Re:Sorry, but I don't see that this is very useful
on
Berlin 0.2.0 Released
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· Score: 1
The 3D rotations and such were added to support a new project in the 3DWM group (http://www.3dwm.org). Alpha transparency doesn't have much use for full windows, but can be useful in highlighting regions and for short term effects like window placement. This was never meant as a default state for the windows. As for the scene graph rendering, we should see major drop in the CPU load when KGI is ready to allow us to use acceleration.
Isn't Jobs the one who killed Apple's chance of being an OS company before by withdrawing support for the open platform stardard (whatever it was called) that made Mac clones possible.
It has also reluctantly come to the conclusion, for the same reasons, that a structural remedy has become imperative: Microsoft as it is presently organized and led is unwilling to accept the notion that it broke the law or accede to an order amending its conduct.
Microsoft childishly dug it own grave throughout the trial. Billy and Stevie need to learn to grown up one day.
But for what you're trying to do, your own web site (or geocities, or whatever) is equally good a forum for free speech. And by doing that you lighten the load on the slashdot crew and distribute the problem.
Speaking of which, let's get a slashdot interview with Dr. Donald Norman. I've been curious what he and Dr. Jakob Nielsen have been up to since starting their own company.
You're barely helping anyone. First of all, you'r only reposting on slashdot. That isn't distributing the text, so Microsoft still only has to fight Slashdot.
Second, you're expecting slashdot to take on the legal fight, something that can cost them resources that can better be put elsewhere.
As a Dreamcast owner, I'll tell you why it's important: Playstation has lots of good games, and Dreamcast has relatively few right now. Sure, that will change as Dreamcast grows with age, but I'm still not convinced that the Dreamcast will ever have nearly the number of games the Playstation does because of the hype it future competitors are getting.
So what if the games aren't the best in graphics and technology. That doesn't make game play any less significant.
Corel has been around as long as I can remember. Back when I was coding in Turbo C++ 1.0 for DOS, I was also using CorelDraw. And before CorelDraw, Corel was into SCSI drivers and stuff.
By the looks of the comments here, it seems the readers of slashdot are as quick to post a flaming critism of the article as the BPI is to denounce MP3s.
THE ARTICLE IS NOT THE PROBLEM!!!!
The article is not the problem!! The views or organization like the BPI and the RIAA. Theis article, is only reporting on them. And if you read the article, you'lll realize they are also reporting on BECAUSE they too think it is alittle absurd. I mean, just look at the title:
DOWNLOADING MP3S WILL MAKE YOU GO BLIND, WARN BPI
And their talk-back link:
"Is this the big labels running scared and looking for a scapegoat? Have you ever been forced to witness "horrific scenes of teenage sex" while downloading Mp3 files? Was it good for you?"
2. The toolbars aren't necessarily extraneous at all. Many toolbar buttons provide useful visual feedback. For example, in Microsoft Word, one can easily tell whether the current insertion point is in "bold" mode by glancing at the "B" button on the style toolbar, and checking if it's depressed or not.
If you look at which toolbar they left open in the picture, you'll see that all the controls that provide visual feedback: font face, bold, justification... And they all fit into a single line!
Maybe Cult of the Dead Cow should take consider this a new "Administrator" interface to Back Orafice!! I can see it now... take down your entire Windoze network, and have fun doing it!!
Ideally, this should be fixable by comparing multiple strands of DNA against each other. Most likely, each strand will contain different mutations, and therefore different pieces of the original. Given enough strands (dependent on the average damage per strand), comparisons between strands should bring forth the original material.
First off, I was primarily referring to luminosity range, not color temperture or color shifting.
If you're worried about dropping your brightness/contrast too low for good gaming (where a bright color is meant to be seen as an "uncomfortably" bright light source), adjust your monitor. The brightness/contrast controls are meant to be easy to get at. *shrug*. Many games also have an internal "gamma" setting that could be used to compensate a for a monitor's conservative settings in this fashion.
Actually, I was think of working the other way around. I think gaming should be bright andvibrant, but my word processor doesn't need that. Therefore, when my word processor draw "white" (0xFFFFFF), it doesn't need to be the same as when Quake draws white. The word processor's (and the majority of the 2D GUI's) color settings should be set to emulate paper, while the first person games should be a wide as possible to emulate reality.
And relying on the monitor's controls is just lame, not only because it is difficult to accurately recalibrate, but also because adding self knowledge it every program is relatively trivial.
The general idea is to adjust the brightness and contrast controls so that the whitest white on your screen is no brighter than a piece of paper held up beside it, and the darkest black is the lightest black that appears "black" (i.e. as low as it'll go to the point where you can't tell the difference anymore). That gives you a full, rich contrast of brightness on par with everything else in the room.
I find that this is just a WRONG approach to monitor control, no matter how industry compliant it is. The fact is, there are many uses of monitors where the color range should be greater than the equivalent paper output. Think of things like first person games.
My ideal display would have a GUI widget set that used colors on par with their printed counterparts. However, staring into the sun of a first person game would look considerably brighter.
