Actually the best way to make sure your copy is associated with Linux is to play the retail version online as our masterserver keeps track of the last OS used to connect to it (per CD key).
There is a penguin on the box this time around and a Linux32/64 bit installer on the CD/DVD. It's actually quite prominent as it's one of three files in the root directory - autorun.inf, setup.exe and linux-installer.sh:)
Big thanks to Ryan (http://tehgordon.com, he "loves" it when I post this link;)) for making it happen in time for inclusion on the retail CD/DVD!
User friendliness requires a lot of coordinated effort across projects which is why I think it's going to take a while till Linux catches up with Windows or MacOS X wrt this.
Most cheap PCs available at Dell or BestBuy come without an AGP slot and with Intel integrated graphics though have extremely powerful CPUs. The software renderer is aimed for folks with those machines.
Release a game on a bootable CD that won't have any installation issues and driver incompatibilities and I'll believe you.
- Daniel Vogel, Programmer, Epic Games Inc.
The main reason companies are afraid to release Linux ports is because they are scared of the support nightmare. It's a bitch to set up your system for gaming.
This has to change if you want the Linux gaming market to succeed. Of course you also have to buy Linux versions of games to prove to publishers that there actually is a market that is worth the trouble supporting.
It's not D3D support that will bring games to Linux - it are people buying Linux games that will bring games to Linux. It's a catch 22 and having D3D support for Linux wouldn't change that.
I'm not saying that D3D is bad (it actually got quite usable with the current version) but rather that it doesn't belong to Linux. Porting from D3D to OpenGL is straightforward and usually one of the minor problems when porting so there is no need for D3D on Linux.
Also publishers don't care whether you had to use a different 3D API or whatever to port a game. A publisher rather cares about one thing: MONEY. No market, no ports. It's that simple.
Cheating like that (overbrightening, removal of textures) will always be possible and actually it is much easier on Linux than on Windows because of the availability of source code. One thing that can be done though is to not draw a player that is hidden behind a wall. Sounds a bit easier than it is most of the time but I guess the future generation of engines will take visual cheating into account and use more accurate clipping for actors (hopefully).
-- Daniel Vogel Programmer Loki Entertainment Software
If you write solid portable code from the beginning, there's no additional cost to releasing on multiple platforms,
:)
Wishful thinking
Actually the best way to make sure your copy is associated with Linux is to play the retail version online as our masterserver keeps track of the last OS used to connect to it (per CD key).
-- Daniel, Epic Games Inc.
There is a penguin on the box this time around and a Linux32/64 bit installer on the CD/DVD. It's actually quite prominent as it's one of three files in the root directory - autorun.inf, setup.exe and linux-installer.sh :)
;)) for making it happen in time for inclusion on the retail CD/DVD!
Big thanks to Ryan (http://tehgordon.com, he "loves" it when I post this link
-- Daniel, Epic Games Inc.
User friendliness requires a lot of coordinated effort across projects which is why I think it's going to take a while till Linux catches up with Windows or MacOS X wrt this.
Most cheap PCs available at Dell or BestBuy come without an AGP slot and with Intel integrated graphics though have extremely powerful CPUs. The software renderer is aimed for folks with those machines.
-- Daniel, Epic Games Inc.
ARB members are bound by the ARB bylaws. Non- members aren't.
BTW, this is really old news.
-- Daniel, Epic Games Inc.
UT2003's OpenGL renderer performs within 5% of the D3D renderer on Windows.
-- Daniel, Epic Games Inc.
Loki was payed by Epic for maintenance and support.
LOL, I think it's safe to say that our current tech won't have lower system requirements than Unreal/ Unreal Tournament :)
- Daniel
You can play Unreal Tournament in textmode as well. Compile SDL with AALib support and use the software renderer :)
> Loki is just being a typical company here, trying to have all the money to themselves.
Which isn't much to begin with taking into account the size of the market.
Release a game on a bootable CD that won't have any installation issues and driver incompatibilities and I'll believe you. - Daniel Vogel, Programmer, Epic Games Inc.
The main reason companies are afraid to release Linux ports is because they are scared of the support nightmare. It's a bitch to set up your system for gaming.
This has to change if you want the Linux gaming market to succeed. Of course you also have to buy Linux versions of games to prove to publishers that there actually is a market that is worth the trouble supporting.
- Daniel Vogel, Programmer, Epic Games Inc.
It's not D3D support that will bring games to Linux - it are people buying Linux games that will bring games to Linux. It's a catch 22 and having D3D support for Linux wouldn't change that.
I'm not saying that D3D is bad (it actually got quite usable with the current version) but rather that it doesn't belong to Linux. Porting from D3D to OpenGL is straightforward and usually one of the minor problems when porting so there is no need for D3D on Linux.
Also publishers don't care whether you had to use a different 3D API or whatever to port a game. A publisher rather cares about one thing: MONEY. No market, no ports. It's that simple.
- Daniel Vogel, Programmer, Epic Games Inc.
Okay, this was meant to read:
> the Linux community will need to adopt direct3D
Bullshit
- Daniel Vogel, Programmer, Epic Games Inc.
> the Linux community will need to adopt direct3D Bullshit. - Daniel Vogel, Programmer, Epic Games Inc.
Cheating like that (overbrightening, removal of textures) will always be possible and actually it is much easier on Linux than on Windows because of the availability of source code. One thing that can be done though is to not draw a player that is hidden behind a wall. Sounds a bit easier than it is most of the time but I guess the future generation of engines will take visual cheating into account and use more accurate clipping for actors (hopefully).
--
Daniel Vogel
Programmer
Loki Entertainment Software
Jack Porter is on vacation, not me ;-)
--
Daniel Vogel
Programmer
Loki Entertainment Software