywhere now, not even on the CDDB, which only has entries for recordings of the actual MIDI tracks.

    6. Re:A question, John? by TrippalHealicks · · Score: 1

      Intended for John Carmack: Hi, this is my first post to Slasdot.org. I just want you to know you've played a key part in my youth. I've played every first-person shooter to hit the PC market since Wolf3d shareware...... I actually PAYED for all the ID games...heehee They're all I play now, and it's all your fault! haha, that's a good thing. :) I read about a year ago, about your past, and just how you got started, and the things that you pioneered, and it's just simply astonishing. It's like, you don't think about half that stuff, and you take it for granted, because some of it has become so mainstream in the gaming industry, but when I read who did it all, I gained even MORE respect for everything you've done for games, and 3D design, altogether. You truly are a genius, and I just want to say I appreciate, personally, everything you've done. But, anyway, I just want to mention something my friend mentioned to me. He was saying that maybe if your new game is in fact going to be another in the "Doom" line, perhaps name it simply "Doom". Everyone knows what Doom is, and he thinks since it will be such a major change, it wouldn't need the # at the end. And, at the same time, it's such a major enhancement, it would be sorta like a "re-birth" of Doom, after so many years, so the title "Doom" would be kinda fitting.

      --
      When you are suffering, know that I have betrayed you.....
    7. Re:A question, John? by Chris+Pimlott · · Score: 2

      Actually, Bobby Prince (the guy who did all the music) used to have a huge number of Doom MP3s availabone on his mp3.com homepage, but it looks like most of them got taken down. I still have them stored local though, all 27 of them.

    8. Re:A question, John? by GrokLord · · Score: 1

      Hi John, I really look forward to reading that plan, but maybe in meantime you can just list down all the C++ features you are using and the C++ stuff you are avoiding.... and has the renderer code crossed over to C++ now?

    9. Re:A question, John? by Golantig · · Score: 1

      Fuck it.

    10. Re:A question, John? by frac7ure · · Score: 2

      are the effects in the demo done through OpenGL vertex/pixel shaders or are you just using the register combiners for now ? just curious because i cant find anything on ogl pixel shaders @nvidia's developer page

    11. Re:A question, John? by a_nick · · Score: 1

      i can't decide where to begin, that manson thing just ... wow

    12. Re:A question, John? by TrippalHealicks · · Score: 1

      Hey man, I'm not kissing up. I've got no reason to get close to him, I'm just a lowly gamer with the intention of becoming a network admin. Not meet John Carmack and get him to hook me up with a job, or something. I'm just letting him know that he does more than just make some cool characters on a screen, for some people.

      --
      When you are suffering, know that I have betrayed you.....
    13. Re:A question, John? by slavezero · · Score: 1

      dued, that would suck if it were just a single player game, i would really like multiplayer dm and ctf maybe, also i would like co-op . coop was like the bast game type multiplayer game

    14. Re:A question, John? by raduffy · · Score: 1

      Just a couple of additional notes in this area. We do use Visual C++ as our primary platform, and in general we try to stay away from any Microsoft specific syntax. The editor which is now integrated with the engine still uses MFC but I am about to start weeding out all of the MFC code. This is not going to be pleasant but the results should be very good. Graeme used at least three maybe more compilers getting the demo to run on the different Apple OS', each one presented it's own unique challenges in functionality and standard adhesion. As expected, even with a standard for C++, none of the compilers are quite on the same page. Microsoft seems to be the most compliant but I'd have to go back and read the draft to back that up. We (we being Grame :-) hit a bunch of little syntax gotchas in the form of for (int i = 0; i blah; i++) { // later at same scope for (int i = 0; i blah; i++) { where I believe the GNU stuff moaned about the second use of i, I forget which is compliant. John surely has opinions on the move to C++, but in general I think it has gone very well. There are times when it is just plain difficult to figure out why inlines are not working or why something is suddenly faster or slower but overall I don't think we have seen a speed drop in retail code. In debug code, the non-inline expansion really bites us, still looking at some solutions for that. All in all the Apple demo got all of our cross platform ducks in a row probably much sooner than we would have done normally. robert...

