So shared data between processes executing in multiple computers from vancouver to halifax can be quickly accessed and updated.
The speed increase over requesting the data from ether over it being in some computer's cache depends on how fast that computer's connection is to a backbone's router.
Although now that I do some quick calcs, the max latency turns out to be, 180000(k/s)/8000(km) = 1/23rd of a second = 45ms, and avg latency 22ms, which is slower than HD.
You'd be saving 5ms to 10ms maybe over getting the data from a cpu behind a router, so the applications are indeed pretty narrow, but not non-existant.
The coolest feature of.net is its standardized object, struct, and data format. The most obvious benefit of this is crosslanguage development, but its not the biggest benefit..Net is a cure for the perfomance nightmare associated with marshalling in DCOM/Corba. No data reformatting step is needed between each call.
I expect they will have some commercial success with it.
Most people get rightfully intimidated at the prospect of porting MS's entire CLR to their OS.
The real value though is simply adding a MSIL target to gcc. And developing a JIT or dynamic IL compiler for your platform. The shortcut of applying MS's standard data format but compiling directly to native could also be possible.
IL can link to any code... not just the CLR. An OpenCLR thats crossplatform could be developed without trying to copy MS's APIs. Just recompiling (and OOPing a bit) alternative similar services ((g)Tk, Qt, apache, mysql...)into the.net format. There would thus be a way to develop cross platform clients and servers that can communicate with MS or crossplatform servers at high speed.
They're just about to release one of the first 2.4x and kde2x based distros next week.
I was going to use the opportunity to see how far away linux is from being worthwhile (purely personal perspective, ymmv, no offense intendented, im glad you're happy with it).
This suggests that the company isn't so confident in the quality of the release
Re:Ipv6.. will that allow proxyless ICS?
on
Quake on IPv6
·
· Score: 1
Extended LAN IPs is just a made up phrase used as another way to describe world visible IPs throughout the LAN.
With all the shouting about peering in the commercial world, and using the most inneficient protocol immaginable (SOAP) to tunnel into lan's, the lack of a mechanism within IPv4 to directly tunnel into a LAN (from the world) should be seen as its biggest shortcomming by more people.
The only conceivable reason I can think of for spending $400 per slot machine on the os, is if they think they can save $$$ by developing the software in VB (or Delphi?)...
Last I checked (vb4 or 5, don't remember) the period of the rng is just over 10000. (It repeats the sequence every 10000 trials). I doubt its been updated in vb6.
Re:Ipv6.. will that allow proxyless ICS?
on
Quake on IPv6
·
· Score: 1
There is a IPv6 feature called Site Local Addressing, where devices on an Ethernet take part of their MAC address and build their own IPv6 address so that you can communicate among your local network with no configuration necessary
the 192.168.x.x with dhcp scheme seems fine to me for site local addressing. I can understand how large organizations might need more IPs than that provides. Home and small organization networks would benefit from the choice to easily make several computers accessible from the world.
I'm dissapointed if some space isn't made available in IPv6 for extended LAN IPs. Even if it meant having variable extended length (say addresses ending in 128-255, have an extra byte)instead of fixed 48bit length.
Ipv6.. will that allow proxyless ICS?
on
Quake on IPv6
·
· Score: 1
I wonder if ipv6 includes a mechanism that replaces the 192.168.0.x ips used on a LAN, with one that lets these computers peer or be servers accessable by world.
If it doesn't, how is ip6 expected to be marketed?
Will it be side by side tunneling with ipv4 for the next 5 (10?) years before it replaces it? If so, can 192.168.x.x ips get ipv6 addresses now through freenet6?
I'm afraid its you who's missed the point. A game's objective is to win. In soccer, your goal is not to score as much as possible. You don't see too many games with score of 300-299 where each team has cooperated to let each other score as often as possible.
If a game has winners and losers, it is by definition zero sum. You can re-read my post for explanation. The details of a game aren't relevant as to whether its zero sum or not.
