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Loki's Draeker On WineX, Transgaming And More

pseen wrote to us with a conversation with Scott Draeker (of Loki Games concerning the recent Transgaming and Wine announcements, as well as the Mandrake Linux Gamer announcements.

218 comments

  1. Don't Charge by wirm · · Score: 0, Flamebait

    Don't charge for this stuff no one is going to pay. =\

    1. Re:Don't Charge by VAXGeek · · Score: 1, Flamebait

      fuck you, frank

      --
      this sig limit is too small to put anything good h
    2. Re:Don't Charge by pajor · · Score: 0

      The transgaming stuff is available under the aladdin public license which allows for non-commercial redistribution.

      I've mirrored the binaries at
      gnuyen bb

      --
      Gnuyen
    3. Re:Don't Charge by Anonymous Coward · · Score: 0

      |.- - - -- - - -.| | | |&nbspFUCK THE | | WIRM | | _ _ _ _ __ _ | ' - -- . . - - - ' | _|/ | ." ". | /(o)-(o)\ /_)| / | |_)| '- | \_)\ '.___.' / |\/|_ | \ \_/ / _| '/ |_\ \.___./ \ ) / \ \_/\__/\__ ==| \ \ /\ /\ `\ | \ \\// \ | `\ /\ / | ; | \____/ | | |

  2. wineX lib? by metalhed77 · · Score: 1

    is there something like a WineX lib of sorts which lets you port windows programs using DirectX to a native linux app? could loki use this/

    --
    Photos.
    1. Re:wineX lib? by garett_spencley · · Score: 3, Insightful

      I don't think Loki would want to use something like that. Sure it would speed up devel-time but it would still just be a wrapper (a huge ugly wrapper) to native linux libs which would make things slow and ugly.

      Loki's philosophy has been 100% native linux software. They strip out all windows-specific code and replace it with linux-specific code. In the process they also fix and remove bugs in the windows version.

      Actually, there's another reason not to use wrappers. Using wrappers means there will be large blocks of code that the developers will never know anything about. Porting 100% of the code means that the developers understand the code much better which results in more bugs (from the original code that doesn't get thrown out) getting fixed.

      --
      Garett

    2. Re:wineX lib? by Anonymous Coward · · Score: 0

      Yes, it's called winelib and has been in WINE since before transgaming existed.

    3. Re:wineX lib? by Anonymous Coward · · Score: 0

      Once the XBox ships, Gill Bates (ree! ree! ree!) will be saying "All your game are belong to me". Fully emulating DirectX is about the only way to save gaming on Linux in, say, a year.

    4. Re:wineX lib? by SimHacker · · Score: 1
      Games spend most of their time rendering graphics, drawing pixels on the screen, mixing sound, and moving big blocks of memory around. Everything else in-between gets lost in the noise.

      These days, the cost of the wrappers and even the game simulation itself is lost in the noise, compared to the time spend rendering and reading media from disk. That certainly applies to The Sims, and many other games as well.

      The trick to making Wine work well is having an efficient set of 3D and 2D rendering libraries, file system, network and virtual memory system behind those wrappers.

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
  3. Yeah by Anonymous Coward · · Score: 0

    Yeah I think this is a good idea 01S

  4. Here's the thing, though... by RasputinAXP · · Score: 1, Insightful
    If I'm going to play games, I'm not going to run them through an emulator. I keep 3 machines on my desk at work. One is a Win2K machine I use to get to network shares etc. that exist on the campus Novell network. One is an Apple G4 Cube to assist Apple users in trouble (remote workstation management). The other is the Linux machine I use to get actual work done.

    The division between work and play is simple: if I have a Ferrari and an '85 Volvo Wagon, I drive one when I want to do something fun and the other when I need to get from point A to point B. I'm not taking the Ferrari out of the garage anytime soon.

    Why waste time attempting "transgaming" when most gaming takes place on Windows boxes that people pick up at Best Buy for $599 minus MSN rebates that they're always hawking?

    1. Re:Here's the thing, though... by friedmud · · Score: 5, Informative

      WINE = Wine Is Not an Emulator

      Why can't people get this through their heads??

      This is not the same thing as VMWARE or VirtualPC for the Mac. This is an implementation of the Windows API for linux. What does that mean? It means games run just about the same in linux as in windows because there is no overhead of an emulator.

      With the case of Direct3d the WINE implementation actually converts the calls on the fly to OpenGL - it does not emulate a Direct3d card - it just does a conversion, there is a difference because when a Direct3d card is emulated (as in VirtualPC) the software that is run has no real knowledge of what is underneath - this is not so with WINE.

      You can even run things such as 3dmark 2000 because of this. I get about 2500 3dmarks on a 1.2GHz Athlon with 512MB of RAM and a Geforce2 MX - not quite as good as what I do in Windows, but it is damn smooth.

      So don't bash it unless you try it because it really does work.

      Derek

    2. Re:Here's the thing, though... by Anonymous Coward · · Score: 0
      Derek writes
      WINE = Wine Is Not an Emulator
      While true on one level, you are playing word games. If it looks like duck, etc. etc. WINE is an emulator by most reasonable definitions. What's the point of making pedantic distinctions, e.g. wasabi is not horseradish. Whatever.
    3. Re:Here's the thing, though... by Anonymous Coward · · Score: 0

      Emulators use software to emulate hardware systems. Wine is using software to implement the Windows software api on linux. This is not emulation.

    4. Re:Here's the thing, though... by Anonymous Coward · · Score: 0

      No?

      If I give you the finger, and then my friend gives you the finger, he's emulating me.

      Likewise, if Windows has an API, and Wine attempts (however poorly) to implement that API, it's emulating Windows' API.

    5. Re:Here's the thing, though... by friedmud · · Score: 3, Informative

      Besides what I have already said - I would also like to comment on the fact that if you can get a game to run usning Transgaming it usually looks just fine.

      The directx7 implementation is great - it is there. Mostly it is some of the other parts of the system that have problems (ie loading the program, or installing the program - but here again Transgaming did an entire implementation of MS's DCOM - that in itself was a huge feat).

      So call it what you want - but I don't think it is an emulator because it doesn't create software instances of hardware (like running an NES emulator creates a "virtual" NES in software so the games like it).

      The point is just go try it! The first month is free anyway - and after that it is only $5. I don't know about the rest of you, but being able to play all the games I already own in linux is like a wet-dream come true, and if $5 a month will help that out then I am there.

      Derek

    6. Re:Here's the thing, though... by Anonymous Coward · · Score: 0
      The term emulation in the world of computer jargon is not the same as emulation outside the world of computer jargon. The meaning of emulation is ambiguous.

      In the world of computers emulation usually means when you use software to emulate hardware. With the definition you use, Windows XP is emulating MacOS. Linux is emulating Unix. Microsoft and Apple are emulating the ideas they saw at Xerox Parc. The computer industry has its own little subset of words they they use, and may not necessarily mean the same as the mainstream usage of the word.

    7. Re:Here's the thing, though... by DGolden · · Score: 1

      While wine is in some sense an emulator, it does NOT emulate a different CPU, as is the case of the common usage of "emulator" in computing circles.

      Thus, Windows binaries under Wine can run just as fast as on Windows - in fact, in some cases, faster, since sometimes Wine libraries happen to be coded better than the MS equivalents.

      To call it an emulator and then claim it is therefore slower than Windows is deception.

      --
      Choice of masters is not freedom.
    8. Re:Here's the thing, though... by Troodon · · Score: 4, Insightful

      "If I'm going to play games, I'm not going to run them through an emulator. I keep 3 machines on my desk at work"...

      Thats very nice for you and for those in your situation, an ideal solution. 'Heres the thing, though' Im a student, and while I have enough disposable capital for games and the odd rare hardware upgrade, I certainly couldnt afford OS dedicated machines.

      Now while perhaps on an indvidual basis you are a much more interesting consumer, as a representative of a wider income range cohort, whom do you think might be a more attractive target?

      --
      troodon.net
    9. Re:Here's the thing, though... by dinivin · · Score: 1

      From the WINE faq:

      An emulator is something that duplicates the environment that an application runs in.

      Give that wine duplicates the win32 environment (the dlls) that a win32 application needs to run, WINE qualifies as an emulator according the very definition in their FAQ.

      Dinivin

    10. Re:Here's the thing, though... by Anonymous Coward · · Score: 0

      WINE = Wine Is Not an Emulator Why can't people get this through their heads??

      Probably has something to do with the fact that it used to also stand for WINdows Emulator.

    11. Re:Here's the thing, though... by Cid+Highwind · · Score: 1

      WINE = Wine Is Not an Emulator
      Why can't people get this through their heads??


      Mostly because we can see beyond semantic games. If pine was an acronym for "Pine Is Not Email" would you believe it? If it walks like a duck and quacks like a duck, it's probably emulating a duck...

      --
      0 1 - just my two bits
  5. if you just want to play your games.. by Anonymous Coward · · Score: 0
    here's an easy solution: load up windows.

    problem solved.

    easy as pie.

  6. The trouble with Transgaming... by aussersterne · · Score: 4, Insightful

    Is that it's using Wine. Maybe I'm behind the times or biased, but Wine has been around for a long time now and still can't even be used to run already-installed business applications like MS Word, much less the Word installer, much less still DirectX games, much less even that that installers for DirectX games...

    The one important commercial product released so far using Wine is Corel WordPerfect Office 2000 for Linux, which was such a dismal failure that many users who paid hundreds in cash for it ended up buying the windows version in addition anyway to run under VMWare or Win4Lin.

    Wine simply has not proven itself a viable project. Don't get me wrong -- I'm not complaining about the Wine developers at all. I'm just wondering whether it's really possible (both legally and technically) to get a working, current implementation of the Windows and DirectX APIs on Linux.

    This question is, of course, in addition to the significant question of performance, not even addressed in this post...

    --
    STOP . AMERICA . NOW
    1. Re:The trouble with Transgaming... by JohnG · · Score: 3, Interesting
      Well, from a performance standpoint I can say that UltraHLE runs slightly better under wine than Windows and Terragen renders almost twice as fast for me under wine than Windows.
      I've had no real problems speed-wise with the tomb-raider demo (although it eventually crashed hard), the Alice demo (same thing, but that also crashes at the same spot in Windows) or Monster Truck Madness.
      But in general I agree, Terragen's user interface is screwed up and that should be something they have down pat by now. I consistently tried new wine builds for a while but don't bother with it to much anymore
      NOTE: Just like the original poster I'm not taking shots at the wine developers, porting the entire Windows API is a HUGE undertaking.

    2. Re:The trouble with Transgaming... by Ami+Ganguli · · Score: 5, Insightful

      My impression is that Wine has been "almost" ready for ages. The basic structure is there and works, but the MS APIs are so large and innacurately documented that many individual functions don't work or don't work exactly as on Windows. Transgaming claims to have a DirectX implementation.

      The Transgaming approach of selecting specific games and making sure that the API calls they use work properly could actually work. The question is whether or not their business model will generate enough revenue to keep up the development.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    3. Re:The trouble with Transgaming... by stone2020 · · Score: 1

      When is the last time you used wine? Last I heard it could almost run office 2000. Wine is not like a lot of emulators because it is only emulating an API. Linux will of course make up for the speed loss. Transgaming is the only way Top-tier games beside 3d-shooters will be playable on linux. I got into linux because I thought it was the fastest OS thus games would be the fastest and would be a great game development system. A couple things have happened since then that have swayed my opinion. No graphics drivers in the kernel, everybody using Xwindows instead of command line, and DirectX. Loki is complaining about Transgaming when they should be offering to help. Don't they see if they have windows games runnable on linux that windows will be gone from that computer and then they will buy the linux ports and only use wine to play the old games?

    4. Re:The trouble with Transgaming... by woggo · · Score: 1

      What kind of video card do you have? Is it possible to get UltraHLE to work with an OpenGL card under Wine? I'd be interested to hear about your setup, thanks.

    5. Re:The trouble with Transgaming... by SuiteSisterMary · · Score: 2
      Last I heard it could almost run office 2000
      "Almost" only counts in horseshoes, hand grenades, and thermonuclear war.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:The trouble with Transgaming... by Anonymous Coward · · Score: 0
      Emulation is a hard business. I've worked on many emulators over the years, and it is easy to sketch out the theory on the back of a napkin. Implementation and practice are a whole other story. Good emulation is hard, even when ABIs are similar (as one Unix system trying to emulate an other). Quite frankly, I've never seem an emulator that was I would rate "5 stars". After a couple years of hacking, you can get the first 90% of the emulation working, but that last 10% seems to be elusive, no matter what.