  157. Re:Apple by tcc · · Score: 1

    Now you've done it, you probably gave an errection to all the mac people around here to jump on you and punch you to death :)

    --
    --- Metamoderating abusive downgraders since my 300th post.
  158. Re:Doom 3, do we really need this? by Flabdabb+Hubbard · · Score: 1
    What do you mean "we"? John Carmack and co. make games. He offers them for sale. People buy them. He makes the kind of games he wants to play and he is lucky that people like them enough too support his desire to continue making them

    Juan Pablo Escobar makes crack cocaine. He offers it for sale. People buy it. He makes the kind of crack cocaine he likes to use, and he is lucky that people like it enough too support his desire to continue making it.

    Perhaps if the Slashdot reading morons with IQs in the sub-80s stopped and thought for more than 1 second before posting, they would realise that maybe, just maybe, uncontrolled capitalism is not the only moral force in the world, and that perhaps simulated murder should not be treated as entertainement or be dignified with the title 'game'.

    Personally, I think the developers of violent pornography like Quake, Doom, Unreal, etc are no better than a gang of Columbian Crack barons. It is difficult to determine which group has a worse effect on US society (or what's left of it).

  159. Re:Competitive clock speed???? Did I miss somethin by John+Carmack · · Score: 5

    We did a ton of testing the last two weeks while we were putting the demo together.

    The 733 G4 was not as fast as my 1 ghz PIII in any of the trouble areas.

    Apple is doing a lot of good work, but the CPU's just aren't as fast as the x86 ones.

    AltiVec can compensate in some cases, because it is way, way easier to program for than SSE, but it takes a very simple batched, computation intensive task for it to pay off in any noticable way. Amdahls law and all that.

    We did a couple functions with AltiVec, but they didn't make much difference.

    Video encoding and large image processing are two areas that it can pay off, because you may be spending 90%+ of your time in one page of code.

    Even then, it takes a special balance to let a G4 come out ahead, because it has less memory bandwidthd than a high end x86 system.

    John Carmack

  160. Re:Problem with the Imac: takes too much space. by CapnRob · · Score: 1

    Dude, the iMacs don't have nvidia chips. They're still using Rage 128s.

  161. Re:But how many creatures per screen? by Xenofloyd · · Score: 1

    with the specs on that card, I wouldnt worry... probobly a ton of super high res models running around. But then again, unless you have a top of the line system it wont look so good. After all, the game is a long way off. they probobly couldnt get a ton of those models on the Mac they are doing the demo on.... but when Doom3 comes out, there will be some insanely fast gaming systems.

  162. Re:Doom 3, do we really need this? by nathanh · · Score: 2

    Spoiling the story for people who haven't read it yet is REALLY BAD FORM.

  163. Re:I won't buy one on principle. by Afty · · Score: 1
    Yes, but Creative was sitting on it's collective ass until Aureal came along and started putting out 3d sound cards. If it weren't for Aureal's competition in that market, we'd probably all be buying Sound Blaster PCI 1024's for like $100. And we'd like it.

    If you ask me, $600 is waaaaay too much for a video card, and if NVIDIA still had 3dfx to worry about, you can be sure the GeForce3 would be more reasonably priced.

    Competition is good, even if a company holding a monopoly is producing a good product.

  164. John Carmack's .plan on the event by ChungoNZ · · Score: 2
  165. video footage by sheetsda · · Score: 1
    In case anyone has had trouble finding the video footage, theres an asf here and an mpg here.

    "// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

  166. Re:Competitive clock speed???? Did I miss somethin by tshak · · Score: 2

    I just want to say I think it kicks ass that you post to Slashdot. Most senior developers have "better things to do with their time", which you do as well, but you post anyway, which is cool.

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  167. "Artificial"? by 2nd+Post! · · Score: 1

    "Artificially" has nothing to do with it.

    NVIDIA needs to work with a hardware manufacturer to make money, or at least license it to someone. Unless I'm mistaken, NVIDIA is fabless and without any capability to make cards.

    So if Apple got the card first, it's because they either made it themselves (possible) or they're buying from someone else. Regardless, they did the footwork because it's important to them to make inroads into the enthusiast and game community. Don't ask me why they think so, but it's unquestionable that the GeForce 3 is a gamer's card.

    Dell could have done it. Compaq could have done it. IBM could have done it. Apple just did their job and got themselves a scoop on the rest of the industry.

    NVIDIA can't sell to the PC world unless someone comes up and makes a card for them to sell.