I believe the problem here is that there is no support in the graphics API to choose color filters. If there were, all GUI widgets could use the "paper" color filter, while games and other things could rely on "full-spectrum" color filters.
Unfortunately, I'm no color expert and wouldn't know how to tune such an API beyond some form of non-linear transform matrix. Any takers? Please contact me.
And oh yeah, how AOL can be so high on itself about protecting a phrase that is so grammatically incorrect is beyond me. And you think Apple is going to reconsider "Think different." on place of something more grammatically correct?
Object orientation is another one of these miracle cure-all solutions that almost never work, even though no one will openly admit it. By modeling business apps as objects, you will not only lose a lot of time, but, even worse, make your applications much less maintainable. Why so? Because the complexity of business applications is in their data, and the only thing you will do by modeling business applications as object frameworks, is to replicate this complexity once more in your object classes.
This is exactly what object orientation is suppose to fight, and when used properly it does work. By seperating the implementation from the interface, higher level programs stop worrying about how something happens, reducing the replication. A good object oriented design will abstract the important things, allowing this to happen.
The problem is there are too many coders out there who know object oriented languages and not object oriented design. And the result is large class with lots of methods throw together, using class as containers.
This is one of the biggest reasons not to use a procedural language like C (or it's mutant cousin C++) or Visual Basic.
Ummm... 'Cuse me. But, umm... When hasn't Linux had this. I'd hardly call this "new ground".
Don't get me wrong. I love BeOS, but there is very little truly new in them. SGI's have had journaling file systems, pervasive multithreading, and such for a long time. Now the rest of the world gets to play with it.
Not so much a technology, but a result of starting from scratch, the BeOS API is the most beautiful API on the planet. They had a well defined design from the beginning that allowed them to implement everything really, realy well.
Actually, if you had a clue about computer architectures, you would realize very little is different between chips such as the G3 and the G4. Nothing on board the motherboard deals with "sending... instructions", only reading memory. I assume speed is a real issue because of different clock speeds that may not be supported on the motherboard. The data and address bus widths have reamined the same.
Similarly, very little is different between a Pentium and PII the the pin level. However, Intel purposefully redesigned the connection to fight AMD and the like. By patenting the Slot 1, they prevented other companies from making chips that could work in Intel compatible motherboards.
Don't be fooled by the marketing. The capability is in there.
One of the major problems of HTML is the limited set of form objects. And HTML5 is going to attempt to fix this. HTML 5 will divide the HTML spec into several groups, including a completely reworked Forms architecture. This new forms architecture is suppose to allow new components to be called up, similar to loading applets up except they have the added bonus of interacting with the forms event and scripting system.
Of course, none of this has even hit the level of public spec, so we all have to wait and see.
The 3D rotations and such were added to support a new project in the 3DWM group (http://www.3dwm.org). Alpha transparency doesn't have much use for full windows, but can be useful in highlighting regions and for short term effects like window placement. This was never meant as a default state for the windows. As for the scene graph rendering, we should see major drop in the CPU load when KGI is ready to allow us to use acceleration.
Anm
Isn't Jobs the one who killed Apple's chance of being an OS company before by withdrawing support for the open platform stardard (whatever it was called) that made Mac clones possible.
Anm
Microsoft childishly dug it own grave throughout the trial. Billy and Stevie need to learn to grown up one day.
But for what you're trying to do, your own web site (or geocities, or whatever) is equally good a forum for free speech. And by doing that you lighten the load on the slashdot crew and distribute the problem.
Anm
Speaking of which, let's get a slashdot interview with Dr. Donald Norman. I've been curious what he and Dr. Jakob Nielsen have been up to since starting their own company.
Anm
You're barely helping anyone. First of all, you'r only reposting on slashdot. That isn't distributing the text, so Microsoft still only has to fight Slashdot.
Second, you're expecting slashdot to take on the legal fight, something that can cost them resources that can better be put elsewhere.
Anyone with an out of states server? Any takers?
As a Dreamcast owner, I'll tell you why it's important: Playstation has lots of good games, and Dreamcast has relatively few right now. Sure, that will change as Dreamcast grows with age, but I'm still not convinced that the Dreamcast will ever have nearly the number of games the Playstation does because of the hype it future competitors are getting.
So what if the games aren't the best in graphics and technology. That doesn't make game play any less significant.
Public availability starts on 15 June, according to this.
Corel has been around as long as I can remember. Back when I was coding in Turbo C++ 1.0 for DOS, I was also using CorelDraw. And before CorelDraw, Corel was into SCSI drivers and stuff.
Anm
and I should learn to proof read...
Sheesh, peoples...
By the looks of the comments here, it seems the readers of slashdot are as quick to post a flaming critism of the article as the BPI is to denounce MP3s.
THE ARTICLE IS NOT THE PROBLEM!!!!
