This can be next to worthless if your data connection sucks.
Google Voice on Android doesn't require a data connection to make or receive calls. Google Voice on iPhone does, because you must dial from Google's webpage.
That's an interesting way of looking at it, considering that it runs completely counter to the iOS 4 guidelines which forbid applications written in any programming language other than Objective C, C, or C++.
And this whole story is about them revoking that clause.
Keyfobs make malware work much harder. You don't insert them--you press the button and a number pops up. Enter that number and your password into the website, and you're in. The number changes in X seconds (where X is usually 60 or less.)
It makes it hard for malware to do its job. Now the malware must do its work right then, while you're in your authenticated session. It has to work automatically to e.g. perform a balance transfer. Other mitigation such as CAPTCHAs make it even harder for the malware to use the authenticated session, unless there's a human somewhere using your session. Once you require that a person be involved in the malware transaction, your safety improves significantly.
I think the ideal solution would include the following: Keyfob plus certificate on USB stick. Randomly generated form elements. Honeypot form elements. Captchas on all pages authorizing movement of money. 5 minute session timeouts. Tie session to IP address (ideal) or to geolocation data (since NAT, AOL, etc. may show you as coming from several addresses.) Remote logout. SMS/email notification of logins.
Has this ever happened? I don't have any experience on this for the PS3, but on the Wii, every game I've seen which required at least a particular firmware included it on the disc.
Could you give some more details on this? As far as I can tell, there's no registration requirement for OpenID, and you can be a provider with all open source software. Who requires a verisign security cert?
Correct. What this does is improve the safety for people who can manage the presence of mind to avoid phishing for a particular site, while increasing the overall damage done for everyone who gets compromised.
However I'm not going to log in to my OpenID provider on an untrusted computer. I might be willing to log in to, e.g. Facebook on an untrusted computer. So now my options are a little more limited.
The best thing to do is to look at how you currently operate and see if OpenID would improve security or not. If you're already using passwords in a particular way, you probably aren't going to change much.
A lot of people reuse their passwords, despite the fact that best practices suggest a unique password for each site. In this case, it just makes sense to go with OpenID.
If you already use lots of unique passwords, and you have no problem remembering them, then keep on doing that. OpenID gives you little benefit.
As someone else mentioned, it's probably easier to recover from a lost OpenID password than remembering all of the sites that shared a common password and changing them there. Moreover, it's easier to deal with phishing if the only site you sign into is your OpenID provider. Heck, if you run your own OpenID provider, all the better. You're probably immune to phishing for all intents and purposes.
Macs haven't been known for having particularly good graphics. The latest Mini has a decent card (I think it's onboard Nvidia on the order of a 9400 mobile.) Nothing to sneeze at, but probably not suitable for emulating PS2 graphics.
But hell, I can't keep up with model numbers anymore. There was a time when you could make a reasonable guess as to performance by the model. Now they go to great lengths to make it hard to figure out. A confused consumer is a vulnerable consumer, I guess.
That may be so, or at least it may have been so. I'm less convinced as the piracy angle on phones seems to be growing rapidly.
True. I don't believe the numbers iPhone developers have "posted." They used number of unique devices divided by number of sales--that's horribly flawed, since people can register up to 5 devices to their iTunes ID.
I don't know how much piracy there really is on iOS, but my guess is that it's much less than is typically reported. Heck, I've owned 3 iOS devices and installed the same software on all of them.
Well, courts and reason/reality haven't been too closely married in recent times. This is an annoyance though.
Courts try to be reasonable. Reasonableness is a test that they use. You only hear about the really wacky decisions, though.
My point was that intent usually matters. Courts are unlikely to rule that "technically, the mod could be used for homebrew." They're more likely to rule that "predominately, the mod was used for piracy, and was thus illegal." I don't think that's necessarily reasonable, but the courts tend to.
Well it's possible I am just weird, but I was tempted to do the hack just because it was interesting.
I don't think you're weird. I had the same gut reaction. But "backups" are the only app that I could find for the mod. I don't particularly care to run games from an external HD (yet) and I have no interest in piracy.
And "backups", sign me up for those. Not the pirate kind. Don't see why I shouldn't be able to load my games from my hard drive for quicker loading and less farting about with disks.
No doubt. But most of the time, when people say "backups" they mean pirated ISOs. Personally, I just don't want my 4-year old nephew to screw up the console by putting his dirty, sticky hands on a BD before it goes into the PS3.
I'm still amazed that a system crack like this, that has the potential for other operating systems and software, should have to be justified or defended on/. though.
This place has changed, and not for the better.
