Yeah but how do you build them? My last set of Lego bricks came with instructions of how to download an app.
My point is, your delusional if you don't think this is a problem that is slowly taking over every bloody facet of our lives. There's a shitload of your classic toys out there which these days push you towards some kind of connected system.
If the neighbor on the left sees his rent double, and the neighbor on the right sees her rent double, and the people down the street see their rent double, what is the most likely thing for your rent to do?
I don't know, continue to make wild guesses not backed up by the topic at hand? a) they aren't neighbours. b) only 2 people in the RV group said their rent doubled. c) rent cost is highly localised just because one person's rent doubles doesn't mean another person's does.
In fact, the rent doubling is going on all over that area. Why do you think there's so many people living in RVs that they can organize?
I think in a city of 7 million people you will always be able to find 80 people who made poor life choices and ended up in an RV. It just so happens these 80 people are parked next to each other.
I am sorry but if you're more than about 100ms behind everyone else in this day and age then there should be no compensation for your lag.
No one said anything about compensation for a poor connection. You don't need to have a poor connection for a crap netcode to utterly ruin a a multiplayer game.
It would be unethical to send people to their certain deaths when gravity has been sufficiently tested to the point where it is accepted as a physical constant.
Except you have to trust the client in a considerable amount of scenarios. Everyone has learnt this, and yet the client must be trusted at least with the rendering parameters. If you offload the computation of this onto the server you're screwed. You'd need to track viewports, object transparency, the level of destruction of your environment, god forbid you just released Battlefield V, then you'd need to take into account client raytracing too.
The client has legitimate reason to need to know what is behind a wall, because otherwise the network and the server would come to a grinding halt.
Why does the client need to know where everyone behind walls are?
Firstly, define a wall. In these days of transparent walls (we could call them windows), and destructible objects, what alternative do you propose? The server keeping tabs on the rendering viewport of every client would use bandwidth and processing power which would quickly cripple a typical network game which is precisely why basically every game is aware of objects behind walls. What about reflections? This is just beyond theoretical at this point but Battlefield V has already demonstrated that characters need to be rendered who are obscured by solid objects (this recently started a conversation if ray tracing should be banned in professional contests until it's ubiquitous).
That's just the viewport. What about the lag? In order to have something even remotely approaching a usable experience the client needs to know when something is *going* to move into its viewport. If you wait for the server, then you end up with an absolute disaster of a network code with characters lagging out or suddenly appearing in viewports rather than coming around corners smoothly. A lot of this is offloaded to the client simply to keep the network running, and for it to work smoothly the client needs advanced notice. You say it "wastes network" but it literally does the opposite by making the game usable using as few network resources as possible.
Not really. Professional athletes are the ones that do sports for a living.
I would just woosh you but rather I'll let you know why you're being wooshed: The GP was using sarcasm to rebuke the obvious strange definition of "pro" that the OP used.
If the device communicates with a mothership, you should not use, nor buy it.
That kind of blanket statement is nothing more than an advertisement for an armish community at this point. I guess I'm going to have to move. oh wait my car connects to the mothership too. Damn!
I mean, fear mongering is fine. But seriously could you not find even ONE example of the abuse of privacy for a kids tech toy?!?!?!?!?! FFS.
Is it really fear mongering if something is already known? This topic has come up on Slashdot several times with several separate articles. Examples: Furby Connect, Toy-Fi Teddy, and My Friend Cayla (the latter of which had it's own article due to the German government issuing an advisory on the poor security of its connected features allowing ANYONE to track your children).
We've covered this topic on Slashdot before. We've talked about the Furby Connect, the Toy-Fi Teddy, on separate articles we covered the German government warning about My Friend Cayla wifi connected doll.
Not sure about CS:Go but certainly CS has had the ability to not only block the spectate mode but also to significantly delay the feed during spectator mode when it's enabled.
Really? 2 hour commute each way makes people more creative?
No, but it does keep them on the clock for 4 hours as competitiveness at a tech company plus boredom plus having your work laptop is a good incentive to keep working on the train.
In other words, she could afford the rent and the dogs just fine and then the rent doubled.
Could she? No where in the article does it say her rent doubled. In fact it talks about the rent of other people. Additionally she is 63 years old, close to retirement age. The inside of her RV looks precisely what you would expect from an incredibly poor person, shit and bags piled up absolutely everywhere.