      I believe that strategies such as VMWare work better because they emulate the machine rather than the OS. In general, VMWare is the best platform for those who need serious emulation now. Yes, it has its shortcomings too, but it mostly works without trouble.

    7. Re:The trouble with Transgaming... by JohnG · · Score: 1
      I have a voodoo 2. I haven't tried to run UltraHLE in a long time, so I make no promises about the current Wine. I believe Linuxgames.com has a tutorial for this. But I'll tell you my experience.
      I have Windows 98 on a seperate partition, I don't know if that makes a difference to whether or not it works. One thing I did have to do is put the rom files I wanted to run in the C:\ directory because for some reason the UltraHLE program under Wine didn't like the spaces in
      "C:\Program Files\etc,etc."
      But your mileage may vary.

    8. Re:The trouble with Transgaming... by stone2020 · · Score: 1

      Almost is a couple months for wine unlike mozilla where almost has been a couple years.

    9. Re:The trouble with Transgaming... by Anonymous Coward · · Score: 0

      Huh? I've been using Mozilla for months, and it works better than any other browser I've used (admittedly only Mosiac, Netscape, Lynx, IE, Hot Java, and Mozilla, and not whatever your favorite browser happens to be).

    10. Re:The trouble with Transgaming... by aussersterne · · Score: 1

      It has been much longer than a couple of months for Wine. Wine has been around for years as well (it significantly predates Mozilla) and has never once been able to install and run a version of MS Word (let alone the rest of office) out of the box on a clean disk yet.

      There are scattered success stories with big hacks and careful choosing of DLLs on pre-installed windows partitions, but I've yet been able to duplicate any of them over the years. I've got Office 4.3, Office 95, Office 97 and Office 2000 here on-site and none of them work with Wine yet.

      Now they're going to try DirectX too... I think somebody is just way too optimistic. Good luck to them, though, it would be cool if they ever get any of it to work.

      --
      STOP . AMERICA . NOW
    11. Re:The trouble with Transgaming... by stone2020 · · Score: 1

      I'm saying they are a couple months away from significant progress. Wine has been around a long time but if you think about it mozilla really started with mosiac.

    12. Re:The trouble with Transgaming... by aussersterne · · Score: 2

      What!? Mozilla really started with Mosaic?

      In that case, Wine really started with Windows 3.0 and should easily be done by now.

      --
      STOP . AMERICA . NOW
    13. Re:The trouble with Transgaming... by Anonymous Coward · · Score: 0

      Out of my game collection I've managed to install and play Broken Sword, Mech Commander Gold and Incubation with WineX. These did not work with plain Wine.

      I'd say they've made some progress with Wine's DirectX implementation.

    14. Re:The trouble with Transgaming... by DGolden · · Score: 1

      Look, MS Office is perhaps the HARDEST application to get working with Wine, because it's written by MS and is KNOWN to use various "hidden" (undocumented) APIs, as well as re-implementing most of a widget set.

      If a windows application is NOT written by Micro$oft, you have a much better chance of it working on Wine - the third-party application developer is limited to the same semi-documented windows interfaces that Micro$oft makes publically available, just as the Wine authors are.

      The fact that Office runs at all is a testament to the reverse-engineering skills of the Wine crew, as well being definitive proof that MS engages in anti-competitive measures like having one API for it's apps, and a (typically lower performance API) for third-party ones.

      Windows programmers bitch about this all the time, it's not just a problem for Wine users - basically, since Microsoft controls the platform, Microsoft can make sure that their applications work the best.

      --
      Choice of masters is not freedom.
    15. Re:The trouble with Transgaming... by Anonymous Coward · · Score: 0

      I've been able to run thief: the dark prokect (The gold version) and Total Annihilation: Kingdoms recently.

      Unfortunatly Thief bombs out when you complete the first mission. Kingdoms isn't very interesting.

    16. Re:The trouble with Transgaming... by downwa · · Score: 1

      You are behind the times (if not biased).
      Wine can be used to run already installed business applications (MS Word included) though admittedly, each new release by MS attempts to break Wine compatibility.

      However, non-Microsoft programs actually often run quite well on Wine, expecially on WineX (Transgaming's version of Wine with DirectX support).

      I've been quite impressed with WineX since subscribing to Transgaming's service, as I can now run:

      * Chutes and Ladders (a cute game for my daughter that came in a Cheerios box)
      * Diablo II
      * Starcraft
      * Sierra's Lighthouse

      and all with decent performance.
      Wine all by itself, has had a herculean task of trying to keep up with Microsoft's "innovative" API "enhancements". However, with applied effort by a commercial entity, against a specific area of the Win32 API (DirectX), I believe it will be possible to keep up.

      Further more, Game companies are the most likely to attempt to remain backwards compatible (even while using the latest APIs), are less likely to use many features of the OS (being almost an OS in themselves), and rarely use the native interface, choosing instead to implement their own.

      So, if you are a game player, and even if you aren't, give Transgaming a try. For 5 bucks a month (and you can drop it if you don't think it's worth it) you get precompiled binaries and easy installation, or you can use their source from CVS and get it for free if you are cheap.

      Personally, I'm subscribing even though I rarely play games, in the hopes that others will be able to.

      --
      Life's a lot like money-- you spend it, then it's gone. Spend wisely.
  7. hey! by Anonymous Coward · · Score: 1, Funny

    Hey if this works, when ff10 comes out for the pc in 3 years i bet somebody could get it to run under wine then someone could hack it to run under linux on a ps2!

    Then you could play ff10 on a playstation 2!!

    aaaaaaaaaaaaaaaah duh, i be a opun sorz weetord.

    1. Re:hey! by Anonymous Coward · · Score: 0

      hey thats a good idea.

      3 years sounds about the right time for open source developers to get their shit together too.

  8. Bah... by cmowire · · Score: 3, Interesting

    He's only half right.

    Sure, Loki's got the right idea, but it's better than booting over into windows if you are a hardcore linux junkie. Transgaming has the potential to be just like booting over to windows, without the whole booting over nonsense.

    The problem is that most people who are hardcore linux junkies are also used to running multiple partitions for other reasons, which is why Loki's having problems.

    1. Re:Bah... by Anonymous Coward · · Score: 1, Insightful
      "The problem is that most people who are hardcore linux junkies are also used to running multiple partitions for other reasons, which is why Loki's having problems."


      They should port Arcade games that you can not play anywhere but the arcade over to linux. They should port console games to linux. I doubt Loki will do this since it actually makes sense, and as such it is an alien concept to them.

    2. Re:Bah... by Anonymous Coward · · Score: 0

      And since it's illegal.

      Besides people have been doing this on windows for years, so they still got ya beat...

    3. Re:Bah... by Xenex · · Score: 2

      What do you mean "it's illegal"?

      It's just as legal to port an arcade or console game to Linux as it is to port a Windows game. As long as you go to the company and pay them for the rights, which is the suggestion of the post you replied to.

      Believe it or not, but a law is not being broken every time someone mentions playing console games on a PC.

    4. Re:Bah... by Anonymous Coward · · Score: 0

      They already do this this for the PC dumbass, this would help Linux get ahead of windows how?

      Console/Arcade games on PC hardware: not a new concept, just another area Linux is behind in.

      Sad but true.

    5. Re:Bah... by innocent_white_lamb · · Score: 1

      They should port Arcade games that you can not play anywhere but the arcade over to linux.

      http://x.mame.net

      They should port console games to linux

      xmess. Included with xmame (see above url)

      Why play a port when you can play the real thing?

      --
      If you're a zombie and you know it, bite your friend!
    6. Re:Bah... by Anonymous Coward · · Score: 0
      Hello.


      Is there as Playstation 2 emulator. Is there a Dreamcast, or Gamecube one? Is there an emulator for Naomi arcade hardware.


      They can emulate old systems but they cannot emulate newer consoles till computer cpus are several times faster than the processors they are gonna emulate.


      I sincerely hope you were trolling. Because if you are not trolling you would have to be an idiot.

    7. Re:Bah... by Anonymous Coward · · Score: 0

      What the fuck country you from? Do they have rivers of gold there as well? Say hi to Freedows for me.

    8. Re:Bah... by Anonymous Coward · · Score: 0

      New arcade and console games you idiot. On systems such as dreamcast, ps2 and gamecube.

  9. Just to save you time... by Anonymous Coward · · Score: 0

    There is already a buttload of discussion on this topic here at LinuxGames. Lots of what y'all are going to post here has probably already been said. :^)

  10. The traditional Approuch FAILED by HanzoSan · · Score: 3, Insightful



    Loki had their chance.
    They cannot do what needs to be done.
    What we need is games in linux, They dont have to be native games.

    I subcribed to transgaming, We are voting for them to mostly port old games, leaving the newer games to loki

    Loki will still have a job, Loki can port directX 9 based games, while WineX works with all the old games.

    The dicussions from the voting subcribers have said that most of them want old game support more than the new stuff.

    Loki is just being a typical company here, trying to have all the money to themselves.

    --
    If you use Linux, please help development of Autopac
    1. Re:The traditional Approuch FAILED by vogel · · Score: 1

      > Loki is just being a typical company here, trying to have all the money to themselves.

      Which isn't much to begin with taking into account the size of the market.

    2. Re:The traditional Approuch FAILED by Anonymous Coward · · Score: 0
      "They cannot do what needs to be done."

      Sure, they can't. They have realized that in some months it will be mostly impossible to make decent games for Linux. The reason? The FSF came to an agreement with Linus to include Gnome inside the kernel in 2.5, so you can say bye bye to performance. Now talk about bloated!

      Sincerely, Mike Bouma

    3. Re:The traditional Approuch FAILED by theoddone33 · · Score: 1

      Transgaming will fail in the same capacity. This is not something I rejoice in or look forward to, but it is inevitable. They have already overestimated the size of the market. Their goal of 20,000 subscribers is laughable. Considering that their money is coming from Mandrake, who likely paid for the Sims contract, whenever Mandrake realizes that TransGaming is a financial burden, they will be dropped. At that point, their 300-400 subscribers won't be able to keep them alive.

    4. Re:The traditional Approuch FAILED by dakoda · · Score: 1

      unfortunately, getting decent games in linux is sorta difficult. While wine does provide a non-native approach, imagine how much better native ones could be (in addition to possibly being more portable, while wine was portable off of x86 last time i checked). What linux really needs is a graphical facelift, and some better driver support.
      I don't think loki wants all the money, they just don't want wine. separate ideals. however, you are right in saying that they [loki]couldn't get the job done, which was unfortunate. and wine does provide at least somewhere to start.

    5. Re:The traditional Approuch FAILED by Anonymous Coward · · Score: 0

      include GNOMe in the kernel: im sorry, but you dont even know what the fuck you are talking about... are you just parroting words you read somewhere?

    6. Re:The traditional Approuch FAILED by Anonymous Coward · · Score: 0

      They themselves aren't the real problem. The problem, I guess if you can call it one, is that most Linux users are not game players. I think part of that is because a lot of Linux users (especially the "famous" ones) are older and are ex-unix users. They use Linux as a tool, not as a entertainment device.

  11. IF people dont pay, people dont want or need. by HanzoSan · · Score: 1



    People buy what they want or need.
    They dont pay for what they dont want or need.

    IF people want games, people will pay.
    IF people dont want games, people wont pay.

    Its really that simple. you want games? Subscribe to transgaming. Otherwise you dont have games and its only your fault.

    --
    If you use Linux, please help development of Autopac
    1. Re:IF people dont pay, people dont want or need. by friedmud · · Score: 2, Insightful

      I agree I have been waiting for this since Transgaming first got started almost a year ago.

      I signed up on the very first night and have really enjoyed the games I have played so far.

      Fully OpenGL accellerated Baldur's Gate II in an enlightenment window sitting right next to mozilla with LICQ over on the left is a sight to behold my friends.

      If you want to play the games you already own in linux then go sign up.

      The greatest thing about the Transgaming model is that you get to vote on what you want them to do next. So if there is one particular game you want (right now Black & White is on the top of the charts on Transgaming) and other people want it to - you can actually give real feedback to the development team.

      This is a great strategy - and I think everyone should participate.

      Happy Gaming!

      Derek

  12. Why should linux have a windows like GUI? by HanzoSan · · Score: 4, Insightful



    Simple, to get windows users to migrate to linux, giving linux more support with hardware such as drivers, and software.

    This is a GOOD thing.

    Windows users want games, they dont care if the games are native or not, they just want to play their OLD games in Linux.

    The new games can be native but the old games are what transgaming should be porting.