    It might even be possible for PC people to order and buy the GeForce3 card from the Apple store, plop it into a PC, grab the NVIDIA drivers, and see it do amazing things

    Geek dating!

    1. Re:"Artificial"? by tswinzig · · Score: 2

      Jeez are you serious? Do you honestly think Creative Labs, Guillemot, and all the rest of the current GeForce/GeForce2 partners aren't climbing over themselves trying to get GeForce3 done first?

      It's very simple -- Apple must have paid nVidia lots of money to secure the exclusive, because they need some sort of competitive advantage.

      --

      "And like that ... he's gone."
    2. Re:"Artificial"? by 2nd+Post! · · Score: 1

      Why wouldn't I be serious?

      Put Apple into the mix of hardware vendors climbing all over each other to get the GeForce3 done first; of Creative Labs, Guillemot, and Apple, Apple just had the most persuasive negotiation, cash, or development team. I don't know which.

      Apple, unlike Creative or Guillemot, sells systems, so maybe they have a better bargaining chip than standalone card manufacturers!

      Geek dating!

  168. Re:NVidia/Apple by orange7 · · Score: 1
    You're missing one thing -- DirectX. They can concentrate on getting the card up and running on OpenGL & the Mac first and earning some dosh before having to turn to writing DX drivers. Which is no picnic. (Though at least the lucky bastards have access to source.)

    A56.

  169. Re:Apple by orange7 · · Score: 1
    and then... the world! AhahahahHAHAHAHAHA!

    A57 gets overexcited

  170. Re:Doom 3, do we really need this? by Fortyseven · · Score: 1
    : I'm sad to think that the science fiction
    : future envisioned by the pacifistic writer Larry
    : Niven may not come to pass.

    I'm sad to think that there will never be a guy who creates a mode of transportation that will get noticed by a pointy eared race of aliens who will form a Federation of Planets with us.

    But as consolation, I can blow your spleen out in Doom 3. Yeah, I think it's a good trade-off.

  171. Re:Competitive clock speed???? Did I miss somethin by wct · · Score: 1

    Amen to that. If I hear one more Mac *fanatic* crow about Photoshop results I know where to point them.

  172. Re:Competitive clock speed???? Did I miss somethin by FunkyChild · · Score: 1

    Amen to that. If I hear one more Mac *fanatic* crow about Photoshop results I know where to point them.

    Uh.. Did you even read what he said? Photoshop and video editing is exactly where the G4 *does* beat x86. Carmack was talking about his testing with Doom 3 and Doom 3 only. Here is what he said (emphasis mine):

    Video encoding and large image processing are two areas that it can pay off, because you may be spending 90%+ of your time in one page of code.

    Jeez, and I don't even own a mac!

  173. Re:I won't buy one on principle. by Squozen · · Score: 1
    That's because Dolby Digital is not suitable at all for real-time mixing. Read more about it at Dolby's site.

    Squozen

  174. Re:You're wrong about that by Glytch · · Score: 2

    Duke Nukem merely ripped off the one-liners, but Doom used essentially the same plot without being insulting to the original. It's a matter of "look'n'feel". I don't know about anyone else, but I felt like I was Ash In Space.

  175. Doom Music by jfedor · · Score: 2

    Here you go.

    -jfedor

    1. Re:Doom Music by Golantig · · Score: 1

      Thank you all ;-)

    2. Re:Doom Music by Golantig · · Score: 1

      Thank you all ;-)

  176. Re:Competitive clock speed???? Did I miss somethin by WNight · · Score: 2

    I think the person you're responding to said that if a Mac user brags about their photoshop results he'll point them here where it says that a Mac will win in those cases, but not in anything else.

    For those of us who don't apply four-pixel gaussian blurs to 256MB CMYK images...

  177. Re: Misapplication of technology by WNight · · Score: 2

    But nobody would buy a computer just to run SETI or Folding @Home (or the other similar projects). The computers are purchased because there's a periodic task (games, 3d rendering, etc) which takes a kick-ass CPU. Then the spare cycles can be put to good use. But those cycles wouldn't exist if the machine wasn't made and sold for another purpose.

  178. Re:Competitive clock speed???? Did I miss somethin by Lamont · · Score: 1

    Most definitely. Carmack has always remained engaged with the community, which is one of the coolest things about him.

