Take-Two to Publish Next Civilization Game
An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.
Being able to program the game is geeky and all, but I buy games primarily for the gameplay, so I hope they intend to improve on the game in more ways than just adding a scripting language.
sp
Take 2 and EA seem like they're in a huge arms race for control of the Western video game industry, now...
Remember what happened with Radio? Don't people realize all this consolidation is bad for the industry? Better play as many video games as you still can, they're gonna get a lot more bland in subsequent years.
Firaxis still owns Civilization, and Sid Meier's still the director on the game. Take Two is just taking over the role of Atari/Infogrames and it sounds like they wish to do more with the title than just make PC games.
Civ IV is scheduled to be out in late 2005. Hopefully, it will be.
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
One interesting (and new) moddable feature is the computer AI, I'm sure reading Artificial Intelligence for Computer Games: An Introduction will help.
This is certainly not the first time XML data files are used in games, Ghost Recon has that too if I remember correctly, and players are able to change the wind, bullet speed and whatnot in the game.
Is this going to be the trend in the future? Players pay $49 to license the game engine, and create their own game?
Rock that crushes, Paper & Scissors that don't matter.
Hopefully....though im sure cedega will run it no problem, still itd be nice to see a native installer.
"God of Rock, thank you for this chance to kick ass. "
Maybe this will give me the kick in the pants I've needed to go learn Python.
Civilization is my favorite strategy game and I still like to play Civ 3 fo rlong periods of time. My wishlist for Civ 4:
1)Good multiplayer
2)More diplomacy and humor
Ican't just think of any other way they could improve an already fantastic game. (apart from of course putting in super fancy graphice so that I will have to skip food for a month and get a new graphics card)
If you love Civ 2 but have never played Alpha Centauri, be sure to give it a shot. I still play it occasionally even today, but I don't play anything in the Civ series any longer. The modifiable military units are great.
...
Never did like Civ 3 myself. Too many boring bombing runs
"If I could live to be several hundred
I could take a walk and really wander, really wonder."
Is it just me or have there been a way above normal level of announcements and agreements and settlements and movements amongst the gaming companies? Makes you wonder what is going on in the boardrooms of these companies, must be pretty buzy.
If they don't give me the source to the program, I don't see what "open source tech" has to do with anything. Windows has open source tech in it too, from BSD, but that's hardly a selling point.
Don't blame me; I'm never given mod points.
Looks like wallstreet likes the decision. Right now it looks like they are up nearly 5%. Should help them bring another profitable game into their portfolio. GTA keeps doing good, but they needed something else.
This is proof that good ideas never die - if you know you have a viable concept, as long as you don't mess with the guts of it too much, you can keep it alive as long as you want. Kudos to the developers for taking their cues from the community in general and realizing that people like making mods for games, so to see one that's mod-friendly (and I'm sure there are others out there - I play a couple of games, but I'm not a big gamer) is a welcome change of pace.
I wonder if open-source clones like FreeCiv are reasoning behind the Python and XML support. It's curious to see that they are catering to an open-source framework for modification. one could speculate on resoning, but it's just a parallel that i see.
Potentially this could allow for people to make more representative/interesting sets of civilization advances and benefits.
For instance: photography (+sci +happy) allows porn (+happy, opens Jenna Jameson wonder)
---If you can't trust a nerd, who can you trust?
IndentationError: expected an indented block
Wha?! But I ain't playing Tetris!
..but I honestly have not found a game I like more than Call to power 2 that game is on my HD to this day.
Freeciv already has all this, and a lot more. And the upcoming release 2.0.0 will blow your minds!
I was a big fan of Civ II and I absolutely loved Alpha Centauri, but I did not like Civ III. Why? The waste and corruption was just far too high. (The patches moderated this slightly, but still not to my satisfaction). It ruined the game, IMHO. I hope Civ IV will improve upon this.
To make laws that man cannot, and will not obey, serves to bring all law into contempt.
--E.C. Stanton
My Turn! edit-cut-paste-move-edit-cut-paste-move-edit-cut-p aste-move
That sounds like how Disney creates their movies. Too bad it usually results in a predictable and unintersting storyline, with cliched characters and bland dialogue.
Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
should we expect a storyline where the player character is hired by competing city states, gaining more power/influence over the centuries?
That would be a pretty cool cross-over with GTA.
Oh - and using a crossbow for driveby shootings in chariots.
Yeah, I know I'm nuts.
In other words, there will be no game included and they hope that we, the consumer, will finish their prodcut for them.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
This isn't the first time that Python has shown up in a major commercial game. Vampire the Masquerade: Bloodlines uses python 2.2 (could be wrong on the minor revision number) to handle almost all of its in-game actions. It's interesting to read the scripts and see how the game works, even if it can spoil things a bit.
World of Warcraft allows users to make their own UI mods and addons using a combination of XML and LUA. The only problem (not blaming Blizz because they don't "offically support" it) is good and complete documentation is pretty much impossible to find.
There are plently of places with fragmented documentation but it's still a lot of trial and error/guessing. It also seems mod developers who started in the begining of the beta do not want to share their knowledge.
My advice to Take-Two is this: If you are going to talk it up make sure you document the damn thing.
Civ2 > Civ3 by a long shot. I'm gonna wait for the reviews before I try to buy civ4.
Hmmm, Take Two is also the pubisher behind Rockstar games. Maybe they could spice things up by making a cross-over between the Civ franchise and the GTA series. Think of it, you could lead you army in first person into your opponents capital, storm his palace, and kill him in one-to-one combat with a spear, and then jack his chariot for a triumphant entry back to your safe house / palace. The only problem with this plan is that the in game leader would have more of a life then I currently do.
Didn't Civ 3 use SDL?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lost Sheep to Shepard, you got your ears on?
Okay, so XML's not a scripting language.
/> />
Right, but a scripting language could be represented in XML.
<for var="i" test="i < 10" mod="i++">
<drop object="nuke[i]" on="civ[i]"
<clean object="pollution" nearobject="nuke[i]"
</for>
(Score:-1, Wrong)
Take Two or EA (yeah yeah, I know) to apply for and receive a patent for "Using a computer or other electronic instrument for the purpose of providing entertainment using sound, visual images or a combination thereof".
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Looks like Take-Two and Sid Meier will be personally responsible for decreasing America's GDP for the 3rd and 4th fiscal quarters of 2005...
There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
Since when does "extensible" mean the same thing as "open source"? For all we know, they could claim ownership of any derivatives works of their product, making any user-contributed code the property of the game manufacturer. Even if they don't intend to at first, who's to say they're not reserving the right for later? This is more like the "Anti-OSS", if anything: no guaranteed rights.
And I didn't see a reference anywhere to the license that covers mods. Maybe if someone did see it, they can point that out to me.
How did previous mod communities deal with this? Did modders just not care, or did the fact that the game manufacturer didn't claim rights over derivative works from the beginning save it?
Help enlighten us--maybe I'm being too harsh.
Since there's a Civ 3 for mac, how about civ 4? I buy about 1 game every 2 years, and it's usually a flavor of civilization. I wouldn't mind buying Civ 4, but would love to play it on my mac...
Okay, so XML's not a scripting language
:) It's been done before. See the stax project: http://staf.sf.net/
You sure about that?
V:Civ 4 ? Nah man, source is the only way to fly !
T:Source ?
V:CIV SOURCE ! Let me tell you about `steam`
T:Stop calling us okay ?
V:It's tha bomb
T:Hello ?
[ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo "You live"
So while the PC version will be out late 2005, the Mac version will be out two years later, running on hacked-together code that requires a 5Ghz G5 and 512MB of VRAM just to run. Slowly.
You have two hands and one brain, so always code twice as much as you think!
I think the Civilization series has been touched by so many companies and has been through so many variations, that it's comparable to the max amount of technologies you can research and discover in an entire game of Civilization I....
God damn. I forsee many months of lost productivity ahead.
Anyone in the Portland, OR area want to put together a Twelve Step group for Civilization addicts?
"Hello, my name is Bill."
"Hi Bill!"
