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Second Life To Remove Free Content From Web Search

Outland Traveller writes "In a move that continues to shake the Second Life community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal; and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices. The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life, since the in-world search tools are unable to provide information about an object beyond name and location — basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible. While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions. Within 24 hours of the announcement, the feedback thread has swelled to over 1,000 overwhelmingly negative responses. Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants." Read on for more details on the brouhaha.
Adding to the controversy are the officially stated justifications in the FAQ, such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'

Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links.

187 comments

  1. Bad business model by hey! · · Score: 5, Funny

    The customer reaction illustrates that the following is a bad business model: creating a service like Second Life for people who have time to waste on services like Second Life.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Bad business model by TheKidWho · · Score: 3, Insightful

      Even going so far as calling them merchants is silly imo...

    2. Re:Bad business model by houstonbofh · · Score: 4, Funny

      Obviously, Second Life is trying to show how free stuff is of lower quality, and that they do not support free stuff. Like Second life...
      Wait a minute! Uh... Thats not what we meant...

    3. Re:Bad business model by eln · · Score: 5, Funny

      Summary of the summary: People who get stuff for free don't like it when they're asked to start paying for that stuff. Further, people on the Internet (and especially places like Second Life) LOVE to complain about stuff, and have lots and lots of time to do it. Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions. Before you know it, disembodied penises start flying everywhere.

      Summary of the summary of the summary: People on the Internet complain about everything. Companies like to make money. Result: Nerd (or in this case, Furry) Rage.

    4. Re:Bad business model by Yvan256 · · Score: 1

      To summarize the summary, people are a problem. - Douglas Adams

    5. Re:Bad business model by Anonymous Coward · · Score: 0

      Summary of the summary of the summary of the summary: Pants

    6. Re:Bad business model by HeavyDevelopment · · Score: 1

      What's this Second Life I keep hearing about?

      --
      Badges!?! We don't need no stinking badges!
    7. Re:Bad business model by dziban303 · · Score: 1, Redundant

      People still use Second Life? Wow. Perhaps they should consider getting a First Life.

    8. Re:Bad business model by Anonymous Coward · · Score: 0

      Silly maybe but they are making tons of money.. are you?

    9. Re:Bad business model by Inda · · Score: 1

      In these parts, "merchant" is rhyming slang for something else. I think it's a very fitting description.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    10. Re:Bad business model by Anonymous Coward · · Score: 0

      ....blurchant?

    11. Re:Bad business model by ubrgeek · · Score: 3, Funny

      Delores?

      --
      Bark less. Wag more.
    12. Re:Bad business model by BrokenHalo · · Score: 2, Informative

      ....blurchant?

      Merchant Banker -> Wanker.

      Just FYI, HTH.

    13. Re:Bad business model by Anonymous Coward · · Score: 0

      Rhyming slang: when making up words is too intelligible.

    14. Re:Bad business model by Anonymous Coward · · Score: 0

      Mulva?

    15. Re:Bad business model by Anonymous Coward · · Score: 0

      will Second Life have a Second Chance???

    16. Re:Bad business model by Jaysyn · · Score: 1

      Urchin? (Yeah, it's kinda a stretch)

      --
      There is a war going on for your mind.
    17. Re:Bad business model by Anonymous Coward · · Score: 0

      Most of the comments on this thread seem to be from people who don't seem to have experience with SL, but slam it for not being what they think it should be. It many ways it has a sharing community that does give away the results of their work - somewhat like open source, which is considered to be noble. There seems to be a cultural clash, tribal perhaps, where commentators here disparage what they seem ignorant of. And speaking of having time on their hands - what about all these comments?

    18. Re:Bad business model by mypalmike · · Score: 1

      I'd like to complain about your summary of the summary. I am on the internet and I never complain. You are unfairly stereotyping internet users like myself. It's not right, and I'm going to start "tweeting" about it pretty soon if you don't apologize.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    19. Re:Bad business model by Carik · · Score: 1

      There seems to be a cultural clash, tribal perhaps, where commentators here disparage what they seem ignorant of. And speaking of having time on their hands - what about all these comments?

      No, no... it's just that the culture here mandates that you disparage what you're ignorant of. It saves people all that wasted time actually learning about things. It's much easier this way.

      Besides, it's hard to start a flame war if everyone involved actually knows what they're talking about.

    20. Re:Bad business model by PopeRatzo · · Score: 1

      Wow

      No, Aion.

      --
      You are welcome on my lawn.
    21. Re:Bad business model by Anonymous Coward · · Score: 0

      Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions. Before you know it, disembodied penises start flying everywhere.

      Well if the rage really is impotent, then the flying phalli will be flaccid! Still not a sight I'd like to see, but probably a far less threatening display.

    22. Re:Bad business model by iknowcss · · Score: 1

      I think you mean Mulva

      --
      Life is rarely fair. Cherish the moments when there is a right answer.
    23. Re:Bad business model by Darinbob · · Score: 1

      I mean, in an online game all "fairly priced items" are free. Anyone who pays real money money in second life is getting ripped off.

    24. Re:Bad business model by mdwh2 · · Score: 2, Insightful

      I do love the irony of someone on Slashdot talking about other people not having a life. I can just imagine them, foaming at the mouth as they bash the keyboard - hypocritically complaining about other people complaining, and ridiculing people for spending time on an online environment - whilst sitting in their dimly lit mother's basement, spending all their hours online on Slashdot.

    25. Re:Bad business model by mdwh2 · · Score: 1

      Says the person posting on Slashdot.

    26. Re:Bad business model by Shivantrill · · Score: 1

      They are merchants. Definition of a merchant: a trader, especially wholesale, in goods of a particular kind Even the people who provide the free and cheaper items are merchants. Now you could have an argument about whether or not they are a valid business, However, many of them have impressive incomes from their Second Lives. It is estimated that from the listing fees alone (10 linden per item which is approximately 4 cents US) Linden Lab will pull in over $20K USD a month. Thats a good chunk of change for doing...ummm... nothing but hosting a website. They bought out an existing site and did very little to improve or change it. In fact they made the color scheme rather unpleasant. It isn;t about the free stuff, it's about making more money and getting into bed with their "elite merchants" who are the top 5% sellers. Let me ask you this, are you required to report and pay taxes on your earnings from posting here? Or from any other "liesure" internet activity? Yeah I thought not!

      --
      Karma, We don't need no stinkin' karma!
    27. Re:Bad business model by Kagura · · Score: 1

      I signed up for Second Life about a year ago. Back then, my life was so great that I literally wanted a second one.

    28. Re:Bad business model by Anonymous Coward · · Score: 0

      Second Life? It's dead. It hasn't changed hardly at all in the last three years. It now support a few more 3d tricks in the viewer (still looks like ass compared to any 3d game), and the server is now based on Mono byte code. But as for the content? It's static... nothing really new or exciting in 3 years at least.

  2. Who gives a rip? by LS1+Brains · · Score: 4, Interesting

    Certainly nobody in my circles. I've asked - nobody I know uses Second Life. Are we missing the greatest thing since sliced bread? I'd wager a big no.

    1. Re:Who gives a rip? by Anonymous Coward · · Score: 0, Insightful

      Suppose you're so fat that (1) you can barely walk and (2) everyone looks at you at the mall. An exoskeleton can fix the first problem, but SecondLife fixes both.

    2. Re:Who gives a rip? by clone53421 · · Score: 0, Offtopic

      I agree. This story certainly isn’t about my rights online.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    3. Re:Who gives a rip? by ChowRiit · · Score: 1

      I have never met or even heard of anyone who uses Second Life, with the exception of journalists who seem to think it's the best example of an MMO to report on online gaming with.

    4. Re:Who gives a rip? by jandrese · · Score: 4, Insightful

      SecondLife is basically a gigantic Internet Drama Engine. Worse, because it creates so much drama, it tends to gain the attention of the mass media who seem to think it's the final realization of "cyberspace" that they were promised in the 80s. In reality, it's Deviantart with a crappier interface.

      --

      I read the internet for the articles.
    5. Re:Who gives a rip? by Anonymous Coward · · Score: 0

      Suppose you look into some surgery and therapy? Fixes the firstlife problem...

    6. Re:Who gives a rip? by nhytefall · · Score: 1

      And (3) you are a furry.

      Now, instead of ending up on peopleofwalmart.com in your "happy suit", you can be on Second life and never have to take it off

      /running away now to bleach eyeballs

      --
      0100010001101001011001 0100100000011010010110 1110001000000110000100 1000000110011001101001 0111001001100101
    7. Re:Who gives a rip? by Vovk · · Score: 1

      /running away now to bleach eyeballs

      Can... Not... Un... See!!!!!!

    8. Re:Who gives a rip? by radish · · Score: 1

      No, Second Life makes them both worse. A diet fixes both.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    9. Re:Who gives a rip? by Anonymous Coward · · Score: 0

      it's cool for creating immersive 3d geometric demonstrations, though. I wasted most of the days between last christmas and new year building fractals.

      then i remembered that you dont get far by drawing pretty demos of your work, and got back to symbolics.

    10. Re:Who gives a rip? by BrokenHalo · · Score: 1

      I have never met or even heard of anyone who uses Second Life...

      I have. Once. A very good friend of mine has a reclusive sister with a body built for comfort rather than speed, and the kind of face that sank a thousand ships. She spends hours on Second Life while she munches away on potato chips getting even fatter, hoping to meet the love of her life. [sigh.]

      Apart from her, the only instances I have heard of are big corporations like this who hoped to milk a fictional cash cow, only to find her teats were dry and are pulling out.

      I guess it's a self-fulfilling thing that if 2nd Life insists on being a hang-out for losers, then only losers will bother going there.

