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When I played around with this using another 3d engine (panda3D) I explored Perlin noise and the Diamond-Square algorithm. I found that perlin noise was good for getting rolling hills, but the diamond square produced better "mountains".
When I played around with this using another 3d engine (panda3D) I explored Perlin noise and the Diamond-Square algorithm. I found that perlin noise was good for getting rolling hills, but the diamond square produced better "mountains".