Anonymity serves a very important purpose. Without it, a vocal majority can easily pretend that "everyone" agrees with their position and an opposing position does not exist. You can have that in totalitarian regimes all the time. If all you hear all the time is how great The Party is (with everyone saying as much as "but..." disappearing), you can easily get the impression that "everyone" but you thinks that this is the case. This is what props up those regimes.
Anonymity allows you to actually speak out against this and tell the world that there are people who do not agree with this position. And this in turn allows people to understand that they are not alone in their dissent.
Depends on how you word it. "All white people should die" is probably still within the "opinion" range. "I'll personally pay anyone money if he shoots those damn crackers" is certainly not.
Actually, it does protect you from the consequences. Or rather, can limit them. Because saying something is quite easy, even in totalitarian regimes.
Old Soviet joke: Is there freedom of speech in Russia? Yes, in principle, but there may not be much freedom after speech.
In other words, the 1st does in fact protect you from certain consequences. Because countries can (and some do) create laws that make certain speech illegal and hence saying certain things that are protected by the 1st in the US do have consequences there.
Anyone can sue anyone over anything. I can sue you for not liking your nose. That any sensible judge will throw it (and me) out without even reading it twice is another matter.
So how many people do you know that have a background in IT security AND embedded design? I know one. And I already have a job I'm not about to leave the job I already have.
Embedded development is a totally different beast than "normal" networking stuff. You cannot just take what you learned in your 20 years of writing network applications and transfer it. Twice so when you're dealing with the various legal and technical restrictions in the car industry on top of the other headaches. This isn't as trivial as you make it out to be.
That's not to absolve them from their "sins". Far from it. It should rather convince them not to commit them.
Yes, copyright in its current form is by no means what it was originally intended to be. And while we're at things that are going wrong, it's terrible that most of the world's wealth is held by only a handful of people. But neither of these things have anything to do with the practice of DLC-at-release and mandatory microtransactions to keep playing sensibly, or at all.
I know it's/., and I know everyone has his pet topic they want to discuss more than anything, but could we still stay with the topic? At least once in a while?
They don't just think so, that's how it is. Ever seen a Michael Bay movie? A script that can be summed up on a napkin, including dialogues and more explosions per minute than downtown Kabul. That's basically a Bay movie. Any of them. And they are successful.
Same for games. Most of what is called a AAA title today is basically the same we've played time and time again, with graphics and effects replacing gameplay. Take any of those titles from 5 years ago and tell me with a straight face that it's something special.
What you are dealing with in the "smart devices" world today is what you saw in the computer world about 20 years ago when this "networking" thing was new for developers. They were used to creating software for standalone machines, suddenly they had to deal with the fact that there was a two-way data street connected to their machines. Looking back, we can only shake our heads at the naivete and utter ignorance. Even the last junior developer today will tell you it is a BAD, BAD, BAAAAAD idea to let anything in a browser run out of a sandbox on a user's PC. Still, 20 years ago large corporations thought this is a really smart idea, hey, we're extending the computer by content from the internet! What could possibly go wrong?
They, like us those 20-25 years ago, see a lot of potential and incredible opportunities, while not even knowing how it could possibly be a security concern. Yes, we look at them with contempt and sneer at their ignorance, but understand that these people CANNOT know what kind of security holes they're ripping into our homes.
That doesn't mean that it should be excused or that they deserve sympathy. It only means that we shouldn't buy their junk for the same reason we don't buy cars from someone who has so far only built shopping carts.
1) Remember the Saturn V? You know, the thing that we used to send people to the moon? That thing weighed 6.2 million pounds at lift off. To get a mass of about 63,500 pounds (that's 1/100 of its total weight) to the moon. The sun is a liiiiiiiittle bit further away. And no, sorry to burst that bubble, we cannot just "drop" something into the sun. Yes, the sun is the heaviest body in the solar system and hence has the highest gravity, but you still first have to reach escape velocity for Earth before that comes into effect. Sorry, I don't make the laws of physics, I just have to follow them.
