Torque3D Engine Goes Open-Source
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
Open Source, twice in the same week...
I think I saw this article a few days ago
Last post they said that the engine was
"to be released"
now you can access a link to the repository, documentation and examples, as said above.
Or, when will it run on GNU/Linux?
Leandro Guimarães Faria Corcete DUTRA
DA, DBA, SysAdmin, Data Modeller
GNU Project, Debian GNU/Lin
Well how nice...i'm gonna need a 3D engine soon...right after i get the cluster put together...:D
There are three kinds of people in the world. Those that can count, and those that can't.
While I can see some novelty in poking through old versions of top-tier 3d engines like id's Tech 4 but this seems to be a minor player. Can a 3d programmer explain why this is still relevant?
Actually Tribes 2 used the V12 engine. This later became the Torque Game Engine, then Torque Game Engine Advanced, then Torque3D if memory serves me. The V12 engine was also an improvement over the Darkstar engine used for the original Tribes. Before that I have no idea, but this engine has been getting updates for at least 15 years.
It's not exactly the best engine in the world, but open sourcing code is never bad. So thanks GarageGames!
The real question is if this could be simply used to make an updated version of the tribes 2 linux client.. assuming that was even built on the same engine.
Torque3D has one advantage: its name won't be easily confused with that of the "Fisher-Price" style desktop environment that recent Ubuntu releases have adopted.
Does anyone still play? This was the first FPS that I ever played. The big maps, team play, and physics (skiing!) were excellent.
Good point. Because the source code is available, Torque3D can be ported to both iOS and Android. And to any other platform anybody cares about. Thankyou for illustrating the power of open source.
Ported to isn't the same as supports. I believe that you can compile code using unity for multiple platforms. Who cares if torque gets ported to all sorts of esoteric *nix flavors? I want write games on one platform and compile for multiple platforms. That could be done, but I am not holding my breath.
HA! I just wasted some of your bandwidth with a frivolous sig!
At least, once people like the ones that upgraded the Freespace engine to more modern standards get ahold of ths one.