    11. Re:Who gives a rip? by GigsVT · · Score: 1

      SecondLife is basically a gigantic Internet Drama Engine. Worse, because it creates so much drama, it tends to gain the attention of the mass media who seem to think it's the final realization of "cyberspace" that they were promised in the 80s. In reality, it's Deviantart with a crappier interface.

      Make something better... Seriously. None of the "competitiors" to Second Life really "gets it"... they all want to give people prepackaged experiences with professionally created content... completely missing the point.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    12. Re:Who gives a rip? by iamhassi · · Score: 1

      "Certainly nobody in my circles. I've asked - nobody I know uses Second Life. Are we missing the greatest thing since sliced bread? I'd wager a big no."

      actually the people I know that play Second Life are teenage girls that like the virtual sex. Guess it makes sense, they don't feel comfortable doing it in real life (or labeled as a slut by peers) so they turn to Second Life.

      And you might be thinking "sure but that's rare, the girls in SL are probably all guys in real life". Maybe, but as a straight guy would you want to watch your female avatar having sex with a guy?

      --
      my karma will be here long after I'm gone
    13. Re:Who gives a rip? by PitaBred · · Score: 1

      Deviantart? I was thinking more Livejournal. Or have all the emo kids moved since I last checked?

    14. Re:Who gives a rip? by Knara · · Score: 1

      SL is a half-assed graphical implementation of MUSH/MUSE games from the early-mid 1990's.

      The interface is the main hurdle to using it. If that engine was better, the system itself would be really intriguing.

    15. Re:Who gives a rip? by Anonymous Coward · · Score: 0

      The interesting thing about SL is that every single thing you see was created by participants. Certainly that means there is a lot of stuff you want to ignore, but it also means that many of the worlds historic buildings have been recreated. For example, you can tour a very carefully and accurately crafted Mont St. Michel, or the Kabuki theater, many Frank Loyd Wright replicas and more. Most building tools are available for free or at nominal costs. Many residents spend their time creating buildings, landscapes, scripted vehicles, scripted swords, etc.

    16. Re:Who gives a rip? by PopeRatzo · · Score: 1

      actually the people I know that play Second Life are teenage girls that like the virtual sex.

      You just think they're teenage girls.

      Actually, they are 50 year-old men who have sex with each other in between calling talk radio shows.

      --
      You are welcome on my lawn.
    17. Re:Who gives a rip? by lena_10326 · · Score: 1

      Maybe none of your friends are fat people with addictive personalities. Fat people are big Second Life fans. They can create a thin and sexy avatar for socializing as if they were thin and sexy while munching on burgers pecking away at their keyboard. http://www.youtube.com/watch?v=01OSKJwXuDM&feature=related

      --
      Camping on quad since 1996.
    18. Re:Who gives a rip? by TravisO · · Score: 2, Informative

      I know it's easy to pick on Second Life but my wife use to play it obsessively so let me give you some real insight: The game gives you a lot of power to import models, animations and textures, think of it as an in game "make your own Sims game", where you can set rules, scripts that execute on other people's models, etc. The game is flooded with woman, usually stay at home wives, these aren't necessarily your traditional "fat goth chicks". I'm a hardcore gamer myself, mostly just Xbox 360 lately, so I wouldn't touch Second Life with a 10 foot stick, it's not that it's a game as much as it is a social adventure that allows you to build more of the game. Unless you want to just be a consumer and shop for things people have made (clothes, animations, items) and just play what others made. My wife spent 99% of her time creating and selling items, there's no money to be made in Second Life anymore, unless you outright scam people somehow.

    19. Re:Who gives a rip? by CronoCloud · · Score: 2, Insightful

      Second Life has built in voice chat....and people use it. The majority of female avatars are played by women and of those who are played by folks who were born male, a bunch of those are transwomen. I've referred to SL as "a world for women". They run it, they own it. The number of geeky guys scripting helicopters and whatnot are easily outnumberd by the women making clothes, buying clothes, making art, playing music.

    20. Re:Who gives a rip? by CronoCloud · · Score: 1

      Yep SL is a women's world: stay-at-home moms, art students (and recent art school grads), graphic designers, etc. Most of the scripters seem to be male though.

    21. Re:Who gives a rip? by arkane1234 · · Score: 1

      That's like saying that crying fixes a bad rape... geez.

      --
      -- This space for lease, low setup fee, inquire within!
    22. Re:Who gives a rip? by mdwh2 · · Score: 1

      I don't use Second Life, but let's get a sense of perspective: how many people in general have heard of Slashdot?

      It's depressing how insular this place can be sometimes, and how much contempt there is for people who simply use something different.

    23. Re:Who gives a rip? by mdwh2 · · Score: 1

      Oh, I'm sorry. Tell you what, everytime there's a YRO story, from now on the editors promise to consult you, clone53421 (1310749), personally, to see if it's a worthy story. Because obviously the "you" is singular, and means you, clone53421 (1310749), and not anyone else.

      (Really though, grow up - do you think a story isn't newsworthy just because it doesn't affect you personally? Many YRO stories don't affect me personally - including this one, in fact - but I still might be interested in them anyway. Some of us aren't so selfish that we only think about what affects us all the time.)

    24. Re:Who gives a rip? by clone53421 · · Score: 1

      Not just me personally. I have no doubt that the majority of the users on /. have never used SecondLife and probably couldn’t care less about this. I’m just echoing GGP.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    25. Re:Who gives a rip? by the_digitalmouse · · Score: 0

      Certainly nobody in my circles. I've asked - nobody I know uses Second Life. Are we missing the greatest thing since sliced bread? I'd wager a big no.

      then you really don't know *that* many people :P

      --
      http://about.me/jimm.pratt
    26. Re:Who gives a rip? by jandrese · · Score: 1

      Deviantart because it's full of furries.

      Seriously, do a search on Deviantart for any two dictionary (non-proper name) words. If you get more than 20 or so hits, it's almost a guarantee that at least one of them will be furries or Sonic and his furry friends.

      --

      I read the internet for the articles.
  3. People still care? by Vohar · · Score: 4, Insightful

    Oh no, now the world will...well, continue to not care about Second Life I guess.

    It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth. It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.

    1. Re:People still care? by DanielRavenNest · · Score: 1

      Read up on the "Hype Cycle" (The Gartner Group came up with that description). Most new technologies go through it. Some survive. The process is roughly, new idea comes out, someone implements it, the promoters and the media go crazy for a while hyping it. Lots of people try it, many find it *isnt* the best thing since sliced bread and give it up. Then it goes into hibernation for a while. Some technologies die at this point, either lack of interest, or something else takes over that space. The good technologies go on to version 2 and version 3, and sometimes people find good uses for it and build on that. So the general curve is first over-hype, then under-hype, while the actual uses are a more steady growth curve.

      Virtual worlds like Second Life are not the answer to everything. If you want 3D without interaction, you have 3D video. If you want just interaction but don't need 3D, there's instant messaging, VOIP, and webcams. If you want *both* 3D and interaction, that's where virtual worlds have a space. Breaking that down further, if you don't want user-content, you end up with something like an MMO game - someone else makes the content, you enjoy it. If you *do* want user content, you end up with something like Second Life.

      Besides the entertainment uses, the serious uses revolve around "cheap simulation and training". For example, the Red Cross is using Second Life to practice post-disaster setup. You can use the same people as you would in a real disaster, and simulate your refugee camp setup, or whatever to get some practice and work out the bugs. It's way cheaper to do that than bring out the real aid tents. It's not 100% replacement, any more than airplane flight simulators are 100% replacement for getting in the real airplane and flying it. But in the flight simulators you can practice losing an engine, which you don't *want* to do in real training.

      Another good use is any time the users are widely dispersed and bringing them all to a training facility would be too expensive. An example is car repairs, where a 3D walkthrough for a rare repair would be handy, and the repair guys are scattered all over the world. Something like that would work better with 3D glasses and force-feedback gloves, but those are not commonly available yet, PCs with graphics cards are, so for now, use what you got.

    2. Re:People still care? by Anonymous Coward · · Score: 0

      Oh no, now the world will...well, continue to not care about Second Life I guess.

      It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth. It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.

      We here at slashdot would like to know more about those 'dirty, disgusting places!'

      Please elaborate.

    3. Re:People still care? by Orbijx · · Score: 1

      You don't want to know.

      Trust me, I'm from the Internet.

      --
      One of these days, I am going to flip out. When I flip out, I'll be back in five minutes.
    4. Re:People still care? by the_digitalmouse · · Score: 0

      Oh no, now the world will...well, continue to not care about Second Life I guess.

      It was a fairly neat concept,

      and still is. I'm not a furry (although i prefer the furry avatars because the humans ones are just plain boring. I mean, seriously, why would i want to play the same species in an environment where i could be anything i want? Typically i'm a little mouse robot). I do use SL often because it's scripting language is not half bad, and useful for teaching a certain level of object-oriented programming and game design, since you *can* (and there are several good examples) make decent games and immersive environments within SL and see immediate results as you develop. oh and i'm not fat, nor live in my parent's basement. i teach website development and game design at a local tech school in Denmark.

      while it is easy to portray SL as some fat-persons paradise, the fact is that many people of all shapes and sizes use SL for good and bad, and from around the world. just like real life. it attempts to provide an environment where you can socialize, create/develop/share work, and (as mentioned earlier about famous architecture in SL) as a way of seeing places and interacting in various environments you might otherwise not be able to see due to lack of money or well-being.

      regarding this nonsense about free content being removed. there are always other ways of making that content appear. someone will develop a new resource. problem solved. move along now, nothing more to see here.

