MLDonkey is an all in one client for Bittorrent, Donkey, Overnet, Gnutella2, Gnutella, Napster, Soulseek, Fasttrack, etc., etc.
What's more it can share chunks between protocls. If you'd just use mldonkey, there would be only one big p2p net.
It has offical HTML, GTK2 and Java client UIs and there are a couple good 3rd party UI's as well.
Personally I tend to use the HTML interface. It is faster for tunnelling over ssh.
$ sudo apt-get install mldonkey-server
No serious open-source desktop these days can be all-GNOME or all-KDE;
I haven't used a KDE app in years. Maybe I'm missing something? I know there are some advantages (e.g. KIOSlaves, which --while excellent-- should die like the horrid GnomeVFS now that FUSE is in the kernel). Both desktops fall back on GTK apps to fill the gaps, it just looks more congruos when you start with GNOME.
Gnome people often don't have any libkde or libqt anything on their systems. Everyone has gtk libraries.
I use Konqueror (for browsing) about as much as Firefox, maybe more.
Do KDE people seriously use more than one browser?
Your comment makes me imagine this silly scenario:
Ooops, KHTML didn't work. Switch to gecko. Okay, switch back to KHTML because its "part of the desktop". Ooops something else didn't work. Back to Gecko.
Define "significant". Processor architecture optimizations are not all they're cracked up to be.
Perhapse you should take your comments over to the gcc list and tell those guys all their efforts are for naught.
Or maybe you could try optimized installs of X, various desktops, and other CPU intensive applications and enjoy a nice warm cup of shut the fuck up.
Long ago, in the eighties, there was a game called "Modem Wars" from EA. You negotiated with someone on the end of a modem over how many and what type of troops you would both get.
No building. Fixed and optionally equal troop counts. You'd command 8-10 different unit types that performed differently on different types of terrain. You got damage bonuses for being on higher terrain. Defense bonuses for digging in. All real in real time. Heterogeneous troops could hold formations which was critical for tactics. Real strategy was needed for holding reserves and flanking maneuvers.
The graphics were horrible but the interface was easy and I've yet to to see its equal in strategey or tactical thinking required for a video game.
I could give a shit weather or not you can see the orc's pimples. Give me a game that plays well with clean interface where thinking matters.
...has lots of non-profit jobs, as well as a section for IT. The IT jobs right now seem to be in Boston, NYC, and D.C., of course. Looks like the ACLU needs a sysadmin in NYC... -aj
MLDonkey is an all in one client for Bittorrent, Donkey, Overnet, Gnutella2, Gnutella, Napster, Soulseek, Fasttrack, etc., etc. What's more it can share chunks between protocls. If you'd just use mldonkey, there would be only one big p2p net. It has offical HTML, GTK2 and Java client UIs and there are a couple good 3rd party UI's as well. Personally I tend to use the HTML interface. It is faster for tunnelling over ssh. $ sudo apt-get install mldonkey-server
No serious open-source desktop these days can be all-GNOME or all-KDE; I haven't used a KDE app in years. Maybe I'm missing something? I know there are some advantages (e.g. KIOSlaves, which --while excellent-- should die like the horrid GnomeVFS now that FUSE is in the kernel). Both desktops fall back on GTK apps to fill the gaps, it just looks more congruos when you start with GNOME. Gnome people often don't have any libkde or libqt anything on their systems. Everyone has gtk libraries.
The way things are going, one node going down won't mean anything at all in terms of bandwidth. Everyone's phone could be a node.
Define "significant". Processor architecture optimizations are not all they're cracked up to be. Perhapse you should take your comments over to the gcc list and tell those guys all their efforts are for naught. Or maybe you could try optimized installs of X, various desktops, and other CPU intensive applications and enjoy a nice warm cup of shut the fuck up.
Long ago, in the eighties, there was a game called "Modem Wars" from EA. You negotiated with someone on the end of a modem over how many and what type of troops you would both get.
No building. Fixed and optionally equal troop counts. You'd command 8-10 different unit types that performed differently on different types of terrain. You got damage bonuses for being on higher terrain. Defense bonuses for digging in. All real in real time. Heterogeneous troops could hold formations which was critical for tactics. Real strategy was needed for holding reserves and flanking maneuvers.
The graphics were horrible but the interface was easy and I've yet to to see its equal in strategey or tactical thinking required for a video game.
I could give a shit weather or not you can see the orc's pimples. Give me a game that plays well with clean interface where thinking matters.
...has lots of non-profit jobs, as well as a section for IT. The IT jobs right now seem to be in Boston, NYC, and D.C., of course. Looks like the ACLU needs a sysadmin in NYC... -aj