    --
    If you use Linux, please help development of Autopac
  13. Draekers got a point, but ... by halftrack · · Score: 4, Interesting

    The way I see it developers try to make money on games. Fast and easy API's are needed. Sure ther's OpenGL - better than DX some say - but it's just graphics. There's no wrapping. No joystick-, force feedback- or sound support and a set of Linux code will only compile on a Linux machine.

    All effors Mandrake, Transgaming, Wine developers and others are putting down in emulators, ports a.s.o. should be redirected to make an atractive API for both Linux and Windows. A top-top-level api. In bottom you could put OpenGL or DX depending on personal flavour or platform. One compile for each platform. There would be only one company maintaining the libraries. Game producers could then focus on an easy top level api and make whatever game run on any supported OS.

    I belive that joining effords in creating such a cross-platform api would ease up developers relationship to Linux as a gaming-platform. It can handle it.

    --
    Look a monkey!
    1. Re:Draekers got a point, but ... by Mandelbrute · · Score: 1
      Game producers could then focus on an easy top level api and make whatever game run on any supported OS.
      That's a very good idea. I can even think of a good name to call it:

      Simple Direct Layer.

      As you can see, Draekers does have a point.

    2. Re:Draekers got a point, but ... by uhmmmm · · Score: 1

      That's a very good idea. I can even think of a good name to call it:

      Simple Direct Layer.


      Actually it's Simple DirectMedia Layer

  14. Why we need Transgaming. by HanzoSan · · Score: 2, Insightful



    Loki does not realize that they cant sell games to people who already own the windows version.

    Now, given the chance to buy the windows version and the linux version, most people will choose the linux version. But if theres only a windows version and now it works in transgaming, these people most likely werent going to buy the linux version if it DID come out, they most likely have been booting into windows.

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  15. WINE IS NOT AN EMULATOR by Tonytheloony · · Score: 1

    like the title says :)

    --
    The quickest way to become an atheist is to study the Bible thoroughly.
  16. I wonder how many people actually signed up? by HanzoSan · · Score: 1

    Theres not alot of people voting, maybe only a few hundred.

    I signed up on the first day too, because i wanted gaming, but i'm wondering how big the market actually is.

    You have most likely seen me vote under LucianSK.

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    If you use Linux, please help development of Autopac
    1. Re:I wonder how many people actually signed up? by friedmud · · Score: 2, Insightful

      Ya I have seen your posts - I post as friedmud there too.

      It is a tough decision between Directx8 and Directx6 - I just dunno. I think I have voted +2 for 8 and +1 for 6 - but that is because I have bought more new games recently and I want to make sure that new games get continued support.

      But I can understand why we might want to leave that to Loki and focus on getting the other hundreds of games running on Directx6.

      Tough decision though.

      (Note to all you people who have not signed up at Transgaming, you will not understand what we're talking about because you can't vote - so if you wanna be in the know, and if you want to have a say, THEN GO SIGN UP!)

      Derek

    2. Re:I wonder how many people actually signed up? by Anonymous Coward · · Score: 0

      Hey, if you support Transgaming, why not add a link to their subscription page in your sig? I think this could help increase the number of subscribers.

    3. Re:I wonder how many people actually signed up? by friedmud · · Score: 1

      Done, if anyone else wants to add it the URL is: http://www.transgaming.com/create_accnt.php

    4. Re:I wonder how many people actually signed up? by Anonymous Coward · · Score: 0

      Let me get this straight.. I have to pay some site to vote on what Windows games they will try to get working with Wine? This may seem like the obvious question, but why bother? If you bought the game you're probably already running Windows. Just boot into Windows. In fact, a true geek has at least two computers.. one running Linux or *BSD and one for Winblows gaming.

  17. The question is... by powerlinekid · · Score: 2, Insightful

    do we want a watered down linux that everyone uses, or the linux we already have? Look... I'm not a linux elitest who says only "smart people should use linux" but I don't know how much I like the idea of running windows games on linux. I have alot of respect for what the wine people have done considering how gnarly the win32 api is (i've worked with it... ick), however thats the problem. Linux is relativly clean and well built, so why do we want to incorporate horribly written apis and code into our base? Alot of microsoft games don't even work right on microsoft computers with all the hidden hooks in win32, why would we assume that they'll work on linux? Another issue is the fact that sircam was demonstrated to run on wine, are we going to compromise security to play a few windows games? I'm on Draeker's side, if you want windows games then damnit, use windows. Of course there's always the "lets see if we can do it" argument which is a pretty good one, otherwise linux never even would of been here... but lets keep it at that. Now if they want to write some entertainement apps, why don't they write a quality dvd app (yes i know about the css licensing fees) because livid sucks or write some true linux games. As for me, if I get my hands on a windows computer game... I plan to use it in windows which is about the only thing I do in windows (except dvd). Its too much hassle to go figiting around with wine (I couldn't even imagine how random wine is right now with what works and not incorporating directx... i shudder at the thought).

    ps - Also if we keep a model of copying microsoft we'll find outselves always playing catch-up. For instance I got my hands on windows xp and was playing with wine and found that wine has no problem with win 2k advanced server or win me but seg faults on notepad.exe that comes with win xp. I know xp is officially supported however xp has a compatibility layer thing that allows programs to run as if they were win95 or winnt or win2k (its actually pretty cool). But it just makes me wonder just how much did microsoft break in releasing xp?

    --

    can't sleep slashdot will eat me
    1. Re:The question is... by entrigant · · Score: 1

      For DVD, use ogle (http://www.dtek.chalmers.se/groups/dvd/). For Linux games, go Loki's website (http://www.lokigames.com/). For windows games... sure I could run them in windows. But that means sacrificing some space to create a windows partition. It also requires me to shut everything down and reboot to play the game. While not the worst thing that can happen, it sure is somewhat annoying. About sircam, wine runs programs in a simulated environment.. sircam running over wine would have no access to your real linux system. In fact I doubt it would even run considering wine doesn't simulate the startup scripts for the windows boot process and other such things.

      All in all though all I have to say is one thing.. I would LIKE to be able to play some games that are released as windows only software, and I don't want to have to run or buy windows or reboot to run those games.

      I applaud anyone who is working to make this possible, and I admire their work.

  18. Which is why we NEED transgaming by HanzoSan · · Score: 1



    Transgaming expands the market.

    First they have a new business model, which if proven possible, will finally prove you can make money on open source.

    Second they port games windows users already have, which makes windows users have no excuse not to use linux, making the market grow

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    1. Re:Which is why we NEED transgaming by Anonymous Coward · · Score: 0

      Their business model is relatively finite and their product reimplementable by others.

  19. "it could almost run office 2000" by glrotate · · Score: 1

    Yeah it can almost run alot of apps.

    But guess what? Close only counts in hors...

    Wine is typical of many open source projects, they get 3/4 of the way and fall appart. Unforutnately, there are many more Mozillas and Wines than Apache or Sambas out there.

    Perhaps it's time for a change of strategy?

    1. Re:"it could almost run office 2000" by stone2020 · · Score: 1

      It doesn't look like wine is falling apart though. It looks like it is finally coming together.

    2. Re:"it could almost run office 2000" by Anonymous Coward · · Score: 0
      Wine is typical of many open source projects, they get 3/4 of the way and fall appart.

      How is Wine falling apart? How is Mozilla falling apart? Both are continually improving. Both are trying to solve very large problems (Mozilla trying to be e-mail client, web editor, newsreader, IRC client, cross-platform GUI standard, calendar .. oh yeah, webbrowser, too). Open source is not the problem here. Many proprietary projects have chosen too large challenges as well. But when a proprietary project fails, it falls apart (often before its actual release). Here they just keep getting better and better. (And yes, that's true for Mozilla. I used it for a few hours yesterday and really enjoyed it, except for some annoying bugs which are well-documented.)

    3. Re:"it could almost run office 2000" by Anonymous Coward · · Score: 0

      Yeah, but Windows itself ``almost runs'' a lot of Windows apps.

  20. Thats good for new games but by HanzoSan · · Score: 1

    What about old games which will never be ported?

    Think about the present alittle bit.

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    If you use Linux, please help development of Autopac
  21. What is Scott Draeker's problem?? by BigBir3d · · Score: 1

    Does he understand that the Linux community is rather tight knit, and that anything that can be done to increase the number of Linux users is a good thing? I mean, if he wants to be in business, he is going to have to realize that sometimes competetion is good.

    After all, 90% of 24,000 is less than 25% of 100,000.

    (these figures randomly generated by me)

    1. Re:What is Scott Draeker's problem?? by mickeyreznor · · Score: 1

      I think you've taken Draeker's statement out of context. He was responding to an obvious pot shot statement made by transgaming that was clearly directed at Loki.

  22. And THAT is why everyone right now uses windows!!! by HanzoSan · · Score: 1



    You tell them if they want games use windows.

    99 percent of computer users want games, email, surfing the web.
    Linux cant do games? Windows CAN? So they all use windows.

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    If you use Linux, please help development of Autopac
  23. A windows users argument against Linux by HanzoSan · · Score: 1



    "Why use Linux? It cant play any of my games!!!"

    "I've spent thousands of dollars on this state of the art computer to play games on it, Linux cant do that?"

    Sure Linux is secure

    "Why cant it play my games????????"

    Its stable

    "But it cant play my games!!!!!"

    Now lets look at what Loki says.

    Loki:"Well if you want games, you either buy the games you already own on windows again and from us, or you can use windows"

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    1. Re:A windows users argument against Linux by theoddone33 · · Score: 1

      Don't you have anything better to do?

    2. Re:A windows users argument against Linux by Anonymous Coward · · Score: 0

      Yes, HanzoSan, don't you have anything better to do than to explain the painfully obvious to a bunch of Linux users that refuse to see the problem?

    3. Re:A windows users argument against Linux by msaavedra · · Score: 2
      Loki:"Well if you want games, you either buy the games you already own on windows again and from us, or you can use windows"
      That is simply not true. For instance, if you have the windows version of quake3, you can set it up to run on Linux by downloading the Linux demo and copying some files from your windows partition. Loki explains how to do this on their site, even though it doesn't benefit them financially.
      --
      "Any fool can make a rule, and any fool will mind it."
      --Henry David Thoreau
  24. WineX analagous to Virtual Machine by Screaming+Lunatic · · Score: 2, Informative

    And that is the problem with WineX. That is why developers do not use Java to develop games. [Please don't turn this into a C++/Java flame war] But the fact of the matter is, whenever you put another layer between the hardware and end user software you incur an overhead.
    This isn't a problem with *most* applications. However, for games to run at 60 fps, you need to render a frame every 16ms or so. With this kind of constraint you do not want to be farting around with a VM.
    There are alternatives to this. The problem right now is the fact that a lot of developers use Direct3D rather than OpenGL to develop games. You could argue about what API you like better, but both APIs are functionaly complete [minus the time it takes for extensions to be approved when new hardware comes out]. Therefore, using a Turing machine argument, applications that are developed using Direct3D can be developed using OpenGL, and vice versa.
    But why do developers use Direct3D? Because cross-platform operability is not a big concern. It's a catch-22 situation. Developers do not develop games for Linux because nobody buys them. Noboby buys games for Linux because there are no games developed for Linux.
    Now, Quake 3 was an exception to the above argument. It was released for Linux...but nobody bought it strictly to play on Linux. And developers still don't have any confidence about releasing games for Linux.
    My advice, when Doom3 is released a year and a half down the road. Buy it. Play it. Play it on Linux. That is the only way to convince developers that Linux is a viable platform.

    SL

    1. Re:WineX analagous to Virtual Machine by Anonymous Coward · · Score: 0

      Just for reference, I'd like to direct everyone's attention to two great posts by John Carmack:

      http://slashdot.org/comments.pl?sid=20503&cid=2194 363
      http://slashdot.org/comments.pl?sid=20235&cid=2113 842

    2. Re:WineX analagous to Virtual Machine by Anonymous Coward · · Score: 0
    3. Re:WineX analagous to Virtual Machine by Anonymous Coward · · Score: 0

      The problem with your analogy is that Wine isn't implemented as a VM. Wine is not an emulator, nor is it not a VM. Drawing conclusions about Wine's performance based on your experience with VMs and emulators isn't terribly useful. How about doing some actual measurements, and look for the actual reasons for any differences.

  25. Re:And THAT is why everyone right now uses windows by powerlinekid · · Score: 1

    Your post doesn't make much sense... but linux can do games, just needs alittle fighting to get it done. The thing is people don't want to fight so with windows ease to use and the number of games already out... gamers may as well stick to windows. And i'm not talking about "everyone" i would like to make clear. I'm talking about linux users. If you are a linux user and want to play windows games, I would recommend you use to windows for those games. I know its a pain in the ass but it'll probably be quicker than reconfiguring wine.