Make no mistake about it, this woman has a mixture of poor life choices and bad luck written all over her. She has been living paycheck to paycheck shouldering an incredible expense she could not afford in a city she clearly could not afford to live in. Mind you she's 100% mobile now, wants out of this life, but still doesn't leave where she's at in search of something suitable... and she still has dogs she can't afford, so higher brain function is clearly lacking somewhat.
She was always going to end up in an RV. She's prioritised her dogs and living in an expensive city over a suitable financial buffer to get her through her old age. She won't be able to work forever and at that point the dogs are as good as dead.
on the other, they take advantage of that emotional bond and they gouge you like crazy
Before you claim that you should see how much it costs to setup a clinic, remember to factor in the lack of subsidies compared to human healthcare, and that's before you consider any surgery the cost of tools, cleaning, support staff, and pharmaceuticals.
My cat got a molar surgically removed. Came in at $500 *less* than when I had to get a wisdom tooth surgically removed, and my insurance even covered the cost of the anesthetist.
I only recently started playing with virtualisation in Linux (still heavy user of Virtualbox in Windows though I intend to play with Hyper-V at some point). One thing that struck me was how naturally intuitive the switch from Virtualbox to KVM with virt-manager was. I remember starting virt-manager for the first time and thinking it's almost like they copied the UI from Virtualbox.
OS/2? What is that some kind of a joke? Mac has gotten so high they've started naming it using letters. Windows is up to 10. Even Linux is at version 4.
Sounds like the developers of OS/2 need a bit of a kick.
My point is that every US provider HAS coverage that's deficient in some respect.
Nope. Your point was a hit piece on the technology all the while completely ignoring the coverage and capabilities set up by the provider. By the way it's not the job of the air interface to fix problems on the base. That load control and quality of service is a function of the base stations themselves and works just fine for LTE when setup correctly.
In messy networks, CDMA (including HSPA+) is more robust & resilient, and tolerates a greater amount of chaos without breaking down.
HSPA is the cause of chaos and mess. It's the cause of backhaul problems and oversubscribed towers struggling to send out data. LTE handles the air interfaces just fine, setup your base radios properly and you'd be fine too. Your scenario of ploking down femto cells doesn't work and never has, all that happens is the new femto cells are overwhelmed with connections from devices that otherwise already have a connection elsewhere. Your scenario NOT working was one of the fundamental reasons this was removed from LTE.
With LTE, you have to actually understand the problem & solve it deliberately.
No more so than HSPA. Guess what, RF is hard, much harder on the network side than on the air interface itself. Every problem you're describing sounds symptomatic of a provider just dumping a cell in the field full of default configuration values without any effort to set it up. This was common with every newly deployed RF equipment in the world, people took a while to understand it. If you have problems with LTE then blame your provider like you should.
Your problem is not unique. Idiots are everywhere. I too fought with Vodafone recently when we determined that an overloaded cell would cause our PTT devices to stop working. Turns out that despite delivering the devices with Level 1 ARP the basestation was configured not to preempt users effectively rendering their carefully designed QoS system inoperable. That's not an LTE problem, that's an LTE advantage. It provides far more control over congestion and quality of service to the provider and idiot providers are causing the problem.
There's a reason HSPA was not used for critical communications but LTE is. It is a far better and more reliable system even in oversubscribed and underserviced areas.
the leap from HSPA+ to LTE is not a consequence-free upgrade...
Correct, but not for the reason you state, exclusively because it requires people to go on training courses. Yay consequences.
Yeah but how do you build them? My last set of Lego bricks came with instructions of how to download an app.
My point is, your delusional if you don't think this is a problem that is slowly taking over every bloody facet of our lives. There's a shitload of your classic toys out there which these days push you towards some kind of connected system.
If the neighbor on the left sees his rent double, and the neighbor on the right sees her rent double, and the people down the street see their rent double, what is the most likely thing for your rent to do?
I don't know, continue to make wild guesses not backed up by the topic at hand?
a) they aren't neighbours.
b) only 2 people in the RV group said their rent doubled.
c) rent cost is highly localised just because one person's rent doubles doesn't mean another person's does.