Hey, as sites get more mainstream, they get watered down. It sucks, but I think it's a fundamental law of the Internet. Plus, I do think that the primary use of the hack is piracy. I just think that in a perfect world, that shouldn't matter.
Unfortunately, it's impossible to tell what would happen in a "perfect" world. Would perfect DRM get 1000 sales? 2000? 10000?
My pet theory is actually that most games are overpriced--that sales would be significantly higher than double at half the price. I don't have anything to back that up, though. I don't buy many games, and I don't pirate any. I try to support open-source titles, and titles which don't have DRM, so I probably skew the stats slightly.
Sony will release (or rather, already has released) a firmware which disables certain things on my PS3.
I have the choice to not update. If I don't, I don't get PSN. That's fine.
In 2 months, there will be games which won't function unless they're booted on the newest firmware. That's not fine. Now I have a PS3 which won't play every PS3 game unless I update the firmware and lose features. Sony is holding functionality which I purchased hostage. That's no bueno.
Eh, not so much that they were better as that it wasn't fair to compare the hz of the two chips due to architectural differences. Hell, it's not fare to compare the hz of AMD vs Intel, or of different families in the Intel line.
What was happening back then was that PPC chips were performing well enough, but at very low mhz compared to PC. PC users and manufacturers used the mhz difference to claim that their machines ran faster than Apples. It was actually fairly difficult to compare, since the software (OS) was so different, but frankly, Apple held its own in a lot of areas.
The move to Intel was, I suspect, a perfect storm of cost, IBM's unwillingness to provide power-efficient processors, and relative ease of programming. That Apple claimed to be "twice as fast" (or whatever) during the switch was very, very unfortunate. Grasping onto the Mhz myth came all too easily to them. That doesn't negate the fact that the Mhz myth was, in fact, an issue.
I had one of the last G4 iBooks before the line was discontinued and the Macbooks were introduced. There really wasn't a great speed difference between the last G4 iBook and the first Macbook, even though Apple (and fanboys) claimed that there was. It's still a neat little machine, though the LCD is cracked. It runs terminals and firefix just fine--as well as most low-end notebooks these days do.
1. I wasn't aware Jailbreaking was a particular technical term. I don't believe it is, in fact, that specific.
Not the original poster.
"Jail" is a particular term. "Breaking out of the jail" has been used for a while to mean exactly what the GP said. I'm not sure whether or not "jailbreak" was used that way commonly before the iPhone. For what it's worth, I hadn't heard the term prior to the iPhone, though I'd certainly heard and used the term "jail" (it's a common *nix term--chroot jails and FreeBSD jails predate the iPhone.)
2. The primary goal is not a practical issue. Loading unapproved native code is the practical upshot of the PS3 jailbreak.
I think most people (not most technical people) would disagree. The primary goal of jailbreaking an iPhone is probably not piracy. The primary goal of modding consoles tends to be piracy. In court, for example, this is likely going to matter in certain cases.
3. PS3 Jailbreaks are now free as well, thanks to PSGroove (you need a programmable USB stick) and PSFreedom for the N900 and various other devices. What's more the free versions are not shipping with the backup manager as this is non-free. Getting it, using it and how itis used is an exercise left to the user and their own moral code. On top of that not only have there been stories of widespread app piracy on jailbroken iPhones, but that the PS3 hack is in its very early stages so you can't expect a thriving software environment yet.
Indeed, the PS3 jailbreak is free now. It wasn't at first. I really don't think that's relevant though, except inasmuch as noting that lots of people were coughing up the cost of two games in order to play unlimited backups (or, possibly, to do homebrew which doesn't even exist yet.)
The promise of homebrew may have been enough, though. Until I heard that the PS3 lacked hardware required to emulate the PS2, I was excited about the possibility of restoring PS2 emulation on the PS3 with this hack. I'm still eager to see a good media center created for it, but I doubt very seriously that the possibility of such software will prevent me from updating my firmware.
Chalk up another guy who jailbroke an iOS device solely for Cydia apps (no piracy.)
I don't get piracy, but then I make enough to buy pretty much all of the software I want. I don't have a use for the big expensive packages, and the piddly stuff I'll go ahead and buy.
I do get, e.g. wanting to tether on your 5GB plan. Or wanting to theme your iPod (though I personally don't care to.) Or wanting true multitasking. Or wanting to use the iOS device on a less crappy network.
I just wish the iPhone would come to Verizon. Their network is orders of magnitude better than AT&T's. I'd even deal with a stock OS (no jailbreak).