"I would like to tell you about the time I wore Depends and stewed in my own filth for twelve hours while playing as the Mongols in King mode."
"We've all been there Bill! Go on!"
Stefan
adv/adj
Is Take Two dedicated to the cross platform capabilities of Civ IV?
As a Mac user, I was put off that Civ III came out for the Mac but no expansions did and even the patches stopped at 1.21f while the PC version went to 1.29g (and no, the 1.29 patch was not PC only bug fixes).
Any information on the support of non-Windows OS's?
I only came here to do two things; kick some ass, and drink some beer...looks like we're almost out of beer.
Civ 3, Civ 2, Civ 1, and all the Alpha Centauri titles are basically the exact same game. There are small changes, tweaks, graphical updates etc, but when it comes down to it they all have nearly the same gameplay.
Civ was such an amazing, addictive, and replayable game to begin with that everytime they release a new Civ everyone starts playing it again, remembers how good the game style is, and likes the new version. However, I'm not convinced that buying and playing Civ X is a significantly different or better experience than just picking up Civ 2 off the shelf, dusting it off, and playing it again.
Take Two interactive announced today that it would be changing its name to "Take Everything Interactive". A company spokesman was quoted as saying "We felt that the new name would better reflect the company's new goals and objectives. We found we weren't satisfied with just taking two, so we're going to go ahead and take it all, piece by piece."
Insiders report that the newly renamed company next plans to acquire exclusive rights to all games that feature the concept of 'crates', games featuring the likeness of Jodie Foster, and games that use the musical note B-sharp anywhere in their score.
I should have also mentioned that I recently discovered the expansion pack for this game, called Alien Crossfire. It's a pretty good expansion, with a new storyline, seven new factions and a bunch of other stuff that you might expect to see an an expansion. Not revoluationary, but recommended if you are an AC addict.
"If I could live to be several hundred
I could take a walk and really wander, really wonder."
I have an 8 year old son that likes Civilization. What I like about this is that he might learn python to make changes to a favorite game.
Eg:
Einstein would turn over in his grave. Not only does God play dice, the dice are loaded.
Chairman Sheng-ji Yang
"Looking God in the Eye
AND
A brave little theory, and actually quite coherent for a system of five or seven dimensions--if only we lived in one.
Academician Prokhor Zakharov
"Now We Are Alone"
Thats was the #1 disappointment I had with Civ3.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
This was a clear-cut case of a game designer deciding he wanted people to "play well" (in this case, build smallish, advanced nations instead of conquering everything in sight), instead of listening to what his customers wanted.
However, I found some efficient patches for it early on that neatly solved the problem for me. I can't remember what they were though...
What do you know about World Politic? Find out in this quiz
This would be infinitely more useful if they make a Linux release. I can't believe nobody made this comment already.
Here is my take. Correct anything you wish as I enjoy learning especially about one of my all-time and long lasting games: Civilization.
... thing ... isn't ... right. I, I, wtf are the Chinese planting cities are pure ice! Wtf are the Romans putting cities are pure rock! Wtf? I gotta keep planting cities like a madman? Um, why is Civ dragging down my honking system? CivIII was promising and nearly became my Civ to keep playing, but the way the AI built cities forever and always at a maddenning pace, the way the game chugged after much growth -- it was too much. I grew to not like it. Why should I have to wait 5 minutes between turns while the AI catches up as the math is hammered out?
Let me say here that I do indeed hope that they don't fix what isn't broke:
I am an avid Civ fan. I bought the hard-boxed, big mannualed CivI -- that came with all sorts of goodies -- from Radio shack in the early 90s and fell in love. I also went into a coma and nearly caused myself and my cousin to flunk college.
CivI: This game set the stage. It built upon the basis of railroad tycoon and the way in which is incorporated butter and bullets (which many games get lop-sided) set it apart as a turn-based game. A player could focus on military might or cultural growth or both.
What it lacked: it lacked a more advanced combat system. The ol' "phalanx takes out battleship" is the prime example.