      --
      http://about.me/jimm.pratt
  4. They are by scarboni888 · · Score: 2, Insightful

    Greedy fuckers

  5. Where is second life big? by santax · · Score: 5, Insightful

    For real, here in the Netherlands media hyped about 2nd life about 3, 4 years ago. Some banks even bought some land etc. But nowadays, I personally don't know anyone using it. So where is second life big? This is not meant as a flame or anything, I am just curious. 1000 protests doesn't seem like a lot. Check the protests on Forza 3 missing custom lobby or the Modern Warfare missing custom servers... That's a bit more than 1000...

    1. Re:Where is second life big? by solevita · · Score: 5, Interesting

      The BBC has an article today - What happened to Second Life? Seems like a bad day of news for the decreasingly popular SL.

    2. Re:Where is second life big? by drinkypoo · · Score: 3, Informative

      Second life is a big hit among people who have never played a competently developed computer game. Just navigating the world is intensely painful. The tools for content creation are even worse. The documentation reminds me of that for drupal... inadequate, and when you point this out you're referred to a fucking video tutorial. Second Life is a huge fail because it's almost as big a pain in the ass as FIRST life.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Where is second life big? by santax · · Score: 1

      Thanks for that link!

    4. Re:Where is second life big? by makomk · · Score: 1

      Second Life is about as popular as it's ever been - which is to say, still fairly niche. It's just the media have stopped hyping it and lost interest.

    5. Re:Where is second life big? by Anonymous Coward · · Score: 0

      You can not buy land in Second Life. You can only rent. The "community of millions" must refer to the silent minority of abandoned accounts...

    6. Re:Where is second life big? by Blakey+Rat · · Score: 5, Insightful

      Second Life has always been a mediocre-to-awful virtual reality primarily filled with furry perverts.

      What happened is about 3 years ago, they hired the BEST PR TEAM EVER. They got companies and even some governments to set up shop in there, thinking it was the next big thing. They got stories in the news almost every day-- if you visited this site, you probably remember how often it came up here. It was remarkable, when you consider what product they were actually selling!

      Either people actually tried Second Life and realized the marketing was all lies, or their awesome marketing team is gone. For whatever the reason, in the last year or so all the hype has virtually disappeared, and now Second Life is back to being a mediocre-to-awful virtual reality primarily filled with furry perverts again.

    7. Re:Where is second life big? by elrous0 · · Score: 3, Interesting

      I'm still there because I got grandfathered in to the old weekly allowance years ago and, with the Linden real dollar exchange being what it is, they actually pay *me* to be there. I haven't actually logged on in ages.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Where is second life big? by Blakey+Rat · · Score: 1

      One point I forgot to bring up, but should be apparent: It's pretty obvious that none of the journalist writing about Second Life, and executives demanding online land be purchased, never actually downloaded and played the game.

      Also, no post about Second Life would be complete without the brilliant Wonderella comic on the topic: http://www.graphicsmash.com/comics/wonderella.php?view=archive&chapter=14739&mpe=0

    9. Re:Where is second life big? by CalcuttaWala · · Score: 1, Interesting

      Second Life ( and 3D Virtual Worlds in general ) is what the web will look in the future. When I built my first website on Tripod people laughed at it and the whole concept of web. Geocities is dead and Tripod will most likely follow suit but the web lives .. and has become an integral part of our life. I am not saying that Second Life will die, but even if for the sake of argument we say that it will, the idea that it has spawned -- of persistent 3D virtual worlds that are built by users -- will continue to evolve and mutate ... and will spur the the growth of parallel technology in the area of 3D screens, 3D imagery and so on. Net net, new technology always seems quirky and geeky ( and that should not be a crime in slashdot :) but I believe that this will evolve into something useful and ubiquitous in future.

      --
      Insight into much, Influence over nothing !
    10. Re:Where is second life big? by BlueBoxSW.com · · Score: 1

      Looks like a banner day for "first" life!

    11. Re:Where is second life big? by megrims · · Score: 2, Insightful

      Unfortunately, Drupal stands out from the crowd by actually having documentation, despite the inadequacies.

    12. Re:Where is second life big? by tomhudson · · Score: 1

      One point I forgot to bring up, but should be apparent: It's pretty obvious that none of the journalist writing about Second Life, and executives demanding online land be purchased, never actually downloaded and played the game.

      Actually, Reuters did, then abandoned it.

      American Apparel closed its shop just one year after opening. Reuters pulled its correspondent in October 2008. When asked about his virtual experience, Pasick says: "It isn't a subject we like to revisit."

      Second Life needs to get a life.

    13. Re:Where is second life big? by nametaken · · Score: 1

      And yet from that article...

      "But Linden Labs isn't worried, because the number of users continues to rise.
      "Monthly repeat login - a metric we use to gauge the number of users engaged with Second Life - grew 23% from September 2008 to September 2009," says Mark Kingdon, chief executive of Linden Lab."

      I wouldn't know as I've never used it, but after all the huff and puff it seems they're doing alright.

    14. Re:Where is second life big? by thePowerOfGrayskull · · Score: 1

      am not saying that Second Life will die, but even if for the sake of argument we say that it will, the idea that it has spawned -- of persistent 3D virtual worlds that are built by users -- will continue to evolve and mutate ...

      The games Neverwinter Nights and Neverwinter Nights 2 have been doing this for years - albeit on a smaller scale. (And without the graphics, MUDs have been doing the same thing, in a way). Each server is a privately owned virtual world that supports a community ranging from a handful to a few thousand players, with its own rules. Combine that with augmented reality, a mix of personal, government and corporate servers (ie, like the web today), and I think it paints a clear picture of the [distant] future. This won't replace the "flat" internet of today, but it will be built atop it.

      Actually, Tad William's "otherland' series comes to mind -- I got bored with it after the first book and a half (gee, let's just slap these characters into whatever setting my imagination come sup with and keep doing it... and doing it... and doing it...) ... but I think it's also not far off the mark in terms of how it will be run.

    15. Re:Where is second life big? by vadim_t · · Score: 2, Interesting

      SL is about as competently developed as it can be.

      It doesn't get the benefit of an optimized and static world with well picked textures, because there's nobody to enforce such a thing. Before SL there was ActiveWorlds, which had exactly the same issues for the same reason.

      And SL isn't really a game. It's more of a MUD with a GUI. You couldn't do the same things in say, WoW, and if you managed anyway they wouldn't be tolerated (Blizzard doesn't really like people messing with their system).

    16. Re:Where is second life big? by Random+Walk · · Score: 4, Insightful

      It's a big hit among the people who have the creativity to actually do something, rather than just consuming. It's a big fail with those who expect a game with a set goal, those who need to cling to someone/something telling them what to do.

      I'm doing freeform roleplay, and it's great fun. There's plenty of roleplay communities in SL.

    17. Re:Where is second life big? by swordgeek · · Score: 2, Interesting

      I looked at Second Life, but it was unusable with my old, slow computer.

      When I got a new computer, I tried it out again, and found that it was still...unusable. Clunky, laggy, slow, awkward, and ultimately not very interesting. A pity really, because it was a neat idea.

      To answer your question, I don't think it's big _anywhere_ now. It had its heyday, and it's dying painfully.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    18. Re:Where is second life big? by Anonymous Coward · · Score: 0

      It's a big hit among the people who have the creativity to actually do something, rather than just consuming. It's a big fail with those who expect a game with a set goal, those who need to cling to someone/something telling them what to do.

      I'm doing freeform roleplay, and it's great fun. There's plenty of roleplay communities in SL.

      No. I am a creative type who, if I bothered to learn it, could most likely be able to actually do something with SL, and yet, it's not that much a big hit with me.

      As is evidenced, though, it appears it's more of a big hit among smug douchebags who like to lord their skills that nobody else cares about over the people who don't care about them. It seems self-defeating to me, but I guess it's just something I don't understand, not being in SL and all. Maybe you'll have a chance to call me "pedestrian" as you stroke your goatee?

    19. Re:Where is second life big? by novakom · · Score: 1

      I disagree that the web will evolve into some sort of 3D Virtual World. I do agree that 3D Virtual Worlds will continue to be prevalent and offer new and fresh experiences, such as for entertainment, education, experimentation, or even as a method for permanently disabled people to enjoy a fully realized existence (i.e. the matrix). However, that is *all* that they will be, for one single reason-convenience. The web is convenient. Real life is Not. Virtual worlds, as they move towards more and more realistic scenarios, by their very nature replace the convenience of (semi) immediate response engendered by traditional web browsers with the non-convenience of the real world, where you have to *go* somewhere to *get* something. I'm reminded of a post by the penny arcade guys where they reviewed the playstation home service (see http://www.penny-arcade.com/2008/12/12/). Hilarity aside, resources are limited in the real world, because things take up space. Therefore there cannot be an unlimited amount of them in a single location. Therefore by definition any "3D Virtual World" which provides as much correlation to the real world as something as simple as World of Warcraft *cannot* have the convenience provided by the current incarnation of the web browser. This is not to say that virtual reality will not happen, or that when it happens it will not be big. For all I know we might all decide to plug ourselves in matrix-style. Certainly the first company to figure out the sex angle at a more than pathetic level will be rich beyond their wildest dreams. However, what I am saying is that virtual worlds will continue being what they are-a tool for some purpose, be it entertainment or whatever-while what we consider the "web" will continue to exist in some "pure" (though evolved) form because of it's ability to offer the immediacy of information transfer, which is, ultimately, the thing we most value about it.

    20. Re:Where is second life big? by PitaBred · · Score: 1

      Why would 3D virtual worlds be the future? It only puts limits on how we can perceive things. We'd actually think things are "far away" because of our perceptions from meatspace, and that's not really conducive to free communication and thought. 2D web, I click on something and I go there. 3D? There would have to be walking time to get from A to B, a cognitive "switch". Not to mention it's just a lot easier to get information via reading. The 3D web is the "future" maybe only for social gatherings. A replacement for IRC possibly. But it won't replace IM, it won't replace the text web. Those are too efficient at what they do, and 3D interaction adds nothing of value while at the same time imposing all kinds of additional restrictions and patterns that aren't there now, controlling avatars and the like.