    That and his amazing programming skills which have cost me years of lost productivity ;)

  179. Writing portable [game] code by UnknownSoldier · · Score: 2

    My $0.02 as a game programmer...

    > Sticking to ANSI usually makes things easier in the long run, right?

    Compared to finding working compilers that support STL, and templates, properly, then yes, it is easier to use ANSI.

    In writing game code, no. C++ provides some nice paradigms: Abstract types via classes, inheritance, over-ridable behaviour via "virtual", templates, operator overloading, namespaces, etc. You can simulate all those in C, but it is much harder to read, then "native" C++.

    In C/C++ you still abstract key components out, i.e. sound, graphics, networking, so the language doesn't matter for the "design". C++ just makes the implementation easier in some areas.

  180. It was meant to be dark by Audax · · Score: 1

    Often game developers, especially Id software make games thare meant to have a dark and foreboding atmosphere. It is also adding to the challenge in case you were planning on cruising through the game by sniping everything you see from a distance. However, I agree that they are also made too dark occasionally, maybe because developers are predicting the gamers' attempt to bypass this by cranking up the gamma, brightness, and contrast...

  181. Re:A GeFORCE does NOT replace a VOODOO2. by hardburn · · Score: 1

    Ummm, yes it does. The 2D card on this particular system is an equaly aging Stelth 3D 4000. The Voodoo 2 card I have is the Monster II, BTW. I'm putting both in my GNU/Linux box and have the GeForce in my Winblows DSM (Dedicated Solitare Machine).


    ------

    --
    Not a typewriter
  182. Re:Competitive clock speed???? Did I miss somethin by Tranj · · Score: 1

    While the Mac is definitely slower at processes that are commonly found in your games, I find it very hard to believe that you had any trouble having the G4 come out ahead on video encoding. Using the same source video on a G4 500, and a PIII 1Ghz, resizing and compressing to 320x240 from a DV stream using the Sorenson 2 codec, the Mac completed the process over twice as fast. While I don't play a single game on my Mac, I also don't use my PC for any of my creative work. The speed boost I get with Photoshop and MCP on the Mac is noticeably different then my PC. Oh, BTW I love Team Arena to death and play it way too much, but you really need to get a User Interface designer to do some work on your Multiplayer menu system. The flow of the menus is atrocious, and the need to jump back to the main menu everytime you exit a server drives me nuts. It actually drove me to use GameSpy!

  183. VGA Box by SuperRob · · Score: 2

    There's a VGA Box you can buy that allows S-Video and RGB (15-pin dsub). Sega makes one, and there are third-party boxes as well.

  184. Re:Competitive clock speed???? Did I miss somethin by iollmann · · Score: 3

    The AltiVec unit requires a couple of things that you dont have to deal with in normal code. The data has to be nicely laid out all in one place, and you have to be willing/able to deal with it more than one element at a time. Most programs are not designed that way (or if they are it is only by chance) so usually it is hard at first to find ways to retrofit Altivec into existing code. Certain trends in programming (e.g. OOP) make it even less likely that you will see these kinds of data structures. So to make a long story short, to get pervasive use of AltiVec, you have to design around it. I cant speak about the Quake engine, but from John's comments that sounds a little bit like part of the problem.

    This is not to say that AltiVec is useless for such apps. AltiVec more often than not just so happens to be very good at accelerating that 10% of the code that consumes 90% of the CPU time. So, a little bit of work often goes a long way.

    What you learn working with it is that memory bandwidth is almost always the problem. The result is that certain common old-gen programming techniques for code optimization that rely on memory access to save CPU time (longer code, lookup tables, etc.) are about the last thing you would want to do with AltiVec. You only unroll loops as much as is necessary to get proper scheduling and stop there, for example. Almost everything, including constants are best calculated on the fly rather than loaded from memory. As John points out, you are better off with one big complicated function rather than a lot of simple ones. Accessing memory is so expensive that once you have the data you had better do a lot with it. You typically have about 30-40 cycles of time per 32 byte block of memory that is "spent for you" every time you load memory. If you dont do something worthwhile during that time, it is your loss.

    AltiVec is also good for sound code. It is a great way to reduce the overhead associated with single sound channels so that you can have lots playing concurrently without having time spent at interrupt running amok.