CivII: This game was a vast improvement over CivI and was a needed addition. An advanced combat system was now in place, technologies were added filling in gaps and wonders of the world were expanded. A true gem that brought the dynasty into its own. I thoroughly even enjoyed the video clips of the advisors -- actors -- who would discuss with you your decision-makings.
What it lacked: not much -- that we knew of, but CivIII would show us what would make the Civs even better than ever....
CivCTP: "Call To Power" was a travesty. I tried diligently to play this game and like it, but they did exactly what SSI did with the 1st Panzer General and that is they fixed what wasn't broken. Suddenly, all pieces had different movement commands, a different system of controlling settlers, etc. Nothing fit. It was an entirely new game and it flunked horribly. I don't ever wanna see it or talk to it again -- I DIVORCE IT!!!
What it lacked: EVERYTHING!!!
CivNet: K, of course, the one thing you ALWAYS wanted from Civ was the ability to trash your buddies. CivNet comes out -- woohoo!!! Wtf POS was this? Talk about crashing! It wasn't worth it. And patches? Not many. It was based on CivI too (am I missing something?)
What it lacked: um, the ability to not crash while in a networked game after 5 minutes of play....
CivIII: Finally, another improvement -- or was it? CivIII came out and my first impression was "ah!" thank goodness they didn't rework the commands or controls. Good, good, good -- I can use the number pad to move settlers and stuff. Nice. Wait! What's this!!! Cultural boundaries!!!!!! (orgasm). Yes! I first saw it in Black and White. The best two things about B&W were the cultural boundaries and the king room (rest pretty much sucked). Finally, something that added to the mystique of playing a turn-based god-game. As your culture grows, it only makes sense that a natural boundary and influense would exude from it. Excellent. Ah, the wonders are about the same -- technologies. My goodness. They took CivII, they added mo' betta graphics and also cultural boundaries! I love them! (SSI!!! Pay Attention!!! -- yes, yes, I know all about SSI).
What it lacked: Wait a minute. Some
Conclusion: today, right now, I play CivToT all the time. It's like an on-going chess game for me. I play it on my old P2 laptop and it runs like a champ. It is excellent. CivToT (Civilization II Test of Time) is my Civ of choice and will remain so until someone
"All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
...is simply a function of whether or not there is an interpreter for it. Presumably this game would ship with such an interpreter making a fine and dandy scripting language.
Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
Python is "open source tech". You're reading too much into this.
LOAD "SIG",8,1
starcraft or warcraft3.
Think about it: you establish a base, build up your military, develop better skills for each unit, expand and fight. Even the terrain can be a critical issue. And lucky for you, there's no option for diplomacy. Then again, they're not turn-based.
Actually, I'd be interested in learning of a Civ-like game that doesn't include diplomacy. This genre pretty much requires the use of it (like a FPS that doesn't offer any ranged weapons).
Python = Open Source, that's what the blurb was talking about.
Civ 4 will use Python, which means it encorporates open-source technology, but is not nescesarily open source itself.
Seriously, the guy makes what I'd consider an insightful comment, and he's modded down?
Hey, some of us just want to play a decent game, not mod some piece of crap until its barely playable.
Sheesh!
I never liked SMAC, but I ran it long ago on a slow computer. After all of these recommendations, it looks like I'll need to revisit it...
One man's Funny is another man's Offtopic.
I believe he's referring to the use of Python.
Vintage computer games and RPG books available. Email me if you're interested.
Script my own AI for my units so all the micromanaging I would have done can be scripted by me. Of course depending on how powerful you made the scripting options it may have limited appeal for the non programmer player. But hey It's *my* wish.
If you see spelling or grammatical errors don't blame me. I tried to preview but IE here at work borked the CSS
I can't wait to watch my tanks pop trying to kill spearmen again!
P.S. obligatory:
Your civilization has built the Internet (+2sci)! This obsoletes the Hollywood wonder (+1hap).
-
- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
They need to put weed in the game as a resource and make it so people are happier but, not as productive.
Will the spearmen still sometimes win?
who didn't live out their Civ strategies in their dreams?
In case you're wondering, this school was not your average public school.
Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
Alpha Centauri has a native Linux port that runs fine on any newer computer.
