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User: echristo

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  1. conversation with my girlfriend... on Online Gaming for Couples? · · Score: 1

    me: "check this out - not that it'll work"
    her: "yeah.. 'she calls me and I get to shoot her'"

  2. Re:Wait a minute.. on China's 64bit Homegrown CPU · · Score: 1

    Well, conveniently the mips port to gcc already exists and disabling the patented instructions would take about a day of work.

    Glibc is some work, but if they are just using a straight mips3 or 4 ISA then it won't be much work at all, if any.

  3. Re:Performance #'s? on China's 64bit Homegrown CPU · · Score: 1

    There are a number of mips chips released recently that have some serious performance architecture and clock performance enhancements.

    The SB1250
    http://www.broadcom.com/

    And there's a chip by intrinsity that was covered in Microprocessor Report's last issue.

    http://www.intrinsity.com/

  4. Re:Reason for MIPS r0 on China's 64bit Homegrown CPU · · Score: 1

    Agreed. There are lots of reasons to have a frozen r0, not the least of which is this. I just wish that MIPS had frozen fp0 as well. Check out the alpha architecture for the advantages of that.

  5. Re:design a generic campaign world on Calling All Dungeon Masters · · Score: 1

    >I certainly hope that gerneric medeival fantasy >isn't D&D's new niche (they did sell off Ravenloft, >but they did wonders with Rogukan (OA) and here's >for hoping Dark Sun is out soon).

    Rokugan was originally the work of AEG (which WoTC) bought for the Legend of the Five Rings CCG. The WoTC Oriental Adventures is nothing more than a copy of the Legend of the Five Rings roleplaying game (by John Wick) made into the d20 system.

    Now, I actually believe that the MMORPG for D&D will be quite good. After all, they had excellent taste in the designers for the new system. This was more of a factual comment.

  6. Re:C++ Frustrations on Next Generation C++ In The Works · · Score: 1

    Of course, if you look at how long time it took for standardization last time now would probably be a good time to start.

    -eric

  7. On call wages on How Do Companies Pay for "On-Call" Support? · · Score: 1

    IME I've seen one fairly "standard" practice.

    1) On call you receive 1 hour of pay for every 4 hours on call.

    2) If a call occurs you are paid 1 hour of pay for every hour worked.

    This also seems fair and equitable to both parties (having disgruntled employees on call isn't fun for anyone).

    -eric