    21. Re:Where is second life big? by Anonymous Coward · · Score: 0

      MUDs are games in every sense, they have hardcoded gameplay just like MMORPGs that derive from them...

      Perhaps you were thinking of the MUSH family, which are more like scriptable chat rooms that people use for playing cooperatively?

    22. Re:Where is second life big? by Anonymous Coward · · Score: 0

      Most of us that do "freeform roleplay" actually just call it LIVING LIFE and SOCIALIZING. You walk around a make believe world and do... nothing, but allow it to satisfy the socially starved part of the your life, and indulge your self loathing by being "someone else."

      There are just as many people into SL as have always been into stupid things like mushes, its a bizarre outlet for really fucked up people you'd NEVER want to meet in real life. The reason I don't know anybody who uses SL is that I know relatively well adjusted human beings who are interesting to be around. I don't know shriveled lumps of crap snarling at the world and wishing they were a cat.

      Some people call folks like you INSANE.

    23. Re:Where is second life big? by Elbowgeek · · Score: 1

      Well I do think SL has a chance at survival, but it really has to improve graphics massively from its current 1990s era levels along with the awful navigation system.

      If they gave users a more impressive graphical environment to play in I think they'd be in much better shape.

      --
      Who is this delectable creature with an insatiable love of the dead?
    24. Re:Where is second life big? by Blakey+Rat · · Score: 1

      And SL isn't really a game. It's more of a MUD with a GUI.

      SL isn't anything like a MUD. MUSH, possibly.

      The funny thing, though, is that the horrible usability of Second Life actually makes the horrible usability of most MUDs/MUSHes look pretty good by comparison.

    25. Re:Where is second life big? by Hardtrance · · Score: 1

      This has always been my problem with the concept of "cyberspace." Why assign metaphors of time and space to a medium whose primary advantages are that it occupies no space and is instantaneous?

      --
      This post is LAW where prohibited by VOID. Prosecutors will be violated.
    26. Re:Where is second life big? by syousef · · Score: 1

      The BBC has an article today - What happened to Second Life? Seems like a bad day of news for the decreasingly popular SL.

      In Australia, our largest ISP (Bigpond) has just announced unmetered usage of second life are now going to be metered. I think they also closed their content (a "Bigpond Island" which they had paid staff to create) citing this as a failed experiment.

      Linden Labs need to be revitalising Second Life - offering more to retain and get new peeople. Instead they seem hell bent on self destructing.

      Oh well from my point of view Second Life wasn't good for much more than crappy voice chat with lame avatars. I never spent money on it as the only thing I truly liked was the ability to fly. That doesn't stay amusing for very long.

      --
      These posts express my own personal views, not those of my employer
    27. Re:Where is second life big? by Rakishi · · Score: 1

      So in other words it a way for people who are incapable of living in the real world to play out their escape fantasies?

    28. Re:Where is second life big? by negRo_slim · · Score: 1

      So in other words it a way for people who are incapable of living in the real world to play out their escape fantasies?

      Yeah when I was younger we called them "chat rooms".

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    29. Re:Where is second life big? by robmv · · Score: 1

      SL was killed by bugs, and I am not talking about virtual insects, The client is the most buggy piece of software I ever used, people got used to "crash", but not everyone is ready to tolerate so may crashes

    30. Re:Where is second life big? by Anonymous Coward · · Score: 0

      Someone that cares about SL, for a change, thankyou for posting.

      I agree though that SL is almost full of shit, but there's some interesting stuff in there, such as Cari Lekebusch's store. ( http://www.discogs.com/artist/Cari+Lekebusch )

      But no, what SL needs - and this is slowly gaining traction - is open server hosting. No more fees to have a place of your own in SL, just run the server and teleport to your own patch of land. The beta grid currently allows for this, but it's still early days as the OpenSim software is certainly not feature complete.

    31. Re:Where is second life big? by Zoidbot · · Score: 0

      Things like Playstation Home killed it. Here in Europe it's HUGE, 8m or so regular visitors.

    32. Re:Where is second life big? by drinkypoo · · Score: 1

      SL is about as competently developed as it can be.

      This is completely false. This isn't about content. This is about the game engine (that which is used to navigate the world) and about the content creation tools. Oh wait, they're the same thing, and they both suck. The performance of the game engine is pathetic at best, for example. The server is not at all good about sending you RELEVANT network traffic first/at the expense of unimportant stuff, so when you get into a highly congested area the game becomes utterly unresponsive. Need I go on? SL is incompetent at best and while I like to see people try I also like to see them succeed.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:Where is second life big? by vadim_t · · Score: 1

      The performance of the game engine is pathetic at best, for example.

      Fast engines rely on tradeoffs and precalculations, and those are very hard to make in SL.

      In games like Quake you can know for certain that you're always going to be inside and optimize for that. You can make objects from precisely positioned vertexes that are never wasted, and carefully made textures. You can make precalculations based on the 100% certain knowledge that a wall isn't going to disappear ever, and that new ones aren't going to appear.

      SL isn't like that. The world is made from lots of objects with a shape that (except for sculpted prims) isn't precisely controllable, so waste is guaranteed. Object size is limited, so long walls will include multiple objects. Some shapes can only be achieved by combining objects. Textures are user made, often too large, and in many cases not carefully designed. Nothing much can be precalculated, as objects can unpredictably appear, disappear, move, change shape size and texture.

      Yes, performance could probably be better, but SL being what it is makes it impossible to ever reach the peformance of a FPS.

      The server is not at all good about sending you RELEVANT network traffic first/at the expense of unimportant stuff, so when you get into a highly congested area the game becomes utterly unresponsive.

      SL does try to prioritize the important stuff. There's just quite a lot of it. Textures are large and at any time you're going to look at a whole lot of them.

      The slowdown has two possible causes, depending on what you refer to. If you get lagged, one possible reason is that you have a connection with a slow upload speed, and the large amount of data being downloaded clogs it. In this case lowering the bandwidth usage setting should help.

      If you get a lower framerate that's because texture uncompression is very CPU intensive. SL uses multicore CPUs suboptimally so good improvement could be made there, but unless you have at least two, a slowdown is inevitable.

      Need I go on? SL is incompetent at best and while I like to see people try I also like to see them succeed.

      Having looked at the code, I don't really think it's incompetent. Of course there's room for improvement, but so there is with everything. SL is a quite odd piece of tech that has to deal with things games don't, so there are significant challenges in making it work well.

    34. Re:Where is second life big? by Anonymous Coward · · Score: 0

      I think it'll be laggy and slow on anything, every area uses completely different textures, you probably could pull 1GB of textures just trawling around for an hour or so. Once it's cached it's much better (until you go somewhere else that needs different textures again...)

                I used SecondLife a fair amount, just flying around in a plane and stuff. It's very cool, and there's stuff 1000s of feet in the air which is pretty interesting too. It was INTENSELY overhyped as some way to make massive cash. As a VR environment it's pretty good due to it's flexibility. That said I haven't logged in in at least 6 months. Do read Snow Crash, it was intensely weird to start out using SecondLife and find it's a on-screen equivalent of cyberspace.

  6. We Should Care by u4ya · · Score: 4, Insightful

    Not so much about Second Life, but about the way in which what is happening there parallels what we have in the real world. Powerful interests consistently manipulate our world's system to benefit the interests of a tiny few at the expense of the great majority. Hopefully massive protests will stop this from happening, in both SL and in the real world.

    1. Re:We Should Care by Vohar · · Score: 1

      There are better places to "fight the power" than Second Life. In this case the setting just detracts from the argument.

    2. Re:We Should Care by commodore64_love · · Score: 5, Insightful

      >>>Hopefully massive protests will stop this from happening, in both SL and in the real world.

      Well ebay instituted similar policies in 2008 and 9 to discourage small-time sellers (i.e. people like us selling used games, videos, whatever), and there was widespread protest on the forums, but nothing changed. eBay simply deleted the negative posts, banned people with repeated "This is bad policy" postings, and nothing changed. Now the portal has become a place that favors big businesses with deep pockets.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:We Should Care by houstonbofh · · Score: 3, Informative

      Well ebay instituted similar policies in 2008 and 9 to discourage small-time sellers (i.e. people like us selling used games, videos, whatever), and there was widespread protest on the forums, but nothing changed. eBay simply deleted the negative posts, banned people with repeated "This is bad policy" postings, and nothing changed. Now the portal has become a place that favors big businesses with deep pockets.

      And all the people cleaning out the garage, like me, went to craigslist. So, where is 3rd life? (shudder)

    4. Re:We Should Care by Shihar · · Score: 5, Interesting

      No. We really shouldn't care. A small time struggling corporation making a desperate attempt to boost profits before they go under because their game frankly sucks isn't worth caring over. They are altering their own internal search engine so it costs a few bucks to advertise free junk. Holy shit. Bring out the protest signs. There is nothing to get worked up over. There are no "powerful interests". . Blizzard has more money invested in their urinals than SLs makers have even dared to dream about. There is just a tiny pin prick of a size company that runs this crappy game, and they need money to expand / stay afloat / pay server costs / whatever. They figure they can probably rake in a few extra bucks by charging "merchants" a few bucks to advertise free virtual junk on their wretched game. There is no story here, and certainly nothing to care about unless you happen to be one of the three people playing this game.

    5. Re:We Should Care by fulldecent · · Score: 1

      could you please be more specific about these policies and link to the posts? or provide a relevant google query?

      I would like to read more.

      --

      -- I was raised on the command line, bitch

    6. Re:We Should Care by kingsack · · Score: 1

      That isn't entirely accurate, there was indeed a consequence. The result of these EBay policy changes was that people, like me, will no longer sell or buy anything using their service. They may be doing far better catering to the Home Shopping Channel demographic and more power to them but that does exclude people like me and many many others.

