A brief overview of the comments on this subject reveal three things immediately to me: 1: non-SL users have no clue what goes on in SL. No big surprise there. If you're not in there, you really haven't got any information on which to be basing your opinions. 2: People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there. 3: People with little or no clue what goes on in SL can spread a lot of misinformation to the rest of the non-SL-using world by stating their uninformed opinons as "fact" in forums like this.
So, I thought I'd counter the misinformation before it gets too far out of hand. SL is debateable as a "game". Many people use it this way. Many others don't. "Having a lot of time on your hands" doesn't always mean one is an irresponsible deadbeat, probably unemployed, with time to "waste", as is often implied. Many people in SL have part- or full-time jobs in the real world, even those called "merchants" in this article. I am one who has a full-time job. I use SL. not as a place to "play" as if it were a "game", but as a place to advertise my real business, which I also have in addition to my full-time job. I create things other people buy and then I convert the inworld currency to real money in the real world, something often discouraged in "games", but something SL was designed to do. I personally know several people who make a full-time income (or two) in SL, and contrary to "having lots of time on their hands", their entire time is spent creating art, organizing business meetings and creating and maintaining connections to real-world networks. While I'm not certain I'll ever make a full-time income with my products in SL, it does pay for itself at this point, and I hope it will point people toward my real-world business, helping establish it as my full-time job before I am physically no longer able to do what I have done for the last 25 years. Which brings me to another reason why many people are "merchants" in SL: They are disabled, and in an economy where jobs are becoming more and more scarce and companies are cutting back and firing even their long-term most valuable employees, disabled people have an even tougher time finding full-time work than they usually do. If they are imaginative, creative and remotely skilled with a 3D program or coding, they can make enough real-world money in SL to pay the light bill at least, if not pay their rent as well.
Xstreet has long provided merchants in SL with a way to sell their products to massive numbers of people. Because most users of SL want a convenient and fast shopping method, most shoppers in SL use Xstreet at least as often as they use inworld methods, if not more. Freebies, which actually are not "always crap" as so many people seem to think, but are often good quality products offered free by creators as a way to incline potential customers to want more of their stuff, are a popular section of the site. Granted, about half of the stuff there is "crap". The other half is decidedly not. A discerning shopper knows the difference. Contrary to Linden Labs claims that the freebies come up first in searches for any items, its actually difficult to find the freebies unless you click the Free category link. In addition, there is an Advanced Search option that allows the user to completely fine-tune their search, including the order in which the search results are displayed. In other words, Linden Labs lied. A lot.
It is of note that until Linden Labs bought the site, Xstreet charged a commission for every sale. Period. This helped a lot of business owners to get their products out there and selling without a large outlay of real cash. Given that a number of business owners in SL are poor folks struggling to make it, and have turned to SL as a way to make real money from creating virtual content, (trust me, folks, this works a lot better than pay-to-click, stuffing envelopes and other lame options available to the disabled and otherwise disadvantaged in th
A brief overview of the comments on this subject reveal three things immediately to me: 1: non-SL users have no clue what goes on in SL. No big surprise there. If you're not in there, you really haven't got any information on which to be basing your opinions. 2: People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there. 3: People with little or no clue what goes on in SL can spread a lot of misinformation to the rest of the non-SL-using world by stating their uninformed opinons as "fact" in forums like this. So, I thought I'd counter the misinformation before it gets too far out of hand. SL is debateable as a "game". Many people use it this way. Many others don't. "Having a lot of time on your hands" doesn't always mean one is an irresponsible deadbeat, probably unemployed, with time to "waste", as is often implied. Many people in SL have part- or full-time jobs in the real world, even those called "merchants" in this article. I am one who has a full-time job. I use SL. not as a place to "play" as if it were a "game", but as a place to advertise my real business, which I also have in addition to my full-time job. I create things other people buy and then I convert the inworld currency to real money in the real world, something often discouraged in "games", but something SL was designed to do. I personally know several people who make a full-time income (or two) in SL, and contrary to "having lots of time on their hands", their entire time is spent creating art, organizing business meetings and creating and maintaining connections to real-world networks. While I'm not certain I'll ever make a full-time income with my products in SL, it does pay for itself at this point, and I hope it will point people toward my real-world business, helping establish it as my full-time job before I am physically no longer able to do what I have done for the last 25 years. Which brings me to another reason why many people are "merchants" in SL: They are disabled, and in an economy where jobs are becoming more and more scarce and companies are cutting back and firing even their long-term most valuable employees, disabled people have an even tougher time finding full-time work than they usually do. If they are imaginative, creative and remotely skilled with a 3D program or coding, they can make enough real-world money in SL to pay the light bill at least, if not pay their rent as well. Xstreet has long provided merchants in SL with a way to sell their products to massive numbers of people. Because most users of SL want a convenient and fast shopping method, most shoppers in SL use Xstreet at least as often as they use inworld methods, if not more. Freebies, which actually are not "always crap" as so many people seem to think, but are often good quality products offered free by creators as a way to incline potential customers to want more of their stuff, are a popular section of the site. Granted, about half of the stuff there is "crap". The other half is decidedly not. A discerning shopper knows the difference. Contrary to Linden Labs claims that the freebies come up first in searches for any items, its actually difficult to find the freebies unless you click the Free category link. In addition, there is an Advanced Search option that allows the user to completely fine-tune their search, including the order in which the search results are displayed. In other words, Linden Labs lied. A lot. It is of note that until Linden Labs bought the site, Xstreet charged a commission for every sale. Period. This helped a lot of business owners to get their products out there and selling without a large outlay of real cash. Given that a number of business owners in SL are poor folks struggling to make it, and have turned to SL as a way to make real money from creating virtual content, (trust me, folks, this works a lot better than pay-to-click, stuffing envelopes and other lame options available to the disabled and otherwise disadvantaged in th