2 live action Tintin films have already been made a long time ago. They might be interesting to fans, but if memory serves they are pretty bland adaptations. Of course, we're talking movies made in 1961 and 1964 respectively. The special effects budget went to making the movies in color I'd wager.:)
The movies are Tintin et le mystère de la toison d'or and Tintin et les oranges bleues. You can even find them in DVD on amazon.fr
I believe you're a bit spotty on the technical details there. C64 / Atari 800 did *not* have more than 16 colors (fixed). Then later on amiga/atari ST raised the bar by having a pick of 16 colors amongst 256 colors. 8 bit on screen only came years later.
If you want current demos, just check out demoo!, pouet.net, ojuice.net or even my site, naid.net. And as far as having a central repository, I think scene.org fits the bill quite nicely!
And go take a look at vip2 invtro. Trust me, you'll stop using past tense to talk about the demoscene.
Recent productions in the demoscene european demoscene should definitively be an interesting multimedia movement to cover. Demos and the demoscene have been around since the early eighties, and the repertoire of quality productions for every platform you can dream of out there should make for interesting viewing.
For people who've never heard of the demoscene before, it's a movement dedicated to building real-time multimedia production, usually with small memory footprints, with the aim to astound and show off a demo groups coding, graphic and music composition skills. Demos and intros (the main type of production of the movement) vary in size between 6-7 Megs (for recent productions) and 64k, (sometimes even being as small as 4 kilobytes!!) and can be described as the computerized equivalent of a "live performance". The scene has it's roots in the old Commodore 64 game cracking groups. Those groups usually attempted to show off their coding skills by adding small animated musical clips to cracked videogames, often accompanied by colorfull self-complimenting scrolling text.
It has since evolved into a huge European movement. Over 20 huge gatherings called demoparties now take place in different countries troughout europe, where demo groups compete with each others for prizes and recognition. Those parties are often lavish affairs, and are similar to raves with a bit of psychedelic computer trade show thrown in. The bigger parties 24 hours a day for 5 to 6 days non-stop, and are attented by thousands of computer programmers, graphic artists and musicians.
Demos have, over the course of the last few years, seen tremendous improvements, and can usually be described as "mindblowing". (For a good example of this, go download the VIP2 "invtro", it will *redefine* the way you look at realtime 3d rendering.) You can learn more about this whole movement by visiting the following sites: You will find the cream of the crop in demoscene productions at demoo!, where reviews for the most influential demos and intros can be found. For those wishing to learn how to create demos, cfxweb.net is a great place to start, you will find there tons of source code examples for 3d and openGL realtime 3d rendering. error-404.com is the definitive source for music creation using trackers, the scene's favored format (remember.mod and.s3m files?) For scene news and group lists, chat, etc, see pouet.net and ojuice.net. And as a last reference, my site, naid.net, also concerns itself with the demoscene but also covers anything related to the use of new technologies in the arts.
I think like a lot of readers, I'll echo the sentiment that company loyalty should not be a reason to make yourself miserable. Obviously, business is business and most companies won't think twice before cutting your job if that's what it comes down to. But maybe, more importantly, is the question of letting your friends and associate down.
I think I can relate to the feeling, since I am also debating the wisdom of having involved friends with a company I'm currently considering to leave. But, if my experience is a guide, a few ideas are worth considering:
1.- If you are the only thing keeping this company together, is it because of you it will fail if you leave? Answer to that is probably a resounding "No!". If someone else's management style make you yearn for employment elsewhere, well, you can hardly be held responsible.
2.- You and your friends are probably being remunerated for your efforts. I would also suggest that even if efforts might seem wasted when a company or project goes astray, you might actually benefit more experience wise than someone who has a cushy job somewhere else. At the end of the day, once the money is spent on toys and material belongings, all you really have left is experience. So, it's not all a loss, in the end, as long as you have learned something valuable in the process.
Besides, if your friends are like mine, they'll want to see you happy, won't mind you leaving a job that is making you miserable. (And they probably all have new jobs lined up already.)
So get over that guilt trip and get on with your life. God-bless and good luck.:)
Other interesting tidbits concerning Jean Giraud: Has worked on Fifth Element, Willow and (gah!) The Masters of the Universe movie. He is also an uncredited contributor to Blade Runner. ( see His Bio )
Close collaborator with Alejandro Jodorowsky, they were the original team that were hired to produce the Dune movie instead of David Lynch. Jodorowsky is one of France's more "exotic" author, known for his work in disturbing movies and phenomenal comic book writing. Jean Giraud has also done work with Marvel Comics on some Silver Surfer albums/issues.