    7. Re:We Should Care by Jumperalex · · Score: 1

      I actually find myself using ebay to search for products sold by those big vendors (with good ratings) and then go to those big vendors own store fronts and buy the stuff there. Sort of like how I use Travelocity to find out who flies to my destination and then go to the individual airline sites.

      so in that respect, thank you ebay for proving me a clearing house in which to search for my preferred vendor ... for free >;-)

      --
      If you can't be good, be good at it!
    8. Re:We Should Care by makomk · · Score: 1

      They are altering their own internal search engine so it costs a few bucks to advertise free junk. Holy shit. Bring out the protest signs. There is nothing to get worked up over. There are no "powerful interests".

      This is Second Life. "Powerful interests" is relative, but big merchants were certainly complaining they couldn't compete with all the free stuff on the site, and this is the claimed reason for introducing the charge. (The *other* change is that free items will no longer be listed in the normal search, so even if people are willing to pay to list them, no-one will find them.)

      There is just a tiny pin prick of a size company that runs this crappy game, and they need money to expand / stay afloat / pay server costs / whatever.

      Have you seen what Second Life charges for land in-world? It's not exactly cheap. There's a $200 or $300 a month fee per region, which is basically one core on a multi-core server. Plus big setup charges too that more than pay for the server itself.

    9. Re:We Should Care by Blakey+Rat · · Score: 1

      Blizzard has more money invested in their urinals than SLs makers have even dared to dream about.

      Note: Blizzard buys only urinals of pure silver with ruby flush handles.

    10. Re:We Should Care by TravisO · · Score: 1

      Protests? Damn hippy, back in my day we use to fight for what's right with guns, if we wanted to be nice, we just threw all your tea in the ocean.

    11. Re:We Should Care by Anonymous Coward · · Score: 0

      OpenSim: http://opensimulator.org/wiki/Main_Page

    12. Re:We Should Care by Anonymous Coward · · Score: 0

      Hm. "wretched game". Yeah, just like Tinker Toys, Lego, Meccano (Erector Set for you Murricans), Photoshop, Dreamweaver, Linux dev tools, and Craftsman tools. Wretched games every one! None of these keep score for you, or have any definable goals. How can these "games" possibly be any fun? Good thing you told us this.

    13. Re:We Should Care by Anachragnome · · Score: 1

      "And all the people cleaning out the garage, like me, went to craigslist."

      Of which eBay promptly bought a 25% share.

      http://en.wikipedia.org/wiki/Craigslist

    14. Re:We Should Care by Anachragnome · · Score: 1

      If most 2nd Life players actually tried other games, I'm sure they would bail out.

      My brother (A devout NON-gamer) had seen his neighbor playing 2nd life and was scared enough that he never bothered to try another game. He thought it was a sample of what all the other games were like.

      Realizing that he was seriously deluded about the state of MMOs, I suggested he download "Lord of the Rings Online" (they have a free 10-day play trial) and give it a try.

      He was stunned, to say the least. His first comment? "I have GOT to show this to Gladys!(his next door neighbor)". When I asked him what the biggest difference was, he stated that controlling an avatar that looked like a mannequin with the stand still stuck up their ass wasn't his idea of fun.

      In short, the graphics were the biggest difference. 2nd life is probably one of the WORST examples of online games that are still actively played and I have no idea why the media focuses on it so much.

    15. Re:We Should Care by Anonymous Coward · · Score: 0

      Second life it self does not change, it's just that the biggest on-line market for second life (owned by the same guys as second life) is changing it's rules. what this means, is, that ppl will switch to other on-line markets, and basiclly, nothing else will change.

      I'm a small (very small) SL merchent, and I've already started an account on two other markets, to sell my products.

      And for thoes who don't understand the "value" of second life, let me ask you this, what value do you get from watching a movie? or going to an amusment park? you get nothing (nothing physical), only the "good feeling" of the experince. Same goes for second life. You don't GET anything, but it's fun (just like almost any other computer game, and life any other computer game, it's differant).

  7. Second life needs an internal network by Anonymous Coward · · Score: 0

    Where community members can establish there own virtual webservers and virtual search engines. And they should use ipv6 because somebody has to.

  8. It's the damn Communists again! by L4t3r4lu5 · · Score: 2, Insightful

    'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'

    How dare people give away their fairly created goods instead of charging through them! How dare they be non-materialistic in this fictional world! That's just un-American!

    If you can't sell your product, you're pricing it too high. If someone can make it cheaper, expect to lose business. Welcome to reality.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:It's the damn Communists again! by Aldenissin · · Score: 2, Interesting

      If you can't sell your product, you're pricing it too high. If someone can make it cheaper, expect to lose business. Welcome to reality.

      THIS!

      People make choices, and free is a choice. Limiting that is like a gang, just crying for attention because the system is broken. How about work on a real fix, like perhaps divide it into a separate free section, and demonstrate why the pay stuff is better. If you can't do something along those lines or better, then your business model was doomed.

      --
      Like a city whose walls are broken down is a man who lacks self-control.
    2. Re:It's the damn Communists again! by Anonymous Coward · · Score: 0

      It's pretty clear that they're up to something sneaky. You don't just do stuff like this for no reason at all.

      Don't even bother to listen to the excuses.

  9. They live? by Quiet_Desperation · · Score: 3, Funny

    SecondLife community

    I thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.

    1. Re:They live? by Anonymous Coward · · Score: 0

      I thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.

      But trust me, you don't want to see their mutant offspring.

    2. Re:They live? by Anonymous Coward · · Score: 0

      SecondLife community

      I thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.

      Avatar?

  10. 3rd Party by Applekid · · Score: 1

    So, the predicted doom and gloom of free virtual items given away by good, decent people assumes that no 3rd party directories will rise?

    Doesn't seem very likely to me. If it's as popular as this news item suggests then I could see MANY 3rd party marketplaces popping up practically overnight. If no 3rd party marketplaces are created, then, as the saying goes, "nothing of value was lost."

    --
    More Twoson than Cupertino
    1. Re:3rd Party by houstonbofh · · Score: 1

      I know that no one reads TFA, but you couyld at least read all of TFSummery.

      "Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links."

  11. Hmmm by davidwr · · Score: 1

    I wonder if search engines will start treating paid listings as they do any other shopping site for indexing purposes. Hmmm???

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  12. Hanlon's Razor by Moraelin · · Score: 4, Insightful

    Or we could just apply Hanlon's Razor: Never ascribe to mallice, that which is adequately explained by stupidity.

    While some collusion _is_ possible there, it could also be that they just listened to the wrong crowd. That's also a "welcome to reality" kind of thing. A vocal minority can often seem like they're the majority, or at least representative enough for a majority of players. It's not just a Second Life or selling goods issue, it's that a tiny number of vocal people can generate more posts and whole circle-jerk treads, than the vast majority... who's too busy playing the game or coding flying penises for Second Life and doesn't bother much with posting.

    Just look at almost any gaming board and you can see the same phenomenon: a minority of fanboys or malcontents can generate more posts than everyone else combined. And if left to their own devices, can actually gang up on anyone saying otherwise and try to drive them off. It can be about off-line single player games too (about half a dozen fanboys were enough to insult anyone who had a problem with Morrowind, back when that launched), online games (just read the Stalker boards in COV and you'd think that (A) 99% of the players want only PvP, and (B) everyone agrees that Stalkers should be able to one-shot any other class, including tanks), etc.

    And occasionally you see some game screwing up spectacularly, because they listened to the wrong crowd. Without any anti-communist ideology being involved at all. E.g., it seems Vanguard owes half its screw ups to listening too much to the gang that, basically, went, "I've played WoW for 2 years straight and raided every night, and then discovered that everything about it sucks and only an idiot kiddie would like it." If you figured out by now that whoever makes such a claim, just called himself an idiot kiddie, and that only an even bigger idiot would take design advice from a self-confessed idiot... well, then you'd be smarter and more perceptive than some designers ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  13. Spam by _KiTA_ · · Score: 1

    I cannot imagine how much spam items these search results must get.

    But having said that, an option "hide free items" would be nice, instead of just taking that option away from the users.

  14. Thirty-Five Merchants Involved in Decision by Tsu+Dho+Nimh · · Score: 2, Informative
    I examined the logs of the three "office discussions", and a total of thirty-five merchant avatars showed up. It was 3 hour-long discussions, held on a single day, that didn't even discuss all of the supposedly discussed changes.

    There were no e-mails, although they claim to have twittered about the office hours.

    1. Re:Thirty-Five Merchants Involved in Decision by Xugumad · · Score: 1

      Stop reading those! The less people know I was there, the easier my life is going to be...

      Seriously though; a lot of articles are calling this a money grab. It might be, but the core point from what they said at the office hours was to cut down on the sheer clutter in XStreetSL. Unfortunately, they haven't given us an alternative site for freebies (which was a point raised), and there's no ability to group items under a single listing (for example, if someone sells one hair style in 20 colours, they need 20 listings).

      So... they've failed to get the why across to most people, and missed most of what we suggested in terms of how.

    2. Re:Thirty-Five Merchants Involved in Decision by secretcurse · · Score: 1

      I genuinely can't imagine anything more boring than a 3 hour virtual meeting to discuss possible changes to a game's search algorithm. I mean, besides the obvious 4 hour virtual meeting...

      --
      I'm using all of my mod points to mod ancient memes down. Please join me.
  15. This just in: Squeaky wheel gets grease. by Bieeanda · · Score: 1
    Linden Labs is a for-profit entity. Most of their income from Second Life comes from two sources: people renting virtual 'land' (who quite often use that area for storefronts), and people buying in-game currency so that they can buy in-game clothing and realistically vibrating penises.