Since you already own the game, you can download it from edonkey.
If you want to try another good freeware version of Civilization, there's C-Evo. It's a bit different in gameplay from other Civilization games, but I prefer it to Freeciv.
Start a happiness pandemic
No matter whose name you see on the box, Alpha Centauri is actually a Brian Reynolds game, not Sid Meier. Brian left to form BHG, so Firaxis making AC2 would either not happen or not meet your expectations.
Good rule of thumb, but I prefere Civ 2 to Civ 1, despite getting into Civ 1 first. I do prefer the top-down view of Civ 1 to Civ 2 though. Give me Civ 2 with Civ 1 graphics and I'd be in heaven.
Alpha Centauri stunk. The technologies were all bunk, so you had to consult the map every time to figure out how to get where you wanted to go. In Civ, it was more intutive, since we are familiar with the technologies.
Civ III is poor, the management within the cities is superfluous and tedious.
for a version of Myth: The Fallen Lords with Java plugins activated.
These games are boring as shit.
"Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves
The best way to take out an enemy...
Send a nuke to a point between 3 or 4 of his biggest cities and he is toast. Also made a good way to terraform, everything became sea side property.
The were some serious nukes...never seen them like than in any game since.
Sean D.
"Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
I only play Alpha Centauri about once every four months or so. I don't like it when the natives get restless towards the end of the game.
As long as it maintains its "everyone moves all at once" thing, it's not for me. I play Civ games because I want to sit and think. If I wanted to worry about reaction speed, I'd play an RTS game.
The cake is a pie
Every history class shows you ancient figurines and cave paintings of "fertility symbols". What exactly did you *think* you were looking at?
I stole this sig from someone cleverer than me.
The problem with the majority of games that are easy to modify is that you then need a systematic way of sorting out the gems from the rubble. For every well-balanced, original, creative mod there are 500 "hello world!" equivalants. Admittedly this is a human issue not a programmatic one. All you need to do to see this is to look at some of the hundreds of thousands of projects on sourceforge.net, for every successful project there a thousand 1 person projects that havent been touched in 4 months. There's no magic bullet, no automated solution. Might i suggest a 500w lamp and an interrogation chair?
My Web Log
You've obviously not familar with ANT. Now the horrendous practice they started is moving into usage with a number of XML based GUI builders.
o n.html 1 004-groovy.html
Thankfully there is a counter movement to replace such poor usage of XML with scripts.
http://today.java.net/pub/a/today/2003/06/10/jyth
http://www.javaworld.com/javaworld/jw-10-2004/jw-
I'd pull some more links for ya, but I've gotta bolt.
I tried Alpha Centari in college, but found it's look and feel distracting. I prefer the Earth-like features of Civ. Also, Alpha Centari seemed too military focus, and I didn't like the weird military units. (As with the terrain, I'd prefer soldiers, tanks, planes, etc. over alien weaponry.) I guess my favorite part of the game is growing my cities, discovering new technologies, and establishing alliances with my neighbors. The military part is ok, but I'd rather be at peace with everyone than at war. War, for me, is only fun when I am a modernized nation and I get to pick on some stone aged civ, sending in tanks, bombers, etc. I think I might enjoy the military aspect more if it was more involved - i.e., if a single attack wouldn't just decimate your forces. If there were more variables for accounting the defensive or offensive strength of a unit; if you could plan your attacks better, like having three units attack one simultaneously, or setting up a line of defense in which others could come to the aid of a unit being attacked. Or coordinated attacks/defenses with allies. (I.e., I could agree with an ally to attack a certain city for a certain number of turns...)
Now I've not tried CivIII, so maybe it has a lot of the features I'm looking for, but I am a little doubtful on the reviews I've read and what little I've heard about the game. I am hesitant to give it a whirl b/c I'll be really bummed if it turns out to be a downer, and will likely end up staying up too late, neglecting the ol' lady, putting off working out, etc. as I would be too engrossed in the game if I do enjoy it. Curse you, Sid Meier!
I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.
