Exactly, now rather than storing a color they store a texture and blend it with neighboring squares (e.g. for terrain), which is a logical extension of the original voxel which makes it look better.
It also makes it more like a sprite than a pixel, but I think you're nit-picking to say that it's not a voxel anymore.
You're trying to say that since an object must have integer boundaries, voxels are like pixels.
I'm trying to say that since a voxel can contain a 3D object, the object is more like a sprite than a pixel. A pixel is a rectangle of solid, uniform color.
Minecraft happens to be using 3-D objects (aka "blocks") as descriptions of each "volume element"... The same can also happen in 2-D graphical games where an image can be comprised of multiple "sprites" or "blocks" that are stamped over and over again to draw maps, buildings, or even creatures.
Yes, those sprite-based 2D graphical games are analogous to voxel-based 3D graphics. That's what I've been saying all along. They're basically the same. You even said so.
In actual use, yes, they're usually more like a sprite than a pixel. If you're storing anything more than a single color per voxel, it's not at all like a pixel.
that they suggest capping your upload speed to half your upload speed
But my download speed is generally 200-500 k/sec (during off-peak times can reach 1 m/sec), and capping the upload speed only seems to help once it's been set to some ridiculously low speed, much less than half of the download speed.
Sometimes, firing up a bittorrent client and downloading something will rapidly cause my internet to slow to a crawl... I'm talking pings of 2500+ to google.com.
However, capping the upload speed to something ridiculously low (10-30 k/sec) seems to fix the problem.
It makes me wonder if the upstream pipe is just saturated with all the connections made in the P2P network.
Furthermore, it doesn't always happen. Sometimes it does just fine with higher upload speeds, so it must have something to do with time of day and/or network conditions.
it's a lot easier for the operator of a web site to rationalize blocking access to the web site by viewers who use an extension specifically designed to block a web site's source of revenue than by viewers who use an extension that is "content-neutral"
As long as we're picking nits, I think you got that backward.
you're still not blocking animated SVG ads on web sites that otherwise have a good reason to use JavaScript
AdBlock Plus can selectively block scripts based on URL (as long as they're not in-line with the page's HTML; a page can't run a script if it can't load it). And I'm reasonably sure that you could write element hiding rules to block whatever SVG elements are used.
Third-party plugins are supposed to be able to install themselves.
Third-party plugins are not supposed to add themselves to the "enabled plugins" list, and doing so would probably be a quick way to get their plugin added to the plugin blocklist.
I've noticed that FF seems to update itself okay, but downloading the updates manually to transfer to a computer that can't access the addons site occasionally gives me addons that are incompatible with the new version (until I manually get in and change the max version in the xul). It's very annoying.
Better yet, make the optional second CD into a web-seeded torrent and if the user wants it installed, have the installation go looking for it after everything else is good to go (so they can use the basic features installed by the first CD while the torrent is being downloaded). Download the CD image, mount it, install.
Then drop the extra image file in a user-friendly location and permit storing it on a USB device so that you won't need to re-download it every time you boot the live CD. Just plug in the USB device and it'll find it, or prompt you for its location.
spectral lines from very distant suns are recognizably correspondent with the lines as measured in a laboratory on Earth. Note that (for example) those lines are predicted, in part, by the fine structure constant, which is why there is rather enormous opposition to the notion that it isn't constant. It is visibly constant almost anywhere we look, or the entire field of spectroscopy would be inconsistent and inexplicable observations would exist in abundance
Well, there's the issue of them being red-shifted, although we thought that we'd already found the explanation for that.
What's wrong with that analogy? The only problem I can see is that even on Slashdot I doubt enough people know what he meant by "six ray local symmetry".
Exactly, now rather than storing a color they store a texture and blend it with neighboring squares (e.g. for terrain), which is a logical extension of the original voxel which makes it look better.
It also makes it more like a sprite than a pixel, but I think you're nit-picking to say that it's not a voxel anymore.
Traditional voxels are also uniform color (and then you apply interpolation - but that works for pixels, too).
A textured cube is not a voxel.
Name a voxel-based game that doesn't violate those requirements.
You're trying to say that since an object must have integer boundaries, voxels are like pixels.
I'm trying to say that since a voxel can contain a 3D object, the object is more like a sprite than a pixel. A pixel is a rectangle of solid, uniform color.