    People who hunt out the freebies, as opposed to shelling out a few real-world dollars for something that might be better, are a drain on both Linden Labs' resources and a frustration for the people who pay upwards of a hundred dollars a month for their shopping plaza islands, and who encourage more spending on in-game currency.

    Freebies lose the company money. Charging extra to list them is simply recouping costs. Deleting posts that point to third-party catalogues is pissing into a forest fire.

    1. Re:This just in: Squeaky wheel gets grease. by the_fat_kid · · Score: 2, Informative

      "realistically vibrating penises"

      Ok, maybe you are new to the idea of what a penis looks like and what it does.
      untill the Parkinson's disease takes over, they don't vibrate.
      That thing in mom's drawer is a vibrator, not a penis.

      --
      -- Sig under construction...
  16. Oh, the irony of it all. by Tsu+Dho+Nimh · · Score: 2, Insightful
    A company that runs its servers on Linux griping that free stuff will drive the big costly stuff out of business

    I like Second life ... it's graphical chat with some wildly creative visual artists. (not all the furries are perverts, and you don't get issued a freenis when you join.)

    1. Re:Oh, the irony of it all. by ColdWetDog · · Score: 2, Funny

      I like Second life

      You are a very brave entity to actually come out and say that here. My codpiece is off to you sir/madam/whatever.

      --
      Faster! Faster! Faster would be better!
    2. Re:Oh, the irony of it all. by Tsu+Dho+Nimh · · Score: 1

      That's a codpiece? I thought you were just glad to see me.

  17. Hey, Taco - how hard is it to filter out spam? by tomhudson · · Score: 1

    I mean really, how hard would it be to just add a regex that modifies posts from this asian counterfeiter? You know he's doing it for the link juice, so a simple "s/coolforsale.com/goatse.fr/gi;" would do it ...

    It would keep them from continually creating new accounts. Just a thought ;-)

    1. Re:Hey, Taco - how hard is it to filter out spam? by clone53421 · · Score: 1

      Better solution. Ban their IPs.

      Oh, and better filter: Just replace their entire post with “I AM A HUGE FAGGOT PLEASE RAPE MY FACE”, followed by the link they tried to post.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:Hey, Taco - how hard is it to filter out spam? by Anonymous Coward · · Score: 0

      How do you know they are harley riders?

    3. Re:Hey, Taco - how hard is it to filter out spam? by Anonymous Coward · · Score: 1, Informative

      Maybe we should talk nicely to this guy. I'm sure he's just confused.

      Administrative Contact:
      Name : lin hailan
      Organization : lin hailan
      Address : lichengdadao
      City : putianshi
      Province/State : fujiansheng
      Country : china
      Postal Code : 351100
      Phone Number : 86-0594-5298858
      Fax : 86-0594-5298858
      Email : zminring@gmail.com

    4. Re:Hey, Taco - how hard is it to filter out spam? by clone53421 · · Score: 1

      Ooh... yeah, the filter should also do the WhoIs and post this automatically!

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  18. Quit putting half your comment in the subject line by clone53421 · · Score: 1

    ns.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  19. I read this article and by Anonymous Coward · · Score: 0

    I have no idea what this is about?

  20. Business motives from a business? outrageous by DanielRavenNest · · Score: 4, Informative

    Just before the announcement of listing fees, there were 1.15 million items listed on http://www.xstreetsl.com/ , their web commerce site. Many of them were just color variations of the same item, or free items. By not having a listing fee previously, people had no incentive to be efficient in what they put there, in fact they had incentive to spam the listings with as many items as possible to be seen (just like email spam occurs because sending emails is essentially free).

    So this move will force people to be somewhat efficient in what they put there. Note that the fee is L$10 per month, which equates to about a postage stamp for a year's worth of listing. Big surprise that people whine about the changes in a social media space (not). They were whining before the changes that it was cluttered with too many listings.

    For those who say it's not popular, they have 750,000 active accounts (people who log in more than once a month), which is probably more than the active accounts here at Slashdot. It does not appeal to everyone, but then *nothing* appeals to everyone. It does, however fit with some of the tropes at Slashdot, the people who like to make their own stuff, and mess around with open source. The viewer code for Second Life (the client software you run on your PC) has been open-sourced for a while now, and around 40% of players are using alternate viewers (especially the one that has enabled "breast physics" *heh*).

    Disclosure: I'm a top 20 currency trader in SL and derive a moderate monthly income from that and other in-game activities. I'm also a developer for Blue Mars, a new virtual world that's in early beta (much better graphics, using the Cryengine2 graphics engine from the Crysis games), so I'm agnostic about virtual worlds if they are good ones.

    1. Re:Business motives from a business? outrageous by makomk · · Score: 2, Interesting

      Many of them were just color variations of the same item, or free items. By not having a listing fee previously, people had no incentive to be efficient in what they put there, in fact they had incentive to spam the listings with as many items as possible to be seen (just like email spam occurs because sending emails is essentially free).

      The reason each colour variation gets its own listing is because that's the only way to sell colour variations individually. You can't create a single listing that allows a choice of several colour variations. Think users of the site have been complaining about it for ages. (On the other hand, the reason for so many free objects is primarily convenience - it makes useful things easier to find, especially given how badly the in-world search works.)

      Listing items on the site also always effectively cost money. It requires having an object in Second Life to deliver the items from, which means someone has to pay money to Linden Labs for the virtual land to put the object on, either directly or indirectly.

  21. Benn there done that left it. by Araneas · · Score: 1

    Tried it - just a vacant boring wasteland with a crappy interface. Even the hookers were uninspiring. The text MUDs I used to play had more users, more interesting content and were easier to use.

  22. You can not compete with free by Anonymous Coward · · Score: 0

    They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'

    So... Obviously there is a significant portion of 'freebies' of adequate quality to satisfy residents needs. What exactly is the problem here?
    OMG PEOPLE ARE GETTING STUFF FOR FREE! THE ECONOMY WILL CRASH AND BURN! SAVE US LORD!!!

    On a related note, I've seen many expensive items that sucked balls and many freebies that turned out to be gems of wonder, both in RL and in SL.

  23. Explanation by vadim_t · · Score: 1

    It's very simple: there are hundreds of thousands of things on the website, the vast majority of which are crap. Not just bad, but crap. And they stay there because even if nobody wants them, there's no incentive to get them removed either.

    It got so bad it's nearly impossible to find the right thing unless you know the precise thing you're looking for.

    So, this move is them trying to get people to remove all the crap that doesn't sell, to get a more cleaned up listing.

    1. Re:Explanation by makomk · · Score: 1

      Except I can't see it solving that problem. A lot of the issues come down to two things: (a) Linden Labs are unable to create a useful search engine to save their life, and (b) they turn a blind eye to people keyword-spamming their listings with irrelevant keywords. This will solve neither problem.

  24. But that's what you did you hy by Anonymous Coward · · Score: 0

    pocrite

    1. Re:But that's what you did you hy by clone53421 · · Score: 1

      No, I put all of it in the subject. Intentionally, as a bit of a joke.

      Go all or nothing. Going halvsies just looks stupid.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  25. So counterproductive it's mind blowing! by mark-t · · Score: 1

    So... they concluded that the listing of free content was harming the sales of for pay products.

    Which may very well be the case, but without them, it's a certainty that there is a not insignicant customers who might have otherwise stayed and browsed for a while will not. While it might be easier for people who are willing to pay for products to find what they are looking for, with fewer customers in the first place, it's not at all a far stretch that this move will result in *FEWER* sales, not more.

    A much more sensible move would be to improve the searching capabilities of their service... to instead of removing free items altogether, at the very least, allow the consumer to decide whether or not he or she wants to see them. It seems to me that such a move would satisfy all of their concerns about free items.

    That this idea did not seem to even have occurred to them in their discussion suggests to me that they didn't spend nearly enough time actually thinking about solutions to the problem.

  26. -ebay by BumpyCarrot · · Score: 1

    I can understand their justification to some point. I have to append -ebay to all my searches on Froogle to turn up anything useful. Nevertheless, they're already at the bottom of the pit, why have they started digging?

    --
    Do you see what I did there?
  27. Why not just give people a choice? by JoshuaZ · · Score: 1

    If there's a real problem why not just give people searching a choice whether or not they see the free stuff? That can't be that hard to implement and wouldn't make life substantially more difficult. The lack of such a simple solution really does suggest that this is about the big merchants.

    1. Re:Why not just give people a choice? by mwvdlee · · Score: 1

      Here's the reality of the situation: Second Life makes money from sales, not free stuff.

      I've been making money in Second Life long enough to know that Linden Labs (the company behind SL) has very little, if any, morals.

      If they can make more profit in the short term by screwing thousands of people, they will. Even "community" events seem mostly hollow marketing attempts. The only customers they intend to keep happy are real-life companies pumping thousands of dollars into virtual land and the big merchants that help increase cash going in and out of second life. Linden Labs makes very good profit on both US$-to-L$ (L$ is SL in-game currency) and L$-to-US$ transactions, so it benefits them to have a few big merchants that take money out of SL instead of many small ones that keep the money flowing inside the SL economy.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  28. Re: Opensim by DanielRavenNest · · Score: 1

    It's called Opensim, virtual world regions hosted on people's own computers rather than Linden Lab (owners of Second Life) servers. Since the Second Life server software is not open source, people are having to recreate the functionality on their own, as an open source software project.

  29. search results by Anonymous Coward · · Score: 0

    A funny thing, to me, is the fact that free items actually show up at the bottom of the search results. Anyone with experience knows your higher priced items will be at the top.

  30. Trying reading TFS next time by Anonymous Coward · · Score: 0

    How very inappropriate, thank you.