The article is not the problem!! The views or organization like the BPI and the RIAA. Theis article, is only reporting on them. And if you read the article, you'lll realize they are also reporting on BECAUSE they too think it is alittle absurd. I mean, just look at the title:
DOWNLOADING MP3S WILL
MAKE YOU GO BLIND, WARN BPI
And their talk-back link:
"Is this the big labels running scared and looking for a scapegoat? Have you ever been forced to witness "horrific scenes of teenage sex" while downloading Mp3 files? Was it good for you?"
If you look at which toolbar they left open in the picture, you'll see that all the controls that provide visual feedback: font face, bold, justification... And they all fit into a single line!
Yeah, your entire screen might start to look like this [cheap javascript effects]
Maybe Cult of the Dead Cow should take consider this a new "Administrator" interface to Back Orafice!! I can see it now... take down your entire Windoze network, and have fun doing it!!
Ideally, this should be fixable by comparing multiple strands of DNA against each other. Most likely, each strand will contain different mutations, and therefore different pieces of the original. Given enough strands (dependent on the average damage per strand), comparisons between strands should bring forth the original material.
Anm
If you're worried about dropping your brightness/contrast too low for good gaming (where a bright color is meant to be seen as an "uncomfortably" bright light source), adjust your monitor. The brightness/contrast controls are meant to be easy to get at. *shrug*. Many games also have an internal "gamma" setting that could be used to compensate a for a monitor's conservative settings in this fashion.
Actually, I was think of working the other way around. I think gaming should be bright andvibrant, but my word processor doesn't need that. Therefore, when my word processor draw "white" (0xFFFFFF), it doesn't need to be the same as when Quake draws white. The word processor's (and the majority of the 2D GUI's) color settings should be set to emulate paper, while the first person games should be a wide as possible to emulate reality.
And relying on the monitor's controls is just lame, not only because it is difficult to accurately recalibrate, but also because adding self knowledge it every program is relatively trivial.
I find that this is just a WRONG approach to monitor control, no matter how industry compliant it is. The fact is, there are many uses of monitors where the color range should be greater than the equivalent paper output. Think of things like first person games.
My ideal display would have a GUI widget set that used colors on par with their printed counterparts. However, staring into the sun of a first person game would look considerably brighter.
I believe the problem here is that there is no support in the graphics API to choose color filters. If there were, all GUI widgets could use the "paper" color filter, while games and other things could rely on "full-spectrum" color filters.
Unfortunately, I'm no color expert and wouldn't know how to tune such an API beyond some form of non-linear transform matrix. Any takers? Please contact me.
And oh yeah, how AOL can be so high on itself about protecting a phrase that is so grammatically incorrect is beyond me. And you think Apple is going to reconsider "Think different." on place of something more grammatically correct?
Object orientation is another one of these miracle cure-all solutions that almost never work, even though no one will openly admit it. By modeling business apps as objects, you will not only lose a lot of time, but, even worse, make your applications much less maintainable. Why so? Because the complexity of business applications is in their data, and the only thing you will do by modeling business applications as object frameworks, is to replicate this complexity once more in your object classes.
This is exactly what object orientation is suppose to fight, and when used properly it does work. By seperating the implementation from the interface, higher level programs stop worrying about how something happens, reducing the replication. A good object oriented design will abstract the important things, allowing this to happen.
The problem is there are too many coders out there who know object oriented languages and not object oriented design. And the result is large class with lots of methods throw together, using class as containers.
This is one of the biggest reasons not to use a procedural language like C (or it's mutant cousin C++) or Visual Basic.
Ummm... 'Cuse me. But, umm... When hasn't Linux had this. I'd hardly call this "new ground".
Don't get me wrong. I love BeOS, but there is very little truly new in them. SGI's have had journaling file systems, pervasive multithreading, and such for a long time. Now the rest of the world gets to play with it.
Not so much a technology, but a result of starting from scratch, the BeOS API is the most beautiful API on the planet. They had a well defined design from the beginning that allowed them to implement everything really, realy well.
Actually, if you had a clue about computer architectures, you would realize very little is different between chips such as the G3 and the G4. Nothing on board the motherboard deals with "sending ... instructions", only reading memory. I assume speed is a real issue because of different clock speeds that may not be supported on the motherboard. The data and address bus widths have reamined the same.
Similarly, very little is different between a Pentium and PII the the pin level. However, Intel purposefully redesigned the connection to fight AMD and the like. By patenting the Slot 1, they prevented other companies from making chips that could work in Intel compatible motherboards.
Don't be fooled by the marketing. The capability is in there.
One of the major problems of HTML is the limited set of form objects. And HTML5 is going to attempt to fix this. HTML 5 will divide the HTML spec into several groups, including a completely reworked Forms architecture. This new forms architecture is suppose to allow new components to be called up, similar to loading applets up except they have the added bonus of interacting with the forms event and scripting system.
Of course, none of this has even hit the level of public spec, so we all have to wait and see.
After reading through a whole bunch of these, did anyone else have the idea that Intel marketed the term "Pentium" WAY TOO MUCH?!?!?
This, and some of the other demos at the Real Time Linux session at the recent Linux World, were the most impressive things I saw.