    --

    can't sleep slashdot will eat me
  26. 300,400 subscribers is pretty good by HanzoSan · · Score: 1

    They only started taking subscriptions for a week.
    They didnt start advertising.
    They DO make money off of mandrake, and people who subscribe pay diffrent amounts, some pay $10, or $20 a month for more votes.

    400 subscribers in a week, thats damn good.

    Transgaming WILL definately fail if the market size doesnt increase, But I see Linux becoming more mainstream, Lindows for example should bring more windows people over, And Linux mandrake and KDE 3.0 should bring more windows users over to use Linux as a desktop.

    Linux has a future, Transgaming well get serveral thousand subscribers this year but, the real goal is to expand the market.

    Transgaming makes money by licensing their code, by subscribers, by partnerships, Lindows will most likely need transgaming code as well as anyone else with a Desktop Linux distro.

    Transgaming is definately making more money than code weavers and code weavers is still around, Transgaming will also make more money than Loki and Loki's been around for a while.

    Have some faith, give them some time.
    IF they still have 400 subscribers in jan 2002, then you should worry.

    The market however is growing, and as it grows, the gaming market grows, because desktop users are usually gamers.

    --
    If you use Linux, please help development of Autopac
    1. Re:300,400 subscribers is pretty good by innocent_white_lamb · · Score: 1

      400 subscribers in a week, thats damn good.

      Didn't you say above that the first month is free?

      400 subscribers in a week; how many of them are PAYING subscribers? How many will continue their "subscription" when the bill arrives?

      I'm not trying to be negative, though I suppose it sounds that way. This is a genuine question.

      --
      If you're a zombie and you know it, bite your friend!
  27. Re:Article summary: by theoddone33 · · Score: 2, Funny

    The article is Scott's response of "They suck, we're better" to TransGaming's statement of "They suck, we're better". This isn't a one-sided thing.

  28. "Almost" by kraf · · Score: 1

    > Last I heard it could almost run office 2000

    I have less ambitious goals. It can "almost" run the bridge builder game (bridgebuilder-game.com).. It installs and loads flawlessly, but then when the actual game starts the mouse pointer starts jerking around and I barely can move it because of an unimplemented directx function.
    The problem has been known for quite some time, yet no fix has been done. I was going to work on this but then I could "almost" compile wine from CVS. So I've given up on this for a while.

    Wine has always been teasing me, but the only succes I had was some primitive midi program for Windows 3.1 and some very small games.

    1. Re:"Almost" by stone2020 · · Score: 1

      You could "almost" write some code to fix it too. I'm tired of the complainers...slashdot used to be full of open-source hackers, now it's elitist complainers.

    2. Re:"Almost" by Anonymous Coward · · Score: 0

      It would already be cool if he made a donation to the project. Those who can't fix should donate instead.

  29. This is not a perfect world by dsfox · · Score: 2
    Draeker adds: "The reason people use Linux is not because it's a great way to run Windows software. If you want Windows software then you should be running Windows. Our customers use Linux to run Linux software."

    Ok, suppose I want to run Linux software and Windows software? Is that outside the realm of possibility? In that case I have two choices, Wine and Cygwin.

  30. What of Someone who has Windows and not linux by HanzoSan · · Score: 1



    You see, with no games in linux, and Loki and Linux people telling them keep using Windows.

    What will they do?

    Well, They will keep using windows.

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    If you use Linux, please help development of Autopac
    1. Re:What of Someone who has Windows and not linux by powerlinekid · · Score: 1

      let them keep using windows. I've had enough trouble trying to get my father and girlfriend to switch to linux hell with it. I think what your missing here is that loki may go bankrupt but linux will not and whether or not anyone else is using it i could care less. I use it because i like it. If someone wants to play games and they can't get it to work on linux, then use windows. Its not that big of a deal.

      --

      can't sleep slashdot will eat me
  31. Re:And THAT is why everyone right now uses windows by Anonymous Coward · · Score: 0

    You do not make any sense.

    "do we want a watered down linux that everyone uses, or the linux we already have?"

    The linux we have is harder to use then Windows. If it was easier to use more people would use it.

    "but linux can do games, just needs alittle fighting to get it done."

    If linux were easier to use and hence used by more people there would be a bigger market for games in linux. To get more commercial support linux needs more users. To get more users it needs to be easier to use.
    Alot of linux users seem illogically think making it easier to use would take away its power. The problem with linux is the ideas its users and sotware developers hold in their heads. Alot of their ideas are an anathema to the success of linux.

  32. Exactly by HanzoSan · · Score: 1



    Most people if forced to choose Linux or Windows software, Will choose windows software.

    What we need to do, is not force them to choose anymore, Just give them both and let them choose from inside Linux.

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  33. Loki can go bankrupt, EXACTLY by HanzoSan · · Score: 1



    Which is why we should support transgaming.

    Transgaming may go bankrupt but all their games will work and their code will still be there.

    Loki goes bankrupt, and its like they never exsisted.

    And you say let them keep using windows? Well thats not what I want, i want linux to increase marketshare. So does transgaming and its subscribers, so we get better hardware support and real developers start porting games.

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    If you use Linux, please help development of Autopac
  34. They should be friends. . . by Webmonger · · Score: 3, Interesting

    Loki should recognize that TransGaming is actually helping them.

    Where I live, there are a few streets that are absolutely infested with computer stores. If they were thinking like Loki here, this never would have happened. But storeowners realized that, far from stealing each other's business, they enhance each other's business. People know that if they want computer equipment, they should go to that street, and everyone benefits from that.

    Now let's say WineX helps Linux become a popular gaming platform. Most of my games work well enough that I don't use a Windows partition anymore. Now, when I go to the store, am I going to buy Unreal 2 for Windows, or Unreal 2 for Linux?

    Seems pretty obvious I'll get the one that's designed and optimized for Linux, rather than the one that will "probably work". Note also that TransGaming isn't focusing on games that Loki has ported.

    Of course, if there's no Linux version available yet, I'll have to think more carefully about whether I wait for a port, or get the Windows version. I guess ports can't be an afterthought if WineX succeeds.

    What I wonder, though, is whether TransGaming's working on a clone of the X box. If it takes off, WineX could win big there.

  35. Re:And THAT is why everyone right now uses windows by powerlinekid · · Score: 1

    I think linux is easy enough... if someone wants to make linux into windows go ahead, but keep it out of the main kernel releases so the rest of us have a choice. I personally don't care how many people use linux, its not that big of a deal. As for you quote on making linux easier not taking away from its power thats just absurb. The programs that make it easier (linuxconf or mandrakes installer for example) mess up stuff all the time. Most due because the application assumes too much power over your system, including stuff that only you should do. The other thing is more of a social thing... linux is not ready for wide spread use. Currently there are thousands of brilliant developers working on it and it should continue as such. Can you say that about windows in the same lite? Not exactly in dealing with percentages. It is a proven fact that for the most part linux has a more computer educated based than windows. The progress being made in linux right now is due to that base. The average linux user knows how to run a server and write programs. I would say that at least 80% of windows users can't do that. And that is a reason to not dumbing down linux on top of the pootching those programs due to config files.

    --

    can't sleep slashdot will eat me
  36. Re:Loki can go bankrupt, EXACTLY by powerlinekid · · Score: 1

    Transgaming has nothing to do with hardware support. Linux will never emulate drivers... as those are part of the kernel. If a game works on windows because windows has the display adapter device driver and linux doesn't then it won't work on linux no matter what you do. Transgaming is currently not opensource either... they are some mutant form which is their decision and i respect that. But if they do not get their $100,000 a month then they will not release their code into the wine project and will not become true open source and i don't see them getting $5 a month from 20,000 people anytime soon. As for loki, well they have a bad business model anyway but i still think theirs is a more logical one for linux. Linux needs linux apps, not ripped off half working windows ones. Example, can I ask you if you have ever used wine? If so then you know how it works and how transgaming is in for a hell of alot of work. If not i suggest you get a copy of it and try running some win programs. I still think loki has a better chance since if they write their apps in opengl its a matter of alittle changes and a recompile to port it to making a working game.

    --

    can't sleep slashdot will eat me
  37. Has to be said by Robotech_Master · · Score: 3, Funny

    Do I detect a hint of sour grapes in this W(h)ine? :)

    --
    Editor Emeritus and Senior Writer, TeleRead.org
  38. No need to bicker! by Anonymous Coward · · Score: 0
    I like loki a LOT. From my experience, I would say that their linux versions of games are all BETTER than the original windows versions.

    But they are having a tough time. They need to find a way to port more popular games, and get them released for linux closer to the windows release. most people who dual boot can wait a little bit for their games, but wouldn't wait a year or even 6 months for them. There's no reason to criticize transgaming either. It remains to be seen what the quality of their games will be.


    oh yeh, Wine Is Not an Emulator damit!


    The latest version of wine runs some games very well. Most, not so well or at all. If transgaming can improve wine, all the power to them. But they say their source is available? not on transgaming.com. Must be on sourceforge?


    It's too bad. I think loki products are the best, but they still had to file bankruptcy. Means something else is wrong. Maybe they should start making their own original games now that they have more than enough experience, if it truely is the exorbedant license fees that are killing them.


    Bottom line is, I for one haven't used winderz in over 2 years. I won't use it for ANY game. But if I see a decent linux game I buy it. If there were more people like me, linux gaming would have a market.

  39. WineX is not analogous to a VM by Webmonger · · Score: 2

    Wine Is Not an Emulator. Say it with me. A Java VM IS an emulator. It emulates a fictional processor that Sun made up.

    Wine is much more like a wrapper, and wrappers can be orders of magnitude faster than emulators. Wile it's true that a wrapper will introduce some overhead, it's not at all clear that the overhead must be significant.

    First of all, the wrapper may have small overhead per call. Second, the wrapper may have large overhead per call, but there may not be a lot of calls-- the program may spend the majority of its time in the main program, or in the actual wrapped calls.

    Look, I'm not some Wine fanatic. I know it's got a long way to go. But your argument makes a lot of assertions that I don't think you can prove.

    1. Re:WineX is not analogous to a VM by Screaming+Lunatic · · Score: 1

      Wrapper implies layer, layer implies slower. You've said that yourself. 1ms per frame is significant. It's the difference between 60fps and missing the VSYNC and rendering at 30fps. Developers want to write to the metal. Transgaming should spend it's resources helping developers write to the metal. Listen to the developers, give them what they want. SL

    2. Re:WineX is not analogous to a VM by Webmonger · · Score: 2

      You can't do thought experiments to determine the validity of this approach. You have to test it on real-world data.

      While layer implies slower, it's not necessarily so. If Linux is more efficient, it can more than make up for the wrapper.

      Besides, it's not all about performance all the time. When was the last time you saw a game written for a particular graphics card, skipping the drivers, written to the bare metal? No one writes to the bare metal these days.

      There are times when it's appropriate to sacrifice performance for another good thing.

      Furthermore, we don't know what the delay is-- on a 1 GHz processor, it could be a microsecond.

      And it's more than possible, it's plausible that the game spends more than 90% of its time in the game and the drivers. If it's not spending much time in the actual API, then the wrapping doesn't matter.

      Name a game that is so badly designed that the framerate reduces by half when performance drops slightly.

  40. More gamers in linux = better drivers by HanzoSan · · Score: 1



    Hardware makers will make drivers for linux given a REASON to do so.

    People who buy hardware are gamers, if linux has gamers, then linux will have hardware support.

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    If you use Linux, please help development of Autopac
    1. Re:More gamers in linux = better drivers by powerlinekid · · Score: 1

      Most linux drivers are not written by companies, they are written by open source people. Driver creation only has to do with how open the hardware vender is. The reason matrox cards are so supported is because they are very friendly to open source by releasing hardware specs, etc. I think people are a little lost comparing linux to windows. They are not the same thing and are not aimed at the same markets. For programming and server stuff I use linux. For games and dvd i use windows. The example i gave was just that an example. I currently only have one piece of hardware not supported by linux which is the live drive for the soundblaster live. Just recently they released a driver for the midi sequencer in the soundblaster live which was not written by creative. Saying that people who buy hardware are gamers is an ignorant statement to make. Nvidia releases drivers for everything for linux because they do, not because people want to play games on linux. A geforce 2 isn't just for games its for everything. The video card is the only piece of hardware that affects games anyway... processor does but thats supported anyway, same thing with motherboard, ram, harddrive, etc. Games currently do not need anything that is not already out at a reasonable price. There is currently nothing that will run on a Geforce 3 card that will not run on my Geforce 2. Eventually yes, but now no and linux supports all that anyway so drivers are not an issue.

