If it had a chance to collide with us, then it's something. Otherwise there is nothing unusual, as it could very well be what's left of a solar system that has run it's course. We may be looking at the eventual fate of our own sun, when the energy is exhausted and planets escaped.
It requires a whole lot more knowledge and intellect to think about the universe than just evolution. Actually I believe It is the religious people who like to talk about Big Bang, which is one of those things where science is not very strong. Now by lumping these two things together, you can easily confuse many clueless people about evolution.
If I have a choice between Webkit and Chrome, I'd prefer Webkit to embed in applications. However, the graphics and network components of Apple's Windows port are appropriate, so Chrome is clearly the better choice, even after Apple has added this split process feature.
I have some similar impression even though I only use it occasionally. It seems the desktop itself is trying to match features with other desktops, but not much improvements on application development on the desktop.
You write bad code in C and it will have logic errors, leak memory, be inconsistent, or just crash. If the code base is big enough, no sane person can keep it going.
Let's not get too cynical. I watch hulu for a few hours on a dual core desktop computer and the video becomes sluggish. Imaging flash hugging the cpu during a 911 call.
I think Apple have a good reason for doing so. All these web languages sacrifice resources for productivity. No big deal for desktop/server but it kills the phone.
The study maybe valid if they can find the enzymes
in Japanese babies. Otherwise it can be said that the Japanese have the enzymes because they eat lots of sushi.
Things like sprintf do have a bad influence (there is also a good side). But the language does not prevent you from doing things differently. For example, I rolled my own sprintf-style function with strict bound checking(I wonder why similar efforts like fortify_source should have problems). If extensive string manipulation is required, C is better coded as the parser supporting a higher level format or language, like HTML/CSS/Javascript.
Of course there is no silver bullet (unless you believe in strong AI). However what you described applies to any other languages and people tend to use this against only C as if other languages have magically solved the problem.
So they were trying to get 1 millisecond by moving closer to the source. Since it's a software system, I guess the code is already optimized to nanosecond level already.
Those were my concerns too. But explicit returned error code is generally better than exceptions in my experience, and of course a debate about this would hijack this thread. Oh wait, Python did that already.
cleaup doesn't have to done on the function level. If all related data is part of a structure and you have a function that can clean up a partially built structure, the cleaup is essentially centralized.
C does not force you to check at the language or library level. It allows the programmer to decide what or when to check. This way, good programmers can still produce good code.
As a long time C++ programmer who recently went back to C, I can tell you that C feels like a different language if you use it with all the skills you acquired from other languages. As a language C is almost perfect. It's the libraries that makes all the difference.
To run optimally, the data has to be computed to a specific setting and then be stored locally for future use. I think this is a possible answer to "a 3D game requires lots of data that must be downloaded the first time and then stored locally.";
>> a 3D game requires lots of data that must be downloaded the first time and then stored locally.
> Why?
I think it has something to do with resolution. The game is designed for any resolution, and lots of computation is needed to load a scene at the user selected resolution. I really wish they could do it differently now as nowadays even a $50 dollar card can have 1GB video ram.
I was going to say that too. I didn't think there is anything magic in Windows to make Flash suck less.
If it had a chance to collide with us, then it's something. Otherwise there is nothing unusual, as it could very well be what's left of a solar system that has run it's course. We may be looking at the eventual fate of our own sun, when the energy is exhausted and planets escaped.
It requires a whole lot more knowledge and intellect to think about the universe than just evolution. Actually I believe It is the religious people who like to talk about Big Bang, which is one of those things where science is not very strong. Now by lumping these two things together, you can easily confuse many clueless people about evolution.
typo: appropriate should be proprietary.
If I have a choice between Webkit and Chrome, I'd prefer Webkit to embed in applications. However, the graphics and network components of Apple's Windows port are appropriate, so Chrome is clearly the better choice, even after Apple has added this split process feature.
The closest star system to ours, Alpha Centauri, is 4.37 light years away. People there might not agree that it's just our neighborhood.
Totally agreed. There are the mod points when I needed it the most?
What's your reaction if MS port visual studio to Linux?
Do I have a legitimate reason to ask this question or not?
I have some similar impression even though I only use it occasionally. It seems the desktop itself is trying to match features with other desktops, but not much improvements on application development on the desktop.
You write bad code in C and it will have logic errors, leak memory, be inconsistent, or just crash. If the code base is big enough, no sane person can keep it going.
Let's not get too cynical. I watch hulu for a few hours on a dual core desktop computer and the video becomes sluggish. Imaging flash hugging the cpu during a 911 call.
I think Apple have a good reason for doing so. All these web languages sacrifice resources for productivity. No big deal for desktop/server but it kills the phone.
With hardware at 32nm now and going to 22nm soon, the dual core phone might present a game changing opportunity for someone.
The study maybe valid if they can find the enzymes in Japanese babies. Otherwise it can be said that the Japanese have the enzymes because they eat lots of sushi.
Things like sprintf do have a bad influence (there is also a good side). But the language does not prevent you from doing things differently. For example, I rolled my own sprintf-style function with strict bound checking(I wonder why similar efforts like fortify_source should have problems). If extensive string manipulation is required, C is better coded as the parser supporting a higher level format or language, like HTML/CSS/Javascript.
Of course there is no silver bullet (unless you believe in strong AI). However what you described applies to any other languages and people tend to use this against only C as if other languages have magically solved the problem.
So they were trying to get 1 millisecond by moving closer to the source. Since it's a software system, I guess the code is already optimized to nanosecond level already.
Those were my concerns too. But explicit returned error code is generally better than exceptions in my experience, and of course a debate about this would hijack this thread. Oh wait, Python did that already. cleaup doesn't have to done on the function level. If all related data is part of a structure and you have a function that can clean up a partially built structure, the cleaup is essentially centralized.
Exactly, knowing when and what to check is part of the programmer's job.
Are you suggesting I am Bill Gates? No, I am not that rich at all.
C does not force you to check at the language or library level. It allows the programmer to decide what or when to check. This way, good programmers can still produce good code.
As a long time C++ programmer who recently went back to C, I can tell you that C feels like a different language if you use it with all the skills you acquired from other languages. As a language C is almost perfect. It's the libraries that makes all the difference.
To run optimally, the data has to be computed to a specific setting and then be stored locally for future use. I think this is a possible answer to "a 3D game requires lots of data that must be downloaded the first time and then stored locally.";
>> a 3D game requires lots of data that must be downloaded the first time and then stored locally. > Why? I think it has something to do with resolution. The game is designed for any resolution, and lots of computation is needed to load a scene at the user selected resolution. I really wish they could do it differently now as nowadays even a $50 dollar card can have 1GB video ram.