I mostly frequent European forums and communities. Am I correct in understanding that the people who want Assange assassinated are the same people who shout the loudest about democracy and freedom?:-/
Java is not an interpreted language. The very first thing that happens is that you compile it from.java files to jvm bytecode files (.class files). Those files are in turn later compiled into native code on the fly as the application runs.
Still, it would be possible to end each message with a textual representation on how to generate the next pad.
"Generate the next 1000 byte pad from the GPS coordinates of the next 100 earthquakes, as reported by site.org.example.net"
Or even easier, "hey, drive over here and pick up a HD full of the next 2 tb of OTP"
Your post was great up until the final paragraph where you suggest reusing one time pads. That will not work.
Rot 13, for example, is a reused one time pad of size 1.
Sure, but poor implementation of it will destroy the design of a game.
I very much like games that let you change the difficulty setting without restarting the game. That way you can choose how difficult you want the game to be, and if you start having a hard time, you don't have to start over the very first level.
Games that automatically change the difficulty, I find frustrating. Games like Oblivion and Final Fantasy 8 take it to the extreme, where you're actually punished for making progress in the game. As your character levels up, so does everything else in the game, making it pointless for the player to bother trying to level up.
I mostly frequent European forums and communities. Am I correct in understanding that the people who want Assange assassinated are the same people who shout the loudest about democracy and freedom? :-/
Who's applauding, though? From what I can tell, it's mostly just a stunned silence punctuated by occasional mutterings of "wait, isn't this wrong?".
Java is not an interpreted language. The very first thing that happens is that you compile it from .java files to jvm bytecode files (.class files). Those files are in turn later compiled into native code on the fly as the application runs.
Still, it would be possible to end each message with a textual representation on how to generate the next pad. "Generate the next 1000 byte pad from the GPS coordinates of the next 100 earthquakes, as reported by site.org.example.net" Or even easier, "hey, drive over here and pick up a HD full of the next 2 tb of OTP"
Your post was great up until the final paragraph where you suggest reusing one time pads. That will not work. Rot 13, for example, is a reused one time pad of size 1.
Sure, but poor implementation of it will destroy the design of a game. I very much like games that let you change the difficulty setting without restarting the game. That way you can choose how difficult you want the game to be, and if you start having a hard time, you don't have to start over the very first level. Games that automatically change the difficulty, I find frustrating. Games like Oblivion and Final Fantasy 8 take it to the extreme, where you're actually punished for making progress in the game. As your character levels up, so does everything else in the game, making it pointless for the player to bother trying to level up.