If any of you is interested in comic books as art, you will be fascinated with Giraud's portofolio. Go visit this site
2 live action Tintin films have already been made a long time ago. They might be interesting to fans, but if memory serves they are pretty bland adaptations. Of course, we're talking movies made in 1961 and 1964 respectively. The special effects budget went to making the movies in color I'd wager. :)
The movies are Tintin et le mystère de la toison d'or and Tintin et les oranges bleues. You can even find them in DVD on amazon.fr
I believe you're a bit spotty on the technical details there. C64 / Atari 800 did *not* have more than 16 colors (fixed). Then later on amiga/atari ST raised the bar by having a pick of 16 colors amongst 256 colors. 8 bit on screen only came years later.
And go take a look at vip2 invtro. Trust me, you'll stop using past tense to talk about the demoscene.
Cheers!
Recent productions in the demoscene european demoscene should definitively be an interesting multimedia movement to cover. Demos and the demoscene have been around since the early eighties, and the repertoire of quality productions for every platform you can dream of out there should make for interesting viewing.
For people who've never heard of the demoscene before, it's a movement dedicated to building real-time multimedia production, usually with small memory footprints, with the aim to astound and show off a demo groups coding, graphic and music composition skills. Demos and intros (the main type of production of the movement) vary in size between 6-7 Megs (for recent productions) and 64k, (sometimes even being as small as 4 kilobytes !!) and can be described as the computerized equivalent of a "live performance". The scene has it's roots in the old Commodore 64 game cracking groups. Those groups usually attempted to show off their coding skills by adding small animated musical clips to cracked videogames, often accompanied by colorfull self-complimenting scrolling text.
It has since evolved into a huge European movement. Over 20 huge gatherings called demoparties now take place in different countries troughout europe, where demo groups compete with each others for prizes and recognition. Those parties are often lavish affairs, and are similar to raves with a bit of psychedelic computer trade show thrown in. The bigger parties 24 hours a day for 5 to 6 days non-stop, and are attented by thousands of computer programmers, graphic artists and musicians.
Demos have, over the course of the last few years, seen tremendous improvements, and can usually be described as "mindblowing". (For a good example of this, go download the VIP2 "invtro", it will *redefine* the way you look at realtime 3d rendering.) You can learn more about this whole movement by visiting the following sites: You will find the cream of the crop in demoscene productions at demoo!, where reviews for the most influential demos and intros can be found. For those wishing to learn how to create demos, cfxweb.net is a great place to start, you will find there tons of source code examples for 3d and openGL realtime 3d rendering. error-404.com is the definitive source for music creation using trackers, the scene's favored format (remember .mod and .s3m files?) For scene news and group lists, chat, etc, see pouet.net and ojuice.net. And as a last reference, my site, naid.net, also concerns itself with the demoscene but also covers anything related to the use of new technologies in the arts.
I think like a lot of readers, I'll echo the sentiment that company loyalty should not be a reason to make yourself miserable. Obviously, business is business and most companies won't think twice before cutting your job if that's what it comes down to. But maybe, more importantly, is the question of letting your friends and associate down.
:)
I think I can relate to the feeling, since I am also debating the wisdom of having involved friends with a company I'm currently considering to leave. But, if my experience is a guide, a few ideas are worth considering:
1.- If you are the only thing keeping this company together, is it because of you it will fail if you leave? Answer to that is probably a resounding "No!". If someone else's management style make you yearn for employment elsewhere, well, you can hardly be held responsible.
2.- You and your friends are probably being remunerated for your efforts. I would also suggest that even if efforts might seem wasted when a company or project goes astray, you might actually benefit more experience wise than someone who has a cushy job somewhere else. At the end of the day, once the money is spent on toys and material belongings, all you really have left is experience. So, it's not all a loss, in the end, as long as you have learned something valuable in the process.
Besides, if your friends are like mine, they'll want to see you happy, won't mind you leaving a job that is making you miserable. (And they probably all have new jobs lined up already.)
So get over that guilt trip and get on with your life. God-bless and good luck.
Other interesting tidbits concerning Jean Giraud: Has worked on Fifth Element, Willow and (gah!) The Masters of the Universe movie. He is also an uncredited contributor to Blade Runner. ( see His Bio )
Close collaborator with Alejandro Jodorowsky, they were the original team that were hired to produce the Dune movie instead of David Lynch. Jodorowsky is one of France's more "exotic" author, known for his work in disturbing movies and phenomenal comic book writing. Jean Giraud has also done work with Marvel Comics on some Silver Surfer albums/issues.
If any of you is interested in comic books as art, you will be fascinated with Giraud's portofolio. Go visit this site