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User: iamnothing

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  1. Re:I already donated a few years ago... on GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux · · Score: 1

    Actually, that post is about managing expectations, which leads to discussing how things happened. The post was about transparency. It was actually about delivery and letting people know what they weren't getting, which is hard in any business. And it's something that you have to mitigate with any commercial release.

    We don't have to do that now since Torque 3D is open source. We can be transparent in ways that we never could before.

    This campaign is about accelerating Linux development by hiring a dedicated team to get it there. And everything they do will be available to everyone on GitHub under the MIT license.

    You can call anyone who wants to develop games on Linux natively dumbasses all you like. It's the internet. But there are already people working on the port, and people who would love to get paid to work on the port full time. We're hoping to pay those "dumbass" Linux supporters for their engineering skillset. Because engineers need to make a living.

    If the campaign doesn't make it's projected money, then someday it will still be on Linux from the great teams who are working on it in their spare time. All we want to do is pay them to get it there faster.

  2. Re:I already donated a few years ago... on GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux · · Score: 1

    Jeff had to make a hard business decision, and posted the reasoning behind it. I don't think his intent was to give the finger to Linux.

  3. Re:Why IndieGoGo on GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux · · Score: 1

    One of the key reasons was that IndieGoGo has better international support, and some of the best teams who are using Torque and looking to target Linux are from countries not supported on Kickstarter.

    We're starting with 32b Ubuntu since that's the common dev target that most engine and game developers target first. We need a solid base target to start from and we can branch out from there.

  4. Re:interesting on GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux · · Score: 1

    Wow. It's probably been about 10 years since I used CS. It was really rough around the edges at that time, mostly just a rendering engine. I'll have to take a look at it again. I'm sure it's improved by leaps and bounds over the years.

  5. Re:interesting on GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux · · Score: 1

    Yeah, Unity and Shiva both have export options, which is an awesome thing for gamers. But for developers, you still have to use Windows or a Mac with those engines. I love that they've added the export option, though. That means more games on Linux, which is always a good thing!

  6. Re:Why is this relevant? on Torque3D Engine Goes Open-Source · · Score: 1

    There is little indication that they are still licensing their older engines to new clients since they have removed their technology licensing page after the announcement that id tech 5 will not be licensed outside of ZeniMax.

  7. Re:Tribes 2 on Torque3D Engine Goes Open-Source · · Score: 1

    Most likely not without a lot of repurposed work. V12 had a lot of proprietary Sierra code that was removed so that we could release V12/TGE. You would have to identify the missing pieces and then find an alternative solution to ensure that Tribes 2 and its mods ran well.

  8. Re:Why is this relevant? on Torque3D Engine Goes Open-Source · · Score: 4, Informative

    I think there's some confusion. The id tech engines are under the GPL, so all games/tools/etc created from it must have their source released.

    Torque 3D is under the MIT license, so no one has to release their source regardless of the type of project.

  9. Re: Unity on Torque 3D To Be Released On Github Under the MIT License · · Score: 1

    You do not get a source license with Pro. You get SDK access to the binary engine, similar to what UDK has out of the box. A source license costs a lot of money (just like UDK).

  10. Re:That would change gaming... on Torque 3D To Be Released On Github Under the MIT License · · Score: 1

    Same, it's not even the abysmal quality of their products, it's that they lie repeatedly. Each time Eric Preiz says something you can be sure it's probably a lie, the bit about it being the best open source game engine being the likely candidate for the lie portion of his latest quote.

    Interesting. It seems like you've never actually met or listened to Eric. I'd be interested to know what lies you think he has told.

    I'm used to seeing the usual Torque vs. Unity/UDK/CryEngine hate on forums (like much of what is in this thread), but I usually don't see people troll on Eric much.

  11. Re:GitHub link on Torque 3D To Be Released On Github Under the MIT License · · Score: 2

    Yup. That's where we're going to house it. We're still cleaning up the repos some. We had to make sure to pull anything that was proprietary. We're most of the way through our code review now. It will be live as soon as it and the site problems everyone has noticed are taken care of.

  12. Re:Ethernet on Torque 3D To Be Released On Github Under the MIT License · · Score: 1

    I believe RotC was released with TGE. Depending on the version, we could definitely work with them. If it was one of the later versions, then we would have to remove some proprietary code. But it's definitely in the realm of possibility.