Yeah, that's a lot of "if"s. And it's notoriously hard to get good performance out of the Cell, due to its multiprocessor nature. I'm not sure whether it's even theoretically possible to match the performance of the PS2 without having to coax multiple processors to cooperate. I haven't specifically heard of something like this being done, but if it were (generally) possible, you would expect it to have happened on the x86 or amd64 architectures. It would be a boon to virtualization. On the other hand, it could be that it's practically impossible without some sort of hardware support--though I wouldn't necessarily expect the Cell to have such support.
I'm inclined to think that my best best is to just see what kind of performance I can eek out of my Mac mini with pcsx2 (connected to the TV.) Unfortunately, my suspicion is that the graphics won't be up to par. Just have to sit down one day and see.
Because there's tons of free and useful software for the iPhone. While there may be some for the PS3, it's definitely not a multi-purpose device.
I haven't seen a lot of useful stuff in the Cydia store. There are a handful of moderately useful things, hundreds of themes, and a lot of stuff which, by all appearences, is pretty useless and would probably be approved by Apple if the developer bothered to submit it.
There isn't much available for the PS3 right now because the jailbreak just freaking happened. Give it time. If someone can port a decent media center (like XBMC) to the PS3, that alone would be reason enough to mod it. Not to mention, as I posted elsewhere, the possibility of restoring OtherOS and PS2 emulation.
Exactly. I've been following this mod for exactly one reason: enabling PS2 games on PS3 versions which don't support that. Although having OtherOS to play with would be kind of neat (I have a slim, so I never had either feature.)
I don't pirate. I occasionally boycott a publisher, and then I simply do without their games (I'm looking at you, Ubisoft.) But I'd love to be able to disconnect my PS2 from my TV.
There have been some murmurs that this will be possible soon. The only question will be whether the cat-and-mouse game Sony will be playing with pirates will be too annoying.
Sony, bring back OtherOS and PS2 emulation, and I'll have no interest in this mod!
That's personal mail, so it excludes work mail. I keep recent mail much longer, and get a lot more mail recently than I used to, which is why it was a liberal estimate. I basically just added up the sizes for mail from the past year, then multiplied by (age - agewhenigotinternet).
It also violates the principle of some other laws guaranteeing privacy, such as the Video Privacy Protection Act.
Unless they changed their minds about what it meant to "control the platform."
This can be next to worthless if your data connection sucks.
Google Voice on Android doesn't require a data connection to make or receive calls. Google Voice on iPhone does, because you must dial from Google's webpage.
That's an interesting way of looking at it, considering that it runs completely counter to the iOS 4 guidelines which forbid applications written in any programming language other than Objective C, C, or C++.
And this whole story is about them revoking that clause.
Phone could be password protected, with remote-wipe.
Keyfobs make malware work much harder. You don't insert them--you press the button and a number pops up. Enter that number and your password into the website, and you're in. The number changes in X seconds (where X is usually 60 or less.)
It makes it hard for malware to do its job. Now the malware must do its work right then, while you're in your authenticated session. It has to work automatically to e.g. perform a balance transfer. Other mitigation such as CAPTCHAs make it even harder for the malware to use the authenticated session, unless there's a human somewhere using your session. Once you require that a person be involved in the malware transaction, your safety improves significantly.
I think the ideal solution would include the following:
Keyfob plus certificate on USB stick.
Randomly generated form elements.
Honeypot form elements.
Captchas on all pages authorizing movement of money.
5 minute session timeouts.
Tie session to IP address (ideal) or to geolocation data (since NAT, AOL, etc. may show you as coming from several addresses.)
Remote logout.
SMS/email notification of logins.
Has this ever happened? I don't have any experience on this for the PS3, but on the Wii, every game I've seen which required at least a particular firmware included it on the disc.
Could you give some more details on this? As far as I can tell, there's no registration requirement for OpenID, and you can be a provider with all open source software. Who requires a verisign security cert?
Correct. What this does is improve the safety for people who can manage the presence of mind to avoid phishing for a particular site, while increasing the overall damage done for everyone who gets compromised.
However I'm not going to log in to my OpenID provider on an untrusted computer. I might be willing to log in to, e.g. Facebook on an untrusted computer. So now my options are a little more limited.
The best thing to do is to look at how you currently operate and see if OpenID would improve security or not. If you're already using passwords in a particular way, you probably aren't going to change much.
A lot of people reuse their passwords, despite the fact that best practices suggest a unique password for each site. In this case, it just makes sense to go with OpenID.
If you already use lots of unique passwords, and you have no problem remembering them, then keep on doing that. OpenID gives you little benefit.
As someone else mentioned, it's probably easier to recover from a lost OpenID password than remembering all of the sites that shared a common password and changing them there. Moreover, it's easier to deal with phishing if the only site you sign into is your OpenID provider. Heck, if you run your own OpenID provider, all the better. You're probably immune to phishing for all intents and purposes.