2) The later an element is in the periodic table, the heavier it is by volume. So Lithium is quite light weight. Gold is heavy. Lead is even heavier. Now take a look at all those radioactive ones (Technetium doesn't count, ok?). Notice something about their position? Yep. They're ALL very, very heavy.
3) Need I go on or is it already obvious why that idea just doesn't fly? Literally.
The amount of really crappy games has always been staggering. Just as with everything, you just remember the classics and those that you tried once and tossed into the corner right away, you forget because you only played them once.
It's a bit like when people say that music was better in the old days (whether that's the 50s, or the 90s, music was always better in the "old days"). Nope. It wasn't. Was the same mix of 90% cash-grab garbage and 10% actually good stuff. The only thing is that you forget about the 90% and only remember the timeless classics.
Want proof? Ponder for a moment how many games you remember from the 80s. Now ponder if that can really be all you ever played and copi... I mean bought.
Whenever there is nothing on TV (like, say, 99% of the time) my TV is basically a computer display for various things from entertainment to man pages, i.e. whatever the tuner is tuned to, I don't know.
To make matters worse, my remote is kinda wonky and sometimes changes channels by itself, which is why I keep it pointing to the wall whenever I watch TV (or rather, whenever it changes the channels because I forgot, change it back to what I wanted to see and THEN point it to the wall). So it's quite possible I "watch" Spongebob and Big Boobs Bazinga back to back.
"Bugfixes, performance improvements" is basically (if you're lucky) what you can expect of your audience to understand. What do you think the average user will take away from "Fixed a bug in SSL where depending on hash length and key size a meet in the middle attack was possible"?
"Fixed a bug *static*"
So why bother with more?
And the last time my release notes included ASCII art was shortly before being fired from my first job for wasting time on including ASCII art in the release note.
You needn't be unique. People are quite able to accept that they're not "on top" if they invest less time than those that are. But they still need some kind of reward for their time. MMOs make this perfectly.
Most contemporary MMOs offer rewards in tiers, depending on how much time and effort you're willing to throw at the game. If you're just wandering around, you get zip. Which is fine, people who do that don't care about wearing the gilded mantle of the lesser little demon slayer. But they are someone to look down upon for the ones that can be assed to find a bunch of other people to hack through a dungeon anyone can do. That it doesn't mean much to them is of no significance, what matters is how the person wearing the gilded mantle of... you know... is feeling.
Likewise, he might not really be interested in doing dungeons thrice a week so he can eventually ride the palladium steed of mightiest mightiness which only drops from the end boss in the ultimate dungeon of ultimate destiny in hard mode after you did the penultimate dungeon of penultimate destiny right before it and got the orb of regrowth which has to be used on the tree of life, protected by the Elders of Ygmir, so it would drop the golden apple of taming that you have to feed to the steed but it withers within 2 hours so you better hurry... you get the idea. But there are people who would do this, and who will feel great, riding this steed into battle, even if it offers no actual benefits other than having a sparkling mane.
The gag here is that nobody "below" cares about those rewards or they would try to get them themselves, but everyone who has them considers it a worthy investment of their time.
That doesn't mean I would throw it away on this (lack of) merit alone, if the gameplay is good, I don't care about graphics. I just still do not like the style.
I will type this very slowly, hoping that this will improve the chance of you understanding the question: What does this have to do with copyright law?
They can (and most likely would) do this no matter what copyright has to say about it.
Who asks MS support? That's like asking an Apple genius.
And what makes someone a professional in economics?
Most CEO decisions could easily be improved if handed to a Magic-8-Ball.
A VPN provider somewhere in Generistan.
Anonymity serves a very important purpose. Without it, a vocal majority can easily pretend that "everyone" agrees with their position and an opposing position does not exist. You can have that in totalitarian regimes all the time. If all you hear all the time is how great The Party is (with everyone saying as much as "but..." disappearing), you can easily get the impression that "everyone" but you thinks that this is the case. This is what props up those regimes.