      --

      can't sleep slashdot will eat me
  41. WINE IS an emulator! by mickeyreznor · · Score: 1

    from dictionary.com

    emulate (my-lt)
    tr.v. emulated, emulating, emulates
    1. To strive to equal or excel, especially through imitation: an older pupil
    whose accomplishments and style I emulated.
    2. To compete with successfully; approach or attain equality with.
    3. Computer Science. To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same
    programs, and achieve the same results as the imitated system
    .(emphasis mine)

    Someone explain to me how wine does not fit definition #3?(I have nothing against WINE. I just don't see how it isn't an emulator.)

    1. Re:WINE IS an emulator! by 7-Vodka · · Score: 1
      I believe I'll explain.
      Wine is NOT an emulator because it is NOT imitating windows. It is making the windows API a part of the linux system.

      BTW, by that definition of an emulator, every analogous implementation of an OS feature could be considered emulation, therefore I belive dictionary.com is wrong. Is porting an aplication emulation then? .. it alows the imitating system to accept the same data, and execute the same programs.

      --

      Liberty.

    2. Re:WINE IS an emulator! by ungoliantus · · Score: 1

      What is that sound? It sounds like Tolkien rolling over in his grave ...

    3. Re:WINE IS an emulator! by GooberToo · · Score: 1

      You are correct! WINE is NOT an Emulator!!!!!!!!!!!!!!!!!

      Wine is an abstraction layer. It abstracts the native Win32 calls into NATIVE calls. It is NOT emulating Windows. VMWare is an emulator. DOSEMU is an emulator. BOCHES(sp?) is an emulator. All of those truely EMULATE an environment. Wine is an abstraction layer which allows it to make native calls. This is the reason why some things actually run FASTER under Wine than when running on a Win32 platform.
      If we were to take your assertion, then Linux is a POSIX emulator. Linux is an OpenGL emulator. Windows is an OpenGL emulator. I could go on, but come on, get real! Wine Is Not an Emulator! Please say it three times SLOWLY! Now, say it again, this time at normal speed. Okay, say it three time fast. Okay, what did we just learn??? Wine Is Not an Emulator. Got it? Good!

    4. Re:WINE IS an emulator! by ahde · · Score: 1

      then why did the used to call it a WINdows Emulator?

    5. Re:WINE IS an emulator! by GooberToo · · Score: 1

      Because you don't have a clue as to what you are talking about. It's called (W)ine (I)s (N)ot an (E)mulator; WINE.

  42. Re:And THAT is why everyone right now uses windows by Anonymous Coward · · Score: 0
    I do not know how to respond to what you said. The linux community is very a introverted group. When one linux user makes a bad arguement another linux users hears it and tells it to me. To me it sounds like a bad arguement since I am not a part of their introverted community.


    You hold a common notion around the linux community that what can be done with a command line can not be done with gui. This is false.


    "The programs that make it easier (linuxconf or mandrakes installer for example) mess up stuff all the time."


    Programs like that are not given the attention they need in the linux community to make them work as well as their counterparts in MacOS, Windows, etc. A gnu/linux system is an assembelage of lots of small parts. It is hard to make gui configs for all these small console based parts, especially when different linux distrubitions are made up of different console utilities. EX. Some distributions use lpr, others CUPS and yet others use both.
    This is what makes it hard for people to make gui configuration programs under linux. It is not that it is impossible for gui to do such things as you suggest.
    Another problem is that there are so many competing gui configuration progams. One developer will make a web based CUPS configuration, another will make a QT one, another yet a GTK one. What you have is developers catering to their prefered widget set and as a result a lot of gui programmers instead of consolidating and improving an existing program make their own in their own favorite widget. This fragmentation is part of the reason why linux gui config programs encounter problems. THey do not get enough developer time. Instead of 20 linux developers working together to make a gui config program for ncftp you get 20 developers making 5 different gui's for ncftp. If they consolidated maybe they could support all the features of ncftp instead of only choosing the ones they have time to implement. On linux gui programs are an afterthought. On programs, even ones that have console backends such as XMMS the gui is of great quality, precisely because the XMMS decided to make a gui for it, instead of leaving other developers to make 5 different guis in diff widgets, taht do not support all of XMMS' features.

    The idea of making a bunch of small parts in the Unix world/free software world is stupid. They purport this will encourage reuse of existing software. This seems to encourage the making of 30 different window managers because X will not do that, they will leave it to others who will fragmentate instead of consolidate. This encourages 10 different frontends for BitchX, all of which do support all of BitCHX features. You will have dozens of different widget sets because X windows wants to be a small tool and let others encourage code reinvention, not reuse.

  43. Re:Linux IS an emulator! by Anonymous Coward · · Score: 0

    Someone explain to me how Linux does not fit the above definition #3. I mean it imitates the function of UNIX, so it must be an emulator, right?

  44. Cool by Myuu · · Score: 2, Insightful

    I am truely happy that there will be more competition on the linux gaming market. More Games!! However, WINE isn't the fastest program, I think win4lin would be better....

    --

    forget it.
  45. Re:And THAT is why everyone right now uses windows by powerlinekid · · Score: 1

    I'm not saying that those programs will never work, i'm saying that they currently do not. This has nothing to do with the command-line vs gui argument. And yes, anything you can do with the command-line you "should" be able to do in a gui enviroment if someone or yourself codes an application to do it. Ranting about gnome vs kde and x is besides the point, thats a different argument all together and has nothing to do with this topic. My point is that current apps pootch config files... and that these apps are aimed at making linux easier. The person who posted above me said that making linux easier does not make weaken it. This was my example that pootched config files does weaken linux... this being a result of making linux easier. Eventually it will be ok and everything will be straightened out... but as of right now I'm not all too worried about it.

    --

    can't sleep slashdot will eat me
  46. Re:And THAT is why everyone right now uses windows by Anonymous Coward · · Score: 0
    "I personally don't care how many people use linux, its not that big of a deal. "


    How many people use your operating system, such as Gnu/linux does matter. Do not say it does matter for effect. Do not say it does not matter because other members of the Gnu/linux community said it so many times it started to make sense to you.


    If linux had as few developers and users as AtheOS on the application level you would not have many applications to choose from. Fewer users correlates into fewer developers, less hardware support and less commercial software support. On linux you can not use a DVD encyclopedia like Compton's or Britannica. On linux you cannot use Eurotalk learn to speak Greek. No commercial software support is not good, despite what the free software fanatics say. The free software movement is not in the position to replace all commercial software, now, or a for a good time yet to come.

  47. why should we write our own drivers? by HanzoSan · · Score: 1



    With a bigger market, They'll write their drivers themselves like they do for windows and mac!

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    If you use Linux, please help development of Autopac
    1. Re:why should we write our own drivers? by powerlinekid · · Score: 1

      Is this a good thing? Mac doesn't have drivers they have extensions and its all apple hardware anyway so of course they should write their own extensions. As for windows, how many buggy drivers have you used? How many updated drivers have you had to install? Companies apparently don't really care about drivers that much... hence why if you look microsoft writes a whole bunch of their own... much like the open source community. I recently installed Win XP and microsoft provided a driver for every piece of hardware i own. No 3rd party either. Linux doesn't have a problem with driver support... its there. Beos has a problem with that. BSD has a problem with that. Linux does not. So more games does not make that big of a difference for more and better drivers. Why do I need creative to write a half assed driver for something when some open source linux guy in canada already wrote a perfectly written one for me. If you write it fine the first time you don't need to upgrade... the hardware isn't changing.

      --

      can't sleep slashdot will eat me
  48. Re:And THAT is why everyone right now uses windows by powerlinekid · · Score: 1

    I think what your missing is that that is my opinion based on my use of linux. Currently there is plenty of software out there that i like and use and am not all that worried about learning to speak another language (theres books for that such stuff). I like commerical software... ibm made a working dvd player which is nice, and i have no problem with that. Linux is already way more advanced than AtheOS or BeOS ever got in the application and user base and i'm not panicing about it becoming useless. An os and application can not go back in time and what linux has now is good and is getting better. Also, I would like to point out that i do not consider it GNU/linux, rms can call it what he wants but i call it linux (as does linus). I also do not touch debian even if its "leet" because it is old software. I prefere a modern distribution with a fresh kernel and new software. So lumping me as a GNU zealot is silly.

    --

    can't sleep slashdot will eat me
  49. Re:And THAT is why everyone right now uses windows by Anonymous Coward · · Score: 0
    "I'm not saying that those programs will never work, i'm saying that they currently do not. "


    You talk of dumbing down linux. You talk of gui configs fucking with stuff the user should only fuck with. This sure sounds like you do not have much trust in gui configuration programs in general.

    Perhaps you should say what you mean instead of exaggerating for effect, then leaving me to have to guess at what you actually mean.

  50. Why I won't suscribe to transgaming by HomerJ · · Score: 2

    They want money for what they "might" do. This isn't a product where if I want to play a windows-only game, I can buy it and make it work. They aren't even making any guarentees on what works and what doesn't. Games they have listed as "working" are still flaky at best.

    I'd like nothing more then to play NHL 2002 on my linux system. A port is less then likely. So something like this is really my only option. But why wouldn't I suscribe? Pay $5/month to ask them to get a game working? There isn't even a guarentee that it will ever work.

    Now, it would be worth money, if it could actually play all DirectX 8 games. If I could buy a game that uses DirectX, and know it's going to work. THAT'S something that's actually worth money.

    Paying someone in advance for work they might do, and never even getting a guarentee that it's going to get done isn't something I do.

  51. Re:And THAT is why everyone right now uses windows by powerlinekid · · Score: 1

    No i do not trust the programs right now... i said that in my original post if you read it. However i'm sure they'll come around eventually, even if i don't use them. Command-line is old... i don't use it unless i have to fix my system or do something that i don't trust the gui to handle. But don't get me wrong... i use the gui to its fullest extent including its config programs and such. I just stay away from gui programs that i can more easily do with the command-line.

    --

    can't sleep slashdot will eat me
  52. Re:And THAT is why everyone right now uses windows by Anonymous Coward · · Score: 0
    When I speak I try to be exact when needed. You most certainly said "I personally don't care how many people use linux, its not that big of a deal. "


    What you seem to do is say emphatic phrases such as that for effect. It is disparagingly common. When you say "I personally don't care how many people use linux, its not that big of a deal. ", that is what I think you mean. It does matter how many people use whatever Operating System you use. It dictates how much driver support, and applications will be available ,so I refuted it.

  53. Re:And THAT is why everyone right now uses windows by powerlinekid · · Score: 0, Redundant

    If all my hardware is supported and all my needs are already fullfilled by programs written or i can write then why do i need to worry about other people? I don't care what other people do. I don't see what your problem with this is, unless you are a troll. I'm using a windows machine right now, when i go home i'll be using linux. Thats the way the world works. I don't tell windows people to switch unless they ask. I don't tell linux people to use debian, because i don't either. I'm interesting in Open Source but i don't care all that much. All i know is that right now i have a stable os that does every i need it to do which makes me happy. If i'm happy with my os then i don't care who else uses it.

    --

    can't sleep slashdot will eat me
  54. BS by HanzoSan · · Score: 1

    Linux didnt work right on my computer until recently, I HAD to use windows.

    Now it works perfectly except for my cd burner.
    Hardware support is a main reason why people dont use linux

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    If you use Linux, please help development of Autopac
    1. Re:BS by powerlinekid · · Score: 1

      and those people should then use windows, which goes all the way back to my main point. And what hardware did you have that did not work in linux? Thats very strange unless you were using an older version or have old or random hardware. My cd burner works so... ?

      --

      can't sleep slashdot will eat me
  55. Re:And THAT is why everyone right now uses windows by Anonymous Coward · · Score: 0
    Me:"No commercial software support is not good, despite what the free software fanatics say."


    You:"So lumping me as a GNU zealot is silly."


    No where in did I lump you in with them. I try maintain some level of exactness in my language. I would have said "No commercial software support is not good, despite what the free software fanatics such as you say", instead of "No commercial software support is not good, despite what the free software fanatics say", if I wanted to lump you in with them.


    I do not know why you replied you seem to have understood that you realized the importance of commercial software support and user support of an OS. My problem was you said that it does not matter to you how many people use linux. I replied with examples that would show why it would matter to you.


    This whole mess can be avoided if you avoid emphatic phrases. Trying to constantly guess at what someone is trying to say may be appropriate for poetry but it makes conversation difficult.

  56. They want money for the SERVICE by HanzoSan · · Score: 1


    Are you a programmer? If you arent, then you have to pay some programmers $5 (wow Cds cost more) to write the code for you.

    This is a service, i bet you pay more in a day to travel! Breakfast costs more.