In fact, the rent doubling is going on all over that area. Why do you think there's so many people living in RVs that they can organize?
I think in a city of 7 million people you will always be able to find 80 people who made poor life choices and ended up in an RV. It just so happens these 80 people are parked next to each other.
I am sorry but if you're more than about 100ms behind everyone else in this day and age then there should be no compensation for your lag.
No one said anything about compensation for a poor connection. You don't need to have a poor connection for a crap netcode to utterly ruin a a multiplayer game.
It would be unethical to send people to their certain deaths when gravity has been sufficiently tested to the point where it is accepted as a physical constant.
Gravity is just a theory man.
Interesting, maybe all spectating modes should be given a one minute delayed feed to prevent that kind of info.
The half-life engine had this very option back in 1998.
Except you have to trust the client in a considerable amount of scenarios. Everyone has learnt this, and yet the client must be trusted at least with the rendering parameters. If you offload the computation of this onto the server you're screwed. You'd need to track viewports, object transparency, the level of destruction of your environment, god forbid you just released Battlefield V, then you'd need to take into account client raytracing too.
The client has legitimate reason to need to know what is behind a wall, because otherwise the network and the server would come to a grinding halt.
Why does the client need to know where everyone behind walls are?
Firstly, define a wall. In these days of transparent walls (we could call them windows), and destructible objects, what alternative do you propose? The server keeping tabs on the rendering viewport of every client would use bandwidth and processing power which would quickly cripple a typical network game which is precisely why basically every game is aware of objects behind walls. What about reflections? This is just beyond theoretical at this point but Battlefield V has already demonstrated that characters need to be rendered who are obscured by solid objects (this recently started a conversation if ray tracing should be banned in professional contests until it's ubiquitous).
That's just the viewport. What about the lag? In order to have something even remotely approaching a usable experience the client needs to know when something is *going* to move into its viewport. If you wait for the server, then you end up with an absolute disaster of a network code with characters lagging out or suddenly appearing in viewports rather than coming around corners smoothly. A lot of this is offloaded to the client simply to keep the network running, and for it to work smoothly the client needs advanced notice. You say it "wastes network" but it literally does the opposite by making the game usable using as few network resources as possible.
Not really. Professional athletes are the ones that do sports for a living.
I would just woosh you but rather I'll let you know why you're being wooshed: The GP was using sarcasm to rebuke the obvious strange definition of "pro" that the OP used.
If the toy can do anything as sophisticated as tracking people, then it is not a toy.
I agree. Personally I use My Friend Cayla doll as a manual labourer to fix odd things around the house.
Go buy dolls
Which one?
This one? : https://www.myfriendcayla.com/...
This one? : https://www.amazon.com/Toy-Fi-...
This one? : https://furby.hasbro.com/en-us
Lego bricks
Should I buy this Lego? : https://www.lego.com/en-us/ser...
Or maybe some Lego which comes with these instructions? : https://www.lego.com/en-us/gam...
Your kids won't feel "different from the others".
Oh wow. You don't actually know or understand children at all.
If the device communicates with a mothership, you should not use, nor buy it.
That kind of blanket statement is nothing more than an advertisement for an armish community at this point. I guess I'm going to have to move. oh wait my car connects to the mothership too. Damn!
I mean, fear mongering is fine. But seriously could you not find even ONE example of the abuse of privacy for a kids tech toy?!?!?!?!?! FFS.
Is it really fear mongering if something is already known? This topic has come up on Slashdot several times with several separate articles. Examples: Furby Connect, Toy-Fi Teddy, and My Friend Cayla (the latter of which had it's own article due to the German government issuing an advisory on the poor security of its connected features allowing ANYONE to track your children).
I do not know of any direct physical toys either
We've covered this topic on Slashdot before. We've talked about the Furby Connect, the Toy-Fi Teddy, on separate articles we covered the German government warning about My Friend Cayla wifi connected doll.
Trust me, the "targeted" ads are not a whole lot better.
Indeed. Targeted ads are horrible.
Regards
Your local penis enlargement company.
Why punch the monkey when you can spank the big one instead.
Not sure about CS:Go but certainly CS has had the ability to not only block the spectate mode but also to significantly delay the feed during spectator mode when it's enabled.
Really? 2 hour commute each way makes people more creative?