Anonymity allows you to actually speak out against this and tell the world that there are people who do not agree with this position. And this in turn allows people to understand that they are not alone in their dissent.
Depends on how you word it. "All white people should die" is probably still within the "opinion" range. "I'll personally pay anyone money if he shoots those damn crackers" is certainly not.
Actually, it does protect you from the consequences. Or rather, can limit them. Because saying something is quite easy, even in totalitarian regimes.
Old Soviet joke: Is there freedom of speech in Russia? Yes, in principle, but there may not be much freedom after speech.
In other words, the 1st does in fact protect you from certain consequences. Because countries can (and some do) create laws that make certain speech illegal and hence saying certain things that are protected by the 1st in the US do have consequences there.
Anyone can sue anyone over anything. I can sue you for not liking your nose. That any sensible judge will throw it (and me) out without even reading it twice is another matter.
So how many people do you know that have a background in IT security AND embedded design? I know one. And I already have a job I'm not about to leave the job I already have.
Embedded development is a totally different beast than "normal" networking stuff. You cannot just take what you learned in your 20 years of writing network applications and transfer it. Twice so when you're dealing with the various legal and technical restrictions in the car industry on top of the other headaches. This isn't as trivial as you make it out to be.
That's not to absolve them from their "sins". Far from it. It should rather convince them not to commit them.
Yes, copyright in its current form is by no means what it was originally intended to be. And while we're at things that are going wrong, it's terrible that most of the world's wealth is held by only a handful of people. But neither of these things have anything to do with the practice of DLC-at-release and mandatory microtransactions to keep playing sensibly, or at all.
I know it's /., and I know everyone has his pet topic they want to discuss more than anything, but could we still stay with the topic? At least once in a while?
They don't just think so, that's how it is. Ever seen a Michael Bay movie? A script that can be summed up on a napkin, including dialogues and more explosions per minute than downtown Kabul. That's basically a Bay movie. Any of them. And they are successful.
Same for games. Most of what is called a AAA title today is basically the same we've played time and time again, with graphics and effects replacing gameplay. Take any of those titles from 5 years ago and tell me with a straight face that it's something special.
Aside of that, I can only sadly agree.
What you are dealing with in the "smart devices" world today is what you saw in the computer world about 20 years ago when this "networking" thing was new for developers. They were used to creating software for standalone machines, suddenly they had to deal with the fact that there was a two-way data street connected to their machines. Looking back, we can only shake our heads at the naivete and utter ignorance. Even the last junior developer today will tell you it is a BAD, BAD, BAAAAAD idea to let anything in a browser run out of a sandbox on a user's PC. Still, 20 years ago large corporations thought this is a really smart idea, hey, we're extending the computer by content from the internet! What could possibly go wrong?
They, like us those 20-25 years ago, see a lot of potential and incredible opportunities, while not even knowing how it could possibly be a security concern. Yes, we look at them with contempt and sneer at their ignorance, but understand that these people CANNOT know what kind of security holes they're ripping into our homes.
That doesn't mean that it should be excused or that they deserve sympathy. It only means that we shouldn't buy their junk for the same reason we don't buy cars from someone who has so far only built shopping carts.
Intelligent Devices, Internet Of Things.
Made for their acronym.
A few things you might want to ponder:
1) Remember the Saturn V? You know, the thing that we used to send people to the moon? That thing weighed 6.2 million pounds at lift off. To get a mass of about 63,500 pounds (that's 1/100 of its total weight) to the moon. The sun is a liiiiiiiittle bit further away. And no, sorry to burst that bubble, we cannot just "drop" something into the sun. Yes, the sun is the heaviest body in the solar system and hence has the highest gravity, but you still first have to reach escape velocity for Earth before that comes into effect. Sorry, I don't make the laws of physics, I just have to follow them.