    Breakfast may taste like shit, your bus may be late, hey, thats how service works, this is how capitalism works, this is how the world works.

    You never know what you will get until its done.

    Paying for services is alot better than paying for something you'll never own, like say windows98.

    Would you rather pay in advance for a license to use something ? (windowsXP) or would you prefer to pay for a service which produces code which you OWN? (transgaming)?

    --
    If you use Linux, please help development of Autopac
  57. AND also by HanzoSan · · Score: 1



    The games which cant work, They dont even list.

    They list games which they think they can make work, which they have tested.

    I'm subcribed, every game listed has been tested and will work, but some bug, or small peice is mising keeping it from working.

    Transgaming does testing, then has you vote on the games you want to work.

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    If you use Linux, please help development of Autopac
  58. WINE WILL NEVER work as an API layer for X by Anonymous Coward · · Score: 0

    That's the anthem, get your damn hands up.

  59. Great stuff! by ciryon · · Score: 1

    I think this is a huge step forward. Many people that are tired of windows tell me they now want to try Linux.

    I myself subscribed to WineX and everything is working GREAT. I know several friends who also are interested in either the Mandrake Gaming edition or the WineX subscribtion. I'm pretty sure Transgaming are gonna make money pretty soon.

    And for Loki it doesn't have to mean bad times. When interest for Linux gaming is greater they'll get deals to port games to a native environment.

    Ciryon

  60. so where are the rpms by Afrosheen · · Score: 1

    Ok I tried compiling this stuff on mandrake 8.1 and it kept barfing on me. Anyone know where the packages can be downloaded from?

  61. IF you want packages, try subscribing by HanzoSan · · Score: 1



    IF you are subscribed, then go to the support section.

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    If you use Linux, please help development of Autopac
  62. Look Ma, no bitching here by Anonymous Coward · · Score: 0

    I just grabbed an rpm of winex and without reading any instructions or anything I installed it and was running Age of Empires, Rise of Rome with no problems. I need to go in and configure my drive letters at some point but that's not a big deal. And this was from an install on my windows partition. Just for kicks I just did cd /mnt/win_d/aoe/ror and then winex empiresx.exe and it just worked beautifully.

    Also, it ran Forte's Agent, the only decent newreader I've ever seen, faster than the wine cvs version I was using.

    Age of Kings: The Conquerors did not run though. I suspect I need to fix my drive letters and then do a re-install of the app. Not a big deal.

    Can't wait to see if it can run Paintshop or Photoshop.

  63. Its not really free by HanzoSan · · Score: 1



    The first month is free when you subscribe for an indefinate amount of time.

    I subscribed for 3 months.

    Transgaming has 3 months to come up with a useful product.

    When you subscribe with an indefinate account, they require you subscribe for at least 3 months anyhow.

    So the first month free thing is really just marketing.

    Like AOLs 500 free hours knowing theres not even 1000 huors in a month and knowing you are hooked into a contract for 2 years so whats a month.

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    If you use Linux, please help development of Autopac
    1. Re:Its not really free by ecampbel · · Score: 1

      With AOL, you can quit after the first month, and you owe nothing. Is it the same way with Transgaming?

      --

      Sig goes here
  64. Don't be so quick to bash wine... by GaCRuX · · Score: 0

    I totally agree that it has a long way to come. When will battle.net work in starcraft??! ;-)
    But it certainly isn't slow. As many people have said, Wine Is Not an Emulator. It goes almost as fast as native windows.

    Back in the day, when I used to play counterstrike (before I discovered UrbanTerror for quake3) I ran it in wine. It took a little fscking around to make it work (which I don't mind) - but when it did it went nicely. Either in a window on my kde2 desktop, or fullscreen. I got about 40-50 fps on my celery 700 & TNT2 M64. Ditto goes for half-life single player. And perfectly stable too.

    Oh, and I do seem to recall seeing MSWord (97?) running in wine... of course I'm not about to buy it and install it to find out - openoffice works just fine for me. But does anyone know anything about that?
    Oh yeah, and the install proggy that I've seen most windows stuff use, InstallShield(tm) works just fine in wine. :-)

    So don't knock it 'till you've tried it. That said, I much prefer to buy native linux games from loki, given the choice. Hell, wouldn't you??
    I wonder what loki are getting so worried for...

  65. Ogle is a good dvd media player for linux by Razorviro · · Score: 1

    If you want a good dvd player application for linux, then try out Ogle, it's easy to install and it works great. The website for Ogle is http://www.dtek.chalmers.se/groups/dvd/

  66. Ne1 has some benchmarks numbers? save some license by tcc · · Score: 2

    I'd be really curious to see something running in WINE versus the "In-Windows" running difference...

    I guess it's how much api calls are made, but that could be interresting for porting some stuff (especially rendering like Lightwave or MAX or truespace) over linux, build cheap renderfarms and not having to pay a 33% microsoft tax over each system for the OS to run over EACH node.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  67. It'll work however Bill Gates says! DON'T USE WINE by AnonymousCowheard · · Score: 0
    Bill Gates wants to kill Unix uptime! How many Linux distributions default to installing WINE? How many default to DosEMU? Do you see a pattern of Microsoft Apps infiltrating Unix desktops? I SEE IT! All these non-emulator, "Software Transitional Layers", are running on Unix operating systems suid root! I see their potential! Their potential lies to us. The software they run determines their stability!

    killall -KILL wine
    killall -KILL wine
    killall -KILL wine
    killall -KILL wine
    killall -KILL wine
    killall -KILL wine
    killall -KILL wine
    killall -KILL wine
    killall -KILL wine

    Everyone wait and see, soon there will be virii that remove WINE's posix compliance to the point of it not responding to kill signals!

    --

    But I'm sure you already Gnu that.
  68. Move it all over to Linuxgames.com! Theirs' bigger by AnonymousCowheard · · Score: 0

    No shit, they are trying to get 200 posts on a linuxgames forum. Help 'em do it!

    --

    But I'm sure you already Gnu that.
  69. Non-Free by any other name... by Spit · · Score: 1

    It doesn't matter that the games will be windows native. It's still non-free with a linux native binary, and it doesn't provide any real value either way.

    I say good on Transgaming for taking the initiative, a common binary (neccessary evil) format could also provide value for mac users.

    --
    POKE 36879,8
  70. Something technical by Dave_bsr · · Score: 1

    Ok, so we talk about the philosophy and the this_product v. that_product side of things. But what i'm interested in is this: Transgaming's WineX seems to be trying to be able to accept all of the calls from a win32 game. As it gets better and better, accepting more and more calls, shouldn't it snowball..so that eventually it will properly accept them all/most? Is WineX customizing it's processing to the particular game? Shouldn't things get a lot better as we go along?

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  71. Re:And THAT is why everyone right now uses windows by q-soe · · Score: 2

    i agree

    The problem i have with linux lies in the exact same area - the mistaken impression that GUI tools in Windows dont work properly is a myth and belies the fact that i can tell a user over the phone to open this window, click on that icon, type that box and click ok - try that under many linux installs - open a terminal, now type... no no its... you hit enter ? ok lets try again.

    The issue is that i think linux kernel and applicaiton developers should wire their testicles to a 240v power supply. Every time they need a console, a make file or a configure command to install a simple piece of software they get a shock - simple and i can bet that pretty soon we would actually have installers that work properly every time.(although there is always the danger that some of the developers might enjoy the electric shocks !)

    I love linux and would love to see it a useable system for all but at the moment the only people who are using it fully are tecnhincally competent, their is a HUGE difference between them and the average joe schmoe at home.

    Linux games are a case in point, i have installed many games and then discopvered after downloading, configuring, makefileing and such like that it needs this library or that etc etc (and the next person who says read the documentation gets a punch in the nose - have you SEEN what linux developers call documnentation and manuals ? )

    The average user wants to pop in a cd, run the setup, have it install the files and then play the game / use the app - Period. They dont give a fuck about anything else and the windows direct x installation is as simple and easy to do as falling off a log - we need to stop arguing about crap like whats the best emulator and get out there and make a viable alternative OS for every man that is easy to use and add software to

    --
    I refuse to argue with Anonymous Cowards - if you want a discussion get an account....
  72. Feel free to tell me I'm retarded, if I sound so.. by n2dasun · · Score: 1

    I like linux a lot and have followed it for about 3.5 years(or whenever Redhat 5.2 came out). I've also been trying to get into programming in my free time, focusing mainly on games and graphics(bought all the applicable best sellers). I wanted to someday program games for Linux, but games take a lot to do, and the industry is pretty competitive to get into, I hear. I would love to see linux get _completely_ up to speed in the driver and game support markets, like it's beginning to in the office suite area. Anyone think I could convince game companies to contract me out--cheap--to do their linux port for them, so they dont have to free up necessary developers for it? I'd do it for free if I had time outside of that to hold a regular job. Or would they likely shy from that idea, to protect their intellectual property? I think that open source programmers could do a lot by offering up their services to these companies. They'd probably just have to sign into a lot of legal stuff, to prevent closed source piracy. Insert criticism here.

    --
    I'm determined to reclaim my karma. Now, if I can only find a groundbreaking article and something witty to say....
  73. This is the way I see it.. by StarbuckZero · · Score: 1

    People will not stop dueling booting why? The last time I check it was from the lack of games/apps that ran under Linux that user need/bind to. Id Software and Loki were the only ones I seen really push Linux as a gaming platform from the start. Now using WineX is that a bad thing? It's all in the way you look at it. There are things I think about like MS trying to change up the API but they can't do that without breaking all the older versions of DirectX. Or one of the main things I think about is seeing Linux basic games in the future being nothing more then WineX games or Wine compliable games. Now think about now many Linux users will go for that in the long run? But lets not look at the bad side of things let's start thinking about the good things WineX could do...

    1. If game developers see that they can port there game over to Linux using WineX with a simple recompile and some tweaks then they'll do it. Maybe if the company has good sales they will put more time into making the game native.

    2. They could write most of the code native and mix with it some if the Windows/WineLib APIs.

    3. Developers could use the Winelib then over time make the game truly native.

    That's just want I thinking, I don't know what the future holds for both TG and Loki but only time will tell. I'm not going to sit there and say that Linux gaming is doomed before we know it.

    --
    From Zero to Hero... Starbuck Zero
  74. Re:Ne1 has some benchmarks numbers? save some lice by friedmud · · Score: 1

    I get about 2500 3dmarks in 3dmark 2000.

    We cant run 3dmark 2001 yet because it needs directx8 - which isn't implemented yet.

    2500 isn't a bad score on my 1.2Ghz Athlon with 512MB of RAM and Geforce2MX. It isn't quite what I get in Windows, but it isn't bad either. Everything runs smoothly it just doesn't seem to spike as high (as in the FPS never go above about 50-60 when in windows they would spike all the way up to 150 or so, but at the same time they never drop below like 20 even on the hardcore stuff.).

    Derek

  75. Thank you! by SCHecklerX · · Score: 2
    This pretty much sums up my feelings on the matter:
    Draeker's response to Gupta's quote on how TranGaming is making the traditional approach obsolete: "Sure it does, in exactly the same way that deleting Linux and running Windows makes porting games to Linux obsolete."

    Draeker adds: "The reason people use Linux is not because it's a great way to run Windows software. If you want Windows software then you should be running Windows. Our customers use Linux to run Linux software.

    "When Loki ports a game we don't use emulation or other tricks. We are creating a native Linux application. That's the only way to take advantage of the features and stability that Linux offers. No Windows software, no matter how well emulated, can do that ... Linux users demand more than Windows software can offer."

  76. We've had both for years by Mandelbrute · · Score: 1
    do we want a watered down linux that everyone uses, or the linux we already have?
    Both.

    There's the Slackware approach - linux for unix users (compile most new stuff after the initial install), and the RedHat approach - linux for win* users (install new apps as binary packages). Once you've got the thing installed and added in a few things it gradually becomes linux for yourself - although hardly anyone compiles a kernel for their own hardware anymore (note to new users, you already have the device drivers that you are looking for - they are in the kernel source - but they do need to be set up)

    Wine is a library. Things that depend upon it (or a variant) will depend on it, and things that don't won't. It won't be a problem unless someone does something brain dead like make gnome dependant upon it.

    Well written native apps will run faster and more reliably than non-native binaries talking to a reinplemetation of their native API, if only because there will be better ways to do it on the native platform.

    xp has a compatibility layer thing that allows programs to run as if they were win95 or winnt or win2k
    When I first heard about this I thought "great, now my girlfriend can run all that cheap and nasty house design and lifestyle software she got that won't run on 98,ME,Win2k or wine." From what I've read the major "feature" is that it gives an incorrect answer when asked what version of OS is running - it won't stop calls to things that are no longer there, and there may be very strange results (and the program may have to be run with full permissions to everything). At least that will teach a few people the importance of backups.
  77. Thats what transgaming DOES by HanzoSan · · Score: 1

    They make it easy to install games.