Hey, that's pretty neat. Thanks for pointing that out.
Macs haven't been known for having particularly good graphics. The latest Mini has a decent card (I think it's onboard Nvidia on the order of a 9400 mobile.) Nothing to sneeze at, but probably not suitable for emulating PS2 graphics.
But hell, I can't keep up with model numbers anymore. There was a time when you could make a reasonable guess as to performance by the model. Now they go to great lengths to make it hard to figure out. A confused consumer is a vulnerable consumer, I guess.
That may be so, or at least it may have been so. I'm less convinced as the piracy angle on phones seems to be growing rapidly.
True. I don't believe the numbers iPhone developers have "posted." They used number of unique devices divided by number of sales--that's horribly flawed, since people can register up to 5 devices to their iTunes ID.
I don't know how much piracy there really is on iOS, but my guess is that it's much less than is typically reported. Heck, I've owned 3 iOS devices and installed the same software on all of them.
Well, courts and reason/reality haven't been too closely married in recent times. This is an annoyance though.
Courts try to be reasonable. Reasonableness is a test that they use. You only hear about the really wacky decisions, though.
My point was that intent usually matters. Courts are unlikely to rule that "technically, the mod could be used for homebrew." They're more likely to rule that "predominately, the mod was used for piracy, and was thus illegal." I don't think that's necessarily reasonable, but the courts tend to.
Well it's possible I am just weird, but I was tempted to do the hack just because it was interesting.
I don't think you're weird. I had the same gut reaction. But "backups" are the only app that I could find for the mod. I don't particularly care to run games from an external HD (yet) and I have no interest in piracy.
And "backups", sign me up for those. Not the pirate kind. Don't see why I shouldn't be able to load my games from my hard drive for quicker loading and less farting about with disks.
No doubt. But most of the time, when people say "backups" they mean pirated ISOs. Personally, I just don't want my 4-year old nephew to screw up the console by putting his dirty, sticky hands on a BD before it goes into the PS3.
I'm still amazed that a system crack like this, that has the potential for other operating systems and software, should have to be justified or defended on /. though.
This place has changed, and not for the better.
Hey, as sites get more mainstream, they get watered down. It sucks, but I think it's a fundamental law of the Internet. Plus, I do think that the primary use of the hack is piracy. I just think that in a perfect world, that shouldn't matter.
In reality, though, it does.
Because two wrongs don't make a right?
Sony removing advertised features in a firmware update (required to play future games) is wrong.
Unfortunately, it's impossible to tell what would happen in a "perfect" world. Would perfect DRM get 1000 sales? 2000? 10000?
My pet theory is actually that most games are overpriced--that sales would be significantly higher than double at half the price. I don't have anything to back that up, though. I don't buy many games, and I don't pirate any. I try to support open-source titles, and titles which don't have DRM, so I probably skew the stats slightly.
It goes beyond that.
I bought a console to play PS3 games.
Sony will release (or rather, already has released) a firmware which disables certain things on my PS3.
I have the choice to not update. If I don't, I don't get PSN. That's fine.
In 2 months, there will be games which won't function unless they're booted on the newest firmware. That's not fine. Now I have a PS3 which won't play every PS3 game unless I update the firmware and lose features. Sony is holding functionality which I purchased hostage. That's no bueno.
Eh, not so much that they were better as that it wasn't fair to compare the hz of the two chips due to architectural differences. Hell, it's not fare to compare the hz of AMD vs Intel, or of different families in the Intel line.
What was happening back then was that PPC chips were performing well enough, but at very low mhz compared to PC. PC users and manufacturers used the mhz difference to claim that their machines ran faster than Apples. It was actually fairly difficult to compare, since the software (OS) was so different, but frankly, Apple held its own in a lot of areas.
The move to Intel was, I suspect, a perfect storm of cost, IBM's unwillingness to provide power-efficient processors, and relative ease of programming. That Apple claimed to be "twice as fast" (or whatever) during the switch was very, very unfortunate. Grasping onto the Mhz myth came all too easily to them. That doesn't negate the fact that the Mhz myth was, in fact, an issue.
I had one of the last G4 iBooks before the line was discontinued and the Macbooks were introduced. There really wasn't a great speed difference between the last G4 iBook and the first Macbook, even though Apple (and fanboys) claimed that there was. It's still a neat little machine, though the LCD is cracked. It runs terminals and firefix just fine--as well as most low-end notebooks these days do.
I'm right there with you, man. I never had Other OS, but I'm livid that a company would take away an advertised feature through a firmware update.
