to update his status. But what if.... he used a remote connection to rob the shop/bank whatever? I say check his bank account to see if he's bought 13 miles of string. No scrap that! I say prove to me he doesn't already have 13 miles of string!
isn't this just a case of the executives saying "tell me stuff." in as vague a way as that?
It sounds like I am employed in a similar way to you, but when I was asked this type of request I basically dismissed it. Maybe it's just me, but it seems kind of rude for someone to ask such a vague question. Soon after I started I had an exchange that was kind of like this..
Hi, we want reports that show which employees are good.
How do you measure good?
Well, employees that start work on time and are efficient with their calls.
How do you measure call efficiency?
blah blah blah.
This went on until the person I was working with was specific about each measure. That's how things go now.
Anyone from the UK see the recent episode of Gameswipe?
Dara O Briain had a rant where he discussed why he should be made to work to earn the game content when he's bought it. He used the analogy "When you finish reading a chapter in a book, you aren't made to prove your understanding of it before you can move to the next one. It's my book, if I want to go to the last page, I can. Why can't I do that in a game?" (or words to that effect).
It seems like a fair point, so you should have the choice about the game you play.
In my opinion though, I hate games that level up with me. I like the thought of an area in a game that will kick my arse because I am clearly not ready and at the same time, being able to go back to an 'early' area and kick them about if need be.
This is why I found Oblivion quite a repetitive experience of a game.
to update his status. But what if.... he used a remote connection to rob the shop/bank whatever? I say check his bank account to see if he's bought 13 miles of string. No scrap that! I say prove to me he doesn't already have 13 miles of string!
isn't this just a case of the executives saying "tell me stuff." in as vague a way as that? It sounds like I am employed in a similar way to you, but when I was asked this type of request I basically dismissed it. Maybe it's just me, but it seems kind of rude for someone to ask such a vague question. Soon after I started I had an exchange that was kind of like this.. Hi, we want reports that show which employees are good. How do you measure good? Well, employees that start work on time and are efficient with their calls. How do you measure call efficiency? blah blah blah. This went on until the person I was working with was specific about each measure. That's how things go now.
Wait what? I don't see anything. How'd you do that?!
correction, resistance is footile! correction, roosoostoonce is footile! correction, roosoostoonce oos footile! coorrooctioon, roosoostoonce oos footile!
Anyone from the UK see the recent episode of Gameswipe? Dara O Briain had a rant where he discussed why he should be made to work to earn the game content when he's bought it. He used the analogy "When you finish reading a chapter in a book, you aren't made to prove your understanding of it before you can move to the next one. It's my book, if I want to go to the last page, I can. Why can't I do that in a game?" (or words to that effect). It seems like a fair point, so you should have the choice about the game you play. In my opinion though, I hate games that level up with me. I like the thought of an area in a game that will kick my arse because I am clearly not ready and at the same time, being able to go back to an 'early' area and kick them about if need be. This is why I found Oblivion quite a repetitive experience of a game.
could possibligh go wrong!