    --
    Ian Ollmann iano@cco.caltech.edu
  185. Re:Had a good laughter with this one nerds! by z4ch · · Score: 1

    There is a reason why John Carmack drives an F40 and you drive a Dodge Duster. -- z Straight Outta' Comdex

    --
    Straight Outta' Comdex
  186. Re:Competitive clock speed???? Did I miss somethin by locust9 · · Score: 1

    John- have you considered optimizing for 3dnow for doom3 (or hell, q3)? I know it ain't all that SSE2 is in terms of potential performance gain, but surely you stand to recoup some frames. You have any feeling about the p4 as opposed to the athlon and future doom3 performance on either platform? best /l

  187. the nVidia conspiracy?? by dh003i · · Score: 1

    What the fuck is up with this, nVidia releasing GeForce 3 for Macs but not for PCs? Have they lost their minds? PCs dominate the market, and all of the best gaming products that come out on PCs come out on Macs a year later, if at all. What the fuck is this, an attempt by nVidia to force consumers to switch over to Macs, forcing us all to give up the games -- Descent 3, Tomb Raider 1 - 4, Quake 1 - 3, Unreal, Half-Life -- we paid good money for, and settle to be on a platform which is usually a year behind when it comes to gaming releases? This is a major tactical error on the part of nVidia. They are sending the message that their top priority is compatability with Macs, and this is not going to get the most sales/profit, as PCs dominate the market.

  188. Re:Competitive clock speed???? Did I miss somethin by Kevin1973 · · Score: 1

    "While I don't play a single game on my Mac, I also don't use my PC for any of my creative work." Same here. I own both platforms as well including two Power Macs (G3/300 and a G4/400) and one DELL PC (866MHz P3). Despite the clock speed of the Pentium being more than double that of the G4 I still do all of my image editing, video editing, 3D rendering, PERL programming and web design on the two Macs. Frankly the Mac's just better at that kind of stuff. Not to mention juggling all those files is just NOT something I want to do in Windows with its atrocious and botched file system in which you step one inch out of Microsoft's predesigned method and you're screwed.

  189. Re:Competitive clock speed???? Did I miss somethin by CoreyG · · Score: 2

    Can you contrast your comments

    The 733 G4 was not as fast as my 1 ghz PIII in any of the trouble areas. Apple is doing a lot of good work, but the CPU's just aren't as fast as the x86 ones. AltiVec can compensate in some cases, because it is way, way easier to program for than SSE, but it takes a very simple batched, computation intensive task for it to pay off in any noticable way. Amdahls law and all that. We did a couple functions with AltiVec, but they didn't make much difference. Video encoding and large image processing are two areas that it can pay off, because you may be spending 90%+ of your time in one page of code. Even then, it takes a special balance to let a G4 come out ahead, because it has less memory bandwidthd than a high end x86 system.

    With those of graeme devine as posted on insidemacgames.

    I finally got around to programming in Altivec support for Quake3 1.27h. If you have a G4 you'll certainly want to flex that velocity engine! I think this safely puts the G4 ahead of the PC. I'll probably post this tomorrow. We have in the office a G4/533 with a GeForce2 card. It's a very very nice setup. Graeme.

    It would seem the two of you are at odds over this little issue.

  190. Re:Competitive clock speed???? Did I miss somethin by Vikhlyenev · · Score: 1

    First off, let's not open this up into another Mac vs. PC debate.

    Okay, never mind, let's.....
    First off to the %90-95 of you Mac users out there that think Windows is the only operating system that PC's run, well.... you're wrong. So there. BSD, FreeBSD, 3 x 10^ who gives a sh*t different flavors of linux, several commercial Unix flavours (including Solaris), BeOS, and several other OSes ALL run on the PC. Each one handles a little different. Each one takes tweaking to produce numbers suitable to release as benchmarks.

    To the PC users that have never gotten any closer to a Mac that they fear that..... *shivers*... unnamed feeling of AHHHHH!!!!!

    Get over it, Macs ain't that bad. I mean, MacOS is still a piece of crap designed for those that were to lazy to learn sh :)

    But Rhapsody runs on Macs. So does *gasp* Linux.
    And BeOS. And who knows how many silent others.

    You can argue photoshop performance and video times until may next-to-most-recent-ex calls me back....