No, but it does keep them on the clock for 4 hours as competitiveness at a tech company plus boredom plus having your work laptop is a good incentive to keep working on the train.
Unions don't save people from making poor financial choices.
Also, if you're a 63 year old woman living in a trailer you need a lot of dogs for protection.
Err have you seen the dogs? Those dogs couldn't protect her from a reasonably sized rat.
In other words, she could afford the rent and the dogs just fine and then the rent doubled.
Could she? No where in the article does it say her rent doubled. In fact it talks about the rent of other people. Additionally she is 63 years old, close to retirement age. The inside of her RV looks precisely what you would expect from an incredibly poor person, shit and bags piled up absolutely everywhere.
Make no mistake about it, this woman has a mixture of poor life choices and bad luck written all over her. She has been living paycheck to paycheck shouldering an incredible expense she could not afford in a city she clearly could not afford to live in. Mind you she's 100% mobile now, wants out of this life, but still doesn't leave where she's at in search of something suitable ... and she still has dogs she can't afford, so higher brain function is clearly lacking somewhat.
She was always going to end up in an RV. She's prioritised her dogs and living in an expensive city over a suitable financial buffer to get her through her old age. She won't be able to work forever and at that point the dogs are as good as dead.
on the other, they take advantage of that emotional bond and they gouge you like crazy
Before you claim that you should see how much it costs to setup a clinic, remember to factor in the lack of subsidies compared to human healthcare, and that's before you consider any surgery the cost of tools, cleaning, support staff, and pharmaceuticals.
My cat got a molar surgically removed. Came in at $500 *less* than when I had to get a wisdom tooth surgically removed, and my insurance even covered the cost of the anesthetist.
How did you take my post seriously...
I only recently started playing with virtualisation in Linux (still heavy user of Virtualbox in Windows though I intend to play with Hyper-V at some point). One thing that struck me was how naturally intuitive the switch from Virtualbox to KVM with virt-manager was. I remember starting virt-manager for the first time and thinking it's almost like they copied the UI from Virtualbox.
Because most people judge their software by functionality and benefits rather than their religion.
OS/2? What is that some kind of a joke? Mac has gotten so high they've started naming it using letters. Windows is up to 10. Even Linux is at version 4.
Sounds like the developers of OS/2 need a bit of a kick.
My point is that every US provider HAS coverage that's deficient in some respect.
Nope. Your point was a hit piece on the technology all the while completely ignoring the coverage and capabilities set up by the provider. By the way it's not the job of the air interface to fix problems on the base. That load control and quality of service is a function of the base stations themselves and works just fine for LTE when setup correctly.
In messy networks, CDMA (including HSPA+) is more robust & resilient, and tolerates a greater amount of chaos without breaking down.
HSPA is the cause of chaos and mess. It's the cause of backhaul problems and oversubscribed towers struggling to send out data. LTE handles the air interfaces just fine, setup your base radios properly and you'd be fine too. Your scenario of ploking down femto cells doesn't work and never has, all that happens is the new femto cells are overwhelmed with connections from devices that otherwise already have a connection elsewhere. Your scenario NOT working was one of the fundamental reasons this was removed from LTE.
With LTE, you have to actually understand the problem & solve it deliberately.
No more so than HSPA. Guess what, RF is hard, much harder on the network side than on the air interface itself. Every problem you're describing sounds symptomatic of a provider just dumping a cell in the field full of default configuration values without any effort to set it up. This was common with every newly deployed RF equipment in the world, people took a while to understand it. If you have problems with LTE then blame your provider like you should.
Your problem is not unique. Idiots are everywhere. I too fought with Vodafone recently when we determined that an overloaded cell would cause our PTT devices to stop working. Turns out that despite delivering the devices with Level 1 ARP the basestation was configured not to preempt users effectively rendering their carefully designed QoS system inoperable. That's not an LTE problem, that's an LTE advantage. It provides far more control over congestion and quality of service to the provider and idiot providers are causing the problem.
There's a reason HSPA was not used for critical communications but LTE is. It is a far better and more reliable system even in oversubscribed and underserviced areas.
the leap from HSPA+ to LTE is not a consequence-free upgrade...
Correct, but not for the reason you state, exclusively because it requires people to go on training courses. Yay consequences.