How many of you people actually read the press release? No where in there does it say gMax is going to be opensource. It says "Discreet's long term commitment to openness and extensibility of 3dsmax offers great potential..."
What they probably mean by this is that 1) they have an SDK which allows people to write plugins, and the entire thing is well documented to boot, 2) they have scripting abilities (a la Max script), and 3) the.3ds, and to some extent the.max formats, are documented enough for people to be able to read and write the format in their own code.
As someone who works in the "3d industry" (whatever that buzzterm equates to), it would be a long and drawn out, very painful, botched up suicide for discreet* to open source Max. They are the only MAJOR animation packages to not been ported beyond NT (Maya has NT, Irix, and now Linux; Soft has NT, Irix; Lightwave has NT, Irix, Sun, Mac, etc), and from a financial point of view, that's limiting their legit paying customers.
Also, wouldn't the line at the end:
"Product Licensing and Availability: For more information on licensing and availability of 3d studio gMax, please contact Discreet Sales at www.discreet.com..."
The DRI drivers for the Voodoo series are *much* slower than the 3.3.x GLX drivers. One of the linuxgames sites (linuxgames.com I think) pointed this out when they were benchmarking/comparing the new nvidia closed-source DRI drivers with the open-source 3dfx drivers.
... the MPAA can't use this movie as an example of "lost profits from digital pirates". It was so bad, the juarez monkees couldn't even stomach the entire movie to make a rip of it:)
I've been taking notes on you open source zealots (hehe cool name btw) for a while, and I've come to the conclusion that your beliefs are hypocritical of your actions. For example, how many people here haven't seen the new Star Wars. The 3D effects in that movie were developed primarily in Maya & SoftImage, both closed source professional opengl applications (that also both run under NT no less;). It strikes me that if you believe that strongly in the open-source movement, you should boycott anything that's doesn't have open-source roots, which would include StarWars. I've read many arguments on/. ranting and raving about how closed source linux projects are a Bad Thing, how they hurt the continued "free" aspect of linux.
The impression that is given is you all would rather take sloppy open source implementation over closed source productive and functional code. The issue here is not whether the source code is going to be available, but that linux is finally shaping up to be a serious platform for 3d applications. Releasing the source is a Good Thing, but don't forget what we are really gaining.
same here.. I've had the same @home cable modem for close to three years (took it with me when i moved:), and i've had access in three different "neighborhoods", but I've never really had any of the problems that "plague" cable modems. It's much faster than having a dialup connection, it's on 24x7, and it is cheaper (in my area) than DSL (which offers pretty much the same service). The only people who are really affected by the recent upload cap are juarez kiddies. The upload rate is still more than acceptable for running a personal web server of your own, and if you do more than that, you should pay for a dedicated web provider.
agreed.. coming from a Max&Maya background, I found it much easier to start working with Moonlight than with Blender. blender is a really nice piece of software, but the UI does have a bit of a learning curve. with moonlight, while a 3d newbie will have problems, the UI is closer to other existing 3d packages so experienced 3d people can pick it up quickly.
heh, sorry to burst your bubble, there are far more Windows Blender users then Linux windows users.
How many of you people actually read the press release? No where in there does it say gMax is going to be opensource. It says "Discreet's long term commitment to openness and extensibility of 3dsmax offers great potential..."
.3ds, and to some extent the .max formats, are documented enough for people to be able to read and write the format in their own code.
What they probably mean by this is that 1) they have an SDK which allows people to write plugins, and the entire thing is well documented to boot, 2) they have scripting abilities (a la Max script), and 3) the
As someone who works in the "3d industry" (whatever that buzzterm equates to), it would be a long and drawn out, very painful, botched up suicide for discreet* to open source Max. They are the only MAJOR animation packages to not been ported beyond NT (Maya has NT, Irix, and now Linux; Soft has NT, Irix; Lightwave has NT, Irix, Sun, Mac, etc), and from a financial point of view, that's limiting their legit paying customers.
Also, wouldn't the line at the end:
"Product Licensing and Availability:
For more information on licensing and availability of 3d studio gMax, please contact Discreet Sales at www.discreet.com..."
sort of clue some people in?
The DRI drivers for the Voodoo series are *much* slower than the 3.3.x GLX drivers. One of the linuxgames sites (linuxgames.com I think) pointed this out when they were benchmarking/comparing the new nvidia closed-source DRI drivers with the open-source 3dfx drivers.
"Cheeese Grommit! We'll go where there's cheeese!"
Morphius! It's spelled Morphius!
Morfeus?!?
... the MPAA can't use this movie as an example of "lost profits from digital pirates". It was so bad, the juarez monkees couldn't even stomach the entire movie to make a rip of it :)
BeOS lite has SMP support. It recognized both of my Celerons (using that little graphical CPU program, can't remember the name of it).
100 is average
120+ is considered gifted
70- is considered slightly mentally deficient
actually, there's a lot of talent if you check out their electronic music stuff..
not a big fan of rock/popular though
The impression that is given is you all would rather take sloppy open source implementation over closed source productive and functional code. The issue here is not whether the source code is going to be available, but that linux is finally shaping up to be a serious platform for 3d applications. Releasing the source is a Good Thing, but don't forget what we are really gaining.
same here.. I've had the same @home cable modem for close to three years (took it with me when i moved :), and i've had access in three different "neighborhoods", but I've never really had any of the problems that "plague" cable modems. It's much faster than having a dialup connection, it's on 24x7, and it is cheaper (in my area) than DSL (which offers pretty much the same service). The only people who are really affected by the recent upload cap are juarez kiddies. The upload rate is still more than acceptable for running a personal web server of your own, and if you do more than that, you should pay for a dedicated web provider.
agreed.. coming from a Max&Maya background, I found it much easier to start working with Moonlight than with Blender. blender is a really nice piece of software, but the UI does have a bit of a learning curve. with moonlight, while a 3d newbie will have problems, the UI is closer to other existing 3d packages so experienced 3d people can pick it up quickly.