    People GIVING AWAY stuff are going to be charged for it. One might think they had a right to complain about such a change in policy. Sure, if people getting the free stuff were complaining then you might actually have a point.

    To summarize: you're an idiot who has no idea what he is talking about and simply wants to jump on the 'me too" bandwagon.

  31. Good riddance, SL by argStyopa · · Score: 4, Interesting

    SL was neither the best nor the brightest of the various shells that tried to offer a 'new' way of browsing and providing web content. I can think of at least 4 off the top of my head, and that was 6+ years ago. It was essentially nothing more than a graphical shell for a MUD, an ancient concept in Internet years. (TiA: I was a beta for ViOS: http://en.wikipedia.org/wiki/Vios in 1999, so SL in 2003 was utterly not impressive.)

    In fact, it was one of the slowest, kludgiest ones I ever had the misfortune to try. (In truth, that probably had a lot to do with the unprecedented amount of access the users had to customize their experience and manipulate the world in non-trivial ways.)

    Probably inspired by books like Neuromancer and Snow Crash, it was an attractive concept ... only until you analyzed it rigorously. Let's see, I can type "Deutsche bank berlin customer services" in a browser, wait 0.246 seconds for the links to pop up, and click one to get to their site. OR, in the 'internet as virtual world' paradigm, I could log in to my avatar, and go 'flying' at Mach 15 to wherever DB Berlin's virtual hq was (which I'd probably have to look up), "enter" it, and then navigate in some Euclidean way to the customer service 'office'. Lot more fun, sure, not so efficient (not to mention orders of magnitude more hardware and bandwidth required). I can turn on "NPR's Science Friday" or d/l from the web to listen at FM-radio quality....or I could go into SL (login), travel to the SL place, and then watch my screen flicker at 15 fps while the giant penis-avatar to my left keeps lagging into the zebra-chick hovering over the stage, all the while the audio stutters and drops all over the place. Improvement?

    It took all the efficiencies of the internet, and rendered them BACK into their real-world constraints of geography and linearity - being able to fly really fast doesn't really help that. Putting the internet in a real-world context doesn't improve efficiency of use nor quality of results, so what good is it? Who ever thought that was actually, a good idea? As far as I can tell, only the promoters.

    Second Life somehow managed to gather a tiny bit more focus and attention (probably because it was free for users), making it the "go-to" place for all the people WHO DIDN'T REALLY UNDERSTAND THE INTERNET IN THE FIRST PLACE. Thus, some businesses followed out of simple cash-sniffing self-interest. Some other sorts of organizations showed up - as the BBC article says, you could hardly open a newspaper Technology section or computer magazine without some reference to SL for a couple of years there.

    Couple all this failure with the Linden Labs' arbitrariness and hypocrisy*, I was astonished then that people (and especially businesses) bought into it for so long.

    * and I do mean hypocrisy; The only value I thought it MIGHT have was that I thought the whole thing MIGHT be an interesting social experiment of the concepts of the Commmons, broadened to numbers of people undreamed-of by late-90's standards. The ability to customize the code, plus what was a strict hands-off policy by the Lindens, seemed like it might be a cauldron for a working-through of the Greater Internet Dickwad Theory (http://www.penny-arcade.com/comic/2004/03/19/). Sadly, when actually confronted with a situation that turned somewhat internet-ugly, they folded to their interventionist sensibilities to make sure everyone 'played nice'. (http://nwn.blogs.com/nwn/2003/07/war_of_the_jess.html)

    People using Second Life to experience the internet always seemed to me like chimps futilely trying to use their termite sticks to dial a phone....it *might* work, clumsily, but conceptually you're light-years away from really 'getting it'.

    --
    -Styopa
    1. Re:Good riddance, SL by Anonymous Coward · · Score: 0

      Probably inspired by books like Neuromancer and Snow Crash, it was an attractive concept ... only until you analyzed it rigorously. Let's see, I can type "Deutsche bank berlin customer services" in a browser, wait 0.246 seconds for the links to pop up, and click one to get to their site. OR, in the 'internet as virtual world' paradigm, I could log in to my avatar, and go 'flying' at Mach 15 to wherever DB Berlin's virtual hq was (which I'd probably have to look up), "enter" it, and then navigate in some Euclidean way to the customer service 'office'. Lot more fun, sure, not so efficient (not to mention orders of magnitude more hardware and bandwidth required). I can turn on "NPR's Science Friday" or d/l from the web to listen at FM-radio quality....or I could go into SL (login), travel to the SL place, and then watch my screen flicker at 15 fps while the giant penis-avatar to my left keeps lagging into the zebra-chick hovering over the stage, all the while the audio stutters and drops all over the place. Improvement?

      Thank you, sir. I haven't laughed that much from a comment in a very long time. Mostly because it's so very true.

    2. Re:Good riddance, SL by CronoCloud · · Score: 1

      While in early SL you could only teleport to "telehubs" and teleporting cost L$, SL has free direct teleporting anywhere for years now. You can even TP directly to a search result. SL search works better too than it used to, if you know how to use it.

    3. Re:Good riddance, SL by Anonymous Coward · · Score: 0

      "SL was neither the best nor the brightest of the various shells that tried to offer a 'new' way of browsing and providing web content."

      That's like complaining that an erector set is not the best tool for reading the Encyclopedia Britannica.

      The common aspect of all complaints made about Second Life is that the complainers say that it is a bad thing for satisfying purpose while ignoring that it was intended to satisfy some other purpose entirely. SL is not a web browser; don't expect to do web-browser things with it.

      One thing among many that SL does very well is to provide a place for roleplaying games. Remember when D&D was three staple-bound books in a box? Your world-building tools were your imagination and pencil and paper. With SL the tools are your imagination and some pretty good 3D modeling tools.

      Sure, it takes some effort to learn how to get around in SL and build things (Hint: click the Search button; look up Ivory Tower of Primitives), but that ends up leaving you with mostly very bright and intelligent people who have imaginations. (Okay, so a lot of them are furry. Don't let that be a boulder on your tail.)

    4. Re:Good riddance, SL by Anonymous Coward · · Score: 0

      Wow, way to have absolutely no fucking idea what SL is for. SL is not about getting customer service from a bank. It's IRC with a 3D interface. It's about FRIENDS, not getting customer service. The experiences you describe are solitary. I can guarantee I will never try to contact any RL company through SL. Hanging around with a bunch of crazy idiots that make me laugh and impress me with their creations? Yes. That is what SL is ALL about. It is a social space first. Single Letter Lindens want to present SL as a business platform, but that is not an uphill battle, it's a fucking CLIFF.

  32. I used to WORK in Second Life. by myddrn · · Score: 1

    And got paid *real money* too. A universities ill conceived attempt at virtual classrooms, or something. I never understood why the hell they were making a replica of the campus and need FIVE islands (which is like $600 something a month) to do it. Anyway, Second Life is ridiculous. Its probably used to be awesome or something when there were only 1000 people using it, but when the general public got a hold of it it became some kind of demonic three dimensional rendition of MySpace with the intelligence level of Youtube comments. I imagine they started doing this for two reasosn. One, dealing with spam. If you can imagine, take all the spam you've ever gotten, mix it in a bowl, and then shove it into a search index. Two, they need cash flow. And Second Life "residents" are probably the most self-righteous people on the internet. Their main functions consist of make spam and bitch about things they don't understand.

  33. anyone? by Anonymous Coward · · Score: 0

    I'm sure this is really going to piss off the 25 guys living in their parent's basement that are using second life

  34. from an actual sl user by Anonymous Coward · · Score: 0

    I see a lot of people commenting who have never used or don't understand second life. It isn't a game, it is a social networking platform. Linden Labs has taken many steps to clean up SL such as removing gambling, advertisements, and putting sexual content in restricted areas. Their product search was actually an independent product that was bought by Linden Labs. If this is such a big deal, someone else will make a new site and take their business. The graphics have improved dramatically, and users can now import models from Maya and other 3d packages. The client is open source, and the server has been reverse engineered to create the opensim project. http://opensimulator.org/wiki/Main_Page . This could prove a compelling platform for virtual worlds, and if you don't like it: fix it. It's open source. The number of concurrent users 3 years ago was about 20,000. There was a pr blitz and it ballooned to about 60,000 where it remains today. I think there are over 20,000 second life servers, or 'sims', which cost about $250 a month in rent. This is where they make their money, and it appears to be working. The world is constantly growing. Hopefully this will clear up some of the misconceptions about second life.

    1. Re:from an actual sl user by Anonymous Coward · · Score: 0

      For it to work as a social networking platform people have to be there. Quote all the statistics you want but every visit I made it was a wasteland and the few people I met were entirely un-communicative. Heck at least seeing "giant penis-avatar to my left keeps lagging into the zebra-chick hovering over the stage" would have made it mildly interesting.

    2. Re:from an actual sl user by CronoCloud · · Score: 1

      SL users tend to clump, what we call the "Green Dot phenomenon" What you need to do is search for a community within SL that interests you and then hang out there. Keep the mini-map up and look for clumps of green dots. The event listings can also help, educational and art/literary events especially. That leads to meeting people who can introduce you to interesting places and things to do.

  35. Fu by Anonymous Coward · · Score: 0

    ck You.

    1. Re:Fu by Anonymous Coward · · Score: 0

      Fu (Score:0)
      by Anonymous Coward
      ck You.

      Arnold? Is that you?