2) The later an element is in the periodic table, the heavier it is by volume. So Lithium is quite light weight. Gold is heavy. Lead is even heavier. Now take a look at all those radioactive ones (Technetium doesn't count, ok?). Notice something about their position? Yep. They're ALL very, very heavy.
3) Need I go on or is it already obvious why that idea just doesn't fly? Literally.
What you complain about? Great nuclear power plant Chernobyl completed five year plan of power generation in mere five seconds!
Damn right. Most of the year it ain't frozen!
The amount of really crappy games has always been staggering. Just as with everything, you just remember the classics and those that you tried once and tossed into the corner right away, you forget because you only played them once.
It's a bit like when people say that music was better in the old days (whether that's the 50s, or the 90s, music was always better in the "old days"). Nope. It wasn't. Was the same mix of 90% cash-grab garbage and 10% actually good stuff. The only thing is that you forget about the 90% and only remember the timeless classics.
Want proof? Ponder for a moment how many games you remember from the 80s. Now ponder if that can really be all you ever played and copi... I mean bought.
I'd probably ask "Honey? You watched it without me?"
Why? 8 bucks easily pay for VPN service in some country where your favorite sports event is being streamed.
A large, slow monitor that comes with useless spare parts built inside.
Whenever there is nothing on TV (like, say, 99% of the time) my TV is basically a computer display for various things from entertainment to man pages, i.e. whatever the tuner is tuned to, I don't know.
To make matters worse, my remote is kinda wonky and sometimes changes channels by itself, which is why I keep it pointing to the wall whenever I watch TV (or rather, whenever it changes the channels because I forgot, change it back to what I wanted to see and THEN point it to the wall). So it's quite possible I "watch" Spongebob and Big Boobs Bazinga back to back.
Now profile THAT!
I didn't say that 60 bucks wasn't enough to make such a game. But it isn't enough to cover the expenses.
"Bugfixes, performance improvements" is basically (if you're lucky) what you can expect of your audience to understand. What do you think the average user will take away from "Fixed a bug in SSL where depending on hash length and key size a meet in the middle attack was possible"?
"Fixed a bug *static*"
So why bother with more?
And the last time my release notes included ASCII art was shortly before being fired from my first job for wasting time on including ASCII art in the release note.
You needn't be unique. People are quite able to accept that they're not "on top" if they invest less time than those that are. But they still need some kind of reward for their time. MMOs make this perfectly.
Most contemporary MMOs offer rewards in tiers, depending on how much time and effort you're willing to throw at the game. If you're just wandering around, you get zip. Which is fine, people who do that don't care about wearing the gilded mantle of the lesser little demon slayer. But they are someone to look down upon for the ones that can be assed to find a bunch of other people to hack through a dungeon anyone can do. That it doesn't mean much to them is of no significance, what matters is how the person wearing the gilded mantle of ... you know ... is feeling.
Likewise, he might not really be interested in doing dungeons thrice a week so he can eventually ride the palladium steed of mightiest mightiness which only drops from the end boss in the ultimate dungeon of ultimate destiny in hard mode after you did the penultimate dungeon of penultimate destiny right before it and got the orb of regrowth which has to be used on the tree of life, protected by the Elders of Ygmir, so it would drop the golden apple of taming that you have to feed to the steed but it withers within 2 hours so you better hurry... you get the idea. But there are people who would do this, and who will feel great, riding this steed into battle, even if it offers no actual benefits other than having a sparkling mane.
The gag here is that nobody "below" cares about those rewards or they would try to get them themselves, but everyone who has them considers it a worthy investment of their time.
And this is what keeps MMOs going.
I don't find it appealing.
That doesn't mean I would throw it away on this (lack of) merit alone, if the gameplay is good, I don't care about graphics. I just still do not like the style.
I will type this very slowly, hoping that this will improve the chance of you understanding the question: What does this have to do with copyright law?
They can (and most likely would) do this no matter what copyright has to say about it.