Welcome to the world of dynamic gaming updates. Players of EQ and AC have become accustomed to the process of regular, automated patching and authentication...I don't think it's so wrong to use a similar approach in games like Tribes 2. There have been several patches since release, and the game has improved with each one.
If you had been a bit more thorough in your troubleshooting, you would've found hundreds of tips for Voodoo users at places like tribalwar.com. You also would've realized that all of the problems you encountered on the day the game was released were fully explained either at the Sierra site or in the auto-patcher's news blurb.
I admit it would've been nice to receive a flawless version out-of-the-box. It's much better now though, and the game is fun, especially if you gather some friends and play on the same team.
KP
I read this article yesterday, and then I did some googling to dig up some stuff on Project X. Here are some nuggets I found (sorry, I don't feel like re-finding all the links to articles I read):
-X will be an online community like Ultima Online
-X will be value based (like Ultima), and the world will dynamically reflect the number of good and evil people in different areas (he respectfully tips his hat to Molyneux)
-X will be set in the relatively near future with a SciFi background
-X will integrate Ebay-esque functionality for buying and selling virtual property; British believes that some people will choose to make their living in X
-X will try to be more inviting to casual gamers by not rewarding hard-core gamers who devote their lives to the game; British's clue was (and I paraphrase) "think of your best friend, who isn't necessarily someone you spend the most time with"
-X will place a strong emphasis on fashion
-X will have a target audience of both males and females
-X will have a primary seamless world environment (like UO) as well as "missions" for parties to embark on (which can also be player-created)
-British fancies tele-immersion technology, so although he denies knowing about the "story-telling" approach used by Neverwinter Nights, I'd expect him to return to his D&D roots by making X more of a role-playing experience That's all that comes to mind right now.
I read this article yesterday, and then I did some googling to dig up some stuff on Project X. Here are some nuggets I found (sorry, I don't feel like re-finding all the links to articles I read):
-X will be an online community like Ultima Online
-X will be value based (like Ultima), and the world will dynamically reflect the number of good and evil people in different areas (he respectfully tips his hat to Molyneux)
-X will be set in the relatively near future with a SciFi background
-X will integrate Ebay-esque functionality for buying and selling virtual property; British believes that some people will choose to make their living in X
-X will try to be more inviting to casual gamers by not rewarding hard-core gamers who devote their lives to the game; British's clue was (and I paraphrase) "think of your best friend, who isn't necessarily someone you spend the most time with"
-X will place a strong emphasis on fashion
-X will have a target audience of both males and females
-X will have a primary seamless world environment (like UO) as well as "missions" for parties to embark on (which can also be player-created)
-British fancies tele-immersion technology, so although he denies knowing about the "story-telling" approach used by Neverwinter Nights, I'd expect him to return to his D&D roots by making X more of a role-playing experience
That's all that comes to mind right now.
KP
Welcome to the world of dynamic gaming updates. Players of EQ and AC have become accustomed to the process of regular, automated patching and authentication...I don't think it's so wrong to use a similar approach in games like Tribes 2. There have been several patches since release, and the game has improved with each one.
If you had been a bit more thorough in your troubleshooting, you would've found hundreds of tips for Voodoo users at places like tribalwar.com. You also would've realized that all of the problems you encountered on the day the game was released were fully explained either at the Sierra site or in the auto-patcher's news blurb.
I admit it would've been nice to receive a flawless version out-of-the-box. It's much better now though, and the game is fun, especially if you gather some friends and play on the same team.
KP
Ugh, sorry...I forgot how /. does formatting.
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I read this article yesterday, and then I did some googling to dig up some stuff on Project X. Here are some nuggets I found (sorry, I don't feel like re-finding all the links to articles I read):
-X will be an online community like Ultima Online
-X will be value based (like Ultima), and the world will dynamically reflect the number of good and evil people in different areas (he respectfully tips his hat to Molyneux)
-X will be set in the relatively near future with a SciFi background
-X will integrate Ebay-esque functionality for buying and selling virtual property; British believes that some people will choose to make their living in X
-X will try to be more inviting to casual gamers by not rewarding hard-core gamers who devote their lives to the game; British's clue was (and I paraphrase) "think of your best friend, who isn't necessarily someone you spend the most time with"
-X will place a strong emphasis on fashion
-X will have a target audience of both males and females
-X will have a primary seamless world environment (like UO) as well as "missions" for parties to embark on (which can also be player-created)
-British fancies tele-immersion technology, so although he denies knowing about the "story-telling" approach used by Neverwinter Nights, I'd expect him to return to his D&D roots by making X more of a role-playing experience That's all that comes to mind right now.
KP
I read this article yesterday, and then I did some googling to dig up some stuff on Project X. Here are some nuggets I found (sorry, I don't feel like re-finding all the links to articles I read): -X will be an online community like Ultima Online -X will be value based (like Ultima), and the world will dynamically reflect the number of good and evil people in different areas (he respectfully tips his hat to Molyneux) -X will be set in the relatively near future with a SciFi background -X will integrate Ebay-esque functionality for buying and selling virtual property; British believes that some people will choose to make their living in X -X will try to be more inviting to casual gamers by not rewarding hard-core gamers who devote their lives to the game; British's clue was (and I paraphrase) "think of your best friend, who isn't necessarily someone you spend the most time with" -X will place a strong emphasis on fashion -X will have a target audience of both males and females -X will have a primary seamless world environment (like UO) as well as "missions" for parties to embark on (which can also be player-created) -British fancies tele-immersion technology, so although he denies knowing about the "story-telling" approach used by Neverwinter Nights, I'd expect him to return to his D&D roots by making X more of a role-playing experience That's all that comes to mind right now. KP