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User: Brian+Reynolds

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  1. Re:The best part of Alpha Centauri on Take-Two to Publish Next Civilization Game · · Score: 2, Interesting

    I'm glad somebody liked and and remembers these. They were the most fun thing of the whole project to create. Whereas so many of the games I've worked on have had me "playing historian", Alpha Centauri was a perhaps unique chance to "play philosopher".

    We found a voice talent agency, I think it was in New York, that specialized in international talent, and intensively screened for accents. We tried to find the most genuine accents possible (Santiago was played by a Puerto Rican, Lal by an Indian, we had a real Russian, and the closest to James Earl Jones' voice we could find for Morgan).

    A great memory of the project is the day we brought in a voice actor to play the drill sergeant and he led us in a rousing round of "Deirdre's Got a Network Node" (which is the version you hear in the game).

    Brian

  2. Re:Requirements for jobs in the games industry on Brian Reynolds Interview · · Score: 3

    Eeek, for a minute I thought you meant the Big Huge Games page! I've made my living programming computer games for 9 years now and don't have a C.S. degree (mine are in History and Philosophy). It's really more a matter of "do you have what it takes" than do you have this or that degree, and there is more than one way to spot a good interview candidate. Brian