Minecraft happens to be using 3-D objects (aka "blocks") as descriptions of each "volume element" ... The same can also happen in 2-D graphical games where an image can be comprised of multiple "sprites" or "blocks" that are stamped over and over again to draw maps, buildings, or even creatures.
Yes, those sprite-based 2D graphical games are analogous to voxel-based 3D graphics. That's what I've been saying all along. They're basically the same. You even said so.
In actual use, yes, they're usually more like a sprite than a pixel. If you're storing anything more than a single color per voxel, it's not at all like a pixel.
Voxels are analogous to sprites, not pixels.
I tried changing the QoS rules to de-prioritize bittorrent traffic. No luck.
Yes, I was thrown by the wording and assumed he meant to say half the download speed.
that they suggest capping your upload speed to half your upload speed
But my download speed is generally 200-500 k/sec (during off-peak times can reach 1 m/sec), and capping the upload speed only seems to help once it's been set to some ridiculously low speed, much less than half of the download speed.
Sometimes, firing up a bittorrent client and downloading something will rapidly cause my internet to slow to a crawl... I'm talking pings of 2500+ to google.com.
However, capping the upload speed to something ridiculously low (10-30 k/sec) seems to fix the problem.
It makes me wonder if the upstream pipe is just saturated with all the connections made in the P2P network.
Furthermore, it doesn't always happen. Sometimes it does just fine with higher upload speeds, so it must have something to do with time of day and/or network conditions.
You are the one who appears to be confused.
Nobody said anything about throttling bittorrent. The ISPs are detecting bittorrent activity and then throttling everything.
No, it's an easy one-filter fix.
slashdot.org##div#my_forgebox
My point is that web site operators would block viewers who use AdBlock Plus
Easy answer: then I don't need their dumb site.
Less easy answer: they think they're better at blocking me than I am at blocking them? That's a can of worms they probably shouldn't want to open.
it's a lot easier for the operator of a web site to rationalize blocking access to the web site by viewers who use an extension specifically designed to block a web site's source of revenue than by viewers who use an extension that is "content-neutral"
As long as we're picking nits, I think you got that backward.
you're still not blocking animated SVG ads on web sites that otherwise have a good reason to use JavaScript
AdBlock Plus can selectively block scripts based on URL (as long as they're not in-line with the page's HTML; a page can't run a script if it can't load it). And I'm reasonably sure that you could write element hiding rules to block whatever SVG elements are used.
Use your head. You want to block Javascript and a <canvas> element. A combination of NoScript and AdBlock Plus (element hiding) should do just fine.
I realize this is Slashdot, but do people here actually use more than one browser? For anything other than testing webpage compatibility?
Ok, for anything other than that, and using a second browser for porn. But that's what private browsing mode is for, right?
Third-party plugins are supposed to be able to install themselves.
Third-party plugins are not supposed to add themselves to the "enabled plugins" list, and doing so would probably be a quick way to get their plugin added to the plugin blocklist.
I've noticed that FF seems to update itself okay, but downloading the updates manually to transfer to a computer that can't access the addons site occasionally gives me addons that are incompatible with the new version (until I manually get in and change the max version in the xul). It's very annoying.
I'm pretty sure your insurance company would find some way to avoid buying you a new car.
Sounds like a good way to get nailed for trespassing on railroad property.
How nice of you to assume that where a word comes from is what it currently means.
Wouldn't a digital millennium be 1024 years?
Working as intended, then.
Better yet, make the optional second CD into a web-seeded torrent and if the user wants it installed, have the installation go looking for it after everything else is good to go (so they can use the basic features installed by the first CD while the torrent is being downloaded). Download the CD image, mount it, install.
Then drop the extra image file in a user-friendly location and permit storing it on a USB device so that you won't need to re-download it every time you boot the live CD. Just plug in the USB device and it'll find it, or prompt you for its location.
spectral lines from very distant suns are recognizably correspondent with the lines as measured in a laboratory on Earth. Note that (for example) those lines are predicted, in part, by the fine structure constant, which is why there is rather enormous opposition to the notion that it isn't constant. It is visibly constant almost anywhere we look, or the entire field of spectroscopy would be inconsistent and inexplicable observations would exist in abundance
Well, there's the issue of them being red-shifted, although we thought that we'd already found the explanation for that.
What's wrong with that analogy? The only problem I can see is that even on Slashdot I doubt enough people know what he meant by "six ray local symmetry".