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    If you use Linux, please help development of Autopac
  78. Well by HanzoSan · · Score: 1

    When milllions of people go from windows users to linux users, then it will make plenty of sense to offer native games in linux.

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  79. Winapi by KliX · · Score: 1

    I hate to say this, as most /. readers seem to be so into linux, but what the hell is so hard about the windows api? Platform sdk... read... understand... done. One fucking day is all it takes - it's an OS not dna or 'the brain.

    1. Re:Winapi by SimHacker · · Score: 1
      Mapping it to X11 is hard. SetWindowRgn, for example.

      -Don

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  80. Small parts making up a system by Mandelbrute · · Score: 1
    The idea of making a bunch of small parts in the Unix world/free software world is stupid.
    It's worked well so far. It's cathedral vs bazaar, the app that does everything vs lots of apps with different tasks.

    An IRC client may well have a print system with drivers for 200 different printers and a web browser, but the typical *nix app would pipe those tasks off to something else that was written specificly to do that job.

    This seems to encourage the making of 30 different window managers because X will not do that
    The CDE didn't take off for a few reasons, one of which is that not everyone is looking for exactly the same thing. There seems to be two views:

    1/ Diversification

    2/ Bow down before me and use MY standard

    Most people don't realise that standards are not there solely to make people conform, but to lay down minimum (and sometimes maximum) requirements. Some things are standardised, some things pretend to be, and some things probably should never be standardised.
  81. Exactly!!! by HanzoSan · · Score: 1


    We will have WineX customized for specific games.
    We will basically have an OS created for a specific game or group of them.

    Like Linux Mandrake Blizzard Edition for Blizzard game fans.

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  82. Re:And THAT is why everyone right now uses windows by Mandelbrute · · Score: 1
    Every time they need a console, a make file or a configure command to install a simple piece of software they get a shock
    There's a very easy solution to being annoyed about this. Stop using software that is in development.
    the only people who are using it fully are tecnhincally competent
    Or have someone technically competant to set it up for them - see also windows installs on new hardware.
    The average user wants to pop in a cd, run the setup, have it install the files and then play the game
    Playstation!

    Personally, the only time I've ever had to use more than a really simple GUI to install a Loki game was when the CD was about a year old (written for kernel 2.2.*). All I had to do was download the new installer from the Loki site, and it worked perfectly in a GUI once I ran that. I was also surprised to find that features are still being added to Myth 2, well over a year after release (full screen openGL with full hardware aceleration on any cards that XFree86 likes!).

  83. Agreed by TeknoHog · · Score: 2
    Making windows games playable (with varying success) on Linux is just another example of playing catch-up. Like the other examples, this one mainly serves the purpose of showing PHBs and Microserfs that Linux is equally capable as Windows.

    What is so difficult about the fact that Linux is better than Windows because it is different. Of course this means that it is better in certain tasks, and worse in some.

    If things end up in a situation where we have a complete Windows UI and API sitting on top of Linux, you might just as well run the real thing.

    --
    Escher was the first MC and Giger invented the HR department.
  84. Running games on the server by Mandelbrute · · Score: 1
    but it's better than booting over into windows if you are a hardcore linux junkie
    If I reboot the gateway, obviouly the internet connection goes down for the rest of the house. If I'm writing CD's I can't reboot to play a game while I wait. The alternatives are either another machine that matches or exceeds to original, linux games, do something useful or go away and read a book.
    1. Re:Running games on the server by kiwaiti · · Score: 1
      The alternatives are either another machine that matches or exceeds to original, linux games, do something useful or go away and read a book.

      Pointing Netscape at Slashdot works for me every time.

      Kiwaiti

      --
      Member of the Legion Of Microsoft Haters
    2. Re:Running games on the server by Mandelbrute · · Score: 1
      Pointing Netscape at Slashdot works for me every time.
      Yes, but that's too much like being at work!
  85. Re:Winapi - In a perfect world by uhmmmm · · Score: 1
    Platform sdk... read... understand... done.

    That would be true, IF:

    • Microsoft's documentation was complete. many API functions exist that aren't even mentioned in the documentation - many used by M$ software. Also, in the docs, many parameters are marked as "reserved", even if they have a hidden meaning that some software takes advantage of
    • Microsoft's documentation was accurate. A fairly surprising amount of the documentation for the Win32 API is partially inaccurate, or ommits certain key details, that can only be discovered by extensive testing under windows
  86. Reality check from a game developer by SimHacker · · Score: 5, Interesting
    I worked full time at Maxis on The Sims for three years, and all that time I kept the idea of porting The Sims to other platforms in mind. So I wrote code as portably as I had time to, and thought a lot about what would need to be done.

    I evangelised to my co-workers and managers at Maxis about how I thought Loki would be the ideal company to port The Sims to Linux. Since there really isn't much demand for a Linux port, I proposed doing a Mac port in a way that would facilitate them both. Before The Sims was ever released, I wrote and sent a proposal around Maxis, outlining how to port The Sims to the Mac and Linux, using SDL and Open GL.

    I met Scott Draeker at the Game Developers conference on March 7 2000, about a month after The Sims shipped on Feb 4. I suggested that Loki port The Sims to Linux, because I was optimistic that it was going to be a popular game. He didn't seem to think so, and brushed me off, with a "go away kid, you're bothering me" attitude.

    But I gave Scott Draeker the benefit of the doubt, that he was just tired after a long day in the trade show booth, and not really as curt and indifferent to the idea as he seemed.

    Once The Sims shipped, I left my full time job at Maxis to work on some of my own projects, but I kept working on The Sims for Maxis as a contractor. I worked on content creation tools, developed Transmogrifier and other stuff. I still have legitimate access to The Sims source code, and I keep Will Wright up to date on what I'm doing.

    As a proof of concept, I started porting The Sims to Linux on my own time. I hoped to overcome the skepticism of some people at Maxis, as well as Scott Draeker at Loki, by demonstrating that it was indeed possible, and experimenting to find the best approach empirically.

    My goal was to find the best approach to getting The Sims to run on Linux. Not just to use one particular technology or another. The end result is what matters most, not the way it's implemented.

    Thanks to the encouragement of John Gilmore, I certainly did consider using Wine, but at the time it was nowhere near sufficient. (But since then, Transgaming has made astounding progress with Wine, and it's now obviously quite sufficient, to my delight.)

    So I used SDL to do a native port of The Sims to Linux, and got most of the game running quite well, except for drawing the people and roofs (which would require hacking a system memory back end to Mesa), and sound (which would require using OpenAL, with which I hoped Loki would have been able to help me).

    I was actually quite surprised at how quickly I was able to get a native port of The Sims running on Linux. My previous experience porting SimCity to Unix took a lot more time. But the tools are much better and computers are way faster now. And of course I was more familiar with the code base.

    I offered the results of my work to Loki on reasonable terms. They didn't seem interested. I talked to some people at Maxis about it, and they said that Loki had been discussing it with Maxis, but they hadn't heard back from them in a long time.

    I finally got some brusque uninformative email from Scott Draeker, and we talked briefly on the phone, but he said that he was really busy, he had a lot of paperwork in progress that had to be finish, and he'd get back to me some time. So I stopped working on the port, and waited to hear back from him...

    I considered approaching other Linux game companies about porting The Sims to Linux, but decided to wait, because I still believed Loki was the best company to do it, and I did not want to undercut their ongoing negotiations with Maxis. Just the opposite -- I encouraged Maxis to quickly reach a fair deal with Loki, because I believed we could work together to get it to market fast. But Maxis wasn't the only company dragging their feet.

    Months later, I finally read on the net that Loki had decided not to port The Sims to Linux, because "Maxis wanted too much money". By that time, The Sims had been topping the charts for months, so of course Maxis was asking a lot for it.

    What I didn't know at the time, was that Loki was soon to declare Chapter 11. So it was actually a combination of Maxis wanting a lot for it, and Loki not having any money. But of course Draeker didn't mention that fact at the time.

    But fortunately, my time and effort porting The Sims to Linux was not wasted, because Maxis needed The Sims to run on Linux, as the multi-player game server for The Sims Online.

    So I used the original port at a guide, and more cleanly ported and optimized the newer Sims Online code to Linux again, making a headless build without all the graphics (removing SDL and DirectX). But the Linux build of the code is for Maxis's internal use on their servers, not as a commercial product for Linux.

    I made the same code base compile on both Windows and Linux, and both with or without graphic. The SDL graphics code still works on Linux, but it's only used for diagnostic and debugging purposes, and not for production.

    It's nice to run the graphical build of the Linux server in order to see what the server's doing during development. But the production server can't require a connection to an X server, and doesn't read in any graphics, because many must run on the same machine in parallel.

    Even though Loki blew their chance to port The Sims to Linux, I still wanted to see it happen anyway. But because so much time had passed since the release of The Sims, I would rather put my efforts into finishing porting The Sims Online client to Linux, and work with some other company than Loki.

    But I discussed it with Will Wright, and he explained to me in his reasonable, thoughtful, well considered manner: a native port of The Sims Online client to Linux would not be practical as a commercial product, because of its nature as a dynamically updated online game.

    The way The Sims Online and many other online games work, is that the server and the clients all run the same deterministic simulation in lock step, funneling any user requested changes through a central "headless" server, so the actions can be scheduled to happen at the same time in all parallel universes.

    So the server simulation and protocol must be *EXACTLY* the same as the clients, or all hell will break loose. Any online game, no matter what the architecture, requires that the client and the servers be in sync. That's not so hard if the game is trivial like Othello or Quake, but The Sims network protocol is much more complex and quite sensitive to incompatibilities.

    So there is absolutely no way to support any more than one client executable, because the clients and servers must be updated together in real time by downloading patches, just like Ultima Online and other games.

    In order for there to be a Linux port (or a Mac port), it would necessarily have to be done in-house at Maxis, built off of the same code tree, developed in parallel.

    It is simply not possible for a third party developer like Loki to stay in sync with the ongoing development at Maxis of The Sims Online. That would require enormous overhead and resources on the part of Maxis, all for an extremely negative return on investment: it would extremely complicate and slow down the development process, require extra programmers, quality assurance people with Linux skills, etc.

    Cross platform development requires a LOT of overhead -- please believe me if you haven't tried it. The gross income from selling Linux clients would be infintesimal, and would never outweigh the enormous cost of development. There is absolutely no way EA would ever allow Maxis to flush their stock holders' money down the toilet like that.

    That is the harsh, real, undenyable reason that Wine is the most practical and economical way to run games on Linux.

    I am quite pleased that Transgaming has developed Wine so far that it can now actually run The Sims! What's wrong with one Linux company coming up with a free and practical implementation of a great idea, that puts another Linux company out of business? Think of it as evolution in action, to quote somebody whose name doesn't deserve mentioning.

    The way Transgaming has improved Wine is so generally beneficial, that running The Sims Online on Linux the very day it's release on Windows, is now practically in the bag! With Loki's pace and approach, there was never any hope of that.

    The thing that matters most is the fact that a game DOES run on Linux, not HOW it's implemented. Real People in the Real World don't care about religious issues like if it's running under Wine or if it's a native port. It takes over the whole screen anyway, so what does it matter? The end experience is the same.

    Thanks to the generality of Wine, now there exists a whole spectrum of solutions, from binary emulation, to recompilation, all the way to native porting. Wine could be an extremely useful tool in the process of doing a fully native port.

    Those irrational people who reject Wine for purely political reasons, are doing much more damage to Linux than Wine will ever do. They're trying to argue that trivial invisible implementation details matter so much to users, that they would reject Linux if their favorite games weren't native ports, even if they ran under Wine. That's totally ridiculous.

    The fact that a game runs on Linux at all, is MUCH more important than whether or not it's a native port.

    Another advantage to Transgaming's Wine approach, is that all the existing free external tools like Transmogrifier, SimShow, Facelift, Art Studio, Home Crafer, Menu Edit, File Cop, and the many third party tools, will all probably run under Wine. And if they don't, Transgaming considers it a bug in Wine, and wants to fix it. Most of those tools will never be ported native to Linux, so the only way to use them is though Wine.

    I just can't believe that people would attack Transgaming for all that they've done and given back to the community. The alternative is for Linux to simply hold its breath and go without most games.

    The consequences of that alternative are dreadful, and much more harmful to Linux than the imaginary consequences of Wine. Now that Wine has been improved enough to run games like The Sims, it has so many other wonderful uses as well. Why would you ever consider sacrificing all that?