  36. A "merchant" weighs in by ResidentPoet · · Score: 4, Interesting

    A brief overview of the comments on this subject reveal three things immediately to me: 1: non-SL users have no clue what goes on in SL. No big surprise there. If you're not in there, you really haven't got any information on which to be basing your opinions. 2: People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there. 3: People with little or no clue what goes on in SL can spread a lot of misinformation to the rest of the non-SL-using world by stating their uninformed opinons as "fact" in forums like this. So, I thought I'd counter the misinformation before it gets too far out of hand. SL is debateable as a "game". Many people use it this way. Many others don't. "Having a lot of time on your hands" doesn't always mean one is an irresponsible deadbeat, probably unemployed, with time to "waste", as is often implied. Many people in SL have part- or full-time jobs in the real world, even those called "merchants" in this article. I am one who has a full-time job. I use SL. not as a place to "play" as if it were a "game", but as a place to advertise my real business, which I also have in addition to my full-time job. I create things other people buy and then I convert the inworld currency to real money in the real world, something often discouraged in "games", but something SL was designed to do. I personally know several people who make a full-time income (or two) in SL, and contrary to "having lots of time on their hands", their entire time is spent creating art, organizing business meetings and creating and maintaining connections to real-world networks. While I'm not certain I'll ever make a full-time income with my products in SL, it does pay for itself at this point, and I hope it will point people toward my real-world business, helping establish it as my full-time job before I am physically no longer able to do what I have done for the last 25 years. Which brings me to another reason why many people are "merchants" in SL: They are disabled, and in an economy where jobs are becoming more and more scarce and companies are cutting back and firing even their long-term most valuable employees, disabled people have an even tougher time finding full-time work than they usually do. If they are imaginative, creative and remotely skilled with a 3D program or coding, they can make enough real-world money in SL to pay the light bill at least, if not pay their rent as well. Xstreet has long provided merchants in SL with a way to sell their products to massive numbers of people. Because most users of SL want a convenient and fast shopping method, most shoppers in SL use Xstreet at least as often as they use inworld methods, if not more. Freebies, which actually are not "always crap" as so many people seem to think, but are often good quality products offered free by creators as a way to incline potential customers to want more of their stuff, are a popular section of the site. Granted, about half of the stuff there is "crap". The other half is decidedly not. A discerning shopper knows the difference. Contrary to Linden Labs claims that the freebies come up first in searches for any items, its actually difficult to find the freebies unless you click the Free category link. In addition, there is an Advanced Search option that allows the user to completely fine-tune their search, including the order in which the search results are displayed. In other words, Linden Labs lied. A lot. It is of note that until Linden Labs bought the site, Xstreet charged a commission for every sale. Period. This helped a lot of business owners to get their products out there and selling without a large outlay of real cash. Given that a number of business owners in SL are poor folks struggling to make it, and have turned to SL as a way to make real money from creating virtual content, (trust me, folks, this works a lot better than pay-to-click, stuffing envelopes and other lame options available to the disabled and otherwise disadvantaged in th

    1. Re:A "merchant" weighs in by Araneas · · Score: 3, Informative
      "2: People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there."

      No, people who have tried SL and left unimpressed are making an judgement informed by their experience. To say that they had little clue about what goes on there simply means that Linden and the cabal of initiates in the know have done a piss poor job in exposing "what goes on there" in a simple, attractive and easy to use fashion.

      The rest of your post was interesting - I hadn't thought of SL's possible uses by the disabled community.

    2. Re:A "merchant" weighs in by CronoCloud · · Score: 1

      True, they have their impressions and experiences, but SL changes very very quickly. In SL a certain place or person can be the hottest thing ever and then 3 months later they can be a face/place in the crowd again.

      SL also works much better than it did when I first started using it back in July of 2006.

    3. Re:A "merchant" weighs in by Anonymous Coward · · Score: 0

      I hate Apple Computers with their crappy monochrome interfaces, sure, I haven't used one in 20 years but my opinion is still relevant yes?

    4. Re:A "merchant" weighs in by Anonymous Coward · · Score: 0

      Wall of text crits you for 928343289. You die.

      (seriously, paragraphs are our friends)

  37. Lindens and Slashdots missing the big issue by davidannis · · Score: 1

    Linden labs would love people to experience the net through their virtual world, much the way many experience most of it through a browser today. In many of the posts I've read Second Life is being criticized for being slow and buggy and not a great way to experience the net. As a result businesses try it and flee (There are other reasons too, lost inventory that can't be backed up is a big one). LL keeps butting their head against the wall, trying to get this complex, bandwidth and processor intensive world to be a place for business but it is futile. When viewed as a social venue, which allows creativity, building, live music, and more it's a fabulous place. I have made great friends in Second Life. Looked at as a social game, its a wild success; if only the Lindens would realize that and stop trying to turn it into something it is not and never will be.

  38. The Office by ThatsNotPudding · · Score: 1

    "Oh, there are loosers."

    1. Re:The Office by Bassman59 · · Score: 1

      "Oh, there are loosers."

      Such as yourself -- those who cannot spell "losers," you loser.

  39. Anonymous Coward by Anonymous Coward · · Score: 0

    I think its a great move to get all all the people who have tons of time to spend making and selling cheap stuff to rethink how they do things. They are destroying the virtual economy and because of them soon no one in SL will be able to afford land. Not them, nor those who used to be able to afford it but cant sell anymore of their quality items because everyone expects free.

  40. still thriving by Anonymous Coward · · Score: 0

    I'm not sure where all the doomsayers came from, but SL is still relevant. There are more users logged in than ever, and they're spending real cash there. There are even people who make a living in there, and don't have to work in RL. I make enough money selling a pool table on SL that it pays for my AION habit. And, I have enough money in SL from sales to buy any clothing or gadgets I need/want. I sometimes go in SL and roleplay as a medieval fantasy character, its almost like tabletop gaming. Many of the people who hang out in SL are taking breaks from WoW and MW2 and other games. They go in there to dance at clubs, play mahjong, bowling, chat with friends, etc. The spatial voice chat in-game is really good and you can walk into a room and start having interesting convos with people from all around the world. If someone doesn't speak your language, there are automatic "babblers" that people wear that use sites like google translate/babelfish to automatically translate their typing to your language. You can view webpages or watch music videos/movies with friends on any 3D surface. There is a new gadget out now called a skywriter that lets you draw in the air around you, which is fun. A few popular HUD games exist like tiny empires, vampire games, spellcasting games, etc. A lot of people find love in SL, some people use it as a quick dating service when they're lonely. I personally know three people who actually live together irl now after they met on SL, two of them have gotten married. A lot of the things in SL are forward-thinking new concepts that don't exist anywhere else right now. I really feel like it is like Web3.0. And, ya, it is sometimes easier to go to a website, but SL makes the web more entertaining and 3D.

  41. Re: Most of the active accounts are "bots"! by pearl298 · · Score: 1

    Just try to find a real person!

  42. Linden Labs is losing control of SL by Lord+Bitman · · Score: 1

    This is yet another bad move on the part of Linden Labs, and it's driving people away.
    Just wandering and looking when using Emerald reveals: Few people are using the Linden-supplied viewer. Reading the news shows that the OpenGrid is picking up more and more followers, in general people have decided they are sick of the Lindens and they can do better on their own.

    XStreet was an example of this: Search in SL sucked, still sucks (though not as bad as it was), and so people independently created online methods of listing and searching for items. The linden response: buy the two most popular ones and shut down one of them. We expected integrated search, automatic listing, elimination of commission when linked to a paid account-
    but instead we get nothing but another horrible decision to drive users away.

    My prediction: this will kill XStreet, and everyone will just switch to some alternative. The most popular alternative will get integrated search and automatic listing added to Emerald (or similar community-made viewers). Commission will probably stay the same, though integrated search and automatic listing could make ads valuable enough for commission to be eliminated.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:Linden Labs is losing control of SL by Ash-Fox · · Score: 1

      Just wandering and looking when using Emerald reveals: Few people are using the Linden-supplied viewer.

      I have found many places where this is not true. I guess you don't get out of the places you usually go to, much.

      Reading the news shows that the OpenGrid is picking up more and more followers, in general people have decided they are sick of the Lindens and they can do better on their own.

      OpenGrid needs content, a micropayment system, DRM, people and various SL features that aren't implemented correctly yet (see: attachment, various scripting functions, physics).

      XStreet was an example of this

      Who gives a crap about xstreet? Many people already pulled off with the Nazi listing requirements. We have apez, slapt.me metaversexchange etc.

      The most popular alternative will get integrated search and automatic listing added to Emerald (or similar community-made viewers).

      It's more likely regular SL classifieds will be intergrated with xstreet and thus xstreet will be intergrated with search results no matter what you're using. So guess what people making a tonne of money will be using.

      --
      Change is certain; progress is not obligatory.
  43. Who cares? by AlgorithMan · · Score: 1

    Who cares? Noone is using Second Life anymore, except those marketing people who still think, they can advertise there...

    and the last mention of it in mainstream media was 2-3 years ago (afaik)

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  44. Virtual worlds are just like the real world by Anonymous Coward · · Score: 0

    No, people who have tried SL and left unimpressed are making an judgement informed by their experience. To say that they had little clue about what goes on there simply means that Linden and the cabal of initiates in the know have done a piss poor job in exposing "what goes on there" in a simple, attractive and easy to use fashion.

    This is where you totally fail to comprehend what a virtual world is. Linden Lab (or anyone else) has about as much chance of exposing "what goes on there" as anyone in real life has of exposing what goes on on planet Earth. Any attempt would fail.

    The only thing you can say categorically about what goes on in SL is that "people do things", only limited by the constraints of a digital world. It's no surprise that as many people leave as arrive in RL --- an immense number of people find that impossible to grasp.

    Presumably those same people would also leave real life shortly after entry, for the same reason, if they weren't forced to take several years to acclimatize to a place where anything is possible and where you create your own goals.

  45. "Active accounts" by ildon · · Score: 1

    "Active accounts" for slashdot is pretty meaningless when 90% of the site's regular visitors likely do not have an account. SL has no equivalent to an unsigned-in consumer of content.

    Having said that, 750k beats out the vast majority of MMO's, so it's got that going for it.