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User: mckennabluedot.com

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  1. Re:spiral? on The Mathematics of Lawn Mowing · · Score: 1

    spiral doesn't work. i tried it. imagine a square lawn, which most are, or at least rectangular. a spiral starts out great. you carve a big circle out of the square quickly. now you have 4 corners to mow and the remaining shape is such that you have some really difficult turns to make as you try to clear them. you end up having to go backward and forward in your tractor and it just sucks.

    i found a modified zamboni approach to work very well.

  2. Re:Solution is very easy - minimize turns on The Mathematics of Lawn Mowing · · Score: 1

    Yes, I totally agree. I used to mow a mere 1.5 acres and it was all about minimizing turns of the 90 or 180 degree variety. I once tried to start in the middle and just mow a big spiral. It started out great except the mostly rectangular lawn then had some problematic corners to attend to and that was just a pain in the ass because if you wanted to clear a corner you suddenly had turns > 90 degrees and on my tractor that was really hard.

    Being a hockey player I modeled my technique on what a zambonie does on the ice. the zamboni doesn't really like turns - it's on freaking ice- but it can do a 90 degree turn ok but never a 180. So it first goes down the middle and then across one end and up the far side, across the far end and up the middle again, but one-zamboni width over. Trying to guess the exact middle of your lawn is a bit tough and your efficiency largely rested on that initial choice.

    At any rate, some overlap in lawn mowing is always preferably to never having to stop and turn around.

  3. Would my testicles be illegal? on Red Hat puts out Legislation Alert on the SSSCA · · Score: 1

    I guess my testicles wouldn't be illegal, because I previously owned them. But what about my son's testicles and my daughters ovaries?

    If DNA can be expressed in digital form, the technology used in my testicles would be illegal.

    (3) INTERACTIVE DIGITIAL DEVICES - the term "interactive digital devices" means any machine, device, product, software or technology, whether or not included with or as part of some other machine, device, product, software or technology, that is designed, marketed or used for the primary purpose of, and that is capable of, storing, retrieving, processing, performing, transmitting, receiving, or copying information in digital form.

  4. translating W3C-speak on W3C Considers Royalty-Bound Patents In Web Standards · · Score: 2, Insightful

    Another agrees with Alan Cox.

    For those who don't want to dig through the whole W3C proposal, here
    is their basic justification for this idea. In the spirit of Noam
    Chomsky, I have attempted to translate what they are really saying. I
    think the agenda is pretty clear.

    <w3c> The sine qua non of the Web revolution is the open standards
    environment on which the Web is built and continues to grow. The
    Web's open technical standards have developed through the open,
    collaborative process created by the World Wide Web Consortium. As
    Web technology has become more commercially critical and the impact
    of software and business process patents are felt more strongly in
    the Web development arena, W3C believes it is necessary to adopt a
    more comprehensive policy and process for addressing the
    relationship between the open technical Recommendations developed
    by W3C and patent rights held by both W3C Members and others.
    </w3c>

    <translation> "sine qua non" means "something absolutely indispensable
    or essential." (source: www.m-w.com) But the W3C can, in just two
    more paragraphs, show us that this revolution is now over and the
    new standards will be "nil sine numine" (nothing without the divine
    will). We know who the divine are and it's not you and me.
    </translation>

    <w3c> The root of the challenge posed by patents in any standards
    arena is that participants in a standards body will be unwilling
    and unable to work collaboratively if, at the end of the process,
    the jointly-developed standard can only be implemented by meeting
    licensing terms that are unduly burdensome, unknown at the
    beginning or even the end of the design process, or considered
    unreasonable. At the same time, many Members invest significant
    research effort in the development of their own intellectual
    property portfolios, so are concerned about protecting and
    benefiting from proprietary technology they have developed or
    acquired.
    </w3c>

    <translation> Michele Herman (Microsoft), Scott Peterson (HP),
    Tony Piotrwoski (Philips) and Helene Plotka Workman (Apple) and
    others who form the W3C can't work together on an open standard
    because they really would rather patent the technology. In fact,
    sometimes one of them even stabs the others in the back at the last
    minute by saying "Thank you for helping us develop this standard
    and for helping us promote it. Now guess what. We've got it
    patented! Ha Ha Ha!"

    What they want to do is get each other to agree ahead-of-time that
    this or that standard is going to be patented. They'll probably
    take turns deciding which company gets to own the patent. To
    justify this, they say, it's expensive to do this research.