Not that I hate Python and XML or anything, but I'd expect to see something lighter-weight and more extension-oriented, along the lines of Lua (which is accordingly much much more commonly used in commercial games than any other non-proprietary scripting language).
1. Make it more like civ 2.
2. Make a really sweet opengl engine, and beautiful models and maps. Let the citys be alive in a certain view.
3. Add lots of technologies and stuff. That kind of stuff is what makes civ so fun.
4. Make it more like civ 2.
5. Don't give it so much busy work. Some things should take care of themselves.
6. Make it more like civ 2.
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
Dude, effectively riding a horse into battle is _not_ a question of going "I know! Let's ride them instead of making them pull charriots!"
Yes, they wanted to ride them, but staying on the horse in battle is not as easy as it sounds. You try charging at an enemy without a saddle or stirrups, and you'll fall as soon as you hit the first enemy. It's in fact, more dangerous to yourself than to the enemy.
Early uses of horses for riding were limited to mounted infantry. Meaning that they rode the horse for transport, then dismounted and fought like infantry. Again, because they didn't have a saddle.
So basically that's what your friend's scientists were researching there. "How the heck do we keep a rider from falling right off the horse when he hits an enemy? Hmm..." And if it only took them 200 years, hey, that's a lot shorter than in took real life.
(And from discovering the saddle to being able to do a proper medieval cavalry charge, another millenia or two passed, and another invention was needed: the stirrups. But that's another discussion, for another time.)
A polar bear is a cartesian bear after a coordinate transform.
...used Python extensively. The console was actually a Python interpreter. (And with the Circle of Eight patch it's a reasonable RPG now.)
XML can be a scripting language. The webMethods integration server has been using one for years. You just need to define a xml schema, write a compiler/interpreter and there is a brand new XML scripting language. This is probably what they meant.
Regardless, I think this is pretty cool. Having 'content creation' applications within a game certainly would bring more people into the mod scene. People like me that don't really want to install the latest and createst C++ IDE, download the games mod SDK and spend years figuring out how the engine is supposed to work.
___
No power in the 'verse can stop me
Exactly. I'm at this moment just starting out with Rome: Total War and it has me hooked. Thing is, the predecessor, Shogun: Total War was awesome for its day too. The one in between, Medieval: Total War I skipped, but now I'm thinking maybe I should look at that too. But first Rome.
On another note, when Shogun came out I thought it was a revamp of the game (EGA-era I think it was) Sword of the Samurai. Sword has sort of the same premise of Shogun, namely, conquer Japan, and had sort of the same components, in that you could fight wars, but also kill adversaries and stuff. At the time I was a bit disappointed with Shogun because the one-on-one missions done by spies and stuff were no longer player-controlled. You just clicked 'go' and hoped the dice would fall your way. While in Sword you got to do the act yourself, as in infiltrate the mansion of a daimyo, find him stealthily (or not) and kill him yourself. That was a big part of the appeal of the game: so many different arenas you had to be good in.
Now I was thinking, wouldn't it be totally cool if they did that with the Total War series? Give one of your assasins the order to kill a general and there you go into a FPS-style mission where you have to do the deed yourself. Now, I would totally buy the game that implemented that!
xchg
jmp emailMe
The licensing behind Call to Power was messy.
Way back when, Heartland Trefoil made a board game called Civilization, which was distributed in the US by Avalon Hill.
Avalon Hill even released an expansion, called Advanced Civilazion, and a computer game based on this.
Sid Meier had acknowleged that the original board game was as a source of ideas for his computer game.
Some years down the road, Sid's game has been popular and has spun off sequals, and Activision goes and licenses Civilization from Avalon Hill (who has a license from Heartland Trefoil) to compete directly with Sid Meier/Fraxis/MicroProse.
While the lawsuits were underway, Microprose bought Heartland Trefoil.
Funny thing is that Hasbro eventually ended up buying MicroProse and Avalon Hill, and aside from what rights Sid/Fraxis curretnly hold, have complete control of everything...
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
I run www.distortionfile.com , and Distorttionsoft, our small software development. My games are currently free, and I'm wondering, with all the talent in the world today, will there be a place for another small time company to make it big?