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User: xshader

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Comments · 56

  1. they should have on Preview: Diablo II - Lord of Destruction · · Score: 1

    a swing type of attack for the barb. its just so funny how he cant swipe multiple bad guys surrounding him with a single swing. dont you think?

  2. no multi language suppport on Instant Messaging On Linux · · Score: 1
    you cant use everybuddy if you want to type in other languages (like korean).

    other than that, its a great messanger.

  3. use jabber!!! on Instant Messaging On Linux · · Score: 1
    with jabber you can use all the clients you want. aim, icq, msn, yahoo, irc, and some other stuff. plus its all server side stuff so your contact list(called a rooster) and options are saved on the server so you can access the same list and options from any computer.

    for linux gabber is one of the best clients...

  4. gimme one for my linux box! on A Semi-Radical Approach To Avoiding fsck · · Score: 1

    i dont giva damn about DBs. gimme one of those cards for my linux box and ill just use it for everything needed to boot and the rest as a swap partition. this would make my linux box boot in like 5 seconds... awesome

  5. evas... its does it on Anti-Aliased Text in X11 Continued · · Score: 1

    did you ever hear of evas? its what those guys that made enlightenment are doing right now. it uses hardware to do all the rendering for e17. go check it out.

  6. damn rockets in quake on VoodooExtreme Interview With John Carmack · · Score: 1

    i played quake for a while now, and still cant understand why rockets all fly at the same speed. if you running at 20mph and shoot a rocket, the speed of the rocked should be 20mph + (speed of rocket)... am i wrong? if you step on one of those accelerator jump pad things in quake 3 flying in the air and shoot a rocket, the speed of the rocket you just shot should be 300mph + (speed of rocket). but if you played quake before, you should know that you arrive at the destionation before the rocket does. maybe someone should tell John that he isnt following the Newton's Law of Motion.