I wouldn't like to meet an &(demon) unless it's a succubus. I also wouldn't like a D(dragon) or c(cockatrice, turns you to stone,hitting people with its corpse stones them).
I've played a lot of Nethack, and the randomness of the gameplay is way too frustrating -- your hero can die through random events that are no indication of your lack of skill as a play. For example, it is too easy to get down to the lower levels and run out of food, and there are no places to buy food anywhere within the last 15 levels and no monsters that drop food. The worst part of this is that if you carry enough food to feed yourself you are too slow to fight.
110K of good examples are here. I especially like "Welcome to NetHack. --Zap--. The death ray hits you. You die...".
Also, play this under Aleph One (open-source marathon2). Them try to tell me it's bad (as a matter of fact, you can tell the rest of the devteam too .
As of Mac OS 9.0, you couldn't even draw something in a window in a preemptive task without the task shutting down. And they are partially lazy, because they could have made more of it native instead of emulating it.Right now, about all you can do in a preemptive task is communicate with other tasks,allocate memory, and do file operations and Open Transport(TCP/IP)
Mac OSes 8 & 9 are MP. But you have to use special APIs for preemptive tasking, and it can't run 68K code. Apparently, large parts of the Mac OS are in 68K code AND APPLE PROGRAMMERS ARE LAZY ____HEADS AND DIDN'T BOTHER TO UPDATE IT!!!
To get the multiprocessor benefit, you must call MPCreateTask() with a function pointer(in C).The function will get run in a preemptive task (Macs DO have them!) and on processor being used the least.
it adds the server next to the link. goatse.cx guy is dead.
I wouldn't like to meet an &(demon) unless it's a succubus. I also wouldn't like a D(dragon) or c(cockatrice, turns you to stone,hitting people with its corpse stones them).
I've played a lot of Nethack, and the randomness of the gameplay is way too frustrating -- your hero can die through random events that are no indication of your lack of skill as a play. For example, it is too easy to get down to the lower levels and run out of food, and there are no places to buy food anywhere within the last 15 levels and no monsters that drop food. The worst part of this is that if you carry enough food to feed yourself you are too slow to fight. 110K of good examples are here. I especially like "Welcome to NetHack. --Zap--. The death ray hits you. You die...". Also, play this under Aleph One (open-source marathon2). Them try to tell me it's bad (as a matter of fact, you can tell the rest of the devteam too .
As of Mac OS 9.0, you couldn't even draw something in a window in a preemptive task without the task shutting down. And they are partially lazy, because they could have made more of it native instead of emulating it.Right now, about all you can do in a preemptive task is communicate with other tasks,allocate memory, and do file operations and Open Transport(TCP/IP)
Mac OSes 8 & 9 are MP. But you have to use special APIs for preemptive tasking, and it can't run 68K code. Apparently, large parts of the Mac OS are in 68K code AND APPLE PROGRAMMERS ARE LAZY ____HEADS AND DIDN'T BOTHER TO UPDATE IT!!!
To get the multiprocessor benefit, you must call MPCreateTask() with a function pointer(in C).The function will get run in a preemptive task (Macs DO have them!) and on processor being used the least.
Oh, i thought they meant the food!
MacOS can do preemptive multitasking, but nobody knows about it.
call
MPCreateTask() and MPTaskIsPreemptive().
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