I've plugged the game elsewhere in this thread, but it fits your criteria exactly. also by the same publisher earth 2025 is less interactive but in the same genre. http://games.swirve.com
Zero sum activities are those which neither create nor destroy value. Thus a stock transaction from the perspective of the 2 transactees is not zero sum due to brokerage and exchange fees, but if you include the broker and exchange it is zero sum among the 4 parties.
The original post makes little sense in determining what types of games he's looking for and whether they are zero sum or not.
Any game where there is a winner and losers could be described as zero sum, in that there exists a heuristic score (like chess) whereby every activity in the game increases the probability of winning for some players and has offsetting decrease for others.
Even solitaire can be described in this way as zero sum, as you will either win or not.
Its also possible to look into individual games, and see non-zero sum elements in individual activities. Monopoly has situations where you pay the bank or it pays you. Increasing the overall wealth in the game. So Monopoly is not a purely fixed resources game. My favorite game of my past is Utopia http:\\games.swirve.com . The resources in that game grow rapidly every day, and in the end of a game run, there will be 49,999+ losers. Several game elements encourage cooperation. Yet because there are winners and losers, a zero sum perspective of the game exists.
What the author is really looking for are games that are win win for all participants. This infringes on the definition of a game.
Solitary Simcity or Golf are not really games. There is no arbitrary criteria that determines if you won or not. Though each can be used to make competitions that are games.
The point of this post is to get the author to ask for what he really wants, without evoking terms that don't have anything to do with anything, such as zero sum games.
If you're looking for games where cooperation plays a big role, Utopia is good. Where each participant can set their own goals, try golf or simcity.
Me and my gf both play civ 2 and ctp 2. I have a graduate school diploma. She has high school. I'm analytical. She's intuitive.
She does quite well at the game, but not as well as me. The thing about civ is that the intuitive approach works. Basically everything that sounds good to do, is.
It might be "better" to build up an army as quickly as possible, but focusing on economic growth and population happiness, works.
I also think anything from the civilization series is the best choice for business students.
The biggest reason for choosing this is that its a turn based game. So you won't be testing reflex skills, which is 90% of starcraft actually. Age of empires is also mostly memorization and reflexes.
As an MBA, I expect you'll find that academic business thinking skills are strongly coorelated with success in the civ series. These games are pretty easy if you're used to thinking about tradeoffs and efficiency.
this chip has dedicated hardware for IA-32. Unless intel was doing pure BS, or seriously screwed up, performance should be above a P2-333.
My guess is that win-64 beta is not letting the emulation hardware function for some stability reason, and is using some basic software emulation. Its either that, or Itanium engenners have really really fukdup.
These guys said that they couldn't load up Linux-ia64 because whistler was already on the machine... ??? are scsi drives that hard to find?
I'd be surprised if there is more than $5 worth of silicon in current chips.
Sure these guys want to roll out the entire computer, from $15 in plastic, but is there really much more than $15 in raw materials in ur existing puter?
There's the challenge of designing all the components, and performance questions (what is the gate length possible under this process?). I wish them luck, but I'll jump on the bandwagon when its no longer vaporware.
Games may work behind NAT's without setup. But I don't bother trying to use most games from computers on my network, because only some mostly recent games are designed to work around NATs.
My point is I/Joe consumer have doubts that sega games will work through my NAT, and so dampens my enthusiasm for it.
If you're in a major urban area like Toronto, you can do so easily. Likely internet sites too. Most component vendors also sell systems. They key is not to ask brand name vendors for a system without an OS.
A dozen 2.7 micron wine glassess to all my familly members. Presented in a cardboard box stamped with that stupid label maker they gave me last christmas.
that the data access time is comparable to RAM.
So shared data between processes executing in multiple computers from vancouver to halifax can be quickly accessed and updated.
The speed increase over requesting the data from ether over it being in some computer's cache depends on how fast that computer's connection is to a backbone's router.
Although now that I do some quick calcs, the max latency turns out to be, 180000(k/s)/8000(km) = 1/23rd of a second = 45ms, and avg latency 22ms, which is slower than HD.
You'd be saving 5ms to 10ms maybe over getting the data from a cpu behind a router, so the applications are indeed pretty narrow, but not non-existant.