    PCs have the current best price-to-performance ratio in the 32-bit market.
    Macs are nice specifically because they're not PCs. They are easy to use. You don't have to worry about a lot of the same issues (chances are if some yahoo decided that they wanted to write a Mac driver for a piece of hardware, it's a gonna work). I like some of the development tools, and I like being able to relax and know that if I get that itch, I can still look across the network at my box and write my photoshop/prottols stuff to my FAT variant based shared disk.

    But let's look at Mr. Carmack's argument, memory bandwith.

    Somebody else can pull up some numbers, but what kind of memory subsystem do G4's use? I'm pretty sure it isn't RAMBUS, DDR-SDRAM, or 133mhz based DIMMS. I might be wrong about the last one. I've been out of hardware for a bit.
    Point is this: the current incarnation of memory as it sits, they way memory subsystems are implemented, the PC archetechture has more memory bandwidth, and is favouring those running memory intensive applications.

    That's all anyone was saying.
    If you want a real test, then put both systems side by side, and see who has the best floating point performance. And no, nobody gives half a damn about integer performance anymore.

    And this time, when you go to get the testbed systems, go dollar fo dollar, and see which one puts you on top.

    BTW, does anybody have any hopes or aspirations about next-gen software finally being multithreaded? Even more daring, does anyone think that the new doom engine should be ported to 64-bit? :)

  191. Re:Competitive clock speed???? Did I miss somethin by csibert · · Score: 1

    I have also enjoyed Team Arena to the detriment of the rest of my life. Although it has gotten me off of Unreal Tournament for awhile. I am in agrement with Tranj that the menuing system for it is crying out for a spit and polish. As an expert in user interaction design, I am offering my services. It really is annoying, and I would like to see that menuing system be all that it started out to be.

  192. GeForce & MAYA by nanonano · · Score: 1

    My guess is GeForce3 for Mac ASAP has more to do with having a powerful 3D card for Alias/Wavefront MAYA on MacOSX. Can anyone comment about estimated performance of GF3 in 3D modeling and rendering apps when pitted against "pro" 3D cards?

  193. Re:Competitive clock speed???? Did I miss somethin by elegant7x · · Score: 2

    Doom3 has a totaly diffrent codebase then quake3, q3's code may get a bigger boost then d3s.

    Rate me on Picture-rate.com

    --

    "and dear god does this website suck now." -- CmdrTaco
  194. Re:Competitive clock speed???? Did I miss somethin by elegant7x · · Score: 2

    Not to mention juggling all those files is just NOT something I want to do in Windows with its atrocious and botched file system in which you step one inch out of Microsoft's predesigned method and you're screwed.

    What the hell are you talking about? "step one inch out of microsofts..." The only thing I can think from that sentance is that if you drag the files into the wrong window or something (one ince off). Windows Explorer has a lot more ways to move files around then Finder does. (cut+paste, drag/drop, commandline, etc)

    And how is Perl better on a mac then a PC? if anything, I'd say it would be better on a Unix machine.

    Rate me on Picture-rate.com

    --

    "and dear god does this website suck now." -- CmdrTaco
  195. Re:Competitive clock speed???? Did I miss somethin by elegant7x · · Score: 2

    Yeh, right...

    Just try to get numbers like that in the real world, and the Itanium is going to be way slower then an x86 chip when it comes out.

    The fact of the matter is that Doom3 runs faster on a PC then a g4. Mac zealots can rant all they want, but it isn't going to change anything. And anyone who believes apple's ludicrous numbers is a certifiable moron.

    Megahertz don't matter, thats how fast the swith flicks on and off. the G4 processers have at least 4 times the AMOUNT of switches that a PIII has, making a 500 megahertz G4 processer equal to a 2 gigahertz pentium in speed.

    You might be trying to dumb things down, but you only make yourself look dumb, That sentence makes absolutely no sense on its own with regards anything relating to CPU design.