    It's not worth attacking Wine out of political correctness, in order to wait around forever for native ports that will never happen. Please don't cut off your nose to spite your face.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
    1. Re:Reality check from a game developer by Isldeur · · Score: 2

      You mention Ultima Online. I never tried it, but I remember seeing that they had released a non-supported linux client. Presumably therefore it was functional _in some sense_...

      Otherwise you make a lot of sense. These methods are just two different ways of doing things. Last night I downloaded the loki demo to Kohan and, besides for having a good bit of fun, it ran very smoothly. Loki does its job well. But if I had the choice of not having a game on linux, and having it run on linux in non-native form (and working), I'd choose the latter.

    2. Re:Reality check from a game developer by Anonymous Coward · · Score: 0
      Boy, I hope your experience with WINE and WineX are much better than mine. It's nearly as flaky now as it was two years ago (WINE, that is), with substantial improvements in a few areas -- and feeling just as quirky as it always has.


      Input's still pretty messy, the mouse feels sluggish, there are display artifacts all over the place, and it's noticably slower.


      Having played a number of native titles under Win98, Linux, and WINE/WineX (e.g. RT2, Kohan, JA2, Rune, Q2, Q3), the native versions always played better than the emulated version. The input was cleaner, the sound was smoother, the visuals were more accurate.


      It's a given that the supporting tools aren't always ported along with the game, but having an incomplete, broken version with input and focus problems is not the same thing as having all the tools at 100% functionality.


      I've said it before, and I'll say it again -- WINE and WineX are a convenient compatibility layer, but they place yet another complex and problematic layer between the game/application and the user -- it's better to use the OS that suits your needs.


      (Heck, decent machines are sufficiently cheap, keep one around for gaming under Windows, and one around for doing real stuff.)

  87. "I'm a student" by RasputinAXP · · Score: 1
    When I was an undergrad, I had one machine. It was a Pentium 120 I got for a graduation gift freshman year. Man, that thing TRUCKED! 21 megs of RAM, 4 GB HDD...smokin', man! Smokin'!

    Summer before senior year I upgraded it to a 166MMX, 96 MB of RAM and a RIVA 128ZX. Cost, about 400.

    Near the end of senior year I got a great credit card that enabled me to get my second PC, a PIII-600/128 Dell system. I now had two. The fastest one was my gaming machine. The slower one, my Linux box.

    I don't use Linux at home. HERESY!

    I have a single computer at home, a Win98 box. It is my gaming rig. The office itself has no "power gaming rig" so to speak other than that P4 I have with a TNT2 video card in it. the 16 meg NVidia came standard on the new Dell.

    My home rig is what I would consider "standard." Linux will never become the standard on the desktop until Compaq starts bundling it with their horrible low-end machines.

    'Til then...nothing we do to improve the desktop will make a difference.

    And YES, I know that WINE Is Not an Emulator. But you're splitting hairs...let's call it a kludge. Happy? I'm not one to kludge my games into running on a Linux box at work. But the Linux box at work is the 166/96 MB RAM workhorse...oh well. Guess I'll get back to playing NetHack on it.

  88. Native port not worthwhile unless you improve it by SimHacker · · Score: 1
    Draeker assumes that the readers of his response as well as all of his customers are on a religious Jihad against Windows. But I think it's a bad idea to narrowly limit your customer base to one particular brand of religious zealot, for no good reason.

    He says his customers demand more than Windows software can offer, but how can he deliver that if Loki is only porting games straight across, but not putting much effort into substantially redesigning them to take real advantage of Linux, or even developing a new games from the ground up, unlike anything that's ever been seen on Windows?

    Native ports certainly benefit from the robust, efficient Linux virtual memory and file system, but so do games running under Wine.

    Perhaps Loki should try putting more original creative development effort into the games they port, to really take substantial advantage of Linux features that you can't get through emulation.

    When I ported SimCity Classic to Unix from 1991 to 1993, I took the time to rewrite all of the graphics code and user interface from scratch (twice: first in PostScript, then in TCL), and added unix-specific features to the game like scalable graphics using NeWS PostScript, and multi-player support using X11 networking.

    Maybe Loki should change their approach, take some of their single player games, and really exploit Linux by turning them into networked multi player games, like I did with SimCity classic. Then they might have an argument against Transgaming's assertion that Wine makes their current approach to porting obsolete.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  89. Wine is as much an "accelerator" as an "emulator" by SimHacker · · Score: 1
    For the sake of argument:

    If you're going to play fast an loose with the definition of "emulator", even though the name "WINE" means "Wine Is Not an Emulator", then you should accept that Wine is also an "accelerator", in the sense that it replaces the slow inefficient Windows file system, virtual memory and networking with Linux.

    So let's just agree to call Wine an "accemulator".

    --
    Take a look and feel free: http://www.PieMenu.com
  90. After such a speech, have you subscribed? by HanzoSan · · Score: 1


    Well? Did you subscribe to transgaming?

    I certainly hope so after such a speech.

    --
    If you use Linux, please help development of Autopac
  91. Touchet! by SimHacker · · Score: 1

    Owch.

    --
    Take a look and feel free: http://www.PieMenu.com
  92. WineX is not emulated in the traditional sense by Marcus+Meissner · · Score: 1
    Everyone thinking that WINE is slower because it somehow emulates Windows is mistaken to some degree.

    WINE just replaces the lowlevel libraries by its own thin replacements which just translate the calls and forward them to the UNIX equivalents.

    Btw, it helps if you start thinking of WINE not as some kind of emulator, but that it is just the set of Windows libraries, including libddraw and libdirect3d. All Code is run native and the libraries use all highspeed features available including hardware accelerated OpenGL for the emulation.

    There is barely a speed loss for most of the timing critical stuff is implemented in the lowlevel X drivers, not in the wrapper libraries.

    Ciao, Marcus

    1. Re:WineX is not emulated in the traditional sense by Tepic++ · · Score: 1

      (In agreement to the above.)

      As far as I can see, Wine should be equated to libc, xlibs, etc and the ELF loader, instead of to something like VMWare.

  93. Lokigames up to 17% faster than Windows by dybdahl · · Score: 1

    I did a very thorough investigation on the performance of Tribes 2 for Windows on Windows 2000 and Lokigames Tribes 2 for Linux on Red Hat Linux 7.2. The results were that the Linux version achieved a 17% higher frame rate on the same hardware in those places, where my GeForce 2MX wasn't the bottleneck. The CPU was an Amd Athlon 1.2GHz.

    I think this is really amazing, and shows how good a job Lokigames does.

    Because I don't want the slashdot effect on my 256kbps webserver, I will only send the report to those, who:
    - Have an @slashdot.org e-mail address.
    - Have made a post with at least 4 points.

    Lars.

    1. Re:Lokigames up to 17% faster than Windows by Anonymous Coward · · Score: 0

      Well, aren't you an elitist bastard.

    2. Re:Lokigames up to 17% faster than Windows by Fjord · · Score: 1

      I'm guessing from the lack of moderation that nobody gives a shit.

      --
      -no broken link
  94. WineX would be a good thing... by Anonymous Coward · · Score: 0
    ...if it weren't going after a continually moving target, and missing. Of the games listed as supported, the three I have on hand (Ultima IX, Alice, and Fallout 2), none will install from the CD.


    If run from an existing Windows installation (what's the point? just reboot!), the keyboard input is broken, any non in-game movies fail to go full-screen, and the mouse cursor is simply non-existant.


    And, to add to it, the performance is impacted noticably. Granted, my machine is not particularly current (K6-2), but they're at least playable under Windows.


    Funny thing is, they were all at the same approximate state of playability under straight WINE six months ago...

  95. Wine is an emulator. by dinivin · · Score: 1

    From the WINE faq:

    An emulator is something that duplicates the environment that an application runs in.

    Give that wine duplicates the win32 environment (the dlls) that a win32 application needs to run, WINE qualifies as an emulator according the very definition in their FAQ.

    Dinivin

    1. Re:Wine is an emulator. by GooberToo · · Score: 1

      I'm so glad we all run Linux solely because it's such a good POSIX emulator.

      Gesshh...

    2. Re:Wine is an emulator. by dinivin · · Score: 1


      Do you have a point?

      Dinivin

    3. Re:Wine is an emulator. by Webmonger · · Score: 2

      If Wine was an emulator, it would work already.

      It doesn't because it doesn't duplicate the Windows 2000 environment or the Windows 95 environment. Instead, it implements the same API in a different way.

      That's not emulation-- if it was, Linux would be a POSIX emulator. Windows 95 would be a Windows 3.1 emulator. Windows NT would be a Windows 95/3.1 emulator. . .

      I agree that Wine has a many things in common with emulators, but performance is not one of those things. (Which was the point of this post).

      VMware and Plex86 are much more like emulators (they simulate hardware, but not a CPU) than Wine. Bochs IS an emulator. It duplicates the x86 platform on non-x86 hardware.

    4. Re:Wine is an emulator. by dinivin · · Score: 1


      Yes, Wine does indeed duplicate the Win32 evironment (the dlls), even if it doesn't duplicate the entire look and feel of Windows. Therefore, according to the definition given in the Wine FAQ, Wine qualifies as an emulator.

      Dinivin

    5. Re:Wine is an emulator. by GooberToo · · Score: 1

      Ya, my point being, which IMOHO was rather obvious, Linux is no more a POSIX emulator than Wine is a Windows emulator. Rather, Linux implements a POSIX environment while Wine IMPLEMENTS a Win32 environment. Notice that IMPLEMENTS was used and NOT emulates.

    6. Re:Wine is an emulator. by dinivin · · Score: 1

      Notice that IMPLEMENTS was used and NOT emulates.

      That's like the Wine developers saying that Wine is not an emulator... You can say that all you want, but you're just denying the obvious truth about Wine.

      Dinivin

    7. Re:Wine is an emulator. by GooberToo · · Score: 1

      That's like the Wine developers saying that Wine is not an emulator... You can say that all you want, but you're just denying the obvious truth about Wine.

      And what truth is that? That it's an API layer? According to you, Linux is also a POSIX emulator, an OpenGL emulator, and...name-every-API-that-exists-for-Linux-emulato r.

      Simply put, you are a moron. I'm so glad to know that you know sooo much more than do real developers, including the developers implementing Wine. Go figure.

    8. Re:Wine is an emulator. by dinivin · · Score: 1

      I'm so glad to know that you know sooo much more than do real developers, including the developers implementing Wine.

      At least I know the English language, moron.

      Dinivin

    9. Re:Wine is an emulator. by GooberToo · · Score: 1

      Hehehhe. Pathetic.

    10. Re:Wine is an emulator. by dinivin · · Score: 1

      Hehehhe. Pathetic.

      I'm glad to see you realize that about yourself

      Dinivin

  96. Wine == Carbon by qon · · Score: 1

    A smart Linux distributor with an eye towards the consumer desktop market would try to leverage Wine as an API migration path from Windows to Linux. It can be much like Carbon's role in MacOS X.

    MacOS developers invested a ton of time and money into the old Mac APIs. Carbon is a transitional bridge for developers to get their application running natively within the OS X framework using the old Mac APIs.

    So the analogy is clear. Wine can function as a bridge that transitions users from Windows to Linux, while honoring the commitment developers made to the Windows APIs. That means happy end users, since they are liberated from the Microsoft lock-in; and happy developers, since they don't have to throw all their hard work away. I'm surprised distributors like Mandrake don't try to leverage this opportunity.

    q

  97. I just have deep respect of the slashdot effect by dybdahl · · Score: 1

    No - I'm not a bastard - I just hate when my internet connection stops working because of high load. Since the post wasn't moderated high, and since I wasn't flooded with e-mail, I will send the report to anybody upon request. And if somebody will publish it on a webpage, that would be great.

  98. Since when? by lowe0 · · Score: 2

    "When Loki ports a game we don't use emulation or other tricks. We are creating a native Linux application. That's the only way to take advantage of the features and stability that Linux offers. No Windows software, no matter how well emulated, can do that ... Linux users demand more than Windows software can offer."

    Since when is Win32 software inherently unstable? Honestly, can it be proven that a Windows game is unstable just because it's a Windows game? I think not... Quake III is rock-solid on my machine. Through 3 CPU's, 3 OS' and 3 video cards, it's been great. I haven't had it crash on me at all this year. It starts when I start it (every time), it ends when I end it (without crashing).

    What's so unstable about it? In fact, I have a grand total of three programs that crash on my machine (Max Payne and the two 3DMark programs). Sounds fine to me, since it's a grand total of ONE engine that crashes on me.