So what happens when stolen phone IDs are correlated with their GPS locations? Individually, they might not make much sense, but surely a concentration of stolen phones at a singular location could perhaps help solve issues identifying the thieves?
My game engine, Tempest Game Engine, is intended to be a feature-rich tile-based games engine, with pluggable modules that enable developers to add their own code segments as its development progresses. Right now it's got tile based rendering, integrates with the OSS Tiled editor, a decent tile management system, and a few other bells and whistles. I'd love feedback, feel free to check out http://tge.stormwarestudios.com/.
So what happens when stolen phone IDs are correlated with their GPS locations? Individually, they might not make much sense, but surely a concentration of stolen phones at a singular location could perhaps help solve issues identifying the thieves?
My game engine, Tempest Game Engine, is intended to be a feature-rich tile-based games engine, with pluggable modules that enable developers to add their own code segments as its development progresses. Right now it's got tile based rendering, integrates with the OSS Tiled editor, a decent tile management system, and a few other bells and whistles. I'd love feedback, feel free to check out http://tge.stormwarestudios.com/.