The coolest feature of .net is its standardized object, struct, and data format. The most obvious benefit of this is crosslanguage development, but its not the biggest benefit. .Net is a cure for the perfomance nightmare associated with marshalling in DCOM/Corba. No data reformatting step is needed between each call.
.net format. There would thus be a way to develop cross platform clients and servers that can communicate with MS or crossplatform servers at high speed.
I expect they will have some commercial success with it.
Most people get rightfully intimidated at the prospect of porting MS's entire CLR to their OS.
The real value though is simply adding a MSIL target to gcc. And developing a JIT or dynamic IL compiler for your platform. The shortcut of applying MS's standard data format but compiling directly to native could also be possible.
IL can link to any code... not just the CLR. An OpenCLR thats crossplatform could be developed without trying to copy MS's APIs. Just recompiling (and OOPing a bit) alternative similar services ((g)Tk, Qt, apache, mysql...)into the
Looks like Linux Today pulled the story.
All news exists because someone wants you to know. Often security break-ins are leaked by competitors.. etc...
Just because a story came from a linux competitor, doesn't make it untrue. Linux-today is showing excessive bias by pulling the story.
How can whatever this story said have anything more damaging than the linuxgram article, anyway?
Should you be protecting the world from knowing that the Linux business model is not going to be profitable in the next year or two?
They're just about to release one of the first 2.4x and kde2x based distros next week.
I was going to use the opportunity to see how far away linux is from being worthwhile (purely personal perspective, ymmv, no offense intendented, im glad you're happy with it).
This suggests that the company isn't so confident in the quality of the release
Extended LAN IPs is just a made up phrase used as another way to describe world visible IPs throughout the LAN.
With all the shouting about peering in the commercial world, and using the most inneficient protocol immaginable (SOAP) to tunnel into lan's, the lack of a mechanism within IPv4 to directly tunnel into a LAN (from the world) should be seen as its biggest shortcomming by more people.
The only conceivable reason I can think of for spending $400 per slot machine on the os, is if they think they can save $$$ by developing the software in VB (or Delphi?)...
Last I checked (vb4 or 5, don't remember) the period of the rng is just over 10000. (It repeats the sequence every 10000 trials). I doubt its been updated in vb6.
the 192.168.x.x with dhcp scheme seems fine to me for site local addressing. I can understand how large organizations might need more IPs than that provides. Home and small organization networks would benefit from the choice to easily make several computers accessible from the world.
I'm dissapointed if some space isn't made available in IPv6 for extended LAN IPs. Even if it meant having variable extended length (say addresses ending in 128-255, have an extra byte)instead of fixed 48bit length.
I wonder if ipv6 includes a mechanism that replaces the 192.168.0.x ips used on a LAN, with one that lets these computers peer or be servers accessable by world.
If it doesn't, how is ip6 expected to be marketed?
Will it be side by side tunneling with ipv4 for the next 5 (10?) years before it replaces it? If so, can 192.168.x.x ips get ipv6 addresses now through freenet6?
Will ISPs bundle out 5-10 ipv6s per subscriber?
I notice that freebsd site doesn't list video adapter compatibility on their hardware list.
I thought that the the video drivers were part of xfree/86 and so should work with Linux distros and bsd if xfree runs on it.
am i wrong? Gforce drivers are in xfree 4.01? and don't they work with freebsd as well?
the benchmarks done in the original post were done on a dual box... so looks like freeBSD beats linux at smp.
or lzo?...
both of these algorithms seem to be optimized for small memory systems. And they're fast.
habbit could explain it best I guess, but I haven't used either myself.
the author's address is:
http://wildsau.idv.uni-linz.ac.at/mfx/nrv.html
I'm afraid its you who's missed the point. A game's objective is to win. In soccer, your goal is not to score as much as possible. You don't see too many games with score of 300-299 where each team has cooperated to let each other score as often as possible.
If a game has winners and losers, it is by definition zero sum. You can re-read my post for explanation. The details of a game aren't relevant as to whether its zero sum or not.