    I'm sure research like this is expensive, but if expensive research
    is worth it, the market will accept it and make it a defacto
    standard. If the research is patented the research has to be even
    more valuable to the public or it won't be accepted as a
    standard. But no argument is given to the effect that we will get
    more or better research done if that research comes with the
    blessing of the W3C. They just want to get paid for the research
    they are doing. That's not objectionable, but trying to get paid by
    hijacking a previously open standards body has the ugly smell of a
    meat packer bribing the USDA.
    </translation>

    <w3c> In developing a new patent policy for W3C Activities, our goal
    is to affirm the Web community's longstanding preference for
    Recommendations that can be implemented on a royalty-free (RF)
    basis. Where that is not possible, the new policy will provide a
    framework to assure maximum possible openness based on reasonable,
    non-discriminatory (RAND) licensing terms.
    </w3c>

    <translation> When our large coporate partners give the signal, we
    will march in step, salute, and endorse a patented technology as
    part of a standard.
    </translation>

    <w3c> The second decade of the Web has already demonstrated that
    patents will be a factor in the ongoing development of the World
    Wide Web infrastructure. A variety of factors suggest that the Web
    will be increasingly affected by the patent process. The Patent
    Policy Working Group (PPWG) has identified the following
    significant factors:

    Convergence: The Web had its origins in the personal computer
    software industry, where patents had seldom been a factor in
    development dynamics. However, as the Web comes into contact with
    the telecommunications, broadcast media and consumer electronics
    industries, the tradition of patenting technology from those
    industries will likely be carried over to the Web. Rise in patent
    issuance: Patent offices, led by the U.S. PTO, are issuing patents,
    especially in the software sector, at record rates. Experience of
    Internet-related standards bodies: A number of standards bodies
    including W3C, IETF, the WAP Forum, and others, have encountered
    potential barriers to acceptance of standards because of licensing
    requirements perceived as onerous. Popularity of business method
    patents: Beginning with the State Street decision in the United
    States and continuing through high-profile litigation between
    Amazon.com and Barnesandnoble.com, business method patents have
    become increasingly significant factor in the ecommerce
    marketplace. These factors make it clear that the W3C must have a
    clear and effective policy to address the inevitable increase in
    patent issues that will come before individual Working Groups and
    the Membership as a whole. </w3c>

    <translation>
    Beyond the traditional software companies, lots of other big media companies also want patents.

    Developers don't accept standards that have LARGE patent fees
    associated with them. (We'll try to give them ones that have
    smaller fees)

    Wow, there are lots of software patents being issued - some of them
    are really idiotic. This is a gold mine we don't want to miss out
    on.

    It's funny. None of this is a logical argument for their
    position. They are simply stating what is going on the
    industry. Companies like to patent.
    </translation>

    <w3c> Importance of interoperability for core infrastructure, lower
    down the stack: Preservation of interoperability and global
    consensus on core Web infrastructure is of critical importance. So
    it is especially important that the Recommendations covering
    lower-layer infrastructure be implementable on an RF
    basis. Recommendations addressing higher-level services toward the
    application layer may have a higher tolerance for RAND terms.
    Better disclosure: A clear process, to which Members are committed
    and/or bound to ensure better disclosure of essential patents as a
    condition of Membership, is vital. Access for general public (not
    just Members): Licensing terms for essential technology should be
    available on a non-discriminatory basis to W3C Members and
    non-Members alike. Working Group flexibility: One patent licensing
    framework may not be appropriate to every W3C Working
    Group. Therefore, Working Groups should have flexibility to specify
    minimum licensing terms as part of their work. These intellectual
    property rights requirements should then become the basis for
    Advisory Committee and Director review of the resulting
    specification.
    </w3c>

    <translation> These vague and unenforceable guidelines will protect
    the process from getting out of hand.

    Our member companies won't screw each other by keeping silent about
    their patent intentions until the end.

    We'll let the public comment, but we can ignore what they say.

    Each working group can rewrite the rules whenever they want.
    </translation>

    The W3C is sowing the seeds of their own destruction. What we are
    likely to get are lots patents of not all that great commercial
    appeal. If a company has an idea for a patent with lots of commercial
    appeal, they won't put it in the W3C which might restrict the royalty
    fee they can charge. If something is truly revolutionary, it will
    follow normal patent routes. The market will decide. If something is
    less than truly revolutionary, these companies will try to get the W3C
    to endorse it and hope that that will fool people into using it. Then
    they'll spring the royalty fees on us.

    Then we'll all hate the W3C and it will become a large rotting useless
    body. The web will "mature" like other technolgies where innovation
    happens as often as it did in Europe during the middle ages.

  5. Re:no surprise... on ObjectSpace DXML No Longer Free? · · Score: 1

    ObjectSpace has done this same thing before. Voyager started out being totally free for anything and then suddenly one day it was no longer free for commercial use. The first time I wrote it off as an honest change in business strategy because, hey they realized they needed to make money and that was a way to do it. Now that they've done the same thing again, one must conclude it is their standard practice to run a bait and switch.