1. I wasn't aware Jailbreaking was a particular technical term. I don't believe it is, in fact, that specific.
Not the original poster.
"Jail" is a particular term. "Breaking out of the jail" has been used for a while to mean exactly what the GP said. I'm not sure whether or not "jailbreak" was used that way commonly before the iPhone. For what it's worth, I hadn't heard the term prior to the iPhone, though I'd certainly heard and used the term "jail" (it's a common *nix term--chroot jails and FreeBSD jails predate the iPhone.)
2. The primary goal is not a practical issue. Loading unapproved native code is the practical upshot of the PS3 jailbreak.
I think most people (not most technical people) would disagree. The primary goal of jailbreaking an iPhone is probably not piracy. The primary goal of modding consoles tends to be piracy. In court, for example, this is likely going to matter in certain cases.
3. PS3 Jailbreaks are now free as well, thanks to PSGroove (you need a programmable USB stick) and PSFreedom for the N900 and various other devices. What's more the free versions are not shipping with the backup manager as this is non-free. Getting it, using it and how itis used is an exercise left to the user and their own moral code. On top of that not only have there been stories of widespread app piracy on jailbroken iPhones, but that the PS3 hack is in its very early stages so you can't expect a thriving software environment yet.
Indeed, the PS3 jailbreak is free now. It wasn't at first. I really don't think that's relevant though, except inasmuch as noting that lots of people were coughing up the cost of two games in order to play unlimited backups (or, possibly, to do homebrew which doesn't even exist yet.)
The promise of homebrew may have been enough, though. Until I heard that the PS3 lacked hardware required to emulate the PS2, I was excited about the possibility of restoring PS2 emulation on the PS3 with this hack. I'm still eager to see a good media center created for it, but I doubt very seriously that the possibility of such software will prevent me from updating my firmware.
Chalk up another guy who jailbroke an iOS device solely for Cydia apps (no piracy.)
I don't get piracy, but then I make enough to buy pretty much all of the software I want. I don't have a use for the big expensive packages, and the piddly stuff I'll go ahead and buy.
I do get, e.g. wanting to tether on your 5GB plan. Or wanting to theme your iPod (though I personally don't care to.) Or wanting true multitasking. Or wanting to use the iOS device on a less crappy network.
I just wish the iPhone would come to Verizon. Their network is orders of magnitude better than AT&T's. I'd even deal with a stock OS (no jailbreak).
Yeah, that's a lot of "if"s. And it's notoriously hard to get good performance out of the Cell, due to its multiprocessor nature. I'm not sure whether it's even theoretically possible to match the performance of the PS2 without having to coax multiple processors to cooperate. I haven't specifically heard of something like this being done, but if it were (generally) possible, you would expect it to have happened on the x86 or amd64 architectures. It would be a boon to virtualization. On the other hand, it could be that it's practically impossible without some sort of hardware support--though I wouldn't necessarily expect the Cell to have such support.
I'm inclined to think that my best best is to just see what kind of performance I can eek out of my Mac mini with pcsx2 (connected to the TV.) Unfortunately, my suspicion is that the graphics won't be up to par. Just have to sit down one day and see.
Well that's damned disappointing.
Because there's tons of free and useful software for the iPhone. While there may be some for the PS3, it's definitely not a multi-purpose device.
I haven't seen a lot of useful stuff in the Cydia store. There are a handful of moderately useful things, hundreds of themes, and a lot of stuff which, by all appearences, is pretty useless and would probably be approved by Apple if the developer bothered to submit it.
There isn't much available for the PS3 right now because the jailbreak just freaking happened. Give it time. If someone can port a decent media center (like XBMC) to the PS3, that alone would be reason enough to mod it. Not to mention, as I posted elsewhere, the possibility of restoring OtherOS and PS2 emulation.
Exactly. I've been following this mod for exactly one reason: enabling PS2 games on PS3 versions which don't support that. Although having OtherOS to play with would be kind of neat (I have a slim, so I never had either feature.)
I don't pirate. I occasionally boycott a publisher, and then I simply do without their games (I'm looking at you, Ubisoft.) But I'd love to be able to disconnect my PS2 from my TV.
There have been some murmurs that this will be possible soon. The only question will be whether the cat-and-mouse game Sony will be playing with pirates will be too annoying.
Sony, bring back OtherOS and PS2 emulation, and I'll have no interest in this mod!
That's personal mail, so it excludes work mail. I keep recent mail much longer, and get a lot more mail recently than I used to, which is why it was a liberal estimate. I basically just added up the sizes for mail from the past year, then multiplied by (age - agewhenigotinternet).
Maybe I just don't get much mail.
It's lonely here.