I've plugged the game elsewhere in this thread, but it fits your criteria exactly. also by the same publisher earth 2025 is less interactive but in the same genre. http://games.swirve.com
Zero sum activities are those which neither create nor destroy value. Thus a stock transaction from the perspective of the 2 transactees is not zero sum due to brokerage and exchange fees, but if you include the broker and exchange it is zero sum among the 4 parties.
The original post makes little sense in determining what types of games he's looking for and whether they are zero sum or not.
Any game where there is a winner and losers could be described as zero sum, in that there exists a heuristic score (like chess) whereby every activity in the game increases the probability of winning for some players and has offsetting decrease for others.
Even solitaire can be described in this way as zero sum, as you will either win or not.
Its also possible to look into individual games, and see non-zero sum elements in individual activities. Monopoly has situations where you pay the bank or it pays you. Increasing the overall wealth in the game. So Monopoly is not a purely fixed resources game. My favorite game of my past is Utopia http:\\games.swirve.com . The resources in that game grow rapidly every day, and in the end of a game run, there will be 49,999+ losers. Several game elements encourage cooperation. Yet because there are winners and losers, a zero sum perspective of the game exists.
What the author is really looking for are games that are win win for all participants. This infringes on the definition of a game.
Solitary Simcity or Golf are not really games. There is no arbitrary criteria that determines if you won or not. Though each can be used to make competitions that are games.
The point of this post is to get the author to ask for what he really wants, without evoking terms that don't have anything to do with anything, such as zero sum games.
If you're looking for games where cooperation plays a big role, Utopia is good. Where each participant can set their own goals, try golf or simcity.
Its too bad that the single processor benchmark didn't use -j2 or -j3 as well then.
If that were the case, I don't understand how new chips 1/3rd that size can sell for $60 at retail. Is the figure wrong?
Me and my gf both play civ 2 and ctp 2. I have a graduate school diploma. She has high school. I'm analytical. She's intuitive.
She does quite well at the game, but not as well as me. The thing about civ is that the intuitive approach works. Basically everything that sounds good to do, is.
It might be "better" to build up an army as quickly as possible, but focusing on economic growth and population happiness, works.
So maybe civ is not such a great test after all.
I also think anything from the civilization series is the best choice for business students.
The biggest reason for choosing this is that its a turn based game. So you won't be testing reflex skills, which is 90% of starcraft actually. Age of empires is also mostly memorization and reflexes.
As an MBA, I expect you'll find that academic business thinking skills are strongly coorelated with success in the civ series. These games are pretty easy if you're used to thinking about tradeoffs and efficiency.
... on the production chips anyway.
this chip has dedicated hardware for IA-32. Unless intel was doing pure BS, or seriously screwed up, performance should be above a P2-333.
My guess is that win-64 beta is not letting the emulation hardware function for some stability reason, and is using some basic software emulation. Its either that, or Itanium engenners have really really fukdup.
These guys said that they couldn't load up Linux-ia64 because whistler was already on the machine... ??? are scsi drives that hard to find?
I'd be surprised if there is more than $5 worth of silicon in current chips.
Sure these guys want to roll out the entire computer, from $15 in plastic, but is there really much more than $15 in raw materials in ur existing puter?
There's the challenge of designing all the components, and performance questions (what is the gate length possible under this process?). I wish them luck, but I'll jump on the bandwagon when its no longer vaporware.
Games may work behind NAT's without setup. But I don't bother trying to use most games from computers on my network, because only some mostly recent games are designed to work around NATs.
My point is I/Joe consumer have doubts that sega games will work through my NAT, and so dampens my enthusiasm for it.
If you're in a major urban area like Toronto, you can do so easily. Likely internet sites too. Most component vendors also sell systems. They key is not to ask brand name vendors for a system without an OS.
A dozen 2.7 micron wine glassess to all my familly members. Presented in a cardboard box stamped with that stupid label maker they gave me last christmas.
never a BBS door game.
Utopia is better than anything in the genre. Warning: very addicting
http://games.swirve.com/utopia/
The big insurmountable problem from id's perspective is that the retailers don't want to touch a linux version.
Linux fans should be pleased with the support they're getting from id. Its unreasonable to expect more at this point.