Over 160 Tutorial Videos Created For Unreal Dev Kit
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.
And here are the videos:
User Interface
Simple Level
Lighting
Geometry Mode
Kismet
Materials
Terrain
Fractured Static Meshes
Sounds
Particles
Fluid Surfaces
Physics
Crowds
Cinematics
UI Scenes
Top-down Game Types
They seem to be quite nicely done too. So not only giving a free version of Unreal Engine, they're helping the users too. And these are interesting even if you wouldn't use the Unreal Engine.
Is the GNU/Linux support ready?
Anybody know of a free terrain generator? How about a physics engine that does basic aerodynamics? I want to create a non-gore FPS game where indestructible robots from the far future go about their business Tribes-like, but it's sport instead of war and they leap 1 000 ft and glide through the air instead of using jet-packs.
It sounds so easy in my mind... And why shouldn't it be since so much of this stuff is already developed?
All rites reversed 2010
Random generated is soooo 90's... in this century they use fractals (which is just a simple formula with some more random added in it). ;-)
But seriously read more about fractal landscapes here: http://en.wikipedia.org/wiki/Fractal_landscape
I've got to give Epic credit, they've taken a lot of criticisms about developing for Unreal to heart and went miles beyond what anyone could have expected.
Unreal Tournament 2004 was released on March 16, 2004 for the PC ..... At release consumers could purchase the game on CD, or a limited-time special edition DVD version that came with a Logitech microphone-headset and a second DVD filled with video-tutorials on how to use the included UnrealEd
http://en.wikipedia.org/wiki/Unreal_Tournament_2004
How about some good WRITTEN documentation (the half-assed, inconsistent documentation available for it doesn't count) so I can read and follow at my own pace, instead of watching some goddamn annoying videos that are more difficult to follow along for anyone that can actually, you know, read?
Sorry, but I'm really annoyed at the trend toward "video/audio > good writing and images".
AC because I know people that "mod" /. don't know the different between trolling and disagreeing.
I've had really good experience with L3DT for terrain generation and Aaron, the guy who created it, offers really strong support. It's free with some reasonable size restrictions. (Although I ended up popping for the full version, but its cheap.)
Forgot that the internet lets you link... http://www.bundysoft.com/L3DT/
Epic is also a large company that Makes software for medical institutions.
But now that fact is out of the way, I've used UED, and found it to be amazingly simple and intuitive for someone who has little design experience. Just learn what the tools do, and use them. (Ie: subtract, add, intersect, etc..)
How much is your data worth? Back it up now.
Do they a tutorial on making yet another mediocre FPS with stunning RPG elements like experience and +2% to damage? (Can somebody get original?)