    Rate me on Picture-rate.com

    --

    "and dear god does this website suck now." -- CmdrTaco
  196. Ground up vs. Ports plus religion by tinking · · Score: 1

    Not that I know jack but it seems to me that these games are mostly designed around Wintel hardware and then ported to the Mac OS platform/hardware as well as Linux on x86. If the games were designed from the ground up around the G4 architecture and OS X I assume the performance would be very, very much improved. I also assume is not economical for this Microsoft world we live in. On that note. For all those who beet their drums in opposition to the Mac I can only ask for a truce. Apple is doing things right for a change in my humble opinion. Jobs is really bending over backwards to improve things. I seriously am a believer in the company and am putting my faith in this under dog. Microsoft scares me. Even though they pacify me with Office 2001, Outlook, and IE, and I have friends and family who work for them, they need to be Knocked down a bit. Fair competition needs to be restored. Their only competition is the Penguin who works for free. It's ridicules and sad that only Martyrdom can compete with the beast and eat away at it's foundation. I am sick with what happened to Netscape and every other co. that has not bent over. I am now scared for the next company on Redmond's radar, Real Networks ......And I am always worried about Apple the company that although piss' me of time to time I put my hopes in and believe in. I'm saddened that Apple has to kiss ass to Microsoft just to have Office which if pulled would possibly destroy the company. Even though they makes hundreds of millions from Apple customers if the Government wasn't breathing down their back they would have already drove the knife all the Way. If they could get their hands on Linux they would knife the baby without a second thought. Thank god Linux is an invisible front. Apple is leaving the past behind and putting it's life in Open Source Darwin/ BSD, Open GL, PDF Aqua 2D and QuickTime. Its a corporate company but Apples after being whipped is walking the walk. If Linux and BSD can work together or at least contently coexist then all will thrive and robustly grow and maybe Microsoft's bull sh__ can be muzzled and it will play nice.. And Steve Balmer will bring me flowers and choclate while riding a pink elephants back. Woe. I'll shut up now. --The first step in making our dreams come true is to wake up--

  197. Re:Competitive clock speed???? Did I miss somethin by Jeremy470 · · Score: 1

    Alright... how many of you think that was really john carmack?? i mean seriously.. i could say HEY! THE P4 SUX and sign it Ex-President William J Clinton... but would anyone believe me... no.. they wouldnt...

  198. Re:Competitive clock speed???? Did I miss somethin by mr100percent · · Score: 1

    Hey buddy, stop talking out your @$$ on pre-fabricated MacOS myths. Apple spent years of research on interfaces, creating their own theories and laws like Fitts' law. With the current MacOS, I have a power-user setup, with pop-up windows, hotkeys, you name it. And it WORKS. like a charm. Simple AND powerful. Windows can't be customized to the degree of Apple for my taste, save moving the taskbar around. Don't know enough about linux to say. Just check out OS X for even better improvements

  199. Re:QuarkXPress for the PC exists... by IceHunter · · Score: 1

    >>Yep, borrowed from Windows, who in turn borrowed the idea from OS/2.

    well considering that Microsoft developed OS/2 they were'nt really borrowing from anywhere

    Although it was released by IBM, it was developed by Microsoft as a replacement for DOS but the two companies had major disagreements over what should be included(Microsoft wanted support for networking, IBM didn't) they split an Microsoft started work on Winblows

  200. Re:Competitive clock speed???? Did I miss somethin by McKs · · Score: 1

    I don't know where you have been, but everyone knows a G5 2.5GHz and a Radeon 3 runs Doom 3 faster than any Pentium 5 system currently available...

  201. Re:Competitive clock speed???? Did I miss somethin by wct · · Score: 1

    Thanks, that's exactly what I meant. I have nothing against Macs, just the people who put the blinders on and cannot look at the facts objectively.

    Cheers :)

  202. Re:Competitive clock speed???? Did I miss somethin by harmonica · · Score: 2

    It was John Carmack. He has posted on /. on various occasions before. Also see this list of names of prominent /. users.

  203. Re:A question, John? Doom mp3's by Chris+Pimlott · · Score: 1

    email me

    @hotmail.com

  204. Re:A question, John? Doom mp3's by Chris+Pimlott · · Score: 1

    er nm about the email

    http://dione.cwru.edu/~ctp/doom

    I'll keep them up for a week or so, reply to this when you've gotten them all.

  205. Re:Competitive clock speed???? Did I miss somethin by Aurelio · · Score: 1

    WHAT?! Is it a joke? A Pentium is many, many times faster then G4 to compress a video. Even a Celeron 266 is faster than your G4 to accomplish this job, did u ever tried to compress in Mpeg 4 DivX using a G4? Of course Mpeg 4 has much better image quality than Sorenson. Just read this article: http://207.109.148.4/neish/shootout/page5.html Aurelio